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Author |
Thread Statistics | Show CCP posts - 37 post(s) |

Mr Antisocial
Interstellar Military Assistance Corporation Black Core Alliance
0
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Posted - 2012.12.05 04:55:00 -
[511] - Quote
I have been experiencing some graphics issues, dealing with the lights on the ships, as seen here http://i.imgur.com/r1I8V.png not sure why its doing this but after the patch every ship shows up like this. |

Tigers Eye CatsxFang
The Scope Gallente Federation
0
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Posted - 2012.12.05 04:59:00 -
[512] - Quote
I have an issue with ONE of my ships not showing up. My Talos was the ship I was in before the patch...and now it will not show up. I tried clearing all cache files...but now the icon for my ship appears as a exclamation mark. I have tired the so-called work around but that did not help either. On top of that, when I undock from the station I am in....all of space is black. BUT, my HUD appears and I can see the little icons/symbols that represent objects and other things in space. So...basically...I cannot see space or my Talos ship. But everything else seems to be working.
Any ideas how to fix it...if possible right now?
Thanks. |

Andre Vauban
Quantum Cats Syndicate Drunk 'n' Disorderly
43
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Posted - 2012.12.05 05:07:00 -
[513] - Quote
Customs offices are broken. It appears that the custom office is much smaller than the 35,000 m3 it says it is. It looks like you cannot put more than 8600 m3 into it when transferring from a ship.
This is while trying to transfer 9971.2 m3 of materials from a ship to the POCO.
You can't add the Precious Metals as there simply isn't enough room for it to fit. It takes up 4985.60 units of volume, and there are only 1305.69 left. QCATS is recruiting https://forums.eveonline.com/default.aspx?g=posts&t=146180
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oleafo
Ubuntu Inc. Varangon Tagma
0
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Posted - 2012.12.05 05:08:00 -
[514] - Quote
Customs office full problem
I know it's already been flagged by others, just hitting my head against the board |

Lolar55
Titan Core
19
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Posted - 2012.12.05 05:40:00 -
[515] - Quote
From crime and punishment thread: Bounty hunting loophole:
Step 1.) You place bounties on the heads of their highsec freighter gankers Step 2.) They're in the same fleet/corp and aggress each other Step 3.) They gank your freighter Step 4.) Concord ganks them Step 5.) They receive isk for completing the bounties against each other Step 6.) You've just gave them another means of profiting from your death |

Buffinator
Future Corps Sleeper Social Club
0
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Posted - 2012.12.05 05:41:00 -
[516] - Quote
CCP Habakuk wrote:RatKnight1 wrote:Galmas wrote:CCP Habakuk wrote:RatKnight1 wrote:
Confirmed. Happening in our POS as well.
Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug). There are more than 1000 items in the CHA division that is causing problems... without repackaging at POS this is going to be a major nightmare. yeah, this is going to be fun to deal with. I wish this would have been in the patch notes so we had some time to deal with this. Shame on me for forgetting the patch note for it. I was 100% sure, that I included the patch note, but apparently this was only in my dreams. 
I've lived in wormhole space for over 2 years and I guarantee that without repackaging in pos (and possibly even with it) this will break the game beyond playability. Honestly trying to figure out how to exist around this constraint isn't worth my time and if it isn't redacted I will most likely unsub. Corporate hangers in pos are already buggy and annoying to use, and now new arbitrary (outside of server load) limitations are going to make managing pos more needlessly complicated.
you know, when I was reading the patch notes I was excited for this expansion, thanks for sneaking in just enough bullshit to ruin the other cool stuff that's going on. |

Dorset Brook
Satyagraha Mining and Manufacturing
0
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Posted - 2012.12.05 05:42:00 -
[517] - Quote
I have the same PI customs office bug. My ship is also invisible in space. I'm on an intel Mac. |

Kr99
Citadel Mercantile Exchange Amarr-Caldari Mercantile Exchange
0
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Posted - 2012.12.05 05:44:00 -
[518] - Quote
Patch notes say corp hangar shelf life _expanded_ to 1500 items. I used to have 2435 items in my corporate prints tab and now I can't add anything to that division.
Please consider removing this new shelf space restriction in corporate hangars. Now we can't keep all our shared prints in one tab. |

Ramius Decimus
Dark Circle Enforcement Templis Dragonaors
4
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Posted - 2012.12.05 05:47:00 -
[519] - Quote
KIller Wabbit wrote:Ramius Decimus wrote:Can't access Jukebox. The icon disappeared from the Accessories submenu and a shortcut key doesn't bring it up either.............
Jukebox has been dropped. See: Juke Box Perm Jammed for details.
... s'funny how it's always the little things that can totally ruin something...
... ok, mebbe not totally ruin, but it's still a kick in the pants. That, and being Caldari, how the missile got nerfed even further. Caldari State citizen and proud!-á -áGenome; Clone, Fifth+. Original body destroyed YC 110. "We capsuleers are just.... echoes of our original selves." - Falek Grange |

