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MavricktheGreat
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Posted - 2005.04.27 14:31:00 -
[31]
So, what do you guys think about using a 10mn afterburner II on a interceptor?
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Pagefault
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Posted - 2005.04.27 17:10:00 -
[32]
Originally by: MavricktheGreat So, what do you guys think about using a 10mn afterburner II on a interceptor?
Your orbit speed will be desatrous due to the agility penalty. Same for acceleration. That was *THE* mod for intys before the ab nerf, but now... no go
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Ethan Tomlinson
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Posted - 2005.04.27 20:05:00 -
[33]
Originally by: Julien Derida Edited by: Julien Derida on 27/04/2005 11:30:50
Originally by: Deepeh
That's debatable, if you web him, scramble him and put a nosferatu on him, odds are that you will obliterate him in a second. :)
How so? The inty with the MWD will be able dictate the range of the engagement in the vast majority of circumstances. He will only be in nos range and web range if he wants to be there. You can therefore assume that he's set up to fight at that range. It is therefore an even fight. The cap advantage that the AB gives is too small to matter in such a short engagement.
To summarise:
Close Range AB Inty Vs Close Range MWD Inty = Even fight
Close Range AB Inty Vs Long Range MWD Inty = Dead AB Inty
Long Range AB Inty Vs Close Range MWD Inty = Dead AB Inty
Long Range AB Inty Vs Long Range MWD Inty = Even fight
Of course, the MWD inty can also choose not to engage in all these situations.
Interceptors are aggressive ships. You should be forcing the fight to happen on your terms. If you want to sit back and let others dictate the range of the fight, you would be better off in an AF.
Edit: I don't meant to rant here . If people want to fly interceptors with ABs then more power to them. It makes my life easier .
this guy is brilliant smartest of u all. only real reason i can see for putting an afterburner on an inty is to fit a 400mm plate and thats only if u cant fit a mwd and the plate.
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ElDiablo
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Posted - 2005.04.27 20:11:00 -
[34]
MWD ftw
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Balanced
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Posted - 2005.04.27 22:03:00 -
[35]
Originally by: xaioguai
Originally by: Jack Blank
Originally by: xaioguai Just lost a claw to a harpy the other day because his rail track better than my 200mm ac 
also harpys can tank really well, i wouldnt attack a af in an inty without backup.
I think i can own that harpy if i have AB on board....oh well...
U never ever attack an AF in an interceptor :S U will be toast even if u fight against an lvl 1 AF pilot with only using t1 guns
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Olivin
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Posted - 2005.04.27 22:16:00 -
[36]
Originally by: Julien Derida
How so? The inty with the MWD will be able dictate the range of the engagement in the vast majority of circumstances.
With MWD sig penalty and gimped setup you should be dead long before you decide what range you should fight this time. Although for tackling purposes MWD 4tw.
Olivin
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Julien Derida
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Posted - 2005.04.28 00:12:00 -
[37]
Originally by: Olivin With MWD sig penalty and gimped setup you should be dead long before you decide what range you should fight this time. Although for tackling purposes MWD 4tw.
Olivin
Here's a couple of facts for you:
Fact no. 1
MWD II requires 18MW and 25tf AB II requires 13MW and 15tf
So, by using an AB over a MWD you save 5MW and 10TF. That is not enough to fit an extra damage mod or a decent armour plate. You could fit a named small armour rep, but that is going to be of minimal use in such a short fight.
The MWD does of course give you a 25% cap penalty, but interceptor fights are too short for cap to matter.
Conclusion:Running a MWD does not gimp your setup.
Fact no. 2
AB II Speed Boost = 168.75% (w/ Accel Control 5)
MWD II Speed Boost = 687.5% (w/ Accel Control 5) MWD II Sig Penalty = 500%
Now, the ability of a gun to track a target is effected by the quantity speed/sig_radius. Therefore, we can calculate a number that tells us how hard the ship is to track. Lets call this number 'normalised speed'.
For the AB: Normalised Speed = (Speed + 1.6875*Speed)/Sig = 2.6875 *(Speed/Sig) i.e. the ship is 2.6875 times harder to track
For the MWD: Normalised Speed = (Speed + 6.875*Speed)/(Sig + 5*Sig) = 1.3125* (Speed/Sig)
Therefore, in ideal circumstances a ship with AB is around twice as hard to track as one with MWD.
Now, within web range this does not matter. If both targets are webbed, gun tracking will not be an issue. At long range, the pilot with the AB has a tracking advantage. How much of a difference in DoT this makes depends on how tracking deficient the guns being used are. Ironically, the MWD pilot can negate the AB pilots small advantage at this range by simply turning off his MWD.
Conclusion: The MWD sig penalty is not as important as you imply.
If you still don't believe me, why not put your money where your mouth is? Name a time and I will fight you 1v1 in an interceptor. You run an AB and I'll run a MWD. We'll see who wins . ----------------------------------------
Artistic Director & Chief Diplomat - FRICK |

