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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
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CCP Eterne
C C P C C P Alliance
744

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Posted - 2012.12.04 11:06:00 -
[1] - Quote
EVE Online: Retribution 1.0 has been deployed successfully.
Retribution 1.0 brings a large amount of improvements, including a new and improved Crimewatch, a new way to hunt bounties, 4 new destroyers, a new mining frigate, tons of rebalanced frigates and cruisers, and a lot more.
For full details, especially already known issues, please check the patch notes.
When reporting issues, please specify which client you are using (Mac or PC). This thread is for reporting issues only; for general feedback please use the Retribution 1.0 feedback thread here. Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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fenistil
Defensive Parameter The Mandalorians
54
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Posted - 2012.12.04 11:24:00 -
[2] - Quote
First..
Well done CCP, I do not remember any Patch that has been deployed this smoothly. -á. |

Silver Coon
CoonQuest
0
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Posted - 2012.12.04 11:26:00 -
[3] - Quote
deleted, wrong category, sorry |

Servjen
Industrial and Mining Enterprises
13
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Posted - 2012.12.04 11:30:00 -
[4] - Quote
Thumbs up for a job very wel done. Very fast and very smooth rol out of an interesting expansion. Hope this meens good fortune for the future. This is where i put my signature, wright? |

kKayron Jarvis
5
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Posted - 2012.12.04 11:30:00 -
[5] - Quote
i can not get in to my alt "ship maintenance" or "fleet hangar" we in fleet |

Dusty Meg
Redbull Air Race Inc
40
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Posted - 2012.12.04 11:36:00 -
[6] - Quote
Missing engine textures on the Loki, with the Hardpoint Efficiency Configuration. The side engines. On the pc Creater of the EVE animated influence map http://www.youtube.com/user/DustMityEVE |

Zetaomega333
HIFI INDUSTRIAL Claimed.
19
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Posted - 2012.12.04 11:37:00 -
[7] - Quote
Only secure container bpo's are seeded no freight or others. |

impli
Tr0pa de elite.
19
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Posted - 2012.12.04 11:42:00 -
[8] - Quote
splash screen is showing EVE-Online INFERNO, still.. |

Addicted2Space
Soimii Patriei Nulli Secunda
1
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Posted - 2012.12.04 11:44:00 -
[9] - Quote
I don't know if it's an issue but no more Jukebox for me and no more music, just something boring playing in the background. |

Dusty Meg
Redbull Air Race Inc
40
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Posted - 2012.12.04 11:45:00 -
[10] - Quote
Addicted2Space wrote:I don't know if it's an issue but no more Jukebox for me and no more music, just something boring playing in the background.
http://community.eveonline.com/devblog.asp?a=blog&nbid=73569 Creater of the EVE animated influence map http://www.youtube.com/user/DustMityEVE |
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Cyberjack Dogstone
Lightfoot Pestisss and Blake Enterprises Executive Outcomes
0
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Posted - 2012.12.04 11:46:00 -
[11] - Quote
Jukebox... gone. |

ChromeStriker
The Riot Formation Unclaimed.
278
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Posted - 2012.12.04 11:47:00 -
[12] - Quote
Addicted2Space wrote:I don't know if it's an issue but no more Jukebox for me and no more music, just something boring playing in the background.
Jukebox was removed. There was a dev bog. think you get music depending on region and sec - Nulla Curas |
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CCP Habakuk
C C P C C P Alliance
369

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Posted - 2012.12.04 11:47:00 -
[13] - Quote
kKayron Jarvis wrote:i can not get in to my alt "ship maintenance" or "fleet hangar" we in fleet
Have you enabled the ship maintenance bay and the fleet hangar for fleet use? This is to be done in the inventory tree now. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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Addicted2Space
Soimii Patriei Nulli Secunda
1
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Posted - 2012.12.04 11:49:00 -
[14] - Quote
Thanks, I didn't know that.
And an option for "Non-Capsuleer Log-Off Timer" feature to turn off that sound would be awesome. |

TijsseN
NED-Clan Goonswarm Federation
0
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Posted - 2012.12.04 11:50:00 -
[15] - Quote
Dear CCP
I just discovered that my skill queue got rewound (from about 21 days to 23 days) after I jump cloned to a better clone. This seems a bit odd to me, but it seems that a new skill queue calculation seems to ignore the effect of implants.
Situation:
Before update: Accidentaly turned off my skill queue due to indeciveness on my part. After update: Turned on skill queue in my +3 clone (About 20 ish days remaining). Did some things and jumpcloned to a +4 clone.
Suddenly about 23 days left in queue.
This is a bit odd.
|

Iume
Federal Navy Academy Gallente Federation
1
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Posted - 2012.12.04 11:52:00 -
[16] - Quote
I run a PC Client. My ship status bars are "frozen" at 2/3. see image below . should be all grey :).
www.digitalcreaturesnetwork.com/Bug_StatusBarFrozenAt2Over3.png EveXup http://www.digitalcreaturesnetwork.com/EveXup/GettingStarted EveAssembler http://www.digitalcreaturesnetwork.com/EveAssembler/GettingStarted EveIskBox http://www.digitalcreaturesnetwork.com/EveISKBox/GettingStarted |

Keko Khaan
Center for Advanced Studies Gallente Federation
29
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Posted - 2012.12.04 11:54:00 -
[17] - Quote
Seen this happening on buckingham when undocking station.
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Josef Djugashvilis
Acme Mining Corporation
779
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Posted - 2012.12.04 11:55:00 -
[18] - Quote
A collective pat on the back for CCP.
Nice roll-out of the expansion. This is not a signature. |

Gym Nasium
MKY Inc.
0
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Posted - 2012.12.04 11:55:00 -
[19] - Quote
I can not place items into my customs offices for my PI. it shows customs office jammed up with 54638 but nothing is in there? |

Tara Trada
Haujobb Inc.
0
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Posted - 2012.12.04 11:57:00 -
[20] - Quote
On the market, the price can solely be modified by the mouse-wheel when you constantly hover over the tiny price field.
This is annoying.
In Crucible you had to click on the field and you were able to change the price by the mouse-wheel, no matter where your cursor was on screen. Please bring us this feature back. It is a pain for marketeers!
|
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Tirannia
Vanguard Frontiers Intrepid Crossing
0
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Posted - 2012.12.04 11:58:00 -
[21] - Quote
PI -> You can't drop stuff from ship to Custom Office (Corps owned, 0.0) - it always says it's full.
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Imotekh
Stellar Essence University STELLAR CONSTELLATION
3
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Posted - 2012.12.04 11:59:00 -
[22] - Quote
Hey guys,
I am currently experiencing this error: http://tinypic.com/r/30u7ept/6 . I've done my PI and haven't had issues with the customs offices untill now...
Imotekh |

hmskrecik
TransMine Group German Information Network Alliance
30
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Posted - 2012.12.04 12:01:00 -
[23] - Quote
Minor annoyance: when unloading ammo, it's not automatically stacked with that in the cargo hold.
Bigger annoyance: the filters tab is *still* showing up on every session change.
Other than that, really good job. New brackets need to get used to but seem nice. New Kronos and Vargur look really badass now. BTW, do I take it you're breaking with lore? The one that Minnie ships are but rust held together only by duct tape? |

Luko Melis
Eve Defence Force Fatal Ascension
0
|
Posted - 2012.12.04 12:02:00 -
[24] - Quote
Im not able to online most of the modules on my HM Tengu!
Its says im missing CPU, however fitting screen shows i got plenty CPU left (like 300 or so) |

Uatu Goro
Uatu Goro Corp
2
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Posted - 2012.12.04 12:03:00 -
[25] - Quote
Tirannia wrote: PI -> You can't drop stuff from ship to Custom Office (Corps owned, 0.0) - it always says it's full.
Hi-sec Custom Office also. Units are taken as volume |
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CCP FoxFour
C C P C C P Alliance
1098

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Posted - 2012.12.04 12:03:00 -
[26] - Quote
Zetaomega333 wrote:Only secure container bpo's are seeded no freight or others.
They are spread around the galaxy, take a look around to find them. Content Designer | Team Five 0 @regnerBA |
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Liner Xiandra
Caldari State Reserve
28
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Posted - 2012.12.04 12:06:00 -
[27] - Quote
Is there a reason why the Corax blueprint is seeded with different ISK values around Caldari space? The Forge has them all listed for 9.6mil isk, but in Lonetrek their price varies between 8.7mil and 9.6mil.
|

Solinuas
Clann Fian Transmission Lost
91
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Posted - 2012.12.04 12:07:00 -
[28] - Quote
So all of my inventory windows seem to have an invisible filter preventing me from seeing anything at all in any inventory window, it will register the amount of items, predicted value and such i just cant SEE any of it.
Interestingly this only affects my main. In addition clearing cache had no effect on this. |

Thebriwan
LUX Uls Xystus
104
|
Posted - 2012.12.04 12:09:00 -
[29] - Quote
Tara Trada wrote:On the market, the price can solely be modified by the mouse-wheel when you constantly hover over the tiny price field.
This is annoying.
In Crucible you had to click on the field and you were able to change the price by the mouse-wheel, no matter where your cursor was on screen. Please bring us this feature back. It is a pain for marketeers!
The patch notes list this as a feature. |

JezzerMag Shent
Superbia in Proelio
0
|
Posted - 2012.12.04 12:12:00 -
[30] - Quote
I placed a corp recruitment add 16 hours ago for 14 days - it is now no longer there... |
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kKayron Jarvis
5
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Posted - 2012.12.04 12:12:00 -
[31] - Quote
CCP Habakuk wrote:kKayron Jarvis wrote:i can not get in to my alt "ship maintenance" or "fleet hangar" we in fleet Have you enabled the ship maintenance bay and the fleet hangar for fleet use? This is to be done in the inventory tree now.
and were is that? |
|

CCP Optimal
C C P C C P Alliance
234

|
Posted - 2012.12.04 12:13:00 -
[32] - Quote
Solinuas wrote:So all of my inventory windows seem to have an invisible filter preventing me from seeing anything at all in any inventory window, it will register the amount of items, predicted value and such i just cant SEE any of it.
Interestingly this only affects my main. In addition clearing cache had no effect on this.
We are aware of this issue, and currently working on a fix.
|
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Peter Tjordenskiold
32
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Posted - 2012.12.04 12:14:00 -
[33] - Quote
The higher ressource use if CPU is annoying. I dont want to buy the i7 just for playing EVE |
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CCP Prism X
C C P C C P Alliance
992

|
Posted - 2012.12.04 12:15:00 -
[34] - Quote
JezzerMag Shent wrote:I placed a corp recruitment add 16 hours ago for 14 days - it is now no longer there...
Corporate Ads were all expired during the patch due to massive changes being done to the service. Your corp should have all ISK refunded to it. Check the transaction log. @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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JezzerMag Shent
Superbia in Proelio
0
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Posted - 2012.12.04 12:16:00 -
[35] - Quote
CCP Prism X wrote:JezzerMag Shent wrote:I placed a corp recruitment add 16 hours ago for 14 days - it is now no longer there... Corporate Ads were all expired during the patch due to massive changes being done to the service. Your corp should have all ISK refunded to it. Check the transaction log.
Thank you  |

rachann
Mine and More Ind
5
|
Posted - 2012.12.04 12:20:00 -
[36] - Quote
Hi, any idea which array you use to manufacture the salvage drones, 'cause I have tried most arrays and I get the same message 'This product cannot be manufactured at this facility'?
|

Reyn Montgomery
Tollan Enterprises Tollan Alliance
0
|
Posted - 2012.12.04 12:21:00 -
[37] - Quote
CCP Optimal wrote:Solinuas wrote:So all of my inventory windows seem to have an invisible filter preventing me from seeing anything at all in any inventory window, it will register the amount of items, predicted value and such i just cant SEE any of it.
Interestingly this only affects my main. In addition clearing cache had no effect on this. We are aware of this issue, and currently working on a fix.
As a temporary fix, for Players I recommend Right clicking and choosing Sort-By Name. all ships or items will reappear until the window is changed. |

JezzerMag Shent
Superbia in Proelio
0
|
Posted - 2012.12.04 12:23:00 -
[38] - Quote
thanks guys, great job - I like the changes - cute when you look at the drones..... |

Liner Xiandra
Caldari State Reserve
28
|
Posted - 2012.12.04 12:24:00 -
[39] - Quote
Undocking my unharmed ship shows my HUD in 2/3's shield, 2/3's armor and 2/3's structure, although on mouseover it tells me its 100% fine.
Bugreported |

Shokre O'Corwi
The Squid Squad Slumdogs
8
|
Posted - 2012.12.04 12:26:00 -
[40] - Quote
Tara Trada wrote:On the market, the price can solely be modified by the mouse-wheel when you constantly hover over the tiny price field.
This is annoying.
In Crucible you had to click on the field and you were able to change the price by the mouse-wheel, no matter where your cursor was on screen. Please bring us this feature back. It is a pain for marketeers!
The other way around makes it a pain (and in some cases impossible) to use the tree index in Univ.Inv. when you have a lot of containers, so no, please don't bring it back. I think it's safe to say that more people use the Univ.Inv. then there are people adjusting prices so often. |
|

Hugh Jorrgan
Bobby's Mobile Disco
0
|
Posted - 2012.12.04 12:26:00 -
[41] - Quote
Gym Nasium wrote:I can not place items into my customs offices for my PI. it shows customs office jammed up with 54638 but nothing is in there?
+1 im getting the same issue on one of my characters, just went to top up my PI production, but the empty customs office states that its full
o7 |

Lei Merdeau
Hidden Agenda Deep Space Engineering
0
|
Posted - 2012.12.04 12:27:00 -
[42] - Quote
Quote:Radar Sensor Compensation, Gravimetric Sensor Compensation, Magnetometric Sensor Compensation and Ladar Sensor Compensation skills have been added to the market for 180000 ISK each
seems bugged. The NPCs are selling these at varying amounts all higher than that. |

KIller Wabbit
The Scope Gallente Federation
106
|
Posted - 2012.12.04 12:28:00 -
[43] - Quote
Finally found the right place for this:
Patch attempt failed on insufficient disk space.... :S Cleaned up a bit, restarted and okay.
However, found that EVE install dirs (TQ and Buck) have a bunch of *_win.patch files of large size hanging around. Once a client is all patched up, any particular reason to keep these around? |

QT McWhiskers
Hard Knocks Inc.
48
|
Posted - 2012.12.04 12:28:00 -
[44] - Quote
For the wormhole people unable to see your inventories, right click and sort by name. Everything shows up. |

Jack Miton
Aperture Harmonics K162
899
|
Posted - 2012.12.04 12:30:00 -
[45] - Quote
WH Magnetar DPS bonus is missing. Kinda a big issue, have not checked other WH effects. |

nesdaq
Viziam Amarr Empire
0
|
Posted - 2012.12.04 12:32:00 -
[46] - Quote
Keko Khaan wrote:Seen this happening on buckingham when undocking station. temp solution to get it "reset" : open/close Planet mode |

loonitunen
The loonibin Free United Spirits
0
|
Posted - 2012.12.04 12:34:00 -
[47] - Quote
Hello there,
I got a rather annoying problem, I do alot of trading over multible accounts and chars, therefore i use the corp assets to get my items bought from corp wallets,
the big annoying problem is, that after the patch, i can't get the item from the corp assets to my chars, it simply saids.
The item is no longer within your reach
....
pls fix that as soon as posible, thank you
oh and by the way, pretty nice job on this expansion theres alot of good stuff in it :)
|

Forstbyte
The Flanders Corporation Yulai Federation
1
|
Posted - 2012.12.04 12:37:00 -
[48] - Quote
Clear your cache. |

Pater Sek
THORN Syndicate THORN Alliance
1
|
Posted - 2012.12.04 12:40:00 -
[49] - Quote
Have downloaded the patch but the game crashes at login screen when i try to log on.
It starts logging in says "preparing bulk data" and then crashes to desktop every attempt. Game cannot be played.
Am I the only one having this issue? |

edelgren
Endstati0n Against ALL Authorities
0
|
Posted - 2012.12.04 12:43:00 -
[50] - Quote
I lost nearly 100.000 Skillpoints at current trained skill after clone jump this day. Is that a feature? |
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TOJICTOTA
True Power Team
13
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Posted - 2012.12.04 12:47:00 -
[51] - Quote
Jack Miton wrote:WH Magnetar DPS bonus is missing. Kinda a big issue, have not checked other WH effects.
EDIT: All Mag effects are missing.
some one cannot into pve without 2x dps
like in pvp without blob  |
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CCP Habakuk
C C P C C P Alliance
369

|
Posted - 2012.12.04 12:48:00 -
[52] - Quote
Hugh Jorrgan wrote:Gym Nasium wrote:I can not place items into my customs offices for my PI. it shows customs office jammed up with 54638 but nothing is in there? +1 im getting the same issue on one of my characters, just went to top up my PI production, but the empty customs office states that its full o7
We are looking into the problem with overloaded customs offices. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
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Hylomar
French Kiss Singularity Astromechanica Federatis
1
|
Posted - 2012.12.04 12:50:00 -
[53] - Quote
rachann wrote:Hi, any idea which array you use to manufacture the salvage drones, 'cause I have tried most arrays and I get the same message 'This product cannot be manufactured at this facility'? Same issue here, pretty annoying  |

imbehindyou Shadow
Glass Eye Pub The Irukandji
0
|
Posted - 2012.12.04 12:53:00 -
[54] - Quote
I am also having this issue
Pater Sek wrote:Have downloaded the patch but the game crashes at login screen when i try to log on.
It starts logging in says "preparing bulk data" and then crashes to desktop every attempt. Game cannot be played.
Am I the only one having this issue?
|

Valeria Ghost
Red Federation
0
|
Posted - 2012.12.04 12:56:00 -
[55] - Quote
first thing the ingame bug report function is bugged for me, i always get "error on logon" although my login info definately is correct. maybe the ingame bug report function got problems with special characters??
secondly my bugreport:
Tranquility - EVE-EVE-TRANQUILITY - 8.2.457011
i was in a merlin in front of a station and got shot at by a cynabal, which volleyed me down to about 80% armor. i immediately docked and repaired my ship. after i undocked again in the same ship all my HP bars were partially red (all of them the same amount red and about at the HP that my armor had after i was volleyed and docked, so before my repair) and they didnt fill up fully. although my hp were actually at 100%. i docked and undocked again and my hp bars were fine again. i uploaded a screenshot:
http://s16.postimage.org/6s7p32dr9/bug.jpg |

kKayron Jarvis
5
|
Posted - 2012.12.04 13:03:00 -
[56] - Quote
CCP Habakuk wrote:kKayron Jarvis wrote:i can not get in to my alt "ship maintenance" or "fleet hangar" we in fleet Have you enabled the ship maintenance bay and the fleet hangar for fleet use? This is to be done in the inventory tree now.
and were is that?
http://i1083.photobucket.com/albums/j390/captain_evil1/20121204125336_1.jpg
|

Calsys
Monks of War
77
|
Posted - 2012.12.04 13:05:00 -
[57] - Quote
use fitting service i think :) |

Istyn
Tactical Knightmare
154
|
Posted - 2012.12.04 13:07:00 -
[58] - Quote
I undocked in such an extreme way that this happened:
http://forpeetsakes.com/retriwat.jpg
|

MailDeadDrop
Rage and Terror Against ALL Authorities
112
|
Posted - 2012.12.04 13:08:00 -
[59] - Quote
The two icons immediately to the right of "Ship Maintenance Bay" and "Fleet Hangar" (covered up by the right-click menu in your picture).
MDD |

Lolar55
Titan Core
17
|
Posted - 2012.12.04 13:08:00 -
[60] - Quote
Eve uses more memory now its really alot slower than before. |
|

Yophant
AAA Citizens
54
|
Posted - 2012.12.04 13:09:00 -
[61] - Quote
Please read this http://community.eveonline.com/devblog.asp?a=blog&nbid=73995
And here http://content.eveonline.com/www/newssystem/media/63977/1/Inventory_FleetHangar.jpg these options are shown as green (grey) star on the right of "fleet hangar" line |
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CCP Habakuk
C C P C C P Alliance
369

|
Posted - 2012.12.04 13:10:00 -
[62] - Quote
Hidden behind the right-click menu. There are two small icons right of the text "fleet hangar" in the index tree. They will turn green when clicked.
edit: MailDeadDrop and Yophant were faster ;) CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
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Ladel Teravada
Caldari Independent Navy Reserve The Fourth District
17
|
Posted - 2012.12.04 13:10:00 -
[63] - Quote
Heya,
So I just had a report from a corpy of sansha tracking disruptors being boosted. Didnt believe him as I had read there would be no changes to ewar and went to do a Forsaken Rally Point.
1. Spawns were moved. Boohoo =( 2. Got slapped by TDs. 3. Couldn't hit a BS at 20km with my tracking enhanced topskilled megapulse Nightmare.
So.. Apparently first of all they range disrupt a lot more now. Had two TDs on me which meant that I had less than half my normal range on guns. Switched to Scorch which could hit at 20 but couldn't hit due to the tracking. On a BS. So I waited for the TDs to drop.. which they didnt.
Now I just warped out in disgust as I couldn't kill anything... But imagine if this was a harder plex.. maybe with tacklers in it. You'd get hit by say... 5-6 TDs and tackled. Couldn't hit **** that wasn't moving straight towards you and you'd be murdered eventually.
Is this supposed to be like that or a mixup in code? |
|

CCP SoniClover
C C P C C P Alliance
266

|
Posted - 2012.12.04 13:11:00 -
[64] - Quote
Hylomar wrote:rachann wrote:Hi, any idea which array you use to manufacture the salvage drones, 'cause I have tried most arrays and I get the same message 'This product cannot be manufactured at this facility'? Same issue here, pretty annoying 
This is a bug that is being fixed, should be working in drone assembly arrays soon (next couple of days probably, depending on which patch the fix goes out in) |
|

Turelus
Caldari Independent Navy Reserve The Fourth District
63
|
Posted - 2012.12.04 13:13:00 -
[65] - Quote
NPC Tracking disruptor's are seeming almost god like...
Having trouble making any type of laser hit them, with tracking skills and tracking mods.
My Post in GD wrote:Quote: NPCs Fix Tracking Disruption on NPCs so that it is now correctly applied to your ship. Confirming that with two Battleship NPCs using tracking disruptor's it's almost impossible to land a single hit with any ammo type. When you can land a hit it only "grazes" the target. I had attempted to eliminate the ships TD'ing me before anything else but couldn't hit them. The NPCs also burn out to 30-40KM which even Scorch wasn't able to hit due to the reduced range. Just to confirm this IS how it should be and we need to go and revise fittings, or is this another incident like the ECM fix for NPCs? "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Magic Crisp
Amarrian Micro Devices Silent Infinity
50
|
Posted - 2012.12.04 13:14:00 -
[66] - Quote
Remotely delivering stuff from the corp assets doesn't work.
Details: I'm sitting in space. undocked.
Open corp->assets->deliveries, some location where is some stuff. rclick on stuff -> deliver->member->some toon
Right here prior to patch the corp delivery window refreshed with removing the assets from the corp deliveries and they appeared in the toon's personal assets (5m cache delay may apply).
Since patch nothing is happening.
Most of the traders are doing this remotely. So it's kinda priority.
|

Sable Moran
Moran Light Industries
72
|
Posted - 2012.12.04 13:18:00 -
[67] - Quote
KIller Wabbit wrote:Finally found the right place for this:
Patch attempt failed on insufficient disk space.... :S Cleaned up a bit, restarted and okay.
However, found that EVE install dirs (TQ and Buck) have a bunch of *_win.patch files of large size hanging around. Once a client is all patched up, any particular reason to keep these around?
The *.patch files are useful if you have multiple clients installed. Just download the patch once with one client then copy that .patch file to other client directories. Download once, patch many times.
After you have patched your client(s) you can safely remove those files. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Laboratories Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Yophant
AAA Citizens
55
|
Posted - 2012.12.04 13:20:00 -
[68] - Quote
Turelus wrote:NPC Tracking disruptor's are seeming almost god like... Having trouble making any type of laser hit them, with tracking skills and tracking mods. My Post in GD wrote:Quote: NPCs Fix Tracking Disruption on NPCs so that it is now correctly applied to your ship. Confirming that with two Battleship NPCs using tracking disruptor's it's almost impossible to land a single hit with any ammo type. When you can land a hit it only "grazes" the target. I had attempted to eliminate the ships TD'ing me before anything else but couldn't hit them. The NPCs also burn out to 30-40KM which even Scorch wasn't able to hit due to the reduced range. Just to confirm this IS how it should be and we need to go and revise fittings, or is this another incident like the ECM fix for NPCs?
I think all these NPCs had read all devblogs and patch notes and began flying only TD-bonused ships :) |

Jafner
Game of Drones Aurora Irae
0
|
Posted - 2012.12.04 13:22:00 -
[69] - Quote
Running PC tried to lock-down new Salvage Drone Blueprint and Talwar Blueprint, neither have to option in the drop down on right click. Tried it both in sci and industry tab along with directly in the hanger. Re-logged, no change. Checked on my alt (who is CEO) also unable to do it. All old BPOs still have lock/unlock in drop down
CEO: Game of Drones
"No drones were harmed in the making of this ship.....well, almost none." |

Yophant
AAA Citizens
55
|
Posted - 2012.12.04 13:22:00 -
[70] - Quote
Sable Moran wrote:KIller Wabbit wrote:Finally found the right place for this:
Patch attempt failed on insufficient disk space.... :S Cleaned up a bit, restarted and okay.
However, found that EVE install dirs (TQ and Buck) have a bunch of *_win.patch files of large size hanging around. Once a client is all patched up, any particular reason to keep these around? The *.patch files are useful if you have multiple clients installed. Just download the patch once with one client then copy that .patch file to other client directories. Download once, patch many times. After you have patched your client(s) you can safely remove those files.
And there's an option to automatically remove these files also available in launcher's settings "Patches" tab. |
|

Vdr
Grim Determination Nulli Secunda
2
|
Posted - 2012.12.04 13:22:00 -
[71] - Quote
After Jump cloning from a +3 set JC to a +3 set JC i had to change skills after resuming training in order for the training timer to up update with the correct skill training timer. |

disasteur
Tellcomtec Incorporated. Preatoriani
174
|
Posted - 2012.12.04 13:25:00 -
[72] - Quote
i tried to fill up my planets but i get this message....
You can't add the Reactive Metals as there simply isn't enough room for it to fit. The container is currently only capable of fitting 35000,00 units and it is currently jammed full with 122125,59 units.
you would say its full but it isnt....
any one else got this to ? |

Paikis
Vapour Holdings
298
|
Posted - 2012.12.04 13:26:00 -
[73] - Quote
Wormhole effects are not being applied to my ships (other corp members report the same). |

KIller Wabbit
The Scope Gallente Federation
106
|
Posted - 2012.12.04 13:28:00 -
[74] - Quote
disasteur wrote:i tried to fill up my planets but i get this message....
You can't add the Reactive Metals as there simply isn't enough room for it to fit. The container is currently only capable of fitting 35000,00 units and it is currently jammed full with 122125,59 units.
you would say its full but it isnt....
any one else got this to ?
PI is broken. They are working on it.
|
|

CCP Prism X
C C P C C P Alliance
993

|
Posted - 2012.12.04 13:29:00 -
[75] - Quote
Paikis wrote:Wormhole effects are not being applied to my ships (other corp members report the same).
Known issue, found and fixed internally. @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
|
|

CCP Habakuk
C C P C C P Alliance
369

|
Posted - 2012.12.04 13:30:00 -
[76] - Quote
disasteur wrote:i tried to fill up my planets but i get this message....
You can't add the Reactive Metals as there simply isn't enough room for it to fit. The container is currently only capable of fitting 35000,00 units and it is currently jammed full with 122125,59 units.
you would say its full but it isnt....
any one else got this to ?
Known issue - it is calculating items of all users of this customs office 
We are working on a fix. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|

Guttripper
State War Academy Caldari State
185
|
Posted - 2012.12.04 13:30:00 -
[77] - Quote
Lei Merdeau wrote:Quote:Radar Sensor Compensation, Gravimetric Sensor Compensation, Magnetometric Sensor Compensation and Ladar Sensor Compensation skills have been added to the market for 180000 ISK each
seems bugged. The NPCs are selling these at varying amounts all higher than that. When items are introduced on the market from NPC sources, the item will be priced at (base price + small percentage over) initially. If nobody purchases the item, then the price will slowly drop until it reaches its base price. But if people do buy the item, especially at the higher inflated price, then that price will stay. Thus a popular station can keep an item priced higher than a quiet one. I am not sure if buying in large bulk will increase the price in that particular station.
|

Jafner
Game of Drones Aurora Irae
0
|
Posted - 2012.12.04 13:32:00 -
[78] - Quote
Guttripper wrote:Lei Merdeau wrote:Quote:Radar Sensor Compensation, Gravimetric Sensor Compensation, Magnetometric Sensor Compensation and Ladar Sensor Compensation skills have been added to the market for 180000 ISK each
seems bugged. The NPCs are selling these at varying amounts all higher than that. When items are introduced on the market from NPC sources, the item will be priced at (base price + small percentage over) initially. If nobody purchases the item, then the price will slowly drop until it reaches its base price. But if people do buy the item, especially at the higher inflated price, then that price will stay. Thus a popular station can keep an item priced higher than a quiet one. I am not sure if buying in large bulk will increase the price in that particular station.
yes it does
CEO: Game of Drones
"No drones were harmed in the making of this ship.....well, almost none." |

Clambumper June
Republic University Minmatar Republic
6
|
Posted - 2012.12.04 13:34:00 -
[79] - Quote
Read through the first 2 pages and then got off track. Not sure if the issues below have been mentioned...
1. Mouse Scroll no longer works to increase or decrease Market Order price. (i.e. .01 isk game, right click, modify, scroll mouse wheel "x" amount to lower price to beat out competitor...)
2. Venture Frigate... (Why do bitter vets who have Mining Barge 5 and Exhumers 5 need to buy skill book and train it to X to be able to fly an Ore Frigate. Should this skill be given to those who have Mining Barges and Exhumers?) |

Archibald Thistlewaite III
8
|
Posted - 2012.12.04 13:40:00 -
[80] - Quote
The new Bounty Office window closes on session changes. |
|

moro legend
Deviance Inc
0
|
Posted - 2012.12.04 13:46:00 -
[81] - Quote
FIX THE POCO'S !!!! IT SAYS HAS NO CAPACITY OR WHAT EVER SERIOUSLY GUYS WHO DESIGNS THIS GAME !!!! |

Shokre O'Corwi
The Squid Squad Slumdogs
10
|
Posted - 2012.12.04 13:48:00 -
[82] - Quote
Clambumper June wrote:Read through the first 2 pages and then got off track. Not sure if the issues below have been mentioned...
1. Mouse Scroll no longer works to increase or decrease Market Order price. (i.e. .01 isk game, right click, modify, scroll mouse wheel "x" amount to lower price to beat out competitor...) It works, you have to hover the mouse pointer over the field you wish for the scroll to change values (or scroll). |

Bodolphin
The Scope Gallente Federation
0
|
Posted - 2012.12.04 13:48:00 -
[83] - Quote
Mmm lets see,
1) Got a deconstructed Iteron in the hangar station view 2) Invisible Iteron after launching excepting for lights and engine effects 3) Invisible station
Cleared cache - no dice
Not even got to more important changes |

Kirana Jade
Rudel Taktik
0
|
Posted - 2012.12.04 13:50:00 -
[84] - Quote
Opening the Nex store and clicking on a item/preview while in station causes the station to do some weird graphical glitch. |

explorer chaos
Suns Of Korhal Terran Commonwealth
2
|
Posted - 2012.12.04 13:50:00 -
[85] - Quote
changing subs on a legion cases some module slots to go red until you re open fitting window 
http://i.imgur.com/pq1Iw.jpg |

Silas Cooper
Moon In Scorpio The Kadeshi
0
|
Posted - 2012.12.04 13:51:00 -
[86] - Quote
I had 1 hour spare on my training queue with +4 implants.
After clone jumping to a clone with +5 implants it added nearly 4 hours to training time. |

Basil Vulpine
Blueprint Haus Get Off My Lawn
5
|
Posted - 2012.12.04 13:52:00 -
[87] - Quote
moro legend wrote:FIX THE POCO'S !!!! IT SAYS HAS NO CAPACITY OR WHAT EVER SERIOUSLY GUYS WHO DESIGNS THIS GAME !!!!
I HERE A RUMOUR IT IS CCP. YOU WHAT?
Oh, sorry, seems my shift key was stuck. Try tapping yours a couple of times to see if it comes loose or else pry it out with a blunt knife and give it a bit of a clean.
PI wise, according to the Dev responses in this thread they've found the cause for that after several others reported it. |

Jafner
Game of Drones Aurora Irae
0
|
Posted - 2012.12.04 13:53:00 -
[88] - Quote
Bounty office window seems to be caping at 700mil for Corps
CEO: Game of Drones
"No drones were harmed in the making of this ship.....well, almost none." |

BubbaG Garuda
Miners In Possession Brothers of Apocrypha.
0
|
Posted - 2012.12.04 13:55:00 -
[89] - Quote
Caldari COSMOS complex - Massive increase in spawn rate and aggro?
Hi... I wanted to do a quick run of the "Contested Kazka Headquarters" complex (Trophy room) in the Caldari COSMOS. The spawn rate seems to have increased by a factor I estimate to be around 4-5 times what it was before the Retribution 1.0 patch... The aggro also seems to have increased in a massive way. I have maybe a group of 3 NPCs spawning at about 80k, and within about 1 second they have locked me... This is definitely way more aggressive than before the patch, where they would maybe aggro from 40k or so after about a minute, and aggro from 1 to maybe 20k within a few seconds of spawning....
Before the patch, I would be able to run for maybe a minute or two without anyone aggroing (after I'd taken out the closest groups), but now I'm constantly aggroed by an estimated 10-20 NPCs at all times.
Both of these issues - spawn rate and aggressiveness - seem to be quite out of whack. Is this intended, or could it be a potential bug?
BubbaG |

moro legend
Deviance Inc
0
|
Posted - 2012.12.04 13:56:00 -
[90] - Quote
Basil Vulpine wrote:moro legend wrote:FIX THE POCO'S !!!! IT SAYS HAS NO CAPACITY OR WHAT EVER SERIOUSLY GUYS WHO DESIGNS THIS GAME !!!! I HERE A RUMOUR IT IS CCP. YOU WHAT? Oh, sorry, seems my shift key was stuck. Try tapping yours a couple of times to see if it comes loose or else pry it out with a blunt knife and give it a bit of a clean. PI wise, according to the Dev responses in this thread they've found the cause for that after several others reported it.
that lock was telling something sending a message to whom it was concerned and don't get smart on me who hired you to answer questions in this thread anyway stick on facebook perhaps your comment would be more appreciated out there. |
|

Skippermonkey
Tactical Knightmare
1629
|
Posted - 2012.12.04 13:58:00 -
[91] - Quote
test servers are over-rated anyway TK is recruiting |

Clambumper June
Republic University Minmatar Republic
6
|
Posted - 2012.12.04 13:59:00 -
[92] - Quote
Shokre O'Corwi wrote:Clambumper June wrote:Read through the first 2 pages and then got off track. Not sure if the issues below have been mentioned...
1. Mouse Scroll no longer works to increase or decrease Market Order price. (i.e. .01 isk game, right click, modify, scroll mouse wheel "x" amount to lower price to beat out competitor...) It works, you have to hover the mouse pointer over the field you wish for the scroll to change values (or scroll).
Thanks, used your suggestion and it works. I think the reason it was not working for me before is that CCP has decided to highlight the entire field for change and it will not allow a scroll modification until after you have either hovered over the number or clicked in the field to clear the highlight change functionality. |

Galvasair
101st Space Marine Force Nulli Secunda
0
|
Posted - 2012.12.04 14:00:00 -
[93] - Quote
Hi,
Since the patch our Corp is no longer able to create Corp Recruitment adverts in game, as the Create button is greyed out and unselectible on the window. I also tried editing an expired advert in the hopes that would work however once I selected edit on one, all the expired adverts disappeared.
I have also had the corp CEO check this and the exact same issues were found for him.
Thanks Galv |

Othran
Route One
259
|
Posted - 2012.12.04 14:01:00 -
[94] - Quote
Jafner wrote:Bounty office window seems to be caping at 700mil for Corps
EDIT: to clarify there is over 700mil in bounty on corps yet some display only 700mil total inside the bounty office window. Show info on the corp displays the real amount as per usual
There is a delay on the Bounty Office updating - or it looks that way from local chat. |

MCDanka
MCMining Corporation
0
|
Posted - 2012.12.04 14:02:00 -
[95] - Quote
Pater Sek wrote:Have downloaded the patch but the game crashes at login screen when i try to log on.
It starts logging in says "preparing bulk data" and then crashes to desktop every attempt. Game cannot be played.
Am I the only one having this issue?
me too, The same problem......
|

Boy Barnes
The Kairos Syndicate Transmission Lost
0
|
Posted - 2012.12.04 14:02:00 -
[96] - Quote
Also having POCO issues. Saying it's full when there's plenty of space.
 |

Jafner
Game of Drones Aurora Irae
0
|
Posted - 2012.12.04 14:03:00 -
[97] - Quote
Galvasair wrote:Hi,
Since the patch our Corp is no longer able to create Corp Recruitment adverts in game, as the Create button is greyed out and unselectible on the window. I also tried editing an expired advert in the hopes that would work however once I selected edit on one, all the expired adverts disappeared.
I have also had the corp CEO check this and the exact same issues were found for him.
Thanks Galv
They work, there is just a new recruitment interface so none of the old ads will work (why they were deleted)
CEO: Game of Drones
"No drones were harmed in the making of this ship.....well, almost none." |

Basil Vulpine
Blueprint Haus Get Off My Lawn
6
|
Posted - 2012.12.04 14:05:00 -
[98] - Quote
moro legend wrote:Basil Vulpine wrote:moro legend wrote:FIX THE POCO'S !!!! IT SAYS HAS NO CAPACITY OR WHAT EVER SERIOUSLY GUYS WHO DESIGNS THIS GAME !!!! I HERE A RUMOUR IT IS CCP. YOU WHAT? Oh, sorry, seems my shift key was stuck. Try tapping yours a couple of times to see if it comes loose or else pry it out with a blunt knife and give it a bit of a clean. PI wise, according to the Dev responses in this thread they've found the cause for that after several others reported it. that lock was telling something sending a message to whom it was concerned and don't get smart on me who hired you to answer questions in this thread anyway stick on facebook perhaps your comment would be more appreciated out there.
Since I don't do farcebook you can go hang out there and be safe. Your all caps irritated I figured I'd return the favour, job complete. It's not as if POCOs are the main thing in Eve, there were bound to be other things in need of fixing more urgently (though I'll admit that this expansion has been much smoother than I was betting on). |

Zifrian
Licentia Ex Vereor Intrepid Crossing
433
|
Posted - 2012.12.04 14:06:00 -
[99] - Quote
Jukebox icon is missing from Neocom. However, when I turned off audio and turned it back on in the settings, the audio is still off for all sounds. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Kha'Vorn
Fruidian Logic The Volition Cult
78
|
Posted - 2012.12.04 14:09:00 -
[100] - Quote
Zifrian wrote:Jukebox icon is missing from Neocom. However, when I turned off audio and turned it back on in the settings, the audio is still off for all sounds.
Jukebox is gone, and never to return.
|
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
537
|
Posted - 2012.12.04 14:11:00 -
[101] - Quote
Please make it so I don't have to put the mouse cursor over the little box that lists price adjustments when making a price modification on the market, in order to use the scroll wheel.
My nervous system and hand can't take the added moving around and having to get the mouse on that little box for the hundreds of market orders I have to update. |

Toolizm
Twilight Star Rangers
0
|
Posted - 2012.12.04 14:12:00 -
[102] - Quote
While doing exploration and scanning, you no longer center on the object you clicked on. Instead I find that it only centers if you double click? Is that the intended behaviour? Sometimes its very hard to differentiate between sigs that are close by and double clicking I might actually click the wrong one? |

Jafner
Game of Drones Aurora Irae
0
|
Posted - 2012.12.04 14:14:00 -
[103] - Quote
Othran wrote:Jafner wrote:Bounty office window seems to be caping at 700mil for Corps
EDIT: to clarify there is over 700mil in bounty on corps yet some display only 700mil total inside the bounty office window. Show info on the corp displays the real amount as per usual There is a delay on the Bounty Office updating - or it looks that way from local chat.
Unless there is a long delay on corps, players have been updating, corps have not
CEO: Game of Drones
"No drones were harmed in the making of this ship.....well, almost none." |

Lord Haur
Grim Determination Nulli Secunda
40
|
Posted - 2012.12.04 14:19:00 -
[104] - Quote
Target HP tooltip doesn't update properly when dealing damage solely with drones.
I believe it works initially, until somebody uses a non-drone weapon. After this, it stops updating the tooltip until another ship-based weapon is activated on it.
Note this is only the %ages on the tooltip, not the visual HP bars. They work fine.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
537
|
Posted - 2012.12.04 14:20:00 -
[105] - Quote
Tara Trada wrote:On the market, the price can solely be modified by the mouse-wheel when you constantly hover over the tiny price field.
This is annoying.
In Crucible you had to click on the field and you were able to change the price by the mouse-wheel, no matter where your cursor was on screen. Please bring us this feature back. It is a pain for marketeers!
Yes, please.
I went to bed last night able to play EVE. I can't play EVE today. My hand doesn't work well enough to move the mouse over that tiny little box just to change a price on one of the hundreds of items I have listed on the market.
This has to get put back the way it was. |

KIller Wabbit
The Scope Gallente Federation
106
|
Posted - 2012.12.04 14:20:00 -
[106] - Quote
moro legend wrote:FIX THE POCO'S !!!! IT SAYS HAS NO CAPACITY OR WHAT EVER SERIOUSLY GUYS WHO DESIGNS THIS GAME !!!!
Sadly - it's really a testing problem. They don't.
And I bet the root of the evil is the Unified Inventory....
|

Galvasair
101st Space Marine Force Nulli Secunda
0
|
Posted - 2012.12.04 14:22:00 -
[107] - Quote
Jafner wrote:Galvasair wrote:Hi,
Since the patch our Corp is no longer able to create Corp Recruitment adverts in game, as the Create button is greyed out and unselectible on the window. I also tried editing an expired advert in the hopes that would work however once I selected edit on one, all the expired adverts disappeared.
I have also had the corp CEO check this and the exact same issues were found for him.
Thanks Galv They work, there is just a new recruitment interface so none of the old ads will work (why they were deleted)
Yeah they in my other corp, however in this one the create button is greyed out and unselectible for my and the CEO. |

Cen Tzo
Unitas Priscus The 11th Hour Alliance
0
|
Posted - 2012.12.04 14:23:00 -
[108] - Quote
Targetcross turning on and off??
There is no funtcion any more to turn it on or off? On one of my account its turned on and at the other account its off. I would like to turn it off like before. |

moro legend
Deviance Inc
0
|
Posted - 2012.12.04 14:31:00 -
[109] - Quote
Basil Vulpine wrote:moro legend wrote:Basil Vulpine wrote:moro legend wrote:FIX THE POCO'S !!!! IT SAYS HAS NO CAPACITY OR WHAT EVER SERIOUSLY GUYS WHO DESIGNS THIS GAME !!!! I HERE A RUMOUR IT IS CCP. YOU WHAT? Oh, sorry, seems my shift key was stuck. Try tapping yours a couple of times to see if it comes loose or else pry it out with a blunt knife and give it a bit of a clean. PI wise, according to the Dev responses in this thread they've found the cause for that after several others reported it. that lock was telling something sending a message to whom it was concerned and don't get smart on me who hired you to answer questions in this thread anyway stick on facebook perhaps your comment would be more appreciated out there. Since I don't do farcebook you can go hang out there and be safe. Your all caps irritated I figured I'd return the favour, job complete. It's not as if POCOs are the main thing in Eve, there were bound to be other things in need of fixing more urgently (though I'll admit that this expansion has been much smoother than I was betting on).
'PI wise', mate your not the one PVPing and acting like a legend with an impressive kill record in eve...those PI stuff put the fuel in your POS otherwise we would all come and pop your bloddy tower and take your shiny ships. PI is just a hobby or i should say it pays the plex for me so don't underestimate anyone with your fancy comments causse this isn't runescape or wow where they give you a mod title for being a brilliant player, use your IQ in more usefull things in math or something and let us 'PI wises ' fly in peace.
PS : No place is safe i can go to your home and whoop your ass. Life is that simple. |

Shokre O'Corwi
The Squid Squad Slumdogs
12
|
Posted - 2012.12.04 14:31:00 -
[110] - Quote
Natsett Amuinn wrote:Tara Trada wrote:On the market, the price can solely be modified by the mouse-wheel when you constantly hover over the tiny price field.
This is annoying.
In Crucible you had to click on the field and you were able to change the price by the mouse-wheel, no matter where your cursor was on screen. Please bring us this feature back. It is a pain for marketeers!
Yes, please. I went to bed last night able to play EVE. I can't play EVE today. My hand doesn't work well enough to move the mouse over that tiny little box just to change a price on one of the hundreds of items I have listed on the market. This has to get put back the way it was. By changing this the Univ.Inv. has finally become usable and taking into account that (probably) more people use the Univ.Inv then there are those changing prices for orders I don't think that change is reverting. I sure hope not. |
|