Tritogeneia Charante
GoonWaffe Goonswarm Federation
0
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Posted - 2012.12.05 05:57:00 -
[520] - Quote
I am having a graphical issue where NO ships will load in space. In hangars and stations and fitting screens all is well, but in space absolutely no ship models will load.
You can imagine this is somewhat disorienting.
|

Naradius
Chaos Calling
26
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Posted - 2012.12.05 06:00:00 -
[521] - Quote
My Esc Settings aren't working - press the Esc key and the settings menu doesn't show! "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - Douglas Adams |

Quinn Fellthorn
Alaquinn Consortium
2
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Posted - 2012.12.05 06:02:00 -
[522] - Quote
Besides the Hurricane I thought no battlecruisers were being rebalanced this go-round. I have a Brutix that has less PG than it did before, a result of which it can no longer accommodate the below-listed fit (this is unchanged from the way I had it fit and flying before Retribution).
[Brutix, Cur: T2 PvP Shield Tank T1 Blst (-Ñ-+-é-Ç-+-¦ -ÿ-+-Å)]
Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II
Experimental 10MN Microwarpdrive I Adaptive Invulnerability Field II Large Shield Extender II Warp Scrambler II
Anode Neutron Particle Cannon I, Caldari Navy Antimatter Charge M Anode Neutron Particle Cannon I, Caldari Navy Antimatter Charge M Anode Neutron Particle Cannon I, Caldari Navy Antimatter Charge M Anode Neutron Particle Cannon I, Caldari Navy Antimatter Charge M Anode Neutron Particle Cannon I, Caldari Navy Antimatter Charge M Anode Neutron Particle Cannon I, Caldari Navy Antimatter Charge M Anode Neutron Particle Cannon I, Caldari Navy Antimatter Charge M
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Anti-EM Screen Reinforcer I
Hammerhead II x5
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Khaemwese
The Maverick Navy Against ALL Authorities
29
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Posted - 2012.12.05 06:03:00 -
[523] - Quote
I saw it reported in one of the very first posts here, but don't see any replies from devs.
Attribute implants are not working. The time shows correctly in the queue from the second entry on, but the skill being trained is showing the time as if the clone had no implants at all after I jump cloned.
Before jumping, I was using a clone with +4, current skill was showing correct time. Then I jump cloned to a clone with +5 implants and queued Mag Sensor Comp skill from level 1 to 4. Level one was showing 12 minutes, as soon as I clicked Apply, it jumped to 14 minutes, I kept monitoring and as soon as it finished, level 2 kicked in, but immediately jumped from 55 minutes to 1h 7min. The time differences are exactly what it would be if I had no implants at all. |

BugraT WarheaD
48
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Posted - 2012.12.05 06:08:00 -
[524] - Quote
BugraT WarheaD wrote:I'm experiencing several problems : 1) unable to save any UI changes in the game. If i log off everything reset to default whil relogging. 2) Chat windows takes several seconds to refresh while switching chat tabs or changing local. Chat windows freezes during this refresh. I haven't precise that i'm running the game on Windows 7 vith two accounts running at the same time. |

Jacob Straven
Eclipse Navy Get Off My Lawn
11
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Posted - 2012.12.05 06:12:00 -
[525] - Quote
Having a wierd issue,
Covert fit/nullified Loki
Jump through gate, initiate warp to next gate, immediately cloak, front subsystem cloaks, rest of ship vanishes with no cloak effect. looks like I am flying just 1 cloaked subsystem!
NOTE: if ship fully decloaks from gate cloak, the ship cloaks normally. This only happens when you activate cloak before gate cloak fully finishes. |

Lost True
Paradise project
2007
|
Posted - 2012.12.05 06:17:00 -
[526] - Quote
The mining frigate is BUGGED.
I cannot install the third mining turret on it, like in the trailer... Waiting for WiS for 4 years now. Discussion thread about WiS
|

disasteur
Tellcomtec Incorporated. Preatoriani
176
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Posted - 2012.12.05 06:30:00 -
[527] - Quote
already 27 pages seems u did it again ccp |

oleafo
Ubuntu Inc. Varangon Tagma
1
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Posted - 2012.12.05 06:30:00 -
[528] - Quote
Another bug, not sure if it's been reported yet, i only read up to page 11 of the posts
When I drag a large quantity of a single item into my ship's cargo hold where there is not enough space to fit it all, I get the usual change quantity window. However after changing the quantity to a lower number that would fit, nothing gets placed into the cargo hold. |

phreakMode Fibonacci
Erasmus Galactic
0
|
Posted - 2012.12.05 06:30:00 -
[529] - Quote
This may be "working as intended" but if so, its a big pain
Upon logging in i disabled the safety and confirmed it. The safety then shows red. However, after logging off and logging back in, it appears that the safety resets meaning you will have to disable it EVERY TIME you log in.
Is there some place to change it where it will persist through a log off that i didnt see in the patch notes or is this not working as intended
side note.....great job with the new content..cheers! |

