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Thread Statistics | Show CCP posts - 2 post(s) |

Teebling
Flashpoint Industries Ethereal Dawn
35
|
Posted - 2012.11.30 18:33:00 -
[1] - Quote
Please thumbs up this post or sign below as a show of support for removing the game-killing hot drop feature from EvE forever.
http://evenews24.com/2012/11/29/a-letter-to-csm-7-back-to-the-gates/#idc-cover
Signed. |

Turelus
Caldari Independent Navy Reserve The Fourth District
63
|
Posted - 2012.11.30 18:35:00 -
[2] - Quote
What would a Titan do at this point? other than be a giant dreadnought? "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

SmilingVagrant
GoonWaffe Goonswarm Federation
964
|
Posted - 2012.11.30 18:37:00 -
[3] - Quote
Turelus wrote:What would a Titan do at this point? other than be a giant dreadnought?
Be sold to people that didn't hear about the nerf as fast as possible? |

Simetraz
State War Academy Caldari State
460
|
Posted - 2012.11.30 18:47:00 -
[4] - Quote
IF and a BIG IF titan bridges are a problem wouldn't is make more sense to limit what ships that can use a titan bridge.
For example limiting the bridge to sub capitals only. As all other capitals with a few exceptions have jump engines. So if you have a jump engine the you can't use a titan bridge.
Just a random thought. EVERYBODY KNOWS |

Unsuccessful At Everything
The Troll Bridge
562
|
Posted - 2012.11.30 18:49:00 -
[5] - Quote
Give titan bridges mass limits like wormholes. This limits immeadiate power projection, and thus should be acceptable and still make titans viable. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Ghazu
317
|
Posted - 2012.11.30 18:52:00 -
[6] - Quote
Simetraz wrote:IF and a BIG IF titan bridges are a problem wouldn't is make more sense to limit what ships that can use a titan bridge.
For example limiting the bridge to sub capitals only. As all other capitals with a few exceptions have jump engines. So if you have a jump engine the you can't use a titan bridge.
Just a random thought. Too Awsome http://www.minerbumping.com/ |

Nicolo da'Vicenza
Air The Unthinkables
2186
|
Posted - 2012.11.30 18:54:00 -
[7] - Quote
Unsuccessful At Everything wrote:Give titan bridges mass limits like wormholes. This limits immeadiate power projection, and thus should be acceptable and still make titans viable. This is the sensible solution |

Xercodo
24th Imperial Crusade Amarr Empire
1506
|
Posted - 2012.11.30 18:58:00 -
[8] - Quote
Simetraz wrote:IF and a BIG IF titan bridges are a problem wouldn't is make more sense to limit what ships that can use a titan bridge.
For example limiting the bridge to sub capitals only. As all other capitals with a few exceptions have jump engines. So if you have a jump engine the you can't use a titan bridge.
Just a random thought.
Didn't they already do this? Or was it just with the POS JBs?
I say add a mass limit on the JB, or maybe make it use cap per jump on the titan. This way a titian would need a cap chain to keep the fleet moving and at the destination there would be a slow trickle instead of an instant blob.
Also another suggestion is to require sov in either the source or destination, thus allowing a fleet to bridge a few jumps out to help defend their borders or allied space, and then bridge back. But not half way across the 'verse. The Drake is a Lie |

Warde Guildencrantz
TunDraGon
322
|
Posted - 2012.11.30 19:03:00 -
[9] - Quote
Nicolo da'Vicenza wrote:Unsuccessful At Everything wrote:Give titan bridges mass limits like wormholes. This limits immeadiate power projection, and thus should be acceptable and still make titans viable. This is the sensible solution
sounds good
|

Chandaris
Immortalis Inc. Shadow Cartel
104
|
Posted - 2012.11.30 19:17:00 -
[10] - Quote
As much as I like to abuse bridging, I kinda feel myself agreeing w/ OP that this does make things a bit unbalaced..
Try as someone might try to secure, and scout their space / operations it takes one t1 frigate and a cyno to instantly land a thousand subcaps on field..
Giving bridging a mass or fuel penalty or something so there were limits on what they could bridge, or forcing a trickle bridge would even things up quite a bit. |

Andski
GoonWaffe Goonswarm Federation
5623
|
Posted - 2012.11.30 19:23:00 -
[11] - Quote
Simetraz wrote:IF and a BIG IF titan bridges are a problem wouldn't is make more sense to limit what ships that can use a titan bridge.
For example limiting the bridge to sub capitals only. As all other capitals with a few exceptions have jump engines. So if you have a jump engine the you can't use a titan bridge.
Just a random thought.
Capitals can't use titan bridges or jump bridges. ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Doddy
Excidium. Executive Outcomes
375
|
Posted - 2012.11.30 19:25:00 -
[12] - Quote
Simetraz wrote:IF and a BIG IF titan bridges are a problem wouldn't is make more sense to limit what ships that can use a titan bridge.
For example limiting the bridge to sub capitals only. As all other capitals with a few exceptions have jump engines. So if you have a jump engine the you can't use a titan bridge.
Just a random thought.
8/10
|

