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Author |
Thread Statistics | Show CCP posts - 24 post(s) |

Warde Guildencrantz
TunDraGon
320
|
Posted - 2012.11.30 13:56:00 -
[61] - Quote
can you make the deadspace transports the unscannable ones instead of the blockade runners?
having a cloak makes it enough that they will never be scanned anyways.
Also, it makes the deadspace haulers even less useful if you buff the blockade runners everyone flies through dangerous space. |

GeeShizzle MacCloud
240
|
Posted - 2012.11.30 14:00:00 -
[62] - Quote
CCP FoxFour wrote:GeeShizzle MacCloud wrote:CCP FoxFour wrote:Gilbaron wrote:so you just removed the single most important use of orcas, hauling for mining fleets
not cool How did we remove that? i think a lot of people are scratching their heads as to how this guy got to that conclusion... maybe he thinks his orca will be ganked all the time with the amount of trit he's carrying/hauling for a mining fleet. ohh if only he knew how gankers operate! LOL The best I can come up with is that he thinks the Orca will be rendered obsolete by using freighters to pick up ore from Orca's? That is the best i can come up with and I think that is just crazy. Why would you use a freighter to do that instead of another Orca or industrial ship. Sure the freighter can carry more, but its align, warp, movement, and bump factor all make it a far worse choice.
i can partially understand the freighter is a bigger hauler and can now pick stuff up in space part, but surely the main advatage to a mining fleet in belts etc.. is its extended tractor beam range that can pull in jet canned ore from a distance meaning less moving around in big clunky ships? fairly certain i read the devblog properly and didnt see anything about freighters using capital tractor beams or anything like that. (i know the changes to mining barges means u dont jetcan mine any more but when ur hold is full, jet can it and ur orca pilot should pull it in and voila.)
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Gilbaron
Free-Space-Ranger Ev0ke
438
|
Posted - 2012.11.30 14:05:00 -
[63] - Quote
Quote:i can partially understand the freighter is a bigger hauler and can now pick stuff up in space part, but surely the main advatage to a mining fleet in belts etc.. is its extended tractor beam range that can pull in jet canned ore from a distance meaning less moving around in big clunky ships? fairly certain i read the devblog properly and didnt see anything about freighters using capital tractor beams or anything like that.
now: one orca for tractor beams and bonuses, one freighter for hauling before: one orca for tractor beams and bonuses, X orcas for hauling |

Salpun
Paramount Commerce
428
|
Posted - 2012.11.30 14:07:00 -
[64] - Quote
While large corps use mining buddy small corps still use the divisions as an accounting device. In game contracts for ore delivered to a hanger would close this gap. |

Aethlyn
162
|
Posted - 2012.11.30 14:08:00 -
[65] - Quote
Sinzor Aumer wrote:The freighter can carry MUCH more which means it is now the only viable choise for fleet mining. Sure, it's still fine for "solo" mining with a couple of alts. But when you have a dozen of ppl stripping the belt or gravy site - hauling Orca is totally useless now. Just explain - why? What was the backgroud of that decision?
You are right, if you ignore align time, acceleration, gang links and tractor beams. I'm not sure you've ever mined with a full set (or at least 2) mining links. This boosts your output by more than 30% (also depending on whether there's a supporting mind link as well) and is very significant making the Orca far from useless. You could use a Battlecruiser for this, but you'll also lose the hull's bonus. Using a Freighter just to collect or haul the ore back to station sounds feasible, but especially if it's in the same system, the Orca is still better for this - not just for the added tractor beams: it can zip back to station, drop the ore and be back in the belt boosting in 2 or 3 minutes. The freighter might need this time just for one trip (without the way back). A standard T1 industrial can carry like 40-50k m-¦ per run, so if one keeps moving back/forth the Orca should never get full. If it does, add another hauler. Either use the Orca as the hauler or use it as a collector/buffer for the real haulers. Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |

Tess La'Coil
Lightbringer's Sanctuary RAZOR Alliance
30
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Posted - 2012.11.30 14:12:00 -
[66] - Quote
Warde Guildencrantz wrote:can you make the deadspace transports the unscannable ones instead of the blockade runners?
having a cloak makes it enough that they will never be scanned anyways. I don't see your point, DST's have the benefit of a nice small tank and a +2 warp strength. On top of that they align like snails thus not changing anything in regards to ganking.
Do you really need more than 2.5km3 of cargospace for your superexpensive mods and Plexes?
I'm going to love to see the T2 CargoRigged and T2 Cargoexpanded Viator's getting popped on the killboard with Plex in their hold.
You can bring the align time of a Blockade Runner to (if I'm not mistaken) 1.25 seconds aligntime. On top of that being small and having a covert cloak will make anything a bit too large have a hard time locking before you warp off. Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |

Andski
GoonWaffe Goonswarm Federation
5619
|
Posted - 2012.11.30 14:17:00 -
[67] - Quote
Don't worry, I'm sure they'll soon change autopilot so that it activates covops cloaks automatically. We can't require people to pay attention when they're hauling their life's worth now can we? ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Warde Guildencrantz
TunDraGon
320
|
Posted - 2012.11.30 14:19:00 -
[68] - Quote
Tess La'Coil wrote:Warde Guildencrantz wrote:can you make the deadspace transports the unscannable ones instead of the blockade runners?
having a cloak makes it enough that they will never be scanned anyways. I don't see your point, DST's have the benefit of a nice small tank and a +2 warp strength. On top of that they align like snails thus not changing anything in regards to ganking. Do you really need more than 2.5km3 of cargospace for your superexpensive mods and Plexes? I'm going to love to see the T2 CargoRigged and T2 Cargoexpanded Viator's getting popped on the killboard with Plex in their hold. You can bring the align time of a Blockade Runner to (if I'm not mistaken) 1.25 seconds aligntime. On top of that being small and having a covert cloak will make anything a bit too large have a hard time locking before you warp off.
All you need to do to not get ganked in a covert transport is instawarp from jita undock and then cloak the rest of the way.
Don't get me wrong I love killing transport ships, thing is I just think having that feature on the covert transports that never get scanned because they are cloaked is sort of stupid. It's not like people can easily do something about scanning something good in them in the first place. |

Jouron
Hadon Shipping
41
|
Posted - 2012.11.30 14:20:00 -
[69] - Quote
CCP Habakuk wrote:Vyktor Abyss wrote:Look at me getting 4th(ish)!
Does this mean Blockade runners can haul contrband past NPCs in high sec too without being scanned and ticked off by the faction police?
Nice stuff from what I read, Ta
NPC customs officers are NOT affected by these scanning changes.
Ugh... When will we get the smuggling changes!?  |

Andski
GoonWaffe Goonswarm Federation
5619
|
Posted - 2012.11.30 14:22:00 -
[70] - Quote
Warde Guildencrantz wrote:Don't get me wrong I love killing transport ships, thing is I just think having that feature on the covert transports that never get scanned because they are cloaked is sort of stupid. It's not like people can easily do something about scanning something good in them in the first place.
Of course, nobody scans blockade runners since they generally don't stay cloaked. But the intent is clearly to avoid punishing players who don't want to actually play the game. ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |
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Singulis Pacifica
Pator Tech School Minmatar Republic
36
|
Posted - 2012.11.30 14:25:00 -
[71] - Quote
Grideris wrote:I assume that the immunity to cargo scanning is not being extended to Deep Space Transports? (The other class of T2 industrial ships)
That would be awesome if it was the case: It's an expensive ship as far as industrials go, takes some time to learn to fly one, and it will give the Tech 2 industrials an additional purpose. I'd love to see it implemented 
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Raser Moonstrider
Woopatang Happy Endings
6
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Posted - 2012.11.30 14:25:00 -
[72] - Quote
I was almost excited to see the large T2 industrial get something that made it worthwhile..... and then I realized that you gave the "unscannable" trait to the cloaked hauler...which has absolutely no need for it because it can cloak.  |
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CCP FoxFour
C C P C C P Alliance
1042

|
Posted - 2012.11.30 14:25:00 -
[73] - Quote
Sinzor Aumer wrote:Quote:Freighters will have most of their special-case restrictions removed: they will now be able to perform cargo operations in space, including moving items into and out of containers, moving things to and from containers in space, and jettisoning items Why?
I am not sure if you are asking because you think this is a bad thing or if you are just curious; either way here is your answer:
There are a lot of exceptions in our code for freighters. By removing those exceptions we clean up our code and make it more maintainable.
From a user perspective we don't ever tell you about any of these exceptions until you try and do it and it is a really bad user experience. You can jettison things from any ship... unless it is a freighter. You can scoop loot in any ship... unless it is a freighter. All of these changes are really arbitrary and not explained to our users in any way.
On top of that when we looked at what the restrictions were and why they had been put in place we no longer deemed them as necessary. Content Designer | Team Five 0 @regnerBA |
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DJ P0N-3
Table Flippendeavors
70
|
Posted - 2012.11.30 14:25:00 -
[74] - Quote
Farewell, simplified personal organization in w-space. You will be missed.
Unscannable blockade runners seems a wee bit redundant, but I suppose the unscannable ship would have to be good at running away because it's now a much more appetizing target. |
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CCP FoxFour
C C P C C P Alliance
1042