Tippia
Sunshine and Lollipops
10504
|
Posted - 2012.12.04 14:32:00 -
[111] - Quote
Natsett Amuinn wrote:Tara Trada wrote:On the market, the price can solely be modified by the mouse-wheel when you constantly hover over the tiny price field.
This is annoying.
In Crucible you had to click on the field and you were able to change the price by the mouse-wheel, no matter where your cursor was on screen. Please bring us this feature back. It is a pain for marketeers! Yes, please. I went to bed last night able to play EVE. I can't play EVE today. My hand doesn't work well enough to move the mouse over that tiny little box just to change a price on one of the hundreds of items I have listed on the market. This has to get put back the way it was. You'll have to excuse me, but this doesn't fully make sense to me. Before, you had to move the mouse cursor over to the tiny field, click it, and then scroll up or down. Now you have to move the mouse cursor over to the tiny field and then scroll up or down. How is the latter worse?
Is it because you have trouble keeping your hand still while using the scroll wheel, or am I forgetting some step in the process (can't log in right now so I can only go through it in my head)?
Personally I wouldn't mind of that price adjustment method was also available through the keyboard (up/down-arrow or PgUp/PgDn or something), and that might help you too. Also, I wonder if it would be possible (and if it would help you) of the entire transaction window was the target for the scroll action GÇö any scrolling you did above it would be transferred to the price field. Or would that break things when selecting stations and amounts?
However, on the whole, I immensely prefer the whole GÇ£scroll window under the cursorGÇ¥ paradigm since it lets you manipulate windows without bringing them in full focus, and that's a godsend in many cases. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Rengerel en Distel
Amarr Science and Industry
551
|
Posted - 2012.12.04 14:37:00 -
[112] - Quote
Toolizm wrote:While doing exploration and scanning, you no longer center on the object you clicked on. Instead I find that it only centers if you double click? Is that the intended behaviour? Sometimes its very hard to differentiate between sigs that are close by and double clicking I might actually click the wrong one?
Yes, double clicking is the intended behaviour now.
|

Blue Harrier
132
|
Posted - 2012.12.04 14:38:00 -
[113] - Quote
Cen Tzo wrote: Targetcross turning on and off??
There is no funtcion any more to turn it on or off? On one of my account its turned on and at the other account its off. I would like to turn it off like before.
If you mean the crosshairs that intersect your target they have moved to the [Misc] tab on the overview settings (along with many other settings). "You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
537
|
Posted - 2012.12.04 14:40:00 -
[114] - Quote
Tippia wrote:Natsett Amuinn wrote:Tara Trada wrote:On the market, the price can solely be modified by the mouse-wheel when you constantly hover over the tiny price field.
This is annoying.
In Crucible you had to click on the field and you were able to change the price by the mouse-wheel, no matter where your cursor was on screen. Please bring us this feature back. It is a pain for marketeers! Yes, please. I went to bed last night able to play EVE. I can't play EVE today. My hand doesn't work well enough to move the mouse over that tiny little box just to change a price on one of the hundreds of items I have listed on the market. This has to get put back the way it was. You'll have to excuse me, but this doesn't fully make sense to me. Before, you had to move the mouse cursor over to the tiny field, click it, and then scroll up or down. Now you have to move the mouse cursor over to the tiny field and then scroll up or down. How is the latter worse? Is it because you have trouble keeping your hand still while using the scroll wheel, or am I forgetting some step in the process (can't log in right now so I can only go through it in my head)? Personally I wouldn't mind of that price adjustment method was also available through the keyboard (up/down-arrow or PgUp/PgDn or something), and that might help you too. Also, I wonder if it would be possible (and if it would help you) of the entire transaction window was the target for the scroll action GÇö any scrolling you did above it would be transferred to the price field. Or would that break things when selecting stations and amounts? However, on the whole, I immensely prefer the whole GÇ£scroll window under the cursorGÇ¥ paradigm since it lets you manipulate windows without bringing them in full focus, and that's a godsend in many cases. Didn't have to move anything yesterday.
Right click order, select modify, scroll up or down the correct numver of clicks, hit enter.
The problem is getting the cursor over the box.
My hand moves when I don't want it too, and precise movement isn't really possible for me anymore.
I know this is a really TINY issue for pretty much everyone, but it literally makes playing EVE next to impossible for me. It takes me a couple of tries to get the cursor over the "post" button here.
|

Lother
Adeptus Arbites
0
|
Posted - 2012.12.04 14:45:00 -
[115] - Quote
I had my eve online client updated to the latest on steam prior to the retribution patch coming out and it says my version is incorrect, i assumed it would then begin to auto update when it realised this...but nothing happens...it just sits there idle and never updates itself
Is there no manual patch for this or do i need to redownload a complete new client every major patch now? |

Ginger Barbarella
State War Academy Caldari State
269
|
Posted - 2012.12.04 14:46:00 -
[116] - Quote
So, I log in and try missions... Lazors don't hit anymore. So I fall back to doing some PI this AM until a patch is (hopefully) ready today. PI doesn't work.
Good stuff, guys. Points for effort. |

Dyvim Slorm
Coven of the Morrigan
44
|
Posted - 2012.12.04 14:47:00 -
[117] - Quote
Gym Nasium wrote:I can not place items into my customs offices for my PI. it shows customs office jammed up with 54638 but nothing is in there?
Got the same problem also a cosmetic issue on PI links as they all show up as a bit jagged now.
|

Blue Harrier
132
|
Posted - 2012.12.04 14:49:00 -
[118] - Quote
Dyvim Slorm wrote:Gym Nasium wrote:I can not place items into my customs offices for my PI. it shows customs office jammed up with 54638 but nothing is in there? Got the same problem also a cosmetic issue on PI links as they all show up as a bit jagged now. Odd I just checked in on my planets and noticed the same thing, links have very jagged lines. I just thought it was because I'm on my laptop but I can't remember them being this jagged before. "You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Rengerel en Distel
Amarr Science and Industry
551
|
Posted - 2012.12.04 14:50:00 -
[119] - Quote
Would be nice if they had a list of known bugs in the OP so that every person that does PI wouldn't type the same bug report.
|

Lolar55
Titan Core
17
|
Posted - 2012.12.04 14:50:00 -
[120] - Quote
I will say it again performance has droped a lot and I just bought this pc last month... had no issues prior patch. |
|

Casius Mignatio
Black Mesa Wormhole Directorate Out of Order.
0
|
Posted - 2012.12.04 14:51:00 -
[121] - Quote
Fluff text for Micro Jump Drives:
The Micro Jump Drive was developed by Duvolle Labratories Advanced Manifold Theory Unit. The drive was conceived by the late Avagher Xarasier, the genius behind several ground-braking innovations of that era.
Apparently CCP is violently stopping the ground.
|

Tippia
Sunshine and Lollipops
10507
|
Posted - 2012.12.04 14:51:00 -
[122] - Quote
Natsett Amuinn wrote:Didn't have to move anything yesterday.
Right click order, select modify, scroll up or down the correct numver of clicks, hit enter. Ah, quite right. That's the part I was missing when envisioning it. I went by Tara Trada's description and something felt off about it when I tried to imagine it but I couldn't remember what without the windows in front of me.
Quote:Edit: For a brief moment I thought maybe they made it so I could use the arrows to change the price, but nope. So yea, I'd be happy if they actually made it so you could do that as well. I think this is probably the best solution. It makes more sense too that the same kind of GÇ£navigate up/downGÇ¥ input from both the mouse and they keyboard would yield the same result, and I've already explained why I prefer the non-focus scroll functionality.
Quote:Not to mention it now highlights the entire price amount, so backspace just makes you have to type the entire new price in instead of being able to hit back space a couple times to just change the one or two numbers needed. My experience is that the highlighting before was so inconsistent GÇö it all depended on how you activated the window and tabbed around the fields GÇö that I got into the habit of just pressing arrow-right before any smaller price change to ensure that I was unselected at the end of the field. Yes, it's an extra key stroke, but it's the small kind of thing that muscle memory should pick up quite quickly, and again, the consistency of always having the price highlighted by default is something that appeals to me.
YMMV of course.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
537
|
Posted - 2012.12.04 14:53:00 -
[123] - Quote
Shokre O'Corwi wrote:Natsett Amuinn wrote:Tara Trada wrote:On the market, the price can solely be modified by the mouse-wheel when you constantly hover over the tiny price field.
This is annoying.
In Crucible you had to click on the field and you were able to change the price by the mouse-wheel, no matter where your cursor was on screen. Please bring us this feature back. It is a pain for marketeers!
Yes, please. I went to bed last night able to play EVE. I can't play EVE today. My hand doesn't work well enough to move the mouse over that tiny little box just to change a price on one of the hundreds of items I have listed on the market. This has to get put back the way it was. By changing this the Univ.Inv. has finally become usable and taking into account that (probably) more people use the Univ.Inv then there are those changing prices for orders I don't think that change is reverting. I sure hope not. I don't really care that it improved the inventory. It's as simple as making it not require you to put the cursor over a tiny little box in the middle of another box just to change the price of an item.
NOT the entire window. It doesn't default to that window. You have to have the cursor IN the box for the scroll wheel to work. Three's zero reason for that. If I click an item and select "modify" it should default directly to the price change box regardless of what I have my mouse over.
In fact, the entire having to put the mouse over a window to make it active is silly. I can no longer scroll down the market list unless my mouse is over the list. I have to constantly move the mouse around to do things now.
I don't care how bad the inventory system was percieved, this is worse. |

Jafner
Game of Drones Aurora Irae
0
|
Posted - 2012.12.04 14:55:00 -
[124] - Quote
Galvasair wrote:Jafner wrote:Galvasair wrote:Hi,
Since the patch our Corp is no longer able to create Corp Recruitment adverts in game, as the Create button is greyed out and unselectible on the window. I also tried editing an expired advert in the hopes that would work however once I selected edit on one, all the expired adverts disappeared.
I have also had the corp CEO check this and the exact same issues were found for him.
Thanks Galv They work, there is just a new recruitment interface so none of the old ads will work (why they were deleted) Yeah they in my other corp, however in this one the create button is greyed out and unselectible for my and the CEO.
All of your old corp ads are gone? I used to have this issue after X number of ads were in the ad pane, forget the number but it didn't matter expired or active. Once i deleted old ads, button freed up and i could create more
CEO: Game of Drones
"No drones were harmed in the making of this ship.....well, almost none." |

Colt Blackhawk
Forced Penetration Reckless Faith
9
|
Posted - 2012.12.04 14:58:00 -
[125] - Quote
I had an invisible hookbill after entering a fw plex. Was visible again after I used a jump gate. |

Ra Jackson
CRIMINALS IN ACTION
58
|
Posted - 2012.12.04 14:58:00 -
[126] - Quote
CCP Habakuk wrote:disasteur wrote:i tried to fill up my planets but i get this message....
You can't add the Reactive Metals as there simply isn't enough room for it to fit. The container is currently only capable of fitting 35000,00 units and it is currently jammed full with 122125,59 units.
you would say its full but it isnt....
any one else got this to ? Known issue - it is calculating items of all users of this customs office  We are working on a fix.
Hmm. That is actually pretty cool PI PVP is here! |

Natsett Amuinn
GoonWaffe Goonswarm Federation
537
|
Posted - 2012.12.04 14:59:00 -
[127] - Quote
Tippia wrote:Quote:Not to mention it now highlights the entire price amount, so backspace just makes you have to type the entire new price in instead of being able to hit back space a couple times to just change the one or two numbers needed. My experience is that the highlighting before was so inconsistent GÇö it all depended on how you activated the window and tabbed around the fields GÇö that I got into the habit of just pressing arrow-right before any smaller price change to ensure that I was unselected at the end of the field. Yes, it's an extra key stroke, but it's the small kind of thing that muscle memory should pick up quite quickly, and again, the consistency of always having the price highlighted by default is something that appeals to me. YMMV of course. Having the price highlighted is fine, but I'd prefer just the last number as apposed to the enitre price. I don't want to delete the entire price when I hit backspace, just the last number; which the last two tned to be the ones that need changing.
Pop up boxes could at least pop up UNDER the cursor instead of away from it. Afterall, when you're modifying the price of a market order it's pretty easy to understand that that box is the focus, regardless of where the mouse is. It's not like you can select modify by accident, it's a rather intended action you take to get to that point. |

Etara Silverblade
Morex Group Inc. The Babylon Consortium
4
|
Posted - 2012.12.04 15:01:00 -
[128] - Quote
I posted this in feedback but thought I might get a reply here. The salvage drones don't salvage wrecks as they are created or the ones that are out there. They also don't respond to the Engage shortcut like I would expect and force me to right click on the group and click salvage. That is annoying.
Also, in the fitting window, the missing slots don't reset when the ship changes. It's minor since I can just close the fitting window and re-open it but it should still work right. |

Lyr Rickh
Paamayim Inc.
1
|
Posted - 2012.12.04 15:02:00 -
[129] - Quote
I can now resize windows into oblivion (aka, no minimum size). Not sure that's intentional  |

TharOkha
0asis Group
160
|
Posted - 2012.12.04 15:02:00 -
[130] - Quote
Okay, after great excitement about login music, there comes huge dissapointment..... WHERE THE HELL IS JUKEBOX?!?!?!?    GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
|

Hugh Jorrgan
Bobby's Mobile Disco
0
|
Posted - 2012.12.04 15:05:00 -
[131] - Quote
just had a curious 1, undocked a reaper, visualy it looks like it has about 60-70% shield, armour and structure, but if i mouse over it, it says 100%, brand new reaper i took a screen of it HUD bug |

Kha'Vorn
Fruidian Logic The Volition Cult
78
|
Posted - 2012.12.04 15:05:00 -
[132] - Quote
Seriously.
The Jukebox is gone, removed, dead, never to return. |

Lolar55
Titan Core
17
|
Posted - 2012.12.04 15:06:00 -
[133] - Quote
New manufructuring stuff missing: When you click get jobs in corp jobs you can no longer set waypoint to the system the jobs are being built in when you right click on a job jump no menu pops up.Not sure if this happens on jobs for single person yet. |

Jafner
Game of Drones Aurora Irae
0
|
Posted - 2012.12.04 15:09:00 -
[134] - Quote
Hugh Jorrgan wrote:just had a curious 1, undocked a reaper, visualy it looks like it has about 60-70% shield, armour and structure, but if i mouse over it, it says 100%, brand new reaper i took a screen of it HUD bug
This isn't unique to Retribution this bug has existed since at least Inferno. Change systems/dock/hit esc anything that reloads the UI and it normally goes back to normal
CEO: Game of Drones
"No drones were harmed in the making of this ship.....well, almost none." |
|

CCP Prism X
C C P C C P Alliance
996

|
Posted - 2012.12.04 15:10:00 -
[135] - Quote
CCP Prism X wrote:Paikis wrote:Wormhole effects are not being applied to my ships (other corp members report the same). Known issue, found and fixed internally.
CCP Tuxford worked his magic and wormhole systems should now be tops without any restart having been required. Go, go magic Tuxford! @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
|
|

CCP Punkturis
C C P C C P Alliance
3849

|
Posted - 2012.12.04 15:10:00 -
[136] - Quote
Archibald Thistlewaite III wrote:The new Bounty Office window closes on session changes.
thanks. this has been fixed internally and will be delivered to you soon!  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
537
|
Posted - 2012.12.04 15:10:00 -
[137] - Quote
Not just price modifications. Every single imput box requires the mouse cursor to be inside the input field in order for the scroll wheel to work.
Even if I want to build something I have to move the mouse cursor inside a box even smaller than the price modification one in order to scroll up to the number of runs I want.
This is horrible. |

Alison McCarty
Seniors Clan Get Off My Lawn
1
|
Posted - 2012.12.04 15:12:00 -
[138] - Quote
ToolTips from targeted Targets doesn't work correct. Sometimes there not updated and sometimes they doesn't show ad all.
Also the draging of targets doesn't work all the time. Sometimes you can drag them and then not. |
|

CCP Punkturis
C C P C C P Alliance
3849

|
Posted - 2012.12.04 15:12:00 -
[139] - Quote
Jafner wrote:Bounty office window seems to be caping at 700mil for Corps
EDIT: to clarify there is over 700mil in bounty on corps yet some display only 700mil total inside the bounty office window. Show info on the corp displays the real amount as per usual
if you're looking at the corporation list in the bounty office you'll only see the corporation bounty. in the info window you will see the total amount of corporation bounty and alliance bounty. if you hover over the bounty amount you'll see the breakdown.
if you're doing show info on a character it'll be the combined amount of character, corporation and alliance bounty Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Demetri Slavic
Creative Cookie Procuring Brushie Brushie Brushie
15
|
Posted - 2012.12.04 15:13:00 -
[140] - Quote
Chat stacks have disappeared from the ctrl tab menu of active windows. http://www.spawncamped.net
EVE London Organiser
Next Meet: https://forums.eveonline.com/default.aspx?g=posts&t=176728 |
|

Jafner
Game of Drones Aurora Irae
0
|
Posted - 2012.12.04 15:14:00 -
[141] - Quote
CCP Punkturis wrote:Jafner wrote:Bounty office window seems to be caping at 700mil for Corps
EDIT: to clarify there is over 700mil in bounty on corps yet some display only 700mil total inside the bounty office window. Show info on the corp displays the real amount as per usual if you're looking at the corporation list in the bounty office you'll only see the corporation bounty. in the info window you will see the total amount of corporation bounty and alliance bounty. if you hover over the bounty amount you'll see the breakdown. if you're doing show info on a character it'll be the combined amount of character, corporation and alliance bounty
That would be what it is, totals work out thanks
CEO: Game of Drones
"No drones were harmed in the making of this ship.....well, almost none." |
|

CCP Punkturis
C C P C C P Alliance
3849

|
Posted - 2012.12.04 15:17:00 -
[142] - Quote
Jafner wrote:CCP Punkturis wrote:Jafner wrote:Bounty office window seems to be caping at 700mil for Corps
EDIT: to clarify there is over 700mil in bounty on corps yet some display only 700mil total inside the bounty office window. Show info on the corp displays the real amount as per usual if you're looking at the corporation list in the bounty office you'll only see the corporation bounty. in the info window you will see the total amount of corporation bounty and alliance bounty. if you hover over the bounty amount you'll see the breakdown. if you're doing show info on a character it'll be the combined amount of character, corporation and alliance bounty That would be what it is, totals work out thanks
it's just so the top lists make sense we can't have corps with huge alliance bounties in that list etc  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Obscurity X
Emerald Inc. Sapphire Federation
0
|
Posted - 2012.12.04 15:20:00 -
[143] - Quote
The new tracking camera is pretty bad. Why is my ship not fixed on the screen? The ship jumps all over the place when tracking different targets. There should be no reason for this. |

Jafner
Game of Drones Aurora Irae
0
|
Posted - 2012.12.04 15:24:00 -
[144] - Quote
CCP Punkturis wrote:Jafner wrote:CCP Punkturis wrote:Jafner wrote:Bounty office window seems to be caping at 700mil for Corps
EDIT: to clarify there is over 700mil in bounty on corps yet some display only 700mil total inside the bounty office window. Show info on the corp displays the real amount as per usual if you're looking at the corporation list in the bounty office you'll only see the corporation bounty. in the info window you will see the total amount of corporation bounty and alliance bounty. if you hover over the bounty amount you'll see the breakdown. if you're doing show info on a character it'll be the combined amount of character, corporation and alliance bounty That would be what it is, totals work out thanks it's just so the top lists make sense we can't have corps with huge alliance bounties in that list etc 
Makes sense just was not aware this is how it was reported, learn something new every day!
And thank you CCP for making freighters loadable from space, made my week....month....maybe year 
CEO: Game of Drones
"No drones were harmed in the making of this ship.....well, almost none." |
|

CCP GingerDude
108

|
Posted - 2012.12.04 15:26:00 -
[145] - Quote
Magic Crisp wrote:Remotely delivering stuff from the corp assets doesn't work.
Details: I'm sitting in space. undocked.
Open corp->assets->deliveries, some location where is some stuff. rclick on stuff -> deliver->member->some toon
Right here prior to patch the corp delivery window refreshed with removing the assets from the corp deliveries and they appeared in the toon's personal assets (5m cache delay may apply).
Since patch nothing is happening.
Most of the traders are doing this remotely. So it's kinda priority.
Fixed internally. Is now in the QA pipeline for deployment. Senior Server Programmer |
|

Realm Walker
Aliastra Gallente Federation
0
|
Posted - 2012.12.04 15:29:00 -
[146] - Quote
My sec status hasn't been fixed, guess I will be stuck this way for eternity till you dev morons read the petitions in fixing the problem with sec status HUH!
|

Grey Stormshadow
Fistful of Finns Nulli Secunda
1465
|
Posted - 2012.12.04 15:30:00 -
[147] - Quote
New background sounds and ambient music:
Sounds nice but unfortunately currently I have to disable them from all my clients.
When volume slider is "on" in any client, music/ambient noise keeps playing on background even when I minimize that client. It makes it really confusing to use another client. Background music/ambient sounds should stop when client is minimized. Only stuff like autopilot notifications, turret sounds and so on should be audible like before.
Get |

Gorongo Frostfyr
Shimohi Heavy Industries
87
|
Posted - 2012.12.04 15:33:00 -
[148] - Quote
Tirannia wrote: PI -> You can't drop stuff from ship to Custom Office (Corps owned, 0.0) - it always says it's full.
this |

Ronan Connor
6
|
Posted - 2012.12.04 15:36:00 -
[149] - Quote
The salvaging drones dont salvage automatically.
The salvage the target, then return, dump and are idle.
I thought they should do that automatically? They are on "aggresive". |

Random Harvest
Leprosorium The Gorgon Empire
0
|
Posted - 2012.12.04 15:37:00 -
[150] - Quote
After undock structure, armor and shield damage on the ship showed no apparent reason. http://take.ms/UCj |
|
|

CCP Paradox
620

|
Posted - 2012.12.04 15:39:00 -
[151] - Quote
Random Harvest wrote:After undock structure, armor and shield damage on the ship showed no apparent reason. http://take.ms/UCj We have seen this happen sometimes but it is not a clear cut 100% reproduction. We're working on trying to find out why and fix it.
But please note, your ship has NOT taken damage, it is just a visual issue. Once you receive damage or receive a rep, the shield/armor/structure will correct itself in the Ship HUD. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

Nephthys Revees
0
|
Posted - 2012.12.04 15:40:00 -
[152] - Quote
Sable Moran wrote:KIller Wabbit wrote:Finally found the right place for this:
Patch attempt failed on insufficient disk space.... :S Cleaned up a bit, restarted and okay.
However, found that EVE install dirs (TQ and Buck) have a bunch of *_win.patch files of large size hanging around. Once a client is all patched up, any particular reason to keep these around? The *.patch files are useful if you have multiple clients installed. Just download the patch once with one client then copy that .patch file to other client directories. Download once, patch many times. After you have patched your client(s) you can safely remove those files.
No no no no no.... http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctions
patch 1 time but still different client settings ^ |

Natsett Amuinn
GoonWaffe Goonswarm Federation
541
|
Posted - 2012.12.04 15:40:00 -
[153] - Quote
CCP GingerDude wrote:Magic Crisp wrote:Remotely delivering stuff from the corp assets doesn't work.
Details: I'm sitting in space. undocked.
Open corp->assets->deliveries, some location where is some stuff. rclick on stuff -> deliver->member->some toon
Right here prior to patch the corp delivery window refreshed with removing the assets from the corp deliveries and they appeared in the toon's personal assets (5m cache delay may apply).
Since patch nothing is happening.
Most of the traders are doing this remotely. So it's kinda priority.
Fixed internally. Is now in the QA pipeline for deployment. Any chance you guys will be making it so that the mouse cursor doesn't have to be inside the input field in order for the scroll wheel to work on things like price modification and manufacturing runs.
At least get it to work as long as the cursor is on the window? Maybe?
Not a fun experience this morning. |

Admarial Achillies
IIsengard
0
|
Posted - 2012.12.04 15:41:00 -
[154] - Quote
When in Fleet with an Orca and return from offloading the contents of the fleet hanger contain old item since removed and sho incorrect hanger voloume. |

Rommiee
Mercury Inc.
508
|
Posted - 2012.12.04 15:45:00 -
[155] - Quote
Nephthys Revees wrote:Sable Moran wrote:KIller Wabbit wrote:Finally found the right place for this:
Patch attempt failed on insufficient disk space.... :S Cleaned up a bit, restarted and okay.
However, found that EVE install dirs (TQ and Buck) have a bunch of *_win.patch files of large size hanging around. Once a client is all patched up, any particular reason to keep these around? The *.patch files are useful if you have multiple clients installed. Just download the patch once with one client then copy that .patch file to other client directories. Download once, patch many times. After you have patched your client(s) you can safely remove those files. No no no no no.... http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctionspatch 1 time but still different client settings ^
Yes yes yes yes.
I have Eve installed on 2 PC's and a laptop. You can copy this patch file and transfer it to other machines to save on repeated downloads. |

Parmenionas
New Eden Times News and Media Agency
0
|
Posted - 2012.12.04 15:51:00 -
[156] - Quote
I tried to acces a POS division in one of my research labs and i get the following message "You can't add the Gyrostabilizer I Blueprint as there are simply too many items here already."
WT#???? I am an industrialist with 9 different invention-copy-manufacturing alts that need to share the same hangars over and over. I need to have piles over piles of avaialble bpc to be able to mass produce on demand depentiding on orders. This is just stupid. If you dont want us to have too many single objects in oen hangar at least make the freaking copies stackable so they dont leave too much of a footprint. After 7 years in game i am considering doing what i should have done since Incarna. Quit that ****. I only consider staying for all the friends i got. But if even one of them quits in rage over this ***** expansion, i am out of here.
Free expansion? Hell, you should consider paying us to keep playing that $#$*&   |

Galmas
United System's Commonwealth R.E.P.O.
20
|
Posted - 2012.12.04 15:54:00 -
[157] - Quote
Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:
15:42:01InfoYou can't add the Medium Armor Repairer II as there are simply too many items here already.
Can put it into any other division of that same corp hangar array, just not into the same division i took it from.
The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.
This is quite a problem i would say, please have a high priority look at that. |

Wivabel
Exanimo Inc Unclaimed.
50
|
Posted - 2012.12.04 15:58:00 -
[158] - Quote
The killing of suspect flagged/GCC pods does not seem to generate killrights. Killing pods legal or not should generate killrights. Please tell me this is not a feature. This is going to make getting killrights pretty hard. Its already much harder than pre-patch. I wan't the killright "marketplace" to be fluid enough to be relevent. To be a part of future EVE intrigue check us out. Sov in the south. Small gang pew is what we do when we are-ánot defending our space.-á
Join "Exan-áRecruitment"-áin game |

RatKnight1
The Dude's Interstellar Enterprizes Quixotic Hegemony
17
|
Posted - 2012.12.04 16:03:00 -
[159] - Quote
Galmas wrote:Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:
15:42:01InfoYou can't add the Medium Armor Repairer II as there are simply too many items here already.
Can put it into any other division of that same corp hangar array, just not into the same division i took it from.
The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.
This is quite a problem i would say, please have a high priority look at that.
Confirmed. Happening in our POS as well. |

Taipion
Adeptus Petrous LUCKY PEOPLE CENTER
63
|
Posted - 2012.12.04 16:05:00 -
[160] - Quote
Tara Trada wrote:On the market, the price can solely be modified by the mouse-wheel when you constantly hover over the tiny price field.
This is annoying.
In Crucible you had to click on the field and you were able to change the price by the mouse-wheel, no matter where your cursor was on screen. Please bring us this feature back. It is a pain for marketeers!
This!
PLEASE Fix it ASAP!
This hurts! |
|

Vincent Athena
V.I.C.E.
1210
|
Posted - 2012.12.04 16:15:00 -
[161] - Quote
I got the PI customs office issue too. Can move stuff up from the planet, just not place new stuff from the ship into the customs office. Hope it gets fixed soon, it shuts down everyone's factory planets.
While doing my planets I also experimented with the camera option where it points at the selected object, and found an issue.
Set the camera to point at the selected object. Go to a planet and select it. Go to planet view mode, look around a bit. Leave planet mode. Issue 1: the camera does a big swing. It seems to forget it was looking at a planet. Right click in space and select warp to an asteroid belt, or a bookmark. Issue 2: the camera does a fast 360 degree spin.
But the PI Issue is priority. Its a blocker. http://vincentoneve.wordpress.com/ |

War Kitten
Panda McLegion
1470
|
Posted - 2012.12.04 16:17:00 -
[162] - Quote
Wivabel wrote:The killing of suspect flagged/GCC pods does not seem to generate killrights. Killing pods legal or not should generate killrights. Please tell me this is not a feature. This is going to make getting killrights pretty hard. Its already much harder than pre-patch. I wan't the killright "marketplace" to be fluid enough to be relevent.
Killing a legal target has never generated killrights. Why should it start now?
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
541
|
Posted - 2012.12.04 16:19:00 -
[163] - Quote
War Kitten wrote:Wivabel wrote:The killing of suspect flagged/GCC pods does not seem to generate killrights. Killing pods legal or not should generate killrights. Please tell me this is not a feature. This is going to make getting killrights pretty hard. Its already much harder than pre-patch. I wan't the killright "marketplace" to be fluid enough to be relevent. Killing a legal target has never generated killrights. Why should it start now? Being able to pod someone in high sec was never a legal action, why should that start now?
PS: This doesn't encourage anyone to perform a criminal act in high sec. On top of risking multiple ships, they now have to risk clones as well. This will discourage a lot of people from "being a pirate". |

MK Jr
Pator Tech School Minmatar Republic
0
|
Posted - 2012.12.04 16:20:00 -
[164] - Quote
Pater Sek wrote:Have downloaded the patch but the game crashes at login screen when i try to log on.
It starts logging in says "preparing bulk data" and then crashes to desktop every attempt. Game cannot be played.
Am I the only one having this issue? Also getting this..
Any news? This is rather annoying.. :< |

Caius Sivaris
Dark Nexxus S I L E N T.
47
|
Posted - 2012.12.04 16:20:00 -
[165] - Quote
Wivabel wrote:The killing of suspect flagged/GCC pods does not seem to generate killrights. Killing pods legal or not should generate killrights. Please tell me this is not a feature. This is going to make getting killrights pretty hard. Its already much harder than pre-patch. I wan't the killright "marketplace" to be fluid enough to be relevent.
Some hope for the implant market at last, if xwe can pod mere suspect. |

Not Politically Correct
Veerhouven Ventures
0
|
Posted - 2012.12.04 16:33:00 -
[166] - Quote
This is kind of wierd.
I created a fleet and ad. Only corp members allowed.
So a corpie tried to join by clicking on the fleet boss and selecting join fleet.
Nothing happened.
Tried again.
No joy.
Tried two more times.
I finally got a message on the FC's screen saying that the corpie had rejected my invitation to join due to a timeout, I assume.
The FC didn't send an invitation, just created the ad. ?? |

Jafner
Game of Drones Aurora Irae
0
|
Posted - 2012.12.04 16:38:00 -
[167] - Quote
Not Politically Correct wrote:This is kind of wierd.
I created a fleet and ad. Only corp members allowed.
So a corpie tried to join by clicking on the fleet boss and selecting join fleet.
Nothing happened.
Tried again.
No joy.
Tried two more times.
I finally got a message on the FC's screen saying that the corpie had rejected my invitation to join due to a timeout, I assume.
The FC didn't send an invitation, just created the ad. ??
Edit: Easy fix. I sent an invite and the corpie accepted, but . . . I liked the old way better.
it is considered an invitation, when you click on the link it brings up a box that ask them to confirm joining fleet.. It follows the same rules. Generally this happens because they jumped or docked before clicking accept on the window pop up
CEO: Game of Drones
"No drones were harmed in the making of this ship.....well, almost none." |

42BelowVodka
Techno-Wizard Industrial Technologies
3
|
Posted - 2012.12.04 16:40:00 -
[168] - Quote
not sure if its a intended change but before the patch settings for default orbit and keep at range were saved per ship after the patch it seems that its saved in general.
other issue is that when i wanne change ships at my own ship maintenance bay after i shot at something i get the following message "you cannot store ship at this time due to the resent activation of your weapon systems". why would my own maintenance bay care if i fired my guns.
also i seem to be unable now to copy log entries from the Notifications and log screen |

Rengerel en Distel
Amarr Science and Industry
552
|
Posted - 2012.12.04 16:46:00 -
[169] - Quote
42BelowVodka wrote:not sure if its a intended change but before the patch settings for default orbit and keep at range were saved per ship after the patch it seems that its saved in general.
other issue is that when i wanne change ships at my own ship maintenance bay after i shot at something i get the following message "you cannot store ship at this time due to the resent activation of your weapon systems". why would my own maintenance bay care if i fired my guns.
also i seem to be unable now to copy log entries from the Notifications and log screen
I don't recall the settings being based on ship, as i have to constantly change it when changing ships.
The part about not being able to switch ships when you have a weapon flag doesn't care where you're trying to change ships.
|

JeanMichel Bizarre
Dreddit Test Alliance Please Ignore
47
|
Posted - 2012.12.04 16:48:00 -
[170] - Quote
There is one issue that I've found and it's pretty annoying although hardly gamebreaking.
If you enable camera tracking for the selected item and then set an item as interest as soon as the camera settles on the selected item it begins to shake. This is temporarily fixed by moving the camera ever so slightly, but it's infinitely reproducible for every item you select, until you reset the camera.
See this short video for a better description of the issue.
For what it's worth my system specs are:
ASRock H67 i5 2400 @ 3.1GHz gtx 560ti oc (overclocked to 960MHz clockspeed, 2250MHz memory speed) 8gb ram @ 1333MHz 500gb WD @ 7200rpm hdd 400W PSU win8 PRO x64 omniscient omnipotent omnipresent without judgement |
|

War Kitten
Panda McLegion
1470
|
Posted - 2012.12.04 16:49:00 -
[171] - Quote
42BelowVodka wrote:not sure if its a intended change but before the patch settings for default orbit and keep at range were saved per ship after the patch it seems that its saved in general.
other issue is that when i wanne change ships at my own ship maintenance bay after i shot at something i get the following message "you cannot store ship at this time due to the resent activation of your weapon systems". why would my own maintenance bay care if i fired my guns.
also i seem to be unable now to copy log entries from the Notifications and log screen
Oh please don't tell me this feature got washed out.
Having different orbit and keep at range settings saved for each ship is/was a fantastic addition.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
|

CCP Habakuk
C C P C C P Alliance
373

|
Posted - 2012.12.04 16:49:00 -
[172] - Quote
RatKnight1 wrote:Galmas wrote:Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:
15:42:01InfoYou can't add the Medium Armor Repairer II as there are simply too many items here already.
Can put it into any other division of that same corp hangar array, just not into the same division i took it from.
The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.
This is quite a problem i would say, please have a high priority look at that. Confirmed. Happening in our POS as well.
Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug). CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|

Shane Merol
Scanline Research Industries SQUEE.
0
|
Posted - 2012.12.04 16:49:00 -
[173] - Quote
Several things I'm noticing are off while doing normal ratting:
My harbinger (armor tanked) keeps giving off a short shield buzzer alarm whenever the shields regen a point and drop to zero again, which happens every second or so, very annoying.
I can't mute eve music, though this may have been covered before, i'd like an option to mute just the music and not the other sounds. I like to listen to my own tunes lol
This may or not be a glitch, but I can tractor/salvage/loot other corps wrecks, but since this is nullsec I'm unsure if this was intended or not.
When a ship is destroyed (tested with rats) no matter how far zoomed out or how far away your ship is, the sound is the same level. When zoomed out, I shouldn't be forced to hear ANY battlefield sfx.
When relogging, the safety ( I want that sucker off at all times) is reset to green. LOL I like shooting fags and not pressing buttons whenever I relog, this is almost as bad as a warning message every time. Please make it so that the setting persists over relogs and downtime.
These are just the first things wrong that Ive noticed, I'll post more as I see them.
*edit Using a Mac client |

Septohak
The Andromeda Syndicate
2
|
Posted - 2012.12.04 16:49:00 -
[174] - Quote
CCP Paradox wrote:Random Harvest wrote:After undock structure, armor and shield damage on the ship showed no apparent reason. http://take.ms/UCj We have seen this happen sometimes but it is not a clear cut 100% reproduction. We're working on trying to find out why and fix it. But please note, your ship has NOT taken damage, it is just a visual issue. Once you receive damage or receive a rep, the shield/armor/structure will correct itself in the Ship HUD.
If it would help you guys, I have seen this happen when sitting in space and opening PI on a planet as well (no docking/undocking). When closing the planet, I got the bug mentioned. Easy fix is to open and close a planet.
|

Not Politically Correct
Veerhouven Ventures
0
|
Posted - 2012.12.04 16:49:00 -
[175] - Quote
Jafner wrote:Not Politically Correct wrote:This is kind of wierd.
I created a fleet and ad. Only corp members allowed.
So a corpie tried to join by clicking on the fleet boss and selecting join fleet.
Nothing happened.
Tried again.
No joy.
Tried two more times.
I finally got a message on the FC's screen saying that the corpie had rejected my invitation to join due to a timeout, I assume.
The FC didn't send an invitation, just created the ad. ??
Edit: Easy fix. I sent an invite and the corpie accepted, but . . . I liked the old way better. it is considered an invitation, when you click on the link it brings up a box that ask them to confirm joining fleet.. It follows the same rules. Generally this happens because they jumped or docked before clicking accept on the window pop up
I'm not sure I understand. The corpie looked at the fleet ad, not a link to it in the chat window. I also don't require approval from the FC for corporate fleets. Usually, they only need to right click on the FC in the fleet window and select 'Join Fleet'. No questions asked.
|

42BelowVodka
Techno-Wizard Industrial Technologies
3
|
Posted - 2012.12.04 16:51:00 -
[176] - Quote
War Kitten wrote:42BelowVodka wrote:not sure if its a intended change but before the patch settings for default orbit and keep at range were saved per ship after the patch it seems that its saved in general.
other issue is that when i wanne change ships at my own ship maintenance bay after i shot at something i get the following message "you cannot store ship at this time due to the resent activation of your weapon systems". why would my own maintenance bay care if i fired my guns.
also i seem to be unable now to copy log entries from the Notifications and log screen Oh please don't tell me this feature got washed out. Having different orbit and keep at range settings saved for each ship is/was a fantastic addition.
yes i know |

GKO
I-F-L I-F-L Intergalactic Space Holding
2
|
Posted - 2012.12.04 16:51:00 -
[177] - Quote
I cant have more than 1000 Items in station.
Problem: Drop cargo from Crane Cargo to Station Items, if station items reaches 1000, the following message appears: "You can't add the Spodumain Mining Crystal II as there are simply too many items here already."
Give me more items please, I shoot a lot of russians for money. |

Hulasikali Walla
Never Mind the Bollocks
15
|
Posted - 2012.12.04 16:53:00 -
[178] - Quote
My ship is not appearing, in one of the three accounts connected 
Quote:Currently some users using the new Retribution patch on portable hardware may be experiencing issues with world objects including ship and stations not appearing in game (although you will see the trails/boosters). In short some geometry is not rendering correctly due to some changes in the engine. -á Most cases have been reproduced on the Nvidia M series cards, although it could also be visible on Ati and integrated GPU solutions. A short term workaround is to either enable any level of GÇÿAnti-AliasingGÇÖ or select a lower value of GÇÿShader QualityGÇÖ. Both of these settings can be found under the GÇÿDisplay & Graphics > Graphic Content SettingsGÇÖ area of the options menu.
Amd Phenom X 4 965 12 go ram Geforce GTX 560
|

War Kitten
Panda McLegion
1471
|
Posted - 2012.12.04 16:55:00 -
[179] - Quote
Natsett Amuinn wrote:War Kitten wrote:Wivabel wrote:The killing of suspect flagged/GCC pods does not seem to generate killrights. Killing pods legal or not should generate killrights. Please tell me this is not a feature. This is going to make getting killrights pretty hard. Its already much harder than pre-patch. I wan't the killright "marketplace" to be fluid enough to be relevent. Killing a legal target has never generated killrights. Why should it start now? Being able to pod someone in high sec was never a legal action, why should that start now?
Sure it was, killing your own corpmate's pod was legal in highsec. What didn't make sense was you could pod a friend (corpmate) but not a recognized enemy (<-5.0 sec status).
I find that without a good mob to provide one for them, most people would have no mentality at all. |
|

CCP Vertex
C C P C C P Alliance
130

|
Posted - 2012.12.04 16:56:00 -
[180] - Quote
MK Jr wrote:Pater Sek wrote:Have downloaded the patch but the game crashes at login screen when i try to log on.
It starts logging in says "preparing bulk data" and then crashes to desktop every attempt. Game cannot be played.
Am I the only one having this issue? Also getting this.. Any news? This is rather annoying.. :<
Can you please create a bug report and attach the crash dumps. If you do not know how to find the crash dumps please look here CCP Vertex-á | -áArt Quality Assurance-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
|
|
|

MK Jr
Pator Tech School Minmatar Republic
0
|
Posted - 2012.12.04 16:58:00 -
[181] - Quote
MK Jr wrote:Pater Sek wrote:Have downloaded the patch but the game crashes at login screen when i try to log on.
It starts logging in says "preparing bulk data" and then crashes to desktop every attempt. Game cannot be played.
Am I the only one having this issue? Also getting this.. Any news? This is rather annoying.. :<
Running as administrator fixed the problem. (Windows 7) |

Not Politically Correct
Veerhouven Ventures
0
|
Posted - 2012.12.04 17:03:00 -
[182] - Quote
How do I put ore in the Orca's Fleet Hanger? I don't see an option for the miner to open it. I don't see an option for the Orca pilot to let people use it. ?? |

Balder Verdandi
Czerka. The Aslyum
78
|
Posted - 2012.12.04 17:04:00 -
[183] - Quote
The crazy electronic whistling noise while in space ......
Please, turn it off. I can't wear a headset now and use TS3 because that noise is shot directly into my head. I sit near a facility UPS at work that makes a similar sound, and now I can't hear a damned thing over that maddeningly insane noise. I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Natsett Amuinn
GoonWaffe Goonswarm Federation
542
|
Posted - 2012.12.04 17:05:00 -
[184] - Quote
War Kitten wrote:Natsett Amuinn wrote:War Kitten wrote:Wivabel wrote:The killing of suspect flagged/GCC pods does not seem to generate killrights. Killing pods legal or not should generate killrights. Please tell me this is not a feature. This is going to make getting killrights pretty hard. Its already much harder than pre-patch. I wan't the killright "marketplace" to be fluid enough to be relevent. Killing a legal target has never generated killrights. Why should it start now? Being able to pod someone in high sec was never a legal action, why should that start now? Sure it was, killing your own corpmate's pod was legal in highsec. What didn't make sense was you could pod a friend (corpmate) but not a recognized enemy (<-5.0 sec status). Semantics.
Getting your ship blown up, or having someone take ore from your can, shouldn't give you anymore the right to pod someone then the other guy.
I blow up your ship, concord blows up my ship, and now you can pod me as well? If that's not disproportionate enough for you, I take 1 trit from your can, and you can pod me with zero consequence?
Is it legal for a suspect to pod you if you shoot at them? And how much would you spend on clones before you decide it's not worth it? |

PinkKnife
L F C Ethereal Dawn
272
|
Posted - 2012.12.04 17:06:00 -
[185] - Quote
Just want to say that the new targeting reticles are a giant step backwards. They take up more space, make it harder to see the icon of what your shooting, and vastly looks just messy and sloppy. I would favor the old bars over this, but my original hope was what we saw in the WIP screenshots. I know you guys dislike giving people options due to having to maintain multiple portions of code, however, this, I feel might be something best given an option to players.
A lot of other MMO's have the ability to customize the UI to some degree...just saying...
|

RatKnight1
The Dude's Interstellar Enterprizes Quixotic Hegemony
17
|
Posted - 2012.12.04 17:09:00 -
[186] - Quote
CCP Habakuk wrote:RatKnight1 wrote:Galmas wrote:Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:
15:42:01InfoYou can't add the Medium Armor Repairer II as there are simply too many items here already.
Can put it into any other division of that same corp hangar array, just not into the same division i took it from.
The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.
This is quite a problem i would say, please have a high priority look at that. Confirmed. Happening in our POS as well. Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).
This could possibly be it. So, if we are over the 1000 item limit, we will be able to take items out, just not put them back in?.. lovely. |

Gustav Mannfred
The Scope Gallente Federation
36
|
Posted - 2012.12.04 17:09:00 -
[187] - Quote
I readed something, that the aggromechanic in missions is no longer working:
I got always stageaggro in missions, in the assult, in WC, in intercept the saboteurs and massive attack.
The rats aggro without i shooz a shot or launch drones. i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |

TheSmokingHertog
TALIBAN EXPRESS
70
|
Posted - 2012.12.04 17:11:00 -
[188] - Quote
After the initial download, the EVElauncher needed a reboot to boot up the client properly. (Windows 7) |

Galmas
United System's Commonwealth R.E.P.O.
21
|
Posted - 2012.12.04 17:12:00 -
[189] - Quote
CCP Habakuk wrote:RatKnight1 wrote:Galmas wrote:Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:
15:42:01InfoYou can't add the Medium Armor Repairer II as there are simply too many items here already.
Can put it into any other division of that same corp hangar array, just not into the same division i took it from.
The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.
This is quite a problem i would say, please have a high priority look at that. Confirmed. Happening in our POS as well. Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).
There are more than 1000 items in the CHA division that is causing problems... without repackaging at POS this is going to be a major nightmare. |

RatKnight1
The Dude's Interstellar Enterprizes Quixotic Hegemony
17
|
Posted - 2012.12.04 17:13:00 -
[190] - Quote
CCP Vertex wrote:MK Jr wrote:Pater Sek wrote:Have downloaded the patch but the game crashes at login screen when i try to log on.
It starts logging in says "preparing bulk data" and then crashes to desktop every attempt. Game cannot be played.
Am I the only one having this issue? Also getting this.. Any news? This is rather annoying.. :< Can you please create a bug report and attach the crash dumps. If you do not know how to find the crash dumps please look here
I would try running the repair tool as well... it is pretty good at fixing things like that. Could just be a corrupt file from the download. |
|

