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Thread Statistics | Show CCP posts - 2 post(s) |

SmilingVagrant
GoonWaffe Goonswarm Federation
981
|
Posted - 2012.12.01 09:49:00 -
[91] - Quote
But please do go on about how removing local jumpbridges and titan bridges is going to create a vibrant and full nullsec. But this time instead of just jumping straight to unsubstantiated conclusions, why don't you add in those fiddly bits in the middle? Like say... why these things would cause more people to rustle up their cattle and drive them out into the void. |

Doddy
Excidium. Executive Outcomes
375
|
Posted - 2012.12.01 10:11:00 -
[92] - Quote
None of these mass limits and things will really help the people who are crying, they are generally 5 guys crying about getting dropped by 10 guys. At upper levels re numbers it is irrelevant as a) large groups tend to have intel and know exactly what is going to drop on them and b) have the firepower to blap the cyno before everything is through. Similarly in 0.0 there are even more risks involved with bridging, like bridging your fleet directly into a bomb run. The numbers being dropped is not a problem the vast majority of the time, it is more the ease with which it is done and the range it offers (as greater bridge range = more area to need eyes on).
I personally hate jump bridges, jump drives et all, but crying about titan bridge power projection while ignoring caps in general is dumb. |

SmilingVagrant
GoonWaffe Goonswarm Federation
982
|
Posted - 2012.12.01 10:14:00 -
[93] - Quote
I was on a DBRB fleet that bridged into bombers once. I was actually kind of relieved because after only fifteen minutes I was already tired of listening to him. |

Doddy
Excidium. Executive Outcomes
375
|
Posted - 2012.12.01 10:16:00 -
[94] - Quote
TharOkha wrote:-limited mass per one titan bridge
Yeah because bs really need nerfed/t3s need buffed more.
|

SmilingVagrant
GoonWaffe Goonswarm Federation
982
|
Posted - 2012.12.01 10:21:00 -
[95] - Quote
Midnight Pheonix wrote:
I'm sure that there are massive holes that I'm missing, troll away.
Midna
I like the idea but more as a skilltrain than a module. No one is going to sacrifice tank for a bridging module. So once again you are taking a ship that is semi useful now and making it entirely useless.
As for why I like the Titan bridge? It's the primary cause of most supercap deaths today.
Now I'd be perfectly happy if every titan and SC was removed from the game, but that's an inherent dislike of supers. The titan bridging module simply isn't a problem. Right now supers as they stand are either bridging platforms or glorified sov grinding platforms, and because of this regular old capital ships are actually being fielded in real fights again.
It tickles me pink. |

SmilingVagrant
GoonWaffe Goonswarm Federation
982
|
Posted - 2012.12.01 10:24:00 -
[96] - Quote
Doddy wrote:TharOkha wrote:-limited mass per one titan bridge
Yeah because bs really need nerfed/t3s need buffed more. 
I didn't even think about that. Good catch. |
|

ISD TYPE40
ISD Community Communications Liaisons
3198

|
Posted - 2012.12.01 11:49:00 -
[97] - Quote
Forum Rules wrote:
7. Trolling is prohibited.
Trolling is the word used to describe a post that is deliberately designed for the purpose of angering and insulting the players. Posts of this nature are disruptive and do not contribute to the sense of community we want for our forums.
24. Off-topic posting is not allowed.
Off-topic posts are not prohibited but should be posted within reason. Excessive off-topic posts that derail a thread may result in the thread being locked.
Thread has had posts removed for breaches of the above rules. Please stay on topic - ISD Type40. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Misha M'Liena
Rainbow Waffe
988
|
Posted - 2012.12.01 12:18:00 -
[98] - Quote
The more i read Smiling Vagrant. The more i think everybody should just read AND understand what he's saying. Titan bridges aren't the problem here. I also agree with the poster who said this topic smells like butthurt person who got hotdropped. Wahhhhh i got hotdropped nerf titanbridges and cyno's. Harden up or go back to hello kitty.
Misha. Not as innocent as she appears.Gäó ^_^ All your Alice Saki's belong to me. ^_^Gäó *Nom* with your main. Gäó |

