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Satav
Latinum Exports
31
|
Posted - 2011.10.04 15:27:00 -
[1] - Quote
This isn't a "nerf" or "buff" current ships thread. I would like to know what people think is the most "needed" not "wanted" new ship in eve, anything from Above a titan to a frigate. Briefly explain why it is needed. Looking forward to your input.
Super Titan? T2 caps? faction dreads? new faction BS? T3 BS? Faction BC? etc.
|

Wylee Coyote
Imperial Academy Amarr Empire
2
|
Posted - 2011.10.04 15:40:00 -
[2] - Quote
Amarr / Gallente ships. (could be argued that the arbitrator/curse/pilgrim fills this role) Gallente / Amarr ships. Caldari / Minmatar ships. Minmatar / Caladari ships. Caldari / Amarr ships. (could be argued inquisitor/malediction/sacrilege/damnation fills this role) |

Kale Eledar
Mining and Industrial Services The Irukandji
0
|
Posted - 2011.10.04 16:13:00 -
[3] - Quote
I really like your idea regarding faction battlecruisers. They are one of the few ship classes without unique skins or abilities, and only one T2 variant. Chances of this happening? Lawl. |

Ni'ark
Parnassius Corporation Inception Alliance
1
|
Posted - 2011.10.04 16:25:00 -
[4] - Quote
Gas mining ship, ffs. -First thread in ship and modules-First whine thread in ship and modules-First locked thread in ship and modules and new eve-o forums. |

Solo Gray
Gray Ghost Industrials
0
|
Posted - 2011.10.04 19:05:00 -
[5] - Quote
How about introducing the Typhoon, which has already been promised by CCP?
Or how about a faction command ship that has specific fleet related bonuses? |

Zhilia Mann
Tide Way Out Productions
23
|
Posted - 2011.10.04 19:08:00 -
[6] - Quote
Solo Gray wrote:How about introducing the Typhoon, which has already been promised by CCP?
Tornado?
Pretty sure the phoon is already in game.
|

Solo Gray
Gray Ghost Industrials
0
|
Posted - 2011.10.04 19:11:00 -
[7] - Quote
Zhilia Mann wrote:Solo Gray wrote:How about introducing the Typhoon, which has already been promised by CCP? Tornado? Pretty sure the phoon is already in game.
/me needs more coffee. Tornado it is. |

Andrea Griffin
21
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Posted - 2011.10.04 19:13:00 -
[8] - Quote
I don't think we really need any new ships. We already have plenty of ships. Just fix some of the balance issues with the ships we already DO have, and ensure that every ship has a viable role (no more "useless" ships), and I'd be plenty happy. It's not you guys who need to repair what has been broken, it's us. CCP Wrangler |

Jacob Stov
0
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Posted - 2011.10.04 22:22:00 -
[9] - Quote
Frikkin ship hauler that is highsec capable and has enough ship maintenance bay for battleships.
|

Versuvius Marii
Browncoats of Persephone
12
|
Posted - 2011.10.05 00:24:00 -
[10] - Quote
Andrea Griffin wrote:I don't think we really need any new ships. We already have plenty of ships. Just fix some of the balance issues with the ships we already DO have, and ensure that every ship has a viable role (no more "useless" ships), and I'd be plenty happy. Destroyers cry with happiness at the prospect of this happening. |

Tamiya Sarossa
Hedion University Amarr Empire
7
|
Posted - 2011.10.05 01:15:00 -
[11] - Quote
Dedicated exploration ships (~20% more effective, 200% as much cost, make hunting them fun)
Dedicated gas miner (please please)
Those two and fix/rebalance everything else, make command links only work on grid, and things would be peachy.
Edit: Oh oh and a 'combat' hauler with more tank than paper-thin DST's, moderate cargo and moderate offensive capabilities would be pretty shaweet, just for kicks. And make it fast. I want to be the Millenium Falcon burning for freedom while my quad light pulse lazors (for example) force off the inty pointing me so I can accelerate to ludicrous speed. Low DPS, great tracking, etc. |

Roosterton
Eternal Frontier
17
|
Posted - 2011.10.05 01:19:00 -
[12] - Quote
Tamiya Sarossa wrote: Those two and fix/rebalance everything else, make command links only work on grid, and things would be peachy.
I especially like this idea. It'd give warfare processing T3s and Fleet CS a role other than just loading up with links and sitting in a safe. |

Headerman
Quovis Shadow of xXDEATHXx
143
|
Posted - 2011.10.05 01:33:00 -
[13] - Quote
Dedicated explorer ship: T2 Tier 2 BCs jump capable courier ship: T2 destroyer variants T3 frigates: targetable bonus giver (resists, speed all the normal bonuses, but targeted onto 1 ship) Dedicated ship carrier: Tier 2 freighters Mini dreads: Tech 2 Tier 3 BSs, with a new mini siege module, tracking optimal, falloff, resists, booster/repper and damage bonuses [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Killgor
The Collective White Noise.
0
|
Posted - 2011.10.05 13:04:00 -
[14] - Quote
When talking about new ships I think the logical direction would be to review the best features of the best ships and give some of their characteristics to lower level ships like they do with cars. It used to be that only expensive cars like BMWs, Lincolns, Audi's, etc had navigation systems, DVD players and such. Now alot of cars have them. So, with that in mind, give some smaller ships jump drive capabilities, siege mode, small ship carrying ability, etc. I know the Blops has jump portal like the titan, which is the best example currently in game where they have followed this logic. I think expanding would be kool IMHO. |