Jagoff Haverford
The Terrifying League Of Dog Fort Get Off My Lawn
37
|
Posted - 2012.12.04 17:15:00 -
[191] - Quote
Silas Cooper wrote:I had 1 hour spare on my training queue with +4 implants.
After clone jumping to a clone with +5 implants it added nearly 4 hours to training time. Something similar happened to me. After I clone jumped, the training time increased, even though the destination clone had precisely the same learning implants of of the source clone.
|

RatKnight1
The Dude's Interstellar Enterprizes Quixotic Hegemony
17
|
Posted - 2012.12.04 17:17:00 -
[192] - Quote
Galmas wrote:CCP Habakuk wrote:RatKnight1 wrote:Galmas wrote:Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:
15:42:01InfoYou can't add the Medium Armor Repairer II as there are simply too many items here already.
Can put it into any other division of that same corp hangar array, just not into the same division i took it from.
The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.
This is quite a problem i would say, please have a high priority look at that. Confirmed. Happening in our POS as well. Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug). There are more than 1000 items in the CHA division that is causing problems... without repackaging at POS this is going to be a major nightmare.
yeah, this is going to be fun to deal with. I wish this would have been in the patch notes so we had some time to deal with this.
|

Silvan Demotrios
Interstellar Space Rats
0
|
Posted - 2012.12.04 17:20:00 -
[193] - Quote
Not sure if this is posting in the right area.
I have noticed that the sizing of the inventory windows is staying the same for the most part. The my filters menu in the index bar keeps popping back up inbetween stations, jumpgates and such. It's a little bit annoying. |

Pol69
The xDEATHx Squadron Legion of xXDEATHXx
0
|
Posted - 2012.12.04 17:22:00 -
[194] - Quote
I try to put 1 unit of a product in office. thus issues such here the message: "You can't add the Biofuels as there simply isn't enough room for it to fit. The container is currently only capable of fitting 35000,00 units and it is currently jammed full with 44655,86 units."  |

General Jung
Asgard Intelligence Services Most Usual Suspects
8
|
Posted - 2012.12.04 17:26:00 -
[195] - Quote
Dear CCP,
it seems that you still didn-¦t fixed the problem with disappearing ship, stargate and station, beside that the warp effect isn-¦t visible. |

Andreus Ixiris
Mixed Metaphor
1220
|
Posted - 2012.12.04 17:28:00 -
[196] - Quote
I fought a guy, killed his ship and claimed his bounty earlier. I got the money fine, but it shows up as "Andreus Ixiris got bounty prize for killing (none)" rather than the name of the guy whose ship I popped. Mane 614
|

omnibak legsakimbo
kestral industrial and mining emporium
0
|
Posted - 2012.12.04 17:30:00 -
[197] - Quote
i got 2 issues first issue drone will not attack rats even when targetted i lost loads of mining drones and nearly a retriever because my hobgoblins refused to attack even when orderd too .
issue two. tried to build salvage drone at my tower at my drone assembly array says they cannot be built there i might be missing somat here but they are drones are they not?
|

Imuran
Zentor Industries
39
|
Posted - 2012.12.04 17:32:00 -
[198] - Quote
CCP Habakuk wrote:RatKnight1 wrote:Galmas wrote:Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:
15:42:01InfoYou can't add the Medium Armor Repairer II as there are simply too many items here already.
Can put it into any other division of that same corp hangar array, just not into the same division i took it from.
The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.
This is quite a problem i would say, please have a high priority look at that. Confirmed. Happening in our POS as well. Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).
Im having issues delivering to Hangers with 27 items in and 1437 Items in
Before Retribution did not have issue with the larger hanger division - so not sure where this 1000 items kicked in |

Razrin
Perkone Caldari State
0
|
Posted - 2012.12.04 17:35:00 -
[199] - Quote
Since the patch I cannot see My ship other ships starports or gates its like everything is cloaked only engine trails ect are visable. |

Scrapyard Bob
EVE University Ivy League
1171
|
Posted - 2012.12.04 17:36:00 -
[200] - Quote
Liner Xiandra wrote:Is there a reason why the Corax blueprint is seeded with different ISK values around Caldari space? The Forge has them all listed for 9.6mil isk, but in Lonetrek their price varies between 8.7mil and 9.6mil.
If a particular NPC station sells out of an item, it immediately relists the item with a new batch, but at a higher price. That's the effect that you're seeing (and you saw the same thing with the Fuel Block BPOs). |
|
|

CCP karkur
C C P C C P Alliance
1670

|
Posted - 2012.12.04 17:37:00 -
[201] - Quote
Galvasair wrote:Hi,
Since the patch our Corp is no longer able to create Corp Recruitment adverts in game, as the Create button is greyed out and unselectible on the window. I also tried editing an expired advert in the hopes that would work however once I selected edit on one, all the expired adverts disappeared.
I have also had the corp CEO check this and the exact same issues were found for him.
Thanks Galv This should be fixed tomorrow. I assume you had already 3 ads? CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|
|

CCP Punkturis
C C P C C P Alliance
3857

|
Posted - 2012.12.04 17:40:00 -
[202] - Quote
Andreus Ixiris wrote:I fought a guy, killed his ship and claimed his bounty earlier. I got the money fine, but it shows up as "Andreus Ixiris got bounty prize for killing (none)" rather than the name of the guy whose ship I popped.
thanks! Tuxford promises he'll fix this, apparently he really really likes fixing wallet entries  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Quan Tart
Bikers of OffWorld Bounties
0
|
Posted - 2012.12.04 17:44:00 -
[203] - Quote
Just a couple of things: Jukebox - disappeared and can't stop the music.
More anoyingly can't add to Customs house from ship cargo - seems it thinks in Units and not m3. 35000 units is no use to man or capsuleer :)
|

Scrapyard Bob
EVE University Ivy League
1171
|
Posted - 2012.12.04 17:46:00 -
[204] - Quote
Natsett Amuinn wrote: Didn't have to move anything yesterday.
Right click order, select modify, scroll up or down the correct numver of clicks, hit enter.
The problem is getting the cursor over the box.
My hand moves when I don't want it too, and precise movement isn't really possible for me anymore.
I know this is a really TINY issue for pretty much everyone, but it literally makes playing EVE next to impossible for me. It takes me a couple of tries to get the cursor over the "post" button here.
Edit: For a brief moment I thought maybe they made it so I could use the arrows to change the price, but nope. So yea, I'd be happy if they actually made it so you could do that as well.
Not to mention it now highlights the entire price amount, so backspace just makes you have to type the entire new price in instead of being able to hit back space a couple times to just change the one or two numbers needed.
The middle-ground would be that the scroll wheel should affect whichever field is currently focused in the dialog under the mouse pointer. Not just affecting the field that the mouse pointer is over. That way we could adjust prices / quantities with the mouse pointer over the dialog, without having to put it exactly over the tiny field. The mouse pointer is probably already over the dialog because we have to click the "ok" button when done. |

JeanMichel Bizarre
Dreddit Test Alliance Please Ignore
47
|
Posted - 2012.12.04 17:49:00 -
[205] - Quote
I have my targets lined up vertically and another small but annoying issue is that whenever I target 6 ships, the 6th is always put in a second column (although it can fit perfectly fine (and it does if I drag it manually) on the first targets column. omniscient omnipotent omnipresent without judgement |

Djana Libra
The Black Ops Black Core Alliance
17
|
Posted - 2012.12.04 17:50:00 -
[206] - Quote
small annoying bug, if a targeted item pizza is just like a 100th of a mm over a high slot module you cant click on the module to activate/deactivate it anymore. (pressing the F key still works)
|

Markus Defries
Black Swan Industries The Mockers AO
0
|
Posted - 2012.12.04 17:53:00 -
[207] - Quote
I might have found a bug with bounties/kill rights.
A couple of days ago I was killed by a CVA member when in low sec. He camped me and blew up my hauler when I undocked at a kick out. Doh. (so much for CVA being non piratey...)
I had a kill right for him this morning. With these changes coming, I thought it would be fun to pop a bounty on him and sell the kill rights to see if anyone can get him back for me.
After the patch I logged in and had a look. He already had a bounty on him (obviously a bad boy!) and I looked in my kill rights. I selected the new button to look at the options but didn't select anything because I wanted to talk to alliance mates about how I should do it.
I've just logged back in and now my killright has disappeared :((( 
I've also noticed that the bounty is missing on him? Pilot is awg1. Could my killright have been activated by my popping up the menu but not selecting an option? Could it have been removed when someone killed him (and claimed that bounty?), even though I hadn't made it available?
Oh Great Punkturis! Please give me back my vengeance!
(edit: Just looked again and his bounty is back? Or a new one?) |

Bellasarius Baxter
Zilog Enterprises
18
|
Posted - 2012.12.04 17:55:00 -
[208] - Quote
The estimated price for the new destroyer bpos seems to be zero... at least for the Dragoon.
|
|

CCP Habakuk
C C P C C P Alliance
375

|
Posted - 2012.12.04 17:55:00 -
[209] - Quote
RatKnight1 wrote:Galmas wrote:CCP Habakuk wrote:RatKnight1 wrote:Galmas wrote:Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:
15:42:01InfoYou can't add the Medium Armor Repairer II as there are simply too many items here already.
Can put it into any other division of that same corp hangar array, just not into the same division i took it from.
The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.
This is quite a problem i would say, please have a high priority look at that. Confirmed. Happening in our POS as well. Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug). There are more than 1000 items in the CHA division that is causing problems... without repackaging at POS this is going to be a major nightmare. yeah, this is going to be fun to deal with. I wish this would have been in the patch notes so we had some time to deal with this.
Shame on me for forgetting the patch note for it. I was 100% sure, that I included the patch note, but apparently this was only in my dreams.  CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|

KIller Wabbit
The Scope Gallente Federation
106
|
Posted - 2012.12.04 17:57:00 -
[210] - Quote
CCP Habakuk wrote:
Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).
Seems like something that should have been given a heads up about. I didn't find the change in the patch notes or remember seeing it announced in any Dev blog. You may as well hear it now - "Duck and cover!! Incoming!"
|
|

Scrapyard Bob
EVE University Ivy League
1171
|
Posted - 2012.12.04 17:57:00 -
[211] - Quote
CCP Habakuk wrote: Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).
This is a horrid change for any serious inventor. Because BPCs can't be stacked and we can't invent out of containers, we have to put our BPCs on the hangar floor in one of the divisions. Which means it's not uncommon to have 1500-3000 BPCs on the hangar floor.
(A dedicated inventor with 4 alts can churn through about 300-400 BPCs per day.) |

Caliban Sharpe
Acerbus Vindictum Stealth Wear Inc.
0
|
Posted - 2012.12.04 18:00:00 -
[212] - Quote
My killrights have all disappeared. |

Angelica Scatterbrain
WH United
1
|
Posted - 2012.12.04 18:00:00 -
[213] - Quote
I was under the impression that kill rights were to be wiped and starting fresh. Among my peers some have had all their kill rights removed and others have not. What's the deal? |

Imuran
Zentor Industries
39
|
Posted - 2012.12.04 18:01:00 -
[214] - Quote
Scrapyard Bob wrote:CCP Habakuk wrote: Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).
This is a horrid change for any serious inventor. Because BPCs can't be stacked and we can't invent out of containers, we have to put our BPCs on the hangar floor in one of the divisions. Which means it's not uncommon to have 1500-3000 BPCs on the hangar floor. (A dedicated inventor with 4 alts can churn through about 300-400 BPCs per day.)
Very true - going toreally impact what we do
|
|

CCP Punkturis
C C P C C P Alliance
3857

|
Posted - 2012.12.04 18:02:00 -
[215] - Quote
Markus Defries wrote:I might have found a bug with bounties/kill rights. A couple of days ago I was killed by a CVA member when in low sec. He camped me and blew up my hauler when I undocked at a kick out. Doh. (so much for CVA being non piratey...) I had a kill right for him this morning. With these changes coming, I thought it would be fun to pop a bounty on him and sell the kill rights to see if anyone can get him back for me. After the patch I logged in and had a look. He already had a bounty on him (obviously a bad boy!) and I looked in my kill rights. I selected the new button to look at the options but didn't select anything because I wanted to talk to alliance mates about how I should do it. I've just logged back in and now my killright has disappeared :(((  I've also noticed that the bounty is missing on him? Pilot is awg1. Could my killright have been activated by my popping up the menu but not selecting an option? Could it have been removed when someone killed him (and claimed that bounty?), even though I hadn't made it available? Oh Great Punkturis! Please give me back my vengeance! (edit: Just looked again and his bounty is back? Or a new one?)
your kill right can not be used up by you just popping up the menu I have no idea why this has happened to you, but it's best you file a petition and the GMs will help you! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Quindaster
Infernal laboratory Infernal Octopus
30
|
Posted - 2012.12.04 18:02:00 -
[216] - Quote
I dock on my ship and it has 100$ shield and armor. I undock and get 30% damage on all shields and armor and hull.
http://clip2net.com/clip/m35/1354642896-clip-28kb.jpg
Repair it, because it's scary me all the time when I undock and especially if some neutrals near dock. |
|

CCP Punkturis
C C P C C P Alliance
3857

|
Posted - 2012.12.04 18:03:00 -
[217] - Quote
Angelica Scatterbrain wrote:I was under the impression that kill rights were to be wiped and starting fresh. Among my peers some have had all their kill rights removed and others have not. What's the deal?
they were not supposed to be wiped.. people should still have their kill rights Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Althalus Stenory
Flying Blacksmiths
0
|
Posted - 2012.12.04 18:04:00 -
[218] - Quote
A little thing annoying : I cannot use the wheel to decrease easily the price of a bo/so unless i'm exactly hover the price input field. Before we only need to be hover the "modify order" popup to do that... :/ |

Isabienij
Ghost Data Eych Four Eks Zero Ahr
17
|
Posted - 2012.12.04 18:04:00 -
[219] - Quote
PC:
Salvage drones refuse to continue salvaging beyond the first wreck unless you are the actual person having shot the ships.
It makes no difference if you
1. abandon all wrecks
2. are in same fleet |

Natsett Amuinn
GoonWaffe Goonswarm Federation
546
|
Posted - 2012.12.04 18:05:00 -
[220] - Quote
Scrapyard Bob wrote:Natsett Amuinn wrote: Didn't have to move anything yesterday.
Right click order, select modify, scroll up or down the correct numver of clicks, hit enter.
The problem is getting the cursor over the box.
My hand moves when I don't want it too, and precise movement isn't really possible for me anymore.
I know this is a really TINY issue for pretty much everyone, but it literally makes playing EVE next to impossible for me. It takes me a couple of tries to get the cursor over the "post" button here.
Edit: For a brief moment I thought maybe they made it so I could use the arrows to change the price, but nope. So yea, I'd be happy if they actually made it so you could do that as well.
Not to mention it now highlights the entire price amount, so backspace just makes you have to type the entire new price in instead of being able to hit back space a couple times to just change the one or two numbers needed.
The middle-ground would be that the scroll wheel should affect whichever field is currently focused in the dialog under the mouse pointer. Not just affecting the field that the mouse pointer is over. That way we could adjust prices / quantities with the mouse pointer over the dialog, without having to put it exactly over the tiny field. The mouse pointer is probably already over the dialog because we have to click the "ok" button when done. But I hit enter because OK is the focus of the keyboard.
The scroll wheels focus should be set to the fiirst adjustable imput field within what window is my focus.
I'd prefer that the window that is my focus is also the one that I selected, not the one that my mouse is over. My mouse isn't over the focus window everytime I have to use it.
I'm seeing no benefit to this change; not even in inventory management. I'm assuming this has an effect on multiple inventory windows? I only use one. Really don't understand why it is the way it is now, or why it has to be the way it is.
Updating 200+ market orders was already tedious. It's worse today.
Is it going to be fixed? |
|

Angelica Scatterbrain
WH United
1
|
Posted - 2012.12.04 18:06:00 -
[221] - Quote
CCP Punkturis wrote:Angelica Scatterbrain wrote:I was under the impression that kill rights were to be wiped and starting fresh. Among my peers some have had all their kill rights removed and others have not. What's the deal? they were not supposed to be wiped.. people should still have their kill rights
You may want to do some digging as it seems that some kill rights have vanished into thin air and other have not. |
|

CCP Punkturis
C C P C C P Alliance
3857

|
Posted - 2012.12.04 18:08:00 -
[222] - Quote
Angelica Scatterbrain wrote:CCP Punkturis wrote:Angelica Scatterbrain wrote:I was under the impression that kill rights were to be wiped and starting fresh. Among my peers some have had all their kill rights removed and others have not. What's the deal? they were not supposed to be wiped.. people should still have their kill rights You may want to do some digging as it seems that some kill rights have vanished into thin air and other have not.
if people lost their kill rights they should file petitions and get the GMs to handle it Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Flashmala
Ships N Stones Against ALL Anomalies
8
|
Posted - 2012.12.04 18:09:00 -
[223] - Quote
Using the launcher, the patch download repeatedly hangs at the same spot... 90.2%, 1.23 GB ? Age does not diminish the extreme disappointment of having a scoop of ice cream fall from the cone. |

Syratus
R'lyeh Industries
3
|
Posted - 2012.12.04 18:09:00 -
[224] - Quote
Tara Trada wrote:On the market, the price can solely be modified by the mouse-wheel when you constantly hover over the tiny price field.
This is annoying.
In Crucible you had to click on the field and you were able to change the price by the mouse-wheel, no matter where your cursor was on screen. Please bring us this feature back. It is a pain for marketeers! I have read the rest of the thread and what ppl wrote about the change otherwise, but I'm just another marketeer who has to find/take more time to update every single order now if I need to modify them... Please change it back, or give us a way to get the price adjustment with the same speed we had as before.
|

Vaerah Vahrokha
Vahrokh Consulting
2081
|
Posted - 2012.12.04 18:10:00 -
[225] - Quote
Usability feedback
1) Impossible to play multiple clients with all that music running on each.
2) First fix: put music volume to zero.
3) Congrats, now music won't play at client log in screen. That is I have to forget the new and nice log in screen music.
4) Of course the music volume is global for all clients so you cannot just turn on music on one client, all will be silent.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Caliban Sharpe
Acerbus Vindictum Stealth Wear Inc.
0
|
Posted - 2012.12.04 18:10:00 -
[226] - Quote
Angelica Scatterbrain wrote:CCP Punkturis wrote:Angelica Scatterbrain wrote:I was under the impression that kill rights were to be wiped and starting fresh. Among my peers some have had all their kill rights removed and others have not. What's the deal? they were not supposed to be wiped.. people should still have their kill rights You may want to do some digging as it seems that some kill rights have vanished into thin air and other have not.
Exactly my problem. |

Razrin
Perkone Caldari State
0
|
Posted - 2012.12.04 18:10:00 -
[227] - Quote
Razrin wrote:Since the patch I cannot see My ship other ships starports or gates its like everything is cloaked only engine trails ect are visable.
Am I the only one having this problem? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
546
|
Posted - 2012.12.04 18:13:00 -
[228] - Quote
Syratus wrote:Tara Trada wrote:On the market, the price can solely be modified by the mouse-wheel when you constantly hover over the tiny price field.
This is annoying.
In Crucible you had to click on the field and you were able to change the price by the mouse-wheel, no matter where your cursor was on screen. Please bring us this feature back. It is a pain for marketeers! I have read the rest of the thread and what ppl wrote about the change otherwise, but I'm just another marketeer who has to find/take more time to update every single order now if I need to modify them... Please change it back, or give us a way to get the price adjustment with the same speed we had as before. I'm being as annoying as I can.
I'd really like this to be addressed, dear CCP.
If you intend to fix it, I can live with not worrying about EVE for a few days or so.
Or do you intend for it to remain this way? |

RatKnight1
The Dude's Interstellar Enterprizes Quixotic Hegemony
17
|
Posted - 2012.12.04 18:15:00 -
[229] - Quote
CCP Habakuk Shame on me for forgetting the patch note for it. I was 100% sure, that I included the patch note, but apparently this was only in my dreams. [:oops wrote:
No worries, it happens... rest of the patch looks good so far though.
Quick question... will this safety prevent me from engaging in wormhole space? To be safe I already disabled it, but I was curious if that was necessary.
Thanks for the hard work, I didn't think this would be deployed nearly this fast! |

Melina Lin
Universal Frog
59
|
Posted - 2012.12.04 18:16:00 -
[230] - Quote
With the setting "Use small colortags" active on the overview the blinking skull icons for suspect, criminal and LE are just solid black boxes. They do blink though. |
|

Solomar Espersei
Quality Assurance
240
|
Posted - 2012.12.04 18:16:00 -
[231] - Quote
Liner Xiandra wrote:Undocking my unharmed ship shows my HUD in 2/3's shield, 2/3's armor and 2/3's structure, although on mouseover it tells me its 100% fine.
Bugreported
WIN7 client. Same here. Dock up, attempt repairs, then undock is a work around until patched.
Also...
Curse fitting window horribly borked in station. CPU & Grid show plenty of room, yet 3 or 4 modules are offline and not a single one can be brought online (this toon has near max fitting skills, Recon 5, AWU 5). Quality Assurance RECRUITING OPEN https://forums.eveonline.com/default.aspx?g=posts&t=176314&find=unread |

ShipSpinner
Science and Trade Institute Caldari State
6
|
Posted - 2012.12.04 18:21:00 -
[232] - Quote
CCP Habakuk wrote:RatKnight1 wrote:Galmas wrote:CCP Habakuk wrote:
Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).
There are more than 1000 items in the CHA division that is causing problems... without repackaging at POS this is going to be a major nightmare. yeah, this is going to be fun to deal with. I wish this would have been in the patch notes so we had some time to deal with this. Shame on me for forgetting the patch note for it. I was 100% sure, that I included the patch note, but apparently this was only in my dreams. 
OK, speaking as (the anonymous forum alt of a) W-space resident, we are now in some deep ****. Our storage space is tight to begin with, and since we're in W-space, we effectively need stacks of every kind of ammo and drone and module in our CHAs if we want to be able to re-fit at will. Add in the fact that we can't repackage anything, and we are very rapidly going to run up against this limit, and while I haven't had the opportunity to log in and check our POSes yet, I'm pretty sure we already have.
Not only is this a problem because it wasn't published and we weren't warned about it, it's a problem in general. If nothing else, there is no reason the POS CHA should have a lower limit than a station one. That buys us 50% more stacks, which should at least be enough for most cases, but we might very well run up against this problem again if we end up with a lot of unpackaged modules. Having to do full logistic runs just to repackage modules we already own is not something I am particularly looking forward to.
So, in short, please either tweak that limit or give us module/drone repackaging at POSes because this just made living out of a POS, especially in wormhole space, much more annoying in a completely unnecessary way. |

Elena Thiesant
Sun Micro Systems
14
|
Posted - 2012.12.04 18:21:00 -
[233] - Quote
Having the disappearing ship problem. NVidia GForce GT640 card. If I open planet view while in warp, when I close planet view my ship's become invisible to me until I dock or jump.
Saw this: http://community.eveonline.com/news/newsFromEve.asp?newsTitle=workaround-for-nvidia-graphics-card-issues, but I'm not using a mobile card and changing the antialias doesn't work (was on medium already) |

Scrapyard Bob
EVE University Ivy League
1172
|
Posted - 2012.12.04 18:30:00 -
[234] - Quote
CHA and corporate hangar limits need to be revered to 3000 items. A limit of 1500 is not going to cut it there. Especially for those with large BPO collections and large numbers of BPCs, or items that we can't repackage in the CHA, or stacks of a few hundred different item types.
S&I window needs to display at least 2000 items. The 1000 item limit (1048?) is too low by at least half. |

Razrin
Perkone Caldari State
0
|
Posted - 2012.12.04 18:30:00 -
[235] - Quote
Well the link didnt work but I do have a mobile Nvidia card in my dell XPS turned antialias to medium and that fixed it thanks :) |

Viper Comnnand
Protectors Holdings CORE Alliance
0
|
Posted - 2012.12.04 18:33:00 -
[236] - Quote
The work around doesn't work for me, tried it every which way with the shader and the lacing and still no ship :( |

Viper Comnnand
Protectors Holdings CORE Alliance
0
|
Posted - 2012.12.04 18:34:00 -
[237] - Quote
Viper Comnnand wrote:The work around doesn't work for me, tried it every which way with the shader and the lacing and still no ship :(
Funny thing is I run 4 accounts and I'm only experiencing the issue with one account so it can't be a hardware issue on my end, hope that helps |

RatKnight1
The Dude's Interstellar Enterprizes Quixotic Hegemony
17
|
Posted - 2012.12.04 18:35:00 -
[238] - Quote
Scrapyard Bob wrote:CHA and corporate hangar limits need to be revered to 3000 items. A limit of 1500 is not going to cut it there. Especially for those with large BPO collections and large numbers of BPCs, or items that we can't repackage in the CHA, or stacks of a few hundred different item types.
S&I window needs to display at least 2000 items. The 1000 item limit (1048?) is too low by at least half.
I would agree if for no other reason I don't feel like pulling multiple items into different tabs for no apparent reason. Especially when it is already difficult to control access to CHA's, now we have to split items over multiple tabs.
Just a bit irritating... I would love to know what the logic is behind this limit?... is it the same reasoning behind not being able to move too many bookmarks at once?
*Edit: at once |

JeanMichel Bizarre
Dreddit Test Alliance Please Ignore
48
|
Posted - 2012.12.04 18:39:00 -
[239] - Quote
I have also noticed a framerate drop of about 10-15 in the same situation, with the same settings, only thing different is Retribution. omniscient omnipotent omnipresent without judgement |

Elena Thiesant
Sun Micro Systems
15
|
Posted - 2012.12.04 18:46:00 -
[240] - Quote
Viper Comnnand wrote:The work around doesn't work for me, tried it every which way with the shader and the lacing and still no ship :(
Corp-mate said that clearing cache worked. |
|

Terranid Meester
Tactical Assault and Recon Unit
69
|
Posted - 2012.12.04 18:49:00 -
[241] - Quote
Can't save safety settings |

Insitexx
D I S C O R D
0
|
Posted - 2012.12.04 18:49:00 -
[242] - Quote
corporation window, assets tab - "deliver to member" option available via right click is not working. It is possible to make contract to corp member but not to deliver.
PC client |

K1netic
Republic Military School Minmatar Republic
0
|
Posted - 2012.12.04 18:52:00 -
[243] - Quote
I've just lost about 30h of training no joke.
I was training Assault missile 5. 8days something left on it, ~1,5 days done.
I pause my skill que, and jump cloned out and applied my skill que to start training again.
On both jump clones i have a +4 implant for the primary attribute and a +3 for the secondary.
Well my training time left on it went to 10 days. i couldn't figure out why i was training so much slower until i realized i just lost all progress on the skill training...
tried everything from pause the skill que, to restarting the client nothing will do.
i can provide screenshots if you provide me an email or something.
I assume i should petition this aswell? |

Viper Comnnand
Protectors Holdings CORE Alliance
0
|
Posted - 2012.12.04 18:55:00 -
[244] - Quote
Elena Thiesant wrote:Viper Comnnand wrote:The work around doesn't work for me, tried it every which way with the shader and the lacing and still no ship :( Corp-mate said that clearing cache worked.
Tried that too, tried reseting settings, clearing cache and using the work around and no luck on any of those, and if I look at another ship in space I can't reset camera as theres nothing there to reset it too.
All my corp mates can see my ship, I can't see it on my other 3 accounts but I can see their ships.
Its all bugged. |

Terranid Meester
Tactical Assault and Recon Unit
69
|
Posted - 2012.12.04 18:56:00 -
[245] - Quote
Salvager sound bug still present [did clear when I jumped into another star system though from a stargate]. |

Viper Comnnand
Protectors Holdings CORE Alliance
0
|
Posted - 2012.12.04 18:57:00 -
[246] - Quote
Viper Comnnand wrote:Elena Thiesant wrote:Viper Comnnand wrote:The work around doesn't work for me, tried it every which way with the shader and the lacing and still no ship :( Corp-mate said that clearing cache worked. Tried that too, tried reseting settings, clearing cache and using the work around and no luck on any of those, and if I look at another ship in space I can't reset camera as theres nothing there to reset it too. All my corp mates can see my ship, I can't see it on my other 3 accounts but I can see their ships. Its all bugged.
I have noticed it only seems to be for gallente ships b/c I can't view them in portrait either, seems to work on other ships though, like minmatar, amarr and caldair, couldn't view the new gallente destroyers either. |

RatKnight1
The Dude's Interstellar Enterprizes Quixotic Hegemony
17
|
Posted - 2012.12.04 18:57:00 -
[247] - Quote
Viper Comnnand wrote:Elena Thiesant wrote:Viper Comnnand wrote:The work around doesn't work for me, tried it every which way with the shader and the lacing and still no ship :( Corp-mate said that clearing cache worked. Tried that too, tried reseting settings, clearing cache and using the work around and no luck on any of those, and if I look at another ship in space I can't reset camera as theres nothing there to reset it too. All my corp mates can see my ship, I can't see it on my other 3 accounts but I can see their ships. Its all bugged.
run the repair tool... pray to whatever higher power you believe in. |

DJ P0N-3
Table Flippendeavors
81
|
Posted - 2012.12.04 19:07:00 -
[248] - Quote
CCP Habakuk wrote:RatKnight1 wrote:Galmas wrote:Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:
15:42:01InfoYou can't add the Medium Armor Repairer II as there are simply too many items here already.
Can put it into any other division of that same corp hangar array, just not into the same division i took it from.
The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.
This is quite a problem i would say, please have a high priority look at that. Confirmed. Happening in our POS as well. Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).
Oh god. I don't suppose you also stealthed in the ability to repackage items at a POS, did you? Because I really don't want to know how many more CHAs we're going to need because of this. |

Littlefat46
Viperfleet Inc. Transmission Lost
0
|
Posted - 2012.12.04 19:09:00 -
[249] - Quote
I undock from station in HS I lost 1/4 of my shield, armor, and hull |

Melanthius Trimarcisia
Ministry of War Amarr Empire
0
|
Posted - 2012.12.04 19:10:00 -
[250] - Quote
The Jukebox seems to be gone and making a shortcut for it won't bring up the interface |
|

Viper Comnnand
Protectors Holdings CORE Alliance
0
|
Posted - 2012.12.04 19:11:00 -
[251] - Quote
I used the repair tool and that got it working!
Anyone that can't get it try using that! |

Aurora74
ASMODEUS INFINITE Get Off My Lawn
0
|
Posted - 2012.12.04 19:12:00 -
[252] - Quote
Local loads ridiculously slow in certain regions |

Paulie Vemane
Monshetow Allience Corp.
0
|
Posted - 2012.12.04 19:13:00 -
[253] - Quote
experiencing problem with overload @ customs office also jukebox is gone
|

Parliaments
Infinite Origins Shadow Cartel
0
|
Posted - 2012.12.04 19:13:00 -
[254] - Quote
You should totally add the "Capital remote reps no longer receive gang link, skill or implant bonuses" to the list of known issues.
Stealth nerf or not it massively affects Triage (both armour and shield) and CCP Fozzie has stated it will be fixed ASAP. |

RatKnight1
The Dude's Interstellar Enterprizes Quixotic Hegemony
17
|
Posted - 2012.12.04 19:13:00 -
[255] - Quote
Melanthius Trimarcisia wrote:The Jukebox seems to be gone and making a shortcut for it won't bring up the interface
jukebox removed. Read the patch notes. |

RatKnight1
The Dude's Interstellar Enterprizes Quixotic Hegemony
17
|
Posted - 2012.12.04 19:14:00 -
[256] - Quote
Littlefat46 wrote:I undock from station in HS I lost 1/4 of my shield, armor, and hull
They already know about this, read previous posts.
Sorry I am responding so much. My boss is okay with me being on the forums, but for some reason they are frowning on me playing eve at work :P |

TjaldPigen
The Avengers.
0
|
Posted - 2012.12.04 19:14:00 -
[257] - Quote
Running EvE on PC Windows 7:
while adding bounty on a person i had some lag and the result was me clicking x 2 on the "Place" button in the Bounty Office, that resulted in 2 x bounty on the same person.. so i got 2 x 100.00 isk on the same person and not 1 x 200.000 isk
this is a bug? |

Samuel Guye
Volition Cult The Volition Cult
0
|
Posted - 2012.12.04 19:14:00 -
[258] - Quote
Did a system restart after playing a bit. Now none of the chat windows work.
Cannot type and no chat window names appear. |

Markus Defries
Black Swan Industries The Mockers AO
0
|
Posted - 2012.12.04 19:15:00 -
[259] - Quote
Aurora74 wrote:Local loads ridiculously slow in certain regions
Yeah, I've seen that too. Sometimes it can take a good few seconds for local to refresh. You'll jump and carry the previous systems inhabitants for a bit. |

Talos Katuma
Helion Production Labs Mildly Sober
6
|
Posted - 2012.12.04 19:16:00 -
[260] - Quote
Switching between different Chat tabs takes a LOOONG time, seems it's only possible to switch tabs, once all the members in a chat have been loaded |
|

Vrykolakasis
Trinity Operations Aurora Irae
69
|
Posted - 2012.12.04 19:16:00 -
[261] - Quote
Hi CCP.
So-far I actually like a good portion of this patch, though I didn't expect to. But that's for the feedback thread.
As far as issues, my entire client, but especially my chat channels, has become almost unusably slow. I am still looking into the specifics of the problem, but it's almost impossible to test honestly. I simply cannot figure a way to switch chat tabs, no matter what I do I can't change from whatever chat tab I start in. I can't move tabs to a new window, or interact with them in any way, including closing them. I guess I can't really list any specifics because absolutely nothing I do changes the behavior at all. |

RatKnight1
The Dude's Interstellar Enterprizes Quixotic Hegemony
17
|
Posted - 2012.12.04 19:17:00 -
[262] - Quote
Markus Defries wrote:Aurora74 wrote:Local loads ridiculously slow in certain regions Yeah, I've seen that too. Sometimes it can take a good few seconds for local to refresh. You'll jump and carry the previous systems inhabitants for a bit.
The whole game has been kind of slow... very unresponsive. |

KIller Wabbit
The Scope Gallente Federation
106
|
Posted - 2012.12.04 19:18:00 -
[263] - Quote
uh oh - taking minutes for my comm stack to open. A few tabs, pretty idle system... Server problems? I've logged in and out several times without issue. |

Wodan Re
The Intelligence Agency
1
|
Posted - 2012.12.04 19:18:00 -
[264] - Quote
RatKnight1 wrote:Markus Defries wrote:Aurora74 wrote:Local loads ridiculously slow in certain regions Yeah, I've seen that too. Sometimes it can take a good few seconds for local to refresh. You'll jump and carry the previous systems inhabitants for a bit. The whole game has been kind of slow... very unresponsive. Same here Nullsec is unplayable with chats and local not updating correctly |

The Bionis
University of Caille Gallente Federation
0
|
Posted - 2012.12.04 19:19:00 -
[265] - Quote
When logging in, the station loads fine, but chat screens are ridiculously slow, one chat tab loading every 10 seconds at best, with them seeming empty most of the time. When undocking or redocking I just have a black screen, and although the overview loads when undocked, the ship HUD (modules and shield/armor/cap status) stays on the black background. |

Misha M'Liena
Rainbow Waffe
1098
|
Posted - 2012.12.04 19:19:00 -
[266] - Quote
Running on win vista, The chatwindows are now randoming changing even when typing. Please fix. Not as innocent as she appears.Gäó ^_^ All your Alice Saki's belong to me. ^_^Gäó *Nom* with your main. Gäó |

Teebling
Flashpoint Industries Ethereal Dawn
67
|
Posted - 2012.12.04 19:20:00 -
[267] - Quote
Chat channels are bugged.
The local window displays when I log in, but has no character list nor chat text visible.
Afterwards my other chat windows slowly appear, one every few minutes or so.
As windows 'appear' they show the MOTD first but lack any chat content nor member list. They also lack text for the various options along the header bar (the settings cog for memberlist, number of infantry etc.)
I've relogged three times, restarted my computer and cleared all my cache files. Issue persists, yet wasn't present the first time I logged in to Retribution this morning.
I'm using the Mac client on a Macbook Air (2012). Intel i7 CPU and Intel HD 4000 integrated GPU. Do you want any log files etc?
|

Smoking Blunts
ZC Industries Dark Stripes
354
|
Posted - 2012.12.04 19:20:00 -
[268] - Quote
every time I swap chat channels it is taking ages to load the pic.. I cant swap channels until there loaded. this is annoying to say the least. please fix OMG when can i get a pic here
|

Joshua Vaughn Lampen
Alzhara Industries Beacon Light Alliance
28
|
Posted - 2012.12.04 19:21:00 -
[269] - Quote
Cargo window randomly resizing, closing, or reopening when I leave or enter stations. Very annoying and a problem found in several patches to date. |

RatKnight1
The Dude's Interstellar Enterprizes Quixotic Hegemony
17
|
Posted - 2012.12.04 19:21:00 -
[270] - Quote
Wodan Re wrote:RatKnight1 wrote:Markus Defries wrote:Aurora74 wrote:Local loads ridiculously slow in certain regions Yeah, I've seen that too. Sometimes it can take a good few seconds for local to refresh. You'll jump and carry the previous systems inhabitants for a bit. The whole game has been kind of slow... very unresponsive. Same here Nullsec is unplayable with chats and local not updating correctly
Definitely something on the server side. I am in WH space, and it is slow, alliance took almost 20 seconds to tell me there were people in it. took 3 seconds for the text I typed in to appear. Even worse, it is jumpy when I move my POV around my ship =/ |
|

K1netic
Republic Military School Minmatar Republic
0
|
Posted - 2012.12.04 19:21:00 -
[271] - Quote
so i think i figured out why i lost progress on my skill, most likely because they renamed the skill.... :( |

Chefraykwon
Frontier Explorer's League Sadistica Alliance
0
|
Posted - 2012.12.04 19:22:00 -
[272] - Quote
On pc client chat boxes are taking forever to load cannot show info on character names in local and whenever i undock the screen goes black for minutes at a time |

Andreus Ixiris
Mixed Metaphor
1220
|
Posted - 2012.12.04 19:22:00 -
[273] - Quote
CCP Punkturis wrote:thanks! Tuxford promises he'll fix this, apparently he really really likes fixing wallet entries 
Cool. Weird, but cool.
Oh, I know this probably isn't the thread for it, but is there any progress on the clear-lensed glasses as a character art asset? :P Mane 614
|

FaithJr
Blackstar Privateer Consortium Enigma Project
1
|
Posted - 2012.12.04 19:22:00 -
[274] - Quote
im not sure if the mission mechanics are supposed to work how they do, at present i warp into a pocket and everything agro's, making management impossible. the frigates attack my drones (which i know is intentional so thats good) but some lvl 4's are now ptting out dps like lvl 5's, and the ECM is still the same. so we now have massively increased dps, and increased jamming, tracking disruptions, webbing and scramming. I now find myself without a main income unless the rewards go up considerably to accommodate for fleet ops?
another minor thing is when the launcher closes, the inferno screen shows instead of a retribution one? oops ccp! |

Bellasarius Baxter
Zilog Enterprises
19
|
Posted - 2012.12.04 19:24:00 -
[275] - Quote
The Deliveries window does not remember its state, nor its position/size. Neither globally, or per station. I would prefer if it were to work as Ships, and Items, as they seem perfectly content to stay where they are once set. |

Anzeltum Wrynqual
Merch Capital Investments inc Alliance not Found
0
|
Posted - 2012.12.04 19:25:00 -
[276] - Quote
Chat dialogs do not list any tabs, seems to be a template for that kind of area but lacking any data such as local, corp, etc. |

Leo78 Hekki
Science and Trade Institute Caldari State
0
|
Posted - 2012.12.04 19:26:00 -
[277] - Quote
I log in and undocked from my station however all I got was a balck screen. Nothing showed up. I tried logging out and back in however all I am getting is a black screen I hear "Warp Drive active" however I see nothing. I am using a Nvidia G-Force card please help. |

Choridon Saissore
Restless Obsession Ministry of Inappropriate Footwork
10
|
Posted - 2012.12.04 19:26:00 -
[278] - Quote
Upon logging in, i simply get a black screen & nothing else. I hear the normal initial "warp drive active" announcement, but game remains black.
Using a G-Force GTX 560 TI
PC client |

Vrykolakasis
Trinity Operations Aurora Irae
69
|
Posted - 2012.12.04 19:27:00 -
[279] - Quote
I would like to add that I just attempted to undock; while it worked this morning, I now have absolutely nothing load. Black screen, no overview, unable to re-dock, re-logging has no effect. Attempted on multiple characters in areas of various habitation (one lives in null and had no one else in local, one was in jita, one was in some random hisec system with 30 or so people) same in all cases. I do get the audio as if I am in space (warp drive active on a re-log, etc). Clearing my cache has had no effect so-far. |

Project Macabre
BEREICHWELTWAFFE
0
|
Posted - 2012.12.04 19:28:00 -
[280] - Quote
missing textures, invisible ship. I can still see little lights / the blue engine streams coming off the back of the ship, but it it's self is invisible both inside the hangar, and out.
edit: when leaving a station / undocking into space, I am left with a black screen where space / my ship should be. overview is still there, I can still warp, still interact with ship options, but the entire world it's self is black.
|
|

Xavier Linx
Omni Research The Methodical Alliance
5
|
Posted - 2012.12.04 19:30:00 -
[281] - Quote
When clicking through the chat channels in the tabbed interface the client locks the possibility to go on to the next while it loads the member list. Extremely annoying. |

Velatios Ahashion
Viziam Amarr Empire
0
|
Posted - 2012.12.04 19:30:00 -
[282] - Quote
I've got an issue. Since I patched/downloaded the expansion, when I undock, all I get is a black screen. I can hear my ship, see the overview, etc, but other than that, it's all black. Any ideas? |

Demme
0
|
Posted - 2012.12.04 19:30:00 -
[283] - Quote
Teebling wrote:Chat channels are bugged.
The local window displays when I log in, but has no character list nor chat text visible.
Afterwards my other chat windows slowly appear, one every few minutes or so.
As windows 'appear' they show the MOTD first but lack any chat content nor member list. They also lack text for the various options along the header bar (the settings cog for memberlist, number of infantry etc.)
I've relogged three times, restarted my computer and cleared all my cache files. Issue persists, yet wasn't present the first time I logged in to Retribution this morning.
/ signed
|

Drake III
Blame The Bunny The Dark Nation
1
|
Posted - 2012.12.04 19:30:00 -
[284] - Quote
Lost connection and when i logged back in entire screen went black and all i can see is the mouse. The esc menu comes up and i tried to change graphics setting. See a flash of my ship then black again with just the mouse, |

Alexus Stalker
S-Words And Snakes Shadow of Fate
0
|
Posted - 2012.12.04 19:31:00 -
[285] - Quote
PC- AMD Athlon II
Chat channels going crazy |

Angsty Teenager
Broski North Black Legion.
72
|
Posted - 2012.12.04 19:32:00 -
[286] - Quote
I have this very obnoxious issue where if I change my chat channel by clicking another type, my cursuor changes to the target cursor and I cannot switch to another tab by clicking on that tab. If I resized my chat window box significantly, my cursor fixes itself, but this is an annoying work around.
Please fix. |

StarFleetCommander
V0LTA Verge of Collapse
67
|
Posted - 2012.12.04 19:34:00 -
[287] - Quote
Chat channel are really laggy, which makes them really slow to open and load up. Also the cursor doesn't change do you cant click to another channel |

Operative X10-4
Corsairs' Union
6
|
Posted - 2012.12.04 19:34:00 -
[288] - Quote
Same here.. black screen when I undock + chat is broken, unplayable game for me at the moment :/ |

Dax Golem
Frozen Dawn Privates
5
|
Posted - 2012.12.04 19:34:00 -
[289] - Quote
After the latest expansion, after selecting character the game goes black screen when loging in. Same issue that a lot of people seem to be having. And after doing some googling this has hapened before aswell.
Using Radeon HD 7870
You are now breathing manually |

Cpt Buckshot
Havoc Violence and Chaos BricK sQuAD.
0
|
Posted - 2012.12.04 19:35:00 -
[290] - Quote
Ok where to begin .... I logged in after DT an patch everything seemed ok ... Logged in again ... all i get is a black screen after character selection .... client will load on my other accounts but nothing works ... can not rejoin any chat channels ..an no corp or alliance channels ..local is empty.. yes anti lazing is off an shadow is on low or off . |
|

Enthargo Solette
Empyrean Warriors The Obsidian Front
1
|
Posted - 2012.12.04 19:35:00 -
[291] - Quote
StarFleetCommander wrote:Chat channel are really laggy, which makes them really slow to open and load up. Also the cursor doesn't change do you cant click to another channel
same for me :( |

Kael Alduin
Sentinal Group
0
|
Posted - 2012.12.04 19:35:00 -
[292] - Quote
Chat seems to be borked. It loads very slowly, and then when you try to change to a different chat tab, it locks up. Kinda like a windows program. I'm on PC btw, Windows 8 Pro |

Aegis Katelo
Incandescent Enlightenment
0
|
Posted - 2012.12.04 19:36:00 -
[293] - Quote
I'm also having the 'black screen' issue. Once I get into the game, nothing is displayed except a black screen and my cursor. I can still access the graphics menu, but no settings alter the client's behavior.
2x nVidia GeForce GTS 450 SLI w/ Latest Drivers |

