
Sylvous
Bigger than Jesus
13
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Posted - 2012.12.01 04:30:00 -
[1] - Quote
This change from the new Dec 4th patch has some serious implications to the lowsec 1v1 and small gang lifestyles in some regions, and being a resident of this community I'd like to point out an unfortunate side effect of this change.
I am totally behind the need for changes to the static plexes, right now someone can camp the final room, wait for the overseer to spawn, grab the loot and then cloak up effectively making it impossible to use. This issue with the game is abused everywhere and more so in highsec where there is minimal to no risk to ones ship.
Now here is my issue. In low sec (in particular I am referring to molden heath low sec) the locals have used these complexes as a great source of continuous PVP. The potential for good payoffs bring people to low security space since the highsec plexes are usually camped, and make it so that people risk ships. It generates a lot of frigate and cruiser pvp outside of factional warfare which is nice if you don't want to be involved in that. The draw is that these sites provide a gate with no gateguns that can very easily be found on the overview. This is attractive to anyone looking for pvp and as a result creates a unique environment in which combat is drawn to these systems where they are located because the first gate acts like a zero ground where everyone must pass through (again only in low sec). So by removing these complexes from the static state and making them be probed down, you are essentially for all intents and purposes making a HUGE reduction in some fairly consistent low sec pvp that many of us love.
Now here is my solution to combat the people who abuse the system and camp the payoff rooms. Firstly, make it so that the payoff room will not spawn the overseers when there are people in that room. This will make camping the room almost pointless. There is a risk here in that someone could cloak up and effectively make the room never spawn when they are AFK greatly affecting the value of the modules that are dropped from these complexes in their favor. To combat this I have two simple suggestions.
1, make it so that all rooms of the complex (except the warp in and first room) will not allow people to activate cloaks (give fancy reason like "intense electromagnetic disturbances are preventing you from activating this module." 2, to fix the issue further, make it so the static complexes are only in low security space. This forces anyone who wants to make what is in all honesty good isk for a small effort put themselves at risk of being engaged in PVP.
Now this is NOT about luring carebears down to lowsec to get killed, so by all means do seed the 1/10 and 2/10 into the exploration profession as well and make it available in both low and high security space, but keep the static plexes that do exist in lowsec alive
I do believe that this will greatly curve the amount of abuse that these complexes currently undergo, while maintaining (and in fact increasing) the amount of PVP that the ones in low security space generate. |