Lord Haur
Grim Determination Nulli Secunda
41
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Posted - 2012.12.05 06:44:00 -
[530] - Quote
phreakMode Fibonacci wrote:This may be "working as intended" but if so, its a big pain
Upon logging in i disabled the safety and confirmed it. The safety then shows red. However, after logging off and logging back in, it appears that the safety resets meaning you will have to disable it EVERY TIME you log in.
Is there some place to change it where it will persist through a log off that i didnt see in the patch notes or is this not working as intended
side note.....great job with the new content..cheers! Working as intended implemented.
Persisting it was apparently too hard so got dropped from the main release, should (hopefully) make it to an early point release though.
Not as big an issue in Null/W-space, where the safety, it does nothing. |

Boris Amarr
Viziam Amarr Empire
18
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Posted - 2012.12.05 06:47:00 -
[531] - Quote
1. Filter in the market is broken: - Set filter - Select any item in the market - Clear filter After clearing filter another item is selected. Why? After clearing filter I want to see the same item that I selected when filter was applied. Why it is implemented in EFT but now implemented in market?
2. Hot keys for Approach, Orbit, Keep at Range are broken - it is impossible to use them without mouse !!! (bug report 132408) |

JardenXx
Tigers in the Snow N.O.M.A.D.S.
0
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Posted - 2012.12.05 07:01:00 -
[532] - Quote
Can't right-click on docked ship to see contents of cargohold/drone bay anymore....Tempest looks hot, same with Maelstrom and new destroyers just might destroy now....interesting fitting choices for sure.....cool.
  
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No Alibi
Sometimes Here
0
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Posted - 2012.12.05 07:02:00 -
[533] - Quote
Talos Katuma wrote:Switching between different Chat tabs takes a LOOONG time, seems it's only possible to switch tabs, once all the members in a chat have been loaded Run repair tool. Fixed it for me.  I fly by the seat of my pants, No wonder my-áass is always on fire! |

Haifisch Zahne
Hraka Manufacture GmbH
101
|
Posted - 2012.12.05 07:12:00 -
[534] - Quote
When I load a Corax with 7 grouped Rocket Launcher II's with a new type of missile, only one of the 7 launchers gets loaded. This can be confirmed by 1) when looking at the fitting window only one launcher is loaded and 2) if you unload the missiles only 50 (and not 350) missiles are in the cargohold. Tried in station and in space.
No doubt this may have been reported, but I stopped reading the Issues list at about page 10. (Where are we now?!) |

Gecko Shardani
EVE University Ivy League
2
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Posted - 2012.12.05 07:16:00 -
[535] - Quote
The D-Scan doesn't show the angles anymore (label "360", "180", "90"...) when changing it, making it difficult to know if we're at 5-¦, 15-¦ or 30-¦. |

Theseus Pappotte
The Copernicus Institute
0
|
Posted - 2012.12.05 07:23:00 -
[536] - Quote
Haven't had a chance to read through all the other pages, but I found this this morning.
When I had the ship fitting screen open on my Vexor it showed I lost a high slot. Removed the item and opened my Drake without closing the ship fitter. When the new ship appeared it also showed I lost a slot on it and every ship after that. Once I closed the ship fitter and re-opened it on the Drake the slot it previously showed as lost wasn't there anymore.
|

lachrymus
Czerka. The Aslyum
6
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Posted - 2012.12.05 07:31:00 -
[537] - Quote
+1 on the PI Customs Office full problem: it's not full but I can't put anything in there. Please fix soon! |

No Alibi
Sometimes Here
0
|
Posted - 2012.12.05 07:56:00 -
[538] - Quote
Theseus Pappotte wrote:Haven't had a chance to read through all the other pages, but I found this this morning.
When I had the ship fitting screen open on my Vexor it showed I lost a high slot. Removed the item and opened my Drake without closing the ship fitter. When the new ship appeared it also showed I lost a slot on it and every ship after that. Once I closed the ship fitter and re-opened it on the Drake the slot it previously showed as lost wasn't there anymore.
I had a similar issue when the Maller lost the 6th high slot. Every other ship with 6 or more slots, slot 6 was red. Undocked in a destroyer, all modules were working properly. Docked, still red. I fly by the seat of my pants, No wonder my-áass is always on fire! |

Thomas Gore
Universal Freelance CONSORTIUM UNIVERSALIS
16
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Posted - 2012.12.05 08:01:00 -
[539] - Quote
I have a problem with the new movable combat notifications. I can move them to the left side of screen, but if I try to move it to the right side or middle, they just bounce back (aggressively). I also cannot seem to resize them in any way.
|

Au' Tena
University of Caille Gallente Federation
4
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Posted - 2012.12.05 08:05:00 -
[540] - Quote
looking at this last expension i am again blasted away with the amount of changes u have made, tho there may be a lot off comments and griefances on some or more ( i have a few myself). i do want to congrats the whole dev teams (and ofc the leading forces inside ccp) for taking the game that serious. if i may look back towards the jita riots; u have come a long way and u are still travelling well. |
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