Jherik
League of Non-Aligned Worlds Nulli Secunda
3
|
Posted - 2012.12.01 12:50:00 -
[99] - Quote
2 changes i would like to see to titans would be
1) make bridging only usuable from outside a pos shield.
and/or
2) make the titan automatically jump behind the bridge when it closes.
you wanna use your bling... risk your bling |

Wodensun
ZeroSec
11
|
Posted - 2012.12.01 13:51:00 -
[100] - Quote
No thanks titan bridges are fine. |

Ptraci
3 R Corporation The Irukandji
732
|
Posted - 2012.12.01 14:08:00 -
[101] - Quote
Dorian Wylde wrote:Unsuccessful At Everything wrote:Give titan bridges mass limits like wormholes. This limits immeadiate power projection, and thus should be acceptable and still make titans viable. Much better idea than simply removing it.
Not really, because that just means that Alliance X with 50 titans can still bridge a million ships onto you, while Alliance Y with only one titan can only bridge 10 ships at a time. Decided advantage to mega-alliance. Still.
At least if a small alliance manages finally to get 50 people online and in a fleet, please don't punish them on top of that by limiting their options because they can only afford the one titan. You'd be playing into the hands of the mega-alliance that has at least 200 ppl in fleet and 10 titans online at any one time. Might as well play Goonswarm Online. Or maybe that was the point.... |

Drekarg
Enslave.
7
|
Posted - 2012.12.01 14:13:00 -
[102] - Quote
Jherik wrote:2 changes i would like to see to titans would be
1) make bridging only usuable from outside a pos shield.
and/or
2) make the titan automatically jump behind the bridge when it closes.
you wanna use your bling... risk your bling
This would result in tears, bring it on. |

Ptraci
3 R Corporation The Irukandji
732
|
Posted - 2012.12.01 14:47:00 -
[103] - Quote
Jherik wrote:2 changes i would like to see to titans would be
1) make bridging only usuable from outside a pos shield.
and/or
2) make the titan automatically jump behind the bridge when it closes.
you wanna use your bling... risk your bling
CCP ate my post. Thanks CCP. Shoddy programming is not just limited to in-game. |

Marlona Sky
D00M. Northern Coalition.
2096
|
Posted - 2012.12.01 15:25:00 -
[104] - Quote
Jherik wrote:2 changes i would like to see to titans would be
1) make bridging only usuable from outside a pos shield.
and/or
2) make the titan automatically jump behind the bridge when it closes.
you wanna use your bling... risk your bling Didn't you know that 'risk' and 'titan' were never supposed to be in the same sentence?! Go to your room and never come back out!
Remove local, structure mails and revamp the directional scanner! |

Alavaria Fera
GoonWaffe Goonswarm Federation
1819
|
Posted - 2012.12.01 16:16:00 -
[105] - Quote
Drekarg wrote:Jherik wrote:2 changes i would like to see to titans would be
1) make bridging only usuable from outside a pos shield.
and/or
2) make the titan automatically jump behind the bridge when it closes.
you wanna use your bling... risk your bling This would result in tears, bring it on. Well the titan would sit 1m outside the pos shields with a handy stabber bumping alt to help bump it back in... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mortimer Civeri
Aliastra Gallente Federation
250
|
Posted - 2012.12.01 17:01:00 -
[106] - Quote
Alavaria Fera wrote:Drekarg wrote:Jherik wrote:2 changes i would like to see to titans would be
1) make bridging only usuable from outside a pos shield.
and/or
2) make the titan automatically jump behind the bridge when it closes.
you wanna use your bling... risk your bling This would result in tears, bring it on. Well the titan would sit 1m outside the pos shields with a handy stabber bumping alt to help bump it back in... As for #2: Jump a whole 250 man fleet to protect the titan, with a few Augorors to help cap up the Titan so It can jump everyone back as soon as your 250 man fleet takes care of the ten man roaming gang.
It took me all of thirty seconds to think up something that could counter the stupid ideas that this NON PROBLEM is trying to solve.
"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Tore Vest
306
|
Posted - 2012.12.01 17:15:00 -
[107] - Quote
Only good thing titans have left.... is bridge. I rather see that titans will be removed from game . Remove titans... reinburse ship and wasted sp. No troll. |

