| Pages: 1 2 3 4 [5] 6 7 8 9 :: one page |
| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

fukier
Flatline.
212
|
Posted - 2012.12.01 21:08:00 -
[121] - Quote
Turelus wrote:What would a Titan do at this point? other than be a giant dreadnought?
i would turn titans into Motherships...
make them have an immense SMA that can carry a boat load of carriers/dreads...
then i would make a new regular sized capital ship that can cyno bridge but it has to jump with all this ships...
so instead of right clicking on the ship to jump the ship itsself jumps and any sub cap ship within 75km gets pulled with it... At the end of the game both the pawn and the Queen go in the same box. |

Xen Solarus
Inner 5phere
189
|
Posted - 2012.12.02 01:43:00 -
[122] - Quote
Agree with most of the points raised by the OP. In particular, the easy-mode moon goo farming, which i personally think is the bigger problem. Null is all safe now and full of blues, happy to sit on masses of wealth that accumulates with little effort. Something definately needs to be changed here to shake this up, such as adding moon depletion and random regeneration at different locations. Anything really, that gets them all fighting. I even like the idea of seperating the moon mining from POS structures, involving ships to mine them would open up new tactics and encourage more combat.
Without a continious stream of easy-isk from moon goo, eventually losing loads of titans and fleets in combat should start to make a dent in their INSANE wallets. |

Gilbaron
Free-Space-Ranger Ev0ke
453
|
Posted - 2012.12.02 01:54:00 -
[123] - Quote
moon depletion and random regenerations are even worse ideas than removing titan bridges. and it is quite difficult to come up with ideas that are that stupid.
active moongoo generation however, that is a fantastic idea
I poured their blood in my furys devouring flame |

Xen Solarus
Inner 5phere
190
|
Posted - 2012.12.02 02:04:00 -
[124] - Quote
Gilbaron wrote:moon depletion and random regenerations are even worse ideas than removing titan bridges. and it is quite difficult to come up with ideas that are that stupid.
Can't see you making any suggestions. You one of the "lets keep it the same" crowd?
|

M1k3y Koontz
Blackened Skies Nulli Secunda
57
|
Posted - 2012.12.02 02:12:00 -
[125] - Quote
Unsuccessful At Everything wrote:Give titan bridges mass limits like wormholes. This limits immeadiate power projection, and thus should be acceptable and still make titans viable.
Except this would make armor fleets even more **** than they are now.
How much herp could a herp derp derp if a herp derp could herp derp. |

Gilbaron
Free-Space-Ranger Ev0ke
455
|
Posted - 2012.12.02 02:26:00 -
[126] - Quote
Xen Solarus wrote:Gilbaron wrote:moon depletion and random regenerations are even worse ideas than removing titan bridges. and it is quite difficult to come up with ideas that are that stupid.
Can't see you making any suggestions. You one of the "lets keep it the same" crowd?
- no more passive income generation via moon-goo - replace generation of moon-goo with a mining-like fun and engaging group activity that has roles for 1 day old newbies and 10 year old veterans - make sure alliances and corporations can generate an income by providing infrastructure that is necessary to make use of moongoo, such as refineries and production facilities that are not available (or extremely bad/expensive) in highsec and lowsec - while doing so, take a look at where which ressources can be found and how these ressources must be combined to build T2 stuff (read: rebalance the technetium bottleneck)
happy now ? I poured their blood in my furys devouring flame |

Xen Solarus
Inner 5phere
190
|
Posted - 2012.12.02 02:41:00 -
[127] - Quote
Gilbaron wrote:Xen Solarus wrote:Gilbaron wrote:moon depletion and random regenerations are even worse ideas than removing titan bridges. and it is quite difficult to come up with ideas that are that stupid.
Can't see you making any suggestions. You one of the "lets keep it the same" crowd? - no more passive income generation via moon-goo - replace generation of moon-goo with a mining-like fun and engaging group activity that has roles for 1 day old newbies and 10 year old veterans - make sure alliances and corporations can generate an income by providing infrastructure that is necessary to make use of moongoo, such as refineries and production facilities that are not available (or extremely bad/expensive) in highsec and lowsec - while doing so, take a look at where which ressources can be found and how these ressources must be combined to build T2 stuff (read: rebalance the technetium bottleneck) happy now ?
YES! And some very good suggestions!
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1822
|
Posted - 2012.12.02 02:44:00 -
[128] - Quote
Xen Solarus wrote:Gilbaron wrote:Xen Solarus wrote:Gilbaron wrote:moon depletion and random regenerations are even worse ideas than removing titan bridges. and it is quite difficult to come up with ideas that are that stupid.
Can't see you making any suggestions. You one of the "lets keep it the same" crowd? - no more passive income generation via moon-goo - replace generation of moon-goo with a mining-like fun and engaging group activity that has roles for 1 day old newbies and 10 year old veterans - make sure alliances and corporations can generate an income by providing infrastructure that is necessary to make use of moongoo, such as refineries and production facilities that are not available (or extremely bad/expensive) in highsec and lowsec - while doing so, take a look at where which ressources can be found and how these ressources must be combined to build T2 stuff (read: rebalance the technetium bottleneck) happy now ? YES!  And some very good suggestions! He forgot to mention you need to nerf blobs. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Gilbaron
Free-Space-Ranger Ev0ke
456
|
Posted - 2012.12.02 02:50:00 -
[129] - Quote
Quote:He forgot to mention you need to nerf blobs.
you can not nerf friends  I poured their blood in my furys devouring flame |

