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Samanna Aries
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.11.25 11:29:00 -
[1] - Quote
I see the statement made that "hi sec is not perfect sec" quite often.
What if hi sec were perfectly secure?
I mean no pvp of any type and you were completely unable to harm another player while in hi sec unless there was an active war between your corps.
What would the consequences be? Would it impact the players who live out in Null Sec to any significant degree? Would it impact the players who practice piracy in low sec?
I know it would have consequences for those who like to gank miners and freighters etc in hi sec but what other changes would occur?
I am asking this because I want to know, not because I think this is how it should be. I am curious and looking for an answer.
|

Snow Axe
GoonWaffe Goonswarm Federation
584
|
Posted - 2012.11.25 11:34:00 -
[2] - Quote
A better question to ask is "why should it be?"
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1535
|
Posted - 2012.11.25 11:40:00 -
[3] - Quote
Considering how much stuff dies in empire, the economy would take a nosedive. You'd see some terrible inflation, and not just because mission-running would go unchecked by us belligerent undesirables, but also because war and insurance fees would no longer eat up a good portion of ISK generation.
The high-sec pvpers would leave the game. No, they wouldn't move to null out of necessity. Thus, CCP would lose many thousands of active players, and possibly tens of thousands of active accounts. PLEX prices would skyrocket, not just because of the inflation, but due to increased demand as people roll more alts in order to try and out-compete each other on the market.
Uh, it would be bad. It would be very bad. EVE pretty much operates on the concept of the broken window, and taking that away would destroy it. (USER WAS BANNED FOR THIS POST) |

Flurk Hellbron
Science and Trade Institute Caldari State
162
|
Posted - 2012.11.25 11:45:00 -
[4] - Quote
Even better question: What if HS didn't exist? |

baltec1
Bat Country
2933
|
Posted - 2012.11.25 11:47:00 -
[5] - Quote
Flurk Hellbron wrote:Even better question: What if HS didn't exist?
M0o would not have been stopped. |

Samanna Aries
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.11.25 11:51:00 -
[6] - Quote
I am interested in answer to my question.
If you gentlemen have better questions you could seek answers to them by starting a thread.
I would like this thread to be devoted to discussion of the situation I described. |

Malcanis
Vanishing Point. The Initiative.
5267
|
Posted - 2012.11.25 11:55:00 -
[7] - Quote
Samanna Aries wrote:I see the statement made that "hi sec is not perfect sec" quite often.
What if hi sec were perfectly secure?
I mean no pvp of any type and you were completely unable to harm another player while in hi sec unless there was an active war between your corps.
What would the consequences be? Would it impact the players who live out in Null Sec to any significant degree? Would it impact the players who practice piracy in low sec?
I know it would have consequences for those who like to gank miners and freighters etc in hi sec but what other changes would occur?
I am asking this because I want to know, not because I think this is how it should be. I am curious and looking for an answer.
I assume that this would also mean that all goods could only be sold for the NPC price, since profiteering certainly hurts my wallet?
Pretty quickly, trade hubs would spring up in lo-sec I suppose.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

baltec1
Bat Country
2933
|
Posted - 2012.11.25 11:58:00 -
[8] - Quote
Malcanis wrote:
Pretty quickly, trade hubs would spring up in lo-sec I suppose.
Why?
You could go shopping in jita and transport hundreds of billions across to wherever you wanted and simply jump freighter it into lowsec. You would have an unstoppable supply line. |

Mag's
the united Negative Ten.
10732
|
Posted - 2012.11.25 12:46:00 -
[9] - Quote
It would be the death of the game tbh. Eve's economy is the engine that keeps the game running. The great amount of ship and module loss in high sec, is a large part of the fuel that drives it.
Not only that, but it goes against the whole principle the game was built on. That alone means it would never happen.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Frying Doom
Zat's Affiliated Traders
902
|
Posted - 2012.11.25 12:49:00 -
[10] - Quote
Snow Axe wrote:A better question to ask is "why should it be?"
The answer would of course be so it did not become a deserted waste land like Null. Where risk vs reward is out of balance. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Tippia
Sunshine and Lollipops
10427
|
Posted - 2012.11.25 12:51:00 -
[11] - Quote
Samanna Aries wrote:What if hi sec were perfectly secure? Then it would have to be removed from the game and be released under a different nameGǪ maybe something like GÇ£X-¦GÇ¥ would be appropriate. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Harland White
Circle of Fortune
34
|
Posted - 2012.11.25 12:52:00 -
[12] - Quote
Obviously null-sec needs to get the **** nerfed out of it to fix the game. Anyone that doesn't see this is kidding themselves. All serious EVE economists agree, and most of CCP agrees. Face it zealots. |

Tippia
Sunshine and Lollipops
10427
|
Posted - 2012.11.25 12:58:00 -
[13] - Quote
Harland White wrote:Obviously null-sec needs to get the **** nerfed out of it to fix the game. Anyone that doesn't see this is kidding themselves. All serious EVE economists agree, and most of CCP agrees. Face it zealots. Yes, that is why they're buffing it.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Mag's
the united Negative Ten.
10732
|
Posted - 2012.11.25 13:03:00 -
[14] - Quote
Harland White wrote:Obviously null-sec needs to get the **** nerfed out of it to fix the game. Anyone that doesn't see this is kidding themselves. All serious EVE economists agree, and most of CCP agrees. Face it zealots.     
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Ioci
Bad Girl Posse
236
|
Posted - 2012.11.25 13:08:00 -
[15] - Quote
Frying Doom wrote:Snow Axe wrote:A better question to ask is "why should it be?"
The answer would of course be so it did not become a deserted waste land like Null. Where risk vs reward is out of balance.
The monopoly never wanted risk. They wanted a monopoly.
I've always thought, if by some freak of Nature I was ever given a Directors role in GSF, rather than disband them, I'd turn all their blues red and leave. It would be so much more fun to watch. R.I.P. Vile Rat |

Galaxy Pig
Caldari Provisions Caldari State
167
|
Posted - 2012.11.25 13:18:00 -
[16] - Quote
The Savior of Highsec James 315, in his infinite patience, has taken the time to answer. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1537
|
Posted - 2012.11.25 14:55:00 -
[17] - Quote
Ioci wrote:Frying Doom wrote:Snow Axe wrote:A better question to ask is "why should it be?"
The answer would of course be so it did not become a deserted waste land like Null. Where risk vs reward is out of balance. The monopoly never wanted risk. They wanted a monopoly. I've always thought, if by some freak of Nature I was ever given a Directors role in GSF, rather than disband them, I'd turn all their blues red and leave. It would be so much more fun to watch. Posting to confirm that not a single person in GSF looks at alliance tags, or even indeed knows what they are. (USER WAS BANNED FOR THIS POST) |

Devon Krah'tor
Magis.Erudire.Ratus.Knoen
31
|
Posted - 2012.11.25 15:13:00 -
[18] - Quote
inflation, perhaps a whole lot of it... a lot of tears from people who like to gank the stupid, greedy, ignorant and lazy. then business as usual, with hiseccers/lowseccers/WHers/Nullseccers beginning to campaign/whine about the next thing.
The reality of it is, very few in hisec take the preperations to ward off or stop a gank because it hurts the bottom line to a degree that in the long run its not financially worth it. It only really hurts noobs and the poor. Almost no one fits tank because over the course of your miners career the extra ore gained by that second MLU2 is going to pay for another mining ship +. This is also the reason that so very few mine in low.
Rookie systems could be PvP free zones (wierd in the context of Eve, but helpful) Hisec is way too big, perhaps if it were much much smaller the NullPvP idea wouldn't affect the economy so disastrously. Greater.Insight.Skill.Knowledge |