Imports Plus
Brothel of Slating Intellectual Lusts
102
|
Posted - 2012.11.30 19:26:00 -
[13] - Quote
I'm really curious why all this Titan talk has cropped up all of a sudden. The titan bridge has been in the game for years. Power projection- they say. Could it be because some elite pvp standards were taken down by swarms of scrubs in rifters? |

Ptraci
3 R Corporation The Irukandji
731
|
Posted - 2012.11.30 19:34:00 -
[14] - Quote
Awww, where did the big bad fleet touch you? Hotdrops are just about the only fun available in nullsec. Hey I know, cyno-jam your system if you're afraid of hot drops. Or take it as a given that sometimes when you go in and blob that 10 man gang with your 40 man fleet, once in a while someone will light a cyno and you'll be blobbed by a 200 man fleet. Welcome to nullsec.
|

Vincent Athena
V.I.C.E.
1194
|
Posted - 2012.11.30 19:58:00 -
[15] - Quote
Would limiting Titans really prevent instant power projection? Or just make it a little bit less instant?
Three things need to be moved to project power: The ships, the pilots for those ships, and the players controlling the pilots. Now lets say we limited rapid movement of ships, but you still wanted to quickly project power. How would you do it? You would pre-position ships about the area along with jump clones. When the time came to project power everyone clone jumps. Or if needed, suicide pod jump. Sure it would be less power and sure the ships would not be in quite the right place when you needed them, but most of the travel would already be done when the time came to move your forces.
So lets eliminate jump clones. Now what do you do? Pre-position alts along with the ships. Now to project power you need to log into the correct alt. There will be a drop in average skill level as you need to skill up alts, but the net effect will not be that much different.
So to really prevent rapid power projection we need to limit Titans, remove jump clones, have your med clone always be at the nearest friendly station with a med bay, and limit every player to one pilot. http://vincentoneve.wordpress.com/ |

Simetraz
State War Academy Caldari State
461
|
Posted - 2012.11.30 20:05:00 -
[16] - Quote
Andski wrote:Simetraz wrote:IF and a BIG IF titan bridges are a problem wouldn't is make more sense to limit what ships that can use a titan bridge.
For example limiting the bridge to sub capitals only. As all other capitals with a few exceptions have jump engines. So if you have a jump engine the you can't use a titan bridge.
Just a random thought. Capitals can't use titan bridges or jump bridges.
If they already did this (must have been the last expansion) then what is the point of complaining about Titan's ?
EVERYBODY KNOWS |

Dorian Wylde
Imperial Academy Amarr Empire
179
|
Posted - 2012.11.30 20:22:00 -
[17] - Quote
Unsuccessful At Everything wrote:Give titan bridges mass limits like wormholes. This limits immeadiate power projection, and thus should be acceptable and still make titans viable.
Much better idea than simply removing it.
I also remember talk of limiting starbase jump bridges to 1 per system to eliminate the safe highways, has that happened or is it still be discussed at all? |

The Protato
Protus Correction Facility Inc.
90
|
Posted - 2012.11.30 20:23:00 -
[18] - Quote
Vincent Athena wrote: So lets eliminate jump clones. Now what do you do? Pre-position alts along with the ships. Now to project power you need to log into the correct alt. There will be a drop in average skill level as you need to skill up alts, but the net effect will not be that much different.
Delayed projection with some warning is better than "CYNO UP JUMP JUMP JUMP TITAN IS PRIMARY GJ GUYS". What you said will be different - the fleet will require reorganisation as everyone lands and ships up, will require scouts to hit the enemy and will give the enemy time to react first. Also, the preparation requires would promote ambush tactics, through luring people into certain systems. Right now it's just a cyno winbutton. |

Simetraz
State War Academy Caldari State
461
|
Posted - 2012.11.30 21:16:00 -
[19] - Quote
The real question is if jump bridges and cyno bridges are removed.
Then it might take a another hour for a 10,000 person fleet to get to your region but the end result is your still dead.
So in the grand scheme of things has anything really changed ?
So does it really matter if you are fighting on a gate or at a cyno point ?
Now interesting enough if you reverse things.
Say a 10,000 person fleet is blockading all the gates and you are trying to break out or get supplies in for the seige you now have an option with a cyno bridge or jump bridge.
So who does it really hurt and help.
the larger the alliance the less they actually need bridges as numbers give security. Where a small alliances requires mobility to keep them alive.
Once again just random thoughts.
EVERYBODY KNOWS |