M1k3y Koontz
Blackened Skies Nulli Secunda
57
|
Posted - 2012.12.02 02:59:00 -
[130] - Quote
Gilbaron wrote:Quote:He forgot to mention you need to nerf blobs. you can not nerf friends 
You can nerf moving 1000 people around
10% tidi gate travel, it sucks. Implement it and blueballing & blobbings will be nerfed (If not blobing, at least the blueballing )
How much herp could a herp derp derp if a herp derp could herp derp. |

Midnight Pheonix
Ministry of War Amarr Empire
3
|
Posted - 2012.12.02 03:03:00 -
[131] - Quote
SmilingVagrant wrote:Midnight Pheonix wrote:
I'm sure that there are massive holes that I'm missing, troll away.
Midna
I like the idea but more as a skilltrain than a module. No one is going to sacrifice tank for a bridging module. So once again you are taking a ship that is semi useful now and making it entirely useless.
I think that you missed the entire point of my suggestion, the module requires a lot to fit so that you have to sacrifice something (tank or dps) to be able to titan bridge. |

Gilbaron
Free-Space-Ranger Ev0ke
456
|
Posted - 2012.12.02 03:05:00 -
[132] - Quote
the 1000 people will start traveling an hour earlier, everybody will hate you for suggesting it and you will still not be able to take the goonswarm tech moon I poured their blood in my furys devouring flame |

Gilbaron
Free-Space-Ranger Ev0ke
456
|
Posted - 2012.12.02 03:08:00 -
[133] - Quote
Quote:I think that you missed the entire point of my suggestion, the module requires a lot to fit so that you have to sacrifice something (tank or dps) to be able to titan bridge.
because tank is the single most important thing when bridging people around. oh, wait.
it might be an interesting idea to make changing from tank to bridge a huge step that requires days to complete, but in the end it won't really change anything I poured their blood in my furys devouring flame |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
433
|
Posted - 2012.12.02 03:11:00 -
[134] - Quote
It truly needs a limit a large one at that say at most 5 bs at one time. Or habit more cruisers and so on.
It should be Easier to jump a swarm of frigs than a fleet of bs. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Gilbaron
Free-Space-Ranger Ev0ke
456
|
Posted - 2012.12.02 03:15:00 -
[135] - Quote
playing with the cost that comes with bridging 250 BS may also be interresting, but in the end, once again, nothing will change
a limit of 5bs/jump is completely ridiculous I poured their blood in my furys devouring flame |

LHA Tarawa
Pator Tech School Minmatar Republic
83
|
Posted - 2012.12.02 03:23:00 -
[136] - Quote
The problem with limits on what one titan can jump in, it just means the super blocks will have to use multiple titans to get the blob in.
I think there are lots of things that discourage fights. 1) Hot drops (cap or titan sub-cap) 2) Neutral repair alts. 3) Login right into the fight.
Many times we thought we could win against what was on the field, but we would not engage because we expected the war targets to log in more people as soon as the fight started, or have neutral repair alts, or thought that target was cyno bait.
A lot of fights do not happen because of it is near impossible to know what you are up against.
I'd like to see a grid cyno jammer that could be fit to a ship... I'd like to see a timer that you can't do anythign that would get you a weapons flag (which will include repair, jam and boost) for a few minutes after logging in (exception being you still have weapon's flag from just logging/dcing a few minuters before), and, if you remote rep someone that is at war, and has an active weapons flag, you get CONCORDed (if you are already repping when the target gets a weapons flag, your reps deactivate.)
|

Gilbaron
Free-Space-Ranger Ev0ke
457
|
Posted - 2012.12.02 03:29:00 -
[137] - Quote
the thing that REALLY discourages fights is the fact that a roaming gang causes zero damage to anything of importance to anyone I poured their blood in my furys devouring flame |