Bump Truck
Pator Tech School Minmatar Republic
15
|
Posted - 2012.11.25 15:15:00 -
[19] - Quote
Personally I would rather the play with no High Sec rather than a more powerful one.
It depends if you want an "everyone gets a prize look at the fun minigames on offer" sort of game or whether you want to get thrown into a shark infested sea hugging a sheep's head.
EVE is special because it is brutal. Every step away from this hollows the game out a little and leaves is grey. Spreadsheets in space is kind of boring without danger and griefing.
So yeah, full secure High Sec, IMO, would just suck a portion of the colour and life out of the game.
Though you'd still get bumped and all your cans would be flipped and your loot stolen, but I'm sure they can legislate for that too. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
2
|
Posted - 2012.11.25 15:22:00 -
[20] - Quote
Samanna Aries wrote:I see the statement made that "hi sec is not perfect sec" quite often.
What if hi sec were perfectly secure?
This would be horrible for the game and would be a real prejudice for all Eve players. High sec has a huge amount of ships destruction directly influencing industry and trade hubs, removing this would be silly at best and remove players from low/null sec at worst because it would be to much simple to make isk in perfect security.
Criminal actions don't have enough drawbacks and are more often buff indirectly than the other way around, witch is silly for a part of space named "high sec", however completely remove wardecs and other "legal" actions to create pvp would have no sense or positive effects at all. |

Johan Civire
Dirty Curse inc.
194
|
Posted - 2012.11.25 15:24:00 -
[21] - Quote
Flurk Hellbron wrote:Even better question: What if HS didn't exist?
Without high sec there is no null sec without null sec there is no economie in high sec. we are all part of the system get that true your big skull for ones. |

Val'Dore
PlanetCorp InterStellar
247
|
Posted - 2012.11.25 15:26:00 -
[22] - Quote
I'm all for perfect hi sec.
But here are the caveats:
1. NPCs are included in the cease fire, no belt rats, no incursions, no missions in high sec.
2. Asteroids and Ice Belts are also included in the ceasefire, shooting lasers at a rock and eating it like a jar of peanut butter is as hostile as it gets.
3. The only high slot module that can be activated in High Sec will be snowball launchers.
|

admiral root
Red Galaxy Persona Non Gratis
161
|
Posted - 2012.11.25 15:29:00 -
[23] - Quote
Samanna Aries wrote:I mean no pvp of any type
This has been answered many times in the past few weeks. Perhaps searching would be good next time? A short summary would be: no market, no mining, no missions, no exploration, no anything that would involve competing with another player. CCP would also need to remove the ship spin counter from highsec, because that can get pretty competitive when you're docked up burning off GCC. No, your rights end in optimal+2*falloff |

Mallak Azaria
GoonWaffe Goonswarm Federation
1134
|
Posted - 2012.11.25 15:32:00 -
[24] - Quote
Johan Civire wrote:Flurk Hellbron wrote:Even better question: What if HS didn't exist? Without high sec there is no null sec without null sec there is no economie in high sec. we are all part of the system get that true your big skull for ones.
We'd just adapt with out highsec. Sure, it would be difficult & strange at first, but the one thing we've always been able to do is adapt. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1538
|
Posted - 2012.11.25 15:39:00 -
[25] - Quote
Mallak Azaria wrote:Johan Civire wrote:Flurk Hellbron wrote:Even better question: What if HS didn't exist? Without high sec there is no null sec without null sec there is no economie in high sec. we are all part of the system get that true your big skull for ones. We'd just adapt with out highsec. Sure, it would be difficult & strange at first, but the one thing we've always been able to do is adapt. How do you adapt to an empty server? (USER WAS BANNED FOR THIS POST) |

Vincent Athena
V.I.C.E.
1174
|
Posted - 2012.11.25 17:31:00 -
[26] - Quote
Remember the question was "Whats the effect of no high sec PvP except for wars" In other words, what would be the effect on the game if suicide ganking was removed?
To answer the question on how this would effect the economy, we need to know the proportion of destruction that occurs due to suicide ganking. If only 1% of everything made in the game is destroyed by suicide ganking, the the effect on the economy will be tiny. If its like 25% then the effect would be large.
I suspect the number is small. Many things made never die to a suicide gank: Capital ships, and supercaps. Some things rarely die: POSes and their arrays (only if they are cargo), and Battleships.
If CCP would chime in with the % of losses that occur due to criminal activity, we would know.
Another effect is anyone that wants to avoid PvP could do so completely by being in an NPC corp. Their ranks would grow. Note this group includes players who just do not enjoy PvP combat, and those who do like PvP, but want to hide their ISK making activities from their enemies. http://vincentoneve.wordpress.com/ |

Generals4
1578
|
Posted - 2012.11.25 17:57:00 -
[27] - Quote
Samanna Aries wrote:I see the statement made that "hi sec is not perfect sec" quite often.
What if hi sec were perfectly secure?
I mean no pvp of any type and you were completely unable to harm another player while in hi sec unless there was an active war between your corps.
What would the consequences be? Would it impact the players who live out in Null Sec to any significant degree? Would it impact the players who practice piracy in low sec?
I know it would have consequences for those who like to gank miners and freighters etc in hi sec but what other changes would occur?
I am asking this because I want to know, not because I think this is how it should be. I am curious and looking for an answer.
Well i guess hauling in high sec would become easier and mining safer. And people wouldn't hide in NPC corps to avoid being wardec'ed. To be totally honest i don't think a entirely secure high sec would change that much. When i was in high sec i never felt threatened and did what i did without being concerned about PVP. -Death is nothing, but to live defeated and inglorious is to die daily. |

Nerf Burger
Republic Military School Minmatar Republic
78
|
Posted - 2012.11.25 18:09:00 -
[28] - Quote
high sec can mean perfect security, no reason it can't. Its a sandbox game. If you want a game with no safety zones, go play darkfall and quit crying. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Karrl Tian
Yarrbusters
41
|
Posted - 2012.11.25 18:12:00 -
[29] - Quote
It's perfectly safe as long as you're in an NPC corp, avoid deliberately pissing people off, never autopilot in your pod and never have enough in your hold/fittings to make suiciding you profitable. |

Caliph Muhammed
Short Bus Friends
303
|
Posted - 2012.11.25 18:15:00 -
[30] - Quote
Johan Civire wrote:Flurk Hellbron wrote:Even better question: What if HS didn't exist? Without high sec there is no null sec without null sec there is no economie in high sec. we are all part of the system get that true your big skull for ones.
By "true" you mean through and "ones" you mean once. Just trying to help. |

Tippia
Sunshine and Lollipops
10428
|
Posted - 2012.11.25 18:18:00 -
[31] - Quote
Nerf Burger wrote:high sec can mean perfect security, no reason it can't. Its a sandbox game. Exactly: it's a sandbox game, so therefore GÇ£highGÇ¥ security doesn't mean the security is perfect GÇö only that it's relatively higher than other areas, and that this level is determined by the players in that sandbox.
There's also a reason why it can't mean perfect security: because the game would no longer function if it did.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Caliph Muhammed
Short Bus Friends
303
|
Posted - 2012.11.25 18:21:00 -
[32] - Quote
Karrl Tian wrote:It's perfectly safe as long as you're in an NPC corp, avoid deliberately pissing people off, never autopilot in your pod and never have enough in your hold/fittings to make suiciding you profitable.
The cargo argument isn't reliable. There are many players who will take a net loss in exchange for a nice killmail. It applies in regards to some but not all. |

Nerf Burger
Republic Military School Minmatar Republic
78
|
Posted - 2012.11.25 18:24:00 -
[33] - Quote
Tippia wrote: There's also a reason why it can't mean perfect security: because the game would no longer function if it did.
what a foolish thing to say. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

James Amril-Kesh
RAZOR Alliance
1340
|
Posted - 2012.11.25 18:25:00 -
[34] - Quote
Caliph Muhammed wrote:Karrl Tian wrote:It's perfectly safe as long as you're in an NPC corp, avoid deliberately pissing people off, never autopilot in your pod and never have enough in your hold/fittings to make suiciding you profitable. The cargo argument isn't reliable. There are many players who will take a net loss in exchange for a nice killmail. Do you realize how rare this is? |

Tippia
Sunshine and Lollipops
10428
|
Posted - 2012.11.25 18:27:00 -
[35] - Quote
Nerf Burger wrote:what a foolish thing to say. Not really, no.
It's a PvP game with two core components GÇö industry and warfare GÇö feeding each other and interacting through a competitive market. Remove one part and the rest become meaningless, and then the game falls apart.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Mars Theran
Tribal Liberation Force Minmatar Republic
441
|
Posted - 2012.11.25 18:30:00 -
[36] - Quote
Samanna Aries wrote:I see the statement made that "hi sec is not perfect sec" quite often.
What if hi sec were perfectly secure?
I mean no pvp of any type and you were completely unable to harm another player while in hi sec unless there was an active war between your corps.
What would the consequences be? Would it impact the players who live out in Null Sec to any significant degree? Would it impact the players who practice piracy in low sec?
I know it would have consequences for those who like to gank miners and freighters etc in hi sec but what other changes would occur?
I am asking this because I want to know, not because I think this is how it should be. I am curious and looking for an answer.
I might quit EVE if that happened. Otherwise, I think a lot of Highsec would move to Lowsec, which would probably be much like Highsec is now. Null would be most like divided into real Lowsec and Highsec, with Lowsec being the NPC space.  zubzubzubzubzubzubzubzub |

