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Thread Statistics | Show CCP posts - 17 post(s) |

Popov
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Posted - 2003.07.06 19:39:00 -
[1]
It now seems that it is impossible to get the "decent" weapons that dropped before the patch such as Heavy Modulated Lasers and 250mm named hybrids. I know you were nerfing the drop rate of such things but I have yet to see ONE weapon of this calliber drop since the patch, despite killing literally hundreds of NPC pirates.
Whilst I applaud the increased diversity of drops I think this needs to be looked at as we need at least a few of this class of weapon to drop as if nothing else it gives a massive advantage to those who farmed such items before the patch.
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killzone
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Posted - 2003.07.06 20:03:00 -
[2]
Gotta agree with this one. I haven't even been finding crappy weapons let alone good ones. Every pirate you kill should have a good chance of having some weapon. He is shooting at me right? Therefore he must have a weapon.
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Joshua Calvert
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Posted - 2003.07.06 22:05:00 -
[3]
I'd like to see them dropping the kinds of weapons they actually use too :)
I'd KILL for a modulated heavy laser beam, one more 250mm proto guass gun and another anode ion particle blaster.
Edited by: Joshua Calvert on 06/07/2003 22:06:20
Edited by: Joshua Calvert on 06/07/2003 22:06:44
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Endureth
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Posted - 2003.07.06 22:08:00 -
[4]
I disagree, this sounds good to me. I think these items should be rare, so rare in fact that maybe only one or two should drop per day throughout the entire EVE universe. It would stimulate the market.
-E
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Jarjar
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Posted - 2003.07.06 22:16:00 -
[5]
Yeah, and when you die, you'll have to buy new weapons for 30 mil ISK. ;) |

Steini OFSI
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Posted - 2003.07.06 22:24:00 -
[6]
what 1107, there was no 1107 it was broken and had to be bypassed by changing the .ini file
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Paul Dubois
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Posted - 2003.07.06 22:35:00 -
[7]
AS the guy said, the problem is not the current rarity, the problem is that there are a whole load of people out there who've already more than enough to outfit themselves to the hilt giving them a substantial advantage over other newer players. Newer players or those who are only now just getting into combat have damn little chance of getting the best weapons which puts them at a disadvantage in both npc and pvp combat.
Which is a really good reason to have all these kinds of things balanced before you release the game.
And whilst I agree the rarity had to be increased I do think they've gone over the top. I've killed maybe 40 plus Angel cruisers (20k-40k) and not seen one single scout medium projectile weapon, couple of carbines but thats it. Same applies to Lifs, havent seen one drop on a cruiser since the patch.
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Damon Vile
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Posted - 2003.07.06 22:57:00 -
[8]
I'd rather see 99% of the ppl use market weapons instead of loot. It's good for the market and makes it easier to replace when you die ( so death doesn't hirt so much ) Much like ships are now. I don't really care if I lose a ship it's the gear that's painfull.
The rare items will slowly die away as ppl lose them in combat, it may take a wile but it will happen.
OFC if everyone's building weapons no one will buy them either.
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Xelios
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Posted - 2003.07.06 23:53:00 -
[9]
Yeah it really sucks, but I think it's a good change. Guns were way too easy to get before the patch, now you can kill 20 cruises and not get one decent weapon. Don't want everyone flying around in uber guns after all ;)
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Morkt Drakt
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Posted - 2003.07.07 00:51:00 -
[10]
It was pretty much a required change.. it hurts, but there ya go.
The new distribution of weapons and modules type makes much more sense than previously too.
Just don't expect to get the top-end modules, weapons and such like for rock-bottom prices anymore.
You may have trouble getting them for "any price".
- - -
The plus side as allready noted is obviously marketable goods from production - and so on and so forth.
My entire "living" is based off arms dealing and this isn't quite a killer patch to us - sure makes life a lot harder though.
Personally, i like it.
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Hippey
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Posted - 2003.07.07 02:18:00 -
[11]
Guys, let's do a unified "stop whining" vow of silence on these boards.
We had it TOO damn easy before. SOOOOOOOOOOOOOO easy. It was crazy. I was making 8 mil a day and stock piling about 10 dual 425's, 35 dual 150's, 10 xr-3200's, 10 large c5-l boosters, 1-2 multispectrals.. you think tha's normal. You think that's fine? You think that makes those items RARE?
Well you're wrong if you do. There was no need to buy market items cause you could guarantee that in one hour of killing you could get whatever item you wanted as long as you knew who dropped then. And since you could kill four 40,000 cruisers in a frigate, you could do it whether you're a n00b or a pilot in a cruiser.
It was sick how easy it is, and now it's balanced. Which means it was harder then it was. And no it's not impossible.
I've seen tons of Prototype and Carbine and Gallenum versions of projectile guns. Scout is the best of all these, but also the rarest to drop. Now if you got it all the time, it wouldn't RARE now would it?
It's harder now, yes. But it was FAR too easy before and we got spoiled and now it's time to suck it up, and play fair.
Edited by: Hippey on 07/07/2003 02:18:28 ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