Potato IQ
Hedion University Amarr Empire
8
|
Posted - 2011.10.05 13:53:00 -
[15] - Quote
Headerman wrote:T3 frigates
Pretty please
|

tsukubasteve
The Park Bench
2
|
Posted - 2011.10.05 14:55:00 -
[16] - Quote
I love some of the "don't add ships, ner this, or buff that." I always read this as "I wasn't watching my d-scan and got pwned because I got into a fight I shouldn't have. Or "I'm a fail pilot and think *insert ship* is overpowered because of my inadaquite piloting."
I'm siding with the guys who say we need t3 frigs, t3/faction battlecruisers.
I agree that there should be an industrial bonused to gas mining. This is long overdue. (Though I don't even mine gas.)
As for the Millenium Falcon Industrial lol.. That would be funny.. Insane tracking but low-dps for picking off those pesky inties.. The prowler can already achieve high speeds though.
I would also suggest a cov-ops Battlecruiser. If you can fit one on a frigate or a cruiser, why couldn't you put it on a battlecruiser or the BLOPS anyways. Points of note: -Wouldn't want this as tanky as command ships -Dedicated purpose such as a support role for black ops
If we have to buff/nerf first, It's gotta be lower BLOPS portal fuel use and a cov-ops capable BLOPS. |

tsukubasteve
The Park Bench
2
|
Posted - 2011.10.05 15:02:00 -
[17] - Quote
Accidental double post. |

Vrykolakasis
Trinity Operations Aurora Irae
0
|
Posted - 2011.10.05 15:17:00 -
[18] - Quote
Well... my previous response appears not to have posted. Short version:
Ship hauler, another teir of destroyers with more low slots (maybe? I like the idea of the destroyer group but don't actually do much with it), t3 frigate, (maybe) t2 pvp battleship comparable to pirate faction BS in tank/dps (a marauder that doesn't suck in pvp). |

Satav
Latinum Exports
36
|
Posted - 2011.10.05 15:29:00 -
[19] - Quote
Jacob Stov wrote:Frikkin ship hauler that is highsec capable and has enough ship maintenance bay for battleships.
Try the orca. |

Skippermonkey
Tactical Knightmare
75
|
Posted - 2011.10.05 15:32:00 -
[20] - Quote
Satav wrote:Jacob Stov wrote:Frikkin ship hauler that is highsec capable and has enough ship maintenance bay for battleships.
Try the orca.
lol, you first |

Skippermonkey
Tactical Knightmare
75
|
Posted - 2011.10.05 15:37:00 -
[21] - Quote
Potato IQ wrote:Headerman wrote:T3 frigates Pretty please
If they can release t3 frigates without obsoleting the current line of frigates i'd welcome them.
But they cant |

Cipher Jones
51
|
Posted - 2011.10.05 15:40:00 -
[22] - Quote
Andrea Griffin wrote:I don't think we really need any new ships. We already have plenty of ships. Just fix some of the balance issues with the ships we already DO have, and ensure that every ship has a viable role (no more "useless" ships), and I'd be plenty happy.
Amen. There's not too many useless ships tho, although there are quite a few almost useless.
Gallente needs balanced, coming soon(tm). Not just hybrids balanced, but also other reworkings. Otherwise the Domi would be as OP as the Mach, as well as the Myrm.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Joneleth Rein
Delta vane Corp. Nostradamus Effect
0
|
Posted - 2011.10.05 23:46:00 -
[23] - Quote
I wouldn't mind T3 Frigates but hey what about T3 Battleships? Pretty please?
Spider Pig!-áSpider Pig! Does what a Spider Pig does.. Can he swing? From a web.. No he can't. He's a pig. |

SpaceSquirrels
Scordite Excavating Xenaphobe
7
|
Posted - 2011.10.06 02:11:00 -
[24] - Quote
Defensive ships that have 0 offensive capabilities. Rather think of a ship like shield frigates or drones that linked together in homeworld to provide a shield around the fleet or a ship. Not logi which is active support.
Or say a cruiser that shoots down incoming missiles for the entire fleet like a phalanx cannon we see nowadays.
Actually one of the really cool ships in the homeworld series have a repellent drive that pushed ships out to a certain radius. (Think of pushing frigates or small ships outside tackle range)
|

Tippia
Sunshine and Lollipops
326
|
Posted - 2011.10.06 02:24:00 -
[25] - Quote
Andrea Griffin wrote:I don't think we really need any new ships. We already have plenty of ships. Just fix some of the balance issues with the ships we already DO have, and ensure that every ship has a viable role (no more "useless" ships), and I'd be plenty happy. ^^ Pretty much this, but to iterate expand on itGǪ
EVE does not need any new ships whatsoever. None. Going down that road is just a waste of effort.
What it needed is new roles, where space might be made for new ships. Hell, it's pretty much always about the roles, and that is where any kind of addition pretty much must start. Without roles to fill, any new ship will either immediately fall into the tier-1 cruiser/frigate category of uselessness, or they will push some other ship into that category GÇö end result, one ship added, one ship (effectively) removed, zero net increase in ships.
As it happens, we already have tons of ships that have no useful roles, and fixing that issue would immediately add maybe 20-30 ships to the pool of stuff we see flying around.
For instance, compare T3 with ORE Industrials. The Noctis was given a very specific role and could be designed to fill that role perfectly. It could be argued that it somewhat pushed the cheapfit salvage destroyers out of business, but they actually still have that particular role GÇö they are cheap (and fast, for situations where you can't rely on those bonused tractors). The T3 ships, on the other hand, have no roles. So what happened was that they either pushed other ships out of the way (hello Tengu) or they were considered subpar and not worth it compared to the traditional alternatives (hello Legion, and even Proteus). GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Tenris Anis
Schattenengel Clan
0
|
Posted - 2011.10.06 04:05:00 -
[26] - Quote
SpaceSquirrels wrote: Or say a destroyer that shoots down incoming missiles for the entire fleet like a phalanx cannon we see nowadays.
Fixed for you, small turrets / defender missiles should work just fine. Add simply a targeting mod that targets red missiles and you can than shoot manual at them. If you really like you can do this in a cruiser, but in a destroyer it would just make so much more sense. |