May Ke
Pointy Teeth Society Ishukone Drug and Research Utilization Group
12
|
Posted - 2012.12.04 19:37:00 -
[294] - Quote
Demme wrote:Teebling wrote:Chat channels are bugged.
The local window displays when I log in, but has no character list nor chat text visible.
Afterwards my other chat windows slowly appear, one every few minutes or so.
As windows 'appear' they show the MOTD first but lack any chat content nor member list. They also lack text for the various options along the header bar (the settings cog for memberlist, number of infantry etc.)
I've relogged three times, restarted my computer and cleared all my cache files. Issue persists, yet wasn't present the first time I logged in to Retribution this morning.
/ signed
/signed Who? Me? |

Tek Handle
Vanishing Point. The Initiative.
22
|
Posted - 2012.12.04 19:37:00 -
[295] - Quote
Demme wrote:Teebling wrote:Chat channels are bugged.
The local window displays when I log in, but has no character list nor chat text visible.
Afterwards my other chat windows slowly appear, one every few minutes or so.
As windows 'appear' they show the MOTD first but lack any chat content nor member list. They also lack text for the various options along the header bar (the settings cog for memberlist, number of infantry etc.)
I've relogged three times, restarted my computer and cleared all my cache files. Issue persists, yet wasn't present the first time I logged in to Retribution this morning.
/ signed
Same here, I thought it was my internet connection, but it's definitely the client. I also have tremendous lags on the info windows.
Unplayable!  |

Strazdas Unstoppable
Hidden Agenda Deep Space Engineering
7
|
Posted - 2012.12.04 19:37:00 -
[296] - Quote
The Bionis wrote:When logging in, the station loads fine, but chat screens are ridiculously slow, one chat tab loading every 10 seconds at best, with them seeming empty most of the time. When undocking or redocking I just have a black screen, and although the overview loads when undocked, the ship HUD (modules and shield/armor/cap status) stays on the black background. Having exactly same problems. is the fix coming or should i try to torture the client with various compactabilities?
If you have logged off in space and not docked you get black screen and no UI at all, and at that point the ONLY thing you can do is quit the game. This is the first patch im having real troubles with too, but i understand, **** happens, but please fix it. |

Quindaster
Infernal laboratory Infernal Octopus
30
|
Posted - 2012.12.04 19:38:00 -
[297] - Quote
Can you up limit for players too, because if you noob, it's not a problem to have limit in 1000 items, because you have only rifter and drake and that's all, but if you old char, and you can fly on many different ships, and you have 100 fitted ships in your hangar and fits for all this ships, and fuel, and replace modules and bpo and ammo, you always have trouble because you always on limit of 1000 items, even with containers.
CCP always think about noobs in EvE and never about old players.
Can you up limit in station hangars for players too on 1500 too?
And yes, loading time on opening chars bio is around 5 min after patch, it's simply loading and loading and loading like client take this info from other part of the world from 10km underwater.
http://clip2net.com/clip/m35/1354649116-clip-11kb.jpg |

Mikiale Archangel
Solaris Technologies New Eden's Industrial Alliance
1
|
Posted - 2012.12.04 19:38:00 -
[298] - Quote
Many of us are having 30+ second lag when switching from one chat tab to another. Is there something we can do to fix this on our end?
OK never mind it seems to have worked itself out. Great Job to all of CCP on the launch. I like it all so far. |

Souxie Alduin
Anarchy in the Eve
23
|
Posted - 2012.12.04 19:38:00 -
[299] - Quote
Black screen when I undock. Still black when I dock again. Chat channels are also not working. There's one channel open with no name, no people and no functionality. I can't join other channels either. Oh, and after undocking, going black and docking again, the undock button stopped working. I'm stuck in an invisible station with no one to talk to.
Btw - I have a laptop with an M-series Nvidia card. None of the workarounds worked. |

Sheut333
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.12.04 19:39:00 -
[300] - Quote
I have to load up all of my chat channels and its also taking a long time for them to load. Plus once they do load up, i am having to wait a long time for them to switch over and wait to see who is all in them. |
|

Alice Katsuko
Terra Incognita Intrepid Crossing
159
|
Posted - 2012.12.04 19:39:00 -
[301] - Quote
When switching between chat window tabs, the channel member list now can now take up to five minutes by the clock to populate. During that time it is impossible to change to a different channel tab. This delay occurs regardless of whether channel membership changes, or how many times that tab has been activated before. It is extremely annoying when working with multiple tabbed chats.
Disabling channel member list doesn't help.
A fleet chat window with two people (this character and another) took a full thirty seconds to go from a blank box to a proper chat channel. |

Alex Simalia
FulPinSte Corp
0
|
Posted - 2012.12.04 19:39:00 -
[302] - Quote
On the Mac version it seems as though a member has left our corp but he is still showing up in the corp chat. There is also a problem with show info on pilots. It seems to load the top 10% of the character information page but the rest is just black. After about 10-20 seconds it loads. The last issue I have encountered has to also do with the chat system. When I change chat channels it doesn't allow me to change channels again for about 20 seconds or so. |

jebar
The Studmuffin's SpaceMonkey's Alliance
0
|
Posted - 2012.12.04 19:39:00 -
[303] - Quote
same issue tried clearing cache etc chat loads slow local took me 10 minutes while i was alone in local (or was i not) cant tell as chat windows are bugged |

Danny theDog
Phoenix Consortium Industries Black Core Alliance
2
|
Posted - 2012.12.04 19:39:00 -
[304] - Quote
Cant load anything and im getting black screens of death, im either unlucky or i sense unscheduled DT inbound ? |

Aurora74
ASMODEUS INFINITE Get Off My Lawn
0
|
Posted - 2012.12.04 19:40:00 -
[305] - Quote
I found that certain systems Local channel doesn't load correctly. At the same time, my chat channels i had open deleted themselves ( I have yet to find them ). I jumped three systems, from where I left and local chat still said I was where I started... Local has a super delay loading. Everyone in my corporation has experienced this. |

RatKnight1
The Dude's Interstellar Enterprizes Quixotic Hegemony
17
|
Posted - 2012.12.04 19:40:00 -
[306] - Quote
Make sure you are filing bug reports! They don't necessarily look here for the bug information. |

Strybjorn Ironhand
Stone Haven Inc.
3
|
Posted - 2012.12.04 19:40:00 -
[307] - Quote
I dont know if anyone else is having this problem, but i cant build the Salvage drones at my POS. Says item cannot be constructed at my drone array OR my small ship array. What gives? |

K1netic
Republic Military School Minmatar Republic
0
|
Posted - 2012.12.04 19:40:00 -
[308] - Quote
Velatios Ahashion wrote:I've got an issue. Since I patched/downloaded the expansion, when I undock, all I get is a black screen. I can hear my ship, see the overview, etc, but other than that, it's all black. Any ideas? just wait 5 mins. it'll load eventually. Probably just in time to see your shiny new pod!
Server is lagged or something. |

White Damus
Kraftwerk Industrie A Point In Space
0
|
Posted - 2012.12.04 19:41:00 -
[309] - Quote
chat channels very slow black screen login i have only one account now on the other is now more than 10 minutes black screen reloggin not help |

Nosslark
Free Space Initiative
0
|
Posted - 2012.12.04 19:41:00 -
[310] - Quote
I have two issus Im on a PC
The first was that on log in i take 2 min to get local and other windows up. Nerver hapend befor and i have a fast computer and internet so it's not my end.
The other it that this is not implementet to my experiens: * Removed non-capital skill requirements from capital remote assistance modules. (Shield Emission Systems, Energy Emission Systems, Remote Hull Repair Systems and Remote Armor Repair Systems) * Decreased capacitor use of capital remote assistance modules to compensate for loss of skill bonus. |
|

steejans nix
0beron Construct
11
|
Posted - 2012.12.04 19:41:00 -
[311] - Quote
KIller Wabbit wrote:uh oh - taking minutes for my comm stack to open. A few tabs, pretty idle system... Server problems? I've logged in and out several times without issue.
Same, nothing in chat windows if they ever load, can't open charactor sheet, info on players without it getting stuck loading. Everything seems slow to respond, undock into a black screen and nothing loads. |

Julius Foederatus
Hyper-Nova
143
|
Posted - 2012.12.04 19:42:00 -
[312] - Quote
steejans nix wrote:KIller Wabbit wrote:uh oh - taking minutes for my comm stack to open. A few tabs, pretty idle system... Server problems? I've logged in and out several times without issue. Same, nothing in chat windows if they ever load, can't open charactor sheet, info on players without it getting stuck loading. Everything seems slow to respond.
Same here as well. |

Elena Thiesant
Sun Micro Systems
15
|
Posted - 2012.12.04 19:42:00 -
[313] - Quote
Talos Katuma wrote:Switching between different Chat tabs takes a LOOONG time, seems it's only possible to switch tabs, once all the members in a chat have been loaded
Seeing this as well. It takes a long time to load the list of members, and you can't change away from the channel until that's loaded. Not a busy chat either, 11 people.
Edit: messages are also appearing in the wrong chat. I typed a message into one chat channel and the person I was chatting with said that the message appeared in local. We're not in the same system. |

Ribikoka
Royal Amarr Institute Amarr Empire
319
|
Posted - 2012.12.04 19:42:00 -
[314] - Quote
First login: Chat windows laggy. Local not refreshing. Second login. Black screen. (Ati 6850)
Another nice expansion but atleast unplayable. |

Destiven Mare
Ghost Net Industrialists Rebel Alliance of New Eden
0
|
Posted - 2012.12.04 19:43:00 -
[315] - Quote
Demme wrote:Teebling wrote:Chat channels are bugged.
The local window displays when I log in, but has no character list nor chat text visible.
Afterwards my other chat windows slowly appear, one every few minutes or so.
As windows 'appear' they show the MOTD first but lack any chat content nor member list. They also lack text for the various options along the header bar (the settings cog for memberlist, number of infantry etc.)
I've relogged three times, restarted my computer and cleared all my cache files. Issue persists, yet wasn't present the first time I logged in to Retribution this morning.
/ signed
Same issue.
Windows client, on Win 7.
I am unable to switch between chat windows for minutes at a time corp, alliance, et cetera, are essentially locked until the previous lag clears. Additionally, the client fails to give me option to even mouse over another channel until lag clears. I have repeated the same issues posted by the previous users regarding member lists. This is serious lag issue and a serious issue for anyone who monitors local. Moreover, this lag effectively severs immediate communication between me and other players if I am not in a chat window with the people to whom i need to speak.
|

Demme
0
|
Posted - 2012.12.04 19:44:00 -
[316] - Quote
...suddenly...chat channels 
Working as normal...for now... |

Xiode
Royal Amarr Institute Amarr Empire
40
|
Posted - 2012.12.04 19:44:00 -
[317] - Quote
All chat windows bugged. |

Drake III
Blame The Bunny The Dark Nation
1
|
Posted - 2012.12.04 19:46:00 -
[318] - Quote
Had the black screen issue reset comp and now works again |

Souxie Alduin
Anarchy in the Eve
23
|
Posted - 2012.12.04 19:47:00 -
[319] - Quote
One more thing: After undocking and getting a black screen the "Selected Item" window stopped working. I click the station to dock again, but the "Selected Item" window says "No Item Selected". |

Vartan Sarkisian
Inner Visions Of Sound Mind
8
|
Posted - 2012.12.04 19:47:00 -
[320] - Quote
Xiode wrote:All chat windows bugged.
same here and when I launch from space it is just black. and corp and alliance windows have disappeared I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
|

Sol Kouvo
State War Academy Caldari State
4
|
Posted - 2012.12.04 19:47:00 -
[321] - Quote
Johnny Jinks wrote:Sol Kouvo wrote:Welcome to EVE. If I still had the game installed I would put a bounty on you for speaking. i see you're getting the most out of your $15.
Yes well, I blame myself for paying CCCP $15 for Cyber-Bullying Online in the first place, that other guy was right I really should have researched more not on just the game but the community itself.
Oh well, lets see what it takes to get an outright ban from a game full of predatory sadists. |

soldieroffortune 258
No-Mercy Tribal Band
2
|
Posted - 2012.12.04 19:47:00 -
[322] - Quote
Addicted2Space wrote:I don't know if it's an issue but no more Jukebox for me and no more music, just something boring playing in the background.
Enter obligatory 'eve has sound?' comment.
Anywhoo, like the last few posts have mentioned, chat channels are very broken. Don't appear when game is launched. I just waited a few minutes right now and local and alliance have shown up, but no other channels.
Asus g75 or like the newest model, nvidia 660m graphics card on windows 8
Julius Foederatus wrote:steejans nix wrote:KIller Wabbit wrote:uh oh - taking minutes for my comm stack to open. A few tabs, pretty idle system... Server problems? I've logged in and out several times without issue. Same, nothing in chat windows if they ever load, can't open charactor sheet, info on players without it getting stuck loading. Everything seems slow to respond. Same here as well.
EDIT: Added second quote |

3pYoN
Rogue Angels SQUEE.
0
|
Posted - 2012.12.04 19:48:00 -
[323] - Quote
Cannot change chat windows via clicking on the tab.
Tried resetting all cache and settings etc. to no avail.
I can, however, change chat windows by clicking the appropriate one via neocom.
Also, game environment is not appearing for some time when i log in. I can hear environment sounds, I can hear sounds when i activate windows with shortcuts (like fitting), but I cannot see anything just a black screen.
My mail/notifications window does pop up. |

KIller Wabbit
The Scope Gallente Federation
107
|
Posted - 2012.12.04 19:48:00 -
[324] - Quote
CCP! - Advise Thread start should also have a pointer to BR procedures thread.... |

Gijs Peerlings
VC Academy
0
|
Posted - 2012.12.04 19:48:00 -
[325] - Quote
Chat channels bugged here aswel,
If I restart the game, the channels won't load, it takes 20 minutes.
Can't click properly on a channel must spamclick to open.
Player list in channel updates VERY slowly
That are my major issues |

AtomYcX
Shadowfire Enterprises Rura-Penthe
1
|
Posted - 2012.12.04 19:49:00 -
[326] - Quote
Chat's screwed for me too, you can use Ctrl+Tab to switch between chat windows even when you can't click between them though. Just can't see any of the members, and it randomly seems to not display any of the chat history. |

Prof Ren
20th Legion CORE Alliance
0
|
Posted - 2012.12.04 19:49:00 -
[327] - Quote
When i try to put materials from the ship in to Customs Office (high sec), and the customs office is empty, it gives me the folowing message, almost equal in all of them:
"You can't add the Chiral Structures as there simply isn't enough room for it to fit. The container is currently only capable of fitting 35000,00 units and it is currently jammed full with 729200,24 units."
I could take the materials out of the Customs Offices to the ship, but could not put materials for PI.
Thank you.
|

Masahiro kiroto
Science and Trade Institute Caldari State
0
|
Posted - 2012.12.04 19:49:00 -
[328] - Quote
I only get a black screen when i log in with masahiro, but not when i log in with a freinds account ? |

Daedra Blue
Atomic Biohazard
26
|
Posted - 2012.12.04 19:49:00 -
[329] - Quote
Was ingame salvaging.... chat channels were hanging. I decided to relog. Bad idea.... Now i log in to a black screen a a sound telling me warp drive active.....
Same with all accounts. Welcome screen works/renders. Cleared all caches Cleared all settings. Ran client repair. Reboot machine.
Nothing works. I log in to a black screen unable to see anything.
Atm redownloading eve. |

Xtreem
Knockaround Guys Inc. Sin City Coalition
5
|
Posted - 2012.12.04 19:50:00 -
[330] - Quote
my chat windows are lagged to hell, takes a few mins to load each window which makes it a right pain |
|

Ronan Uitoh
Avalon Project Shadow Rock Alliance
0
|
Posted - 2012.12.04 19:50:00 -
[331] - Quote
Right just logged in to find my local and all chat windows gone and nothing will open. Undocked hoping it would fix it, nothing just a black screen in which I can't do a thing no right click menu So I logged and restarted my comp and now I just get a complate black screen when I log in.
I can hear the warp kick in as it warps back to station when i log inf but i cant do anything
I have tried changing the graphics settings and all of that stuff, still no luck
Edit: just seen the posts above so I join them :) |

Alice Katsuko
Terra Incognita Intrepid Crossing
159
|
Posted - 2012.12.04 19:51:00 -
[332] - Quote
Solution to slow-loading chat windows is to remove the channel member list. That makes the channels load at the old speed. |

Apelacja
Explorers Guild
0
|
Posted - 2012.12.04 19:51:00 -
[333] - Quote
ati + amd + win 7 black screen after log in the same on win Vista.
|

Traba Regina
Serene Vendetta Li3 Federation
0
|
Posted - 2012.12.04 19:51:00 -
[334] - Quote
i also have the chat problems there not loading on login, and are taking 15 mins to load and slow to update very slow to switch between channels |

Masahiro kiroto
Science and Trade Institute Caldari State
0
|
Posted - 2012.12.04 19:51:00 -
[335] - Quote
Daedra Blue wrote:Was ingame salvaging.... chat channels were hanging. I decided to relog. Bad idea.... Now i log in to a black screen a a sound telling me warp drive active.....
Same with all accounts. Welcome screen works/renders. Cleared all caches Cleared all settings. Ran client repair. Reboot machine.
Nothing works. I log in to a black screen unable to see anything.
Atm redownloading eve.
same as me !, |

Shiva Estrada
Camorra S.p.A.
0
|
Posted - 2012.12.04 19:52:00 -
[336] - Quote
all chats bugged.. also station services not loading.... |

bl4ck3y3
Dark Nexxus S I L E N T.
0
|
Posted - 2012.12.04 19:52:00 -
[337] - Quote
hi
i logged in and instead of seeing my spaceship and the universe around it i only see a black screen + my mouse pointer. I already cleared my cache files still no help.
thx |

Contik Ardman
xell network seven V.e.G.A.
0
|
Posted - 2012.12.04 19:52:00 -
[338] - Quote
The Fleet window updates very slowly, as in, it takes something like half a minute to one minute for the Fleet Finder tab to be populated, then another half minute to a full minute for me to actually join a fleet after giving the Join command. |

Maximus Reborn
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.12.04 19:52:00 -
[339] - Quote
All I see is black when I log on...... Was working fine this morning... all 3 accounts doing same thing.. black screen?????? |

Parathus
Imperial Shipment Amarr Empire
0
|
Posted - 2012.12.04 19:52:00 -
[340] - Quote
all my chats are also bugged, cannot open corp/alliance and other various channels |
|

Nasopraso
BRUTAL GENESIS GaNg BaNg TeAm
9
|
Posted - 2012.12.04 19:53:00 -
[341] - Quote
How to hide the activation timer???? There is no option now http://eve-kill.net/?a=pilot_detail&plt_id=95764 |

Zoten Dragosia
Raytheon Intergalactic Research S2N Citizens
0
|
Posted - 2012.12.04 19:54:00 -
[342] - Quote
All I get is a black screen upon log in and "Warp Drive Active" statement. Nothing else. |

Seay Prime
Space CuCumbers
0
|
Posted - 2012.12.04 19:54:00 -
[343] - Quote
Addicted2Space wrote:Thanks, I didn't know that.
And an option for "Non-Capsuleer Log-Off Timer" feature to turn off that sound would be awesome.
Issue 1 A feature to turn on and off the warning sounds would be brilliant... There are too many beeps and blops when entering, leaving station, when timer's low when disabling weapons and even enabling them... Too much noise! it's frustrating...
Issue 2 The chat tabs (windows) load real slow and takes some time for chars to appear even when 2 chars are in channel. I think there's a bug. (client in windows).
Issue 3 When docked, the ship icons in "ships" tab appear very edgy as if the resolution is very low just like in the 90's. This wasn't like this before. I've tried a shut down's and resets with client but still the same (windows client).
Thank you for your work and effort. |

Lost Exile
Sarz'na Khumatari The Unthinkables
3
|
Posted - 2012.12.04 19:54:00 -
[344] - Quote
Atm doing the clear all cache workes for the lagg on the channels and several other areas.. but you have to do the clear all cache before you log on to make it work. |

Tel 'Peh
Zwaar Behaard BV Holy Empire of The Unshaven
6
|
Posted - 2012.12.04 19:54:00 -
[345] - Quote
Lolar55 wrote:Eve uses more memory now its really alot slower than before.
Here also, everyting I do seems to be delayed. Even switching chatchannels takes a while (20-30 seconds) |

Khiros theEnder
DayZero Multiplanetary United
0
|
Posted - 2012.12.04 19:54:00 -
[346] - Quote
Chat box is not loading correctly. Cannot see local, Corp, or other tabs, only the Alliance tab which loads after some time. Please help. |

Mexan Caderu
Federal Navy Academy Gallente Federation
6
|
Posted - 2012.12.04 19:55:00 -
[347] - Quote
Ribikoka wrote:First login: Chat windows laggy. Local not refreshing. Second login. Black screen. (Ati 6850)
Another nice expansion but at least unplayable.
First login: chat channels not leading, black screen when undocking <.insert clear cache.> Second login: chat channels finally loading...ish, black screen gone, switching between chat tabs takes 15-20 secs.
|

Lupus Rexrgis
33 RD Rebel Alliance of New Eden
6
|
Posted - 2012.12.04 19:57:00 -
[348] - Quote
How do I turn off or adjust the crime watch sounds?
Every time I kill a rat I get a "clanking sound" that overpowers the explosion sound.
How do I turn off this sound - its driving me nucking futs. |

Florian Kuehne
Tech3 Company
0
|
Posted - 2012.12.04 19:58:00 -
[349] - Quote
Hi, after patching all was fine on win7&8. Now, several hours later, i tried to log in and only got BLACK SCREEN. I tried it on win7(64) and win8(64).
The Repair tool didnt helped. |

Lost Exile
Sarz'na Khumatari The Unthinkables
3
|
Posted - 2012.12.04 19:59:00 -
[350] - Quote
Mexan Caderu wrote:Ribikoka wrote:First login: Chat windows laggy. Local not refreshing. Second login. Black screen. (Ati 6850)
Another nice expansion but at least unplayable. First login: chat channels not leading, black screen when undocking <.insert clear cache.> Second login: chat channels finally loading...ish, black screen gone, switching between chat tabs takes 15-20 secs.
restart client. before you log in press esc. and go to the reset settings tab. and do the clear all cache . working for more and more people now. |
|

Maximus Reborn
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.12.04 19:59:00 -
[351] - Quote
In the words of Cartman... "All I see is Black" |

Aedh Erastos
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.12.04 19:59:00 -
[352] - Quote
Experiencing some extraordinarily strange sort-of whiny/scraping sounds while jumping gates and warping. One sounds like someone playing one of those whistles that uses the pull rod to play, or maybe a kazoo. I don't know if this is a bug but I can't see it being done on purpose.
Also looks like Jita has been closed. Nearly lost my ship in New Caldari due to police. |

Nalha Saldana
Syneptics Inc.
360
|
Posted - 2012.12.04 20:00:00 -
[353] - Quote
The tracking camera breaks and loses its tracking target when you initiate warp. |

Baby Dady
Red Federation
0
|
Posted - 2012.12.04 20:00:00 -
[354] - Quote
I can't even log in.
On log in screen it says Server:Tranquility , Status: Unknown.
When I type in my passwors I get;
Connection Failed. Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, ot th server address or port number was wrong.
I tried to do a fresh install and still get the same error.
|

Nick Garner
Celestial Darklords
0
|
Posted - 2012.12.04 20:01:00 -
[355] - Quote
The game launcher music wont stop playing once the game starts. It mix with the ingame music, while i usually play with no music at all. |

Ribikoka
Royal Amarr Institute Amarr Empire
319
|
Posted - 2012.12.04 20:01:00 -
[356] - Quote
Ronan Uitoh wrote:Right just logged in to find my local and all chat windows gone and nothing will open. Undocked hoping it would fix it, nothing just a black screen in which I can't do a thing no right click menu So I logged and restarted my comp and now I just get a complate black screen when I log in.
I can hear the warp kick in as it warps back to station when i log inf but i cant do anything
I have tried changing the graphics settings and all of that stuff, still no luck
Edit: just seen the posts above so I join them :)
Nvm i logged off in space at 0.0 and got black screen when logged off. Tried delete cache reset setting etc, but the client is still not working. But i got a notification mail (i saw only the mail icon while black screen). I hope i lost my ship and when i will send a petition to CCP, i will get automatical answer.
Sry for your loss blablabla, same when i lost my Vindi because buggy sh*t client.
|

Joni Festus
Money First
0
|
Posted - 2012.12.04 20:02:00 -
[357] - Quote
Chat channel problem was annoying. Then i undocked and got black screen with windows and UI. so i relogged and got black screen without UI. Cleared cache. Didnt work. |

Delphen Gruss
B.O.O.M Obsidian Mining Coalition
5
|
Posted - 2012.12.04 20:02:00 -
[358] - Quote
My client doesn't seem to work anymore. I downloaded the expansion, and when I go to log into the game, it gets to "Processing Data" then closes
I tried redownloading and installing the client again, as well as cleared the Cache, same problem
Any help would be appreciated |

marly cortez
Mercurialis Inc. RAZOR Alliance
21
|
Posted - 2012.12.04 20:03:00 -
[359] - Quote
Seems various aspects of the game are broken for different clients though currently running my normal six, only some have problems with chat, others partial loading of names or very delayed loading times, no problems with black screen un-docking though, Gankers charter maybe, there gonna enjoy that little gift.
Three clients engaged in PI, two successfully accessed Poco's one accessed some other registered an overload far in excess of that capable of being contained, tried other accounts on same Poco's accessed without problems both insertion and extraction of product.
Hud in three toons borked, got to admit that thing is the most un-intuative piece of crap so far devised by those script kiddies at CCP, please revert and take away there crayons before they utterly mess things up. Ooops they already did.
Cargo holds Borked, cannot open in separate window using shift, all it does is close the window or re-open it inclusive of that other piece of crap inventory shite.
Talking of which, normally holding over a hangar on the inventory causes that hangar to open, currently that is not working, you can drag and drop on the hangar and it will add item to it, but it now requires that hangar to be specifically opened, thing stank when you vomited it on the community, stinks still. get it sorted.
Fleet window Borked for some, they cannot access fleets through this, remains in loading condition for long periods for some or remains in loading condition continuously for others, re-logging clears it for some but not others.
Fitting window exhibits delays not normally present.
Hangar contents delayed display of contents, seems to old inventory lag gremlin has been slipped back in again.
In all poor Quality control once again CCP, insufficient testing get it sorted for those that pay cash money for this game.
|

Melina Lin
Universal Frog
59
|
Posted - 2012.12.04 20:03:00 -
[360] - Quote
Seay Prime wrote: Issue 1 A feature to turn on and off the warning sounds would be brilliant... There are too many beeps and blops when entering, leaving station, when timer's low when disabling weapons and even enabling them... Too much noise! it's frustrating...
Click the striped square thing next to your modules. There is an option to configure the audio alerts.
|
|

Ribikoka
Royal Amarr Institute Amarr Empire
320
|
Posted - 2012.12.04 20:04:00 -
[361] - Quote
Lost Exile wrote:Mexan Caderu wrote:Ribikoka wrote:First login: Chat windows laggy. Local not refreshing. Second login. Black screen. (Ati 6850)
Another nice expansion but at least unplayable. First login: chat channels not leading, black screen when undocking <.insert clear cache.> Second login: chat channels finally loading...ish, black screen gone, switching between chat tabs takes 15-20 secs. restart client. before you log in press esc. and go to the reset settings tab. and do the clear all cache . working for more and more people now.
That was the first thing what i tried 3 times. But no, the client is not working and screen just black. |

Florian Kuehne
Tech3 Company
0
|
Posted - 2012.12.04 20:05:00 -
[362] - Quote
Florian Kuehne wrote:Hi, after patching all was fine on win7&8. Now, several hours later, i tried to log in and only got BLACK SCREEN. I tried it on win7(64) and win8(64).
The Repair tool didnt helped.
I was waiting 1-2minutes now, no more blackscreen, but cant see my channels. |

Sverloft
Bureau of Astronomical Research and Development
0
|
Posted - 2012.12.04 20:05:00 -
[363] - Quote
Logged in to station, and all was fine. Undocked, and no graphics would load. The interface was all there, but apart from that just blackness, nothing. The chat channels also refused to load, so the chat window was just empty boxes. Tried logging out while in space and when I logged back in, the interface wouldn't even load. Just a totally black screen with a mouse pointer. Game totally unplayable :(. |

71337
Azulia Industries
2
|
Posted - 2012.12.04 20:06:00 -
[364] - Quote
Was really enjoying the new expansion until I was dc'd, now all I get is a perma black screen. Mouse pointer and esc menu only. Can hear ship warp drive activated etc...
Restart Client, Reboot PC, Clear Cache, Reboot PC Reset Graphics Settings, Set all graphics settings to low
None of which made any difference. Going to try fresh install, see if that makes any difference.
PC - Windows - ATI HD 5870 |

Extreme
Eye of God Circle-Of-Two
9
|
Posted - 2012.12.04 20:06:00 -
[365] - Quote
On one client my alt character, once undocked, all i see is a black screen and all i can hear is " warp drive active" .
There is no UI, no graphics.
I restarted the client software logged on as Extreme, all is fine but when i logged back on as my alt the screen is black. So it is reproducable.
Will check with other characters....
Edit: Using Ati Radeon HD6870 |

Caliban Sharpe
Acerbus Vindictum Stealth Wear Inc.
0
|
Posted - 2012.12.04 20:07:00 -
[366] - Quote
Is there some sort of anticipated turnaround time for petitions related to the patch? It seems like there will probably be a lot of them. |

Sullivan Kane
The Lagrangian Mechanics Intrepid Crossing
0
|
Posted - 2012.12.04 20:08:00 -
[367] - Quote
Florian Kuehne wrote:Florian Kuehne wrote:Hi, after patching all was fine on win7&8. Now, several hours later, i tried to log in and only got BLACK SCREEN. I tried it on win7(64) and win8(64).
The Repair tool didnt helped. I was waiting 1-2minutes now, no more blackscreen, but cant see my channels.
Same problem here. No chat channels at all. |

Divine Infinity
Square Dimensions Quantum Cookies
1
|
Posted - 2012.12.04 20:09:00 -
[368] - Quote
Nice job. After patching and doing some stuff in eve i noticed that you can change a single time in the tabbed chat channels to another channel. But ... you can't go back to any other then again. I then tried to relog and since then my screen stays black on all accounts after login. Well done!
PS: Since you weren't able to put minimum security to passwords for the bug page, I can't even paste it there. Passwords with special chars are not allowed. |

Florian Kuehne
Tech3 Company
0
|
Posted - 2012.12.04 20:10:00 -
[369] - Quote
Sullivan Kane wrote:Florian Kuehne wrote:Florian Kuehne wrote:Hi, after patching all was fine on win7&8. Now, several hours later, i tried to log in and only got BLACK SCREEN. I tried it on win7(64) and win8(64).
The Repair tool didnt helped. I was waiting 1-2minutes now, no more blackscreen, but cant see my channels. Same problem here. No chat channels at all.
Addional to that, my window-size ingame has been modified again, have to resize again...hope not on all accounts. |

Trig Saorr
The Shadow Plague Fidelas Constans
0
|
Posted - 2012.12.04 20:10:00 -
[370] - Quote
Damn It... I had a blackscreen too I just logged in for the first time today (after the patch) and I thought its bug in my game files so I deleted and now Iam downloading 5GB client from eveonline sites :( |
|

Torg Rann
Tor Industrials State Of Union Alliance
0
|
Posted - 2012.12.04 20:10:00 -
[371] - Quote
Received full pocket agro in first pocket of Vengence (Blood raiders level 4).
Is this supposed to happen?? Good thing there is no warp scram in that pocket. It would not be bad if there were not so many asteroids in the pocket interfering with warping out.
Loading chat takes forever......... |

Kooba Kaundur
Black Rebel Rifter Club The Devil's Tattoo
3
|
Posted - 2012.12.04 20:10:00 -
[372] - Quote
Extreme wrote: There is no UI, no graphics.
I restarted the client software logged on as Extreme, all is fine but when i logged back on as my alt the screen is black. So it is reproducable.
Will check with other characters....
same here
|

Admiral Thelaro
Origin. Black Legion.
1
|
Posted - 2012.12.04 20:11:00 -
[373] - Quote
No chat channels, etc. I'd provide more but the posters above me already covered the problem. |

Chuckeysbride
Aerospace Innovations SkyTek Security
0
|
Posted - 2012.12.04 20:13:00 -
[374] - Quote
Well, I'd love to be able to tell you that the graphics work wonderful and all that good jaz but unfortunatly this patch is plegued with problems from the chat windows not showing up to the picture of going totally black when I undock and stays black when I redock. Any idea when you guys are going to fix that? Btw, I'm no longer in Broken Toys and haven't been for quite a while... Chuckeysbride CEO of Aerospace Innovations and member of Broken Toys Alliance. |

Gibbo3771
AQUILA INC Verge of Collapse
285
|
Posted - 2012.12.04 20:14:00 -
[375] - Quote
Heavily increased CPU usage, i5 2500 here and one client is using THIRY percent CPU, with 2 pushing it to 80-full load.
|

FaithJr
Blackstar Privateer Consortium Enigma Project
1
|
Posted - 2012.12.04 20:14:00 -
[376] - Quote
Torg Rann wrote:Received full pocket agro in first pocket of Vengence (Blood raiders level 4).
Is this supposed to happen?? Good thing there is no warp scram in that pocket. It would not be bad if there were not so many asteroids in the pocket interfering with warping out.
Loading chat takes forever.........
had this earlier, and have posted about this. its the same with all misions :( |

E6o5
Tyler Durden Demolitions
27
|
Posted - 2012.12.04 20:14:00 -
[377] - Quote
After jumping into a system selecting a ship in the overview does not update the selected item window. It works well for static objects such as stations. Could be related to chat not being accessible when entering the system, as it seems to work once the chat loaded the member list. |

Karsey Lomborda
Mahal Mining and Transport Ltd.
0
|
Posted - 2012.12.04 20:16:00 -
[378] - Quote
Hi, client was running fine after patch. Then I logged out and when I logged in again I got the black screen bug. No workaround worked, no change in graphic settings helped. I restarted the client three times and now everything is back to normal. No black screen, no chat channel issue. Have no idea why it's working again.
Graphics card: GeForce GTX 485M Processor: Intel-« CoreGäó i7-2640M OS: Ubuntu 12.04 (wine 1.4.1)
|

Leo DeSeis
Risk Breakers Fidelas Constans
0
|
Posted - 2012.12.04 20:18:00 -
[379] - Quote
I can't move local for some reason, also channels take an awful long time to load now and it takes just as long to switch to them, I also cannot separate channel windows. Not only that, but I undocked and got a black screen, I docked up and was still stuck on a black screen. And before you tell me to clear my cache, I've already done that...Twice.
Here's what happened after I undocked and docked again.
|

henk1106
HAND OF OBLIVION The Silent One's
0
|
Posted - 2012.12.04 20:18:00 -
[380] - Quote
I got a error that the sockets where closed so I restarted the game. Then I got a black screen and I can't do anything. Think that there is something wrong after the patch.
Right now I can't do anything.
|
|

Warlord3k
Ore Hogz Solar Citizens
7
|
Posted - 2012.12.04 20:19:00 -
[381] - Quote
Chat is borked. Cannot switch between chat tabs. And the player list blackens out.. So does the chat.. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
1070
|
Posted - 2012.12.04 20:20:00 -
[382] - Quote
No chat for awhile.
Now black screen after lofgging in.
Had been working fine. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Criss Daco
Finaka Industrial Group Ouroboros Group
0
|
Posted - 2012.12.04 20:20:00 -
[383] - Quote
Hello CCP. I have 2 accounts and on both of them I get a blank screen when I enter game. One account is in high sec and the other is in WH space.
Win 7 Ultimate SP1. CPU is AMD II X4 2600 @3Ghz GPU is gigabyte HD 5850.
(edit: one one account the world appeared after 2 minutes after I undocked) |

Basileus
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.12.04 20:20:00 -
[384] - Quote
Plz. fix the PI issue top priority. Production lines coming to a standstill here. |

xo3e
The Deliberate Forces HYDRA RELOADED
60
|
Posted - 2012.12.04 20:21:00 -
[385] - Quote
i have horrible lags literally everywhere. when i change chat tabs, when i open hangar, when i open character or item info. like 15 seconds lag before any window loads its content
and yeah, jita is messed up seriously. when iv jumped in - i had feelings like its 2009 and iv jumped into massive lagfest 00 fleetfight Signature removed. Navigator |

Florian Kuehne
Tech3 Company
0
|
Posted - 2012.12.04 20:21:00 -
[386] - Quote
I dont know if its the same probleme like explained before..with the cpu usage or somehing,but its kinda laggy. I am browsing threw the science&industrial window in space, its damn slow!!!(my system is on a ssd)
My specs: i7 2630qm 6gb ram, geforce gt555m 3gb, running on ssd, win7&8(64bit) |

Gibbo3771
AQUILA INC Verge of Collapse
285
|
Posted - 2012.12.04 20:22:00 -
[387] - Quote
Basileus wrote:Plz. fix the PI issue top priority. Production lines coming to a standstill here.
stfu and leave room for real problems, like the game actually working
|

weedCore Alduin
Concordiat Tribal Band
0
|
Posted - 2012.12.04 20:22:00 -
[388] - Quote
my game is't even restarting i tryed to clear my cache (and restart of PC) coz i had ingame problems and now the client restarts but it does't make it to the loging screen anymore  even tryed other settings as recommended but that also does not help
i have a Nvidia Geforce GT 635 M graphics card what to do now?
|

Oxigun
Galt Innovations Eve Engineering
9
|
Posted - 2012.12.04 20:22:00 -
[389] - Quote
Black screen on multiple accounts and multiple clients for those in space. For accounts in station, fubared (yes, that is a technical term) chat, local etc.
Your server's having issues... |

Reece Davis
Unsung Heroes En Garde
11
|
Posted - 2012.12.04 20:23:00 -
[390] - Quote
i signed on in station. all of the chat windows (local, corp, alliance, etc...) were blank. i undocked from station, got disconnected. when i restarted client the select character screen came up. i selected my character. the screen was black...i heard warp drive active.....that's it....screen is blacked out and i can't see anything or control anything
windows 7 PC |
|

bl4ck3y3
Dark Nexxus S I L E N T.
0
|
Posted - 2012.12.04 20:24:00 -
[391] - Quote
ok im now ingame with working graphics.
but what the hell is that lag, needed 2 minutes to load the ship and its surroundings and dont start talking about the chat.
thx |

BugraT WarheaD
48
|
Posted - 2012.12.04 20:25:00 -
[392] - Quote
I'm experiencing several problems : 1) unable to save any UI changes in the game. If i log off everything reset to default whil relogging. 2) Chat windows takes several seconds to refresh while switching chat tabs or changing local. Chat windows freezes during this refresh. |

KIller Wabbit
The Scope Gallente Federation
109
|
Posted - 2012.12.04 20:26:00 -
[393] - Quote
Gibbo3771 wrote:Basileus wrote:Plz. fix the PI issue top priority. Production lines coming to a standstill here. stfu and leave room for real problems, like the game actually working
That is a real game problem - reported long before other problems
|

Bayram Blacklion
Infinite Potential
2
|
Posted - 2012.12.04 20:26:00 -
[394] - Quote
yea well the second i undock i got a black screen nothing no ship not anything, and i am usiing a ATI Radeon HD 5800 series1 |

Stevonix
2
|
Posted - 2012.12.04 20:31:00 -
[395] - Quote
Gym Nasium wrote:I can not place items into my customs offices for my PI. it shows customs office jammed up with 54638 but nothing is in there?
I also have this problem. I cannot place items into the customs office but can take items out of the customs office. This is causing production difficulties and loss of income... |

Sakiya Shiratori
Federal Navy Academy Gallente Federation
3
|
Posted - 2012.12.04 20:34:00 -
[396] - Quote
I posted the problem here aswell. I'm not sure if it's an old display bug or something new brought in with Retribution. https://forums.eveonline.com/default.aspx?g=posts&t=178650&find=unread
When my Warrior IIs are inside my tristan their stats are showing to have 298hp structure. When I launch them and check their stats in space they only have 173 structure. Why is this? Essentially it seems like they loose the ship bonus.
I see similar differences on my vexor. Also the same on hobgoblin, I will assume it's the same with other drones. |

Rutger Janssen
Xanadu
12
|
Posted - 2012.12.04 20:35:00 -
[397] - Quote
Bug report 14762: Partial search doesn't always work: Try partial searching for solar systems -zac(lol error) and q-3(doesn't return q-3yve) |

Peich Prime
1st Airborne Division
2
|
Posted - 2012.12.04 20:39:00 -
[398] - Quote
Any idea of when will the Custom Offices problem be solved?
It can't be that hard to fix one variable :P
We are losing ISK... and with PLEX prices going up and up and up... and melted prices going down and down and down... |

Vaerah Vahrokha
Vahrokh Consulting
2084
|
Posted - 2012.12.04 20:43:00 -
[399] - Quote
I hear no voice warnings any more. IE if you deplete a roid, no voce says it happened.
If you CCP don't fix this, people will have to resort to bots a LOT. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

KIller Wabbit
The Scope Gallente Federation
110
|
Posted - 2012.12.04 20:43:00 -
[400] - Quote
Peich Prime wrote:Any idea of when will the Custom Offices problem be solved?
It can't be that hard to fix one variable :P
We are losing ISK... and with PLEX prices going up and up and up... and melted prices going down and down and down...
This problem was almost immediately on their list. I think it buried in Unified Inventory code, so, yeah good luck
|
|

Jafner
Game of Drones Aurora Irae
0
|
Posted - 2012.12.04 20:47:00 -
[401] - Quote
Not Politically Correct wrote:Jafner wrote:Not Politically Correct wrote:This is kind of wierd.
I created a fleet and ad. Only corp members allowed.
So a corpie tried to join by clicking on the fleet boss and selecting join fleet.
Nothing happened.
Tried again.
No joy.
Tried two more times.
I finally got a message on the FC's screen saying that the corpie had rejected my invitation to join due to a timeout, I assume.
The FC didn't send an invitation, just created the ad. ??
Edit: Easy fix. I sent an invite and the corpie accepted, but . . . I liked the old way better. it is considered an invitation, when you click on the link it brings up a box that ask them to confirm joining fleet.. It follows the same rules. Generally this happens because they jumped or docked before clicking accept on the window pop up I'm not sure I understand. The corpie looked at the fleet ad, not a link to it in the chat window. I also don't require approval from the FC for corporate fleets. Usually, they only need to right click on the FC in the fleet window and select 'Join Fleet'. No questions asked.
Not sure if anyone got back to you. The dialog box for 'Join Fleet' is exactly the same as if you got a fleet invite. So it follows the same rules. All that happened is the box got lost and it timed out. You can't invite when there is a "hidden" join fleet box because you already have a pending fleet invitation. Once the timeout expires then you simply do it again making sure you don't dock/undock or jump through a gate when joining the fleet as that hides the Join Fleet box
CEO: Game of Drones
"No drones were harmed in the making of this ship.....well, almost none." |

Maelcum Freeman
Arms Unlimited
0
|
Posted - 2012.12.04 20:51:00 -
[402] - Quote
No more 3D support. Can't get 3D at all anymore. nVidia. Had 3D before Retribution.

|

weedCore Alduin
Concordiat Tribal Band
0
|
Posted - 2012.12.04 20:57:00 -
[403] - Quote
I CAN ' T PLAY ! @&"#-º |

Mexan Caderu
Federal Navy Academy Gallente Federation
6
|
Posted - 2012.12.04 20:59:00 -
[404] - Quote
Mexan Caderu wrote:Ribikoka wrote:First login: Chat windows laggy. Local not refreshing. Second login. Black screen. (Ati 6850)
Another nice expansion but at least unplayable. First login: chat channels not leading, black screen when undocking <.insert clear cache.> Second login: chat channels finally loading...ish, black screen gone, switching between chat tabs takes 15-20 secs. after a while (and a few jumps) chat tab switching started working normally *\o/*
|
|

Chribba
Otherworld Enterprises Otherworld Empire
5760
|
Posted - 2012.12.04 20:59:00 -
[405] - Quote
Did someone mention the CharacterSheet API seems screwed up yet? Half the requests seem to throw an unknown Scotty error.
/c
|
|

RatKnight1
The Dude's Interstellar Enterprizes Quixotic Hegemony
17
|
Posted - 2012.12.04 21:01:00 -
[406] - Quote
Chribba wrote:Did someone mention the CharacterSheet API seems screwed up yet? Half the requests seem to throw an unknown Scotty error.
/c
yeah, I am hitting that on my alliance forums. looks like there might have been a shift in some of the item ID numbers... |

Gibbo3771
AQUILA INC Verge of Collapse
286
|
Posted - 2012.12.04 21:02:00 -
[407] - Quote
cant re-center camera on probes once they have moved, manual positioning is completely unreliable.
|

K1netic
Republic Military School Minmatar Republic
0
|
Posted - 2012.12.04 21:06:00 -
[408] - Quote
if i jump in a pod it doesn't show me cloaked on the other side. but when i warp away the de-cloak animation shows like usual. |

xHjfx
The Legion of Spoon Curatores Veritatis Alliance
2
|
Posted - 2012.12.04 21:11:00 -
[409] - Quote
Markus Defries wrote:I might have found a bug with bounties/kill rights. A couple of days ago I was killed by a CVA member when in low sec. He camped me and blew up my hauler when I undocked at a kick out. Doh. (so much for CVA being non piratey...) I had a kill right for him this morning. With these changes coming, I thought it would be fun to pop a bounty on him and sell the kill rights to see if anyone can get him back for me. After the patch I logged in and had a look. He already had a bounty on him (obviously a bad boy!) and I looked in my kill rights. I selected the new button to look at the options but didn't select anything because I wanted to talk to alliance mates about how I should do it. I've just logged back in and now my killright has disappeared :(((  I've also noticed that the bounty is missing on him? Pilot is awg1. Could my killright have been activated by my popping up the menu but not selecting an option? Could it have been removed when someone killed him (and claimed that bounty?), even though I hadn't made it available? Oh Great Punkturis! Please give me back my vengeance! (edit: Just looked again and his bounty is back? Or a new one?)
http://kos.cva-eve.org/?q=The+mockers
Your alliance was set kos for piracy, don't do the crime then complain about the punishment and yes we have logs (we aren't ccp :p)
|

Ramius Decimus
Dark Circle Enforcement Templis Dragonaors
3
|
Posted - 2012.12.04 21:26:00 -
[410] - Quote
Can't access Jukebox. The icon disappeared from the Accessories submenu and a shortcut key doesn't bring it up either.

