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Thread Statistics | Show CCP posts - 2 post(s) |

YoYo NickyYo
Center for Advanced Studies Gallente Federation
47
|
Posted - 2012.11.30 23:32:00 -
[31] - Quote
Unsuccessful At Everything wrote:Give titan bridges mass limits like wormholes. This limits immeadiate power projection, and thus should be acceptable and still make titans viable.
Nice idea, but can be beaten by numbers. Large Alliances will simply line up 10 Titans, and split numbers between them. If you want to fix power projection, how about on the cyno end?
Give Cynos mass limts, perhaps based on cyno ship size. The more you'll willing to risk with a cyno, the more you can get thru. Apply some upper limit to avoid people using capitals to power project. Say an upper limit of 10 capitals/50 bs for a BS. Frig can only cyno one capital/10bs. Yes it can still be gamed by lighting a bunch of cynos in BS, but moving cyno ships around for a big jump will get entertaining. You may have to jump in your BS simply to prep the way for a fleet. The numbers are open for debate, obviously. I set those initial numbers to allow for the solo pilot to move his carrier around cheaply still, but moving multiple ships will become a bit more expensive.
Anyway, just spitballin.... "Working as intended" |

SmilingVagrant
GoonWaffe Goonswarm Federation
972
|
Posted - 2012.11.30 23:34:00 -
[32] - Quote
iskflakes wrote:The cyno should have a mass limit. 5 carriers/dreads, 15 subcaps, or 1 titan/super.
This keeps battles interesting. You can still use the bridge to move a small team around, but not to move your entire coalition at once. People will be able to try new strategies once they don't have to worry about getting megablobbed. Deploying 1 super to support a subcap fleet may become the norm (a nice target for the attackers, a reasonable risk for the defenders because nobody can drop them with 5 seconds notice). The only people who would lose out with this kind of change are the megacoalitions. Smaller nullsec groups and lowsec PVP would benefit the most.
Yes, let's bring it down to the point where no one will use the **** anymore because we can only push roaming gangs through the 80 billion isk strategic asset. |

iskflakes
Magnets Inc.
111
|
Posted - 2012.11.30 23:38:00 -
[33] - Quote
SmilingVagrant wrote:Yes, let's bring it down to the point where no one will use the **** anymore because we can only push roaming gangs through the 80 billion isk strategic asset.
Your roaming gang could always try roaming, using gates, rather than sitting on a titan waiting for a smaller gang to come in range. |

SmilingVagrant
GoonWaffe Goonswarm Federation
973
|
Posted - 2012.11.30 23:38:00 -
[34] - Quote
iskflakes wrote:SmilingVagrant wrote:[quote=iskflakes]Yes, let's bring it down to the point where no one will use the **** anymore because we can only push roaming gangs through the 80 billion isk strategic asset. Your roaming gang could always try roaming, using gates, rather than sitting on a titan waiting for a smaller gang to come in range.
Our roaming gangs don't use titans. You have absolutely no clue what happens in null do you? |

Nicolo da'Vicenza
Air The Unthinkables
2188
|
Posted - 2012.11.30 23:39:00 -
[35] - Quote
SmilingVagrant wrote: Yes, let's bring it down to the point where no one will use the **** anymore because we can only push roaming gangs through the 80 billion isk strategic asset.
^ co-sign |