Wylee Coyote
Imperial Academy Amarr Empire
6
|
Posted - 2011.10.06 05:06:00 -
[27] - Quote
Tenris Anis wrote:SpaceSquirrels wrote: Or say a destroyer that shoots down incoming missiles for the entire fleet like a phalanx cannon we see nowadays.
Fixed for you, small turrets / defender missiles should work just fine. Add simply a targeting mod that targets red missiles and you can than shoot manual at them. If you really like you can do this in a cruiser, but in a destroyer it would just make so much more sense.
Your fix is unnecessary, especially when you consider that aircraft carriers have phalanx guns. Also, manually firing defenders has been the foremost reason (imo) no one ever uses them. |

Cipher Jones
57
|
Posted - 2011.10.06 05:55:00 -
[28] - Quote
Quote:In keeping with the 'roles over ships' point;
The above fix is unnecessary and manually firing defenders has been the foremost reason (imo) no one ever uses them as it is a contradiction to how all other missiles work (in game). If a ship can fit a missile launcher, it can load defenders, that should not be changed. What should be changed is that defenders become autofiring, using the ship's maximum targeting distance (including skills/mods), the ship's signature resolution (including skills/mods) to dictate the time to auto lock-on, but the missile's maximum possible travel distance (including skills/mods/ship bonuses) to determine when the missile launcher filled with defenders begins to fire at incomming missiles. This means that every race can have multiple ships/ships classes available as a dedicated missile defense boat if they so chose.
Watching a falcon and 2 Caracal Navy Issues nullify an entire drake blob would be fun. Epic lulz for sure. Which is why it won't happen. A true catch 22.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Headerman
Quovis Shadow of xXDEATHXx
158
|
Posted - 2011.10.06 09:51:00 -
[29] - Quote
Tippia wrote:Andrea Griffin wrote:I don't think we really need any new ships. We already have plenty of ships. Just fix some of the balance issues with the ships we already DO have, and ensure that every ship has a viable role (no more "useless" ships), and I'd be plenty happy. ^^ Pretty much this, but to iterate expand on itGǪ EVE does not need any new ships whatsoever. None. Going down that road is just a waste of effort. What it needed is new roles, where space might be made for new ships. Hell, it's pretty much always about the roles, and that is where any kind of addition pretty much must start. Without roles to fill, any new ship will either immediately fall into the tier-1 cruiser/frigate category of uselessness, or they will push some other ship into that category GÇö end result, one ship added, one ship (effectively) removed, zero net increase in ships. As it happens, we already have tons of ships that have no useful roles, and fixing that issue would immediately add maybe 20-30 ships to the pool of stuff we see flying around. For instance, compare T3 with ORE Industrials. The Noctis was given a very specific role and could be designed to fill that role perfectly. It could be argued that it somewhat pushed the cheapfit salvage destroyers out of business, but they actually still have that particular role GÇö they are cheap (and fast, for situations where you can't rely on those bonused tractors). The T3 ships, on the other hand, have no roles. So what happened was that they either pushed other ships out of the way (hello Tengu) or they were considered subpar and not worth it compared to the traditional alternatives (hello Legion, and even Proteus).
Na. I don't agree with "there are no new ship needed" at all.
Also, T3's have one overriding role above everything else: best fleet boosters. Say what you like about a Legios offensiveness, but it's fleet boosting is REALLY welcomed by fleets. Same for the Loki with it's great bonuses of lower sig radius, better agility/speed etc. And who could pass up the Proteus' better scan res?
Ships that ARE in game and are not flown have no roles; EAFs. They seriously need fixing. Other thips like the Scythe need a different bonus than tracking links, it is one of the most ridiculous bonuses in the game.
Also, CCP have wanted more people in 0.0 space. There are lots of ways to attract people there and one part of that is new ships. For example, a capital ice miner might be handy to fuel a POS. A small corp would not want to demoralise corpies with the task of ice mining, and there is virtually no ice on the market in 0.0 anyway. So if they had something to take the pain away... Then you have corps that like to PVP. If they are new (or not) they might only want to do it in sub caps, or might not even have capital skills. So having a decent way to get ships out there or making ships available to them could be important.
And what about blue prints? Personally i find the whole experience of transporting capital BPOs around in a cheeta pretty hairy. What about a small, long range jump capable ship for that purpose?
Want to get into a cap like ship but can't be assed buying a billion isk in skill books and BPs? I personally think there is a lot of room for semi capital ships similar to Blops. Ones that are expensive, but give good rewards for users of them (less skils needed, more firepower, versatility etc).
And there's plenty of people wanting a dedicated ship transporter, something to move 6-10 assembled BSs would be hella handy.
Looking at what either discourages players or makes life hard work can show gaps in the ship lineup [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Jennifer Starling
Imperial Navy Forum Patrol
42
|
Posted - 2011.10.06 10:43:00 -
[30] - Quote
Medium sized T1 industrial with 200,000 m3 cargo space and able to transport rigged ships. |

Salvia Olima
Carnivale. Merciless.
2
|
Posted - 2011.10.06 10:45:00 -
[31] - Quote
SpaceSquirrels wrote:Defensive ships that have 0 offensive capabilities.
A special Corvette-class would be nice - a few pods can dock in it so you can move other players (or your alts) too, not just your pilot. Also fitted with a 30sec ECM-burst as a role bonus but no weaponry at all.
|

Potato IQ
Hedion University Amarr Empire
8
|
Posted - 2011.10.06 10:55:00 -
[32] - Quote
Skippermonkey wrote:Potato IQ wrote:Headerman wrote:T3 frigates Pretty please If they can release t3 frigates without obsoleting the current line of frigates i'd welcome them. But they cant
I would like an Aston Martin, but canGÇÖt afford one a too expensive. In the future, maybe, but until then IGÇÖll drive a lesser car. Cost is always a factor, so your statement is bollocks as there will always be customers for cheaper models
|

