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Thread Statistics | Show CCP posts - 2 post(s) |

SmilingVagrant
GoonWaffe Goonswarm Federation
964
|
Posted - 2012.11.30 18:37:00 -
[1] - Quote
Turelus wrote:What would a Titan do at this point? other than be a giant dreadnought?
Be sold to people that didn't hear about the nerf as fast as possible? |

SmilingVagrant
GoonWaffe Goonswarm Federation
971
|
Posted - 2012.11.30 23:04:00 -
[2] - Quote
Nicolo da'Vicenza wrote:Unsuccessful At Everything wrote:Give titan bridges mass limits like wormholes. This limits immeadiate power projection, and thus should be acceptable and still make titans viable. This is the sensible solution
Yeah, it sure is sensible it's not like any alliance in the game has two or even three titans or anything. The cost keeps them in check I hear. |

SmilingVagrant
GoonWaffe Goonswarm Federation
971
|
Posted - 2012.11.30 23:15:00 -
[3] - Quote
So multiple people light cyno's? |

SmilingVagrant
GoonWaffe Goonswarm Federation
971
|
Posted - 2012.11.30 23:16:00 -
[4] - Quote
Are prices keeping ozone in check? |

SmilingVagrant
GoonWaffe Goonswarm Federation
971
|
Posted - 2012.11.30 23:19:00 -
[5] - Quote
HVAC Repairman wrote:of all the problems titans have had the last six years im not sure the jump bridge capabilities are something people should get worked up about
Going to have to agree with this. |

SmilingVagrant
GoonWaffe Goonswarm Federation
972
|
Posted - 2012.11.30 23:34:00 -
[6] - Quote
iskflakes wrote:The cyno should have a mass limit. 5 carriers/dreads, 15 subcaps, or 1 titan/super.
This keeps battles interesting. You can still use the bridge to move a small team around, but not to move your entire coalition at once. People will be able to try new strategies once they don't have to worry about getting megablobbed. Deploying 1 super to support a subcap fleet may become the norm (a nice target for the attackers, a reasonable risk for the defenders because nobody can drop them with 5 seconds notice). The only people who would lose out with this kind of change are the megacoalitions. Smaller nullsec groups and lowsec PVP would benefit the most.
Yes, let's bring it down to the point where no one will use the **** anymore because we can only push roaming gangs through the 80 billion isk strategic asset. |

SmilingVagrant
GoonWaffe Goonswarm Federation
973
|
Posted - 2012.11.30 23:38:00 -
[7] - Quote
iskflakes wrote:SmilingVagrant wrote:[quote=iskflakes]Yes, let's bring it down to the point where no one will use the **** anymore because we can only push roaming gangs through the 80 billion isk strategic asset. Your roaming gang could always try roaming, using gates, rather than sitting on a titan waiting for a smaller gang to come in range.
Our roaming gangs don't use titans. You have absolutely no clue what happens in null do you? |

SmilingVagrant
GoonWaffe Goonswarm Federation
975
|
Posted - 2012.11.30 23:46:00 -
[8] - Quote
iskflakes wrote:SmilingVagrant wrote:iskflakes wrote:SmilingVagrant wrote:[quote=iskflakes]Yes, let's bring it down to the point where no one will use the **** anymore because we can only push roaming gangs through the 80 billion isk strategic asset. Your roaming gang could always try roaming, using gates, rather than sitting on a titan waiting for a smaller gang to come in range. Our roaming gangs don't use titans. You have absolutely no clue what happens in null do you? I have no idea what your original objection was, to be honest. The cyno mass limit is the most sensible, small fix to some of the biggest issues in nullsec. If you think the cyno change would stop people using titans, you're wrong. People don't use them because (1) they're ****, and (2) you can get dropped by anybody at any time with any number of supers. Remove number (2) and people will start using titans a lot more than they do today, a win for titan pilots, a win for smaller groups who don't have N+1 supers available to support their subcap fleets with.
You have absolutely no clue what the problems with nullsec are if you think Titans are among them. |

SmilingVagrant
GoonWaffe Goonswarm Federation
975
|
Posted - 2012.11.30 23:47:00 -
[9] - Quote
Here's a hint: Structure systems that take large cap/supercap fleets to grind down to reinforced in reasonable periods of time. |

SmilingVagrant
GoonWaffe Goonswarm Federation
975
|
Posted - 2012.11.30 23:49:00 -
[10] - Quote
iskflakes wrote:SmilingVagrant wrote:Here's a hint: Structure systems that take large cap/supercap fleets to grind down to reinforced in reasonable periods of time. There are clearly multiple problems. Blobs of supers and subcaps are #1, structures are #2.
You seem to be stuck in last year. You should probably go back and read some patch notes and actually look at what's happening in null. |

