| Pages: 1 [2] 3 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Tippia
Sunshine and Lollipops
10428
|
Posted - 2012.11.25 18:18:00 -
[31] - Quote
Nerf Burger wrote:high sec can mean perfect security, no reason it can't. Its a sandbox game. Exactly: it's a sandbox game, so therefore GÇ£highGÇ¥ security doesn't mean the security is perfect GÇö only that it's relatively higher than other areas, and that this level is determined by the players in that sandbox.
There's also a reason why it can't mean perfect security: because the game would no longer function if it did.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Caliph Muhammed
Short Bus Friends
303
|
Posted - 2012.11.25 18:21:00 -
[32] - Quote
Karrl Tian wrote:It's perfectly safe as long as you're in an NPC corp, avoid deliberately pissing people off, never autopilot in your pod and never have enough in your hold/fittings to make suiciding you profitable.
The cargo argument isn't reliable. There are many players who will take a net loss in exchange for a nice killmail. It applies in regards to some but not all. |

Nerf Burger
Republic Military School Minmatar Republic
78
|
Posted - 2012.11.25 18:24:00 -
[33] - Quote
Tippia wrote: There's also a reason why it can't mean perfect security: because the game would no longer function if it did.
what a foolish thing to say. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

James Amril-Kesh
RAZOR Alliance
1340
|
Posted - 2012.11.25 18:25:00 -
[34] - Quote
Caliph Muhammed wrote:Karrl Tian wrote:It's perfectly safe as long as you're in an NPC corp, avoid deliberately pissing people off, never autopilot in your pod and never have enough in your hold/fittings to make suiciding you profitable. The cargo argument isn't reliable. There are many players who will take a net loss in exchange for a nice killmail. Do you realize how rare this is? |

Tippia
Sunshine and Lollipops
10428
|
Posted - 2012.11.25 18:27:00 -
[35] - Quote
Nerf Burger wrote:what a foolish thing to say. Not really, no.
It's a PvP game with two core components GÇö industry and warfare GÇö feeding each other and interacting through a competitive market. Remove one part and the rest become meaningless, and then the game falls apart.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Mars Theran
Tribal Liberation Force Minmatar Republic
441
|
Posted - 2012.11.25 18:30:00 -
[36] - Quote
Samanna Aries wrote:I see the statement made that "hi sec is not perfect sec" quite often.
What if hi sec were perfectly secure?
I mean no pvp of any type and you were completely unable to harm another player while in hi sec unless there was an active war between your corps.
What would the consequences be? Would it impact the players who live out in Null Sec to any significant degree? Would it impact the players who practice piracy in low sec?
I know it would have consequences for those who like to gank miners and freighters etc in hi sec but what other changes would occur?
I am asking this because I want to know, not because I think this is how it should be. I am curious and looking for an answer.
I might quit EVE if that happened. Otherwise, I think a lot of Highsec would move to Lowsec, which would probably be much like Highsec is now. Null would be most like divided into real Lowsec and Highsec, with Lowsec being the NPC space.  zubzubzubzubzubzubzubzub |

Ghazu
291
|
Posted - 2012.11.25 18:32:00 -
[37] - Quote
Tippia why do you even try? http://www.minerbumping.com/ |

Karrl Tian
Yarrbusters
41
|
Posted - 2012.11.25 18:35:00 -
[38] - Quote
Caliph Muhammed wrote:Karrl Tian wrote:It's perfectly safe as long as you're in an NPC corp, avoid deliberately pissing people off, never autopilot in your pod and never have enough in your hold/fittings to make suiciding you profitable. The cargo argument isn't reliable. There are many players who will take a net loss in exchange for a nice killmail. It applies in regards to some but not all.
That's why I included the fitting part, though I guess I should have included ship-type, too since there's so many ridiculously expensive T2/T3/faction ships out there now. But safety in Highsec follows the same principle as low or even null: keep a low profile, expose yourself as little as possible and avoid looking like a target. |

Tippia
Sunshine and Lollipops
10429
|
Posted - 2012.11.25 18:56:00 -
[39] - Quote
Ghazu wrote:Tippia why do you even try? When people are digging their own grave, the best you can do is rent them a spade (pre-paid of course).  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

YoYo NickyYo
Center for Advanced Studies Gallente Federation
31
|
Posted - 2012.11.25 19:02:00 -
[40] - Quote
I've already suggested this. Islands of 1.0 with enhanced Concord and local police around the new player areas. Not because I would like to see it personally, but in an effort to keep more new players in the game. You can't keep losing players and expect the game to continue. A 25% reduction in active players over the last two years should concern you. (Source: Eve-offline.net)
I'm not a troll! I just play one on TV! I'm not a troll!, But I did stay at a Holiday Inn Express last night!
|