Exarch
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Posted - 2005.04.28 00:47:00 -
[38]
ABs might gain alot of popularity once they mess around with missiles.
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U'puauht
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Posted - 2005.04.28 01:11:00 -
[39]
Generally, MWD + 'ceptor = win. Target Painters interfere heavily with any ships using MWDs though, at least at the moment and for the time being. ______________________________________________________ Deep Space Services : Risk is our business, security our service. |

Olivin
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Posted - 2005.04.28 07:53:00 -
[40]
Originally by: Julien Derida
Conclusion:Running a MWD does not gimp your setup. Conclusion: The MWD sig penalty is not as important as you imply.
If you still don't believe me, why not put your money where your mouth is? Name a time and I will fight you 1v1 in an interceptor. You run an AB and I'll run a MWD. We'll see who wins .
What sort of money you are talking about?
Olivin
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Famine Aligher'ri
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Posted - 2005.04.28 08:19:00 -
[41]
Edited by: Famine Aligher''ri on 28/04/2005 08:19:20
1 - Intys arn't designed just for inty vs inty combat. 2 - AB's can be used in pvp. This means you can kill opponents as well NPCS with it fitted. 3 - It's not always about the damage mod. 4 - Tighter orbit is a better orbit. 5 - Dono just had to add 5.
Im leet! Nevermind
Famine Aligher'ri, of The Aligher'ri -The Frig- |