annoing
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Posted - 2003.07.07 02:36:00 -
[12]
Hippy:
Me and a mate just had 43 containers (we did a stack respawn job on the pirates) in 1 belt of 30-40k pirates...and the best gun we found was a Quad Beam Modded - in fact i found a small size Particle Anode Beam laser that was better for Damage, ROF and Distance in a 0.2 system a couple of hours before. True its not as easy to make the kills now as it was before, they are quicker and do more damage, but it has to be made worth the effort. Theres one extreme and then theres another. I wouldnt have minded a Heavy Beam or 2 let alone a modded Hvy Beam.This extreme of virtually no weapon drops is a bit far on the other side to too many weapon drops. And the lack of serious weapons HURTS the game not improves it. The other poster who said about the ever widening divide betweeen the haves and have nots will grow only larger was right, meaning an even more carebear game. Carebear because those that dont have will stop venturing out of their safe systems to hunt and turn towards the mining side of life.
The money was welcome though!! >>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Inquisition Long live the Inquisition Long live the Emperor Long live Amarr!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |

Torval Sontu
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Posted - 2003.07.07 02:52:00 -
[13]
The drop rate was fine prepatch I would get maybe 4 heavy mods tops in hours of camping like 6+ hours.
Sometimes I would get 0
This needs to be fixed.
They nerfed the trader drops no bps or skillpacks off them anymore and now they give you a sec hit for nothing.
Please fix the loot ;)
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StoreSlem
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Posted - 2003.07.07 03:08:00 -
[14]
After the patch I have found only 2 20%mods, so I have to agree they should drop a bit more.
Prepatch drop rates was horrible tho.
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Athule Snanm
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Posted - 2003.07.07 10:01:00 -
[15]
>> The drop rate was fine prepatch I would get maybe 4 heavy mods tops in hours of camping like 6+ hours. >>
Like H said, that's hardly rare for what is absolutely the best medium laser in the game. You can still regularly pick up better than stock equipment, it's just the best of the best is now suitably rare.
Have fun Finn |

Von Thoma
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Posted - 2003.07.07 10:14:00 -
[16]
Come on you %&%$%&$% maybe you who want that rare loot again mail a petition if you could start in a battleship with rare modules and all your skills maxed out.
YES THIS ITEMS SHOULD BE RARE ITEMS ...
maybe 1% in the whole universe, so I would even say, if there is still this 1% in use NO DROP AT ALL ... hope they will never IMPLEMET that it is possible to copy this weapons !
Now I am looking forward to find such rare weapon, and I am ready to search 50+ hours for it, to be proud of it ...
Hmmmm maybe you all (who want this back) ask CCP for a TRAINING Tool you could start, with unlimited money, loot etc. to activate before starting game, like you all have done before playing any sologame at home.
Let us alone and play Freelancer with such tool, or anything else.
Edited by: Von Thoma on 07/07/2003 10:15:49
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Andrey
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Posted - 2003.07.07 11:32:00 -
[17]
Ye...thats right
Edited by: Andrey on 07/07/2003 11:34:27
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NeoMorph
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Posted - 2003.07.07 11:56:00 -
[18]
I've been hunting beasts and Ravagers... not seen one decent weapon though....
Another thing I havent EVER seen is a bp dropped... Anyone know the estimated possibility percentage of bp drops? I know it's low but I should have had at least one drop even if it's something naff... but I've seen nothing. -------------------------------------------
<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |

Hippey
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Posted - 2003.07.07 12:26:00 -
[19]
Again, you are comparing it to the old easy standards.
So you checked 43 canisters and didn't find the best gun of the type. You stil think that makes it rare? Most people hunting NPC pirates go through about 200 of them in a day, even that's not rare.
You guys have to stop judging by the old standards, because they were too low. This is rare. YOu're not supposed to have 10 backup versions of these guns. There's supposed to be rare, they're supposed to be few and they're supposed to be precious. So no you won't get it in 43 cargo containers and I hope you never will.
I still haven't found a scout version of the 425 autocannon. I want it. I found a few Prototype/Carbine/Gallenum versions, but I want scout. It's rare, it's the best and when I get it, I'll feel damn good cause not everyone has 600 of them.
------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

Popov
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Posted - 2003.07.07 14:01:00 -
[20]
My point is they are no longer dropping AT ALL, I've killed hundreds of 30k-50k pirates of various factions and never seen one of the top guns drop - it's broken IMO.
Also I've killed 1000's of such pirates including 100's of 50k pirates and never seen a BP drop EVER, I don't believe that BP's actually exist as normal pirate loot.
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killzone
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Posted - 2003.07.07 15:31:00 -
[21]
You guys are crazy. I killed about 100 Ravashers beasts and jugs and didn't even find many CRAPY weapons, let alone Heavy Mods. The problem is weapons seem to have a 1 in 10 chance of dropping and then the chance of it being something decent is low. Like someone else said, I'm not even finding regular Heavy Beams.
For 4 heavy mods to show up in about 8 hours of camping pirates is pretty damn rare. Every pirate shoots at you, therefore he HAS to have a weapon or 3.
In any case I have my heavy mods from before the patch so I could just join the crowd that says they should be rare. Well I think 4 (MAX) every 8 hours is pretty damn rare.
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Torval Sontu
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Posted - 2003.07.07 15:56:00 -
[22]
Quote: Like H said, that's hardly rare for what is absolutely the best medium laser in the game. You can still regularly pick up better than stock equipment, it's just the best of the best is now suitably rare.
Have fun Finn
Prepatch heavy mods would drop SOMETIMES after 6+ straight hours of killing pirates I am talking insta spawning. Sometimes I would get 4 in a night after doing which was deserved and rare to me. I had plenty of nights where I camped 3 straight days and only 1 day one dropped.
Now I get jack and chit and jack left town.
Things were fine the way they were with lasers please revert the sansha and blood raiders back to previous rates at the least.
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Colibri
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Posted - 2003.07.07 17:36:00 -
[23]
It would seem that many of you who complain about the drop rate have never played other MMO games prior to Eve.
You don't know what rare is.
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Doppelganger
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Posted - 2003.07.09 05:58:00 -
[24]
...Or maybe they don't want EVE to become like all the MMOs.
I'd like to see EVE combat be more of something based upon your skills and total gear loadout than a game of who has the l33t3st weapon. Not that having one should hurt, just that this shouldn't become Diablo II or Everquest where everyone is seeking that one combination of attributes because it'll seperate weakness from uberness.
Seeing as how useful protos sell for more than entire ships, I think it's fine as it is, or could get a bit rarer...but not a LOT rarer.
Besides, it's hard to have a real economy for the things if they drop once in a very blue moon.
Edited by: Doppelganger on 09/07/2003 06:04:35 postcount++ |

Serge
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Posted - 2003.07.09 08:13:00 -
[25]
I cant complain! find decent loot in drops of 30-50k NPC Ps ... lotsa wepons! though they are somewhat weaker than be4. never found another heavy modulated beam but heck, I will continue to search ;) Other loot is really great sometimes hehe ***********************************************
... "we suddenly have a good 2 dozen Chicken Littles running about proclaiming tha |