Is this a bug? If so, then I'm confident you'll eventually fix it.
If it was an intended change, then many players (like me) will be invariably disgruntled. I found it very convenient to be able to access my music while in-game (minimizing risk when in space). The Jukebox allowing custom playlists may be a minor feature but an excellent improvement over the original design. Now it seems it took two steps back as we can't even change tracks or pause/stop the music.
Only option right now is to turn Music volume down to zero in the Audio tab of the settings (Esc) menu and use my media player.... Caldari State citizen and proud!-á -áGenome; Clone, Fifth+. Original body destroyed YC 110. "We capsuleers are just.... echoes of our original selves." - Falek Grange |
|

KIller Wabbit
The Scope Gallente Federation
110
|
Posted - 2012.12.04 21:27:00 -
[411] - Quote
Markus Defries wrote:I might have found a bug with bounties/kill rights. A couple of days ago I was killed by a CVA member when in low sec. He camped me and blew up my hauler when I undocked at a kick out. Doh. (so much for CVA being non piratey...) I had a kill right for him this morning. With these changes coming, I thought it would be fun to pop a bounty on him and sell the kill rights to see if anyone can get him back for me. After the patch I logged in and had a look. He already had a bounty on him (obviously a bad boy!) and I looked in my kill rights. I selected the new button to look at the options but didn't select anything because I wanted to talk to alliance mates about how I should do it. I've just logged back in and now my killright has disappeared :(((  I've also noticed that the bounty is missing on him? Pilot is awg1. Could my killright have been activated by my popping up the menu but not selecting an option? Could it have been removed when someone killed him (and claimed that bounty?), even though I hadn't made it available? Oh Great Punkturis! Please give me back my vengeance! (edit: Just looked again and his bounty is back? Or a new one?)
CCP has been telling people with killright's missing to file a bug report. It appears to be hit or miss as to regards to who's right made it through the patch
|

handige harrie
Hedion University Amarr Empire
4
|
Posted - 2012.12.04 21:28:00 -
[412] - Quote
some NPC ships seem to insta lock Ships and Drones.
did an anomaly earlier, recalled drones due to agro, relaunched them and they were damaged again immediately. later when I was travelling I got insta locked myself on a gate by drones while travelling in an interceptor. Baddest poster ever |

Mr Omniblivion
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.12.04 21:29:00 -
[413] - Quote
Meant to post this in the issues thread:
Not sure if anyone has brought this up, but:
Quote:Removed non-capital skill requirements from capital remote assistance modules. (Shield Emission Systems, Energy Emission Systems, Remote Hull Repair Systems and Remote Armor Repair Systems)
This change has not been applied- Capital Energy Emission Systems still is requiring Energy Emission Systems V.
(Edit: the requirement to train the skill...) |

KIller Wabbit
The Scope Gallente Federation
110
|
Posted - 2012.12.04 21:29:00 -
[414] - Quote
Ramius Decimus wrote:Can't access Jukebox. The icon disappeared from the Accessories submenu and a shortcut key doesn't bring it up either.  Is this a bug? If so, then I'm confident you'll eventually fix it. If it was an intended change, then many players (like me) will be invariably disgruntled. I found it very convenient to be able to access my music while in-game (minimizing risk when in space). The Jukebox allowing custom playlists may be a minor feature but an excellent improvement over the original design. Now it seems it took two steps back as we can't even change tracks or pause/stop the music. Only option right now is to turn Music volume down to zero in the Audio tab of the settings (Esc) menu and use my media player....
Jukebox has been dropped. See: Juke Box Perm Jammed for details. |

KIller Wabbit
The Scope Gallente Federation
110
|
Posted - 2012.12.04 21:31:00 -
[415] - Quote
handige harrie wrote:some NPC ships seem to insta lock Ships and Drones.
did an anomaly earlier, recalled drones due to agro, relaunched them and they were damaged again immediately. later when I was travelling I got insta locked myself on a gate by drones while travelling in an interceptor.
Say Hello! to the Sleeper AI
|

Sidara Davidson
Mandalorian Forge
0
|
Posted - 2012.12.04 21:33:00 -
[416] - Quote
Got a problem with PI as well, same as others - can't put stuff into customs, saying it is full (even more than full), yet there is nothing there.
Raised a petition for that before I realised that there is this Thread. |

RatKnight1
The Dude's Interstellar Enterprizes Quixotic Hegemony
17
|
Posted - 2012.12.04 21:35:00 -
[417] - Quote
KIller Wabbit wrote:handige harrie wrote:some NPC ships seem to insta lock Ships and Drones.
did an anomaly earlier, recalled drones due to agro, relaunched them and they were damaged again immediately. later when I was travelling I got insta locked myself on a gate by drones while travelling in an interceptor. Say Hello! to the Sleeper AI
hehehe...
gonna make missions a little more interesting. They might actually have to increase the rewards. |

Caliban Sharpe
Acerbus Vindictum Stealth Wear Inc.
0
|
Posted - 2012.12.04 21:35:00 -
[418] - Quote
KIller Wabbit wrote:Markus Defries wrote:I might have found a bug with bounties/kill rights. A couple of days ago I was killed by a CVA member when in low sec. He camped me and blew up my hauler when I undocked at a kick out. Doh. (so much for CVA being non piratey...) I had a kill right for him this morning. With these changes coming, I thought it would be fun to pop a bounty on him and sell the kill rights to see if anyone can get him back for me. After the patch I logged in and had a look. He already had a bounty on him (obviously a bad boy!) and I looked in my kill rights. I selected the new button to look at the options but didn't select anything because I wanted to talk to alliance mates about how I should do it. I've just logged back in and now my killright has disappeared :(((  I've also noticed that the bounty is missing on him? Pilot is awg1. Could my killright have been activated by my popping up the menu but not selecting an option? Could it have been removed when someone killed him (and claimed that bounty?), even though I hadn't made it available? Oh Great Punkturis! Please give me back my vengeance! (edit: Just looked again and his bounty is back? Or a new one?) CCP has been telling people with killright's missing to file a bug report. It appears to be hit or miss as to regards to who's right made it through the patch
Sure. But the petition/bug report process is a bit of a black hole at the moment. No acknowledgement or your submission or other feedback to let you know they're aware of your problem. They've even stopped posting anything on this thread. |

Matroskin
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.04 21:41:00 -
[419] - Quote
Not Politically Correct wrote:How do I put ore in the Orca's Fleet Hanger? I don't see an option for the miner to open it. I don't see an option for the Orca pilot to let people use it. ??
some problem :/ |

Markus Defries
Black Swan Industries The Mockers AO
0
|
Posted - 2012.12.04 21:42:00 -
[420] - Quote
Not the right place to talk about your one sided policies. Our KOS listing came long after you broke your own rules. *shrugs*
Anyway,
KIller Wabbit wrote:
CCP has been telling people with killright's missing to file a bug report. It appears to be hit or miss as to regards to who's right made it through the patch
Yep. Done after Punkturis suggested it wasn't right. |
|

Altrue
Exploration Frontier inc
68
|
Posted - 2012.12.04 21:49:00 -
[421] - Quote
There is an issue with multiple instance of EvE client randomly NOT taking focus when clicking on them. I have two eve clients in squares partially overlapping eachothers, it's a pain in the... to be unable to take focus on one window by clicking on it.
---
Another issue is that I can't move objects inside my tab in our corp hangar anymore, as there is 1304 items which is too much for your inventory now.
How can I do ? We can't repackage in WH, remember ?  *Yelling "Manticooore !" on teamspeak* |

Etheswitha
The Order of the Temple
0
|
Posted - 2012.12.04 21:49:00 -
[422] - Quote
Hello,
If you have a script in the sensor boosters or tracking computers, you cannot click and drag them off the ship in the fitting screen, you have to right click, unfit, then the script comes off so you can drag the module out.
No biggy... Not sure if this has already been reported.
E. |

Icaly
Perkone Caldari State
0
|
Posted - 2012.12.04 21:52:00 -
[423] - Quote
I find Local not updating when i jump gates until after i initiate warp or i wait a little. Maybe just my client, maybe not |

Pavlakakos
W.A.S.P Curatores Veritatis Alliance
3
|
Posted - 2012.12.04 21:55:00 -
[424] - Quote
Gibbo3771 wrote:cant re-center camera on probes once they have moved, manual positioning is completely unreliable.
I also noticed. I kinda solved it by double clicking on a specific area barely above the green "idle" word.
CCP, pls fix this. It's a pain :)
|

71337
Azulia Industries
2
|
Posted - 2012.12.04 21:59:00 -
[425] - Quote
71337 wrote:Was really enjoying the new expansion until I was dc'd, now all I get is a perma black screen. Mouse pointer and esc menu only. Can hear ship warp drive activated etc...
Restart Client, Reboot PC, Clear Cache, Reboot PC Reset Graphics Settings, Set all graphics settings to low
None of which made any difference. Going to try fresh install, see if that makes any difference.
PC - Windows - ATI HD 5870
FYI - Uninstall from control panel, reboot and re-download/install full client seems to have fixed black screen issues for me |

Mhari Dson
Lazy Brothers Inc
31
|
Posted - 2012.12.04 22:11:00 -
[426] - Quote
Multiple problems so far today, I cleared my cache after I logged off last night right before downtime as a patch day precaution.
#1 rightclicking on an industry job set after the patch yields nothing while doing the same to a job installed before the patch allows me to bring up the blueprints information as always.
#2 Need a "no music" tickbox added, I didn't run music before but I do notice the difference in processor load with multiple accounts playing the infernal stuff.
#3 Re-center on probes not working, clicked my probe name as always, nothing. Severe inconvenience and needs to be fixed.
#4 Browser icon is an immobile object and won't allow me to drag it back out to the sidebar where I had it.
#5 Chat takes 3-5 minutes to load properly after login.
I'm sure I'll find more but this is the start |

Jamorth Charante
Zuiderzee corporation The Obsidian Front
0
|
Posted - 2012.12.04 22:11:00 -
[427] - Quote
Hi when im mining the new target animation on the asteroids in space have the word 'locked' flickering annoyingly on them when the locking timer has finished and its distracting for your eyes
running windows 7
|

Von Klinkkerhoffen
Platinum Octopus Infernal Octopus
0
|
Posted - 2012.12.04 22:13:00 -
[428] - Quote
I got problems with acces to planetary customs offices, despite ofice being empty i cannot place anything there , im receiving a message : You can't add the Water as there simply isn't enough room for it to fit. The container is currently only capable of fitting 35000,00 units and it is currently jammed full with 99162,90 units. |

Shorty Sam
School of Applied Knowledge Caldari State
0
|
Posted - 2012.12.04 22:14:00 -
[429] - Quote
i cant resupply customs offices they dont read as 35,000 M3 but units this is crap
"You can't add the Toxic Metals as there simply isn't enough room for it to fit. The container is currently only capable of fitting 35000.00 units and it is currently jammed full with 258703.05 units." |

Wishdokkta CEO
The Riot Formation Unclaimed.
25
|
Posted - 2012.12.04 22:16:00 -
[430] - Quote
Not sure if its been mentioned, sorry if it has (22 pages :-s)
After I close EVE and relaunch it to log in a different account, I click Play on the patcher and it does nothing at all, game wont launch.
I need to reboot the computer to get back into game again.
Windows 8 Pro.
|
|

Philosoph Tzestu
Ships with Slingshots
0
|
Posted - 2012.12.04 22:29:00 -
[431] - Quote
Hey, all the option to set destinations from within the science and industry window (jobs tab) are gone. Makes it much harder to get to your POS when these aren't around. |

mmorenor
AfterMath. Broken Toys
0
|
Posted - 2012.12.04 22:36:00 -
[432] - Quote
Addicted2Space wrote:I don't know if it's an issue but no more Jukebox for me and no more music, just something boring playing in the background.
Always playing eve, since 2004, and always enjoying the Eve soundtrack. It bring to me A LOT of memories like my first missions, the first time that i lost a ship, the moment when i save my Raven in hull (3%).
BRING THE JUKEBOX BACK DUDES
|

KIller Wabbit
The Scope Gallente Federation
111
|
Posted - 2012.12.04 22:45:00 -
[433] - Quote
Von Klinkkerhoffen wrote:I got problems with acces to planetary customs offices, despite ofice being empty i cannot place anything there , im receiving a message : You can't add the Water as there simply isn't enough room for it to fit. The container is currently only capable of fitting 35000,00 units and it is currently jammed full with 99162,90 units.
The bug is summing up all the inventory in the CO - every pilot that has stuff in station. "Inventory"... hint hint
This was among the very first bugs reported. On patch day read the first entry in these threads to see what has already been reported.
|

Niezachwiany
Angry Plants
0
|
Posted - 2012.12.04 22:49:00 -
[434] - Quote
ati user on 7950 and 6850 problem with black screen. station works perfectly. when undock or log in space i wait 5 -10 min to load graphic.
|

Zephon Xeinos
No One Loves You Inc. LockJaw Inc.
0
|
Posted - 2012.12.04 22:49:00 -
[435] - Quote
OK so....I downloaded the patch at around 9 this morning which took me forever. clicked the play button from the eve launcher when it was done and the game didnt even start..the window down in my tool bar that shows up when the game is going to start popped up then disappeared with nothing left in its wake but my desktop background...
SO I did the only other sensable thing, repaired using eve repair....same deal, restarted my computer....again same deal...repaired AGAIN....same deal..I then uninstalled and reinstalled and it worked for the better part of the day.
Until that is...I stopped playing the game for about 30 minutes. to which I find the EXACT SAME THING HAPPENED!!
can someone explain... |

nawor100
Under Heavy Fire Mordus Angels
3
|
Posted - 2012.12.04 22:50:00 -
[436] - Quote
Got a big annoyance with bountys
a corp member mangaed to bounty himself. a gimmic but wrong
he bountyed me without reason !!!!
sort it CCP i can think of tons of flags that bountys can apply like Kill mails ........ agressive acts ........ maybe hint hint |

witchking42
UNFRL Fleet Operations
48
|
Posted - 2012.12.04 22:51:00 -
[437] - Quote
Shield / Armour / Structure graphic showed around 66% of each, when the mouse over shows it as 100% (which it should have been) - brand new hull.
Vagabond undocking in HEK |

Crynsos Cealion
Matari Munitions The Fendahlian Collective
1
|
Posted - 2012.12.04 22:53:00 -
[438] - Quote
Logging into EVE at all is still completely impossible due to the client still crashing to desktop upon the "Preparing Data" part of logging into the account, please fix this as soon as possible as it's probably stil the worth bug since the patch. |

Zephon Xeinos
No One Loves You Inc. LockJaw Inc.
0
|
Posted - 2012.12.04 22:55:00 -
[439] - Quote
Crynsos Cealion wrote:Logging into EVE at all is still completely impossible due to the client still crashing to desktop upon the "Preparing Data" part of logging into the account, please fix this as soon as possible as it's probably stil the worth bug since the patch.
I dont even get a system error the game just wont play (also on win 8 though) |

Delphen Gruss
B.O.O.M Obsidian Mining Coalition
5
|
Posted - 2012.12.04 22:58:00 -
[440] - Quote
Zephon Xeinos wrote:Crynsos Cealion wrote:Logging into EVE at all is still completely impossible due to the client still crashing to desktop upon the "Preparing Data" part of logging into the account, please fix this as soon as possible as it's probably stil the worth bug since the patch. I dont even get a system error the game just wont play (also on win 8 though)
I have this problem, and I'm on Windows 7 |
|

BOLEVINE
Cold Blue Steel
0
|
Posted - 2012.12.04 23:00:00 -
[441] - Quote
As I understand it peeps are only to get kill rights on you if you pod them in low sec or gank them in high now. People still have kill rights on me from previous patch. We re they not supposed to be deleted in new patch? |

Jessy Berbers
Disturbed Friends Of Diazepam Disturbed Acquaintance
38
|
Posted - 2012.12.04 23:09:00 -
[442] - Quote
Dunno if anyone reported this yet, but Instation services i cant group weapons up anymore, with using either control or alt, or even shift.
And i have my own ship dissapearing when i do an Alt-Tab in space.
Also there is a Seam on the Proteus. |

Napoleon Aldent
Seniors Clan Get Off My Lawn
0
|
Posted - 2012.12.04 23:11:00 -
[443] - Quote
I don't know if this is by design or not, but the tracking camera seems to lose focus when initiating warp. The window will still say "Selected Item - Tracking" on it when you arrive at the stargate, but the camera is not tracking it. If you click on the target again, the camera will then snap to it. |
|

CCP Habakuk
C C P C C P Alliance
379

|
Posted - 2012.12.04 23:15:00 -
[444] - Quote
Delphen Gruss wrote:Zephon Xeinos wrote:Crynsos Cealion wrote:Logging into EVE at all is still completely impossible due to the client still crashing to desktop upon the "Preparing Data" part of logging into the account, please fix this as soon as possible as it's probably stil the worth bug since the patch. I dont even get a system error the game just wont play (also on win 8 though) I have this problem, and I'm on Windows 7
For those with such problems: Please try to run the client as administrator. You can also try to delete / rename the cache folder (see http://wiki.eveonline.com/en/wiki/Clearing_the_cache_and_settings).
Please report back here, if this fixed your issues. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|

Kithran
21
|
Posted - 2012.12.04 23:15:00 -
[445] - Quote
Mission Ai is partly broken - rats are meant to change targets however you should not be getting full room aggro simply on entering without doing anything (unless that was what happened before).
Missions I've seen this happen on:
Infiltrated Outpost (second room, all groups aggro on warp in) Intercept the Smugglers (Guristas) (all groups aggro on attack right most group (normally you can attack right group then group of 6 frigates then left group). |

Naomi Edier
Alzhara Industries Beacon Light Alliance
0
|
Posted - 2012.12.04 23:15:00 -
[446] - Quote
Had an issue in character recustomization with shirt tucking (from the pants). If I selected option 2 (tucked), the top would appear untucked. If I selected option 1 (untucked), then the top would remain untucked, but the tail would extend out from the character's side by several inches. |

Jace Errata
AirHogs Zulu People
302
|
Posted - 2012.12.04 23:17:00 -
[447] - Quote
PC issue: cannot locate the option to switch between square and round targets. Looked everywhere, hoping it's not just that I've skipped it over it in the ESC menu by accident as that would be embarrassing >_> Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |

Huxley Barnes
Caldari Provisions Caldari State
0
|
Posted - 2012.12.04 23:22:00 -
[448] - Quote
All my PVE ships do 10% less damage and all my PVP ships cant fit their fits. So I believe all reductions in ship stats should be replaced with increases among stats of other similar ships. Otherwise the expansion is freaken amazing!!!!!!!!!!!!!!!!!!!!! |

KIller Wabbit
The Scope Gallente Federation
111
|
Posted - 2012.12.04 23:23:00 -
[449] - Quote
BOLEVINE wrote:As I understand it peeps are only to get kill rights on you if you pod them in low sec or gank them in high now. People still have kill rights on me from previous patch. We re they not supposed to be deleted in new patch?
Kill rights were supposed to pull through the patch. Some lost their kill rights and are supposed to file a bug report to get them restored.
|

StinGer ShoGuN
Pragmatic Kernel Rat Pack Renegades
2
|
Posted - 2012.12.04 23:24:00 -
[450] - Quote
Gym Nasium wrote:I can not place items into my customs offices for my PI. it shows customs office jammed up with 54638 but nothing is in there?
Same here. |
|

Alystin Wyndyl
Night's Shadows TriMark Alliance
10
|
Posted - 2012.12.04 23:25:00 -
[451] - Quote
Noticed in Station Fitting service display, that you cannot grab the ammo from a group of weapons and unload them to you items hangar as displayed as merged with the station services OR in the unified inventory window. It will work to the ship's cargo bay, and the unload button does work as well.
Also, you apparently can't build salvager drones in a drone assembly array. Oops. Otherwise, great job CCP. |

jwingenderowns
Tar Valon Research and Development
0
|
Posted - 2012.12.04 23:30:00 -
[452] - Quote
So something I've noticed here.
- The old Snowball Launcher - which used to use the cruise missile launcher icon - has been renamed to Festival launcher with a new icon.
- My old Melted Snowball's from several years ago have also been renamed with a new year tag. If the new tag is a reflection of the Eve year they were given out then kudos, it makes more sense than the RL year they were given out. BUT I think the renamed year is this year, which doesn't make sense. At all.
Was this done on purpose? And if so why? The thing is even if you plan on doing the whole snowball thing for Christmas this year, and this festival launcher is your solution to that, why did you need to mess with our legacy collector launchers and snowballs from the past. Couldn't you have left them alone and just released this new launcher and this years snowballs separate from their old counterparts? This feels like you are stealing my presents given to me years ago. |

Sunzu Marr
Sto-vo-kor
0
|
Posted - 2012.12.04 23:39:00 -
[453] - Quote
Seems like Captains Quarters graphics are broken on my Windows 7 64-bit installation.
When I enter captain quarters I can see the station environment and mouse look around but I can't see my character or any captain quarters graphics. I do see some faint flickering artifacts however, it's almost like rendering engine is rendering the station environment over top of the captain quarters ??
I've cleaned out the cache directory, and installed latest NVIDIA drivers (Geforce GT 330M mobile graphics card, Optimus set up).
But to no avail.
As far as I can tell all the in game graphics are present and accounted for, so game play isn't really effected, so thats the important thing.
|

MailDeadDrop
Rage and Terror Against ALL Authorities
112
|
Posted - 2012.12.04 23:47:00 -
[454] - Quote
I didn't see this mentioned elsewhere (but I'm old and my eyes ain't what they used to be...)
One would expect that the Navy/Fleet/Imperial variations of ships would be slightly better than their plain (T1) variants. This no longer appears to hold true for the Navy Augoror since the plain Augoror got such a dramatic boost. This may be intentional or a simple oversight on the part of the cruiser rebalancing team.
MDD |

coolzero
The Replicators Li3 Federation
45
|
Posted - 2012.12.04 23:50:00 -
[455] - Quote
StinGer ShoGuN wrote:Gym Nasium wrote:I can not place items into my customs offices for my PI. it shows customs office jammed up with 54638 but nothing is in there? Same here.
You can't add the Heavy Metals as there simply isn't enough room for it to fit. The container is currently only capable of fitting 35000,00 units and it is currently jammed full with 255052,73 units.
and its empty :P
that sucks no isk earning today :D |

Delphen Gruss
B.O.O.M Obsidian Mining Coalition
5
|
Posted - 2012.12.04 23:51:00 -
[456] - Quote
CCP Habakuk wrote:Delphen Gruss wrote:Zephon Xeinos wrote:Crynsos Cealion wrote:Logging into EVE at all is still completely impossible due to the client still crashing to desktop upon the "Preparing Data" part of logging into the account, please fix this as soon as possible as it's probably stil the worth bug since the patch. I dont even get a system error the game just wont play (also on win 8 though) I have this problem, and I'm on Windows 7 For those with such problems: Please try to run the client as administrator. You can also try to delete / rename the cache folder (see http://wiki.eveonline.com/en/wiki/Clearing_the_cache_and_settings). Please report back here, if this fixed your issues.
yep that fixed the issue for me |

Scrapyard Bob
EVE University Ivy League
1175
|
Posted - 2012.12.04 23:52:00 -
[457] - Quote
KIller Wabbit wrote:BOLEVINE wrote:As I understand it peeps are only to get kill rights on you if you pod them in low sec or gank them in high now. People still have kill rights on me from previous patch. We re they not supposed to be deleted in new patch? Kill rights were supposed to pull through the patch. Some lost their kill rights and are supposed to file a bug report to get them restored.
They're supposed to file a GM petition about their killrights (not a bug report).
https://forums.eveonline.com/default.aspx?g=posts&m=2264893#post2264893
Quote:if people lost their kill rights they should file petitions and get the GMs to handle it
CCP Punkturis |

Tyrion Khane
Kayser Corporation
0
|
Posted - 2012.12.05 00:09:00 -
[458] - Quote
Quote:All faction control towers and starbase modules have been added to the market.
You forgot to add the Hyasyoda Mobile Laboratory |

Project Macabre
BEREICHWELTWAFFE
0
|
Posted - 2012.12.05 00:15:00 -
[459] - Quote
Yeah, this patch is really cute. But question? Why doesn't it say in the patch notes "screwed the entire game up graphically, made ships invisible, made docking stations / schools / starbases / everything that's an important feature in the game INVISIBLE?"
Because from the looks of things? That's pretty much all CCP accomplished with this roll out. Repair doesn't do anything, restarting the client a billion times doesn't do anything, and I have a sneaking suspicion an entire uninstall and reinstall wouldn't do sweet-F-all.
Can someone perhaps, MAYBE, shed some light on this issue and a possible fix? Would hate for CCP to lose a single, insignificant customer and their 20 dollars a month over this issue. QQ.
tl;dr, typical broken ass patch. Yawn. |

Battelle
No Option Intrepid Crossing
0
|
Posted - 2012.12.05 00:17:00 -
[460] - Quote
Any response on the customs office error message showing it is full when it's not? Unable to fill. |
|

Sister Evian
Viziam Amarr Empire
7
|
Posted - 2012.12.05 00:18:00 -
[461] - Quote
Cannot Chnage ship in 0.0 at own POS ... 42 Minutes and counting ...
Scenerio ....
Doing mission and caught my wingman with a smart bomb blast ..
Went to "my POS" (0.0) to change ship in Ship Maint and recieved "You cannot store ship at this time due to recent agression".
A bit stupid but hay I'll wait for the 60 secs ....
40 Mins later ........ timer still at 01:00 red and not moving ..
|
|

CCP Habakuk
C C P C C P Alliance
379

|
Posted - 2012.12.05 00:27:00 -
[462] - Quote
Battelle wrote:Any response on the customs office error message showing it is full when it's not? Unable to fill.
We have a fix ready for it and the current plan is to deploy it with the next DT.
CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|

Sarrick
nul-li-fy Nulli Secunda
0
|
Posted - 2012.12.05 00:33:00 -
[463] - Quote
Noticed sometimes after jumping into a system with my Helios, initiating warp to a new stargate, and immediately activating a covert ops cloaking device, the my ship flickers dramatically before going to the normal cloaked appearance.
I use PC.
(Also I use NVidia card, could this be related to the disappearing ships bug?) |

Raflesia Mazone
Leones Aesis
0
|
Posted - 2012.12.05 00:34:00 -
[464] - Quote
phase "A" while the client works fine at a certain time undocking or jumping a gate i've these issue:
1) no ship HUD at all, shields/armor/hull/speed, all modules disappear 2) Selected Item windows frozen: selecting objects in both overview and space results in no update, no command show 3) also right-clicking the object don't solve coz Warp to etc commands don't show, stuck in space only action to do is quit the client 4) i can still chat...
phase "B" rebooting the client
1) login
2) char selection screen
3) entering game
4) Black Screen, nothing to need to quit again
phase "C" rebooting the client
1) the game loads now, but alls ships modules are offline, sometime i lose skill in training (training in pause) with the warning message "no skill in training" popup. 2) the grid now works and i can warp and jump 3) jumped the gate i see the ships modules are now all online, shield something less 50%
4) the client works fine, but it's a question of time and it restart with Phase "A" problem
I got these 3 times in 1 hr of playing while jumping and docking, zone Tash-Murkon <--> Amarr
I've also experienced long time loading char windows, corp window, and some other game winfows, also chat sometime need long time to change channel (minutes) or to show channel members (even with little private channel of 8 guys).
if it can help my hardware is
ASUS MAXIMUS IV GENE-Z Intel i5-2500K
2x4Gb G.Skill ECO 1600MHz XMP
SSD Corsair Force 3 Series 120Gb (70Gb free) Gigabyte GTX570 OC Rev.2 - no OC running. |

Crosi Wesdo
Shadows Of The Federation Drunk 'n' Disorderly
378
|
Posted - 2012.12.05 00:35:00 -
[465] - Quote
New circular UI, pointless. I know its not going anywhere as per usual with all ccp changes made for the sake of it. But stop doing this ****. harder to read =/= better even if they do look nice in promo screenshots.
The whole aggression system is a joke, is NOT simpler and does not reflect the old system as was promised and has glaring bugs to be exploited that really should have been fixed before you subjected us to this nonsense (as per usual). |

Pain M
Star Sharks Inc.
0
|
Posted - 2012.12.05 00:44:00 -
[466] - Quote
so aperently anyone can tag a bounty on anyone for no reason, makeing many unjustifide moveing targets across the galazy, i got a bount after 5 hours of mineyin in a deserted .9 sec portion of space. |

DEFIER ORILIS
DEFIANCE FRENETIC REGIMENT
10
|
Posted - 2012.12.05 00:51:00 -
[467] - Quote
Issue: INVENTORY window
My Inventory window is key bound to my keyboard " H " key.
- When I select the H key , the inventory opens fine and I can close it fine with my H key only ONCE.
BUT when I do it again to reopen the Inventory window. The CHAT window get active.
Thx, DEFIER. |

Jagoff Haverford
The Terrifying League Of Dog Fort Get Off My Lawn
39
|
Posted - 2012.12.05 01:08:00 -
[468] - Quote
CCP Habakuk wrote:Battelle wrote:Any response on the customs office error message showing it is full when it's not? Unable to fill. We have a fix ready for it and the current plan is to deploy it with the next DT. By which time, most of our factory planets will have run dry. Which isn't the worst thing in the world, but they can take several hours to fully restart. Personally, I think this issue would have been worthy of an unscheduled restart, instead of waiting for the next day.
|

Ipiz
University of Caille Gallente Federation
0
|
Posted - 2012.12.05 01:12:00 -
[469] - Quote
All my ships are no longer stable (wasted skills and isk on t2 rigs). I can fit t1 frigates now that equal my t2 frigate DPS.
NOT HAPPY JAN
 
|

Tukertu
The Big Moe B A C K B 0 N E
0
|
Posted - 2012.12.05 01:14:00 -
[470] - Quote
I noticed that the cloak was not working well when flying a Crane with another character. The cloak will engage, module flashes green indicating it's working, ship disappears, then just before warp...the whole ship becomes visible again. I also noticed that the ship may become completely visible at various times between initiation of warp and warp while cloaked. There doesn't seem to be any consistent pattern, just frequent cold sweats on my part. Wasn't hauling anything important, but no one else knows that, nor can they scan to determine I'm not worth their time. |
|

Kaivaja
State War Academy Caldari State
11
|
Posted - 2012.12.05 01:15:00 -
[471] - Quote
Right click menus in Science & Industry job listing are partially broken. (Corp) manufacturing job has no right click menu at all. Lab job right click -> Location -> Set Destination doesn't work. |

monger184
Transgressions in Space
0
|
Posted - 2012.12.05 01:17:00 -
[472] - Quote
missile bonuses for tengu changed before patch max range with my skills 118k for heavy missle after patch 88k. pre patch velocity=7875, flight time=15sec post patch velocity=9030, flight time=9.75sec |

Cyno Kidd
School of Applied Knowledge Caldari State
14
|
Posted - 2012.12.05 01:19:00 -
[473] - Quote
1. When I open Corp Hangar, it always goes to Div 1. I switch to 7 where I want to put the stuff. When I close and open again, opens Division 1 again, doesn't remember last time it was Div 7.
2. If I take my stuff and hover on another Division, nothing happens, won't switch to any other Division, I have to release the stuff and click on another Division to make it happen.
3. Jettison sound is very loud even when I'm all zoomed out. It sounds exactly like when a ship is exploding. Scared me the first time cos it also sounds like when somebody jumps thru a cyno. |

Barakkus
1830
|
Posted - 2012.12.05 01:33:00 -
[474] - Quote
Sometimes when salvaging, if a fleet member, who is also in your corp, salvages a wreck, and the wreck produces a can, the can will sometimes be yellow and you have to turn off your safety to loot it. http://youtu.be/yytbDZrw1jc |

Fugly Mole
T.R.I.A.D
0
|
Posted - 2012.12.05 01:34:00 -
[475] - Quote
I use PC My screen is constantly flickering black then back to normal (It looks like someone has turned the monitor off even though the power to th monitor is on) Not a monitor problem as it works fine for every other game I play
Cant undock as a result
|

3ff3ctior
Aliastra Gallente Federation
0
|
Posted - 2012.12.05 01:36:00 -
[476] - Quote
Keko Khaan wrote:Seen this happening on buckingham when undocking station.
Had same issue. See: https://dl.dropbox.com/u/34145943/2012.12.05.01.22.09.jpg bars red, when undocking, but 'structure', 'armor' and 'shield' still had max hitpoints left. Wasn't in a fight after undock or before dock, and ship has no damage... Running on a PC client. |

Scrapyard Bob
EVE University Ivy League
1175
|
Posted - 2012.12.05 01:36:00 -
[477] - Quote
Fugly Mole wrote:I use PC My screen is constantly flickering black then back to normal (It looks like someone has turned the monitor off even though the power to th monitor is on) Not a monitor problem as it works fine for every other game I play
Cant undock as a result
I hit this earlier with the latest NVIDIA driver on my GTX 4xx series card. After a while Win7 blue screened.
|

Gibbo3771
AQUILA INC Verge of Collapse
286
|
Posted - 2012.12.05 01:37:00 -
[478] - Quote
MAJOR ISSUE:
The ******* targeting reticle, it is FAR too small, its incredibly horrible to look at. I find myself squinting at the screen to focus on with a 1920x1080 resolution. Why is it seriously so small, who the hell designed it, its a **** load better than the previous idea but its never going to replacement the simplicity and fluid feel of the pre-patch.
Either make it god damn scalable or roll back and redesign.
SECOND ISSUE:
I was stuck in a god damn WH mag site today for 30 minutes until I got my alt over in a Falcon, the rat was INFI locking, locking would never end.
Oh and since it takes a good 10 minutes to get past the black screen and I have a 5 minute NPC aggro timer, if I logged off I could have been killed.
FIX.
|

Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
1
|
Posted - 2012.12.05 01:39:00 -
[479] - Quote
There is a bug when searching a target station for a courrier contract.
When you enter 5-CQDA for example as a target for a courrier contract, it will throw 226 results but not the system itself.
|

Chemical man
Sanctuary Corp
0
|
Posted - 2012.12.05 01:39:00 -
[480] - Quote
just placed a bounty (2 hours ago) and had it reinbursed an hour later
the reinbursement was only 50% however.
I read you would reinburse bounties placed on inactive players of over 5 months.. but this guy changed corp only 4 weeks ago..
Little confused if this is a bug on your end and where my other 50% isk dissapeared off too.
CM
|
|

Sharklight
Battle With Halibut Swords
0
|
Posted - 2012.12.05 01:47:00 -
[481] - Quote
The sounds you've tacked into warping-about-FX / replaced some with, are absolutely pants imo. Low rumbly warp / beefy gate sounds > weirdly-pitched strangled bursts from a vacuum cleaner. It's just jarring noise thrown in. I would love to be able to customise sounds via some basic options I see many other releases. Oh, and a jukebox. |

Jarin Arenos
Card Shark Industries
47
|
Posted - 2012.12.05 01:50:00 -
[482] - Quote
The new target-centering function (default key "c") ignores the camera centering options, shoving my ship back to the default center of the screen, which happens to be under several chat windows. |

Adriana Shi
Convex Enterprises
0
|
Posted - 2012.12.05 01:53:00 -
[483] - Quote
im not sure if this is caused by the patch but the last time i did it it worked fine
when your importing to a planet it won't let you because it says that the office is full when theres nothing in it |

Nivin Sajjad
Resurrection Ventures Un.Bound
0
|
Posted - 2012.12.05 02:02:00 -
[484] - Quote
My created groups subfolders on the neocom keep disappearing with every login. |

MadMuppet
A Better Corp Name
614
|
Posted - 2012.12.05 02:04:00 -
[485] - Quote
OK, that ear-piercing sound when in combat, what is that? New target, target dead, what is it? Make it stop! November 6th, 2012 "With this in mind, it becomes quite obvious to focus on training the Destroyers and Battlecruisers skills before the change to get the maximum return effect. We highly recommend you start doing so now." --á CCP Ytterbium from:-áhttp://community.eveonline.com/devblog.asp?a=blog&nbid=73530 |

Barakkus
1830
|
Posted - 2012.12.05 02:04:00 -
[486] - Quote
The OE-5200 Rocket Launcher is not restricted by safety settings. http://youtu.be/yytbDZrw1jc |

Julius Foederatus
Hyper-Nova
143
|
Posted - 2012.12.05 02:05:00 -
[487] - Quote
I got a suspect timer for engaging a ship that had a visible suspect timer and had aggressed a neutral first. I was under the impression you could shoot someone like this without penalty? |

Gibbo3771
AQUILA INC Verge of Collapse
286
|
Posted - 2012.12.05 02:06:00 -
[488] - Quote
Cool, safety button goes green on this character every login but not my other character.
|

Slave Labor Beer
Science and Trade Institute Caldari State
0
|
Posted - 2012.12.05 02:13:00 -
[489] - Quote
On this toon, I cannot deposit PI items into the customs office. The error report says that it can handle only 35000, and is jammed full at 69001. I am losing isk as I type.... |

Kurzan Evotori
ASDF Industry
0
|
Posted - 2012.12.05 02:14:00 -
[490] - Quote
My corp ad was screwed up with the update. I can no longer edit it at all. It doesn't even appear in my corporation ads tab. I created this ad a few minutes ago after finding that my pre-retribution ad had been refunded to me. |
|

Mao Todako
The Myriad Corporation
0
|
Posted - 2012.12.05 02:15:00 -
[491] - Quote
I cannot see or hear my guns anymore. I've tried the eve-repair tool and still no gun sound or anything. I've fiddled with the sound settings in-game and still nothin'.
Anybody else experiencing this? |

Hulemand
Coreli Corporation Corelum Syndicate
10
|
Posted - 2012.12.05 02:17:00 -
[492] - Quote
No POS silos can be setup to accept water. The General Storage does no longer have it in the list of commodities.
This screws up the ability to produce boosters. Admiral Hulemand Core Operations Overseer
|

Kelemen Anna
Cold Iron Works
0
|
Posted - 2012.12.05 02:27:00 -
[493] - Quote
Awesome, can't do Pi cuz the customs is overfull!!! So, do I get a refund of the time I cannot play the game? |

Mudrunner
SCAVENGERS
0
|
Posted - 2012.12.05 02:32:00 -
[494] - Quote
There are missing turrents on the Enyo
|

Barakkus
1830
|
Posted - 2012.12.05 02:36:00 -
[495] - Quote
The tooltip for limited engagement timer won't go away, the timer is gone, I've clicked around in the client, but it's stuck on the screen. http://youtu.be/yytbDZrw1jc |

Andre Vauban
Quantum Cats Syndicate Drunk 'n' Disorderly
43
|
Posted - 2012.12.05 02:42:00 -
[496] - Quote
The cyno effect is broken. QCATS is recruiting https://forums.eveonline.com/default.aspx?g=posts&t=146180
|

Marc McIntyre Crendraven
The Knights of Retribution
0
|
Posted - 2012.12.05 02:49:00 -
[497] - Quote
Hey I'm having a problem that I don't see here mentioned.
All explosions are not working, enemy rats just dissappear without exploding, the same with missiles, they damage but just dissappear into the enemy ship, anyone else having this problem? |

TheButcherPete
DarkShadow Faction
221
|
Posted - 2012.12.05 02:54:00 -
[498] - Quote
Jukebox music is playing in the background even though I have the music turned all the way down. Only solution for me is to turn sounds completely off. :( My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|

Warde Guildencrantz
TunDraGon
349
|
Posted - 2012.12.05 03:00:00 -
[499] - Quote
CCP Habakuk wrote:Battelle wrote:Any response on the customs office error message showing it is full when it's not? Unable to fill. We have a fix ready for it and the current plan is to deploy it with the next DT.
what about the safety button's default setting? |

Dogeatdog
Clarity of Purpose Wildly Inappropriate.
0
|
Posted - 2012.12.05 03:11:00 -
[500] - Quote
Does anyone else have the problem of large rigs not working in wormhole on capitals? |
|

Bomber Dude Taron
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.12.05 03:13:00 -
[501] - Quote
Just some thing on salvage drones. They are not auto salvaging my or my fleets wrecks. Its probably some setting I am missing. Other then that the patch is great CCP. Thanks for your help and a great game.
|

MRJXD Inferno
Aegis Coalition Logistics The Paganism Alliance
1
|
Posted - 2012.12.05 03:26:00 -
[502] - Quote
I am getting a problem when i log in, it should go to the character select but its just a black screen :( |

Ageck Kalenia
Lions Of Judah Intrepid Crossing
0
|
Posted - 2012.12.05 03:44:00 -
[503] - Quote
EVE client runs just fine in window mode, but crashes the instant the window is maximized... Windows simply gives me an error saying EVE has stopped working. Very annoying.
Win7 Home Premium SP1 64-bit Core i7 920 @ 2.67 GHz 18 GB RAM 2x nVidia GTX 480 in SLI driver version 310.54 2x 1 TB Western Digital HDD in RAID-0 OCZ Synapse 64GB Caching SSD |

Cloe Mitchell
Center for Advanced Studies Gallente Federation
27
|
Posted - 2012.12.05 03:50:00 -
[504] - Quote
Gym Nasium wrote:I can not place items into my customs offices for my PI. it shows customs office jammed up with 54638 but nothing is in there?
I'm having the exact same problem. Mine says it's already jammed with over 45k worth of stuff, but in reality it's totally empty. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
258
|
Posted - 2012.12.05 03:53:00 -
[505] - Quote
Hylomar wrote:rachann wrote:Hi, any idea which array you use to manufacture the salvage drones, 'cause I have tried most arrays and I get the same message 'This product cannot be manufactured at this facility'? Same issue here, pretty annoying 
Sad thing is, my guess was it was like this since it's first day on Bucky, i don't know, like the last release, when they added the nice T2 Drone mods that could never be invented on the test server for a month....then patch day comes around, and they still managed to not catch it... http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Velocifero
Unforeseen Consequences. The Unthinkables
3
|
Posted - 2012.12.05 03:54:00 -
[506] - Quote
Here are some I've noticed:
1. When using the tracking camera mode. I select a station / gate, etc. in the overview, the camera adjusts to position the target in the correct place on the screen. As soon as I hit warp to, or dock / jump the tracking resets with the target always in the far top left corner. A minor one, but it's an inconsistency in what is otherwise an amazing feature, and makes eve a lot more appealing to people who watch over my shoulder. some of them even started an account. So it's worth perfecting as it's the first thing that many potential new players can appreciate.
2. When selecting cargo cans in space they always open a new inventory window (this may not be an issue just a setting to be changed) but it should surely just open another tab in the existing inventory window?
3. Sometimes, when locking ships / asteroids / wrecks, etc. the circle contains the word LOCKED which flashes intermittently. Most of the time locked flashes once and then disappears. But sometimes it seems to stick.
4. The game in general seems a lot more processor intensive and GFX hungry. I used to be able to run 2 clients on medium setting with smooth gameplay. Now it is much more jerky and slow. I am on the mac version if that's helpful to know. I think a lot of people seem to have picked up on this, so i'm not putting it down to my platform just yet.
Otherwise thanks for a great update. |

Oraac Ensor
School of Applied Knowledge Caldari State
80
|
Posted - 2012.12.05 03:56:00 -
[507] - Quote
I thought the new Venture mining frigate was supposed to be replacing the old racial mining frigates in the career tutorials?
The industry agents are still giving out BPCs for the old racial mining frigates in Mission 10, and one of them that I tried didn't even give a Venture in Mission 2.
|

Drago Misharie
Leeroy Jenkin's Slaughterhouse
1
|
Posted - 2012.12.05 04:25:00 -
[508] - Quote
PILOT HAS KILL RIGHTS YOU CAN ACTIVATE <<<<< BOTH LOCAL MEMBERS LIST AND OVERVIEW DOESN'T"T WORK >>>>>>
Guys, I had the setting working in local members list and on my overview but upon logging off and back in it no longer works.
Attempted to log off and on multiple times, still doesn't work. |

Taureau
Tin Foil Hat Club
11
|
Posted - 2012.12.05 04:33:00 -
[509] - Quote
Pilot has a kill right on him that you can activate BROKEN
"Pilot has a kill right on him that you can activate" doesn't prioritize and or work correctly on your overview. Seems to get worse on logout. You wouldn't see them in local or overview until after you saw and clicked on them on grid. And then eventually that stopped working as well. Tried with default overview and others. Dragged it above all other ones. Recruitment Thread: https://forums.eveonline.com/default.aspx?g=posts&m=26606&#post26606 CCP Poem: https://forums.eveonline.com/default.aspx?g=posts&m=36720&#post36720 |

Adriana Shi
Convex Enterprises
0
|
Posted - 2012.12.05 04:49:00 -
[510] - Quote
Slave Labor Beer wrote:On this toon, I cannot deposit PI items into the customs office. The error report says that it can handle only 35000, and is jammed full at 69001. I am losing isk as I type.... i count 4 with this issue now |
|

Mr Antisocial
Interstellar Military Assistance Corporation Black Core Alliance
0
|
Posted - 2012.12.05 04:55:00 -
[511] - Quote
I have been experiencing some graphics issues, dealing with the lights on the ships, as seen here http://i.imgur.com/r1I8V.png not sure why its doing this but after the patch every ship shows up like this. |