Tippia
Sunshine and Lollipops
10430
|
Posted - 2012.11.25 19:04:00 -
[41] - Quote
YoYo NickyYo wrote:A 25% reduction in active players over the last two years should concern you. (Source: Eve-offline.net) How can that be a source when eve-offline does not track that kind of data? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Mars Theran
Tribal Liberation Force Minmatar Republic
441
|
Posted - 2012.11.25 19:46:00 -
[42] - Quote
YoYo NickyYo wrote:I've already suggested this. Islands of 1.0 with enhanced Concord and local police around the new player areas. Not because I would like to see it personally, but in an effort to keep more new players in the game. You can't keep losing players and expect the game to continue. A 25% reduction in active players over the last two years should concern you. (Source: Eve-offline.net)
The issue with that, is the players already have their protected zones; not enforced by Concord, but by policy. Despite that, any new player can leave those zones and start a Corp and be Wardecced, infiltrated, or any number of other things and still lose interest in the game.
New player retention relies on one thing: Success.
Any new player needs to feel successful, in their first month, first 3 months, or as long as needed for them to gain a solid understanding of game mechanics and a decent amount of skill training. Nobody is going to stick around if they don't meet that need, and EVE being what it is, many never do.
Long term players often have no sympathy for this, and likely never will.
CCP needs to introduce a means of being successful early on; something which can help a new player to elevate their status and achieve a set of goals in early gameplay without it being handed to them. This needs to be a means with long term capability, structural progression, and real perceived effect on their gaming environment. An accomplishment, and a lasting one.
Tutorials do not fill this role. Missions are slow and painful to get off the ground for most new players, and even older players. Industry as regards manufacturing modules and ships is too competitive. Mining effectively takes players down a limited skill path best left to alts in most cases, and affords little initial incentive with regard to return. PI is limited and uninteresting beyond looking at the planets surface.
Basically, EVE doesn't have anything for new players to keep them interested aside from perhaps blowing up ships in a Corp or Alliance with a ship replacement program. That doesn't even consider the scams, ganks, Wardecs and other PvP obstacles in a new players path. Those are trivial compared to the inability to succeed on a personal level.
Find a way to give new players a means to generate ISK with limited competition in their starting systems or other places, and maybe they might stick around for awhile. Something to tide them over and keep them playing through early skill training and learning game mechanics and player dynamics.
Basically, they need a mini-game; sort of like PI, but with a lower entrance requirement and more interactive means of playing it. Something in which continued play generates ISK passively and actively, with more ISK generated during active periods and the ability to earn ISK faster with practice.
There should actually be a few different ways of doing this, and they should fit into lore somehow. Obviously, the ISK needs to be player market dependent, relying on production of minerals or some kind of composite material made from them. Perhaps something for Dust players to use, but not a final product, though further steps can make it one.
Not saying all new players need this, but I think a number of players who might not otherwise stick around beyond the first complicated day would benefit. Also, players who are just hanging around could benefit by having something amusing to do.
A sort of mini empire. Something which doesn't have a great impact on EVE as a whole, but attaches some importance to every character and makes them seem bigger somehow. More important.
I think that would help greatly with new player retention. Give them the ability to own something, to make something, to name it, build it, and have it remain as an accomplishment throughout there game. Something that can't be destroyed.. yet. zubzubzubzubzubzubzubzub |

YoYo NickyYo
Center for Advanced Studies Gallente Federation
31
|
Posted - 2012.11.25 20:18:00 -
[43] - Quote
Tippia wrote:YoYo NickyYo wrote:A 25% reduction in active players over the last two years should concern you. (Source: Eve-offline.net) How can that be a source when eve-offline does not track that kind of data?
Seriously Tippia, you can't read a graph? The all-time graph shows a 25% drop in weekly player activity over the last two years. Do you wish to claim like others that more people are playing much less per week?
I'm not a troll! I just play one on TV! I'm not a troll!, But I did stay at a Holiday Inn Express last night!
|