Eternal Error
Immortalis Inc. Shadow Cartel
140
|
Posted - 2012.12.01 17:19:00 -
[108] - Quote
I don't think they should be removed, but I think the range should be reduced, there should be a mass limit, etc. Space is currently too small imo. To compensate, titans will need to be made more useful elsewhere. |

Remiel Pollard
Devlin Security Devlin Alliance
175
|
Posted - 2012.12.01 17:20:00 -
[109] - Quote
Ptraci wrote:Dorian Wylde wrote:Unsuccessful At Everything wrote:Give titan bridges mass limits like wormholes. This limits immeadiate power projection, and thus should be acceptable and still make titans viable. Much better idea than simply removing it. Not really, because that just means that Alliance X with 50 titans can still bridge a million ships onto you, while Alliance Y with only one titan can only bridge 10 ships at a time. Decided advantage to mega-alliance. Still. At least if a small alliance manages finally to get 50 people online and in a fleet, please don't punish them on top of that by limiting their options because they can only afford the one titan. You'd be playing into the hands of the mega-alliance that has at least 200 ppl in fleet and 10 titans online at any one time. Might as well play Goonswarm Online. Or maybe that was the point....
Yes, and I'm sure Poland was on the WWII forums complaining about being outnumbered by a superior force instead of fighting and finding allies of their own as well...
You don't scare me. I've been to Jita. |

Jaangel
Cloak and Badgers
17
|
Posted - 2012.12.01 17:52:00 -
[110] - Quote
I've had a long discussion about this today.
We dont want titan bridges to be removed as there fun!
On the other hand they make force projection a big issue.
There are a number of ways to counter force projection. Limit the number of ships per jump increase the fuel costs and reduce the range are all ideas that will help the situation.
We dont want to remove hot dropping we just need to stop it being a viable blob technique |

SmilingVagrant
GoonWaffe Goonswarm Federation
1011
|
Posted - 2012.12.01 18:58:00 -
[111] - Quote
Jherik wrote:2 changes i would like to see to titans would be 1) make bridging only usuable from outside a pos shield.
I'd endorse this. |

SmilingVagrant
GoonWaffe Goonswarm Federation
1011
|
Posted - 2012.12.01 19:00:00 -
[112] - Quote
Mortimer Civeri wrote:Alavaria Fera wrote:Drekarg wrote:Jherik wrote:2 changes i would like to see to titans would be
1) make bridging only usuable from outside a pos shield.
and/or
2) make the titan automatically jump behind the bridge when it closes.
you wanna use your bling... risk your bling This would result in tears, bring it on. Well the titan would sit 1m outside the pos shields with a handy stabber bumping alt to help bump it back in... As for #2: Jump a whole 250 man fleet to protect the titan, with a few Augorors to help cap up the Titan so It can jump everyone back as soon as your 250 man fleet takes care of the ten man roaming gang. It took me all of thirty seconds to think up something that could counter the stupid ideas that this NON PROBLEM is trying to solve.
You'd have to jump cap battery carriers in if you wanted it to be fast, but that's not really a problem. |