Meditril
T.R.I.A.D
4
|
Posted - 2011.10.06 13:00:00 -
[33] - Quote
List of ships missing in EVE:
T3-Frigates alias Tactical Frigate: Should be not more powerful than an AF or EW but it should be more flexible. For example they should have many low/med/high slots but they should have a limit on how many modules can be put online at once. With this you could tactically change your ship within a few minutes to adapt to a different situations. Imagine you have a ship with 5 moduls for low, med and high slots but in total you can only have 8 modules online at the same time.
Nomadic Ships: Ships which support nomadic life style for a small set of ppl including some limited manufacturing and refining capabilities.
Shield Generator Ships: Similar to Homeworld where you can use ships to create a bubble around another ship for protection. This constellation should be able to jump together as one etc. so that you effectively can protect transport ships. Together with this change jump bridges should be removed. I want to see convoys in low-sec and 0.0! |

Wylee Coyote
Imperial Academy Amarr Empire
6
|
Posted - 2011.10.06 14:24:00 -
[34] - Quote
Cipher Jones wrote:Quote:In keeping with the 'roles over ships' point;
The above fix is unnecessary and manually firing defenders has been the foremost reason (imo) no one ever uses them as it is a contradiction to how all other missiles work (in game). If a ship can fit a missile launcher, it can load defenders, that should not be changed. What should be changed is that defenders become autofiring, using the ship's maximum targeting distance (including skills/mods), the ship's signature resolution (including skills/mods) to dictate the time to auto lock-on, but the missile's maximum possible travel distance (including skills/mods/ship bonuses) to determine when the missile launcher filled with defenders begins to fire at incomming missiles. This means that every race can have multiple ships/ships classes available as a dedicated missile defense boat if they so chose. Watching a falcon and 2 Caracal Navy Issues nullify an entire drake blob would be fun. Epic lulz for sure. Which is why it won't happen. A true catch 22.
Like a couple of arbitrators/curses/pilgrims can do now to an all turrets fleet? Under my proposal ships being countered by defenders could still move closer to (hopefully) take advantage of their missiles' low signature radius to get them to their targets before the defender missile equiped ships can lock onto their missiles (like turret ships can move closer to negate a tracking disruptor's negative range bonus). |

Satav
Latinum Exports
42
|
Posted - 2011.10.06 15:27:00 -
[35] - Quote
Jennifer Starling wrote:Medium sized T1 industrial with 200,000 m3 cargo space and able to transport rigged ships.
Love this idea.
|

Anne Arqui
Diamonds in the Rough Enterprises
24
|
Posted - 2011.10.06 15:40:00 -
[36] - Quote
Satav wrote:Jennifer Starling wrote:Medium sized T1 industrial with 200,000 m3 cargo space and able to transport rigged ships. Love this idea. /wants too, would be a very welcome addition to any industrial player's fleet! |

Fronkfurter McSheebleton
Center for Advanced Studies Gallente Federation
1
|
Posted - 2011.10.06 16:27:00 -
[37] - Quote
A mining ship with similar drone bay and bonuses to a navy vexor would be cool. Couldn't give it as much ore munching power as the hulk, obviously, but it'd be nice to see the miners able to fight back against marauding velators. |

SpaceSquirrels
Scordite Excavating Xenaphobe
7
|
Posted - 2011.10.06 16:53:00 -
[38] - Quote
Like to see a mobile POS kinda thing/hideout as others have mentioned above. Similar to an orac except you dont need two accounts rather find a spot get into your exploration/combat ship and once you leave it can cloak up or semi defend it's self kinda deal. |

Teh Frog
University of Caille Gallente Federation
0
|
Posted - 2011.10.06 17:43:00 -
[39] - Quote
I would like to see a dedicated Gas Mining ship. Something that could do both the work of a covert ops ship (although not as well) as well as field a a rack of bonused gas miners. |

Aesiron
Deep Excavation Army of Dark Shadows
0
|
Posted - 2011.10.06 18:11:00 -
[40] - Quote
Tech 2 / Navy issue Harbinger
I always liked the Harbinger as a Battlecruiser and it bothers me why there are two Prophecy T2 ships and no Harbinger T2s. The Tech 2 or Navy Issue Harbinger should have more specific bonuses than the T1 variant. It should focus on either fast fire rates, anti-frigates, good tracking, etc etc. I would also like to see the navy issue skin for this lol. The same should apply for other BCs.
|

Inquisitor Magneto
Bishop Intergalactic Ventures The Interstellar Contract Agency
0
|
Posted - 2011.10.06 18:45:00 -
[41] - Quote
Ships need to be redone in as follows. T1 to T2 to T3 with mission or moon mining to build. Missions should bring forth ship parts not scraps
Current T3 ships should be renamed to N1 as to aspect new tech ships. These ships should then be able grow further like so N1 to N2 to N3.
Moon mining ships should be allowed to mine moons instead of having to wait for a corp who has a pos in low or null sec.
To mine a moon you need a charter as well as high standing in the empires region you wish to mine.
Missions should not only give isk but ship parts favored to the faction you do missions for. Missions should have puzzle difficulty to gain these parts along with the isk if completed in a timely manner.
What ever happen to the ship contest winner ship. why has it been put on a shelf and not implemented into eve.
|

Arbiter Reformed
Saiph Industries SRS.
0
|
Posted - 2011.10.06 19:03:00 -
[42] - Quote
The reality is game balance should come first and ships like tier 2bc shouldn't have been introduced without buffing cs. Any extra battlecruisers would be rediculous, I think new ships should be focused around new features rather than upset current ballance, t3 frigs would be nice tho, but should be far more.specialised than current t3 |

Herping yourDerp
Federal Navy Academy Gallente Federation
116
|
Posted - 2011.10.07 01:25:00 -
[43] - Quote
cruiser/BC sized stealth bombers that have bombs that only really dmg battleship and cap ships. a ship that can be made to shield tank for amarr an armor ship for caldari
|