Misanth
RABBLE RABBLE RABBLE
789
|
Posted - 2012.12.02 03:32:00 -
[138] - Quote
Gilbaron wrote:playing with the cost that comes with bridging 250 BS may also be interresting, but in the end, once again, nothing will change
a limit of 5bs/jump is completely ridiculous
Yes agree, it should be 0 bs. Actually, it should be zero ship of any kind.  AFK-cloaking in a system near you. |

Misanth
RABBLE RABBLE RABBLE
789
|
Posted - 2012.12.02 03:36:00 -
[139] - Quote
Gilbaron wrote:the thing that REALLY discourages fights is the fact that a roaming gang causes zero damage to anything of importance to anyone
Spoken like a true blobber, with zero interest in actual fighting.
Protip: not everyone is interested in shooting structures, want to control space or have anything to really fight over. They just want to fight. You know, as in shooting something, anything, preferably something shooting back, reasonably balanced. Non-laggy, where player skill somewhat matters, so maybe just maybe some 1-5 pilots on each side. In extreme cases, up to 20 pilots per side.
No, what discourages fighting is a combination of a) knowing that you will be blobbed by people who don't want to fight, they just want to own :pixels: b) players being afraid to lose **** (read: young pilots who didn't get the memo that losing **** is part of EVE) c) inexperienced and ignorant players who believe player X will win by default because he is older and/or flies a specific ship type, i.e. just are too lazy to do some basic research. AFK-cloaking in a system near you. |

Gilbaron
Free-Space-Ranger Ev0ke
458
|
Posted - 2012.12.02 03:54:00 -
[140] - Quote
Quote:Spoken like a true blobber, with zero interest in actual fighting.
wow, you could not possibly be more wrong.
i want fights, preferably in groups of 5-50 players on each side, because these are groups that can easily be organized but in order to get fights my enemy has to undock. to motivate my enemy to undock something has to happen. nothing is what currently happens when he is docked and i am sitting outside a negative something for him is something that should happen, if you want some examples: - me and my friends, stealing his weekly technetium production - me and my friends, stealing his blueprint copies - me and my friends, stealing from his refinery - me and my friends, pouring sand in his industrial installations - me and my friends, blowing up his asteroids - me and my friends, bombarding his planetary installations
The fact that i can not do any of this is the main reason for the lack of small to medscale combat in eve. forming up a fleet with 100 dudes to blob the dirty bastard stealing my stuff takes some time, forming up a gang with 10-20 dudes to fight the dirty bastard stealing my stuff takes less than 5 minutes.
I poured their blood in my furys devouring flame |

Misanth
RABBLE RABBLE RABBLE
789
|
Posted - 2012.12.02 04:12:00 -
[141] - Quote
Gilbaron wrote:Quote:Spoken like a true blobber, with zero interest in actual fighting. wow, you could not possibly be more wrong. i want fights, preferably in groups of 5-50 players on each side, because these are groups that can easily be organized but in order to get fights my enemy has to undock. to motivate my enemy to undock something has to happen. nothing is what currently happens when he is docked and i am sitting outside a negative something for him is something that should happen, if you want some examples: - me and my friends, stealing his weekly technetium production - me and my friends, stealing his blueprint copies - me and my friends, stealing from his refinery - me and my friends, pouring sand in his industrial installations - me and my friends, blowing up his asteroids - me and my friends, bombarding his planetary installations The fact that i can not do any of this is the main reason for the lack of small to medscale combat in eve. forming up a fleet with 100 dudes to blob the dirty bastard stealing my stuff takes some time, forming up a gang with 10-20 dudes to fight the dirty bastard stealing my stuff takes less than 5 minutes.
You havn't played EVE very long then.
It wasn't too many years ago when we actually saw this: * Players used to belt-rat, not run missions in highsec, no incursions existed, noone ran anomalies, there was no upgraded sov fortresses etc. Mining was still a reasonably businesses even in null- and lowsec. * Players who did live in belts, they swapped to cheaper t1 hulls, anything from frigates to battleships, and moved manually a couple of systems to help defend against roaming pvpers. * Roaming gangs were seldom more than 5 people, and defence fleets had no jumpbridges or titans to abuse to move faster. * Miners and industrialists took part in combat, just like everyone else. In fact, many corps were mixing indy with PvP, and combat pilots were often paid by the indy players to keep their business interests safe.
You don't see anything of that today. Here's what changed: - Players want to 'specialize' and don't mix. Industrialists and PvPers usually don't co-operate, they're not in same corps, the indy players don't help defend against roaming players. - Jumpbridges, titans, upgraded sov HQ's (no belt ratting or mining anymore) makes nullsec either deserted, or usually massively blobbed home systems. On top of that, back then we had a few stations in a whole region, now there's often stations in every second system.. - There's alot of players who never fight. At all. Not only highsec players, but people living in null and low as well. That was never the case back then. It was quite often that 1-5 people would be entering our pockets, we'd scramble whatever we had, miners, haulers, combat pilots, exploration dudes, etc, everyone would bring their own pitchfork. And it would end up being 1-5 roaming guys in fancy ships vs maybe double their number of pitchforks. Pitchforks usually lost, but their ships was cheap and noone gave a **** really, they were pleased they had had their fight.
Mentality has changed. Alot of players don't want to fight to begin with. Other players don't want to lose, no matter what. One reason is they don't want to screw up killboard stats, another is they get smacked over dying (which did not happen unless you were part of some 'elite' club back then). Some people fly expensive **** and don't want to die simply because of that.
Here's what I'm trying to tell you: You claimed this - "Gilbaron wrote: the thing that REALLY discourages fights is the fact that a roaming gang causes zero damage to anything of importance to anyone"
Noone used to give a **** about what damage you caused to anyone. Now people do. That is a major problem in itself, when we stop give a **** about what we may or may not lose, we have won alot. Your mentality is part of the problem. The fact you even think that you must strike 'something of importance' is really telling how you think as the blob.
That said, people that see "free space ranger" and "ev0ke" under your name will just assume you're a blobber by default. Considering that corp + alliances histories, being some major culprits when it comes to actively promote :numbers:, only fighting over space or moons, withdrawing from proper pure-fun combat, having regular "roaming" gangs of 200+, etc. I've flown in those gangs with that corp/alliance myself, I admit I jump to conclusions, but a player that was interested in combat just for combats sake, would get the hell out of those organisations and run far far away as fast as possible. AFK-cloaking in a system near you. |