Verity Sovereign
Pator Tech School Minmatar Republic
246
|
Posted - 2012.11.25 20:31:00 -
[44] - Quote
I assume consensual PvP would still be allowed? not just war decs, but also can flipping?
PvPing leads to inflation - resources destroyed, ISK injected.
Of course, if no resources are destroyed, they just pile up, and when people's hoarding is satisfied, there's no point to anything...
So the question is... what portion of ships and modules are destroyed due to non-consensual PvP in high sec (aka, suicide ganking) - I suspect very litte.
What we might see is the price of shiny stuff go up initially... Everyone will want an all officer fit PvE boat for making ISK - If such fits were safe, we'd see more demand for them - the next question would be how many people will screw up and lose those officer fits to PvE content (more people flying them = more liekly some idiotic* action results in their destruction), vs how many people get ganked in HS with officer fits.
I don't actually think it would have a big impact on measurable parameters, beyond more shiny fits flying around in high sec (you might actually see ORE mining lasers and strip miners used...) But it would eat away at the "soul" of the game.
Even if I don't seek out PvP in high sec... knowing that there are predators out there changes the feel of the game... when I've got shiny fits, I'm always looking out for groups of minmatar ships (mainly tornados, but anything that might be packing Arty) - it adds to the atmosphere of the game. (so If I do see a group, even if its too late to avoid them, I can preemptively overheat hardeners before their alpha strike) - Even without the suicide ganks, it would still be more hardcore - even in PvE (like incursions), dumb stuff like the well known "Leeroy Jenkins" video hurts a lot- failure in PvE means alot more than you just have to retry the PvE content - it means you ship is dead, and about half your gear is gone and probably hard to recover (and may be stolen by other players). It will still be "softer core"
Effect on game play in high sec: much more bling and demand for bling, possibly, years later, demand for bling drops off because everyone has bling, and they aren't losing it (though I suspect with wardecs, you'd still catch enough peoplewith bling to keep this from happening)
Effect on game atmosphere: huge, game seems less hardcore, PvE becomes more bland as that feeling about lurking predators (or just dicks, who will gank even if its not profitable) goes away, and PvE content becomes too easy with all the bling you can now put on your ship
*I was nearly such an idiot today. As the incursion fleet I wanted to fly with had a long waitlist, I took my shiny fit incursion nightmare and decided to run a lvl 4 mission - worlds collide - in hopes of getting a faction spawn... I just threw on my HQ level buffer+ resist tank, and gave it a go - no active rep, no mission specific hardeners, and my drones were set to passive for use with a drone bunny... Went in the guristas room, got jammed, and full room aggro (without even firing a shot), 2 frigs were on me, scramming... drones did nothing... changed them to aggressive, but as i got no new aggro... they still did nothing... still wasn't able to lock, still scrammed, drones still idle... shields went down, down down, and I was jammed jammed jammed... finally had sensors back on long enough to target a frig, send drones after it, then after the 2nd frig...
I had something like 108k EHP going into it... I left with 38% structure... that would have been painfully embarrassing... |

Ritsum
Perkone Caldari State
32
|
Posted - 2012.11.25 20:39:00 -
[45] - Quote
Police are not perfect. With retribution players will be more of police then concord will be... Concord will just be there to punish the stupid then. I am a proud High Sec Pve player. Got a problem? |

Tippia
Sunshine and Lollipops
10434
|
Posted - 2012.11.25 20:44:00 -
[46] - Quote
YoYo NickyYo wrote:Seriously Tippia, you can't read a graph? I can read them just fine.
So fine, in fact, that I can't help noticing that they measure (in the short term) number of characters online or (in the longer term) average characters online. Among the stuff not measured are things like players and their status. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Mars Theran
Tribal Liberation Force Minmatar Republic
441
|
Posted - 2012.11.25 21:15:00 -
[47] - Quote
You'd be surprised at how much is lost in Highsec to Suicide ganking and Wars I think. Just consider for a moment, that the largest concentration of ship kills is currently in Empire, and then, that ganker ships are destroyed in the process of suicide ganking.
Freighter gank = ~30 Tornado's, One Freighter, plus any destroyed cargo and modules = ~3.1 billion to any possible amount that can fit in the hold of that freighter plus all modules and cargo on involved ships. Minimum, about a 3 billion ISK, (based on market), loss.
I'm basing that entirely on the fact that I've heard from various sources that it takes ~30 Tornados to guarantee a gank on a Freighter.
Hulks run ~ 150 million plus mods.
My last BS loss in Jita was a Hyperion and netted about 290 million for modules and ship. I built it myself, so the real loss there was the minerals taken off the market to make it and the modules someone else put on the market which I bought and fit it with.
Recently, I'd say that a large portion of these losses has been in Highsec. Either way, I don't want to see Highsec any safer than it currently is or will be or not be in Retribution. This as a player who doesn't Pirate or gank and never has. zubzubzubzubzubzubzubzub |