Sheynan
Lighting the blight
147
|
Posted - 2012.11.30 23:40:00 -
[36] - Quote
Cyno delays.... 60 seconds waiting time until you can open a jumpbridge to a cyno field. 30 seconds for force recons.
*flies away |

iskflakes
Magnets Inc.
111
|
Posted - 2012.11.30 23:42:00 -
[37] - Quote
SmilingVagrant wrote:iskflakes wrote:SmilingVagrant wrote:[quote=iskflakes]Yes, let's bring it down to the point where no one will use the **** anymore because we can only push roaming gangs through the 80 billion isk strategic asset. Your roaming gang could always try roaming, using gates, rather than sitting on a titan waiting for a smaller gang to come in range. Our roaming gangs don't use titans. You have absolutely no clue what happens in null do you?
I have no idea what your original objection was, to be honest. The cyno mass limit is the most sensible, small fix to some of the biggest issues in nullsec. If you think the cyno change would stop people using titans, you're wrong. People don't use them because (1) they're ****, and (2) you can get dropped by anybody at any time with any number of supers. Remove number (2) and people will start using titans a lot more than they do today, a win for titan pilots, a win for smaller groups who don't have N+1 supers available to support their subcap fleets with. |

SmilingVagrant
GoonWaffe Goonswarm Federation
975
|
Posted - 2012.11.30 23:46:00 -
[38] - Quote
iskflakes wrote:SmilingVagrant wrote:iskflakes wrote:SmilingVagrant wrote:[quote=iskflakes]Yes, let's bring it down to the point where no one will use the **** anymore because we can only push roaming gangs through the 80 billion isk strategic asset. Your roaming gang could always try roaming, using gates, rather than sitting on a titan waiting for a smaller gang to come in range. Our roaming gangs don't use titans. You have absolutely no clue what happens in null do you? I have no idea what your original objection was, to be honest. The cyno mass limit is the most sensible, small fix to some of the biggest issues in nullsec. If you think the cyno change would stop people using titans, you're wrong. People don't use them because (1) they're ****, and (2) you can get dropped by anybody at any time with any number of supers. Remove number (2) and people will start using titans a lot more than they do today, a win for titan pilots, a win for smaller groups who don't have N+1 supers available to support their subcap fleets with.
You have absolutely no clue what the problems with nullsec are if you think Titans are among them. |

SmilingVagrant
GoonWaffe Goonswarm Federation
975
|
Posted - 2012.11.30 23:47:00 -
[39] - Quote
Here's a hint: Structure systems that take large cap/supercap fleets to grind down to reinforced in reasonable periods of time. |

iskflakes
Magnets Inc.
111
|
Posted - 2012.11.30 23:48:00 -
[40] - Quote
SmilingVagrant wrote:Here's a hint: Structure systems that take large cap/supercap fleets to grind down to reinforced in reasonable periods of time.
There are clearly multiple problems. Blobs of supers and subcaps are #1, structures are #2. |

SmilingVagrant
GoonWaffe Goonswarm Federation
975
|
Posted - 2012.11.30 23:49:00 -
[41] - Quote
iskflakes wrote:SmilingVagrant wrote:Here's a hint: Structure systems that take large cap/supercap fleets to grind down to reinforced in reasonable periods of time. There are clearly multiple problems. Blobs of supers and subcaps are #1, structures are #2.
You seem to be stuck in last year. You should probably go back and read some patch notes and actually look at what's happening in null. |

Gilbaron
Free-Space-Ranger Ev0ke
444
|
Posted - 2012.11.30 23:51:00 -
[42] - Quote
power projection does not come from having titan bridges and jump bridge networks
power projection comes with the pilots who are willing to log in to fly and risk their ships after a jabber ping
the more pilots you have on standby, the higher the power you can project |

Mallak Azaria
GoonWaffe Goonswarm Federation
1232
|
Posted - 2012.11.30 23:51:00 -
[43] - Quote
iskflakes wrote:SmilingVagrant wrote:iskflakes wrote:SmilingVagrant wrote:[quote=iskflakes]Yes, let's bring it down to the point where no one will use the **** anymore because we can only push roaming gangs through the 80 billion isk strategic asset. Your roaming gang could always try roaming, using gates, rather than sitting on a titan waiting for a smaller gang to come in range. Our roaming gangs don't use titans. You have absolutely no clue what happens in null do you? I have no idea what your original objection was, to be honest. The cyno mass limit is the most sensible, small fix to some of the biggest issues in nullsec. If you think the cyno change would stop people using titans, you're wrong. People don't use them because (1) they're ****, and (2) you can get dropped by anybody at any time with any number of supers. Remove number (2) and people will start using titans a lot more than they do today, a win for titan pilots, a win for smaller groups who don't have N+1 supers available to support their subcap fleets with.
Having a cyno mass limit would change nothing. People would use more cyno's to get the same number of ships through & people would only start using Titans more to bridge more people through said cyno's. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

