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kieron
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Posted - 2005.05.04 16:49:00 -
[1]
TomB has posted his new Dev Blog with information on the proposed Missile Revision and Overhaul. You can read more in the actual Blog.
He has asked that discussion take place in this forum thread and not in the Blog comment section. Please post any comments directly related to the proposed Overhaul in that thread. This thread will remain open for general comment, but will not be used in the discussion on the Overhaul itself.
kieron Community Manager, EVE Online
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Skarsnik
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Posted - 2005.05.04 16:55:00 -
[2]
Keiron, it would appear a lot of blogs being made today. Could it be the Company Vaction to Budapest helped 
But yay for Missile Changes - Although I'm a caldari only pilot I think the changes would be good. --------------------------------- No Slugs were harmed in the creation of this signature --------------------------------- |

Jim Steele
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Posted - 2005.05.04 16:56:00 -
[3]
Edited by: Jim Steele on 04/05/2005 16:57:45 Yay two blogs for the price of one, TomB has been buisy with his nerf bat.
Death to the Galante |

Gungankllr
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Posted - 2005.05.04 18:10:00 -
[4]
Edited by: Gungankllr on 04/05/2005 18:10:44 Edited, I need to read better next time

www.hadean.org
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Mr Stargate
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Posted - 2005.05.04 18:59:00 -
[5]
ahh man.. a missle nerf :(
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theRaptor
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Posted - 2005.05.04 20:25:00 -
[6]
Originally by: Mr Stargate ahh man.. a missle nerf :(
Dear lord selim, can you imagine HAC with these :P
UBERÖ --------------------------------------------------
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Asestorian
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Posted - 2005.05.04 20:57:00 -
[7]
Originally by: Mr Stargate ahh man.. a missle nerf :(
Actually from what is being said all it means is a raven just doesn't wtfpwn everything, it only wtfpwns BSes...
Kestrals and Crows seem to be getting something out of this as well, with missiles going faster they would get even more range and even more missiles into your ship in the same time...
But i'm gonna wait till these are on the test server to be tested to see what is going to be done about this i think. ----------------
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Brady
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Posted - 2005.05.05 08:32:00 -
[8]
From reading Tomb's post, I think most of the changes sound excellent (I am a missile user myself). These things should've happened along time ago.
Only thing that concerns me is the speed thing. On lvl 4 missions some of the angel bs are capable of high speeds. Will torps hit them for much damage? In pvp if ya have a raven versus an apoc, what happens if the apoc fits seven overdrives (theoretically). Would the apoc become invincible?
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Orc A
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Posted - 2005.05.05 10:19:00 -
[9]
Will Interceptors still be able to dodje torps?
How much faster are we talking about? 10% faster, or 100% faster? -Orky |

Alyth
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Posted - 2005.05.05 11:06:00 -
[10]
Originally by: Orc A Will Interceptors still be able to dodje torps?
How much faster are we talking about? 10% faster, or 100% faster?
Torp speed up from 750m/s to 1500m/s....cruise have gone insane with speeds....I LIKE!
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Commoner
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Posted - 2005.05.05 11:56:00 -
[11]
Originally by: Orc A Will Interceptors still be able to dodje torps?
How much faster are we talking about? 10% faster, or 100% faster?
Interceptors will be able to stand still and passively tank torps :)
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Reeperman
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Posted - 2005.05.05 13:00:00 -
[12]
At first I looked at this and thought WTF. But essentialy is good for me... I will be boosting my skills up to be back where I was today. And my Raven BPO will be running overtime producing new ships for those that don't have the skills and are getting their as*es handed back to them.. Very profitable 
---**---**--- Carebear and proud of it ---**---**--- |

Ishana
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Posted - 2005.05.05 13:16:00 -
[13]
So from what i understand is that missiles are now short AND long range with the new speeds. With the new skills missiles will do EVEN MORE damage to there size class then before. (which was a bit much to begin with.) Missiles will still hit every ship class in the game. Large missiles will still OMGWTFPWN frigates unless they forget to bring target painters and the frigate isn't set for uber speed. (actually by needing a MWD and probably nanofibs, it probably negates that advantage)
Lol and people call it a missile "nerf"
I hate to say this because i always flown only minmatar, but i'm currently on my way to buy caldari skills.