Ghazu
291
|
Posted - 2012.11.25 18:32:00 -
[37] - Quote
Tippia why do you even try? http://www.minerbumping.com/ |

Karrl Tian
Yarrbusters
41
|
Posted - 2012.11.25 18:35:00 -
[38] - Quote
Caliph Muhammed wrote:Karrl Tian wrote:It's perfectly safe as long as you're in an NPC corp, avoid deliberately pissing people off, never autopilot in your pod and never have enough in your hold/fittings to make suiciding you profitable. The cargo argument isn't reliable. There are many players who will take a net loss in exchange for a nice killmail. It applies in regards to some but not all.
That's why I included the fitting part, though I guess I should have included ship-type, too since there's so many ridiculously expensive T2/T3/faction ships out there now. But safety in Highsec follows the same principle as low or even null: keep a low profile, expose yourself as little as possible and avoid looking like a target. |

Tippia
Sunshine and Lollipops
10429
|
Posted - 2012.11.25 18:56:00 -
[39] - Quote
Ghazu wrote:Tippia why do you even try? When people are digging their own grave, the best you can do is rent them a spade (pre-paid of course).  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

YoYo NickyYo
Center for Advanced Studies Gallente Federation
31
|
Posted - 2012.11.25 19:02:00 -
[40] - Quote
I've already suggested this. Islands of 1.0 with enhanced Concord and local police around the new player areas. Not because I would like to see it personally, but in an effort to keep more new players in the game. You can't keep losing players and expect the game to continue. A 25% reduction in active players over the last two years should concern you. (Source: Eve-offline.net)
I'm not a troll! I just play one on TV! I'm not a troll!, But I did stay at a Holiday Inn Express last night!
|

Tippia
Sunshine and Lollipops
10430
|
Posted - 2012.11.25 19:04:00 -
[41] - Quote
YoYo NickyYo wrote:A 25% reduction in active players over the last two years should concern you. (Source: Eve-offline.net) How can that be a source when eve-offline does not track that kind of data? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Mars Theran
Tribal Liberation Force Minmatar Republic
441
|
Posted - 2012.11.25 19:46:00 -
[42] - Quote
YoYo NickyYo wrote:I've already suggested this. Islands of 1.0 with enhanced Concord and local police around the new player areas. Not because I would like to see it personally, but in an effort to keep more new players in the game. You can't keep losing players and expect the game to continue. A 25% reduction in active players over the last two years should concern you. (Source: Eve-offline.net)
The issue with that, is the players already have their protected zones; not enforced by Concord, but by policy. Despite that, any new player can leave those zones and start a Corp and be Wardecced, infiltrated, or any number of other things and still lose interest in the game.
New player retention relies on one thing: Success.
Any new player needs to feel successful, in their first month, first 3 months, or as long as needed for them to gain a solid understanding of game mechanics and a decent amount of skill training. Nobody is going to stick around if they don't meet that need, and EVE being what it is, many never do.
Long term players often have no sympathy for this, and likely never will.
CCP needs to introduce a means of being successful early on; something which can help a new player to elevate their status and achieve a set of goals in early gameplay without it being handed to them. This needs to be a means with long term capability, structural progression, and real perceived effect on their gaming environment. An accomplishment, and a lasting one.
Tutorials do not fill this role. Missions are slow and painful to get off the ground for most new players, and even older players. Industry as regards manufacturing modules and ships is too competitive. Mining effectively takes players down a limited skill path best left to alts in most cases, and affords little initial incentive with regard to return. PI is limited and uninteresting beyond looking at the planets surface.
Basically, EVE doesn't have anything for new players to keep them interested aside from perhaps blowing up ships in a Corp or Alliance with a ship replacement program. That doesn't even consider the scams, ganks, Wardecs and other PvP obstacles in a new players path. Those are trivial compared to the inability to succeed on a personal level.
Find a way to give new players a means to generate ISK with limited competition in their starting systems or other places, and maybe they might stick around for awhile. Something to tide them over and keep them playing through early skill training and learning game mechanics and player dynamics.
Basically, they need a mini-game; sort of like PI, but with a lower entrance requirement and more interactive means of playing it. Something in which continued play generates ISK passively and actively, with more ISK generated during active periods and the ability to earn ISK faster with practice.
There should actually be a few different ways of doing this, and they should fit into lore somehow. Obviously, the ISK needs to be player market dependent, relying on production of minerals or some kind of composite material made from them. Perhaps something for Dust players to use, but not a final product, though further steps can make it one.
Not saying all new players need this, but I think a number of players who might not otherwise stick around beyond the first complicated day would benefit. Also, players who are just hanging around could benefit by having something amusing to do.
A sort of mini empire. Something which doesn't have a great impact on EVE as a whole, but attaches some importance to every character and makes them seem bigger somehow. More important.
I think that would help greatly with new player retention. Give them the ability to own something, to make something, to name it, build it, and have it remain as an accomplishment throughout there game. Something that can't be destroyed.. yet. zubzubzubzubzubzubzubzub |

YoYo NickyYo
Center for Advanced Studies Gallente Federation
31
|
Posted - 2012.11.25 20:18:00 -
[43] - Quote
Tippia wrote:YoYo NickyYo wrote:A 25% reduction in active players over the last two years should concern you. (Source: Eve-offline.net) How can that be a source when eve-offline does not track that kind of data?
Seriously Tippia, you can't read a graph? The all-time graph shows a 25% drop in weekly player activity over the last two years. Do you wish to claim like others that more people are playing much less per week?
I'm not a troll! I just play one on TV! I'm not a troll!, But I did stay at a Holiday Inn Express last night!
|

Verity Sovereign
Pator Tech School Minmatar Republic
246
|
Posted - 2012.11.25 20:31:00 -
[44] - Quote
I assume consensual PvP would still be allowed? not just war decs, but also can flipping?
PvPing leads to inflation - resources destroyed, ISK injected.
Of course, if no resources are destroyed, they just pile up, and when people's hoarding is satisfied, there's no point to anything...
So the question is... what portion of ships and modules are destroyed due to non-consensual PvP in high sec (aka, suicide ganking) - I suspect very litte.
What we might see is the price of shiny stuff go up initially... Everyone will want an all officer fit PvE boat for making ISK - If such fits were safe, we'd see more demand for them - the next question would be how many people will screw up and lose those officer fits to PvE content (more people flying them = more liekly some idiotic* action results in their destruction), vs how many people get ganked in HS with officer fits.
I don't actually think it would have a big impact on measurable parameters, beyond more shiny fits flying around in high sec (you might actually see ORE mining lasers and strip miners used...) But it would eat away at the "soul" of the game.
Even if I don't seek out PvP in high sec... knowing that there are predators out there changes the feel of the game... when I've got shiny fits, I'm always looking out for groups of minmatar ships (mainly tornados, but anything that might be packing Arty) - it adds to the atmosphere of the game. (so If I do see a group, even if its too late to avoid them, I can preemptively overheat hardeners before their alpha strike) - Even without the suicide ganks, it would still be more hardcore - even in PvE (like incursions), dumb stuff like the well known "Leeroy Jenkins" video hurts a lot- failure in PvE means alot more than you just have to retry the PvE content - it means you ship is dead, and about half your gear is gone and probably hard to recover (and may be stolen by other players). It will still be "softer core"
Effect on game play in high sec: much more bling and demand for bling, possibly, years later, demand for bling drops off because everyone has bling, and they aren't losing it (though I suspect with wardecs, you'd still catch enough peoplewith bling to keep this from happening)
Effect on game atmosphere: huge, game seems less hardcore, PvE becomes more bland as that feeling about lurking predators (or just dicks, who will gank even if its not profitable) goes away, and PvE content becomes too easy with all the bling you can now put on your ship
*I was nearly such an idiot today. As the incursion fleet I wanted to fly with had a long waitlist, I took my shiny fit incursion nightmare and decided to run a lvl 4 mission - worlds collide - in hopes of getting a faction spawn... I just threw on my HQ level buffer+ resist tank, and gave it a go - no active rep, no mission specific hardeners, and my drones were set to passive for use with a drone bunny... Went in the guristas room, got jammed, and full room aggro (without even firing a shot), 2 frigs were on me, scramming... drones did nothing... changed them to aggressive, but as i got no new aggro... they still did nothing... still wasn't able to lock, still scrammed, drones still idle... shields went down, down down, and I was jammed jammed jammed... finally had sensors back on long enough to target a frig, send drones after it, then after the 2nd frig...
I had something like 108k EHP going into it... I left with 38% structure... that would have been painfully embarrassing... |