Tigers Eye CatsxFang
The Scope Gallente Federation
0
|
Posted - 2012.12.05 04:59:00 -
[512] - Quote
I have an issue with ONE of my ships not showing up. My Talos was the ship I was in before the patch...and now it will not show up. I tried clearing all cache files...but now the icon for my ship appears as a exclamation mark. I have tired the so-called work around but that did not help either. On top of that, when I undock from the station I am in....all of space is black. BUT, my HUD appears and I can see the little icons/symbols that represent objects and other things in space. So...basically...I cannot see space or my Talos ship. But everything else seems to be working.
Any ideas how to fix it...if possible right now?
Thanks. |

Andre Vauban
Quantum Cats Syndicate Drunk 'n' Disorderly
43
|
Posted - 2012.12.05 05:07:00 -
[513] - Quote
Customs offices are broken. It appears that the custom office is much smaller than the 35,000 m3 it says it is. It looks like you cannot put more than 8600 m3 into it when transferring from a ship.
This is while trying to transfer 9971.2 m3 of materials from a ship to the POCO.
You can't add the Precious Metals as there simply isn't enough room for it to fit. It takes up 4985.60 units of volume, and there are only 1305.69 left. QCATS is recruiting https://forums.eveonline.com/default.aspx?g=posts&t=146180
|

oleafo
Ubuntu Inc. Varangon Tagma
0
|
Posted - 2012.12.05 05:08:00 -
[514] - Quote
Customs office full problem
I know it's already been flagged by others, just hitting my head against the board |

Lolar55
Titan Core
19
|
Posted - 2012.12.05 05:40:00 -
[515] - Quote
From crime and punishment thread: Bounty hunting loophole:
Step 1.) You place bounties on the heads of their highsec freighter gankers Step 2.) They're in the same fleet/corp and aggress each other Step 3.) They gank your freighter Step 4.) Concord ganks them Step 5.) They receive isk for completing the bounties against each other Step 6.) You've just gave them another means of profiting from your death |

Buffinator
Future Corps Sleeper Social Club
0
|
Posted - 2012.12.05 05:41:00 -
[516] - Quote
CCP Habakuk wrote:RatKnight1 wrote:Galmas wrote:CCP Habakuk wrote:RatKnight1 wrote:
Confirmed. Happening in our POS as well.
Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug). There are more than 1000 items in the CHA division that is causing problems... without repackaging at POS this is going to be a major nightmare. yeah, this is going to be fun to deal with. I wish this would have been in the patch notes so we had some time to deal with this. Shame on me for forgetting the patch note for it. I was 100% sure, that I included the patch note, but apparently this was only in my dreams. 
I've lived in wormhole space for over 2 years and I guarantee that without repackaging in pos (and possibly even with it) this will break the game beyond playability. Honestly trying to figure out how to exist around this constraint isn't worth my time and if it isn't redacted I will most likely unsub. Corporate hangers in pos are already buggy and annoying to use, and now new arbitrary (outside of server load) limitations are going to make managing pos more needlessly complicated.
you know, when I was reading the patch notes I was excited for this expansion, thanks for sneaking in just enough bullshit to ruin the other cool stuff that's going on. |

Dorset Brook
Satyagraha Mining and Manufacturing
0
|
Posted - 2012.12.05 05:42:00 -
[517] - Quote
I have the same PI customs office bug. My ship is also invisible in space. I'm on an intel Mac. |

Kr99
Citadel Mercantile Exchange Amarr-Caldari Mercantile Exchange
0
|
Posted - 2012.12.05 05:44:00 -
[518] - Quote
Patch notes say corp hangar shelf life _expanded_ to 1500 items. I used to have 2435 items in my corporate prints tab and now I can't add anything to that division.
Please consider removing this new shelf space restriction in corporate hangars. Now we can't keep all our shared prints in one tab. |

Ramius Decimus
Dark Circle Enforcement Templis Dragonaors
4
|
Posted - 2012.12.05 05:47:00 -
[519] - Quote
KIller Wabbit wrote:Ramius Decimus wrote:Can't access Jukebox. The icon disappeared from the Accessories submenu and a shortcut key doesn't bring it up either.............
Jukebox has been dropped. See: Juke Box Perm Jammed for details.
... s'funny how it's always the little things that can totally ruin something...
... ok, mebbe not totally ruin, but it's still a kick in the pants. That, and being Caldari, how the missile got nerfed even further. Caldari State citizen and proud!-á -áGenome; Clone, Fifth+. Original body destroyed YC 110. "We capsuleers are just.... echoes of our original selves." - Falek Grange |

Tritogeneia Charante
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.12.05 05:57:00 -
[520] - Quote
I am having a graphical issue where NO ships will load in space. In hangars and stations and fitting screens all is well, but in space absolutely no ship models will load.
You can imagine this is somewhat disorienting.
|
|

Naradius
Chaos Calling
26
|
Posted - 2012.12.05 06:00:00 -
[521] - Quote
My Esc Settings aren't working - press the Esc key and the settings menu doesn't show! "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - Douglas Adams |

Quinn Fellthorn
Alaquinn Consortium
2
|
Posted - 2012.12.05 06:02:00 -
[522] - Quote
Besides the Hurricane I thought no battlecruisers were being rebalanced this go-round. I have a Brutix that has less PG than it did before, a result of which it can no longer accommodate the below-listed fit (this is unchanged from the way I had it fit and flying before Retribution).
[Brutix, Cur: T2 PvP Shield Tank T1 Blst (-Ñ-+-é-Ç-+-¦ -ÿ-+-Å)]
Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II
Experimental 10MN Microwarpdrive I Adaptive Invulnerability Field II Large Shield Extender II Warp Scrambler II
Anode Neutron Particle Cannon I, Caldari Navy Antimatter Charge M Anode Neutron Particle Cannon I, Caldari Navy Antimatter Charge M Anode Neutron Particle Cannon I, Caldari Navy Antimatter Charge M Anode Neutron Particle Cannon I, Caldari Navy Antimatter Charge M Anode Neutron Particle Cannon I, Caldari Navy Antimatter Charge M Anode Neutron Particle Cannon I, Caldari Navy Antimatter Charge M Anode Neutron Particle Cannon I, Caldari Navy Antimatter Charge M
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Anti-EM Screen Reinforcer I
Hammerhead II x5
|

Khaemwese
The Maverick Navy Against ALL Authorities
29
|
Posted - 2012.12.05 06:03:00 -
[523] - Quote
I saw it reported in one of the very first posts here, but don't see any replies from devs.
Attribute implants are not working. The time shows correctly in the queue from the second entry on, but the skill being trained is showing the time as if the clone had no implants at all after I jump cloned.
Before jumping, I was using a clone with +4, current skill was showing correct time. Then I jump cloned to a clone with +5 implants and queued Mag Sensor Comp skill from level 1 to 4. Level one was showing 12 minutes, as soon as I clicked Apply, it jumped to 14 minutes, I kept monitoring and as soon as it finished, level 2 kicked in, but immediately jumped from 55 minutes to 1h 7min. The time differences are exactly what it would be if I had no implants at all. |

BugraT WarheaD
48
|
Posted - 2012.12.05 06:08:00 -
[524] - Quote
BugraT WarheaD wrote:I'm experiencing several problems : 1) unable to save any UI changes in the game. If i log off everything reset to default whil relogging. 2) Chat windows takes several seconds to refresh while switching chat tabs or changing local. Chat windows freezes during this refresh. I haven't precise that i'm running the game on Windows 7 vith two accounts running at the same time. |

Jacob Straven
Eclipse Navy Get Off My Lawn
11
|
Posted - 2012.12.05 06:12:00 -
[525] - Quote
Having a wierd issue,
Covert fit/nullified Loki
Jump through gate, initiate warp to next gate, immediately cloak, front subsystem cloaks, rest of ship vanishes with no cloak effect. looks like I am flying just 1 cloaked subsystem!
NOTE: if ship fully decloaks from gate cloak, the ship cloaks normally. This only happens when you activate cloak before gate cloak fully finishes. |

Lost True
Paradise project
2007
|
Posted - 2012.12.05 06:17:00 -
[526] - Quote
The mining frigate is BUGGED.
I cannot install the third mining turret on it, like in the trailer... Waiting for WiS for 4 years now. Discussion thread about WiS
|

disasteur
Tellcomtec Incorporated. Preatoriani
176
|
Posted - 2012.12.05 06:30:00 -
[527] - Quote
already 27 pages seems u did it again ccp |

oleafo
Ubuntu Inc. Varangon Tagma
1
|
Posted - 2012.12.05 06:30:00 -
[528] - Quote
Another bug, not sure if it's been reported yet, i only read up to page 11 of the posts
When I drag a large quantity of a single item into my ship's cargo hold where there is not enough space to fit it all, I get the usual change quantity window. However after changing the quantity to a lower number that would fit, nothing gets placed into the cargo hold. |

phreakMode Fibonacci
Erasmus Galactic
0
|
Posted - 2012.12.05 06:30:00 -
[529] - Quote
This may be "working as intended" but if so, its a big pain
Upon logging in i disabled the safety and confirmed it. The safety then shows red. However, after logging off and logging back in, it appears that the safety resets meaning you will have to disable it EVERY TIME you log in.
Is there some place to change it where it will persist through a log off that i didnt see in the patch notes or is this not working as intended
side note.....great job with the new content..cheers! |

Lord Haur
Grim Determination Nulli Secunda
41
|
Posted - 2012.12.05 06:44:00 -
[530] - Quote
phreakMode Fibonacci wrote:This may be "working as intended" but if so, its a big pain
Upon logging in i disabled the safety and confirmed it. The safety then shows red. However, after logging off and logging back in, it appears that the safety resets meaning you will have to disable it EVERY TIME you log in.
Is there some place to change it where it will persist through a log off that i didnt see in the patch notes or is this not working as intended
side note.....great job with the new content..cheers! Working as intended implemented.
Persisting it was apparently too hard so got dropped from the main release, should (hopefully) make it to an early point release though.
Not as big an issue in Null/W-space, where the safety, it does nothing. |
|

Boris Amarr
Viziam Amarr Empire
18
|
Posted - 2012.12.05 06:47:00 -
[531] - Quote
1. Filter in the market is broken: - Set filter - Select any item in the market - Clear filter After clearing filter another item is selected. Why? After clearing filter I want to see the same item that I selected when filter was applied. Why it is implemented in EFT but now implemented in market?
2. Hot keys for Approach, Orbit, Keep at Range are broken - it is impossible to use them without mouse !!! (bug report 132408) |

JardenXx
Tigers in the Snow N.O.M.A.D.S.
0
|
Posted - 2012.12.05 07:01:00 -
[532] - Quote
Can't right-click on docked ship to see contents of cargohold/drone bay anymore....Tempest looks hot, same with Maelstrom and new destroyers just might destroy now....interesting fitting choices for sure.....cool.
  
|

No Alibi
Sometimes Here
0
|
Posted - 2012.12.05 07:02:00 -
[533] - Quote
Talos Katuma wrote:Switching between different Chat tabs takes a LOOONG time, seems it's only possible to switch tabs, once all the members in a chat have been loaded Run repair tool. Fixed it for me.  I fly by the seat of my pants, No wonder my-áass is always on fire! |

Haifisch Zahne
Hraka Manufacture GmbH
101
|
Posted - 2012.12.05 07:12:00 -
[534] - Quote
When I load a Corax with 7 grouped Rocket Launcher II's with a new type of missile, only one of the 7 launchers gets loaded. This can be confirmed by 1) when looking at the fitting window only one launcher is loaded and 2) if you unload the missiles only 50 (and not 350) missiles are in the cargohold. Tried in station and in space.
No doubt this may have been reported, but I stopped reading the Issues list at about page 10. (Where are we now?!) |

Gecko Shardani
EVE University Ivy League
2
|
Posted - 2012.12.05 07:16:00 -
[535] - Quote
The D-Scan doesn't show the angles anymore (label "360", "180", "90"...) when changing it, making it difficult to know if we're at 5-¦, 15-¦ or 30-¦. |

Theseus Pappotte
The Copernicus Institute
0
|
Posted - 2012.12.05 07:23:00 -
[536] - Quote
Haven't had a chance to read through all the other pages, but I found this this morning.
When I had the ship fitting screen open on my Vexor it showed I lost a high slot. Removed the item and opened my Drake without closing the ship fitter. When the new ship appeared it also showed I lost a slot on it and every ship after that. Once I closed the ship fitter and re-opened it on the Drake the slot it previously showed as lost wasn't there anymore.
|

lachrymus
Czerka. The Aslyum
6
|
Posted - 2012.12.05 07:31:00 -
[537] - Quote
+1 on the PI Customs Office full problem: it's not full but I can't put anything in there. Please fix soon! |

No Alibi
Sometimes Here
0
|
Posted - 2012.12.05 07:56:00 -
[538] - Quote
Theseus Pappotte wrote:Haven't had a chance to read through all the other pages, but I found this this morning.
When I had the ship fitting screen open on my Vexor it showed I lost a high slot. Removed the item and opened my Drake without closing the ship fitter. When the new ship appeared it also showed I lost a slot on it and every ship after that. Once I closed the ship fitter and re-opened it on the Drake the slot it previously showed as lost wasn't there anymore.
I had a similar issue when the Maller lost the 6th high slot. Every other ship with 6 or more slots, slot 6 was red. Undocked in a destroyer, all modules were working properly. Docked, still red. I fly by the seat of my pants, No wonder my-áass is always on fire! |

Thomas Gore
Universal Freelance CONSORTIUM UNIVERSALIS
16
|
Posted - 2012.12.05 08:01:00 -
[539] - Quote
I have a problem with the new movable combat notifications. I can move them to the left side of screen, but if I try to move it to the right side or middle, they just bounce back (aggressively). I also cannot seem to resize them in any way.
|

Au' Tena
University of Caille Gallente Federation
4
|
Posted - 2012.12.05 08:05:00 -
[540] - Quote
looking at this last expension i am again blasted away with the amount of changes u have made, tho there may be a lot off comments and griefances on some or more ( i have a few myself). i do want to congrats the whole dev teams (and ofc the leading forces inside ccp) for taking the game that serious. if i may look back towards the jita riots; u have come a long way and u are still travelling well. |
|

Azriel X
Fyght Club SpaceMonkey's Alliance
1
|
Posted - 2012.12.05 08:16:00 -
[541] - Quote
After the patch, I've realized that eve has grown a huge population of crying sissies and whining little spoiled children. It seems that the patch has had an adverse effect on real life (was this planned or simply a bug?)...
Maybe somehow the patch it killing babies or stealing people's souls in the real world; it would certainly explain so many peoples' insane attitudes. And here, I had thought that Eve Online was just a game and had no painfully debilitating impact on the health and sanity of real life people in the REAL WORLD. I suppose it is after all a matter of life and death.
Thank you CCP... for putting up with such people, and yet still improving the game. Shlt happens, you devs may not always see the future, but you'll fix all the issues in time. Fixing whiny people... that on the other hand may sadly never be possible.
***Reporting bugs IS beneficial and necessary; just don't be a dlck about it... |

Michel Audel
So Good Mining Corporation
0
|
Posted - 2012.12.05 08:20:00 -
[542] - Quote
New Bounties rules: A few infantile players in the "Help" channel thought they were so funny and put bounties on whoever posted with a comment / question. So now i have to play the game forever with a stupid big red letters WANTED on my profile..Been playing this for 2 months. May just be quitting ! [:
CCP : WAS THIS YOUR INTENT FOR NEW BOUNTY RULES ?! |

Fadeoc Khaos
Legion of Blood and Iron Event Horizon Ergonomics
0
|
Posted - 2012.12.05 08:32:00 -
[543] - Quote
Mining Rocks, Shining Word "Locked"
I use Win7 SP1, HD4890.
I mine in a retriever, 2 targets. I noticed that the rocks I have locked on will show the word "locked" in the locking circle, and they will shining very frequentlly until unlocked.
Sometimes, one rock will show the shining word "locked", and the other one wont.
Sometimes, they are just fine.
That is all. |

Gilbert Intaki
Empire Tax Revenue Service
15
|
Posted - 2012.12.05 08:39:00 -
[544] - Quote
Azriel X wrote:After the patch, I've realized that eve has grown a huge population of crying sissies and whining little spoiled children. It seems that the patch has had an adverse effect on real life (was this planned or simply a bug?)...
Maybe somehow the patch it killing babies or stealing people's souls in the real world; it would certainly explain so many peoples' insane attitudes. And here, I had thought that Eve Online was just a game and had no painfully debilitating impact on the health and sanity of real life people in the REAL WORLD. I suppose it is after all a matter of life and death.
Thank you CCP... for putting up with such people, and yet still improving the game. Shlt happens, you devs may not always see the future, but you'll fix all the issues in time. Fixing whiny people... that on the other hand may sadly never be possible.
***Reporting bugs IS beneficial and necessary; just don't be a dlck about it...
STFU. We're paying for a product, and when it proves itself broken after a patch (YET AGAIN!), we have every right to complain. Don't like it? GTFO! |

Erogi
Reputable Gentlemen
0
|
Posted - 2012.12.05 08:41:00 -
[545] - Quote
12/3 evening I did a usual "worlds collide" mission with no problem .... just now I tried it (after the patch) with the same ship but I had to warp out 5 times on the angels side and was in hull 1 time. Then entered the gurista 2nd leg and was immediately overwhelmed with 5 frigs with warp scram and full agro destroying the ship. You can see from the log files for this mission this is not obtainable with standard t2 loadout let alone mine. I understand that the missions have changed but it should be expressed that certain lvl4's are unobtainable without a group. Collide and extravanga are one of the most challanging lvl 4's out there, I don't understand why these can't be done solo with a deadspace equiped ship let alone a t2 with propper skills. |

Furoth
Black Avarice
8
|
Posted - 2012.12.05 08:45:00 -
[546] - Quote
This has probably already been mentioned 30 times but let's make it 31. :)
Salvage drones stop after the first wreck IF you've already targeted a wreck. You will have to order them to salvage each and every wreck individually, which is sort of a wrist breaker.
There is a workaround though. When you take your salvage boat in, don't target anything, launch those drones then click salvage. They will go thru every wreck they can as expected and you won't have targeting issues afterwards with drones suddenly stopping. Hope this helps you guys.
Maybe a new line is in order, "salvage" and "salvage all" for the new drones.
Suprisingly effective drones. I like them.
|

Nyla Skin
Maximum fun chamber
127
|
Posted - 2012.12.05 08:45:00 -
[547] - Quote
alt+tabbing to windows and then back will cause my ship to completely vanish. Jumping to another star system or otherwise reloading grid seems to fix it though.. I have nvidia gtx 590. |

SFShootme
Simply Awesome.
2
|
Posted - 2012.12.05 09:03:00 -
[548] - Quote
After jump-cloning you will be unable to re-activate the skill you're training untill you session change (undock station/relog, etc) |

Malzuk
Reich Enterprise
0
|
Posted - 2012.12.05 09:10:00 -
[549] - Quote
This has happened to me even before the expansion. I believe it was usually when i would go into a planet view while working on my PI. Seems to just be a display glitch because the shield/armor/structure hp all show as maxed. |

Malzuk
Reich Enterprise
0
|
Posted - 2012.12.05 09:13:00 -
[550] - Quote
Gym Nasium wrote:I can not place items into my customs offices for my PI. it shows customs office jammed up with 54638 but nothing is in there?
I also had this same problem. Happened on multiple planets even with empty customs offices. Need this fixed ASAP...I can't import any materials! |
|

disasteur
Tellcomtec Incorporated. Preatoriani
176
|
Posted - 2012.12.05 09:17:00 -
[551] - Quote
[ 2012.12.05 07:59:48 ] (info) Dear players, the servers are down for 30 minutes each day for maintenance and updates. The daily downtime will begin in 1 hour at 09:00. The servers will be back up again shortly. Please make sure your characters are out of harm's way before the servers close.
was that just a sick joke from CCP ? |

epsilonion
Lightbringer's Sanctuary RAZOR Alliance
10
|
Posted - 2012.12.05 09:19:00 -
[552] - Quote
Tirannia wrote: PI -> You can't drop stuff from ship to Custom Office (Corps owned, 0.0) - it always says it's full.
I get the same problem on all 4 of my separate accounts for customs offices says they are full even when empty.
Also Seems laggy in chat boxes switching from one to another.
Also When jumping into a new system (next system travelling to) when you jump takes a while for local to populate,
Also is it me or does the client use more resources a Huge amount compared to pre-patch? cos I could run 9 + clients before patch now its a struggle running 4.
other then that well done nt seen a roll out like this in the past 5 years, smooth not a 24 hour dt or emergency reboots wow..
Status Shuffle Click Here |

Huaman Chung
Hidden Agenda Deep Space Engineering
0
|
Posted - 2012.12.05 09:20:00 -
[553] - Quote
Location-aware music system + multiple instances = not as intended. |

Huaman Chung
Hidden Agenda Deep Space Engineering
0
|
Posted - 2012.12.05 09:21:00 -
[554] - Quote
The disappearing ship video driver glitch is intermittent for me. I do have a Nvidia M-series video card. |

Tangsu
State War Academy Caldari State
0
|
Posted - 2012.12.05 09:26:00 -
[555] - Quote
Bug: Problems adjusting settings during session change: 1) Select gate in overview, click the warpto/jump icon 2) Use 'esc' to open control panel 3) Adjust sound level while the jump session change is happening 4) After the jump, while the control panel is still open, the client SEEMS like it freezes and never completes the session change. What actually happens though, is that the control panel is keeping the background the same... but.... 5) After closing the control panel, you seem to be in space as normal, but the little slider thing from the control panel that tells the percent of volume level is still on the screen. The slider id the only thing from the control panel that did not disappear, and seems to be floating in space. Tried a bunce of stuff to get it to disappear, and finally got it to go away by closing and restarting the client.
Comment: I want the Jukebox back. Had to turn off the music completely because on one of my chars in the station I was in at the time it was playing the most horrid song. Had an unending high pitched metronome sound in it that was constant, loud, and unbearable.
|

Dex Tera
Clann Fian Transmission Lost
58
|
Posted - 2012.12.05 09:28:00 -
[556] - Quote
Michel Audel wrote:New Bounties rules: A few infantile players in the "Help" channel thought they were so funny and put bounties on whoever posted with a comment / question. So now i have to play the game forever with a stupid big red letters WANTED on my profile..Been playing this for 2 months. May just be quitting ! [:  CCP : WAS THIS YOUR INTENT FOR NEW BOUNTY RULES ?!
ahahahahah you loser htfu l2p eve |

Huaman Chung
Hidden Agenda Deep Space Engineering
0
|
Posted - 2012.12.05 09:29:00 -
[557] - Quote
You need to offer the whole Eve SoundTrack in an archive for easy dropping into a folder and creation of playlists. Filenames informative enough to know which is which. |

Dex Tera
Clann Fian Transmission Lost
58
|
Posted - 2012.12.05 09:30:00 -
[558] - Quote
ccp i cant do PI evry day i cant do pi you will owe me 75 mill isk i am conting and you will pay me back or i wont pay understand i am PISSED! |

Dex Tera
Clann Fian Transmission Lost
58
|
Posted - 2012.12.05 09:45:00 -
[559] - Quote
Dex Tera wrote:ccp i cant do PI evry day i cant do pi you will owe me 75 mill isk i am conting and you will pay me back or i wont pay understand i am PISSED!
ok ive tried a bunch of times to move stuff in to my poco and am unable to do so i am losing isk by the minute here this is ridiculous normaly am prty relaxed but im mad i want to know how CCP is planing to reimburse us palnetary industrialists this is highly unacceptable
there are 3 rules of any reality
never mess with a mans ego never mess with a mans love never mess with a mans income |

Tessle Aesis
DECIMA LEGIO Yulai Federation
2
|
Posted - 2012.12.05 09:48:00 -
[560] - Quote
****,
logged the game, i was in station and no problem, undocked ... and black screen, all black, are you going to be the New Zealand Sponsor ? It could work so, the game doesn't.
Five attempts now to log the game inspace and always ALL BLACK, it's not a matter of graphics as you said CCP, it's all black, nothing loads, no windows, no interface, nothing, it's not matter of some space objects like you said CCP, it's all black!
Can't play!
And of course, before you say it's an issue with nVidia render device, i've an AMD !!! |
|

Alexila Quant
Strategic Acquisitions Group
34
|
Posted - 2012.12.05 09:48:00 -
[561] - Quote
Cant seem to figure out why but pos guns shoot anything and everything. If I switch ships inside the bubble the guns shoot the ship once or twice (makes no sense and only happens spuratically). We also got a new member and set him to +10 to corp and set pos gun settings to NOT shoot him and they REFUSE to stop shooting him. He can enter the bubble fine but if he's outside of the bubble he gets shot.
Not sure how better to explain this, it's so odd... |

frightning
Griffin Capsuleers Ad-Astra
0
|
Posted - 2012.12.05 09:52:00 -
[562] - Quote
When opening a Corporate Hangar Array at a POS in Wormhole space, it no longer remembers the last hangar you opened but defaults back to the top hangar. This is a pain in a shared POS as it defaults back to the top hangar which means I keep giving stuffs to my Corpmate rather than putting it in in my own allocated hangar! |

Tigers Eye CatsxFang
Violent Force Productions EntroPraetorian Aegis
0
|
Posted - 2012.12.05 09:53:00 -
[563] - Quote
I also wonder if we will get a reimbursement for the inability to actually play EVE Online. I am (still) right now stuck in-station because that is all I CAN do. Just...be in-station. Because as I listed before, I cannot fly in space because the ability to see and maneuver in space is really and actually impossible for me. I really think that CCP needs to reimburse the people whom have reported problems on the forums and for the people whom have not...well...they are kind of out of luck.
If this were a free to play game, then we would not have a place to say much, but since we are paying CCP for a game we all love and enjoy, but since many of us cannot play it (such as myself) then I think (personally) we have the right to be reimbursed. That is what I think and what I believe would be the best move on CCPs part. Especially in my case since I have been unable to play since the patch was released.
Anyone else think this should happen? |

Tessle Aesis
DECIMA LEGIO Yulai Federation
2
|
Posted - 2012.12.05 10:03:00 -
[564] - Quote
Tigers Eye CatsxFang wrote:I also wonder if we will get a reimbursement for the inability to actually play EVE Online. I am (still) right now stuck in-station because that is all I CAN do. Just...be in-station. Because as I listed before, I cannot fly in space because the ability to see and maneuver in space is really and actually impossible for me. I really think that CCP needs to reimburse the people whom have reported problems on the forums and for the people whom have not...well...they are kind of out of luck.
If this were a free to play game, then we would not have a place to say much, but since we are paying CCP for a game we all love and enjoy, but since many of us cannot play it (such as myself) then I think (personally) we have the right to be reimbursed. That is what I think and what I believe would be the best move on CCPs part. Especially in my case since I have been unable to play since the patch was released.
Anyone else think this should happen?
i think this could happen, but this should be fixed in 24hrs, because the real fact is EVE is not playable at the moment, we had encountered some problems in the past game new contents release but never like now.
I understand people who complain, this time problems are real and great, it's not some minor issue, now people cannot play the game stuck in space with BLACK SCREEN each time they login.
It must be fixed in 24hrs, that means just after the incoming DT, and a sort of reimbursment it's not necessary but would be appreciated! |

The Gard'ner
Fetish Without Lube
6
|
Posted - 2012.12.05 10:12:00 -
[565] - Quote
*killrights issue*
I know this have been asked several times already. And we were advised to contact GM's thru petition which i will do.
I do want to share that whether or not its a bug. My situation was as follows.
3 of my toons took down the same targets in 0.4 at the same time. Before patch we were all able to get shot by him. After the patch 2 out of 3 did not have any kill- or to be killed rights from low sec of lower. The is still able to get shot.
|

Hurtado Soneka
Serenity Prime Kraken.
85
|
Posted - 2012.12.05 10:16:00 -
[566] - Quote
The sound efftects are TERRIBLE, i mean wtf happened they sound worst than amstrad sound effects, its like CCP grabbed the game punted it 10 years into the past with the sound effects.
Oh yea its also very laggy now :P
The lag i will deal with the sound effects and non existant new music is absolutely shockingly bad. |

FaithJr
Blackstar Privateer Consortium Enigma Project
1
|
Posted - 2012.12.05 10:19:00 -
[567] - Quote
i know ccp are swamped atm with all the problems that come with launching a new patch, but some things have yet to be acknowledged on some issues, and a dev hasn't been seen in this thread for many many pages ... are you even looking? cause some of us currently are not enjoying the game to its full potential, and its slightly annoying. |

Shadene
Pilots From Honour
0
|
Posted - 2012.12.05 10:24:00 -
[568] - Quote
PC client, No2 on known issues, unable to drop items into a POCO, getting an error message saying its full.
Also a ship previously fitted, a wolf is now telling me i dont have enough cap and grid to fit all items and has offlined some mods, the fitting screen is shoeing i still have plenty of spare cap and grid |

disasteur
Tellcomtec Incorporated. Preatoriani
176
|
Posted - 2012.12.05 10:26:00 -
[569] - Quote
FaithJr wrote:i know ccp are swamped atm with all the problems that come with launching a new patch, but some things have yet to be acknowledged on some issues, and a dev hasn't been seen in this thread for many many pages ... are you even looking? cause some of us currently are not enjoying the game to its full potential, and its slightly annoying.
well i wouldnt call it slightly annoying... the entire patch is a complete Fail.
|

Thomas Gore
Universal Freelance CONSORTIUM UNIVERSALIS
16
|
Posted - 2012.12.05 10:27:00 -
[570] - Quote
Wow. Reading this thread makes me again sad for the fact that so many people have nothing else to enjoy in life but EVE. Do you realize you sound like drug addicts who have not had their daily fix for X reason? |
|

disasteur
Tellcomtec Incorporated. Preatoriani
176
|
Posted - 2012.12.05 10:29:00 -
[571] - Quote
Thomas Gore wrote:Wow. Reading this thread makes me again sad for the fact that so many people have nothing else to enjoy in life but EVE. Do you realize you sound like drug addicts who have not had their daily fix for X reason?
seems to me you are part of that majority ;) |

Thomas Gore
Universal Freelance CONSORTIUM UNIVERSALIS
16
|
Posted - 2012.12.05 10:32:00 -
[572] - Quote
disasteur wrote:Thomas Gore wrote:Wow. Reading this thread makes me again sad for the fact that so many people have nothing else to enjoy in life but EVE. Do you realize you sound like drug addicts who have not had their daily fix for X reason? seems to me you are part of that majority ;)
Nah. I'm at work and reading these forums is sometimes more fun than working ;) At home I'd play EVE or if not able to, do something else. PS2 is pretty hot, you should try it if you like FPS games. It's free too, sort of.
|

Chris Avce
Trojan Legion Fidelas Constans
2
|
Posted - 2012.12.05 10:41:00 -
[573] - Quote
can we get a agro reduction for drones please its good but the agro bar for drones is just a bit to high maybe 25-50% agro reduction would help as it is if u have to do some thing else while using drones even for 1-2 mins u WILL lose drones |

Emma Royd
Maddled Gommerils
134
|
Posted - 2012.12.05 11:01:00 -
[574] - Quote
WOW, at first I was excited - ney positively giddy, I selected 2 BPC's from my corp hangar and right clicked, and got the option for "Manufacturing (2)", selected an assemble line in my pos and only 1 ran, so tried again, selected 2 assemble lines in the pos and clicked "Use Assembly Line" button, only 1 ran.
IS THIS SOME KIND OF SICK JOKE CCP? to tempt us with the possibility of being able to run multiple industry jobs but it doesn't work.
I tried it with selecting 3 BPC's and didn't get the "Manufacturing (3)" just "Manufacturing"
Is this an unfinished project, or is it something that shouldn't have been there in the first place, and just a glitch in the UI? |

Akhury
Phoenix. Tactical Narcotics Team
1
|
Posted - 2012.12.05 11:15:00 -
[575] - Quote
A Significant Increase of Heat in my GPU ( NVIDIA GTX 460) Doing Complexes like Forsaken Hubs / Heavens and so. I think there is something in the clouds that must have something wrong. Anyone else has this problem? |

Kate Mulgrew Irish
The Black Ops Black Core Alliance
0
|
Posted - 2012.12.05 11:17:00 -
[576] - Quote
Tirannia wrote: PI -> You can't drop stuff from ship to Custom Office (Corps owned, 0.0) - it always says it's full.
This! already petitioned as i didnt found this thread guess it wont be done yet according to new patch notes =( |

Fettle
ANZAC ALLIANCE Executive Outcomes
0
|
Posted - 2012.12.05 11:19:00 -
[577] - Quote
Since the new patch, my clients have been freezing On my Mac (Running mountain lion). If I multibox, sometimes one will freeze, but the other will remain ok. I have sent a report via the crash diagnosis tool that pops up. I believe this issue is a result of the recent patch and not with my system as it happened suddenly (and a frequently) after the patch. |

Furoth
Black Avarice
8
|
Posted - 2012.12.05 11:19:00 -
[578] - Quote
Akhury wrote:A Significant Increase of Heat in my GPU ( NVIDIA GTX 460) Doing Complexes like Forsaken Hubs / Heavens and so. I think there is something in the clouds that must have something wrong. Anyone else has this problem?
This is an ongoing problem. Clouds and the new missile trails both drag your system to a halt. The only fix i've found so far is to point the camera away from the clouds and zoom out until the view point is out of the cloud itself. Missile trails at least have a checkbox in the options to switch them off.
|

Deimos Ovaert
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.12.05 11:22:00 -
[579] - Quote
Gilbert Intaki wrote:Azriel X wrote:
***Reporting bugs IS beneficial and necessary; just don't be a dlck about it...
STFU. We're paying for a product, and when it proves itself broken after a patch (YET AGAIN!), we have every right to complain. Don't like it? GTFO! Other MMO's manage to patch without the huge amount of new bugs that CCP's socalled 'programmers' manage to introduce into the client, every.... single..... time! It's embarrassing!
Name one MMO that has an expansion released without issues, just one.
Almost everyone I have talked to has been very positive about both the content and the release process for Retribution. The number of major issues is close to nil and the minor ones are being handled promptly. Well done.
|

Wadimich
Black Mesa Squadron UNDEAD.
1
|
Posted - 2012.12.05 11:24:00 -
[580] - Quote
Torpedo launchers are not blocked by a safety system (i'm on PC) I was using meta 4 launchers on nemesis. |
|

BugraT WarheaD
48
|
Posted - 2012.12.05 11:24:00 -
[581] - Quote
Don't know if it was mentionned beafore but on m version of the game (Win7) the Splashscreen (you know that little image when you launch the Game, just before accessing the login screen) is still named Eve Online - Inferno :) |

Velioch
Perkone Caldari State
0
|
Posted - 2012.12.05 11:26:00 -
[582] - Quote
When you fire upon a red to you rat, or if you let them fire first and return fire, you get a 15 minute aggression timer, now changed to a yellow ! with a circle around it.
I can sort of understand if you fire first, but when the rat hits you first you still get the timer.
I'm not sure what effect this has on your character, you don't get jumped by NPC's anyway! |

Tigers Eye CatsxFang
Violent Force Productions EntroPraetorian Aegis
1
|
Posted - 2012.12.05 11:27:00 -
[583] - Quote
Just started up EVE launcher again and saw it downloading a new patch file. I hope this will solve many of the issues I have been having. Wish me luck in finding out! |

BugraT WarheaD
48
|
Posted - 2012.12.05 11:28:00 -
[584] - Quote
Neocom groups aren't saved anymore and are deleted ont exiting the game. |

Tigers Eye CatsxFang
Violent Force Productions EntroPraetorian Aegis
1
|
Posted - 2012.12.05 11:34:00 -
[585] - Quote
WOW! Same issues...even with the 1.0.1 patch that they just released. I still cant see or move in space, and I still cant see any other ship besides my Hulk mining ship. I thought with the new patch....maybe...but no. I really think that a CCP Dev needs to chime in here and tell us what is being worked on and what is being fixed first. I also think we (as a community) need to know is the group of people (including myself) who are experiencing the issues I stated above WILL be receiving reimbursements for our lost time in EVE. I really think that CCP needs to come forward and say if this is happening....or not.
Remember CCP, we are paying you for the game and not for a large amount of bug that prevent us from play the game.
Thank you for your time. |

Nagget Crasher
HAND OF OBLIVION The Silent One's
0
|
Posted - 2012.12.05 11:40:00 -
[586] - Quote
I cant make new recruitment ads in my corp . I use to had 3 now cant even creat one . |

Zeus Maximo
Mentally Assured Destruction
5
|
Posted - 2012.12.05 11:41:00 -
[587] - Quote
Please read this:
I have multiple trading accounts to say the least and the recent release has made a few things harder to do on the market.
1. When modifying an order and using the mouse wheel to scroll by pennies the requirement of the location of the pointer has been changed to be in the little box where my current price is.
Fix: Allow the mouse wheel to change by pennies no matter where the cursor is on screen
2. Also when modifying an order it not selects the entire price. In the past you could backspace and it would not erase the entire number. This is an inconvience as I have to retype the numbers.
Fix: Take away autoselect all when modifying an order. Just have cursor where it used to be.
Thank you for your time and I hope this is read. Trading can be hard on the eyes and is best done when in rhythm. These small changes effect the smooth process of modifying orders.
Thank you for working so hard on this game. Its much appreciated.
Zeus |

Ophelia Lemm
00 ALCOR Russian Imperial Division SOLAR WING
2
|
Posted - 2012.12.05 11:41:00 -
[588] - Quote
It appears some turrets on t3 ships are aligned improperly now.
Loki (emergent locus subsys) [url]http://eve-files.com/dl/259201[/url]
Proteus (emergent locus subsys) [url]http://eve-files.com/dl/259200[/url]
P.S. Thumbs up on sound remastering. Eve sounds sooo much better now. |

Jessica Danikov
Ubuntu Inc. Varangon Tagma
9
|
Posted - 2012.12.05 11:42:00 -
[589] - Quote
Apparently tracking disruptors for Sansha NPCs have become ludicrously overpowered. The rats also instalock/web/scram, making mining and hauler travel through nullsec incredibly dangerous. |

Rommiee
Mercury Inc.
508
|
Posted - 2012.12.05 11:44:00 -
[590] - Quote
Tigers Eye CatsxFang wrote: I really think that a CCP Dev needs to chime in here and tell us what is being worked on and what is being fixed first. I also think we (as a community) need to know is the group of people (including myself) who are experiencing the issues I stated above WILL be receiving reimbursements for our lost time in EVE. I really think that CCP needs to come forward and say if this is happening....or not.
Remember CCP, we are paying you for the game and not for a large amount of bug that prevent us from play the game.
Thank you for your time.
You are new here aren't you :)
There is about as much of a chance of CCP reimburseing the players, as there is of them actually listening to us about their ideas about changes to critical parts of the game.
They ignore our suggestions about their ill-thought out ideas, and they will do the same regarding reimbursement claims.
Give it a few years and numerous patches and you will realise this.
|
|

Peich Prime
1st Airborne Division
2
|
Posted - 2012.12.05 11:45:00 -
[591] - Quote
The Custom Offices are working properly again. Great job!!!
One minor issue with the inventory: When you access corporate hangar it goes to the first all the time instead of remembering the last one you habe been in. It's only annoying, not a big problem, but keep it in mind please.
Keep up the good work!!! |

Gilbert Intaki
Empire Tax Revenue Service
18
|
Posted - 2012.12.05 11:47:00 -
[592] - Quote
Same issue as before 1.01:
Client hangs just after character selection when trying to log in more than one account - except sometimes it's when I get to the second or sometimes the third account. It is completely random, and extremely annoying.
It can take as many as 20 attempts (with non-responsive hangs and ultimately crashes), before I am finally able to log in additional accounts. But even then I might have the client hang on the third account, but log in fine with the fourth account. Complete mess.
It's a joke!
|

Heian Galanodel
Black Thorne Corporation Black Thorne Alliance
25
|
Posted - 2012.12.05 11:47:00 -
[593] - Quote
When you select an Item and the new Tracking Camera starts tracking, when you press "warp" to that item, the Tracking Camera snaps back to your ship while the computer says "Warp Drive Active". After today's downtime the camera snapping back to my ship has stopped but instead it does a wierd "twitch". I'll show you where it's dark, but have no fear. |

Luminary Xion
Unknown-Heroes
0
|
Posted - 2012.12.05 11:51:00 -
[594] - Quote
CCP Eterne wrote:
Currently know issues
Customs offices eventually show up as being overloaded
Confirming this appears to be fixed since downtime and the small patch a few minutes ago. Tested in-game. |

Miss Teardrop
Beyond Recognition
3
|
Posted - 2012.12.05 11:53:00 -
[595] - Quote
The neocom when you set up tabs or try to adjust the far left bar when you log it resets back to default. I tried it unlocked and locked it reset under both conditions. |

Tigers Eye CatsxFang
Violent Force Productions EntroPraetorian Aegis
1
|
Posted - 2012.12.05 11:54:00 -
[596] - Quote
Rommiee wrote:Tigers Eye CatsxFang wrote: I really think that a CCP Dev needs to chime in here and tell us what is being worked on and what is being fixed first. I also think we (as a community) need to know is the group of people (including myself) who are experiencing the issues I stated above WILL be receiving reimbursements for our lost time in EVE. I really think that CCP needs to come forward and say if this is happening....or not.
Remember CCP, we are paying you for the game and not for a large amount of bug that prevent us from play the game.
Thank you for your time. You are new here aren't you :) There is about as much of a chance of CCP reimburseing the players, as there is of them actually listening to us about their ideas about changes to critical parts of the game. They ignore our suggestions about their ill-thought out ideas, and they will do the same regarding reimbursement claims. Give it a few years and numerous patches and you will realise this.
You did not apparently read the WHOLE post I posted. I am not asking for them to "about their ill-thought out ideas" I am asking for my game to be fixed and for them to do something rather quiet simple. Just add the amount of time that people have been unable to play (since the patches release, that being 12/4/1012) up to the time they fix the issues that I have listed more then once. It is actually not that hard (server wise and client wise) to program such a thing. You might want to read what I posted again and then correctly criticize me and not falsely do so. |

Imiarr Timshae
Funny Men In Funny Hats
10
|
Posted - 2012.12.05 12:02:00 -
[597] - Quote
1. Opening My Active Ship Inventory opens a Inventory screen with no access whatsoever to the station hangar. I then have to click on the button in my sidebar to open station hangar.
2. The Jukebox is gone. I am including it because it was excellent and I miss it.
3. You seeded "Salvage Drone Operation" skillbooks, despite the fact a skill existed (with a different ID and description) for several years and had become a collectors item. Anyone who owned that skillbook (the last one sold for 13billion ISK) has been monumentally screwed by you. Your GM's reply "We cannot interfere with player transactions" when challenged via petition. Dev devaluing collectors items is interfering with player transactions. If a Gold Magnate sold for 30bn and the next day you announced you were seeding them? No different.
4. The custom office bug.
5. The nothing in inventory bug.
6. Locking targets are too large as someone above me said. I now cannot fit all of my locked targets on my screen.
7. Resource hungry client. |

disasteur
Tellcomtec Incorporated. Preatoriani
176
|
Posted - 2012.12.05 12:04:00 -
[598] - Quote
well custom offices seems to be fixed atleast...... |

Delta3000
Barr Heavy Industries Test Alliance Please Ignore
3
|
Posted - 2012.12.05 12:21:00 -
[599] - Quote
Some things I noticed last night:
- Probing in the solar system map has taken an extreme performance hit. The probe spheres look less smooth than before, and the scanning animation is very jittery.
- Shields/armor/hull appearing to be at ~75% when undocking although tooltip shows normal [this suggest a conflict between the display of target hp and your own - please make them consistent by either increasing the coverage of our own hp bars or by reducing target hp bars to a semi-circle]
- Ship graphics disappearing after jumping while client is not the active program
- An irritating BZZT noise while session changing. This can be heard after every gate jump and dock/undock.
There are a few others which I don't think are bugs but features, so I'll post about them in the feedback thread. Apologies if they have been fixed in the latest update.
edit: WTF with this forum not posting quick replies? And then destroying the formatting of saved drafts? |

Dhevyn Ro
Hamburger Jungs Test Alliance Please Ignore
0
|
Posted - 2012.12.05 12:42:00 -
[600] - Quote
It's really a joke CCP? The defense value of the "Hive Mother" in "Festering Ruins" to raise more than 40000%! with 1600 DPS I can do it just to create 1/4 Armor damage before the "Mother Hive" rept.
If I rake up the., It took more than 6000 DPS to the "Mother Hive" to destroy, so 6-8 pilots!
The Plex has always been by the different respondent (Serpentis and Rogue Drone) is not easy.
Installation of the AI has the degree of difficulty increases it already enormous. But even the invincibility of "Mother Hive" is an exaggeration!
Makes you out again to thoughts! |
|

Vyktor Abyss
The Abyss Corporation
207
|
Posted - 2012.12.05 12:47:00 -
[601] - Quote
So I downloaded the patch/update yesterday of 1.21 jiggawatts or whatever... played for a bit then went to bed.
Today I try to log in from my desktop shortcut and/or the programs bar - the launcher opens and gets stuck at 0.0% of Validating client.
Is it an extended downtime today or something? or is my client just screwed now?
Cheers.
The message that pops up is:
URL could not be reached -
http://cdn1.eveonline.com/457724/Repairdata_457724.dat
Obviously my interweb access is fine and stuff. Cheers. |

poepstreep66
Heralds of Vengeance Fade 2 Black
1
|
Posted - 2012.12.05 12:51:00 -
[602] - Quote
CCP, I gotta say im a bit disappointed. so yeah great that new eve launcher. It should download all the patches automaticly etc. But what if it does not? Ive looked tru your whole website searching for a way to manually patch. So eventually i find a page called patches under the download section. awesome i think. But again not:
Quote:Patches for Tranquility Updates to the EVE Client will be done through the launcher from now on. Ok fine, but again what if it does not download the patch? |