iskflakes
Magnets Inc.
111
|
Posted - 2012.11.30 23:52:00 -
[44] - Quote
SmilingVagrant wrote: You seem to be stuck in last year. You should probably go back and read some patch notes and actually look at what's happening in null.
Blobs. Blobs. Blobs. Blobs. That's what's happening, and the problem is people can cyno limitless numbers of anything to anywhere instantly. Current blob mobility stops small groups using capitals ever, and it stops small groups competing. It also makes it easy to hold together huge coalitions which are no fun for anybody. Cyno mass limit stops that. It shrinks the massive mega blob coalitions into reasonably sized ones that just defend their own borders. |

SmilingVagrant
GoonWaffe Goonswarm Federation
975
|
Posted - 2012.11.30 23:53:00 -
[45] - Quote
Gilbaron wrote:power projection does not come from having titan bridges and jump bridge networks
power projection comes with the pilots who are willing to log in to fly and risk their ships after a jabber ping
the more pilots you have on standby, the higher the power you can project
You know, you guys are probably some of my favorite enemies. |

Gnaw LF
AQUILA INC Verge of Collapse
238
|
Posted - 2012.11.30 23:54:00 -
[46] - Quote
SmilingVagrant wrote:
You have absolutely no clue what the problems with nullsec are if you think Titans are among them.
Problems with null sec: Hundreds of Empty systems, Large Coalitions have no incentives to protect their systems from roaming gangs, little to no incentive to protect systems from small / roaming gangs, long structure grinds, lots of structure grinds to flip sov.
Solution: Nerf the Titan Bridge / Cyno Generation.
Such am assembly of great minds had never been seen before  |

SmilingVagrant
GoonWaffe Goonswarm Federation
975
|
Posted - 2012.11.30 23:54:00 -
[47] - Quote
iskflakes wrote:SmilingVagrant wrote: You seem to be stuck in last year. You should probably go back and read some patch notes and actually look at what's happening in null.
Blobs. Blobs. Blobs. Blobs. That's what's happening, and the problem is people can cyno limitless numbers of anything to anywhere instantly. Current blob mobility stops small groups using capitals ever, and it stops small groups competing. It also makes it easy to hold together huge coalitions which are no fun for anybody. Cyno mass limit stops that. It shrinks the massive mega blob coalitions into reasonably sized ones that just defend their own borders.
Hahahahahahahahahahahahahahahaha
Yes. Somehow if I call for a 250 man maelstrom jump and tell them they have to go 10 extra jumps instead of taking the staging system titan bridge the entire fleet is going to shrivel up between here and there. |

SmilingVagrant
GoonWaffe Goonswarm Federation
975
|
Posted - 2012.11.30 23:55:00 -
[48] - Quote
Gnaw LF wrote:SmilingVagrant wrote:
You have absolutely no clue what the problems with nullsec are if you think Titans are among them.
Problems with null sec: Hundreds of Empty systems, Large Coalitions have no incentives to protect their systems from roaming gangs, little to no incentive to protect systems from small / roaming gangs, long structure grinds, lots of structure grinds to flip sov. Solution: Nerf the Titan Bridge / Cyno Generation. Such am assembly of great minds had never been seen before 
Feel free to attack one of our systems. I promise you we don't need a bridge to defend it. |