Ritsum
Perkone Caldari State
32
|
Posted - 2012.11.25 20:39:00 -
[45] - Quote
Police are not perfect. With retribution players will be more of police then concord will be... Concord will just be there to punish the stupid then. I am a proud High Sec Pve player. Got a problem? |

Tippia
Sunshine and Lollipops
10434
|
Posted - 2012.11.25 20:44:00 -
[46] - Quote
YoYo NickyYo wrote:Seriously Tippia, you can't read a graph? I can read them just fine.
So fine, in fact, that I can't help noticing that they measure (in the short term) number of characters online or (in the longer term) average characters online. Among the stuff not measured are things like players and their status. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Mars Theran
Tribal Liberation Force Minmatar Republic
441
|
Posted - 2012.11.25 21:15:00 -
[47] - Quote
You'd be surprised at how much is lost in Highsec to Suicide ganking and Wars I think. Just consider for a moment, that the largest concentration of ship kills is currently in Empire, and then, that ganker ships are destroyed in the process of suicide ganking.
Freighter gank = ~30 Tornado's, One Freighter, plus any destroyed cargo and modules = ~3.1 billion to any possible amount that can fit in the hold of that freighter plus all modules and cargo on involved ships. Minimum, about a 3 billion ISK, (based on market), loss.
I'm basing that entirely on the fact that I've heard from various sources that it takes ~30 Tornados to guarantee a gank on a Freighter.
Hulks run ~ 150 million plus mods.
My last BS loss in Jita was a Hyperion and netted about 290 million for modules and ship. I built it myself, so the real loss there was the minerals taken off the market to make it and the modules someone else put on the market which I bought and fit it with.
Recently, I'd say that a large portion of these losses has been in Highsec. Either way, I don't want to see Highsec any safer than it currently is or will be or not be in Retribution. This as a player who doesn't Pirate or gank and never has. zubzubzubzubzubzubzubzub |

Nerf Burger
Republic Military School Minmatar Republic
78
|
Posted - 2012.11.25 21:54:00 -
[48] - Quote
Tippia wrote:Nerf Burger wrote:what a foolish thing to say. Not really, no. It's a PvP game with two core components GÇö industry and warfare GÇö feeding each other and interacting through a competitive market. Remove one part and the rest become meaningless, and then the game falls apart.
EVE would fall apart if empire were perfectly safe? 
Get off the forums and get a grip. You aren't living in reality. There are plenty of succesful pvp games that have areas of perfect safety.
Its amazing how bent out of shape the cowardly high--sec "pvpers" get when their riskless/brainless "pvp" is threatened and put under the microscope.e Its about time EVE stopped being a haven for cowards who pvp under the protection of concord. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Andski
GoonWaffe Goonswarm Federation
5602
|
Posted - 2012.11.25 22:26:00 -
[49] - Quote
Nerf Burger wrote:Get off the forums and get a grip. You aren't living in reality. There are plenty of succesful pvp games that have areas of perfect safety.
Go play one of those games then. ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Renan Ruivo
Vera Cruz. Nulli Secunda
908
|
Posted - 2012.11.25 22:44:00 -
[50] - Quote
While we're at it.
What if we replaced all weapons with nerf guns and rainbow-makers and everybody formed CTA's and Major OP's to sing motivational and kid-friendly songs together instead of killing each other? The world is a community of idiots doing a series of things until it explodes and we all die. |

Mag's
the united Negative Ten.
10733
|
Posted - 2012.11.25 22:54:00 -
[51] - Quote
Nerf Burger wrote:Tippia wrote:Nerf Burger wrote:what a foolish thing to say. Not really, no. It's a PvP game with two core components GÇö industry and warfare GÇö feeding each other and interacting through a competitive market. Remove one part and the rest become meaningless, and then the game falls apart. EVE would fall apart if empire were perfectly safe?  Get off the forums and get a grip. You aren't living in reality. There are plenty of succesful pvp games that have areas of perfect safety. Its amazing how bent out of shape the cowardly high--sec "pvpers" get when their riskless/brainless "pvp" is threatened and put under the microscope.e Its about time EVE stopped being a haven for cowards who pvp under the protection of concord. Yea, we need far more E- Honour. That'll mean if high sec went perfectly safe, Eve would survive for sure.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Qin Tawate
Science and Trade Institute Caldari State
14
|
Posted - 2012.11.25 22:57:00 -
[52] - Quote
Samanna Aries wrote:I see the statement made that "hi sec is not perfect sec" quite often.
What if hi sec were perfectly secure?
I mean no pvp of any type and you were completely unable to harm another player while in hi sec unless there was an active war between your corps.
What would the consequences be? Would it impact the players who live out in Null Sec to any significant degree? Would it impact the players who practice piracy in low sec?
I know it would have consequences for those who like to gank miners and freighters etc in hi sec but what other changes would occur?
I am asking this because I want to know, not because I think this is how it should be. I am curious and looking for an answer.
well, all the really bad PVPers like most Goons would lose a big pool of victims/source of killmails and income, who do not intend to PVP, because htey fly ships like freighters, which can not shoot back.
That is why they can not allow you to ask this question, why high sec should be not High Sec.
They need High Sec to have at least some success in PVP. Their other method against their minority complex in PVP is blob. They feel, they are too weak alone, so they bring lots of mates. They did that very successful in 0.0. It is now boring there most of the time. So they come in High Sec and do their method in a more extreme way. PVP blob vs ships, which do not shoot back.
|

Mag's
the united Negative Ten.
10733
|
Posted - 2012.11.25 23:09:00 -
[53] - Quote
Qin Tawate wrote:That is why they can not allow you to ask this question, why high sec should be not High Sec. Actually high sec is in fact, high sec. What it isn't, is perfect sec. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Qin Tawate
Science and Trade Institute Caldari State
14
|
Posted - 2012.11.25 23:17:00 -
[54] - Quote
Mag's wrote:Qin Tawate wrote:That is why they can not allow you to ask this question, why high sec should be not High Sec. Actually high sec is in fact, high sec. What it isn't, is perfect sec. 
it is often less High Sec than Low sec or 0.0 sec, if you fly in something that is worth to be sucide ganked or if they have another reason to suicide gank. That is, what suicide gankers live off since many years. Bad documentation of how much security there really is in High Sec. Not much. The KI, which should protect High Sec is too dumb and not effective. Now CCP could program a more complicated, smarter KI for Concord or just try to make it real High Sec. |

Tippia
Sunshine and Lollipops
10437
|
Posted - 2012.11.25 23:22:00 -
[55] - Quote
Nerf Burger wrote:EVE would fall apart if empire were perfectly safe? Yes. The removal of one (or even two) cornerstones of the game, and hampering conflict on the thid, all in a PvP-centric game, would indeed break the game.
Without destruction, industry serves no purpose. Without industry, the market serves no purpose. Without market, nothing else in the game serves no purpose. Remove danger from highsec and you mighst as well remove highsec completely and just NPC-seed it since it will have the same effect (and make the game ridiculously flat and dull).
Quote:There are plenty of succesful pvp games that have areas of perfect safety. GǪand in those areas, nothing related to the PvP goes on. In EVE, that would mean that all you could do is spin your ship.
Qin Tawate wrote:That is why they can not allow you to ask this question, why high sec should be not High Sec. Fun fact: highsec is high sec. No-one is saying that it isn't or shouldn't be. It's just that GÇ£highGÇ¥ Gëá GÇ£totalGÇ¥. On a scale from 0 to 10, 2 is high compared to 1 and 0.
Quote:it is often less High Sec than Low sec or 0.0 sec, if you fly in something that is worth to be sucide ganked or if they have another reason to suicide gank. No. If you fly something that valuable in highsec, you may get ganked, but the odds are lower than in low or nullsec, where there are no repercussions for it. So at worst, you're slightly safer than in lowsecGǪ and that's before we look at what happens if you don't even have that nice loot to share.
Highsec is GÇ£realGÇ¥ highsec: it offers higher base security than low and null. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Qin Tawate
Science and Trade Institute Caldari State
14
|
Posted - 2012.11.25 23:27:00 -
[56] - Quote
Tippia wrote:lots of yadayada as always
Let me put it this way: High Sec is simply miss-labeled. What you try to say, that a corner stone would fall and the world end on 21.12, if CCP relabel and re-work the system, who cares? |