SmilingVagrant
GoonWaffe Goonswarm Federation
975
|
Posted - 2012.11.30 23:53:00 -
[11] - Quote
Gilbaron wrote:power projection does not come from having titan bridges and jump bridge networks
power projection comes with the pilots who are willing to log in to fly and risk their ships after a jabber ping
the more pilots you have on standby, the higher the power you can project
You know, you guys are probably some of my favorite enemies. |

SmilingVagrant
GoonWaffe Goonswarm Federation
975
|
Posted - 2012.11.30 23:54:00 -
[12] - Quote
iskflakes wrote:SmilingVagrant wrote: You seem to be stuck in last year. You should probably go back and read some patch notes and actually look at what's happening in null.
Blobs. Blobs. Blobs. Blobs. That's what's happening, and the problem is people can cyno limitless numbers of anything to anywhere instantly. Current blob mobility stops small groups using capitals ever, and it stops small groups competing. It also makes it easy to hold together huge coalitions which are no fun for anybody. Cyno mass limit stops that. It shrinks the massive mega blob coalitions into reasonably sized ones that just defend their own borders.
Hahahahahahahahahahahahahahahaha
Yes. Somehow if I call for a 250 man maelstrom jump and tell them they have to go 10 extra jumps instead of taking the staging system titan bridge the entire fleet is going to shrivel up between here and there. |

SmilingVagrant
GoonWaffe Goonswarm Federation
975
|
Posted - 2012.11.30 23:55:00 -
[13] - Quote
Gnaw LF wrote:SmilingVagrant wrote:
You have absolutely no clue what the problems with nullsec are if you think Titans are among them.
Problems with null sec: Hundreds of Empty systems, Large Coalitions have no incentives to protect their systems from roaming gangs, little to no incentive to protect systems from small / roaming gangs, long structure grinds, lots of structure grinds to flip sov. Solution: Nerf the Titan Bridge / Cyno Generation. Such am assembly of great minds had never been seen before 
Feel free to attack one of our systems. I promise you we don't need a bridge to defend it. |

SmilingVagrant
GoonWaffe Goonswarm Federation
975
|
Posted - 2012.11.30 23:57:00 -
[14] - Quote
Next point of contention: Small roaming gangs think they should be important to defend from on the strategic level.
That's not a job for the army. That's a job for the cops. |

SmilingVagrant
GoonWaffe Goonswarm Federation
975
|
Posted - 2012.12.01 00:02:00 -
[15] - Quote
I'd like to note that Evoke are probably some of the best mid sized PVP'ers in the game, they don't really get into the "blob blob blob" that often. If they know what's up, maybe you should listen to them. |

SmilingVagrant
GoonWaffe Goonswarm Federation
975
|
Posted - 2012.12.01 00:03:00 -
[16] - Quote
EternalFlow wrote: We also tend to stage our fleets as close to the front line as possible so even manual travel isn't that far.
^ First thing we try to do is capture a Station System. Like say UMI-KK. |

SmilingVagrant
GoonWaffe Goonswarm Federation
979
|
Posted - 2012.12.01 04:26:00 -
[17] - Quote
Marlona Sky wrote:Cynos collapse just like worm holes. The mass allowed through is based on the size of the ship lighting the cyno. Force recons should get a bonus.
I brought up the idea a couple years ago, but those who depend on a lone kestrel with a cyno to allow countless capitals and limitless armadas of sub caps to bridge in on top of that five man battle cruiser gang on the other side of the galaxy, hated the idea.
Talk about risk aversion...
I can think of a certain alliance that sits on titans all the time. Rhymes with Em fee hot. |

SmilingVagrant
GoonWaffe Goonswarm Federation
981
|
Posted - 2012.12.01 09:45:00 -
[18] - Quote
Marlona Sky wrote: The difference between me and you is I care about the overall game, you and some of your buddies only care about yourselves. What is amusing is a few years ago when goons was not laced with titans, you all were screaming your heads off for CCP to remove them due to getting your face bridged on left and right. Now that you have tons of them, you seem to suddenly have no problem with titan bridging.
Hypocrites.
The cutest thing is you actually believe this.
It's because you are stupid and not paying attention.
Sidenote: I hope the Irony of someone bitching about titan bridges while often using them to hotdrop entire fleets onto supercapitals isn't lost on you.
Oh are you ever going to get to that writeup about how your plucky 15 man gangs defeated the NC alone with nary a blue to be seen? I've been waiting for like a year now. |

SmilingVagrant
GoonWaffe Goonswarm Federation
981
|
Posted - 2012.12.01 09:49:00 -
[19] - Quote
But please do go on about how removing local jumpbridges and titan bridges is going to create a vibrant and full nullsec. But this time instead of just jumping straight to unsubstantiated conclusions, why don't you add in those fiddly bits in the middle? Like say... why these things would cause more people to rustle up their cattle and drive them out into the void. |