SmilingVagrant
GoonWaffe Goonswarm Federation
975
|
Posted - 2012.11.30 23:57:00 -
[49] - Quote
Next point of contention: Small roaming gangs think they should be important to defend from on the strategic level.
That's not a job for the army. That's a job for the cops. |

Gnaw LF
AQUILA INC Verge of Collapse
238
|
Posted - 2012.11.30 23:58:00 -
[50] - Quote
iskflakes wrote:SmilingVagrant wrote: You seem to be stuck in last year. You should probably go back and read some patch notes and actually look at what's happening in null.
Blobs. Blobs. Blobs. Blobs. That's what's happening, and the problem is people can cyno limitless numbers of anything to anywhere instantly. Current blob mobility stops small groups using capitals ever, and it stops small groups competing. It also makes it easy to hold together huge coalitions which are no fun for anybody. Cyno mass limit stops that. It shrinks the massive mega blob coalitions into reasonably sized ones that just defend their own borders.
No it does not, all it does is create additional hassle for players. If a non-sov alliance decides to go an reinforce a TCU of a sov holding alliance, the Sov holding alliance has plenty of time to get forces into the conflict system without any sort of bridges. All the have to do is ping everyone on whatever mode of communication they prefer and a bunch of pilots will have plenty of time to get into the system, same way as they get to the Titan. The only difference is that the Titan allows them to move into the conflict zone as an organized force.
So the power projection will remain, you are just going to introduce more hassle and burn out into the game for a non-solution. |

Gilbaron
Free-Space-Ranger Ev0ke
445
|
Posted - 2012.11.30 23:58:00 -
[51] - Quote
iskflakes wrote:SmilingVagrant wrote: You seem to be stuck in last year. You should probably go back and read some patch notes and actually look at what's happening in null.
Blobs. Blobs. Blobs. Blobs. That's what's happening, and the problem is people can cyno limitless numbers of anything to anywhere instantly. Current blob mobility stops small groups using capitals ever, and it stops small groups competing. It also makes it easy to hold together huge coalitions which are no fun for anybody. Cyno mass limit stops that. It shrinks the massive mega blob coalitions into reasonably sized ones that just defend their own borders.
did you know that large fleets can also travel by hand ? it takes some time, sometimes even more, but it is absolutely not a problem, and it is a much smaller problem for the big blob entities, because they will have a larger amount of people who are willing to travel a long distance
the smaller entities would be much more troubled, because the one important dude who has to leave early or can't be there before X o'clock can not easily be replaced by another dude since the available pool is much much smaller |

EternalFlow
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.12.01 00:00:00 -
[52] - Quote
Gilbaron wrote:iskflakes wrote:SmilingVagrant wrote: You seem to be stuck in last year. You should probably go back and read some patch notes and actually look at what's happening in null.
Blobs. Blobs. Blobs. Blobs. That's what's happening, and the problem is people can cyno limitless numbers of anything to anywhere instantly. Current blob mobility stops small groups using capitals ever, and it stops small groups competing. It also makes it easy to hold together huge coalitions which are no fun for anybody. Cyno mass limit stops that. It shrinks the massive mega blob coalitions into reasonably sized ones that just defend their own borders. did you know that large fleets can also travel by hand ? it takes some time, sometimes even more, but it is absolutely not a problem, and it is a much smaller problem for the big blob entities, because they will have a larger amount of people who are willing to travel a long distance the smaller entities would be much more troubled, because the one important dude who has to leave early or can't be there before X o'clock can not easily be replaced by another dude since the available pool is much much smaller
We also tend to stage our fleets as close to the front line as possible so even manual travel isn't that far. |

Mallak Azaria
GoonWaffe Goonswarm Federation
1232
|
Posted - 2012.12.01 00:01:00 -
[53] - Quote
iskflakes wrote:SmilingVagrant wrote: You seem to be stuck in last year. You should probably go back and read some patch notes and actually look at what's happening in null.
Blobs. Blobs. Blobs. Blobs. That's what's happening, and the problem is people can cyno limitless numbers of anything to anywhere instantly. Current blob mobility stops small groups using capitals ever, and it stops small groups competing. It also makes it easy to hold together huge coalitions which are no fun for anybody. Cyno mass limit stops that. It shrinks the massive mega blob coalitions into reasonably sized ones that just defend their own borders.
The real solution is to nerf friend making. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

