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Thread Statistics | Show CCP posts - 12 post(s) |

Olleybear
I R' Carebear
150
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Posted - 2012.12.27 04:46:00 -
[1] - Quote
DSpite Culhach wrote: I'm not saying that mine is the optimal solution, but I haven's seen anyone suggest anything better yet other then "don't nerf my metagame".
A location in lowsec that encourages PvP is a metagame?
Others in this thread have done a wonderful job explaining how these sites in low-sec encourage pvp. They know what they are talking about and I would suggest you read / re-read what they have written with a more open mind.
That said, I am glad to see some devs have been made aware of how the plexes encourage pvp and are willing to take a second look at them. When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life. |

Olleybear
I R' Carebear
151
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Posted - 2012.12.27 06:58:00 -
[2] - Quote
Thor Kerrigan wrote:DSpite Culhach wrote:[...] because the fights are a side-effect, and not the intended idea. [...]
Nobody expects these plexes to be the sole reason for people to come from highsec. They were an additional bonus among other things, which got removed. The big picture is that removing them gives even less reasons for people to come to those areas. Adding incentives versus removing them, just as simple as that.
Yet again someone explains it well. And hey hey Thor. :-)
DSpite: I question the reasoning behind your posts. The only pvp record that I can find is a single loss on the E-Uni board and zero losses/kills on both battleclinic and eve-kill. This screams of alt character posting at best and ignorance of the subject matter at worst. When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life. |

Olleybear
I R' Carebear
158
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Posted - 2013.01.02 23:08:00 -
[3] - Quote
CaiIyn Dove wrote:Making exploration complex to be scheduled pvp club is just a misuse. Must nip this in the butt before people start believing it.
The pvp at the 1/10 and 2/10 plexes was not scheduled. Your making the assumption that the only time anyone flew there was when the plex respawned. This is not the case.
Unless you just killed the boss / building in the last room of the plex, your not going to know what time the respawn will occur. Everyone must fly to the plex to see if whether or not it has respawned.
Needing to fly to the plex to see if it respawned is what encourages the pvp around them to begin with. When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life. |

Olleybear
I R' Carebear
165
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Posted - 2013.01.07 04:23:00 -
[4] - Quote
Titus Veridius wrote:I saw Sylvous, a semi-notorious Dramiel pilot from Molden Heath... ...I saw him in a Tornado.. Lies!
Sylvous cant fly anything but a dramiel. Pics or it didnt happen. When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life. |

Olleybear
I R' Carebear
165
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Posted - 2013.01.08 01:20:00 -
[5] - Quote
CCP Fozzie wrote:One idea that came up from the CSM discussion that I would like your opinions on (no promises at this stage): What would you guys think about the plexes being reintroduced with the same size restrictions but without the NPCs (or without the NPCs in the final room) as a simple location for size restricted pvp decoupled from the DED loot? No loot = no reason to go to the plex. The CSM in this thread has pointed out why. I would like to add that this would turn the plex into another beacon on the overview like the static npc beacon Golgothan Fields in Ennur and the static npc beacon in Atlar. When you visit these beacons once or twice, there is nothing to keep a person from going back. Reintroducing the static plexes as you describe without loot, turns the static plexes into another Golgothan Fields.
There are a lot of us who agree with you 100% that the farming of static plexes is a problem. We are with you on that. The farming of the plexes is bad.
There are two things that made the plex farmable that can be changed if the resources are available to make the changes.
The first, and most important, is the static timer for plex respawn. Randomize that timer to occur between 30 minutes and 2 hours after plex completion or whatever time you think would be good. A farmer will no longer be able to log on alt, kill plex, get loot, log off, and set egg timer for next spawn.
The second is the ability of a person to sit in the last room of the plex, both uncloaked and cloaked, waiting until the plex respawns, finishing the plex, then waiting again for plex respawn. Make it so when someone is in any room of the plex, the plex wont respawn.
We understand the moving of the static plexes to the exploration system fixes both of these issues without needing to write any new code, but it brings us right back to why this thread was started in the first place.
Anyways, thanks for taking the time to look at this change again. It is appreciated. When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life. |