Garviel Tarrant
The Black Ceasars
0
|
Posted - 2011.10.07 03:34:00 -
[44] - Quote
A T2 with the Harbinger Hull.
I don't mind what it would be, i just know that i would fly it.
Hell just a T2 variant of all the tier 2 BC would be awesome, both in looks and functionality. |

Potato IQ
Hedion University Amarr Empire
8
|
Posted - 2011.10.07 08:34:00 -
[45] - Quote
I look at CS as the next tier BC, so canGÇÖt see the point of adding to the class. Why not have the developers decide on a model change. Carthum Conglomerate suddenly announces the Damnation hull is to be replaced by the harbinger one. Line of thinking is make the stronger standard BC the weaker CS as far as an offensive role is concerned
Absolution GÇô Prophecy hull Damnation GÇô Harbinger hull
Nighthawk GÇô Ferox hull Vulture GÇô Drake hull
Astarte GÇô Brutix hull Eon GÇô Myrmidon hull
Sleipnir GÇô Cyclone hull Claymore GÇô Hurricane hull
Attributes stay the same. Cosmetic change that effectively adds 4 new ships. Simples
|

KFenn
Percussive Diplomacy
15
|
Posted - 2011.10.07 08:59:00 -
[46] - Quote
Meditril wrote:Shield Generator Ships: Similar to Homeworld where you can use ships to create a bubble around another ship for protection. This constellation should be able to jump together as one etc. so that you effectively can protect transport ships. Together with this change jump bridges should be removed. I want to see convoys in low-sec and 0.0!
This is one of the most intriguing ideas I've heard in a long time... force industrials to travel via gates but give them a dedicated support ship....
Could be abused by PvPers, but it's possible for you to just disallow the use of remote modules/weapons in the shield. I honestly think this is something that should be looked in to. Commanding Officer of the Treacle Tart Brigade SLAPD Director |

KFenn
Percussive Diplomacy
15
|
Posted - 2011.10.07 09:02:00 -
[47] - Quote
Potato IQ wrote:I look at CS as the next tier BC, so canGÇÖt see the point of adding to the class. Why not have the developers decide on a model change. Carthum Conglomerate suddenly announces the Damnation hull is to be replaced by the harbinger one. Line of thinking is make the stronger standard BC the weaker CS as far as an offensive role is concerned
Absolution GÇô Prophecy hull Damnation GÇô Harbinger hull
Nighthawk GÇô Ferox hull Vulture GÇô Drake hull
Astarte GÇô Brutix hull Eon GÇô Myrmidon hull
Sleipnir GÇô Cyclone hull Claymore GÇô Hurricane hull
Attributes stay the same. Cosmetic change that effectively adds 4 new ships. Simples
The problem is, the Abso is basically a beefy Harbinger, The Nighthawk is a beefy Drake, The Sleipnir is more like an insanely tanky Hurricane. (with regards to primary weapons systems and ship bonuses)
However the Astarte and Eos are the right way round.
EDIT: Whoops, double post >_> Commanding Officer of the Treacle Tart Brigade SLAPD Director |

Zoe Alarhun
Drunken Space Irish
16
|
Posted - 2011.10.07 10:54:00 -
[48] - Quote
Dedicated exploration ship with bonuses to Code breaking, analyzers, probes and some decent damage and tank to run sites with. T3's are pretty good stand in's but it would still be nice to have ship with bonuses geared towards exploration (like the promo ship, echelon - on steroids) |

Boma Airaken
Seekers of a Silent Paradise
0
|
Posted - 2011.10.07 11:38:00 -
[49] - Quote
No new ships. Or maybe another set of T2 battlecruisers to go with my idea of COMMAND SHIPS WITH OFFENSIVE LINKS. There is no reason we shouldn't have "assault commands" that run damage/tracking/falloff links. |

D'mitri Ahriman
Solenus Directive Rieos Coalition
0
|
Posted - 2011.10.07 11:45:00 -
[50] - Quote
Maybe T3 destroyers? They're pretty close to cruiser class hulls in terms of size, but it would give reason to finally train the destroyers skill. Also, it wouldn't make the T1 destroyers obsolete, because they already are.  |

Steve Ronuken
Cossette Moana
13
|
Posted - 2011.10.07 12:11:00 -
[51] - Quote
SpaceSquirrels wrote:Defensive ships that have 0 offensive capabilities. Rather think of a ship like shield frigates or drones that linked together in homeworld to provide a shield around the fleet or a ship. Not logi which is active support.
Or say a cruiser that shoots down incoming missiles for the entire fleet like a phalanx cannon we see nowadays.
Actually one of the really cool ships in the homeworld series have a repellent drive that pushed ships out to a certain radius. (Think of pushing frigates or small ships outside tackle range)
https://forums.eveonline.com/default.aspx?g=posts&t=12091
|

Anna Angust
State War Academy Caldari State
0
|
Posted - 2011.10.07 12:42:00 -
[52] - Quote
Would be nice to have tiered weapons on ships, so as anything bigger than a BC had 2 sets of high slots, one for ship sized weapons and the other for the next size down. EG: having a Rev fitting with 3 cap sized guns in its primary slots ( along with the siege mod ) and then 6 - 8 large turret slots in its secondary slots. Meaning that to use the dread you do not need to sit with a bulls eye painted on you until out of siege, and giving you the chance to use dread to kill things other than POS |

Ruah Piskonit
PIE Inc.
2
|
Posted - 2011.10.07 13:24:00 -
[53] - Quote
we don't need new ships, we need to balance and define what we have.
Its posts like this that drives CCP to rush poorly thought out ships and concepts into the game - Black Ops, Moms, EAFs. . . |