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Kerosene
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Posted - 2005.05.05 15:34:00 -
[14]
Just a thought...
At the moment, target painters don't have a stacking penalty afaik (correct me if I'm wrong, just what I was told). So will this mean every gankaraven will be stacked up with target painters in an effort to do insane damage?
This is of course not to mention the fact that missile users will be able to have damage modification modules in their low and mid slots where all turret damage mods are low slot only.
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Idara
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Posted - 2005.05.05 17:03:00 -
[15]
Edited by: Idara on 05/05/2005 17:03:20 Torpraven = Blasterthron @ 90km's....yeah...that's balanced...
 Idara Section Leader - Security & Warfare Member of Metatron Incorporated |

Famine Aligher'ri
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Posted - 2005.05.05 18:33:00 -
[16]
Doesn't look to much of a nerf to me hehe. Get new skills to increase velocity and so on. Sounds good as well balanced. I just like how my frig will take less damage muhahah!
Famine Aligher'ri, of The Aligher'ri -The Frig- |

sableye
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Posted - 2005.05.05 19:30:00 -
[17]
just tested and while I do thik it sucks some change was always inevitable, but why am I only hitting stationary secure cans for 145 with torps?
Ithink though you will seriously need to make the amount of cargo space missles use up considerly lower, itw as already tight before, now it takes me 100 torps or so to kill 2 npc cruisers I will run out of torps way to fast I need to be able to carry more of them, plus now that damage eve against abttleships is lower I think they need there overall damage increased and also to have defenders ect removed from game and also smartbombs should not take them out you have made them do less damage than guns its seriously unfair that people can reduce that even further now.
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Alyth
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Posted - 2005.05.05 19:54:00 -
[18]
Ravens are still the kings of short range combat. With only Caldari BS level 2 and torps level 3 I have a max range of 36km (as it should be) and damage of 33 - 37 vs NPC inties. A bit low but a lot more accurate and fairer on turret users. I need to work on my cruise skills a bit but it looks like Ravens will be switching to cruise missiles a lot more now to increase their damage vs small targets.
All in all well done Devs and can't wait to test this with the new missile skills in place 
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dosperado
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Posted - 2005.05.06 02:11:00 -
[19]
Edited by: dosperado on 06/05/2005 02:11:52 I just tested the new missile nerf on Singularity. If that will be introduced on tranquility I'll quit EVE and thats for sure. Never seen such a stupid nerf in the last 2 years!!
     ____________________ CEO Denial of Service
NPC Mass Murderer | Security Status 6.4 |

Hellwasp
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Posted - 2005.05.06 02:36:00 -
[20]
all I ask is 2 things
1) plz put the skills in Tq ASAP so we can get training them
2) get the tec 2 launchers on market asap
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Fuse
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Posted - 2005.05.06 06:32:00 -
[21]
I am asking the Devs to consider defense from missiles as an option not a free gime. I think you should use point defense systems that do more damage less damage to tech 2 missiles and less damage to ships kind of like a Vulcan cannon. Defense will be an option for ships and not a free gift. This option would require less coding and allow you to concentrate on other features rather then balancing and unbalancing the entire physics of missiles. I also hope you reconsider the siege missile launcher cruise missile nerf. 0.o It's not you... no wait it is you. |

Iczdog
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Posted - 2005.05.06 09:43:00 -
[22]
Well, It seems like the insecent whinning has paid off and missiles are now being nerfed...Seems like I need to get a new game to play...
O well, it was good while it lasted
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lythos miralbar
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Posted - 2005.05.06 11:27:00 -
[23]
THE ONLY THING THIS WILL NERF IS THE ABILITY OF TORPS AND CRUISE TO WTFPWN SMALL SHIPS IN ONE VOLLEY!!
why cant people understand that!..
And if your target is dumb enough to switch on a mwd with 6 cruise streaking towards him at 5000 m/s + its still going to get owned!!
If anything this is a missile BOOST with missile flight speeds MASSIVELY increased.
We are going to get tech II launchers and such now aswell.
light missiles will now be usable in frigate combat too!!..
Stop whining that you cant insta gank frigates and small targets. TURRETED BS'S WITH BIG GUNS CANT DO IT EITHER 
In fact missiles are STILL BETTER THAN TURRETS after ther nerf/balance/boost. At least your missiles will ALWAYS do some dammage to small targets, where as it is possible for large guns to never do any dammage to a target if it is abusing its tracking.
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sableye
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Posted - 2005.05.06 12:17:00 -
[24]
Originally by: lythos miralbar
Stop whining that you cant insta gank frigates and small targets. TURRETED BS'S WITH BIG GUNS CANT DO IT EITHER 
I ave seen many a frig/interceptoe go down in one volley from a set of battleship guns all thats needed is distance usually, even some cruisers can do down in one volley.
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Rackham LeRouge
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Posted - 2005.05.06 13:35:00 -
[25]
I was doing lvl 4 mission in an apoc ...and ccp nerfed lasers  So i jumped in a raven..and ccp nerfs missiles   How about that dozens of scrambling frigs in deadspace now, and fast cruisers ?? Purhaps the final aim is to make lvl4 missions unsoloable ? I play Eve since october 2003 but in that case i'll close my two accounts for sure.
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dosperado
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Posted - 2005.05.06 14:04:00 -
[26]
Maybe this missile change "nerf" is a step forward with PvP balancing. But for all mission runners it is a step into the stone age!! So how long a Guristas Extravaganza or Angel Extravaganza lvl4 will take then (even with 2 or more players and Raven with Uber-fitting)....6 hours ..8 hours..10 hours to complete??? CCP this is totally stupid...missions are still not DYNAMIC and you are always doing the same stuff...so after the nerf I should do those boring static missions even 20 times longer??? This is a pure joke... Even with the new missile skills you will need about 10 times longer for each mission.
Devs pls think about that...
And btw...all freelancers and solo mission runners are doomed to hell then...
just my 2 cent ____________________ CEO Denial of Service
NPC Mass Murderer | Security Status 6.4 |