Nerf Burger
Republic Military School Minmatar Republic
79
|
Posted - 2012.11.25 23:34:00 -
[57] - Quote
[quote=Tippia] Without destruction, industry serves no purpose. Without industry, the market serves no purpose. Without market, nothing else /quote]
you are act as if there would be no destruction if high sec were perfectly safe.
hence, you are a moron.
I win the argument by default. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Tippia
Sunshine and Lollipops
10438
|
Posted - 2012.11.25 23:46:00 -
[58] - Quote
Qin Tawate wrote:Let me put it this way: High Sec is simply miss-labeled. How so? It offers a high level of security, after all.
Nerf Burger wrote:you are act as if there would be no destruction if high sec were perfectly safe. No. I act as if an area where destruction wasn't allowed would instantly collect all activities that anyone would want to keep protected, thereby removing vast amounts of gameplay (both in terms of supply and demand).
I'm also acting as disallowing players to do what they want to each other in a multiplayer sandbox makes it a singleplayer sandbox, which means it's no longer the same game. Again, X-¦ springs to mind if that's the kind of game you want. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Jack Miton
Aperture Harmonics K162
863
|
Posted - 2012.11.26 00:07:00 -
[59] - Quote
Terrible idea is terrible. |

Ocih
Space Mermaids Somethin Awfull Forums
306
|
Posted - 2012.11.26 00:56:00 -
[60] - Quote
Mars Theran wrote:You'd be surprised at how much is lost in Highsec to Suicide ganking and Wars I think. Just consider for a moment, that the largest concentration of ship kills is currently in Empire, and then, that ganker ships are destroyed in the process of suicide ganking.
Freighter gank = ~30 Tornado's, One Freighter, plus any destroyed cargo and modules = ~3.1 billion to any possible amount that can fit in the hold of that freighter plus all modules and cargo on involved ships. Minimum, about a 3 billion ISK, (based on market), loss.
I'm basing that entirely on the fact that I've heard from various sources that it takes ~30 Tornados to guarantee a gank on a Freighter.
Hulks run ~ 150 million plus mods.
My last BS loss in Jita was a Hyperion and netted about 290 million for modules and ship. I built it myself, so the real loss there was the minerals taken off the market to make it and the modules someone else put on the market which I bought and fit it with.
Recently, I'd say that a large portion of these losses has been in Highsec. Either way, I don't want to see Highsec any safer than it currently is or will be or not be in Retribution. This as a player who doesn't Pirate or gank and never has.
Not quite on the freighter gank. It's possible you are forced to use Nad's in .9 or 1.0 for the higher instant crack of the whip but in .5 it's Talos and they only need 7 or 8.
As tot he topic, EVE has a holy duality where others have a holy trinity. Gank beats tank and in reality if Goons wanted to they could do a freighter gank in HS with 2000 rifters. There is just no way to stop over kill dps. |

Seven Noctis
State War Academy Caldari State
73
|
Posted - 2012.11.26 00:57:00 -
[61] - Quote
Tippia wrote:I'm also acting as disallowing players to do what they want to each other in a multiplayer sandbox makes it a singleplayer sandbox, which means it's no longer the same game. Again, X-¦ springs to mind if that's the kind of game you want. Frankly, EVE Hi-Sec is bordering on being an SP sandbox as it is. Restrictions are rather strict compared to true open PvP games, where the players really do make the game (ok, have a relatively greater impact on it, if you will).
If Hi-Sec were made even safer and more restricted, I imagine the player base would take quite a hit as that would not be what many of us signed up for. Shift in the balance towards a less restricted environment would likely have same results for same reasons, on the other hand. Seven's Starting Player Enhanced Experience Deal - SPEED |

Alavaria Fera
GoonWaffe Goonswarm Federation
1801
|
Posted - 2012.11.26 04:16:00 -
[62] - Quote
Seven Noctis wrote:Tippia wrote:I'm also acting as disallowing players to do what they want to each other in a multiplayer sandbox makes it a singleplayer sandbox, which means it's no longer the same game. Again, X-¦ springs to mind if that's the kind of game you want. Frankly, EVE Hi-Sec is bordering on being an SP sandbox as it is. Restrictions are rather strict compared to true open PvP games, where the players really do make the game (ok, have a relatively greater impact on it, if you will). If Hi-Sec were made even safer and more restricted, I imagine the player base would take quite a hit as that would not be what many of us signed up for. Shift in the balance towards a less restricted environment would likely have same results for same reasons, on the other hand. On the contrary, if it isn't made safer and more restricted (in terms of evil ganking and bumping), EVE will die, according to General Discussion. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Jenn aSide
STK Scientific Initiative Mercenaries
438
|
Posted - 2012.11.26 05:08:00 -
[63] - Quote
Val'Dore wrote:I'm all for perfect hi sec.
But here are the caveats:
1. NPCs are included in the cease fire, no belt rats, no incursions, no missions in high sec.
2. Asteroids and Ice Belts are also included in the ceasefire, shooting lasers at a rock and eating it like a jar of peanut butter is as hostile as it gets.
3. The only high slot module that can be activated in High Sec will be snowball launchers.
And here it is, the perfect answer to the high sec "question". Sure, we'll support perfect safety IF and ONLY IF peopel in high sec can do nothing what-so-ever that has a negative imact on anyone else.
The OP can play it off as "just asking a question", but the truth is that is what too many misguided high-sec only players really want. Good thing is it will never happen as long as one anti-social Icelander remains with ccp.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Angsty Teenager
71
|
Posted - 2012.11.26 05:18:00 -
[64] - Quote
No actually it does. |

Seven Noctis
State War Academy Caldari State
73
|
Posted - 2012.11.26 05:36:00 -
[65] - Quote
Alavaria Fera wrote:On the contrary, if it isn't made safer and more restricted (in terms of evil ganking and bumping), EVE will die, according to General Discussion. Well, people are more prone to voicing their opinion when they are dissatisfied with something than when they are content with something. So if you mean to say that there are more people complaining about EVE being too "non-carebear-friendly" than there are people stating they are more or less cool with the current level of restrictions, I'm not sure that's necessarily a good indicator.
I imagine most people willing to pay for this game do so because they like it (enough) for what it is, not what it may or may not become at some point, especially considering that EVE didn't exactly come out recently. Any considerable change to the balance of things carries a risk of alienating at least some portion of the player base. Naturally, in the long term it can be used to target a different and possibly wider audience. Would this be a smart move for CCP?
Let's even assume that they care a lot more about their profits than their "creative vision". One of, if not the main selling point of EVE is that it provides a fairly unique experience; and a large part of that uniqueness is the degree of freedom it provides, in the sense that the conditions of the game world are largely shaped through player involvement and interaction rather than dictated by game mechanics. Making it more mainstream weakens that selling point. It could mean larger potential audience, but also larger competition. More players willing to give the game a try? Perhaps. Many of those willing to stick with EVE when the next major mainstream MMORPG comes along? Not really. Will most of the players who play this game because it offers the degree of freedom most other games do not quit if it stops doing that? Definitely. But I'm sure this point has already been made once or twice. Seven's Starting Player Enhanced Experience Deal - SPEED |