|
Posted - 2012.11.30 14:26:00 -
[75] - Quote
Keep in mind guys that team Game of Drones has been going on a balancing rampage of ships lately, I think something like 59 re-balanced or new ships with Retribution, when they get to the industrial ships they very well may change which ships have what bonuses. Content Designer | Team Five 0 @regnerBA |
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GKO
I-F-L I-F-L Intergalactic Space Holding
0
|
Posted - 2012.11.30 14:31:00 -
[76] - Quote
Tess La'Coil wrote:Warde Guildencrantz wrote:can you make the deadspace transports the unscannable ones instead of the blockade runners?
having a cloak makes it enough that they will never be scanned anyways. I don't see your point, DST's have the benefit of a nice small tank and a +2 warp strength. On top of that they align like snails thus not changing anything in regards to ganking. Do you really need more than 2.5km3 of cargospace for your superexpensive mods and Plexes? I'm going to love to see the T2 CargoRigged and T2 Cargoexpanded Viator's getting popped on the killboard with Plex in their hold. You can bring the align time of a Blockade Runner to (if I'm not mistaken) 1.25 seconds aligntime. On top of that being small and having a covert cloak will make anything a bit too large have a hard time locking before you warp off.
Yeah but why? Covert Ops Cloak = nobody can target you anyway. jita undock is the problem. Nobody would fit a cov ops frig/hauler for align time unless you dont need the slots.
The CCP intention is nice, but on the wrong ship. Raivi convo me ingame! |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
25
|
Posted - 2012.11.30 14:32:00 -
[77] - Quote
CCP FoxFour wrote:On top of that when we looked at what the restrictions were and why they had been put in place we no longer deemed them as necessary. In fact that is what I wanted to figure out - what have changed since those restrictions are implemented? Why are they obsolete in your CCP opinion? |

GKO
I-F-L I-F-L Intergalactic Space Holding
0
|
Posted - 2012.11.30 14:36:00 -
[78] - Quote
CCP FoxFour wrote:Sinzor Aumer wrote:Quote:Freighters will have most of their special-case restrictions removed: they will now be able to perform cargo operations in space, including moving items into and out of containers, moving things to and from containers in space, and jettisoning items Why? I am not sure if you are asking because you think this is a bad thing or if you are just curious; either way here is your answer: There are a lot of exceptions in our code for freighters. By removing those exceptions we clean up our code and make it more maintainable. From a user perspective we don't ever tell you about any of these exceptions until you try and do it and it is a really bad user experience. You can jettison things from any ship... unless it is a freighter. You can scoop loot in any ship... unless it is a freighter. All of these changes are really arbitrary and not explained to our users in any way. On top of that when we looked at what the restrictions were and why they had been put in place we no longer deemed them as necessary.
Dont be trolled by them, it is a nice change. Eve is complicated enough, I appreciate it. I would just suggest watching if your intended role for Orcas really will stay untouched by slowly aligning freighters. Otherwise I am really happy to see that change!
If you would make freighters more 0.0 friendly I would love you. I am on the freighter killing side though :) But now I can use my freighter to loot freighter wrecks, yeah! |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
25
|
Posted - 2012.11.30 14:41:00 -
[79] - Quote
GKO wrote:But now I can use my freighter to loot freighter wrecks, yeah! You always could. |

Drone 16
Law Dogz
18
|
Posted - 2012.11.30 14:41:00 -
[80] - Quote
Melina Lin wrote:Quote:Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans What kind of weird change is this? Why nerf these ships so that you will never be able to auto pilot an empty one home? This game becomes more of a chore with every patch. :(If you see this as a buff, it's not required. Properly flown and scouted a BR has almost 100% chance to reach its destination.
I totally agree. You just made blockade runners a ship that literally cannot be in space uncloaked. |
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Andski
GoonWaffe Goonswarm Federation
5620
|
Posted - 2012.11.30 14:42:00 -
[81] - Quote
Nobody flies deep space transports because the warp strength bonus is useless in bubbleland, lowsec camps generally have hictors and they have a severe lack of powergrid which prevents them from fitting a plate and prop mod. You only ever see them in hisec, usually fully fit with expanders and cargo rigs, negating the purpose of the ship to begin with.
Making them unscannable would be a huge plus rather than making blockade runners foolproof. Imagine it as an armored truck with tinted windows. ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