SmilingVagrant
GoonWaffe Goonswarm Federation
1011
|
Posted - 2012.12.01 19:06:00 -
[113] - Quote
We once had an idea where a titan's jump bridge module would deploy a bubble and simply drag itself and everything in the bubble to a new location.
A lot of people shot it down because someone realized it would be hilarious to park a cloaked titan on some fleets midpoint gate and drag a quarter of their fleet into a full one of ours with a press of a button.
Once again I'm going to state: Titan bridges will not stop force projection. It took us more than an hour to get all of our fleets into 6VDT 2 years ago because we didn't have many titans at the time and our JB network was still down. Force will still be projected, it will be just less fun to project that force.
But the two big coalitions both LOVE the idea of smashing someone in a huge raid, so if you tell us there's a hellcamp 80 jumps away... we'll still go.
EDIT: Sidenote
Delve was a long way away for us. You know how we dealt with this? Carrier convoys. So what are we going to do? Keep nerfing items to stop people from massing until ships can only live in the system they were built in? |

Sheynan
Lighting the blight
148
|
Posted - 2012.12.01 19:24:00 -
[114] - Quote
SmilingVagrant wrote:... Force will still be projected, it will be just less fun to project that force. ...
Yes.
Making force projection more tedious, more difficult or more strategically engaging is all that most people are asking for. |

SmilingVagrant
GoonWaffe Goonswarm Federation
1011
|
Posted - 2012.12.01 19:27:00 -
[115] - Quote
Sheynan wrote:SmilingVagrant wrote:... Force will still be projected, it will be just less fun to project that force. ... Yes. Making force projection more tedious, more difficult or more strategically engaging is all that most people are asking for.
If you think that just grabbing a lump of people and saying "Go here" is more strategically engaging than moving assets around to assist in that movement... well I don't know what to say except maybe you don't know what strategically engaging means. |

YuuKnow
Inner 5phere
448
|
Posted - 2012.12.01 19:38:00 -
[116] - Quote
I agree with DNS Black's suggestions. As for what role Titans would play is a seperate issue that CCP can sort out later.
yk |

Sheynan
Lighting the blight
148
|
Posted - 2012.12.01 19:54:00 -
[117] - Quote
From the perspective a single pilot, "go there" would be more strategically engaging, if only slightly.
But what I actually meant was for example a cyno delay. After opening a cyno, a certain amount of time has to pass before the bridge can be opened. This would definitely make cynos "strategically engaging".
In a hotdrop-gank situation it would mean that you need to have a stronger forward party that is able to hold the targets down and keep the cyno ship alive until the reinforcements can jump. In a large-scale battle, cynoing directly into the face of other people would be tricky. But you could still use either multiple cynos or cynos on a capital ship or just cyno in at an offgrid spot while their main fleet is bubbled somewhere else. The question of how to achieve a stable cyno connection directly into the battle while potentially deterring the enemy's connection would add a new dimension to fleet fights. You'd have to strategize more about "how do we get all of our guys here" than in the "open cyno, receive extra ships". Also both cases the you would also benefit from actually risking more than the odd T1-cyno frig or bait Maller.
But that is just an example, there are probably a myriad ways to improve cynos to be "more tedious, more difficult or more strategically engaging" over the current "let's put a midpoint POS there, park a titan and have a few scrubs with cynos on grid" |

James Amril-Kesh
RAZOR Alliance
1373
|
Posted - 2012.12.01 20:01:00 -
[118] - Quote
Jherik wrote:1) make bridging only usuable from outside a pos shield. This is just about the only reasonable and decent suggestion in this thread. -áObjects in mirror are redder than they appear. |

Gilbaron
Free-Space-Ranger Ev0ke
449
|
Posted - 2012.12.01 20:22:00 -
[119] - Quote
it may lead to more dead titans, which is a good thing
it will, however not fix any of the real problems nullsec currently has I poured their blood in my furys devouring flame |

Skorpynekomimi
271
|
Posted - 2012.12.01 21:01:00 -
[120] - Quote
TBH, the problem is more that alliances in Null CAN throw hundreds of subcaps at a fleet without concern. |
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