Nerf Burger
Republic Military School Minmatar Republic
78
|
Posted - 2012.11.25 21:54:00 -
[48] - Quote
Tippia wrote:Nerf Burger wrote:what a foolish thing to say. Not really, no. It's a PvP game with two core components GÇö industry and warfare GÇö feeding each other and interacting through a competitive market. Remove one part and the rest become meaningless, and then the game falls apart.
EVE would fall apart if empire were perfectly safe? 
Get off the forums and get a grip. You aren't living in reality. There are plenty of succesful pvp games that have areas of perfect safety.
Its amazing how bent out of shape the cowardly high--sec "pvpers" get when their riskless/brainless "pvp" is threatened and put under the microscope.e Its about time EVE stopped being a haven for cowards who pvp under the protection of concord. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Andski
GoonWaffe Goonswarm Federation
5602
|
Posted - 2012.11.25 22:26:00 -
[49] - Quote
Nerf Burger wrote:Get off the forums and get a grip. You aren't living in reality. There are plenty of succesful pvp games that have areas of perfect safety.
Go play one of those games then. ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Renan Ruivo
Vera Cruz. Nulli Secunda
908
|
Posted - 2012.11.25 22:44:00 -
[50] - Quote
While we're at it.
What if we replaced all weapons with nerf guns and rainbow-makers and everybody formed CTA's and Major OP's to sing motivational and kid-friendly songs together instead of killing each other? The world is a community of idiots doing a series of things until it explodes and we all die. |

Mag's
the united Negative Ten.
10733
|
Posted - 2012.11.25 22:54:00 -
[51] - Quote
Nerf Burger wrote:Tippia wrote:Nerf Burger wrote:what a foolish thing to say. Not really, no. It's a PvP game with two core components GÇö industry and warfare GÇö feeding each other and interacting through a competitive market. Remove one part and the rest become meaningless, and then the game falls apart. EVE would fall apart if empire were perfectly safe?  Get off the forums and get a grip. You aren't living in reality. There are plenty of succesful pvp games that have areas of perfect safety. Its amazing how bent out of shape the cowardly high--sec "pvpers" get when their riskless/brainless "pvp" is threatened and put under the microscope.e Its about time EVE stopped being a haven for cowards who pvp under the protection of concord. Yea, we need far more E- Honour. That'll mean if high sec went perfectly safe, Eve would survive for sure.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Qin Tawate
Science and Trade Institute Caldari State
14
|
Posted - 2012.11.25 22:57:00 -
[52] - Quote
Samanna Aries wrote:I see the statement made that "hi sec is not perfect sec" quite often.
What if hi sec were perfectly secure?
I mean no pvp of any type and you were completely unable to harm another player while in hi sec unless there was an active war between your corps.
What would the consequences be? Would it impact the players who live out in Null Sec to any significant degree? Would it impact the players who practice piracy in low sec?
I know it would have consequences for those who like to gank miners and freighters etc in hi sec but what other changes would occur?
I am asking this because I want to know, not because I think this is how it should be. I am curious and looking for an answer.
well, all the really bad PVPers like most Goons would lose a big pool of victims/source of killmails and income, who do not intend to PVP, because htey fly ships like freighters, which can not shoot back.
That is why they can not allow you to ask this question, why high sec should be not High Sec.
They need High Sec to have at least some success in PVP. Their other method against their minority complex in PVP is blob. They feel, they are too weak alone, so they bring lots of mates. They did that very successful in 0.0. It is now boring there most of the time. So they come in High Sec and do their method in a more extreme way. PVP blob vs ships, which do not shoot back.
|

Mag's
the united Negative Ten.
10733
|
Posted - 2012.11.25 23:09:00 -
[53] - Quote
Qin Tawate wrote:That is why they can not allow you to ask this question, why high sec should be not High Sec. Actually high sec is in fact, high sec. What it isn't, is perfect sec. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Qin Tawate
Science and Trade Institute Caldari State
14
|
Posted - 2012.11.25 23:17:00 -
[54] - Quote
Mag's wrote:Qin Tawate wrote:That is why they can not allow you to ask this question, why high sec should be not High Sec. Actually high sec is in fact, high sec. What it isn't, is perfect sec. 
it is often less High Sec than Low sec or 0.0 sec, if you fly in something that is worth to be sucide ganked or if they have another reason to suicide gank. That is, what suicide gankers live off since many years. Bad documentation of how much security there really is in High Sec. Not much. The KI, which should protect High Sec is too dumb and not effective. Now CCP could program a more complicated, smarter KI for Concord or just try to make it real High Sec. |