Fillory
Obstergo Exhale.
1
|
Posted - 2012.11.30 22:28:00 -
[20] - Quote
Dorian Wylde wrote:Unsuccessful At Everything wrote:Give titan bridges mass limits like wormholes. This limits immeadiate power projection, and thus should be acceptable and still make titans viable. Much better idea than simply removing it. I also remember talk of limiting starbase jump bridges to 1 per system to eliminate the safe highways, has that happened or is it still be discussed at all?
+1 to limiting the bridge before nuking it.
Also, they limited the number of jumpbridges per system months ago. |

Lord LazyGhost
Kadavr Black Guard Shadow Cartel
19
|
Posted - 2012.11.30 22:28:00 -
[21] - Quote
Hows about only one cap can lock onto that cyno. and to bridge from a titan or a super cap requires a new super cyno that only can be fitted to a cap ship ie a carrier,
so frig pops cyno.
carrier warps in has to wait x amount of time from the jump before can light that cyno. carrier lights cyno titan can then bridge to it
i defo think JB sould be gone from systems
or mabe say the only way for a titan to bridge is with a blackops bs lighting a super cyno.
mabe sould take multipul ships to light a cyno large enuff to portal the enamy ships though the more ships the more ships it requires to activate it.
Ie one ship rops the cyno beacon and ship use some lazor or somthig to power it up. neuts can power it down ur u can blow it up but it has a lot of HP. realy jsut beating about the bush for ieas now.
1ship cyno can jump small gang 5-10 ships 2 ship powered cyo 10-30 and so on if ya want to bridge in |

SmilingVagrant
GoonWaffe Goonswarm Federation
971
|
Posted - 2012.11.30 23:04:00 -
[22] - Quote
Nicolo da'Vicenza wrote:Unsuccessful At Everything wrote:Give titan bridges mass limits like wormholes. This limits immeadiate power projection, and thus should be acceptable and still make titans viable. This is the sensible solution
Yeah, it sure is sensible it's not like any alliance in the game has two or even three titans or anything. The cost keeps them in check I hear. |

Nicolo da'Vicenza
Air The Unthinkables
2187
|
Posted - 2012.11.30 23:14:00 -
[23] - Quote
as opposed to the cost of jump fuel keeping the current bridging/cyno system in check? ...does a player need to pilot the jump fuel?
My preferrede solution is mass limits on cynos themselves, both cap blobs and bridges tbh |

SmilingVagrant
GoonWaffe Goonswarm Federation
971
|
Posted - 2012.11.30 23:15:00 -
[24] - Quote
So multiple people light cyno's? |

SmilingVagrant
GoonWaffe Goonswarm Federation
971
|
Posted - 2012.11.30 23:16:00 -
[25] - Quote
Are prices keeping ozone in check? |

Nicolo da'Vicenza
Air The Unthinkables
2188
|
Posted - 2012.11.30 23:18:00 -
[26] - Quote
SmilingVagrant wrote:So multiple people light cyno's? Yes |

HVAC Repairman
GoonWaffe Goonswarm Federation
253
|
Posted - 2012.11.30 23:18:00 -
[27] - Quote
of all the problems titans have had the last six years im not sure the jump bridge capabilities are something people should get worked up about Follow me on twitter |

SmilingVagrant
GoonWaffe Goonswarm Federation
971
|
Posted - 2012.11.30 23:19:00 -
[28] - Quote
HVAC Repairman wrote:of all the problems titans have had the last six years im not sure the jump bridge capabilities are something people should get worked up about
Going to have to agree with this. |

iskflakes
Magnets Inc.
111
|
Posted - 2012.11.30 23:26:00 -
[29] - Quote
The cyno should have a mass limit. 5 carriers/dreads, 15 subcaps, or 1 titan/super.
This keeps battles interesting. You can still use the bridge to move a small team around, but not to move your entire coalition at once. People will be able to try new strategies once they don't have to worry about getting megablobbed. Deploying 1 super to support a subcap fleet may become the norm (a nice target for the attackers, a reasonable risk for the defenders because nobody can drop them with 5 seconds notice). The only people who would lose out with this kind of change are the megacoalitions. Smaller nullsec groups and lowsec PVP would benefit the most. |

Mortimer Civeri
Aliastra Gallente Federation
250
|
Posted - 2012.11.30 23:31:00 -
[30] - Quote
So, this is what the spinner landed on this week? This is what you choose to complain about this time? "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
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