Potato IQ
Hedion University Amarr Empire
8
|
Posted - 2011.10.07 13:34:00 -
[54] - Quote
KFenn wrote:The problem is, the Abso is basically a beefy Harbinger, The Nighthawk is a beefy Drake, The Sleipnir is more like an insanely tanky Hurricane. (with regards to primary weapons systems and ship bonuses)
Erm, I know and kind of the point I was making
The lesser DPS BC hull is the best at CS level. Think this is a good set up as means you can look at a different design if you want to go cheap or expensive. So do the opposite. The best DPS hull at BC level becomes the truer support CS. The current attributes are mirrored from current ships used into these new hulls. OK, so not really a new ship, but better than the lazy same hull approach at CS level than was taken
|

Infil Traitor
Republic War Correspondency
0
|
Posted - 2011.10.07 13:54:00 -
[55] - Quote
I would think a Siege Monitor class vessel designed to bombard POSes would make sense, especially as a way to threaten highsec towers. These ships would be geared towards dealing a large quantity of DPS to stationary targets, but be significantly handicapped so as to need careful support.
*Use the T2 battlecruiser hulls as a model, and allow them to mount 2 Capital-scale turrets (or launchers in the case of the Caldari variant),
*Allow them to enter some variation of siege cycle for a considerable damage bonus (equivalent to a handfull of battleships)
*Give them a 90% penalty to tracking or explosion velocity to reduce their utility against non-stationary targets (the guns/missiles are stripped down to fit onto the smaller hull) as well as a very low sensor strength, both to minimise the possibilities of misuse in station games etc.
*Reduce the number of slots considerably below those available on the tech1 hull. These ships should be lightly tanked, and should require significant support if they come under fire.
|

pussnheels
Vintage heavy industries
85
|
Posted - 2011.10.07 14:23:00 -
[56] - Quote
Ask your self what role should this ship fullfil
I probably see a dedicated gasminer in the form of a t2 noctis Maybe we will see pirate faction battlecruiser with some luck a expansion on the current t3 submodules or maybe with some real luck a medium freighter that is the middle of a industrial and a freighter could be a dedicated fuelcarrier tho or a ammo carrier
forget a t3 battleship that will probably betoo overpowered and unbalacing and not to forget the perfect gankmagnet
just my thoughts I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

SpaceSquirrels
Scordite Excavating Xenaphobe
7
|
Posted - 2011.10.07 14:54:00 -
[57] - Quote
Steve Ronuken wrote:SpaceSquirrels wrote:Defensive ships that have 0 offensive capabilities. Rather think of a ship like shield frigates or drones that linked together in homeworld to provide a shield around the fleet or a ship. Not logi which is active support.
Or say a cruiser that shoots down incoming missiles for the entire fleet like a phalanx cannon we see nowadays.
Actually one of the really cool ships in the homeworld series have a repellent drive that pushed ships out to a certain radius. (Think of pushing frigates or small ships outside tackle range)
https://forums.eveonline.com/default.aspx?g=posts&t=12091
Except that we dont need more missiles as they cause more lag and can't be graphicd out. Guns make more sense as they "can" miss and less lag. |

SpaceSquirrels
Scordite Excavating Xenaphobe
7
|
Posted - 2011.10.07 14:56:00 -
[58] - Quote
Infil Traitor wrote:I would think a Siege Monitor class vessel designed to bombard POSes would make sense, especially as a way to threaten highsec towers. These ships would be geared towards dealing a large quantity of DPS to stationary targets, but be significantly handicapped so as to need careful support.
You mean like what dreads where intended for? |

Mina Sebiestar
Mactabilis Simplex Cursus
8
|
Posted - 2011.10.07 15:24:00 -
[59] - Quote
While i support all possible fixes and balances of current stuff in game even more i want to see this game evolve to something more and i don't mean walking in stations.
i want new era of ships not faction variant of this and that,all of current ships to become obsolete but upgradable to new standard,at least twice of ships than we have now.
new ways of space travel/mining/fuk new eden new galaxies/races/playable pirate races/dramatic empire territory flux.
Not this decade old gridlock in stagnant lore without evolution bar sleepers that are barely touching the scope of what i'm thinking.
As far as ships go i would like to see Tornado and T3 BS in general,there are like 14 BS(there is like 617 frigs) in game and all they do is pos bash and for carebear's e-pen swiping around they need some flavor. |

Infil Traitor
Republic War Correspondency
0
|
Posted - 2011.10.07 16:07:00 -
[60] - Quote
SpaceSquirrels wrote:Infil Traitor wrote:I would think a Siege Monitor class vessel designed to bombard POSes would make sense, especially as a way to threaten highsec towers. These ships would be geared towards dealing a large quantity of DPS to stationary targets, but be significantly handicapped so as to need careful support.
You mean like what dreads where intended for?
In a way, but I was considering something more limited which would be allowed into highsec. |

Zhilia Mann
Tide Way Out Productions
28
|
Posted - 2011.10.07 16:16:00 -
[61] - Quote
KFenn wrote:Potato IQ wrote:Absolution GÇô Prophecy hull Damnation GÇô Harbinger hull
Nighthawk GÇô Ferox hull Vulture GÇô Drake hull
Astarte GÇô Brutix hull Eon GÇô Myrmidon hull
Sleipnir GÇô Cyclone hull Claymore GÇô Hurricane hull
Attributes stay the same. Cosmetic change that effectively adds 4 new ships. Simples
The problem is, the Abso is basically a beefy Harbinger, The Nighthawk is a beefy Drake, The Sleipnir is more like an insanely tanky Hurricane. (with regards to primary weapons systems and ship bonuses)
I love his pairings for exactly that reason. Everyone associates the tier 2 hulls with pwnmobiles. Relegating them to gang boosters while letting the tier 1 hulls have some fun in actual combat is actually quite awesome.
Besides which, if anyone touched my NH or my Sleipnir I would be very seriously upset.
Oh, this is probably a good time to mention that reverting to the old Helios would also make me unspeakably happy. |