Ravcharas
GREY COUNCIL Nulli Secunda
194
|
Posted - 2012.12.05 12:51:00 -
[603] - Quote
Vyktor Abyss wrote:So I downloaded the patch/update yesterday of 1.21 jiggawatts or whatever... played for a bit then went to bed. Today I try to log in from my desktop shortcut and/or the programs bar - the launcher opens and gets stuck at 0.0% of Validating client. Is it an extended downtime today or something? or is my client just screwed now? Cheers. The message that pops up is: URL could not be reached - http://cdn1.eveonline.com/457724/Repairdata_457724.datObviously my interweb access is fine and stuff. Cheers.
Same message here. |

Pamela Zolo
Balkan Xpress Talocan United
0
|
Posted - 2012.12.05 12:51:00 -
[604] - Quote
same problem...
"The server you are connecting could not be reached
Please set your internet settings and restart EVE:Online launcher
The URL that could not be reached was :
http://cdn1.eveonline.com/457724/RepairData_457724.dat"
?
PS My internet works as normal |

Dewgong
Drama Llamas Dark Therapy
5
|
Posted - 2012.12.05 12:55:00 -
[605] - Quote
Ravcharas wrote:Vyktor Abyss wrote:So I downloaded the patch/update yesterday of 1.21 jiggawatts or whatever... played for a bit then went to bed. Today I try to log in from my desktop shortcut and/or the programs bar - the launcher opens and gets stuck at 0.0% of Validating client. Is it an extended downtime today or something? or is my client just screwed now? Cheers. The message that pops up is: URL could not be reached - http://cdn1.eveonline.com/457724/Repairdata_457724.datObviously my interweb access is fine and stuff. Cheers. Same message here.
Thirded.
After trying for the 9th time, a popup screen appeared with exceptions and gave me an option to start eve anyways. So of course I start eve. It plops me to the login screen and it tells me that there's a new build available (oh hey, old school updating here. Didn't realize it was already Retro). Needless to say, it's not working.
Hypothesis: CCP may have accidentally the day 1 bug fixes |

Lord Leftfield
The Society Calyxes
62
|
Posted - 2012.12.05 12:58:00 -
[606] - Quote
Same here... What is this :( |

William Husker Adama
Volition Cult The Volition Cult
7
|
Posted - 2012.12.05 12:58:00 -
[607] - Quote
Dewgong wrote:Ravcharas wrote:Vyktor Abyss wrote:So I downloaded the patch/update yesterday of 1.21 jiggawatts or whatever... played for a bit then went to bed. Today I try to log in from my desktop shortcut and/or the programs bar - the launcher opens and gets stuck at 0.0% of Validating client. Is it an extended downtime today or something? or is my client just screwed now? Cheers. The message that pops up is: URL could not be reached - http://cdn1.eveonline.com/457724/Repairdata_457724.datObviously my interweb access is fine and stuff. Cheers. Same message here. Thirded. After trying for the 9th time, a popup screen appeared with exceptions and gave me an option to start eve anyways. So of course I start eve. It plops me to the login screen and it tells me that there's a new build available (oh hey, old school updating here. Didn't realize it was already Retro). Needless to say, it's not working. Hypothesis: CCP may have accidentally the day 1 bug fixes
Fourthed.
It seems CCP's content distribution network is down. I tried pinging the server but it doesn't respond to anything. Sad panda.
|

Kaaletram Lothyrawir
Trust Brothers LLC. The Veyr Collective
10
|
Posted - 2012.12.05 12:59:00 -
[608] - Quote
Vyktor Abyss wrote:So I downloaded the patch/update yesterday of 1.21 jiggawatts or whatever... played for a bit then went to bed. Today I try to log in from my desktop shortcut and/or the programs bar - the launcher opens and gets stuck at 0.0% of Validating client. Is it an extended downtime today or something? or is my client just screwed now? Cheers. The message that pops up is: URL could not be reached - http://cdn1.eveonline.com/457724/Repairdata_457724.datObviously my interweb access is fine and stuff. Cheers.
I too am having this exact issue... |

Wobles Pahineh
In Omnia Paratus
0
|
Posted - 2012.12.05 13:00:00 -
[609] - Quote
same |

Erika Mizune
Homicidal Tendencees
0
|
Posted - 2012.12.05 13:00:00 -
[610] - Quote
The server you are connecting could not be reached. Please set your internet settings and restart EVE:Online launcher The URL that could not be reached was: http://cdn1.eveonline.com/457724/RepairData_457724.dat
My internet is working just fine but I can't get the client to update. Was excited to get in for a little bit so hope this gets fixed soon  Like Music? Check this out!: Unofficial Eve Online Music Community: http://www.facebook.com/EveOnlineMusicCommunity Also check out Eve Radio!-á |
|

Vyktor Abyss
The Abyss Corporation
207
|
Posted - 2012.12.05 13:01:00 -
[611] - Quote
Glad I'm not alone chaps. thanks. Lets hope CCP are on the case! :) |

snailwraith
1st Praetorian Guard Curatores Veritatis Alliance
0
|
Posted - 2012.12.05 13:02:00 -
[612] - Quote
I noticed that all of the groups I had my drones in are now remaned. All of the drones in the drone bay have been moved out of their respective groups and are now in the drone bay. For example, I had an Apoc with 5 scout drones, 5 light armor main, and 5 shield maint drones. The groups they were in were named by their function, and now the names have been changed to something completely different. Also I can move the drones into a different group, but when I go to move the 5 light shield drones to a new group it is saying that I cannot group drones of different types. Obviously I am using drones of the same type, so this is not working. In instances where I had about 10 different groups for drones (carrier pilot and all) ALL of my groups are now gone and replaced with random characters for names??!! Will I have to recreate all of the group names again? |

Ulam Stanislaw
10
|
Posted - 2012.12.05 13:02:00 -
[613] - Quote
Uses more ram. Game is slower. Changing ships in pos is laggy. List of chars in the channel are totally messed up every time i rellog client. Loggin in takes longer. Damage bar in Npc ships are not readable ( definitelly too small ) . The sound of dieing ships and jetcans are just annoying ,,,, bang bang bang. Why do I have to hear the sound of that bloody flagging NPC every few seconds ? |

Deira Lenia
Concordiat Tribal Band
0
|
Posted - 2012.12.05 13:02:00 -
[614] - Quote
Erika Mizune wrote:The server you are connecting could not be reached. Please set your internet settings and restart EVE:Online launcher The URL that could not be reached was: http://cdn1.eveonline.com/457724/RepairData_457724.datMy internet is working just fine but I can't get the client to update. Was excited to get in for a little bit so hope this gets fixed soon 
Same **** here, worked fine before dt, cant log in now.
Pretty pissed, first time i thought a patch went kindof right, we still get ****** without a reacharound. |

Pamela Zolo
Balkan Xpress Talocan United
0
|
Posted - 2012.12.05 13:06:00 -
[615] - Quote
well..after a few tries...
There was an unexpected error while retrieving update status:
Unable to download file /457724/evepremiumpatch457724.exe from the server. Error: [Errno socket error] [Errno 10060] A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond: 'connect operation system fail'
Do you want to go to support page?
erm...
what puzzles me is I see 20774 players in the server?

|

Arch Convivitor
The Scope Gallente Federation
4
|
Posted - 2012.12.05 13:07:00 -
[616] - Quote
Mac client here - black screen issue.
Yesterday patch was working. Today - a random disconnect while in mission. Log bag in - a black screen. Totally black. Can hears sounds. Can hear my ship being attacked. Can't see anything. No overview, no controls. Nothing. Just black.
Log off. Restart computer. Restart client. Log back in. Hear ship warping, but screen is completely black again. I try to wait and see if it will fix itself, but I can hear that I am going to lose my ship. I can do nothing since I can't see any controls.
Log off. Try to restart game on a PC so I can save my ship. Patching -> "cannot connect to server" (I patched on that machine yesterday so I know it's not my settings.) Try to run Eve multiple times -> "cannot connect to server"
Things are broken, guys. |

marly cortez
Mercurialis Inc. RAZOR Alliance
21
|
Posted - 2012.12.05 13:08:00 -
[617] - Quote
Deira Lenia wrote:Erika Mizune wrote:The server you are connecting could not be reached. Please set your internet settings and restart EVE:Online launcher The URL that could not be reached was: http://cdn1.eveonline.com/457724/RepairData_457724.datMy internet is working just fine but I can't get the client to update. Was excited to get in for a little bit so hope this gets fixed soon  Same **** here, worked fine before dt, cant log in now. Pretty pissed, first time i thought a patch went kindof right, we still get ****** without a reacharound.
Gone through a total system and line check, yet still keep getting this same situation, have another computer running several other accounts on EVE that worked just fine yet this the primary system server cannot connect to EVE servers. |

Aeon Spark
Phoenix Research
0
|
Posted - 2012.12.05 13:09:00 -
[618] - Quote
Erika Mizune wrote:The server you are connecting could not be reached. Please set your internet settings and restart EVE:Online launcher The URL that could not be reached was: http://cdn1.eveonline.com/457724/RepairData_457724.datMy internet is working just fine but I can't get the client to update. Was excited to get in for a little bit so hope this gets fixed soon 
+1 |

jebar
The Studmuffin's SpaceMonkey's Alliance
0
|
Posted - 2012.12.05 13:09:00 -
[619] - Quote
got the patch from a m8 via msn
all ya need to do is import it in the launcher then then it works |

Vyktor Abyss
The Abyss Corporation
208
|
Posted - 2012.12.05 13:12:00 -
[620] - Quote
Just a bit more rubbish when it starts now:
Exception during UpdaterModule.Update Traceback (most recent call last): File "lib\update.pyc", line 764, in Update File "lib\update.pyc", line 873, in _Update File "lib\update.pyc", line 535, in Run File "zsync\zsync.pyc", line 1282, in CreatePatch File "zsync\zsync.pyc", line 956, in GetInfo File "stuff\bundle.pyc", line 132, in ReadIndex File "core_utils.pyc", line 242, in ReadToCallback File "download\urllib2Mods.pyc", line 161, in Reader File "download\urllib2Mods.pyc", line 126, in reader File "socket.pyc", line 378, in read File "httplib.pyc", line 552, in read File "socket.pyc", line 378, in read timeout: timed out Locals by frame, innermost last: |
|

Marshall Slowhand
Republic University Minmatar Republic
0
|
Posted - 2012.12.05 13:12:00 -
[621] - Quote
Lots of lag and a couple of freezes since the 1.0 and 1. |

Steijn
Quay Industries CAStabouts
201
|
Posted - 2012.12.05 13:13:00 -
[622] - Quote
Could you give a timescale of when missions will be returned to normal? By this I mean that the rooms will go back to the staged aggro instead of full room which started after yesterdays patch. As it is, with the drone nerf, certain missions are simply not worth doing as its almost guaranteed suicide.
Before the moaners start, this is nothing to do with creeping into the 'aggro bubble' either manually or via warping, or via drones doing the same thing, this is a bug that was introduced yesterday. |

Pamela Zolo
Balkan Xpress Talocan United
0
|
Posted - 2012.12.05 13:15:00 -
[623] - Quote
jebar wrote:got the patch from a m8 via msn
all ya need to do is import it in the launcher then then it works
where is that patch? I had the messaeg of "no updates available for your account"
?
Can you link the patch?
also
21,214Players
so people is currently playing I guess...

|

FaithJr
Blackstar Privateer Consortium Enigma Project
1
|
Posted - 2012.12.05 13:16:00 -
[624] - Quote
Steijn wrote:Could you give a timescale of when missions will be returned to normal? By this I mean that the rooms will go back to the staged aggro instead of full room which started after yesterdays patch. As it is, with the drone nerf, certain missions are simply not worth doing as its almost guaranteed suicide.
Before the moaners start, this is nothing to do with creeping into the 'aggro bubble' either manually or via warping, or via drones doing the same thing, this is a bug that was introduced yesterday.
seconded |

LeftNut Alpha
EVE University Ivy League
2
|
Posted - 2012.12.05 13:18:00 -
[625] - Quote
Light Shield Maintenance drones show a status of "incapacitated" when they are engaging a target instead of "repairing." "Idle" and "returning" status work normally. They repair the target's shields just the status indication is incorrect. |

jebar
The Studmuffin's SpaceMonkey's Alliance
0
|
Posted - 2012.12.05 13:19:00 -
[626] - Quote
not sure if ccp will allow for it but ill upload it to eve-files in a sec
http://dl.eve-files.com/media/corp/graves/EVE_Online_457011-457724_win.zip
unzip start launcher ignore the cdn message just close it use the settings window 3rd tab i think to import unzipped file
that should do it |

Asherah Aurora
Stellar Essence STELLAR CONSTELLATION
0
|
Posted - 2012.12.05 13:22:00 -
[627] - Quote
Kaaletram Lothyrawir wrote:Vyktor Abyss wrote:So I downloaded the patch/update yesterday of 1.21 jiggawatts or whatever... played for a bit then went to bed. Today I try to log in from my desktop shortcut and/or the programs bar - the launcher opens and gets stuck at 0.0% of Validating client. Is it an extended downtime today or something? or is my client just screwed now? Cheers. The message that pops up is: URL could not be reached - http://cdn1.eveonline.com/457724/Repairdata_457724.datObviously my interweb access is fine and stuff. Cheers. I too am having this exact issue...
Same here. On 2 computers. |

Kano Tranker
Zebra Corp Gentlemen's Agreement
0
|
Posted - 2012.12.05 13:22:00 -
[628] - Quote
Same for me. Assuming we need to download manually to get online. Also the same message for Buckingham and Duality clients; will not manually patch these.
EDIT - Apparently there is a small server issue that is causing the log in issues. Please bear with CCP as they are aware of this and are trying to fix. |

poepstreep66
Heralds of Vengeance Fade 2 Black
1
|
Posted - 2012.12.05 13:24:00 -
[629] - Quote
Patching seems to work now. thanks ccp! |

Ethersapien
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.12.05 13:24:00 -
[630] - Quote
Kano Tranker wrote:[quote=Pamela Zolo]same problem... "The server you are connecting could not be reached Please set your internet settings and restart EVE:Online launcher The URL that could not be reached was : http://cdn1.eveonline.com/457724/RepairData_457724.dat"? PS My internet works as normal
Ditto |
|

lWallNuts
TunDraGon
0
|
Posted - 2012.12.05 13:26:00 -
[631] - Quote
Ethersapien wrote:Kano Tranker wrote:[quote=Pamela Zolo]same problem... "The server you are connecting could not be reached Please set your internet settings and restart EVE:Online launcher The URL that could not be reached was : http://cdn1.eveonline.com/457724/RepairData_457724.dat"? PS My internet works as normal Ditto
exactly the same here , i hope this will be fix soon |

Asherah Aurora
Stellar Essence STELLAR CONSTELLATION
0
|
Posted - 2012.12.05 13:27:00 -
[632] - Quote
poepstreep66 wrote:Patching seems to work now. thanks ccp!
Here still nothing! |

Kano Tranker
Zebra Corp Gentlemen's Agreement
0
|
Posted - 2012.12.05 13:28:00 -
[633] - Quote
Kano Tranker wrote:[quote=Pamela Zolo]
...
EDIT - Apparently there is a small server issue that is causing the log in issues. Please bear with CCP as they are aware of this and are trying to fix.
CCP are trying to get this sorted. I am also still not able to get on; however more rage less speed. |

William Husker Adama
Volition Cult The Volition Cult
7
|
Posted - 2012.12.05 13:29:00 -
[634] - Quote
Patching seems to be working for me now. |

poepstreep66
Heralds of Vengeance Fade 2 Black
1
|
Posted - 2012.12.05 13:29:00 -
[635] - Quote
You can download patch here manually: http://dl.eve-files.com/media/corp/graves/EVE_Online_457011-457724_win.zip extract it. Open the launcher->go to preference->patching tab->import-> select file you just extracted from zip. |

LeftNut Alpha
EVE University Ivy League
2
|
Posted - 2012.12.05 13:29:00 -
[636] - Quote
Erogi wrote: 12/3 evening I did a usual "worlds collide" mission with no problem .... just now I tried it (after the patch) with the same ship but I had to warp out 5 times on the angels side and was in hull 1 time. Then entered the gurista 2nd leg and was immediately overwhelmed with 5 frigs with warp scram and full agro destroying the ship. You can see from the log files for this mission this is not obtainable with standard t2 loadout let alone mine. I understand that the missions have changed but it should be expressed that certain lvl4's are unobtainable without a group. Collide and extravanga are one of the most challanging lvl 4's out there, I don't understand why these can't be done solo with a deadspace equiped ship let alone a t2 with propper skills.
Level 4 Worlds Collide room 3 ate my Raven yesterday when the whole room aggroed me as soon as I warped in. Usually you can manage the aggro by flying away from the main groups but this didn't happen after the patch. |

JedsZero
Burning Skies Apocalypse Now.
0
|
Posted - 2012.12.05 13:30:00 -
[637] - Quote
Patching is still very buggy/laggy. it did step 1 of the process just fine... then gave the same error again when it got to actually downloading the patch...
Closed the launcher, opened it again... it stuck at 0% downloaded for about a minute or two before finally (yet slowly) downloading a and installing the patch.
Going to try logging in now, wish me luck :P |

Chicohonda
INGRUO
0
|
Posted - 2012.12.05 13:31:00 -
[638] - Quote
HI, why i can't choose Oxygen and Water in the General Storage Silo of my pos with combat booster reactions!! ... it's impossible now with Retribution!!
Please Help i can't produce  |

Chandaris
Immortalis Inc. Shadow Cartel
111
|
Posted - 2012.12.05 13:34:00 -
[639] - Quote
I am having the same problem as the gentlemen in this thread: https://forums.eveonline.com/default.aspx?g=posts&m=2268038#post2268038
When I activate the 'tracking camera' mode via the selector checkbox in my selected items panel, the camera will auto-slew as expected to bring the item I currently have selected into view, however the camera will not adjust after that regardless of wether i select objects in space or on my overview.
The only way to get the camera to 'track' again is for me to turn camera tracking off, then back on again, but it will again only slew the very first time to the object i have selected when I activated it, and not slew again. |

marly cortez
Mercurialis Inc. RAZOR Alliance
21
|
Posted - 2012.12.05 13:37:00 -
[640] - Quote
Had a good look at my server logs, interesting.
It would appear that shortly after the latest patch was put up something happened that has caused this problem,
Systems that were connected to the server as normal directly after DT took the patch and now run as intended,
Unpatched clients currently trying to connect have been locked out of server access and so cannot auto update.
All attempts to connect to download the latest patch using the client as source access will fail on this count and return an unable to connect error, this includes use of the repair tool.
Seems we are locked out until either CCP sort this one at there end or we spend hours downloading 5.13gb of new eve client.
Oh just for added interest and frustration, attempts to do so return a failure to install to an empty folder location message,
Nice one CCP. |
|

lWallNuts
TunDraGon
0
|
Posted - 2012.12.05 13:42:00 -
[641] - Quote
ty that fix it but i hope ccp will work on the autopatcher for no more bug like this one |

Robin Koehler
Caldari Navy Blackwatch
0
|
Posted - 2012.12.05 13:42:00 -
[642] - Quote
% signs somtimes dont show up correctly in the informations(corax,tengu subsystem:convert ) |

Ascavari
Angry Vegetable Patch
0
|
Posted - 2012.12.05 13:44:00 -
[643] - Quote
So.....question....in missions is the WHOLE room suppose to agro regardless when your soloing them. I cant ******* do level 4s now in my maelstrom. I get complete agro from the entire room and have to start finding a way out. I use to be able to run them just fine.....now WTF.
I am also having an issue where as im playing my frame rate sits at like 150fps.....then out of the blue even when im docked in station will plummet to 1.2 or .78fps something ridiculous like that.
Some clarification would be nice.
|

Dztrgovac
36
|
Posted - 2012.12.05 13:46:00 -
[644] - Quote
Today's patch broke in game killmails. They show blank in game, copy text feature still works. |
|

CCP Punkturis
C C P C C P Alliance
3893

|
Posted - 2012.12.05 13:48:00 -
[645] - Quote
Dztrgovac wrote:Today's patch broke in game killmails. They show blank in game, copy text feature still works.
I'm on it Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Pantheon Lea
Farmer Boyz
6
|
Posted - 2012.12.05 13:49:00 -
[646] - Quote
> New stargate sounds have been added to give travel more variety.
Is nothing sacred anymore...
We have had this sound since the beta, and this actually makes me sad.
Besides that, thanks for a great patch, most of the stuff is great news, and I feel ok having to adapt to the rest.
- Pantheon Lea |

Dwayne Brown
Republic Military School Minmatar Republic
0
|
Posted - 2012.12.05 13:50:00 -
[647] - Quote
Strange ship description:
http://imageshack.us/a/img221/6568/20121205133811.png |

Vyktor Abyss
The Abyss Corporation
208
|
Posted - 2012.12.05 13:52:00 -
[648] - Quote
So it appears the patching issue is now resolved for me at least. Cheers.
|

Khioshi
Gene Works Gatekeepers Universe
1
|
Posted - 2012.12.05 13:52:00 -
[649] - Quote
Corp hanger/other storages with tabs (atleast in poses) do no longer remember the last tab you had opened.
This presents a major pain in the neck , atleast for us.
|

Kano Tranker
Zebra Corp Gentlemen's Agreement
0
|
Posted - 2012.12.05 13:52:00 -
[650] - Quote
marly cortez wrote:Had a good look at my server logs, interesting.
It would appear that shortly after the latest patch was put up something happened that has caused this problem,
Systems that were connected to the server as normal directly after DT took the patch and now run as intended,
Unpatched clients currently trying to connect have been locked out of server access and so cannot auto update.
All attempts to connect to download the latest patch using the client as source access will fail on this count and return an unable to connect error, this includes use of the repair tool.
Seems we are locked out until either CCP sort this one at there end or we spend hours downloading 5.13gb of new eve client.
Oh just for added interest and frustration, attempts to do so return a failure to install to an empty folder location message,
Nice one CCP.
Keep trying ... it will eventually pick up the patch and work. Same goes for test servers. |
|

UnpopableBubble
0
|
Posted - 2012.12.05 13:56:00 -
[651] - Quote
Open overview settings scroll down to pick large structure - Eve Online stops responding. What gives?  |

Kraigar
Terra Rosa Militia SpaceMonkey's Alliance
0
|
Posted - 2012.12.05 14:01:00 -
[652] - Quote
I have a catalyst that, pre-patch, had a drone in the bay. After the patch, no drone bay (expected), no drone (unexpected). The fitting window shows drone bay 5.0/0.0, but does not open to pull out the drone. I asked the ship board computer, all it said was "BURP!" |

Somatic Neuron
Masterwork Productions Inc
19
|
Posted - 2012.12.05 14:01:00 -
[653] - Quote
I think something might be wrong with either the data in the Static Data Export, or with the way the blueprint numbers are being shown for the mining barges. The quantity of minerals seems way off. These are the only blueprints I have found so far that don't seem to work correctly compared to the data export, and I have checked quite a few. |

Dztrgovac
36
|
Posted - 2012.12.05 14:24:00 -
[654] - Quote
Got a new one. My main is in Gallente FW militia. Today I noticed that in minor plexes ("novice") friendly "Federation Destroyer" NPC will start shooting at my drones. Account had no aggro timers active at time, and his Gallente standings are obviously very high. Haven't yet tried it in other types of complexes. Drones are set to passive at all times.
Let me repeat that. "Friendly" FW NPCs are now shooting at your drones. Not certain if it was on yesterday but I think I would have noticed it.
I know new AI made NPCs really really hate drones but this is just silly. |

Chicohonda
INGRUO
0
|
Posted - 2012.12.05 14:26:00 -
[655] - Quote
Hi Devs, why i can't choose Oxygen and Water in the General Storage Silo in my pos for combat booster reactions?? ... it's impossible now with Retribution!!
Please Help i can't produce  |

Apollo Cochrane
Eve Archaeological Society
3
|
Posted - 2012.12.05 14:28:00 -
[656] - Quote
Ok so the juke box is gone - fine by me. But how do I turn off in-game music without killing the music on the login screen which I like? The music volume slider kills the login screen music as well. Any ideas?
Cheers,
AC.
|

Rommiee
Mercury Inc.
509
|
Posted - 2012.12.05 14:29:00 -
[657] - Quote
Tigers Eye CatsxFang wrote:Rommiee wrote:Tigers Eye CatsxFang wrote: I really think that a CCP Dev needs to chime in here and tell us what is being worked on and what is being fixed first. I also think we (as a community) need to know is the group of people (including myself) who are experiencing the issues I stated above WILL be receiving reimbursements for our lost time in EVE. I really think that CCP needs to come forward and say if this is happening....or not.
Remember CCP, we are paying you for the game and not for a large amount of bug that prevent us from play the game.
Thank you for your time. You are new here aren't you :) There is about as much of a chance of CCP reimburseing the players, as there is of them actually listening to us about their ideas about changes to critical parts of the game. They ignore our suggestions about their ill-thought out ideas, and they will do the same regarding reimbursement claims. Give it a few years and numerous patches and you will realise this. You did not apparently read the WHOLE post I posted. I am not asking for them to "about their ill-thought out ideas" I am asking for my game to be fixed and for them to do something rather quiet simple. Just add the amount of time that people have been unable to play (since the patches release, that being 12/4/1012) up to the time they fix the issues that I have listed more then once. It is actually not that hard (server wise and client wise) to program such a thing. You might want to read what I posted again and then correctly criticize me and not falsely do so.
Yeah, I read your post. That is why I made the comparison between CCP listening to your claims for reimbursement, and them listening to our suggestions. It is not going to happen.
I have been playing the game for a number of years and CCP have only reimbursed players with additional skill points once, and that situation was far worse than this one.
So, like I said, you are new here :)
Give it a few years and the bittervet club will welcome you with open arms.
|

Apollo Cochrane
Eve Archaeological Society
3
|
Posted - 2012.12.05 14:30:00 -
[658] - Quote
Ok so the juke box is gone - fine by me. But how do I kill the in-game music without killing the Login screen music (which I like) also? Any ideas?
Cheers,
AC.
|

Miranda Starborn
Beehive Technologies
0
|
Posted - 2012.12.05 14:33:00 -
[659] - Quote
A right click on a R&D job in the Science & Industry window to bring up a menu and select option for "Location" no longer has the option "Set Destination". This was a quite handy option that now is gone. What was the reason for removing this menu option? |

Max Goldwing
Global Economy Experts Stellar Economy Experts
0
|
Posted - 2012.12.05 14:39:00 -
[660] - Quote
Chicohonda wrote:HI, why i can't choose Oxygen and Water in the General Storage Silo of my pos with combat booster reactions?? ... it's impossible now with Retribution!! Please Help i can't produce 
From the patch notes, they moved them to another group, so maybe thats why :/
Quote:Oxygen and Water have been moved into the basic commodities group to make sorting consistent with other similar materials. |
|

Commander Whitford
Feel Good Incorporated
3
|
Posted - 2012.12.05 14:46:00 -
[661] - Quote
SHIP EXPLOSION SOUNDS ISSUE
The sound of ship explosions cannot be heard properly as the sound of a jet-can being launched plays over the top of them.
Unlike the explosions, this sound doesn't fade over distance, and completely overrides the ship explosion sound. The jettison sound is also extremely annoying after you've heard it 10,000 times.
I assume the jet-can sound plays as a wreck is created, but the fact that you can barely hear ship explosions is a real issue.
I hope this is a bug, please fix!
Thanks. |

catallin
Bite Me inc Bitten.
10
|
Posted - 2012.12.05 14:51:00 -
[662] - Quote
Quote:The Target Painting effectiveness bonuses on the Vigil and Bellicose have been increased to 7.5% per level, and the Golem, Hynea, Huginn and Rapier to 10% per level
What's a Hynea? Where can I get one?

But seriously now, the sound issue on jettisoned cans needs to be looked at.
|

Akhury
Phoenix. Tactical Narcotics Team
1
|
Posted - 2012.12.05 14:57:00 -
[663] - Quote
Huge Drop of FPS and random lags when shooting or being shooted by missiles. 150 Fps alone in mining belt : Almost 35/40 during fights. Maybe something wrong with missiles? i Have all details to low. |

Kimo Khan
10
|
Posted - 2012.12.05 15:03:00 -
[664] - Quote
I did not see this yet, so either I need to read better or it has not been reported.
Drone AI and Interface issues:
1. Drones are on agressive, blow up something and then sit there idle until I manually tell them to attack a target right next to them. Does not always happen, mostly happens towards end of fight when AI seems to abruptly shot shooting.
2. Drones Interface bar. I click engage target and nothing happens. I have to right click on the drones and select engage target for them to engage. This was 100% repeatable yesterday. I have not tried since this mornings patch.
AI in general: The enemy seems to give up once I kill 2/3 of their ships. I had several ships just stop shooting altogether at me and did nothing but let me collect bounties on them. Interface showed Red flashy then went to yellow flashy with no shot being fired. |

Tigers Eye CatsxFang
Violent Force Productions EntroPraetorian Aegis
1
|
Posted - 2012.12.05 15:06:00 -
[665] - Quote
Rommiee wrote: Yeah, I read your post. That is why I made the comparison between CCP listening to your claims for reimbursement, and them listening to our suggestions. It is not going to happen.
I have been playing the game for a number of years and CCP have only reimbursed players with additional skill points once, and that situation was far worse than this one.
So, like I said, you are new here :)
Give it a few years and the bittervet club will welcome you with open arms.
Well....there is ONE WAY to get CCPs attention. I will go to my bank and tell them that I was lied to and that a company that I paid is not providing the services that they agreed to and I am being ripped off. All my bank needs it a liable reason and they will cancel the payment that I paid CCP. Is CCP does not listen to the words of the community (when they should be) then they will listen to the sound of money leaving their pockets because of their inability to keep their side of the deal. THAT will get their attention.
I am actually starting to feel like I was stolen from and I am being ripped off now. Being prevented from playing Eve Online because CCP messed up (might I say BIG TIME) and now I have now ability to play the game that I am putting money in their pockets to play.
So.....ya. |

Velocifero
Unforeseen Consequences. The Unthinkables
3
|
Posted - 2012.12.05 15:36:00 -
[666] - Quote
Tigers Eye CatsxFang wrote:Rommiee wrote: Yeah, I read your post. That is why I made the comparison between CCP listening to your claims for reimbursement, and them listening to our suggestions. It is not going to happen.
I have been playing the game for a number of years and CCP have only reimbursed players with additional skill points once, and that situation was far worse than this one.
So, like I said, you are new here :)
Give it a few years and the bittervet club will welcome you with open arms.
Well....there is ONE WAY to get CCPs attention. I will go to my bank and tell them that I was lied to and that a company that I paid is not providing the services that they agreed to and I am being ripped off. All my bank needs it a liable reason and they will cancel the payment that I paid CCP. Is CCP does not listen to the words of the community (when they should be) then they will listen to the sound of money leaving their pockets because of their inability to keep their side of the deal. THAT will get their attention. I am actually starting to feel like I was stolen from and I am being ripped off now. Being prevented from playing Eve Online because CCP messed up (might I say BIG TIME) and now I have now ability to play the game that I am putting money in their pockets to play. So.....ya.
Yeah screw CCP for even attempting to build a game this ambitious. How dare they dupe us into spending money to feed their selfish jokes on the mass eve populace. Clearly that's the only reason they still keep breathing - for the dark delight of seeing your tears on these forums.
OR if you've been playing Inferno for 6 months you should realise by now that it takes a period of about a week and 3 or 4 patches to complete the transition from one expansion to the next because developing something like this is not simple, it is ambitious and complex.
So stop feigning surprise because you should have read the EULA when you signed up.
Without any sense of irony I can't resist pointing you towards item 5.
5.TERMINATION; SUSPENSION OF ACCOUNT
(C)1. You may terminate the EULA with regard to any or all of your Accounts at any time, upon notice to CCP via electronic mail. You will not receive a refund of any fees in the event of such termination."
and Section 11.
NO WARRANTIES
The Software, System, Game and all Game Content, and all other services and material provided in connection therewith, are provided "AS IS," with all faults, and without warranty of any kind. You assume all risk of use and all risk associated with accessing the System and playing the Game.
So if you didn't know what you were agreeing to when you gave CCP your money that's your problem.
I don't work for CCP, and have no obligation to them, but I can accept that there is a big level of ambition, risk and uncertainty in what they do, because if there wasn't they wouldn't have gotten this far in developing the expansive and emersive game they already have.
I'm writing all this because I'm fed up of people acting like whiny girls on trash TV whose parents bought them the Merc when what they asked for was a Ferrari.
Oh, and your bank will just tell you to stfu. |

Two step
Aperture Harmonics K162
2337
|
Posted - 2012.12.05 16:03:00 -
[667] - Quote
Tigers Eye CatsxFang wrote:Rommiee wrote: Yeah, I read your post. That is why I made the comparison between CCP listening to your claims for reimbursement, and them listening to our suggestions. It is not going to happen.
I have been playing the game for a number of years and CCP have only reimbursed players with additional skill points once, and that situation was far worse than this one.
So, like I said, you are new here :)
Give it a few years and the bittervet club will welcome you with open arms.
Well....there is ONE WAY to get CCPs attention. I will go to my bank and tell them that I was lied to and that a company that I paid is not providing the services that they agreed to and I am being ripped off. All my bank needs it a liable reason and they will cancel the payment that I paid CCP. Is CCP does not listen to the words of the community (when they should be) then they will listen to the sound of money leaving their pockets because of their inability to keep their side of the deal. THAT will get their attention. I am actually starting to feel like I was stolen from and I am being ripped off now. Being prevented from playing Eve Online because CCP messed up (might I say BIG TIME) and now I have now ability to play the game that I am putting money in their pockets to play. So.....ya.
I think what you really need is a longer character/corporation/alliance name, Mr. Tigers Eye CatsxFang. Also, isn't it a little redundant to have both Tigers and Cats in that name? CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Xandra Salome
East India Privateers The East India Co.
0
|
Posted - 2012.12.05 16:06:00 -
[668] - Quote
Every time I log out I loose my custom groups in the neo-com. |

Adria Origin
Yar Har Fiddle Di Dee
20
|
Posted - 2012.12.05 16:08:00 -
[669] - Quote
Hurricane BPO graphic is glitched.
|

Tangsu
State War Academy Caldari State
2
|
Posted - 2012.12.05 16:11:00 -
[670] - Quote
Took a look at a couple newbie missions. After doing the really early one where you deliver documents to a system a couple jumps away, I tried to talk to Aura for my next mission, and the only option she gave me said I had "already completed this epic arc" and did I really want to reset this epic arc and "forget all progress" I had made. Haven't done the newbie missions in a long while, but this sure didn't seem right. |
|

Bienator II
madmen of the skies
1188
|
Posted - 2012.12.05 16:24:00 -
[671] - Quote
there is a new issue with killmails. some do not load. some do. Those who do not load seem to be broken for everyone.
the window opens but the fitting is empty and the final blow info isn't there, its basically an empty window. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Emma Royd
Maddled Gommerils
134
|
Posted - 2012.12.05 16:25:00 -
[672] - Quote
Tigers Eye CatsxFang wrote:Rommiee wrote: Yeah, I read your post. That is why I made the comparison between CCP listening to your claims for reimbursement, and them listening to our suggestions. It is not going to happen.
I have been playing the game for a number of years and CCP have only reimbursed players with additional skill points once, and that situation was far worse than this one.
So, like I said, you are new here :)
Give it a few years and the bittervet club will welcome you with open arms.
Well....there is ONE WAY to get CCPs attention. I will go to my bank and tell them that I was lied to and that a company that I paid is not providing the services that they agreed to and I am being ripped off. All my bank needs it a liable reason and they will cancel the payment that I paid CCP. Is CCP does not listen to the words of the community (when they should be) then they will listen to the sound of money leaving their pockets because of their inability to keep their side of the deal. THAT will get their attention. I am actually starting to feel like I was stolen from and I am being ripped off now. Being prevented from playing Eve Online because CCP messed up (might I say BIG TIME) and now I have now ability to play the game that I am putting money in their pockets to play. So.....ya.
Save yourself the hassle, go https://secure.eveonline.com/ Game Time -> Cancel Subscription instead of going down to the bank where they'll surely laugh at you like the rest of us. 
|

Elena Thiesant
Sun Micro Systems
16
|
Posted - 2012.12.05 16:27:00 -
[673] - Quote
Bug (or at least regression) in POS structure access.
Previously if I right-clicked a POS structure and selected 'access storage' the storage opened on the hanger that I used the previous time. Now it opens on hanger 1 every time. Since I never use hanger 1, this is incredibly irritating. Using POS structures is bad enough as it is, now it's an extra click or two every single time.
Oh, and how do I get the POS structure hanger to remember that I always drag it out to a new window? I'm sure I remember that being promoted in a dev blog as a fixed feature. |

Commander A9
East Khanid Trading Khanid Trade Syndicate
34
|
Posted - 2012.12.05 16:28:00 -
[674] - Quote
Neocom keeps removing custom-made icon groups every time you log off. Recommendations: -bring back the Jukebox! -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics |

KIller Wabbit
The Scope Gallente Federation
122
|
Posted - 2012.12.05 16:28:00 -
[675] - Quote
Two step wrote:Tigers Eye CatsxFang wrote:Rommiee wrote: Yeah, I read your post. That is why I made the comparison between CCP listening to your claims for reimbursement, and them listening to our suggestions. It is not going to happen.
I have been playing the game for a number of years and CCP have only reimbursed players with additional skill points once, and that situation was far worse than this one.
So, like I said, you are new here :)
Give it a few years and the bittervet club will welcome you with open arms.
Well....there is ONE WAY to get CCPs attention. I will go to my bank and tell them that I was lied to and that a company that I paid is not providing the services that they agreed to and I am being ripped off. All my bank needs it a liable reason and they will cancel the payment that I paid CCP. Is CCP does not listen to the words of the community (when they should be) then they will listen to the sound of money leaving their pockets because of their inability to keep their side of the deal. THAT will get their attention. I am actually starting to feel like I was stolen from and I am being ripped off now. Being prevented from playing Eve Online because CCP messed up (might I say BIG TIME) and now I have now ability to play the game that I am putting money in their pockets to play. So.....ya. I think what you really need is a longer character/corporation/alliance name, Mr. Tigers Eye CatsxFang. Also, isn't it a little redundant to have both Tigers and Cats in that name?
Yes, let's provoke the customers a bit more shall we? Wow....
|

Tek Handle
Vanishing Point. The Initiative.
22
|
Posted - 2012.12.05 16:29:00 -
[676] - Quote
Issue with pos guns + ammo not showing up in the gun's ammo bay.
a. Have a pos gun (e.g. Small Autocannon Battery) online and loaded with ammo b. Remove the ammo, put another type of ammo in that gun (e.g. replace EMP M with Fusion M) c. ammo bay volume bar is updating but ammo is not showing up in the bay until i close/open the bay again |
|

CCP Punkturis
C C P C C P Alliance
3902

|
Posted - 2012.12.05 16:29:00 -
[677] - Quote
Bienator II wrote:there is a new issue with killmails. some do not load. some do. Those who do not load seem to be broken for everyone.
the window opens but the fitting is empty and the final blow info isn't there, its basically an empty window.
I already fixed the issue with kill reports internally, the fix will patched sooooon! soooorry! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Tovh
Fleet of the Damned Happy Endings
0
|
Posted - 2012.12.05 16:32:00 -
[678] - Quote
The ammo loaded in my talwar light missle launchers is gone. Not in my hanger but gone when I logged in today. The option to show damage information is gone from the (esc) menu. |

KIller Wabbit
The Scope Gallente Federation
122
|
Posted - 2012.12.05 16:36:00 -
[679] - Quote
CCP Punkturis wrote:Bienator II wrote:there is a new issue with killmails. some do not load. some do. Those who do not load seem to be broken for everyone.
the window opens but the fitting is empty and the final blow info isn't there, its basically an empty window. I already fixed the issue with kill reports internally, the fix will patched sooooon! soooorry!
Front topic needs to be updated for issues and fixes. Way to chop one down, Punkturis!
|

FaithJr
Blackstar Privateer Consortium Enigma Project
1
|
Posted - 2012.12.05 16:39:00 -
[680] - Quote
still nothing on weather missions are broken or not??? |
|

Karolina Corleone
The Coke Factory
0
|
Posted - 2012.12.05 16:41:00 -
[681] - Quote
After the patch ESET Smart Securty 5.2 Firewall detects
Communication denied by ruleMY IP:56335( Target ) 239.255.255.250:1900UDPBlock outgoing SSDP (UPNP) requests for svchost.exeC:\Windows\System32\svchost.exe NT AUTHORITY\LOCAL SERVICE
When i enter the login screen. The status is "Checking Status" Everything seems to work after i disable the firewall. There is no rule that was not there before the patch. Also setting the FW in interactive mode solved nothing. I was not prompted to allow the application.
NVM! Fixed by reinstalling ESET. |
|

CCP Veritas
C C P C C P Alliance
628

|
Posted - 2012.12.05 16:48:00 -
[682] - Quote
Steijn wrote:Could you give a timescale of when missions will be returned to normal? By this I mean that the rooms will go back to the staged aggro instead of full room which started after yesterdays patch. As it is, with the drone nerf, certain missions are simply not worth doing as its almost guaranteed suicide.
Before the moaners start, this is nothing to do with creeping into the 'aggro bubble' either manually or via warping, or via drones doing the same thing, this is a bug that was introduced yesterday. I don't have any estimates but this has been noticed and is being investigated. Be careful out there. CCP Veritas - Senior Programmer - EVE Software |
|

Sentient Blade
Walk It Off
544
|
Posted - 2012.12.05 16:51:00 -
[683] - Quote
Simple request:
Can we please have something other than a white cross to add bounties?
I'm sure one of the art team can come up with something that stands out as "Add Bounty" rather than generic plus sign - even if it's just a skull behind it and the + only taking up a quarter of the icon. |

FaithJr
Blackstar Privateer Consortium Enigma Project
1
|
Posted - 2012.12.05 16:52:00 -
[684] - Quote
CCP Veritas wrote:Steijn wrote:Could you give a timescale of when missions will be returned to normal? By this I mean that the rooms will go back to the staged aggro instead of full room which started after yesterdays patch. As it is, with the drone nerf, certain missions are simply not worth doing as its almost guaranteed suicide.
Before the moaners start, this is nothing to do with creeping into the 'aggro bubble' either manually or via warping, or via drones doing the same thing, this is a bug that was introduced yesterday. I don't have any estimates but this has been noticed and is being investigated. Be careful out there.
thank you ... its just nice to know this has been noted and is being looked into, rather than not knowing if this is how things are now and some lvl4's are just incredibly tough. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
551
|
Posted - 2012.12.05 16:52:00 -
[685] - Quote
CCP Punkturis wrote:Bienator II wrote:there is a new issue with killmails. some do not load. some do. Those who do not load seem to be broken for everyone.
the window opens but the fitting is empty and the final blow info isn't there, its basically an empty window. I already fixed the issue with kill reports internally, the fix will patched sooooon! soooorry! I understand the scroll wheel thing is rather trivial, but no so much for those of us that do science and industry full time, as well as have to update hundreds of market orders on a regular basis.
Do you guys intend to fix it so that I don't have to have the mouse cursor over the input field in order to increase or decrease the number in it?
I mean, Eurogamer just published an article about the future of EVE, and Soundwave stated that the point was that you guys want to remove the neededless complexity in the UI; yet, you added one to it with retribution.
I'd be nice to know if it's going to stay the way it is now or if you intend to correct it. |

AJ Kazakov
Bulgarian Experienced Crackers GaNg BaNg TeAm
1
|
Posted - 2012.12.05 16:59:00 -
[686] - Quote
Overview bug
One of the ships in my fleet disappeared from my overview yesterday. It's just the case with one character, but the issue is still present under the recent 1.0.1 patch. |

Chicohonda
INGRUO
1
|
Posted - 2012.12.05 16:59:00 -
[687] - Quote
HI, why i can't choose Oxygen and Water in the General Storage Silo of my pos with combat booster reactions?? ... it's impossible now with Retribution!!
Please Help i can't produce |

styx chaa'el
W3-3
0
|
Posted - 2012.12.05 17:06:00 -
[688] - Quote
kKayron Jarvis wrote:i can not get in to my alt "ship maintenance" or "fleet hangar" we in fleet
nor can i ... cant access fleet hangar on my orca from my hulk.no option available.
|

Terik Deatharbingr
Redhogs Circle-Of-Two
256
|
Posted - 2012.12.05 17:10:00 -
[689] - Quote
I just jc'ed from HS, and when I restarted my training, it went from needing 2 days 1 hour to complete the destroyers skill, to 2 days 12 hours. I put a different skill in, worked fine.....put the destroyers skill back, hit apply and it went back to 2 days 1 hour left to complete.
For you trolls, yes I have the same implants in. It just glitched. |
|

CCP Veritas
C C P C C P Alliance
629

|
Posted - 2012.12.05 17:26:00 -
[690] - Quote
Terik Deatharbingr wrote:I just jc'ed from HS, and when I restarted my training, it went from needing 2 days 1 hour to complete the destroyers skill, to 2 days 12 hours. I put a different skill in, worked fine.....put the destroyers skill back, hit apply and it went back to 2 days 1 hour left to complete.
For you trolls, yes I have the same implants in. It just glitched. A fix for this is in the works. CCP Veritas - Senior Programmer - EVE Software |
|
|