SmilingVagrant
GoonWaffe Goonswarm Federation
975
|
Posted - 2012.12.01 00:02:00 -
[54] - Quote
I'd like to note that Evoke are probably some of the best mid sized PVP'ers in the game, they don't really get into the "blob blob blob" that often. If they know what's up, maybe you should listen to them. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1808
|
Posted - 2012.12.01 00:03:00 -
[55] - Quote
Mallak Azaria wrote:The real solution is to nerf friend making. But that would nerf us because we have fri---
Oh, I see what you're getting at. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

SmilingVagrant
GoonWaffe Goonswarm Federation
975
|
Posted - 2012.12.01 00:03:00 -
[56] - Quote
EternalFlow wrote: We also tend to stage our fleets as close to the front line as possible so even manual travel isn't that far.
^ First thing we try to do is capture a Station System. Like say UMI-KK. |

YoYo NickyYo
Center for Advanced Studies Gallente Federation
47
|
Posted - 2012.12.01 00:12:00 -
[57] - Quote
SmilingVagrant wrote:Here's a hint: Structure systems that take large cap/supercap fleets to grind down to reinforced in reasonable periods of time.
Null has needed change pretty much from the moment they changed null last time. Perhaps sov needs to be by constellation, not system. Sov holder chooses a system, drops his hub. The whole constellation is his. However..... Instead of the hub being the only target, once sov has been taken, ihub plexes pop up in random locations around the constellation. Attacker can reinforce the ihub by taking down a number of these plexes, number open to argument. It world require the defender to defend his space, not just the Ihub.
"Working as intended" |

Mallak Azaria
GoonWaffe Goonswarm Federation
1232
|
Posted - 2012.12.01 00:15:00 -
[58] - Quote
YoYo NickyYo wrote:SmilingVagrant wrote:Here's a hint: Structure systems that take large cap/supercap fleets to grind down to reinforced in reasonable periods of time. Null has needed change pretty much from the moment they changed null last time. Perhaps sov needs to be by constellation, not system. Sov holder chooses a system, drops his hub. The whole constellation is his. However..... Instead of the hub being the only target, once sov has been taken, ihub plexes pop up in random locations around the constellation. Attacker can reinforce the ihub by taking down a number of these plexes, number open to argument. It world require the defender to defend his space, not just the Ihub.
So you want to turn nullsec sov warfare in to a PvE activity?
Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Alavaria Fera
GoonWaffe Goonswarm Federation
1808
|
Posted - 2012.12.01 00:17:00 -
[59] - Quote
Mallak Azaria wrote:YoYo NickyYo wrote:SmilingVagrant wrote:Here's a hint: Structure systems that take large cap/supercap fleets to grind down to reinforced in reasonable periods of time. Null has needed change pretty much from the moment they changed null last time. Perhaps sov needs to be by constellation, not system. Sov holder chooses a system, drops his hub. The whole constellation is his. However..... Instead of the hub being the only target, once sov has been taken, ihub plexes pop up in random locations around the constellation. Attacker can reinforce the ihub by taking down a number of these plexes, number open to argument. It world require the defender to defend his space, not just the Ihub. So you want to turn nullsec sov warfare in to a PvE activity? I guess the missioning dualtanked ravens will be able to take us down, then. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Gilbaron
Free-Space-Ranger Ev0ke
445
|
Posted - 2012.12.01 00:26:00 -
[60] - Quote
the idea to have multiple ways to gain/take sov (influence) over a piece of space is a good one
however, ihub plexes that randomly pop up sound horrible |
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