Thyro
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Posted - 2005.05.06 14:09:00 -
[27]
1. Size Factored Damage: Bigger missiles are now doing less damage to smaller targets; the damage is scaled by the targets Signature Radius using a new attribute on the missile called Explosion Radius.
The above is the most idiotic thing that I have seen as justification for a change.
DAMAGE = NULL FACTOR INDEPENDANT OF THE SIZE OF THE TARGET.
What you are trying to justify is something like...
if u drop a nuclear bomb in a city u destroy building and kill all humans, pets... but ants will survice because they are small even if they get a direct impact.
Now tell us how to justify this stupid idea! (Relation of DAMAGE vs SIZE of the object)
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dosperado
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Posted - 2005.05.06 14:11:00 -
[28]
Originally by: lythos miralbar THE ONLY THING THIS WILL NERF IS THE ABILITY OF TORPS AND CRUISE TO WTFPWN SMALL SHIPS IN ONE VOLLEY!!
why cant people understand that!..
And if your target is dumb enough to switch on a mwd with 6 cruise streaking towards him at 5000 m/s + its still going to get owned!!
If anything this is a missile BOOST with missile flight speeds MASSIVELY increased.
We are going to get tech II launchers and such now aswell.
light missiles will now be usable in frigate combat too!!..
Stop whining that you cant insta gank frigates and small targets. TURRETED BS'S WITH BIG GUNS CANT DO IT EITHER 
In fact missiles are STILL BETTER THAN TURRETS after ther nerf/balance/boost. At least your missiles will ALWAYS do some dammage to small targets, where as it is possible for large guns to never do any dammage to a target if it is abusing its tracking.
Hmm..you are only talking about ganking and pvp...why you don't see both sides of the coin? Doing missions (lvl3, lvl4) is also affected...and not in a positive way...PvP will be more balanced after that nerf..that's pretty sure I think..but mission running will get TOTALLY unbalanced..and that's for sure, too ____________________ CEO Denial of Service
NPC Mass Murderer | Security Status 6.4 |

SinBin
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Posted - 2005.05.06 14:23:00 -
[29]
Edited by: SinBin on 06/05/2005 14:28:38 Stupid forums lost a massive detailed post i just did.
This is another lame nerf like EW no ones saying missils are wrong, the battle field tells the best story.
After you fixed the tempest we had a nice mix on the field, then you nerfed amarr & scorp & the battle filed is made of ravens & tempest with a few token megas.
The new skills will just be to fix the nerf like EW & I still cant jam 150km sniper & wasted loads of time that was for my t2 large guns.
A tempest on a gate got my inty down to 20% stuture as i ran a gate at 6kms + he had about 2 secs to do that damage & a raven wouldnt have sratch me even with faster missles.
Leave missiles alone or make fof fire on anything you have -5 standing without them agressing first & undo the mwarp nerf so we can outrun missles & not get raped by turrets as we do.
The other post was better, devs you wanna get outa jove space & play eve with the rest of us then your be better informed but your die alot at first.
Just add I dont fly ravens or any missle boat & I lost an inty 2 a raven via 2x fof & it gave that guy a chance to run as it should. _______________________________________
Ill shutup the day CCP remove bookmarks |

Alyth
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Posted - 2005.05.06 16:29:00 -
[30]
Originally by: Rackham LeRouge I was doing lvl 4 mission in an apoc ...and ccp nerfed lasers  So i jumped in a raven..and ccp nerfs missiles   How about that dozens of scrambling frigs in deadspace now, and fast cruisers ?? Purhaps the final aim is to make lvl4 missions unsoloable ? I play Eve since october 2003 but in that case i'll close my two accounts for sure.
Well yes....which part of MMO says single player mission grind to you? I want harder missions, I want this change. I'm bored of being able to wtfpwn anything within 90km in my Raven. I want a CHALLENGING mission for a change.
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