SmilingVagrant
GoonWaffe Goonswarm Federation
982
|
Posted - 2012.12.01 10:14:00 -
[20] - Quote
I was on a DBRB fleet that bridged into bombers once. I was actually kind of relieved because after only fifteen minutes I was already tired of listening to him. |

SmilingVagrant
GoonWaffe Goonswarm Federation
982
|
Posted - 2012.12.01 10:21:00 -
[21] - Quote
Midnight Pheonix wrote:
I'm sure that there are massive holes that I'm missing, troll away.
Midna
I like the idea but more as a skilltrain than a module. No one is going to sacrifice tank for a bridging module. So once again you are taking a ship that is semi useful now and making it entirely useless.
As for why I like the Titan bridge? It's the primary cause of most supercap deaths today.
Now I'd be perfectly happy if every titan and SC was removed from the game, but that's an inherent dislike of supers. The titan bridging module simply isn't a problem. Right now supers as they stand are either bridging platforms or glorified sov grinding platforms, and because of this regular old capital ships are actually being fielded in real fights again.
It tickles me pink. |

SmilingVagrant
GoonWaffe Goonswarm Federation
982
|
Posted - 2012.12.01 10:24:00 -
[22] - Quote
Doddy wrote:TharOkha wrote:-limited mass per one titan bridge
Yeah because bs really need nerfed/t3s need buffed more. 
I didn't even think about that. Good catch. |

SmilingVagrant
GoonWaffe Goonswarm Federation
1011
|
Posted - 2012.12.01 18:58:00 -
[23] - Quote
Jherik wrote:2 changes i would like to see to titans would be 1) make bridging only usuable from outside a pos shield.
I'd endorse this. |

SmilingVagrant
GoonWaffe Goonswarm Federation
1011
|
Posted - 2012.12.01 19:00:00 -
[24] - Quote
Mortimer Civeri wrote:Alavaria Fera wrote:Drekarg wrote:Jherik wrote:2 changes i would like to see to titans would be
1) make bridging only usuable from outside a pos shield.
and/or
2) make the titan automatically jump behind the bridge when it closes.
you wanna use your bling... risk your bling This would result in tears, bring it on. Well the titan would sit 1m outside the pos shields with a handy stabber bumping alt to help bump it back in... As for #2: Jump a whole 250 man fleet to protect the titan, with a few Augorors to help cap up the Titan so It can jump everyone back as soon as your 250 man fleet takes care of the ten man roaming gang. It took me all of thirty seconds to think up something that could counter the stupid ideas that this NON PROBLEM is trying to solve.
You'd have to jump cap battery carriers in if you wanted it to be fast, but that's not really a problem. |

SmilingVagrant
GoonWaffe Goonswarm Federation
1011
|
Posted - 2012.12.01 19:06:00 -
[25] - Quote
We once had an idea where a titan's jump bridge module would deploy a bubble and simply drag itself and everything in the bubble to a new location.
A lot of people shot it down because someone realized it would be hilarious to park a cloaked titan on some fleets midpoint gate and drag a quarter of their fleet into a full one of ours with a press of a button.
Once again I'm going to state: Titan bridges will not stop force projection. It took us more than an hour to get all of our fleets into 6VDT 2 years ago because we didn't have many titans at the time and our JB network was still down. Force will still be projected, it will be just less fun to project that force.
But the two big coalitions both LOVE the idea of smashing someone in a huge raid, so if you tell us there's a hellcamp 80 jumps away... we'll still go.
EDIT: Sidenote
Delve was a long way away for us. You know how we dealt with this? Carrier convoys. So what are we going to do? Keep nerfing items to stop people from massing until ships can only live in the system they were built in? |

SmilingVagrant
GoonWaffe Goonswarm Federation
1011
|
Posted - 2012.12.01 19:27:00 -
[26] - Quote
Sheynan wrote:SmilingVagrant wrote:... Force will still be projected, it will be just less fun to project that force. ... Yes. Making force projection more tedious, more difficult or more strategically engaging is all that most people are asking for.
If you think that just grabbing a lump of people and saying "Go here" is more strategically engaging than moving assets around to assist in that movement... well I don't know what to say except maybe you don't know what strategically engaging means. |

SmilingVagrant
GoonWaffe Goonswarm Federation
1030
|
Posted - 2012.12.02 19:16:00 -
[27] - Quote
I see our solution is still looking for a problem to solve. |

SmilingVagrant
GoonWaffe Goonswarm Federation
1030
|
Posted - 2012.12.02 19:32:00 -
[28] - Quote
Vaerah Vahrokha wrote:SmilingVagrant wrote:I see our solution is still looking for a problem to solve. Is this a rephrase of: "I see titans are still looking for a role to fulfill"?
They have a role now. This discussion is attempting to take away the only role they have left. |
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