Olleybear
I R' Carebear
175
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Posted - 2013.01.14 23:18:00 -
[6] - Quote
Vincent R'lyeh wrote:plan our revenge starting with a few 'CCP Bettik caused this Gank' roams in high-sec..... You know, this right here is just another reason why I love this game. Both because someone came up with the idea to blame a specific dev for hi-sec ganks and because CCP allows pilots to do this kind of stuff.
 When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life. |

Olleybear
I R' Carebear
175
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Posted - 2013.01.20 21:35:00 -
[7] - Quote
If the static plexes arent brought back to low sec with anti-farming fixes, I want to be cuddled by the dev(s) that decided to remove them. My inner carebear is broken hearted now and I need some personalized consolation.
Word of warning though. Bear is in my character / corp name for more than one reason and when the dev(s) begin spooning me, they will quickly find out just how hairy my bottom really is.
That mental image alone should be more than enough incentive to get the statics put back in.
 When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life. |

Olleybear
I R' Carebear
177
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Posted - 2013.01.27 22:42:00 -
[8] - Quote
I've been training my alt for mining! Astrogeology 5 coming right up...
/me crys When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life. |

Olleybear
I R' Carebear
177
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Posted - 2013.02.12 00:07:00 -
[9] - Quote
Fon Revedhort wrote: No positive results whatsoever. I've been playing since late 2005 and actively visiting low since mid 2006 and it has been steadily dying out since then.
All recent ideas of CCP are a joke, they fail to address the only question worth discussing: "what's the purpose of low-sec in the entire game economics and what content does it provide?"
The low sec 'steadily dying' statement is one I have to agree with. I still remember the old days back then when Hedaleofarber had over 100 carebears in it and half and istodard had 50 and 75 people. By people I mean the very carebear targets pirates and pvpers alike thrive on. This was back in the day of MH-Sec intel channel. It was glorious with multibillion isk ships running missions, hearing the call in MH-Sec of a few pirates, then flying out with that very multibillion isk ship to reclaim our space.
Pirates used to say that you know your a good pirate when you can go into Molden Heath, pop someone, and survive.
Those numbers all went downhill within a month or so when the initial probing changes first hit and ship scanning in mission rooms became much much easier. Afterall, scanning down a multiple bilion isk ship in less than 30 seconds in a mission that took 20 minutes and more to run is not only unprofitable for the mission runner, it is suicide. That one change killed Molden Heath population and it never regained those population levels. Ever.
You see, when you remove the ability to make isk in an area, you remove the reason for being there. When there is no reason to be in an area, there aren't going to be very many fights. It is going to be interesting to see if the number of kills in low sec stays high per CCP stats, or if they are currently high because of the changes to aggression mechanics/gate guns in low and will lower over time.
Anyways, thanks for answering CCP Fozzie, even though we obviously dont agree with the decision. When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life. |

Olleybear
I R' Carebear
182
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Posted - 2013.02.13 22:37:00 -
[10] - Quote
Sylvous wrote:Robinton Jax wrote:I learn something new everytime Olley posts... With you on that one. I knew that CCP had made low sec less inhabited, but I never realized to what degree. I personally felt that this change was huge as I now see about 10% of the activity in the systems I used to frequent. But I can hardly imagine systems in low sec with THAT many people, that would be fantastic. We had a working, well stocked, low sec market as well. Still remember the chatter in MH-Sec when a ganker would buy something in Hedaleofarber from one of the industrial corps. The indi corp would then let MH-Sec channel know "so-and-so just bought a thorax with web and scram" and we would wait for him to jump on someone in the belts and/or try to bait the person in the belts.
Sneaky little industrial anti-pies.  When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life. |
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