Tasage Tivuri
State War Academy Caldari State
2
|
Posted - 2012.11.26 08:03:00 -
[66] - Quote
Samanna Aries wrote:I see the statement made that "hi sec is not perfect sec" quite often.
What if hi sec were perfectly secure?
I mean no pvp of any type and you were completely unable to harm another player while in hi sec unless there was an active war between your corps.
What would the consequences be? Would it impact the players who live out in Null Sec to any significant degree? Would it impact the players who practice piracy in low sec?
I know it would have consequences for those who like to gank miners and freighters etc in hi sec but what other changes would occur?
I am asking this because I want to know, not because I think this is how it should be. I am curious and looking for an answer.
One only needs to look at Ultima Online, before-and-after Trammel, and see what optional pvp did to the game to get a very accurate idea of what 100% secure highsec would do to EVE Online: http://tobolds.blogspot.com.au/2005/09/ultima-online-pre-trammel.html |

Digital Messiah
Industrial Solutions
233
|
Posted - 2012.11.26 11:13:00 -
[67] - Quote
The only and I mean only way to incorporate a zero risk high sec space is starter areas. Stations with no market other than npc seeded items that can only be bought from npcs, missions level 1 - 2 spawning even from outside agents, tutorials, and events, than perhaps trading would become large. Proposing this idea anywhere outside of this is effectively enacting a "New Game Enhancement". "Frankly my dear, I don't give a damn"
|

Ocih
Space Mermaids Somethin Awfull Forums
306
|
Posted - 2012.11.26 11:21:00 -
[68] - Quote
Security is either there or it isn't. Hi Sec is either a misrepresentation or it's secure to travel in. Some things really are that black and white.
In fairness, the autonomy of nations and the minimal risk crossing between them needs to be intact. Sec in EVE is fine. Manufacturing and the unbreakable tie to Jita is the problem. If I don't end up quitting EVE again, I'm moving back to Solitude. You're all crazy.  |

Vaal Erit
Science and Trade Institute Caldari State
368
|
Posted - 2012.11.26 12:43:00 -
[69] - Quote
Making perfect high sec doesn't have to directly affect anyone for it to kill off EVE. One of the biggest selling points EVE has is non consensual PvP and being a very dangerous and hardcore game. Taking away PvP in high sec wouldn't do anything to most players but they would think hmm this game is now too boring, I'll go play something else.
Take away the player vs player interactions and you'll find that EVE is a horrible, horrible game that no one would play for $15/month. |

Mag's
the united Negative Ten.
10733
|
Posted - 2012.11.26 14:01:00 -
[70] - Quote
Qin Tawate wrote:Mag's wrote:Qin Tawate wrote:That is why they can not allow you to ask this question, why high sec should be not High Sec. Actually high sec is in fact, high sec. What it isn't, is perfect sec.  it is often less High Sec than Low sec or 0.0 sec, if you fly in something that is worth to be sucide ganked or if they have another reason to suicide gank. That is, what suicide gankers live off since many years. Bad documentation of how much security there really is in High Sec. Not much. The KI, which should protect High Sec is too dumb and not effective. Now CCP could program a more complicated, smarter KI for Concord or just try to make it real High Sec. Often less secure, doesn't mean it's not still high sec.
Also concord doesn't protect, it punishes. Probably another reason why you're so confused, about high sec not actually being perfect sec.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Vincent Athena
V.I.C.E.
1175
|
Posted - 2012.11.26 14:23:00 -
[71] - Quote
James Amril-Kesh wrote:Caliph Muhammed wrote:Karrl Tian wrote:It's perfectly safe as long as you're in an NPC corp, avoid deliberately pissing people off, never autopilot in your pod and never have enough in your hold/fittings to make suiciding you profitable. The cargo argument isn't reliable. There are many players who will take a net loss in exchange for a nice killmail. Do you realize how rare this is? Nerf Burger wrote:Tippia wrote: There's also a reason why it can't mean perfect security: because the game would no longer function if it did.
what a foolish thing to say. You should read the second reply to this thread then (Destiny Corrupted's post).
Except Destiny Corrupted's post seems to be written as though there would also be no high sec wars. But in the OP's post is this statement:
"I mean no pvp of any type and you were completely unable to harm another player while in hi sec unless there was an active war between your corps."
So the question is: What would it be like if you were safe except for war? I also think the OP is only considering PvP Space Combat, not all the other forms of PvP in the game. After all how could there be a non-pvp market except for war? http://vincentoneve.wordpress.com/ |

Nerf Burger
Republic Military School Minmatar Republic
79
|
Posted - 2012.11.26 16:01:00 -
[72] - Quote
Alavaria Fera wrote:Seven Noctis wrote:Tippia wrote:I'm also acting as disallowing players to do what they want to each other in a multiplayer sandbox makes it a singleplayer sandbox, which means it's no longer the same game. Again, X-¦ springs to mind if that's the kind of game you want. Frankly, EVE Hi-Sec is bordering on being an SP sandbox as it is. Restrictions are rather strict compared to true open PvP games, where the players really do make the game (ok, have a relatively greater impact on it, if you will). If Hi-Sec were made even safer and more restricted, I imagine the player base would take quite a hit as that would not be what many of us signed up for. Shift in the balance towards a less restricted environment would likely have same results for same reasons, on the other hand. On the contrary, if it isn't made safer and more restricted (in terms of evil ganking and bumping), EVE will die, according to General Discussion.
believe it or not, some people want to play eve without a bunch of cowardly douchebags ******* with them. A sandbox incorporates all play styles. A sandbox doesn't mean a player is alllowed to do whatever he wants to others wherever he wants. More moron logic from tippa.
Also there are claims that destruction will stop if high sec is made safe. Are moronic statements like this the only defense to keep high sec abusable by cowards who are afraid to pvp without concord around?
"I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Elliot Vodka
School of Applied Knowledge Caldari State
32
|
Posted - 2012.11.26 16:06:00 -
[73] - Quote
High sec should be renamed standard sec. Because generally i feel safe in any place labeled high security... Why is it that people think this game is for everyone?A better question would be "Why do some people think this game is only for them?" |

Ginger Barbarella
State War Academy Caldari State
255
|
Posted - 2012.11.26 16:39:00 -
[74] - Quote
Samanna Aries wrote:I see the statement made that "hi sec is not perfect sec" quite often.
I've never heard it ONCE until reading it in your post.
Oh, and tl;dr. Get to your point. Time is money. Tick tock... |

Tippia
Sunshine and Lollipops
10447
|
Posted - 2012.11.26 16:44:00 -
[75] - Quote
Nerf Burger wrote:believe it or not, some people want to play eve without a bunch of cowardly douchebags ******* with them Then they should try X-¦. If they don't want to dodge people trying to kill them, then no, they do not want to play EVE.
Quote:A sandbox incorporates all play styles. Exactly. So making arbitrary restrictions such as not being able to blow people up doesn't make any sense. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

TheGunslinger42
Bite Me inc
531
|
Posted - 2012.11.26 16:59:00 -
[76] - Quote
Nerf Burger wrote:Alavaria Fera wrote:Seven Noctis wrote:Tippia wrote:I'm also acting as disallowing players to do what they want to each other in a multiplayer sandbox makes it a singleplayer sandbox, which means it's no longer the same game. Again, X-¦ springs to mind if that's the kind of game you want. Frankly, EVE Hi-Sec is bordering on being an SP sandbox as it is. Restrictions are rather strict compared to true open PvP games, where the players really do make the game (ok, have a relatively greater impact on it, if you will). If Hi-Sec were made even safer and more restricted, I imagine the player base would take quite a hit as that would not be what many of us signed up for. Shift in the balance towards a less restricted environment would likely have same results for same reasons, on the other hand. On the contrary, if it isn't made safer and more restricted (in terms of evil ganking and bumping), EVE will die, according to General Discussion. believe it or not, some people want to play eve without a bunch of cowardly douchebags ******* with them because they want engage in pvp in low or null where there is risk to them. A sandbox incorporates all play styles. A sandbox doesn't mean a player is alllowed to do whatever he wants to others wherever he wants. More moron logic from tippa of course. Also there are claims that destruction will stop if high sec is made safe. Are moronic statements like this the only defense to keep high sec abusable by cowards who are afraid to pvp in low and null?
Believe it or not but those players are playing the wrong game. Head on over to hello kitty online. PS sandbox gameplay literally does mean players are allowed to do what they want, including make you cry.
Your tears are delicious |