GKO
I-F-L I-F-L Intergalactic Space Holding
0
|
Posted - 2012.11.30 14:47:00 -
[82] - Quote
Sinzor Aumer wrote:GKO wrote:But now I can use my freighter to loot freighter wrecks, yeah! You always could.
I should have wrote the whole story, it was about dropping cans to haul it with my crane in open space. So I dont need to move that freighter. But using the freighter as my mobile storage in space. Cool people use carriers, I am special. Anyway, as I said: I am happy. Just give me more freighters in 0.0 :) |

Sarah Flynt
EvRes
0
|
Posted - 2012.11.30 14:51:00 -
[83] - Quote
Raser Moonstrider wrote:I was almost excited to see the large T2 industrial get something that made it worthwhile..... and then I realized that you gave the "unscannable" trait to the cloaked hauler...which has absolutely no need for it because it can cloak.  It even makes things worse. I'm sure this change was made with the best intentions, but now I even have to worry about my ship if I'm flying empty (not necessarily AFK).
Please give that bonus to deep space transports which can at least have a proper tank or a big cargo hold, depending on how you fit it. This way it's a good replacement for the unscannable corp hangar of the Orca and everybody is happy. |

Don'tTaseMe Bro
University of Caille Gallente Federation
0
|
Posted - 2012.11.30 14:58:00 -
[84] - Quote
Good luck trying to haul drugs now. At least make the orca fleet hangar immune to NPC scan. It is hard enough moving drugs to null as is, and you take away the one ship that coul |

ANGRY23
the united Negative Ten.
33
|
Posted - 2012.11.30 14:59:00 -
[85] - Quote
CCP Habakuk wrote:Vyktor Abyss wrote:Look at me getting 4th(ish)!
Does this mean Blockade runners can haul contrband past NPCs in high sec too without being scanned and ticked off by the faction police?
Nice stuff from what I read, Ta
NPC customs officers are NOT affected by these scanning changes.
Only suicide gankers.
Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans.
The cloaky version, right? Why does it need to be immune to cargo scanning? If there is a valid reason that doesnt involve pandering to the carebears once again i'd like to hear it. Why does a ship that can only really be locked on undocks if piloted correctly need to be immune to cargo scanning?
Its sad eve is being dumbed down.
Other stuff in the blog is good tho i just feel the above change is a small kick in nuts to suicide gankers, a pastime i dont really take part in often so i couldnt care less about it and i'll happily catch the bad blockade runner pilots on a gate. People will just volley them at random now and take the chance i would think.
Off Tpo |

Andski
GoonWaffe Goonswarm Federation
5620
|
Posted - 2012.11.30 15:01:00 -
[86] - Quote
Sarah Flynt wrote:It even makes things worse. I'm sure this change was made with the best intentions, but now I even have to worry about my ship if I'm flying empty (not necessarily AFK).
Please give that bonus to deep space transports which can at least have a proper tank or a big cargo hold, depending on how you fit it. This way it's a good replacement for the unscannable corp hangar of the Orca and everybody is happy.
Seriously, deep space transports offer plenty of flexibility: you can fit them with a solid 100k+ EHP tank, you can fit them to have a lot of cargo space at the expense of tank, or you can compromise. However, the armor rep bonus is useless since a medium rep precludes fitting an MWD which is far more useful since you can one-cycle it to enter warp quickly, and you're dead the moment an armor rep is useful in any case. Making them unscannable and making them a viable choice for hauling is better than making BRs idiot-proof. ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Louis deGuerre
The Dark Tribe Against ALL Authorities
558
|
Posted - 2012.11.30 15:06:00 -
[87] - Quote
Glad to see my Orca pilot can finally leave his one man corp  FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1056
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Posted - 2012.11.30 15:11:00 -
[88] - Quote
Dammit, WHY couldn't you implement the Freighter changes already?
I have some naughty things planned.... and if they could only... jettison.... their... STUFF!!
-.- Where I am. |

Prime FLux
The Rising Stars Initiative Mercenaries
37
|
Posted - 2012.11.30 15:11:00 -
[89] - Quote
Fixed sized Containers instead of float-sized divisions is not a acceptable solution. Give us at least a private/public division of fleet hangar or make the cargohold and fleethamgar share volyme. Refitting capital sized module in space will be a pain in the ass.
Most likely have you now killed one of more interesting additional tactical dimensions of capship fighting. Good work! *sight* |

Letrange
Chaosstorm Corporation
53
|
Posted - 2012.11.30 15:15:00 -
[90] - Quote
Quote: Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans
Even though it'll paint a target on my Prowler, the grin I got on reading this was downright scary.... |
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