Demangel
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Posted - 2003.07.09 11:04:00 -
[26]
As someone else poointed out, making these super Uber guns drop more rarely is a relatively good thing in my opinion.
But I ALSO feel that standard or even weak weapons do not drop enough.
I was hunting in a .1 today for the first time since 1005 (on TQ, I play chaos once a week or so right now when I have the time to burn).
Anyway on TQ after three hours of hunting I recieved something like:
4 Small smartbombs (good IMHO, all of varied types, no complaints here, none Uber however all fairly standard and thus not too many, plus I think it was a fluke heheh.).
4 Scout drones
6 warp core scramblers. 2 Descramblers 5 Stasis webifiers. 2 frequency crystals. 0 ammo 0 missiles about a dozen assorted capacitory/powergrid toys. 0 weapon systems at all besides the smartbombs. Dozens of other assorted goodies but no guns.
Total number of NPC pirates killed in those three hours would be close to 60 (going by bounty and final cash total).
So odly the one item I got the most of where warp scramblers!!! Isn't 6 in an hour a bit too common? Some where more or less advanced versions (maybe not uber, but better than standard I bet)
I also got a slew of armor and hull repairers too...
I'm not asking for every kill to contain a gun... but if it's one gun in ten kills why am I not even getting 1 out of 60 kills?
wierd if you ask me...
Oh well... Maybe they are preparing the market for research and maybe reverse engineering or something?
you know giving the players time to buy up the common weapon drops, to create a demand for them again?
who knows... I sure don't LOL.
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
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drunkenmaster
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Posted - 2003.07.09 14:24:00 -
[27]
I'm gonna test this theory out tonight at *secret area* and I'll post up my findings.
I've also noticed that the prices for the guns and CU's, and the other old, common drops are now starting to hold their price in the trade channel. The markets were being flooded with people selling batches of 30 CU's at .5M each, and the prices were being ruined.
If something is rare, you should be lucky to get one per night (a busy night). .
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BSOD
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Posted - 2003.07.09 14:45:00 -
[28]
"Another thing I havent EVER seen is a bp dropped... Anyone know the estimated possibility percentage of bp drops? I know it's low but I should have had at least one drop even if it's something naff... but I've seen nothing."
According to TTI's Nexus, there's a 3% chance for most cruiser pirates to drop a BP.
I have a feeling that pirate BP drops have been universally turned off, overriding that 3%.
I have heard of people getting BPs from spawn containers, although usually crappy low-level ones even from the best cans. (But at least pre-patch, heavy drone BPs were dropping in some places.) ---------------- Blue Screen of Death CEO Exodus Enterprises |

Paul Dubois
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Posted - 2003.07.09 17:09:00 -
[29]
Well its definitely not 3% anymore :-) Ive killed in excess of 500 Angel cruisers since the patch, 20k-50k and not seen a single bp dropped, nor any heavy drones or any scout weapons, so drop rate for all the high end stuff has dropped way way down. definitely less than 1% though what the actual figures are I have no idea.
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Anya Stark
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Posted - 2003.07.09 17:10:00 -
[30]
This solution, of making things more rare after the fact is as unfortunate as the move to dump all the Bist, Ark and Spud out in the middle of nowhere.
These would have been *great* ideas when Eve was started. But those of us who have been playing a lot since the beginning got a chance to become very rich and powerful by cutting Arknor in the same system as a station, and being able to get a disgustingly powerful cruiser load-out with only 1 or 2 days of pirate stomping. I myself haven't used a non-scout projectile weapon in weeks (or market shield booster, burner, MWD, gyro, etc.) , and I am not likely to ever have to as I have a full back-up load-out of quality loot gear for my Rifter if I manage to lose my Rupture again.
How is it fair to noobs, or in any way balanced for them to join now, when Bist is impossible to mine profitably with less than 3-5 people and you can't get good weapons? To my mind the answer would have been to leave the Ark and Bist where it was, allow the price of Mega to deflate like isogen has (still profitable, and truly market driven prices now rather than the old "sell my Mega to the NPC market at 4096"), and add some more powerful, super-rare guns that *none* of us have and we could *all* aspire to. Noobs could happily get the same stuff we have now with the same ammount of work, and all players could work towards finding a way to kill the 100K pirates (call me a dreamer) who would only drop these new elite weapons every 250th time .
Please?
Oh, and PS. Fix projectiles. This is getting silly. Projectiles suck, then they are too powerful, then they suck. I am still *trying* to role-play my Minmatar Projectile tendencies. Sadly the other weapons are starting to look more appealing...
Stark.
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