Nerf Burger
Republic Military School Minmatar Republic
79
|
Posted - 2012.11.26 17:06:00 -
[77] - Quote
TheGunslinger42 wrote:Nerf Burger wrote:Alavaria Fera wrote:Seven Noctis wrote:Tippia wrote:I'm also acting as disallowing players to do what they want to each other in a multiplayer sandbox makes it a singleplayer sandbox, which means it's no longer the same game. Again, X-¦ springs to mind if that's the kind of game you want. Frankly, EVE Hi-Sec is bordering on being an SP sandbox as it is. Restrictions are rather strict compared to true open PvP games, where the players really do make the game (ok, have a relatively greater impact on it, if you will). If Hi-Sec were made even safer and more restricted, I imagine the player base would take quite a hit as that would not be what many of us signed up for. Shift in the balance towards a less restricted environment would likely have same results for same reasons, on the other hand. On the contrary, if it isn't made safer and more restricted (in terms of evil ganking and bumping), EVE will die, according to General Discussion. believe it or not, some people want to play eve without a bunch of cowardly douchebags ******* with them because they want engage in pvp in low or null where there is risk to them. A sandbox incorporates all play styles. A sandbox doesn't mean a player is alllowed to do whatever he wants to others wherever he wants. More moron logic from tippa of course. Also there are claims that destruction will stop if high sec is made safe. Are moronic statements like this the only defense to keep high sec abusable by cowards who are afraid to pvp in low and null? Believe it or not but those players are playing the wrong game. Head on over to hello kitty online. PS sandbox gameplay literally does mean players are allowed to do what they want, including make you cry. Your tears are delicious
actually, you are playing the wrong game. There is a game with no safety zones, full loot and it actually takes player skill to play it. Its called Darkfall and I'm sure 95% of these chest thumping EVE "pvpers" couldn't handle that game. I play that game for my pvp fix, the pvp in EVE, by comparison, is just a skilless joke. There are sandboxes that dont allow douchebag activity, EVE is becomming one. Change is inevitable and EVE is becomming less and less a haven for the awful "pvper" who has gotten **** on in every other pvp game. see my sig. Your fearful tears are delicious. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
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Archetype 66
Pleasure and Pain
117
|
Posted - 2012.11.26 17:08:00 -
[78] - Quote
Security status should accord to FW with sentries and polices breakable. |
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CCP Gargant
C C P C C P Alliance
231

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Posted - 2012.11.26 17:09:00 -
[79] - Quote
Got rid of a few trolling and personal attack comments. Please keep this civil, guys CCP Gargant | Community Representative |
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baltec1
Bat Country
2950
|
Posted - 2012.11.26 17:11:00 -
[80] - Quote
CCP Gargant wrote:Got rid of a few trolling and personal attack comments. Please keep this civil, guys You are in for a busy night methinks. |

Jonah Gravenstein
Holistic Materials Research Council
3656
|
Posted - 2012.11.26 17:15:00 -
[81] - Quote
Nerf Burger wrote:
believe it or not, some people want to play eve without a bunch of cowardly douchebags ******* with them because they want engage in pvp in low or null where there is risk to them. A sandbox incorporates all play styles. A sandbox doesn't mean a player is alllowed to do whatever he wants to others wherever he wants. More moron logic from tippa of course.
Also there are claims that destruction will stop if high sec is made safe. Are moronic statements like this the only defense to keep high sec abusable by cowards who are afraid to pvp in low and null?
I find your signature quite ironic, don't want to play with "belligerent undesirables" & "cowardly douches"? I suggest that you find another game, without them Hisec would become boring, Eve is all about conflict so maybe it's not the game for you.
The driving force of the in game economy is a symbiosis of destruction and creation, an economy without any destruction in hisec would fail within months, if nobody is exploding who will buy the ships & munitions that industrialists produce?.
Making hisec a totally safe utopia may well make the Uber Carebears happy, however if highsec becomes a totally safe utopia it should also mean no hisec belts, no hisec manufacturing, no market, no agents above level 2 etc as these are all forms of PvP whether you like it or not. As a perfect utopia with no conflict hisec would become a content desert and in the case of Eve, 90% of the content in hisec is provided by players, especially the ones that you consider to be "cowardly douchebags".
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Kiteo Hatto
Equanimity Order
287
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Posted - 2012.11.26 17:16:00 -
[82] - Quote
*Puts on shades* You salvaged that post nicely. "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

Vaerah Vahrokha
Vahrokh Consulting
2028
|
Posted - 2012.11.26 17:16:00 -
[83] - Quote
Nerf Burger wrote:actually, you are playing the wrong game. There is a game with no safety zones, full loot and it actually takes player skill to play it. Its called Darkfall and I'm sure 95% of these chest thumping EVE "pvpers" couldn't handle that game. I play that game for my pvp fix, the pvp in EVE, by comparison, is just a skilless joke.
Quoted for Holy Truth. DFO is what EvE should have been, plus it's twitchy and bloody. Full loot including your money is always at stake and you also lose all to random NPCs. And those NPCs unlike EvE, are REALLY nasty, they group, they call each other, they hear you and set up guards on top of trees and all that sort of stuff. And no, they don't sit in some pockets like silly sheep, they are all around. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Ghazu
295
|
Posted - 2012.11.26 17:26:00 -
[84] - Quote
Vaerah Vahrokha wrote:Nerf Burger wrote:actually, you are playing the wrong game. There is a game with no safety zones, full loot and it actually takes player skill to play it. Its called Darkfall and I'm sure 95% of these chest thumping EVE "pvpers" couldn't handle that game. I play that game for my pvp fix, the pvp in EVE, by comparison, is just a skilless joke. Quoted for Holy Truth. DFO is what EvE should have been, plus it's twitchy and bloody. Full loot including your money is always at stake and you also lose all to random NPCs. And those NPCs unlike EvE, are REALLY nasty, they group, they call each other, they hear you and set up guards on top of trees and all that sort of stuff. And no, they don't sit in some pockets like silly sheep, they are all around. That seems a good model for wis, with the combat and crafting, as opposed to some dogshite emoting platform. Don't care about where you get your pvp fix, I get my ganking fix right here, with the bonus of posts from people like you. http://www.minerbumping.com/ |

KrakizBad
Eve Defence Force Fatal Ascension
1146
|
Posted - 2012.11.26 17:27:00 -
[85] - Quote
Nerf Burger wrote:actually, you are playing the wrong game. There is a game with no safety zones, full loot and it actually takes player skill to play it. Its called Darkfall and I'm sure 95% of these chest thumping EVE "pvpers" couldn't handle that game. I play that game for my pvp fix, the pvp in EVE, by comparison, is just a skilless joke. There are sandboxes that dont allow douchebag activity, EVE is becomming one. Change is inevitable and EVE is becomming less and less a haven for the awful "pvper" who has gotten **** on in every other pvp game. see my sig. Your fearful tears are delicious. If that's the case then you should have no problem with the PVP in hisec, yet here you are, whining about it. www.minerbumping.com - because your tears are delicious |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
660
|
Posted - 2012.11.26 17:28:00 -
[86] - Quote
Nerf Burger wrote:actually, you are playing the wrong game. There is a game with no safety zones, full loot and it actually takes player skill to play it. Its called Darkfall and I'm sure 95% of these chest thumping EVE "pvpers" couldn't handle that game. I play that game for my pvp fix, the pvp in EVE, by comparison, is just a skilless joke. There are sandboxes that dont allow douchebag activity, EVE is becomming one. Change is inevitable and EVE is becomming less and less a haven for the awful "pvper" who has gotten **** on in every other pvp game. see my sig. Your fearful tears are delicious. You absolutely have no clue.
The only thing we can tell for sure is you're hiding in an NPC corp because of all the cowardly, fearful, awful PVP'rs who wouldn't stand a chance against you...
Actually, You are probably one of those cowardly, awful, fearful pvp'ers because you are just way too extreme - this has got to be part of an organized campaign against Hi-Sec to get people to post silly trolls like this.
Vaerah Vahrokha wrote:Quoted for Holy Truth. DFO is what EvE should have been, plus it's twitchy and bloody. Full loot including your money is always at stake and you also lose all to random NPCs. And those NPCs unlike EvE, are REALLY nasty, they group, they call each other, they hear you and set up guards on top of trees and all that sort of stuff. And no, they don't sit in some pockets like silly sheep, they are all around.

"twitchy and bloody" - well that's great when your avatar is a bloody fairy. Not so good with spaceships...
Can't believe people who like darkfall are bitching about hi-sec...