Lili Lu
1
|
Posted - 2011.10.07 18:09:00 -
[62] - Quote
Zhilia Mann wrote:KFenn wrote:Potato IQ wrote:Absolution GÇô Prophecy hull Damnation GÇô Harbinger hull
Nighthawk GÇô Ferox hull Vulture GÇô Drake hull
Astarte GÇô Brutix hull Eon GÇô Myrmidon hull
Sleipnir GÇô Cyclone hull Claymore GÇô Hurricane hull
Attributes stay the same. Cosmetic change that effectively adds 4 new ships. Simples
The problem is, the Abso is basically a beefy Harbinger, The Nighthawk is a beefy Drake, The Sleipnir is more like an insanely tanky Hurricane. (with regards to primary weapons systems and ship bonuses) I love his pairings for exactly that reason. Everyone associates the tier 2 hulls with pwnmobiles. Relegating them to gang boosters while letting the tier 1 hulls have some fun in actual combat is actually quite awesome. Besides which, if anyone touched my NH or my Sleipnir I would be very seriously upset. Oh, this is probably a good time to mention that reverting to the old Helios would also make me unspeakably happy.
There are some minor conceptual problems with reskinning some of the command ships with tier II BCs. The Sleipnir-Cane would become an active shield tanker. NBD but still sorta odd.
Regardless, I am another vote for fix/balance what is already in the game. Tech I frigates, cruisers, and BCs could lose the tiers and gain specialties to make them all worth flying. The game has changed so much since the beginning. It used to be a big deal to train each level of those ships skills. Now it has become easy. There simply is no reason for having gimped lower tiers in those ship classes.
Specialties in those ships might reduce the rush to BC as well. I have seen too many of these threads which turn out to just be Tech II /Faction Draek caek please threads. Puke.
Black ops need a buff in range most likely. Command ships and HACs need to be buffed or Tech III slightly nerfed to give them a place in the game again. Or, at least changing the command links to only operate on grid (that would please me to know end being a maxed command skills and Damnation and Claymore pilot which took a helll of a lot more training than the rank 1 tech III subsystem skills . Capitals and Super Capitals need rework.
The only new ships that might make sense would be some exploration ship class (preferably this could also be done through reworking tiers on frigs, cruisers, and BCs. Alternately, another hauling ship with a ship maitenance bay that can carry a BS or two. Lastly the only other new ship introduction would be another tier/tech of cap ships that would spur people to train long level 5s in those skills, as long as it didn't result simply in more power creep 
edit- as to the Helios hull, it has grown on me. It looks like a rubber ducky. A better adjustment to it would be to give it 3 highs and 4 mids imo instead of the present 2h/5m/3lows. |

Jenn aSide
Smokin Aces.
1
|
Posted - 2011.10.07 18:13:00 -
[63] - Quote
Faction Battlecruisers and Destoyers
Super-Dreadnaughts (so i can buy one and name it the Honor Harrington lol)
Tech 3 frigs
Tech2 Teir 1 battleship sized hull called "Escort Carriers" so i can launch some fighters from Tech2 Domi in Empire :) (yea right, that will happen). |

kyrv
McWOOKIE'S REVOLOUTION
0
|
Posted - 2011.10.07 18:32:00 -
[64] - Quote
A battlecapsule with nullifier or something which transforms into something greater an amulganation of agility speed inertia and lack of all that sense for powa! or tank or something with ion beams! improved missile projectiles. |

Jade Imp
Caldari Provisions Caldari State
0
|
Posted - 2011.10.07 20:43:00 -
[65] - Quote
Somthing I have always thought we needed was a destroyer hull that would operate like the destroyer escorts of WW2. Sub hunters. They would have a new module based off the bubble launcher that would be a decloaker with a range of 15/20 km. They would also get a modified probe launcher that would get them on grid with a cloaked target and at all lvl 5s (have 2 or 3 skills that affect this launcher/probe) get them within 30km of a cloaked target. They would still need to drop their probes to decloak the target and if said target was accually active they could easily get away.
Granted this looks and probably is a massive anti-cloakyfag whine. Though historicly I have been one of those that are on the side of "cloakyfagging is part of the game, run around with escorts in 0.0 or goto another system etc."
Of course this thing shouldn't be as strong as it's interdictor counterpart (too many electronics in the hull or somthing).
Needs alot of thinking through but I do think it is somthing that this game could use. |

Jennifer Starling
Imperial Navy Forum Patrol
45
|
Posted - 2011.10.08 08:00:00 -
[66] - Quote
Did anyone already mention the T2 Battlecruisers with Citadel Torpedoes?
A bit like stealth bombers - but against Capitals instead of Battleships. Would be a nice and unique role for the T2 version of the current tier 2 battlecruiser hulls. It would also give new players a shorter route to meaningful engaging in sov warfare. |

Songbird
7
|
Posted - 2011.10.09 13:09:00 -
[67] - Quote
I think the most popular hull type is BC, it offers a nice combination of EHP, price, tracking, dps and dps projection and also speed(well sometimes it offers speed) that makes it so good
There's 6 frigate hulls (per race) , 4 cruisers(+ strategic), 3 BS but only 2 BC. As far as pirate hulls go there's no BC's there and that's a missed opportunity right there.
I think a new hull per race(and possibly a t3 hull) + a pirate BC would set eve afire. Just don't make the angel one too OP :P |