Jim Luc
Blue Republic RvB - BLUE Republic
35
|
Posted - 2012.12.02 04:30:00 -
[142] - Quote
Nicolo da'Vicenza wrote:Unsuccessful At Everything wrote:Give titan bridges mass limits like wormholes. This limits immeadiate power projection, and thus should be acceptable and still make titans viable. This is the sensible solution
Limit the range of the bridge, and this perhaps? Maybe require a buildable structure? Lots of easy fixes that CCP could implement I would think. |

Gilbaron
Free-Space-Ranger Ev0ke
458
|
Posted - 2012.12.02 04:34:00 -
[143] - Quote
i never said i am interested in combat for combats sake
i am interested in building a space empire with my corp and alliance mates. i am interested in defending what we build, i am interested in fighting for it. i don't want to be a roaming pirate. i want to be the guy that undocks to protect his assets. I poured their blood in my furys devouring flame |

Marlona Sky
D00M. Northern Coalition.
2111
|
Posted - 2012.12.02 04:38:00 -
[144] - Quote
What current power projection has done to 3/4th of null and soon, all of null.
Remove local, structure mails and revamp the directional scanner! |

Sentamon
293
|
Posted - 2012.12.02 04:45:00 -
[145] - Quote
Lol this is great. ~ Professional Forum Alt -á~ |

Gilbaron
Free-Space-Ranger Ev0ke
458
|
Posted - 2012.12.02 04:49:00 -
[146] - Quote
that video is fantastic, if i had coffee in my mouth while watching, my laptop, shirt and pants would be ruined now
I poured their blood in my furys devouring flame |

Alavaria Fera
GoonWaffe Goonswarm Federation
1822
|
Posted - 2012.12.02 04:56:00 -
[147] - Quote
Misanth wrote:Gilbaron wrote:the thing that REALLY discourages fights is the fact that a roaming gang causes zero damage to anything of importance to anyone Spoken like a true blobber, with zero interest in actual fighting. Blobbing, like ganking, isn't real pvp. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Sentamon
293
|
Posted - 2012.12.02 05:06:00 -
[148] - Quote
Gilbaron wrote:Quote:He forgot to mention you need to nerf blobs. you can not nerf friends 
True. you can't nerf carebears that have zerged it up since the beginning of mmos, but you sure as hell shouldn't make it convenient for this type of gameplay. ~ Professional Forum Alt -á~ |

Marlona Sky
D00M. Northern Coalition.
2117
|
Posted - 2012.12.02 07:21:00 -
[149] - Quote
In all seriousness, there is no silver bullet to fix null. More like dual Tommy Guns with barrel clips filled with silver bullets. Nerfing one of the many methods to power project, like titan bridging, is one of the bullets.
Remove local, structure mails and revamp the directional scanner! |

Wodensun
ZeroSec
12
|
Posted - 2012.12.02 09:07:00 -
[150] - Quote
So explain something to me.
How does nerfing titans help with stopping major alliances from projecting their forces around new eden?
A major alliance on the move is like locust it will kill anything in its path making them more destructive when they are forced to fly somewhere instead of bridging right into a target system. |
| |
|
| Pages: 1 2 3 4 [5] 6 7 8 9 :: one page |
| First page | Previous page | Next page | Last page |