Suicide Keen
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Posted - 2005.04.28 08:27:00 -
[42]
Edited by: Suicide Keen on 28/04/2005 08:46:14
Originally by: Julien Derida
Originally by: Olivin With MWD sig penalty and gimped setup you should be dead long before you decide what range you should fight this time. Although for tackling purposes MWD 4tw.
Olivin
Here's a couple of facts for you:
Fact no. 1
MWD II requires 18MW and 25tf AB II requires 13MW and 15tf
So, by using an AB over a MWD you save 5MW and 10TF. That is not enough to fit an extra damage mod or a decent armour plate. You could fit a named small armour rep, but that is going to be of minimal use in such a short fight.
The MWD does of course give you a 25% cap penalty, but interceptor fights are too short for cap to matter.
Conclusion:Running a MWD does not gimp your setup.
Fact no. 2
AB II Speed Boost = 168.75% (w/ Accel Control 5)
MWD II Speed Boost = 687.5% (w/ Accel Control 5) MWD II Sig Penalty = 500%
Now, the ability of a gun to track a target is effected by the quantity speed/sig_radius. Therefore, we can calculate a number that tells us how hard the ship is to track. Lets call this number 'normalised speed'.
For the AB: Normalised Speed = (Speed + 1.6875*Speed)/Sig = 2.6875 *(Speed/Sig) i.e. the ship is 2.6875 times harder to track
For the MWD: Normalised Speed = (Speed + 6.875*Speed)/(Sig + 5*Sig) = 1.3125* (Speed/Sig)
Therefore, in ideal circumstances a ship with AB is around twice as hard to track as one with MWD.
Now, within web range this does not matter. If both targets are webbed, gun tracking will not be an issue. At long range, the pilot with the AB has a tracking advantage. How much of a difference in DoT this makes depends on how tracking deficient the guns being used are. Ironically, the MWD pilot can negate the AB pilots small advantage at this range by simply turning off his MWD.
Conclusion: The MWD sig penalty is not as important as you imply.
If you still don't believe me, why not put your money where your mouth is? Name a time and I will fight you 1v1 in an interceptor. You run an AB and I'll run a MWD. We'll see who wins .
Who has ceptor vs ceptor battles anyway, that's not the question? I'll take the 1mn after burner II setup in any fleet engagement over your MWD fleet engagement. If I am within 100km of a battleship fleet in the AB I am nearly unhittable.
The only ship I am then afraid of is a well trained destroyer pilot, or an assault frig. I can hold my own better against the MWD ceptor than the other ships mentioned as he is an easier target for me than I am to him. He will have to slow way down just to hit me as my signature radius is much lower, negating his MWD.
Sure, a MWD and transverse velocity cancel each other out, but that puts you back where you started with your base speed. The microwarp doesn't give you any advantage whatsoever for not getting hit as the sig radius penalty negates the added transverse speeds. The only benefit a MWD does do is give you a quicker approach to targets. Using a MWD to evade targets to long range is suicidal.
An AB II gives you ~150% boost making you 2 1/2 times less trackable, especially from long range when signature radius + transverse means life or death.
Facts: An interceptor with a mwd running is no different than an interceptor without a mwd running in terms of trackability and hit ability. An interceptor with an AB running is more difficult to hit than an interceptor without any propulsion mods.
Plug in the numbers on this site if you do not believe me.
I've been blown up in a ceptor at 150km by a BS with a transverse of nearly 2000 m/s. I can now transverse 1000 m/s and have a better chance to avoid hits at this range. I can also approach my target, albeit slower but safer from within 100km without worry as long as I keep the transverse above 400ish.
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Julien Derida
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Posted - 2005.04.28 12:18:00 -
[43]
Originally by: Suicide Keen
Who has ceptor vs ceptor battles anyway, that's not the question? I'll take the 1mn after burner II setup in any fleet engagement over your MWD fleet engagement. If I am within 100km of a battleship fleet in the AB I am nearly unhittable.
In regular PvP I have far more ceptor vs ceptor fights than I do large fleet battles. But that is a moot point I suppose, different strokes for different folks. An AB may be more useful in fleets to avoid turret BS fire. It will also leave you more vulnerable to missiles.
Quote:
Sure, a MWD and transverse velocity cancel each other out, but that puts you back where you started with your base speed. The microwarp doesn't give you any advantage whatsoever for not getting hit as the sig radius penalty negates the added transverse speeds. The only benefit a MWD does do is give you a quicker approach to targets. Using a MWD to evade targets to long range is suicidal.
An AB II gives you ~150% boost making you 2 1/2 times less trackable, especially from long range when signature radius + transverse means life or death.
Facts: An interceptor with a mwd running is no different than an interceptor without a mwd running in terms of trackability and hit ability. An interceptor with an AB running is more difficult to hit than an interceptor without any propulsion mods.
Plug in the numbers on this site if you do not believe me.
I've been blown up in a ceptor at 150km by a BS with a transverse of nearly 2000 m/s. I can now transverse 1000 m/s and have a better chance to avoid hits at this range. I can also approach my target, albeit slower but safer from within 100km without worry as long as I keep the transverse above 400ish.
Did you even read the post of mine that you quoted? The MWD speed bonus and sig bonus do not cancel out. The speed bonus is increased by the Acceleration Control skill, not to mention that for the MWD II the base speed increase is larger than the sig increase. MWDs make you harder to hit, just not as hard as ABs. ----------------------------------------
Artistic Director & Chief Diplomat - FRICK |

Julien Derida
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Posted - 2005.04.28 12:21:00 -
[44]
Originally by: Olivin
What sort of money you are talking about?
Olivin
Well, being proved right would be enough for me. However, I will bet on it too if you like. 10mil perhaps? ----------------------------------------
Artistic Director & Chief Diplomat - FRICK |

Imhotep Khem
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Posted - 2005.04.28 18:14:00 -
[45]
Edited by: Imhotep Khem on 28/04/2005 18:16:35 AB works well vs. NPC that don't have the intelligence to fit an MWD. Also good for deadspace complexes and missions. For everything else its the MWD.
In frigate combat there is no safer bet than long range MWD. That does not mean it will always win, but it does mean that it will rarely if ever loose.
For tackling its the MWD. You can't close fast enough without it. Interceptors get a signature bonus precisely for this fact(to counter MWD penalty).
MWD is also good for bustin a gate camp. It will take 2-3 webs to slow you down, and they will be sig boostin anyway.
MWD frigate is about 1/2 the sig of a cruiser, and about 10x as fast.
etc...
____ If your not dyin' your not tryin'. |
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