Tippia
Sunshine and Lollipops
10437
|
Posted - 2012.11.25 23:22:00 -
[55] - Quote
Nerf Burger wrote:EVE would fall apart if empire were perfectly safe? Yes. The removal of one (or even two) cornerstones of the game, and hampering conflict on the thid, all in a PvP-centric game, would indeed break the game.
Without destruction, industry serves no purpose. Without industry, the market serves no purpose. Without market, nothing else in the game serves no purpose. Remove danger from highsec and you mighst as well remove highsec completely and just NPC-seed it since it will have the same effect (and make the game ridiculously flat and dull).
Quote:There are plenty of succesful pvp games that have areas of perfect safety. GǪand in those areas, nothing related to the PvP goes on. In EVE, that would mean that all you could do is spin your ship.
Qin Tawate wrote:That is why they can not allow you to ask this question, why high sec should be not High Sec. Fun fact: highsec is high sec. No-one is saying that it isn't or shouldn't be. It's just that GÇ£highGÇ¥ Gëá GÇ£totalGÇ¥. On a scale from 0 to 10, 2 is high compared to 1 and 0.
Quote:it is often less High Sec than Low sec or 0.0 sec, if you fly in something that is worth to be sucide ganked or if they have another reason to suicide gank. No. If you fly something that valuable in highsec, you may get ganked, but the odds are lower than in low or nullsec, where there are no repercussions for it. So at worst, you're slightly safer than in lowsecGǪ and that's before we look at what happens if you don't even have that nice loot to share.
Highsec is GÇ£realGÇ¥ highsec: it offers higher base security than low and null. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Qin Tawate
Science and Trade Institute Caldari State
14
|
Posted - 2012.11.25 23:27:00 -
[56] - Quote
Tippia wrote:lots of yadayada as always
Let me put it this way: High Sec is simply miss-labeled. What you try to say, that a corner stone would fall and the world end on 21.12, if CCP relabel and re-work the system, who cares? |

Nerf Burger
Republic Military School Minmatar Republic
79
|
Posted - 2012.11.25 23:34:00 -
[57] - Quote
[quote=Tippia] Without destruction, industry serves no purpose. Without industry, the market serves no purpose. Without market, nothing else /quote]
you are act as if there would be no destruction if high sec were perfectly safe.
hence, you are a moron.
I win the argument by default. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Tippia
Sunshine and Lollipops
10438
|
Posted - 2012.11.25 23:46:00 -
[58] - Quote
Qin Tawate wrote:Let me put it this way: High Sec is simply miss-labeled. How so? It offers a high level of security, after all.
Nerf Burger wrote:you are act as if there would be no destruction if high sec were perfectly safe. No. I act as if an area where destruction wasn't allowed would instantly collect all activities that anyone would want to keep protected, thereby removing vast amounts of gameplay (both in terms of supply and demand).
I'm also acting as disallowing players to do what they want to each other in a multiplayer sandbox makes it a singleplayer sandbox, which means it's no longer the same game. Again, X-¦ springs to mind if that's the kind of game you want. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Jack Miton
Aperture Harmonics K162
863
|
Posted - 2012.11.26 00:07:00 -
[59] - Quote
Terrible idea is terrible. |

Ocih
Space Mermaids Somethin Awfull Forums
306
|
Posted - 2012.11.26 00:56:00 -
[60] - Quote
Mars Theran wrote:You'd be surprised at how much is lost in Highsec to Suicide ganking and Wars I think. Just consider for a moment, that the largest concentration of ship kills is currently in Empire, and then, that ganker ships are destroyed in the process of suicide ganking.
Freighter gank = ~30 Tornado's, One Freighter, plus any destroyed cargo and modules = ~3.1 billion to any possible amount that can fit in the hold of that freighter plus all modules and cargo on involved ships. Minimum, about a 3 billion ISK, (based on market), loss.
I'm basing that entirely on the fact that I've heard from various sources that it takes ~30 Tornados to guarantee a gank on a Freighter.
Hulks run ~ 150 million plus mods.
My last BS loss in Jita was a Hyperion and netted about 290 million for modules and ship. I built it myself, so the real loss there was the minerals taken off the market to make it and the modules someone else put on the market which I bought and fit it with.
Recently, I'd say that a large portion of these losses has been in Highsec. Either way, I don't want to see Highsec any safer than it currently is or will be or not be in Retribution. This as a player who doesn't Pirate or gank and never has.
Not quite on the freighter gank. It's possible you are forced to use Nad's in .9 or 1.0 for the higher instant crack of the whip but in .5 it's Talos and they only need 7 or 8.
As tot he topic, EVE has a holy duality where others have a holy trinity. Gank beats tank and in reality if Goons wanted to they could do a freighter gank in HS with 2000 rifters. There is just no way to stop over kill dps. |
| |
|
| Pages: 1 [2] 3 4 :: one page |
| First page | Previous page | Next page | Last page |