Wodensun wrote:So explain something to me.
How does nerfing titans help with stopping major alliances from projecting their forces around new eden?
A major alliance on the move is like locust it will kill anything in its path making them more destructive when they are forced to fly somewhere instead of bridging right into a target system.
It means more time for the defenders to mount a defense. More opportunities to pick of stragglers, do bombing runs for example. It also means there will be far less pilots traveling to them because not many will be willing to go that same bridge distance via gates for very long.
A bridge is basically one jump per bridge, right. So if one of your buddies said he has a battleship tackled 2 jumps away, you and every one of your buddies will jump in a ship and zip over. Now if he said he has one tackled.... 20 jumps away. Suddenly there will be far less guys going to his aid, if any at all. Now that is if it via gates. Toss in a titan bridge or two and those 20 jumps turn into 2 jumps. So all those guys who are only willing to put forth effort for two jumps, can effectively translate it to 20 jumps with the same amount of effort.
Titan bridging is one of several power projectors and they act like amplifiers. Now the area you have influence to project your power might extend to 20 gate jumps, but it will only feel like 2 gate jumps because of the bridge. The problem only escalates further and further, because NAP trains/power blocks do not keep hostiles 2 gate jumps away. Where the front line lays is determined by time to project your force and everything between you and the front line is most likely blues. So instead of being surrounded by blues for 2 systems out... they surround themselves with blues 20 systems deep. It is called a buffer. Or as power blocks like to say, 'friends'. Which is not unheard of either, but they still server as a buffer and in itself another power projector amplifier.
Like I said before, null has at least two dozen things wrong with it that need fixed. So don't buy into people chiming in with doom and gloom threats of a wasteland that one change will do, because someone made a suggestion that is one piece of the puzzle to fix null and the rest of this game. One of the other things that should be addressed is there is currently no down sides to having blues. Aside from lack of targets and being a disgrace on a game that is supposed to be about PvP, there is no reason to look at your neighbors yard and want to screw them over to take it for yourself.
Just have a look back at threads and see lazies complaining about 'take gates or too much effort' and such things. Just remember the time to action combined with method of travel I mentioned. Which is why a group with a lot of time can still project force if their method of travel is slow, like gates.