Interdict Hi-Sec - it's the only way to be sure... |

Kiteo Hatto
Equanimity Order
288
|
Posted - 2012.11.26 18:04:00 -
[87] - Quote
Oops, wrong thread. "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

Smohq Anmirorz
State War Academy Caldari State
52
|
Posted - 2012.11.26 18:50:00 -
[88] - Quote
Samanna Aries wrote:
What if hi sec were perfectly secure?
I mean no pvp of any type and you were completely unable to harm another player while in hi sec unless there was an active war between your corps.
Without market PVP, a type of PVP, how are you proposing there be an industry side to the game? Where are you going to get everything with no market? Market PVP is intertwined with everything else and they all have relative risks.
How do you balance the rest of the game with no PVP in high sec space? You're not asking about making high sec safer, like 10 or 100, you're asking about making it infinitely safer. Low sec and null sec no longer have relative values to high sec, only to each other. Will you then ask why low sec shouldn't join with infinite sec and point to the risk-free isk they are making?
And you are obviously not asking this from an impartial viewpoint. What you put in and leave out, who you direct your questions towards, the fact that you would ask this question on a character who has never posted...they are all clues. When people have to put in that they are 'just curious', that usually means they already have a viewpoint and want to sound impartial. |

Mag's
the united Negative Ten.
10733
|
Posted - 2012.11.26 19:08:00 -
[89] - Quote
Nerf Burger wrote:actually, you are playing the wrong game. There is a game with no safety zones, full loot and it actually takes player skill to play it. Its called Darkfall and I'm sure 95% of these chest thumping EVE "pvpers" couldn't handle that game. I play that game for my pvp fix, the pvp in EVE, by comparison, is just a skilless joke. There are sandboxes that dont allow douchebag activity, EVE is becomming one. Change is inevitable and EVE is becomming less and less a haven for the awful "pvper" who has gotten **** on in every other pvp game. see my sig. Your fearful tears are delicious. You do seem rather angry. Maybe it's time you took a break away from the game.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1845
|
Posted - 2012.11.26 19:18:00 -
[90] - Quote
I think the OP has a valid point. It would outright kill piracy in high sec but would make wars actually relevant instead of the joke that they are right now. I think it would but such a large change to how high sec works that a complete rework of high sec would need to be done. In other words, a massive reduction in reward and profitability.
Would I quit the game if they made such a change? No...i'm not a crying little *****. I would be concerned with the direction of EVE and whether or not it could be properly implemented so as not to make high sec an afk miners haven. (even more so than it is now)
Mag's wrote:Nerf Burger wrote:actually, you are playing the wrong game. There is a game with no safety zones, full loot and it actually takes player skill to play it. Its called Darkfall and I'm sure 95% of these chest thumping EVE "pvpers" couldn't handle that game. I play that game for my pvp fix, the pvp in EVE, by comparison, is just a skilless joke. There are sandboxes that dont allow douchebag activity, EVE is becomming one. Change is inevitable and EVE is becomming less and less a haven for the awful "pvper" who has gotten **** on in every other pvp game. see my sig. Your fearful tears are delicious. You do seem rather angry. Maybe it's time you took a break away from the game.
I played Darkfall for sometime through beta and into launch. Too bad Darkfall was dead on arrival and the only PVP to be had is the high levels rolling through newbie zones because they have nothing better to do in an empty game world. EVE is not about PvP.-á EVE is about the SANDBOX! |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1414
|
Posted - 2012.11.26 19:20:00 -
[91] - Quote
Word on the street is that if you loose PLEX in your cargo hold b/c of a highsec gank and the PLEX drops, the gankers get to keep the PLEX but CCP also reimburses the PLEX to the person that dropped it. I'd say highsec is still pretty safe...

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Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1845
|
Posted - 2012.11.26 19:23:00 -
[92] - Quote
Gogela wrote:Word on the street is that if you loose PLEX in your cargo hold b/c of a highsec gank and the PLEX drops, the gankers get to keep the PLEX but CCP also reimburses the PLEX to the person that dropped it. I'd say highsec is still pretty safe... 
Loose PLEX? What is this? Have I been buying tight PLEX this whole time? Is there a better PLEX?
Seriously...that has to be a top pet peeve of mine. I am just glad you didn't try calling someone a "looser".
I have never lost PLEX in a ship before. I am not sure what kind of thought process it takes to come to the conclusion that transporting PLEX in a ship is a good idea. I have also never heard or read about someone being reimbursed a PLEX after losing it in a ship to legit PvP. Got any thread links or article links to back that up? EVE is not about PvP.-á EVE is about the SANDBOX! |

Jonah Gravenstein
Holistic Materials Research Council
3661
|
Posted - 2012.11.26 19:29:00 -
[93] - Quote
Gogela wrote:Word on the street is that if you loose PLEX in your cargo hold b/c of a highsec gank and the PLEX drops, the gankers get to keep the PLEX but CCP also reimburses the PLEX to the person that dropped it. I'd say highsec is still pretty safe... 
That is so wrong on so many levels, if you move plex in a ship and get ganked, you deserve to lose it for being dumb, especially when there's already a mechanic in place that lets you redeem plex from anywhere, even trading it can be done remotely, it's called contracts.
If that's true then shame on CCP for reimbursing a loot drop.
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1417
|
Posted - 2012.11.26 21:22:00 -
[94] - Quote
Vertisce Soritenshi wrote:Gogela wrote:Word on the street is that if you loose PLEX in your cargo hold b/c of a highsec gank and the PLEX drops, the gankers get to keep the PLEX but CCP also reimburses the PLEX to the person that dropped it. I'd say highsec is still pretty safe...  Loose PLEX? What is this? Have I been buying tight PLEX this whole time? Is there a better PLEX? Seriously...that has to be a top pet peeve of mine. I am just glad you didn't try calling someone a "looser". I have never lost PLEX in a ship before. I am not sure what kind of thought process it takes to come to the conclusion that transporting PLEX in a ship is a good idea. I have also never heard or read about someone being reimbursed a PLEX after losing it in a ship to legit PvP. Got any thread links or article links to back that up? I'm not going to out anyone. That's just not how I roll. Those who have received reimbursement were instructed not to talk about it. They aren't the kind of capsuleers I want to get into hot water with... and I don't care enough about this to risk any EULA issues or anything. What I can say is that there are a lot of people who know about this, and there's a lot of people who could find out about it in short order by going to the principals of certain incidents and making a confidential inquiry. I'll let someone braver than myself deal with it, if it's to be dealt with at all. What I would bet good ISK on is that CCP wouldn't come out and deny anything like this happens. They won't say thing one about it. ...and GL getting a 'victim' say anything about it, either. That in itself should tell you something.
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HollyShocker 2inthestink
State War Academy Caldari State
59
|
Posted - 2012.11.26 21:45:00 -
[95] - Quote
Galaxy Pig wrote:The Savior of Highsec James 315, in his infinite patience, has taken the time to answer.
The true answer is no one really knows untill it happens. Just because it is written in a forum or on the web doesnt make it true. All these people can do is speculate. The good thing about the internet is there is no shortage of bad information.
The best thing would be to look at other games that have safe havens with no pvp. Some games survive even without PVP at all even. Like blue servers everquest 2 or everquest 1 even.
These people that prey on the hi-sec players would lead you to be it wouldnt be possible the world would end etc. I say they are all only thinking of their self interest. They are afraid they might have to fight somone with same or more sp and the ability to fight back if they were to get pushed to low/null.
I for one would love to see it. More pvp, not clubing baby seals in the head with a bat in hi-sec. |

Vincent Athena
V.I.C.E.
1175
|
Posted - 2012.11.26 21:55:00 -
[96] - Quote
Jonah Gravenstein wrote:Gogela wrote:Word on the street is that if you loose PLEX in your cargo hold b/c of a highsec gank and the PLEX drops, the gankers get to keep the PLEX but CCP also reimburses the PLEX to the person that dropped it. I'd say highsec is still pretty safe...  That is so wrong on so many levels, if you move plex in a ship and get ganked, you deserve to lose it for being dumb, especially when there's already a mechanic in place that lets you redeem plex from anywhere, even trading it can be done remotely, it's called contracts. If that's true then shame on CCP for reimbursing a loot drop. You do not move PLEX you intend to redeem, you move it to get it to a trade hub where you can sell it for a profit. http://vincentoneve.wordpress.com/ |
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