Sebastian N Cain
Aliastra Gallente Federation
2
|
Posted - 2011.10.09 17:29:00 -
[68] - Quote
Clearly we need T3-Supercarriers, because supercarriers are not overpowered enough, we need to go completely over the top "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Kellyl
Integrity.
0
|
Posted - 2011.10.09 19:42:00 -
[69] - Quote
Jade Imp wrote:Somthing I have always thought we needed was a destroyer hull that would operate like the destroyer escorts of WW2. Sub hunters. They would have a new module based off the bubble launcher that would be a decloaker with a range of 15/20 km. They would also get a modified probe launcher that would get them on grid with a cloaked target and at all lvl 5s (have 2 or 3 skills that affect this launcher/probe) get them within 30km of a cloaked target. They would still need to drop their probes to decloak the target and if said target was accually active they could easily get away.
Granted this looks and probably is a massive anti-cloakyfag whine. Though historicly I have been one of those that are on the side of "cloakyfagging is part of the game, run around with escorts in 0.0 or goto another system etc."
Of course this thing shouldn't be as strong as it's interdictor counterpart (too many electronics in the hull or somthing).
Needs alot of thinking through but I do think it is somthing that this game could use.
This.
T2 dessies that can decloak ships within 20km.
It would NOT break cloak tactics, as anyone with a clue would covops warp to a new spot when they turn up near by.
It would however, be a counter to afk cloakers, wch isn't a bad thing imo. |

Tasiv Deka
The Baseborn Syndicate
8
|
Posted - 2011.10.09 21:14:00 -
[70] - Quote
Sebastian N Cain wrote:Clearly we need T3-Supercarriers, because supercarriers are not overpowered enough, we need to go completely over the top  totally ive seen videos of them on youtube and they just make me go "What thats all it can do" |

Dors Venabily
Percone Outcasts
0
|
Posted - 2011.10.09 21:46:00 -
[71] - Quote
Cipher Jones wrote:Quote:In keeping with the 'roles over ships' point;
The above fix is unnecessary and manually firing defenders has been the foremost reason (imo) no one ever uses them as it is a contradiction to how all other missiles work (in game). If a ship can fit a missile launcher, it can load defenders, that should not be changed. What should be changed is that defenders become autofiring, using the ship's maximum targeting distance (including skills/mods), the ship's signature resolution (including skills/mods) to dictate the time to auto lock-on, but the missile's maximum possible travel distance (including skills/mods/ship bonuses) to determine when the missile launcher filled with defenders begins to fire at incomming missiles. This means that every race can have multiple ships/ships classes available as a dedicated missile defense boat if they so chose. Watching a falcon and 2 Caracal Navy Issues nullify an entire drake blob would be fun. Epic lulz for sure. Which is why it won't happen. A true catch 22.
It would not the drakes would just un group their launchers and swarm space with individual missiles.
Problem is this would Kill the server most likely.
|

Nak hak
18
|
Posted - 2011.10.09 22:14:00 -
[72] - Quote

Space Party Boats, Space Yachts, and Space Cruise Ships for space doll fun.
"We look at what our players do and less of what they say."
Best Regards, Nak hak |

Sai Phone'kopai
Resurrection Ventures Un.Bound
0
|
Posted - 2011.10.10 16:10:00 -
[73] - Quote
While everybody has their favorite new ship and some of the suggestions fill valid holes in capability or ship-role, the point is that itGÇÖs all about ship-role GÇô why can almost every ship utilize almost every module? This kills ship-role, this is the reason there are so many useless ships GÇô because almost any ship can do almost any role. You want to use EW? Then make it so that the ONLY ship that can fit an EW module is the EAF. You want to disrupt the tracking of your opponent, make it so that only 1 specific ship can fit that module. You want more one specific capability in your fleet? Train and fly more of that ship-role. Why have both an Interdictor and a Heavy Interdictor? You want more Interdiction power? Then make the Heavy Interdictor a T2 variant with a SIGNIFICANT increase in capability and module training requirements so that it doesnGÇÖt just make the destroyer Interdictor obsolete. And this doesnGÇÖt have to be some massive software change GÇô instead of fiddling with cpu/power requirements just make it a simple yes/no module-x can only be fit on ship-y. OBTW, do it client-side so you donGÇÖt have to continually pass massive lists between client-server.
Consider the following scenario: since you canGÇÖt get rid of jump freighters because youGÇÖd really upset to many people GÇô introduce freighter convoys with dedicated escorts of different roles (same current prices & training) GÇô but tweek both the modules and the ship-roles. EW only on EAF but EW is GÇÿbubbleGÇÖ vice targeted + (diff ship) bubble de-cloaker module + (diff ship) bubble automatic target & shoot defensive shooter (agree with turrets vice missiles for lag reasons). With the right tactics I could even see such a fleet making it through a gate camp with only a few losses.
The point is: take every module, including weapons, and make it specific to only 1 ship per race. You want both a short-range BS and a long-range BS in your fleet GÇô then you need two different hulls.
Now drop the other shoe and make skills have a shelf-live, i.e. they degrade over time if you donGÇÖt use them. HavenGÇÖt flown a hulk or used strip miners in more than a year? Then you lose a level of training down to a minimum of 1 or 2. DonGÇÖt like that? Then make it so you have to go through refresher training before you can use them again at all regardless of level currently trained. The impact is that pilots would tend to specialize in certain skills, i.e. ship-roles. And the impact of that is that if you want a well rounded fleet, you need a much larger variety of role specific ship hulls. In RL a bomber pilot doesnGÇÖt jump into a fighter or a hauler doesnGÇÖt jump into an EW fighter, dang even a fighter pilot seldom jumps into an EW fighter GÇô so why is it possible to do all those things in EVE?
If youGÇÖre really going to be extreme, give each race 1 capability that all of the other races can just barely compensate for. If Gallente specialize in drones then you better have a boatload of smart-bombs because thatGÇÖs just about the ONLY thing that will stop them, you just canGÇÖt shoot them down any more GÇô and smart-bombs only affect drones so you can use them in high-sec. If Minmatar specialize in speed, then they can generally speed tank virtually everything, including drones. Ditto Amarr and Caldari.
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Desudes
Pixelmoon The Star League
0
|
Posted - 2011.10.11 02:28:00 -
[74] - Quote
Make Gallente command ships worth training for? D: Do something with the Diemost? D:
In essence: take all the ships that nobody flies much and make them useful. Trying to fit all new roles and ships in when you've got broken ones laying about seems odd. |
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