FaithJr
Blackstar Privateer Consortium Enigma Project
1
|
Posted - 2012.12.05 17:41:00 -
[691] - Quote
tiny tiny tiny thing, when locking a target, sometimes the LOCKED writing in the circle, flashes continously |

Brent Newton
Center for Advanced Studies Gallente Federation
10
|
Posted - 2012.12.05 17:50:00 -
[692] - Quote
Ok WTF happened to the sound. Tell me ur codex broke. Tell me those warp sounds were not meant to sound like that. If that isn't the case, lie. |

Benjamin Xavier
BRUTAL GENESIS GaNg BaNg TeAm
2
|
Posted - 2012.12.05 17:52:00 -
[693] - Quote
What happened with the option to turn off the cycle timer for modules? (the white line which turns around the module) |

Interstellarix
German Dynamics
0
|
Posted - 2012.12.05 17:55:00 -
[694] - Quote
Hi there
I-¦m running eve on the mac... since the new patch it already crashed 2 times in 30 minutes... may be you can look into it....
thx in advance
Inter |

Mister Ser
Conciliatory Acquisitions Institute
0
|
Posted - 2012.12.05 18:02:00 -
[695] - Quote
the new KI seems to trigger proximity aggro even if it didn't aggro before patch.
this is especially deadly in the lvl4 mission Vengeance - entire Pocket is at 10-30k range and instant-aggros, leading to extrem dmg while before patch groups could be aggroed one by one. |

Korgreim
Shadows of the Day HeII Gate Alliance
0
|
Posted - 2012.12.05 18:02:00 -
[696] - Quote
Modules disappeared from HUD. Only on that char. Other 2 is ok. Screen |

Murshili
WaffenFabrik.
1
|
Posted - 2012.12.05 18:06:00 -
[697] - Quote
I've posted this before but the post somehow seems to have been lost:
1) The restrictred size of the new corp hangars is not suitable for large scale production efforts. Only 1,000 per corp hangar is just not cutting it when you are trying to adjust your production needs to a rapidly changing market. Can we have the old large size corp hangars back? One of my hangars has 17,000 items in it and working through it is a nightmare.
2) Containers in hangars cannot be renamed anymore. This makes the whole reorganization effort even more difficult.
Thanks |

Mr Bimble
Lost Ark Enterprises
14
|
Posted - 2012.12.05 18:07:00 -
[698] - Quote
So what happened to the bug fixes promised months back? Rumour was it would be fixed in this update.******* lies.UI is still annoying,slow and containing useless information.More stupid sounds,all of which are too loud.Are they designed by tone deaf hard of hearing hamsters? Only thing Ive liked so far is my Mega and even that is a bit too dark.It does shine more.Sadly its pretty crap in missions now. |

Isabienij
Ghost Data Eych Four Eks Zero Ahr
18
|
Posted - 2012.12.05 18:11:00 -
[699] - Quote
PC: wormhole space
Hangars in POS do not remember their last opened division; they always open the default hangar regardless what you selected yourself. I hope this is not as intended now
|

Aengella Deth
VC Academy
0
|
Posted - 2012.12.05 18:12:00 -
[700] - Quote
I have just returned after a 4 year hiatus, and just discovered the Jukebox. It was awesome! Now it is GONE. Bad move as far as I am concerned. Bring it back! |
|

Two step
Aperture Harmonics K162
2341
|
Posted - 2012.12.05 18:23:00 -
[701] - Quote
KIller Wabbit wrote:
Yes, let's provoke the customers a bit more shall we? Wow....
You do realize I am just as much a customer as you are, right? CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Vyktor Abyss
The Abyss Corporation
208
|
Posted - 2012.12.05 18:24:00 -
[702] - Quote
Issue with the bulk purchasing from a LP store:
If you decide to cancel a purchase of say 100 x 5 datacores @ 250 LP + 250k ISK (= 25k LP 25M ISK)
If you put in another amount of those items to purchase instead - say 50, the confirmation still tells you it will cost the previous amount ( For example: 25k LP and 25M ISK).
ta |

Rommiee
Mercury Inc.
511
|
Posted - 2012.12.05 18:26:00 -
[703] - Quote
And why the hell have you reduced the hold size on the Kestrel ?
|

Sentient Blade
Walk It Off
545
|
Posted - 2012.12.05 18:28:00 -
[704] - Quote
Korgreim wrote:Modules disappeared from HUD. Only on that char. Other 2 is ok. Screen
Click the >> icon on the right hand side of the HUD to make them appear again.
I've been caught out by this more times than I'd care to admit. |

James Revelation97
University of Caille Gallente Federation
0
|
Posted - 2012.12.05 19:29:00 -
[705] - Quote
Hi, was just wondering if the new version of eve (retribution) was changed in the way how it connects to the internet because m inferno version used to work no it just keeps saying checking status |

WolfSchwarzMond
Martyr's Vengence Test Alliance Please Ignore
39
|
Posted - 2012.12.05 19:33:00 -
[706] - Quote
styx chaa'el wrote:kKayron Jarvis wrote:i can not get in to my alt "ship maintenance" or "fleet hangar" we in fleet nor can i ... cant access fleet hangar on my orca from my hulk.no option available. If you check the tree view of the orca's fleet hanger you can set it by clicking the star and chevon shapped icons
|

Jahn Ntago
Association of Commonwealth Enterprises Test Alliance Please Ignore
60
|
Posted - 2012.12.05 19:35:00 -
[707] - Quote
Corporation recruitment advertisements have a problem where recruiters added to the form are lost once the form is submitted.
Another issue is that adding the first recruiter re-orders the corp member list (randomly and non alphabetically) in the form making it more difficult to find others. |

BugraT WarheaD
48
|
Posted - 2012.12.05 19:38:00 -
[708] - Quote
So ... About Neocoms group ... Is there somethin going to be fixed ? |

Vrykolakasis
Trinity Operations Aurora Irae
70
|
Posted - 2012.12.05 19:39:00 -
[709] - Quote
Two step wrote:KIller Wabbit wrote:
Yes, let's provoke the customers a bit more shall we? Wow....
You do realize I am just as much a customer as you are, right?
Although admittedly, there is no way to change a character name on this (which is good), so pointing out the name is too long, however true, is pointless. Argument doesn't stand for corp/alliance names obviously.
And Killer, CSM are not CCP, they're player representatives to CCP elected by us. Vote if you don't like them, but read the minutes first, don't base your opinion on random forum posts.
As per the original comment, A) it's unlikely your bank cares; if I agree to pay my electrician on an hourly basis but I don't really like how well the job is done, I still have to pay them, except in some pretty extreme circumstances. If I buy a movie and don't like it, I can't have the bank cancel my transaction at the place of purchase. B)This update was deployed extremely rapidly to a single-shard universe with extraordinarily few problems. CCP has vastly shortened their deployment time for expansions since only a few expansions ago. |

KIller Wabbit
The Scope Gallente Federation
124
|
Posted - 2012.12.05 19:57:00 -
[710] - Quote
Two step wrote:KIller Wabbit wrote:
Yes, let's provoke the customers a bit more shall we? Wow....
You do realize I am just as much a customer as you are, right?
Edit - sorry, I swore I read ISD on your tag. My bad.
That said - provoking players while they are mad about a release is not going to help this thread. |
|

Adimas Kuran
EVE University Ivy League
1
|
Posted - 2012.12.05 19:59:00 -
[711] - Quote
Just chiniming in now, didn't bother to read any of the above (cause I'm lazy).
Seems the starfield backgrounds went 16-bit on my client, maybe it's just me and never noticed untill the 'day comes when a bunch of things change'. |

Katrina Ostus
1
|
Posted - 2012.12.05 20:06:00 -
[712] - Quote
Upon minimizing fullscreen or alt tabbing, the client will flash to black and back to game quickly. Very annoying and hopefully be fixed soon |

KIller Wabbit
The Scope Gallente Federation
124
|
Posted - 2012.12.05 20:12:00 -
[713] - Quote
Could CCP post a roll up or at least a ping every once in a while? Say every 4 hours so as customers around the world come online they can get a sense of progress? People wonder what's going on and silence is not golden. |

Mr ZZZZZZZZ
Tri-Mining Corp Rising Phoenix Alliance
7
|
Posted - 2012.12.05 20:15:00 -
[714] - Quote
Client: PC
when you go to put more items in a freighter then it has room for, you get the dialog box "No room for more in desitnation container."
Before the patch, it would calculate how many items could fit in the container and pre-populate the data entry field with that number.
It now uses the number you were moving. If you hit OK expecting that it used the number that will fit (pre-patch behaviour) it fails to load anything into the freighter with no error message.
I don't know if this is true for all containers or not.
|

Witchking Angmar
Perkele.
36
|
Posted - 2012.12.05 20:21:00 -
[715] - Quote
Safety resets when you relog. |

Mr ZZZZZZZZ
Tri-Mining Corp Rising Phoenix Alliance
7
|
Posted - 2012.12.05 20:28:00 -
[716] - Quote
more info on issues with loading a freighter.
I have 756,000/864,000 m3 showing on my freighter.
Cannot add a single magnate at 2,500 m3.
same thing with ammo, adding 20,000 units fails. but I can add 10,000 units twice.
this is not good...... |

Caellach Marellus
Aideron Technologies
656
|
Posted - 2012.12.05 20:39:00 -
[717] - Quote
CCP Veritas wrote:Steijn wrote:Could you give a timescale of when missions will be returned to normal? By this I mean that the rooms will go back to the staged aggro instead of full room which started after yesterdays patch. As it is, with the drone nerf, certain missions are simply not worth doing as its almost guaranteed suicide.
Before the moaners start, this is nothing to do with creeping into the 'aggro bubble' either manually or via warping, or via drones doing the same thing, this is a bug that was introduced yesterday. I don't have any estimates but this has been noticed and is being investigated. Be careful out there.
Any chance when you fix this you could make a separate version of these missions and their higher difficulty for more pay please?
They're hell to fly but it's more fun than the usual version! Enjoy your gaming.
http://northern-goblin.blogspot.com |

Rahknai
Ghost Headquarters The Ghost Army
0
|
Posted - 2012.12.05 20:42:00 -
[718] - Quote
After loading the patch for retribution in my launcher I click play and the eve client appears in my taskbar but then when I click on it it just says "not responding" and refuses to open. What can I do? I've tried re-installing Eve and I get the same issue. |

Coresti Uthlan
Hungarian Bastardz HUN Reloaded
2
|
Posted - 2012.12.05 20:44:00 -
[719] - Quote
HI !
I have a problem. I can not download the new expansion, because at the end of the download the installer says the program/data is corrupted.
After several attempts, I deleted the program at my computer and tried to reinstall mannualy the whole software.
I also restarted the computer but when I download the program and start the winrar program, the database is also corrupted/damaged
Could you help me, what could be the reason of my problem.
I have Windows 7 , 64 bit
After the patch the problem is the same. When I try to download manually I encounter the same issues. Before the patch, everything was right.
|
|

CCP Habakuk
C C P C C P Alliance
386

|
Posted - 2012.12.05 20:48:00 -
[720] - Quote
Mr ZZZZZZZZ wrote:more info on issues with loading a freighter.
I have 756,000/864,000 m3 showing on my freighter.
Cannot add a single magnate at 2,500 m3.
same thing with ammo, adding 20,000 units fails. but I can add 10,000 units twice.
this is not good......
Could you please write a bugreport (Press F12 ingame, then "Report Bug") about this? I had a short check on our test server Buckingham and I was not able to reproduce it so far. Please add as many details as possible. Try for example to repackage the freighter and assemble it again. Try it with a different ship. Thanks! CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|
|

Mr ZZZZZZZZ
Tri-Mining Corp Rising Phoenix Alliance
7
|
Posted - 2012.12.05 20:52:00 -
[721] - Quote
CCP Habakuk wrote:Mr ZZZZZZZZ wrote:more info on issues with loading a freighter.
I have 756,000/864,000 m3 showing on my freighter.
Cannot add a single magnate at 2,500 m3.
same thing with ammo, adding 20,000 units fails. but I can add 10,000 units twice.
this is not good...... Could you please write a bugreport (Press F12 ingame, then "Report Bug") about this? I had a short check on our test server Buckingham and I was not able to reproduce it so far. Please add as many details as possible. Try for example to repackage the freighter and assemble it again. Try it with a different ship. Thanks!
Will do, And I did find one other person reporting it. |

KIller Wabbit
The Scope Gallente Federation
125
|
Posted - 2012.12.05 20:53:00 -
[722] - Quote
CCP Habakuk wrote:Mr ZZZZZZZZ wrote:more info on issues with loading a freighter.
I have 756,000/864,000 m3 showing on my freighter.
Cannot add a single magnate at 2,500 m3.
same thing with ammo, adding 20,000 units fails. but I can add 10,000 units twice.
this is not good...... Could you please write a bugreport (Press F12 ingame, then "Report Bug") about this? I had a short check on our test server Buckingham and I was not able to reproduce it so far. Please add as many details as possible. Try for example to repackage the freighter and assemble it again. Try it with a different ship. Thanks!
Wonder if this is a version of the POS silo bug - you can add to silo only if you don't land your drag on a stack already there.
|

Zephon Xeinos
No One Loves You Inc. LockJaw Inc.
0
|
Posted - 2012.12.05 20:56:00 -
[723] - Quote
should I be concerned with this FPS moniter feedback?
http://i721.photobucket.com/albums/ww213/Zexyukin/Um-1.jpg |

Destiven Mare
Ghost Net Industrialists Rebel Alliance of New Eden
0
|
Posted - 2012.12.05 21:14:00 -
[724] - Quote
Whenever I either enter or exit warp or exit a stargate, my frame rate drops to near 2 fps and I encounter severe lag.
I have detected this problem using both the eve frame rate monitor and the ctrl+shift+alt+m monitor. Both tools show alarming drops in frame rate when I either enter or exit warp or exit a stargate. Bonus: Upon exiting a stargate and attempting to enter warp, I seem to get "double lag".
I have been able to repeat this behavior all day.
Windows Client Win 7 Home Premium Intel Core i7 2630QM 16 gig ram GeForce GTX 560M (driver ver 310.70 dated 4 Dec 2012)
This should not be happening.
|

Zephon Xeinos
No One Loves You Inc. LockJaw Inc.
0
|
Posted - 2012.12.05 21:46:00 -
[725] - Quote
I find that this issue arises when the "aggression timer" pops up after shooting mission rats and stays this way until the counter is over, which is causing me lag spikes when warping, docking, moving my camera about in space.
|

ljuk skywalker
CHAOS SQUAD WHY so Seri0Us
0
|
Posted - 2012.12.05 22:06:00 -
[726] - Quote
I'm not able to fit on Arazu following modules (Recon Ship V):
Covert Ops Cloaking Device II -- 0 CPU Medium Rudimentary Concussion Bomb I -- 31.5 CPU Cynosural Field Generator I -- 50 CPU Covert Cynosural Field Generator I -- 50 CPU
Arazu in base has 525 CPU
Error Message:
To bring Covert Ops Cloaking Device II online requires 400,00 cpu units, but only 278,00 of the 420,00 units that your computer produces are still available.
BUT in fitting i have that Covert Ops Cloak II needs only 1 FT of power grid and no CPU needed (due to Recon Ships on V) |

ljuk skywalker
CHAOS SQUAD WHY so Seri0Us
0
|
Posted - 2012.12.05 22:07:00 -
[727] - Quote
ljuk skywalker wrote:I'm not able to fit on Arazu following modules (Recon Ship V):
Covert Ops Cloaking Device II -- 0 CPU Medium Rudimentary Concussion Bomb I -- 31.5 CPU Cynosural Field Generator I -- 50 CPU Covert Cynosural Field Generator I -- 50 CPU
Arazu in base has 525 CPU
Error Message:
To bring Covert Ops Cloaking Device II online requires 400,00 cpu units, but only 278,00 of the 420,00 units that your computer produces are still available.
BUT in fitting i have that Covert Ops Cloak II needs only 1 FT of power grid and no CPU needed (due to Recon Ships on V)
Working after Leaving & Entering the ship |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
7527
|
Posted - 2012.12.05 22:22:00 -
[728] - Quote
Zephon Xeinos wrote:I find that this issue arises when the "aggression timer" pops up after shooting mission rats and stays this way until the counter is over, which is causing me lag spikes when warping, docking, moving my camera about in space. Stop moving. Stick around. I'm full of bad ideas. ~Isaac Clarke *Bait* with your altGäó *Bacon* with your mainGäó |

GaiusAlexander
Abacus House
5
|
Posted - 2012.12.05 22:33:00 -
[729] - Quote
Issue with running two instances at same time.
Run a mission ship and a salvage alt. When I am docking, if I alt-tab over to second ship, the docking ship will just hang there in space indefinitely until I alt-tab back. Then I will hear "docking permission requested..." I tested and this by docking my other ship and saw the Tengu just floating there next to station, Undocked Noctis and Tengu still just sitting there. Flew around some came back, Tengu still sitting there. Atl-tab to that screen and then it docked.
In high sec just an annoyance. If this happened in low sec, I could lose a ship while waiting for the other to dock.
Thanks.
|

Link Madeveda
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.12.05 22:37:00 -
[730] - Quote
The first Patch 457011 - 457724 always stops at 99.6 % . I tried to clear the caches and i tried the repair - tool . What can i do ? |
|

Angsty Teenager
Broski North Black Legion.
79
|
Posted - 2012.12.05 22:45:00 -
[731] - Quote
Clicking on the name of a probe no longer centers your camera on that probe (in the scanning interface).
This makes it somewhat more difficult to scan. Please fix this. |

Philosoph Tzestu
Ships with Slingshots
0
|
Posted - 2012.12.05 22:50:00 -
[732] - Quote
Hey, 1) no longer able to set a destination from the science and industry screen
2) when changing market prices the number of clicks it takes to get the cursor to sit at the end seems to vary (as opposed to selecting the whole amount)
3) can no longer select-drag-wait-and-drop to dump stuff into the bottom of a inventory window; now it just dumps and sorts (like it used to when you didn't hold the items over the hanger) |

Tek Handle
Vanishing Point. The Initiative.
22
|
Posted - 2012.12.05 23:02:00 -
[733] - Quote
Serious issue in the search function of People & Places
a. Search Type: Solar System Search By: Partial Terms
b. put in 4-0 to look for http://evemaps.dotlan.net/system/4-07MU c. no results returned
|

Madmaardigan Kronos
Dread Caldaries
0
|
Posted - 2012.12.05 23:07:00 -
[734] - Quote
Project Macabre wrote:Yeah, this patch is really cute. But question? Why doesn't it say in the patch notes "screwed the entire game up graphically, made ships invisible, made docking stations / schools / starbases / everything that's an important feature in the game INVISIBLE?"
Because from the looks of things? That's pretty much all CCP accomplished with this roll out. Repair doesn't do anything, restarting the client a billion times doesn't do anything, and I have a sneaking suspicion an entire uninstall and reinstall wouldn't do sweet-F-all.
Can someone perhaps, MAYBE, shed some light on this issue and a possible fix? Would hate for CCP to lose a single, insignificant customer and their 20 dollars a month over this issue. QQ.
tl;dr, typical broken ass patch. Yawn.
having this same issue, tried restarting, the repair client logging off and restarting client also the in-station platform my ship hovers over and my ship itself is invisible there too
not loosing my mind quite like the quote above, I would just like some direction please, simply looking forward to playing again hopefully soon ;) |

DEFIER ORILIS
DEFIANCE FRENETIC REGIMENT
14
|
Posted - 2012.12.05 23:20:00 -
[735] - Quote
I am sure it has been reported so let me know when it is fixed.
- When I buy an item on the Market, the Browser Selector highlight loses his mark there on the left Market window.
It should be still active and selected while and after the purchase is completed like it used to be.
Thx. DEFIER |

Paulmer Pearl
Hedion University Amarr Empire
0
|
Posted - 2012.12.05 23:21:00 -
[736] - Quote
I had a small issue, when locking something the word "locked" keeps flashing on the object even after it is done locking. not a big issue just annoying. once I dropped the lock and re-locked it stopped. |

Gilbert Intaki
Empire Tax Revenue Service
19
|
Posted - 2012.12.05 23:31:00 -
[737] - Quote
Update on issue relating to random client hangs/crashes immediately after character selection.
I have performed a clean re-install of the EVE client, and guess what: The problem persists! (Thanks CCP...............)
It can happen to the first client I open, or it can happen to the 2nd or 3rd or whichever number you pick. It is utterly random. The client hangs and dies just after I have pressed the character I want to enter the game with, and the only thing I can do it to keep restarting the client, until magically all of a sudden, I can log on as normal.
What's even more weird, is that I can actually SEE my spaceship appearing in space (using another client already logged in), but for the offending client that hangs - well, it just sits there at the 'Entering game as XXXXX' screen, and never budges until it eventually crashes or I kill it. Ace coding boys....!
Intel i920, nVidia GTX 590. 12GB RAM.
Go figure......
|

Victor LaCruze
EVE University Ivy League
0
|
Posted - 2012.12.05 23:37:00 -
[738] - Quote
The new feature "Tracking Camera: Track Selected Item" works great except when you have your camera offset from center (Esc dialog > Display & Graphics tab > In Space Camera Settings > Camera Center slider. The tracking behavior seems to revolve around the center of the screen regardless of where you have set that slider.
I think it should respect the offset the same way it does for your ship when not "tracking", i.e., the camera would get oriented so you see your ship and the object equally distant from the Cemara Center you have set using that slider. For me, my ship gets oriented out of sight behind a window because that's what I use that area for. |

Azura Solus
Voices of Anatole
32
|
Posted - 2012.12.05 23:59:00 -
[739] - Quote
One issue i have noticed is that you cant set your overview settings to view just suspect criminal and limited engagment targets. This would be very helpful for bounty hunting and suspect slaying |

MadMuppet
A Better Corp Name
617
|
Posted - 2012.12.06 00:00:00 -
[740] - Quote
Music sound set to zero. World sound set to zero. Game Music still playing the in the background interfering with the Rolling Stones! I have a music volume and I want it painted black!!!
November 6th, 2012 "With this in mind, it becomes quite obvious to focus on training the Destroyers and Battlecruisers skills before the change to get the maximum return effect. We highly recommend you start doing so now." --á CCP Ytterbium from:-áhttp://community.eveonline.com/devblog.asp?a=blog&nbid=73530 |
|

Tiregn
Royal Blue Industries
17
|
Posted - 2012.12.06 00:10:00 -
[741] - Quote
Windows 7 PC
Character One - Can Enter Game Fine - Is Docked Character Two - Can Enter Game Fine - Is Docked
Character Three - Get's 'Socket Closed' Error' every time I try to log it in. He is undocked in space.
I am running an Nvidia 560 Ti
I'm scared to undock on my other accounts now for fear of not being able to use them either. |

Grey Stormshadow
Fistful of Finns Nulli Secunda
1471
|
Posted - 2012.12.06 00:21:00 -
[742] - Quote
Undock with minny freighter caused random visual damage indication where ships shield/armor/hull bars were aprox 30% at red. Hoovering the indicators with mouse revealed that there was no actual damage in any of them. Was fixed after visiting station after that.
Has happened couple times now.
Get |

Zephon Xeinos
No One Loves You Inc. LockJaw Inc.
0
|
Posted - 2012.12.06 00:26:00 -
[743] - Quote
Kenneth O'Hara wrote:Zephon Xeinos wrote:I find that this issue arises when the "aggression timer" pops up after shooting mission rats and stays this way until the counter is over, which is causing me lag spikes when warping, docking, moving my camera about in space. Stop moving.
what amazing help :D |

Grey Stormshadow
Fistful of Finns Nulli Secunda
1471
|
Posted - 2012.12.06 00:41:00 -
[744] - Quote
Tactical is showing 200km ring at true distance of 170km
Get |

Billy Kid
0
|
Posted - 2012.12.06 00:47:00 -
[745] - Quote
1: If I for example are in Amarr and sets my destination to, let just take Jita but it doesent matter from where to where, then I cant choose "Remove Waypoint" in the drop-down menu but I can choose "Set Destination" or Add Waypoint". After I have done that I can choose the "Remove Destination" but it dont remove it, it just go back to the menu as before.
2: I have researched all the Cargo Container BPO's to ME 25 but it still shows the same amount of minerals to build one as if it was in ME 0 ?
3: I use the "Cool Gray" Theme but have changed the Transparency to 255 in the "Background Color" but every time I log in I have to go in and slide it down to 0 and then back up to 255 again. If I dont do this my "Loading Bars" in the center of the screen has a black background instead of the grey it is supposed to be. This bug is not new, I reported it 20 December 2011 but no one ever solved it. Did not even get a reply from CCP. |

Kalissa
Sacred Templars Unclaimed.
13
|
Posted - 2012.12.06 01:11:00 -
[746] - Quote
Apologies if this has already been posted
We're having problems with linking jump bridges at the moment, when we click on "bridge to".
We installed a bridge in a system this morning just after downtime this morning and then we installed it's counterpart only a couple of hours ago, yet the bridges are invisible to each other, they dont show in the menu in the pos under unlinked bridges and they dont show in the menu when you click on the bridge itself.
Other bridges are showing fine, including unlinked bridges which were anchored before the patch.
Anyone else had a similar problem? If not then I think this is one more for the bug list! |

Mr ZZZZZZZZ
Tri-Mining Corp Rising Phoenix Alliance
8
|
Posted - 2012.12.06 01:13:00 -
[747] - Quote
Mr ZZZZZZZZ wrote:CCP Habakuk wrote:Mr ZZZZZZZZ wrote:more info on issues with loading a freighter.
I have 756,000/864,000 m3 showing on my freighter.
Cannot add a single magnate at 2,500 m3.
same thing with ammo, adding 20,000 units fails. but I can add 10,000 units twice.
this is not good...... Could you please write a bugreport (Press F12 ingame, then "Report Bug") about this? I had a short check on our test server Buckingham and I was not able to reproduce it so far. Please add as many details as possible. Try for example to repackage the freighter and assemble it again. Try it with a different ship. Thanks! Will do, And I did find one other person reporting it.
Humh, Went to Jita with partial load, emptied it, flew back to our office and it works fine now.
so not reproduceable. |

Drago Misharie
Leeroy Jenkin's Slaughterhouse
1
|
Posted - 2012.12.06 01:20:00 -
[748] - Quote
Drago Misharie wrote:PILOT HAS KILL RIGHTS YOU CAN ACTIVATE <<<<< BOTH LOCAL MEMBERS LIST AND OVERVIEW DOESN'T"T WORK >>>>>>
Guys, I had the setting working in local members list and on my overview but upon logging off and back in it no longer works.
Attempted to log off and on multiple times, still doesn't work.
NOW.... Activate Button isn't working
Found someone to kill and we were all sent to pounce on them (EVEN THOUGH THE OVERVIEW AND LOCAL STILL DON"T WORK) and the activate button wouldn't do anything.
What the hey? |

Adria Origin
Yar Har Fiddle Di Dee
20
|
Posted - 2012.12.06 02:02:00 -
[749] - Quote
Quote:Blockade Runners are now immune to cargo scanners.
Their description needs updated then. |

Alice Katsuko
Terra Incognita Intrepid Crossing
161
|
Posted - 2012.12.06 02:20:00 -
[750] - Quote
Not sure if this is a bug, an oversight, or a case of things working as intended, but Capital Remote Hull Repper skill requirements were not reduced to be in line with the new requirements for other capital remote support modules. |
|

Madmaardigan Kronos
Dread Caldaries
0
|
Posted - 2012.12.06 02:33:00 -
[751] - Quote
I submitted an in-game bug report about anyone experiencing invisible ships, and stations both within the station and while un-docking DEV's are aware of this issue and are trying to resolve it, just FYI to anyone as the DEV's monitoring this forum havn't replied to that particular question as far as I can tell.
good hunting all! |

Bostanimus
Feel Good Incorporated.
0
|
Posted - 2012.12.06 02:35:00 -
[752] - Quote
Not sure if this is a "new" feature.
I have a Caldari Navy EM Ward Field on my ship. I bought it to get my cap stable on my tengu. because before the patch the cap usage of this lower than the T2 version.
Is this an intended change? or a unexpected change?
I would really like it to be fix back to where it was previously |

impulsje
Macabre Votum Against ALL Authorities
0
|
Posted - 2012.12.06 02:50:00 -
[753] - Quote
I've had 2 occasions now where the indicators for shield/armor/hull in the HUD have improperly shown about 30% red, instead of all white. On mouse-over these have shown correct figures both nominal and %. Visually however the ship appears to have equal damage on all 3 types.
at the time of this posting i'm unable to reproduce this.
ships that have had this happen to are: buzzard and noobship |

Qicia
Mercurialis Inc. RAZOR Alliance
0
|
Posted - 2012.12.06 02:55:00 -
[754] - Quote
I'm not sure if this has already been stated or this was part of the patch, which I can't find anything on. Cynosural fields aren't shown on the in game map of eve and has also seemed to have reduced the number of active cynosural generators around eve. |

EI Digin
Dreddit Test Alliance Please Ignore
334
|
Posted - 2012.12.06 02:56:00 -
[755] - Quote
I have set an overview colortag/background for pilots who have kill rights available to purchase to make it easier to identify targets within a system. The issue is that the overview tags and the colortag are not reliable, and there have been many times where I have clicked on a neutral, untagged ship only to have the kill right cross show up. Once they show up for that particular person, they're there for good.
Also there are some lag issues with activating kill rights, at least one time today I mashed the activate killright button only for nothing to happen, and for the player to slowly autopilot its way to the gate/station. |

Richard Cave
SKAREBEARZ I Know Right
0
|
Posted - 2012.12.06 03:06:00 -
[756] - Quote
Not really sure if it's an issue, but the Jukebox is missing. Was this removed from the game completely? |

PsyKrow
Terpsichore Protectorate
1
|
Posted - 2012.12.06 03:14:00 -
[757] - Quote
mining frigates can equip guns... some how i doubt this is working as intended?
02:33:26Combat84 from superkings 232[.MOD.](Incursus) - Light Neutron Blaster II - Hits 02:33:26Combat57 from smidster[.MOD.](Venture) - 200mm AutoCannon II - Hits 02:33:26Combat143 to smidster[.MOD.](Venture) - Scourge Rocket - Hits 02:33:23Combat50 from Tedio[.MOD.](Venture) - 200mm AutoCannon II - Hits 02:33:22Combat99 from superkings 232[.MOD.](Incursus) - Light Neutron Blaster II - Penetrates 02:33:22Combat48 from smidster[.MOD.](Venture) - 200mm AutoCannon II - Hits 02:33:20Combat49 from Tedio[.MOD.](Venture) - 200mm AutoCannon II - Hits 02:33:19Combat20 from smidster[.MOD.](Venture) - 200mm AutoCannon II - Grazes 02:33:17Combat97 from superkings 232[.MOD.](Incursus) - Light Neutron Blaster II - Glances Off 02:33:17Combat22 from Tedio[.MOD.](Venture) - 200mm AutoCannon II - Grazes 02:33:16Combat22 from smidster[.MOD.](Venture) - 200mm AutoCannon II - Grazes 02:33:15Combat50 from Tedio[.MOD.](Venture) - 200mm AutoCannon II - Grazes 02:33:15Combat197 to Hobgoblin II[.MOD.](Hobgoblin II) - Scourge Rocket - Hits 02:33:14Combat123 from superkings 232[.MOD.](Incursus) - Light Neutron Blaster II - Hits 02:33:13Combat31 from smidster[.MOD.](Venture) - 200mm AutoCannon II - Grazes 02:33:13Combat163 to Hobgoblin II[.MOD.](Hobgoblin II) - Scourge Rocket - Hits 02:33:12Combat60 from Tedio[.MOD.](Venture) - 200mm AutoCannon II - Glances Off 02:33:12Combat126 from superkings 232[.MOD.](Incursus) - Light Neutron Blaster II - Hits 02:33:11Combat25 from smidster[.MOD.](Venture) - Hobgoblin II - Glances Off
http://eve.battleclinic.com/killboard/killmail.php?id=18183065 |

miles veters
Imperial Academy Amarr Empire
0
|
Posted - 2012.12.06 03:16:00 -
[758] - Quote
no idear why you need 3 levels of safety,
only need two
green-PE mode normal mode shoot npc,
red-PK mode PvP mode, shoot everybody. |

Velarra
Ghost Festival Naraka.
133
|
Posted - 2012.12.06 03:27:00 -
[759] - Quote
I'd like to point out that the loss of the jukebox is really, really irritating. In-game i'd like control over which music plays when & where.
What is it with CCP REMOVING features that were great? ... Like automated ship spinning & now the juke box?! :/ |

Adria Origin
Yar Har Fiddle Di Dee
20
|
Posted - 2012.12.06 03:29:00 -
[760] - Quote
Velarra wrote:I'd like to point out that the loss of the jukebox is really, really irritating. In-game i'd like control over which music plays when & where.
What is it with CCP REMOVING features that were great? ... Like automated ship spinning & now the juke box?! :/
EVE has sound?
--
Ok seriously though, mute in game sound, open this. Fix'd. |
|

Velarra
Ghost Festival Naraka.
133
|
Posted - 2012.12.06 03:35:00 -
[761] - Quote
Adria Origin wrote:Velarra wrote:I'd like to point out that the loss of the jukebox is really, really irritating. In-game i'd like control over which music plays when & where.
What is it with CCP REMOVING features that were great? ... Like automated ship spinning & now the juke box?! :/ EVE has sound? -- Ok seriously though, mute in game sound, open this. Fix'd.
That's a kludge fix for a CCP MISTAKE :/
I actually enjoy the sound of space, ships, guns/missiles/drones, in conjunction with music i choose, in the order i select it within the client. A valuable feature and aspect of the game that existed yet was incredulously stripped away. |

Sam Lonewolf
Eventhorizon International
0
|
Posted - 2012.12.06 03:38:00 -
[762] - Quote
Please extend the drones to include all fleet wrecks. it is very tiresome to tell them to salvage each wreck that is legal to salvage. if I can use a tractor beam on it i should be able to use the salvage drones with out having to tell them to salvage each and every one! |

mkint
923
|
Posted - 2012.12.06 04:24:00 -
[763] - Quote
CCP Veritas wrote:Terik Deatharbingr wrote:I just jc'ed from HS, and when I restarted my training, it went from needing 2 days 1 hour to complete the destroyers skill, to 2 days 12 hours. I put a different skill in, worked fine.....put the destroyers skill back, hit apply and it went back to 2 days 1 hour left to complete.
For you trolls, yes I have the same implants in. It just glitched. A fix for this is in the works. What will happen to lost sp ? or is it really lost? I went from 10 days to 12 with a simple skill change. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Ascavari
Angry Vegetable Patch
0
|
Posted - 2012.12.06 04:41:00 -
[764] - Quote
My drones will not engage targets when I tell them too.......second why am I getting full agro in missions when I shouldnt be! Regardless of spawns and anything I am getting full agro.
Lastly I am still having an issue where my game randomely shoots down in fps from like 150 to 7 for no damn reason. I have almost lost numerous ships because of this, would appreciate if this issue was looked into. |

JaseNZ
EG CORP Talocan United
10
|
Posted - 2012.12.06 04:56:00 -
[765] - Quote
When I open a CHA at my POS, it always defaults to tab 1, instead of the tab last used, like it did pre-patch. |

Diarrhea Face
Super Happy Fun Corp Asgard Supplies and Logistics
0
|
Posted - 2012.12.06 05:07:00 -
[766] - Quote
When you enable the background 'pilot has a kill right on him that you can activate', the overview doesn't update to show people with this status. switching tabs, docking and undocking, etc doesn't seem to update it. the only way i've found so far is to select the pilot. then their background will change (though not necessarily right away).
|

Messoroz
AQUILA INC Verge of Collapse
315
|
Posted - 2012.12.06 05:24:00 -
[767] - Quote
Wormhole collapsing animations have disappeared/no longer play. Their sound effects are also borked. |

Macaya
Endless Destruction Tribal Band
3
|
Posted - 2012.12.06 05:24:00 -
[768] - Quote
Why does a new ship entering the battle take full agro of the room... This can be done with an Ibis and NPC BS's agro this target which is not inline with what was suggested in previous posts.
New ships that show no aggression and have not even been aggressive, and the ships who are actively being killed are still switching targets...
I do not understand why after so many years of the game mechanics having remained intact, you decided to change this major part.
Most will overcome this but many will still leave. This game is not exactly growing in number base at the same rate is has done in the past.
Fix the AI b0llox and FFS are you ever going to fix the drones focus fire!!! |

beretta74
Wrecking Shots Black Legion.
1
|
Posted - 2012.12.06 05:30:00 -
[769] - Quote
Climbed into my carrier today to find it says the capacitor only last 12 minutes. Wouldnt bother me other than 3 days ago on a pos repping expedition it was cap stable at 70%. Since i have not changed a single mod since that day there is no reason for the change to be like this. Unless i am mistaken and there was a nerf to carriers capacitor recharge or the cap mods now use more cap. Since i dont see any such notes on this i am left to think it is a bug.
Thank you very much, Beretta74 |

X'Nedra Yi
Sintex Industries
0
|
Posted - 2012.12.06 05:38:00 -
[770] - Quote
Not sure if this is covered or not, but since the patch, I've had to turn my graphics settings way down to run 2 sessions.
Before, I could easily run 3 sessions at full graphics (1920x1080, all settings high, HDR enabled) Now, If I start a second session, I need to turn everything way down. (HDR off, AA off, PP off, Sharder Quality low, TQ med, LOD low, Shadow Quality off, IE High, ISQ high)
This is with dual nVidia 560ti in SLI, overclocked. |
|

Crane Cloud
Inner Ring Inc.
0
|
Posted - 2012.12.06 07:28:00 -
[771] - Quote
I can't save my overview setting |

Jatreyu Montrose
EVE University Ivy League
0
|
Posted - 2012.12.06 07:31:00 -
[772] - Quote
I just clone jumped from a clone with +4s to a full set of +5s. I had roughly 8d left on Assault Figate 5 when I jumped. Now in +5 clone and have 10d left.
(Like many on this list, apparently...) |

drewtorn
Freeground Cooperative Stellar Economy Experts
0
|
Posted - 2012.12.06 07:48:00 -
[773] - Quote
i've noticed on every occasion ... that the "Target Spectrum Breaker" only breaks my own locks, and no other ships. at all ranges. from 500m out to 60k is what ive tested, and to no avail, i cant understand the use of this mod if its doing what its supposed to by only breaking my own locks. |

Gilbert Intaki
Empire Tax Revenue Service
19
|
Posted - 2012.12.06 08:19:00 -
[774] - Quote
Gilbert Intaki wrote: Update on issue relating to random client hangs/crashes immediately after character selection.
I have performed a clean re-install of the EVE client, and guess what: The problem persists! (Thanks CCP...............)
It can happen to the first client I open, or it can happen to the 2nd or 3rd or whichever number you pick. It is utterly random. The client hangs and dies just after I have pressed the character I want to enter the game with, and the only thing I can do it to keep restarting the client, until magically all of a sudden, I can log on as normal.
What's even more weird, is that I can actually SEE my spaceship appearing in space (using another client already logged in), but for the offending client that hangs - well, it just sits there at the 'Entering game as XXXXX' screen, and never budges until it eventually crashes or I kill it. Ace coding boys....!
Intel i920, nVidia GTX 590. 12GB RAM.
Go figure......
Another update:
This morning I have been able to log on 3 times, out of a total number of attempts of 26 so far. The vast majority of times the client hangs immediately after selecting character and then crashes, but the ship the character is in actually appears in space!!!! (verified but other logged-in account).
Honestly - I don't know how you people manage to stay in business with this level of coding (in)competence.........
P.S. BOOT.INI |

Sizeof Void
Center for Advanced Studies Gallente Federation
301
|
Posted - 2012.12.06 08:24:00 -
[775] - Quote
Apologies if this question has been asked and answered already:
How do you remove the drone from the Catalyst, which used to have 5m3 of drone space and now has none? |

Peter Johannsen
Unseen Nomads Exiled Ones
0
|
Posted - 2012.12.06 08:28:00 -
[776] - Quote
Try repackaging it. |

Smoking Blunts
ZC Industries Dark Stripes
354
|
Posted - 2012.12.06 09:05:00 -
[777] - Quote
WTF is up with this addition to the inventory.
every time I log in I have to redo my inventory windows, every time I open up POS hangers I have to resize them and set them back to the default hangers they used to be set at.
is this a new mini game, 'inventory FU'
is this going to get fixed anytime soon as this is a PITA OMG when can i get a pic here
|

The Reaper J
Central Strategic Warfare Dynamics
0
|
Posted - 2012.12.06 09:23:00 -
[778] - Quote
Not sure right now where to put it. But i have logged a support ticket. My profile shows my ship as invisible. The right hand column that shows the list of planets and ships, only shows the ships. No planets are visible in the list. The last 2 patches seem to have messed up my profile or the game. I cannot see my own ship. I cannot even see the planets until i am on top of them, and the star's (suns) are flashing fast like LED Christmas lights. I cannot play like that. It would drive anyone nuts. |

kyle6949
Critical Mass Inc. Nexus Fleet
0
|
Posted - 2012.12.06 10:02:00 -
[779] - Quote
This might have been addressed already but i am having issues with the Captian's Quarters taking longer than usual to load up every time I dock in station now. At a rough guess I would say it takes me twice as long to load them now; perhaps more. Please look into this.
Thank you. |

Del Asus
Blast Industries
0
|
Posted - 2012.12.06 10:20:00 -
[780] - Quote
I have 2 issues. The first is that engage target button for my drones is not working. When I try to tell my drones to attack a specific target they don't respond. The second is with the targeted icons on the HUD. If you target enough ships to have 2 rows, as you clear the top row the icons in the second row no longer move up to the top. |
|

BugraT WarheaD
48
|
Posted - 2012.12.06 10:55:00 -
[781] - Quote
Okay cool another Patch :) Keep up the good work CCP :)
-º BUT -º
I haven't heard a thing about the Neocom Groups bug that aren't saved after logging off and reset to default at each new logging. |

Joni Hariere
Imperial Outlaws
0
|
Posted - 2012.12.06 10:58:00 -
[782] - Quote
Not sure if this allready here , atleast i didnt see it in patch notes.
Im in amarr fw and when im in defensive plex, have fight etc. , rat/rats in plex attacks my drone/drones.
And yes im sure , my drones not attacking rat first. |

Dosan Vendetta
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.12.06 11:01:00 -
[783] - Quote
Hi, I have had a problem of my modules disappearing on my ship. I mean they are still on the fitting, they are there, i can use them by pressing F1 or F2 but I cannot actually see the cycle time or anything. I have run another account on my laptop to check that it has not been a problem with my patch download but that account worked perfectly fine. I could see all the modules and everything.
I have tried turning down my Anti-Aliasing option in the settings menu and my shader quality is perma turned off (for better performance). I am hoping that this problem will be rectified by the down time (6-12-2012 Australian time) but it annoys me greatly and it restricts me from doing things within the game.
Regards, Dosan. |

Dosan Vendetta
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.12.06 11:03:00 -
[784] - Quote
Joni Hariere wrote:Not sure if this allready here , atleast i didnt see it in patch notes.
Im in amarr fw and when im in defensive plex, have fight etc. , rat/rats in plex attacks my drone/drones.
And yes im sure , my drones not attacking rat first.
The AI has changed. ALL the NPCs are now like WormHole "sleeper" rats. They will swap agro at any time. They will attack drones and other people that come into your sites if they choose. |

Shienaran
Lords 0f Justice Fidelas Constans
2
|
Posted - 2012.12.06 11:04:00 -
[785] - Quote
BugraT WarheaD wrote:Okay cool another Patch :) Keep up the good work CCP :)
-º BUT -º
I haven't heard a thing about the Neocom Groups bug that aren't saved after logging off and reset to default at each new logging.
This is quite frustrating, losing my custom neocom groups time and again only to lose it by switching characters. |

Sygma
Appetite 4 Destruction
144
|
Posted - 2012.12.06 11:14:00 -
[786] - Quote
I am not sure if this has been addressed or not but I can not click on anyones name in local. Other channels were fine, but local no. |

reaping miner
Dutch Squad Novus Dominatum
0
|
Posted - 2012.12.06 11:18:00 -
[787] - Quote
The random UI sounds are very annoying (Also the non random ones). Also the range of the camera not scaling with sound level, like exploding jetcans is annoying.
Also the safety switch keeps resetting on relog...... |

Sulindra
Ananke Astrodynamics Terran Commonwealth
17
|
Posted - 2012.12.06 11:27:00 -
[788] - Quote
It would be really nice if mods that have a timer on them (cloaks, micro jump drives etc...) for when they can be reactivated, actually had the timer in the mod tooltip. Trying to guess when 2-3 minutes are over kind of sucks.
Otherwise I have been thoroughly happy with Retribution, and the response form CCP in the HELP chat channels has been remarkable. |

DominionZ
The Merit Talon Equity Research Group
0
|
Posted - 2012.12.06 11:44:00 -
[789] - Quote
Not sure if this has been mentioned. Can't paste in chat window, nothing shows up. Inventory with divisions no longer remembers what division you last accessed. |

blazegryph
Corpy Hooves
8
|
Posted - 2012.12.06 11:47:00 -
[790] - Quote
*New sounds are kinda weird, specially the "KLOOOOONK!" when a wreck / jetcan appears in space after killing a rat / salvaging a non-empty wreck, even having camera at max far-distance, (when noises should not be heard, still the "KLOOOONK" sounds at max level) Gets annoying when salvaging...
*HUD targeting croshairs ingame, the circle around targets is freaking HUGE, clutters the screen when a bunch are targeted.. Pre-patch smaller squares where better, and did not cluttered the screen that much. Make targeting circles smaller.
*HUD target icon "Pizzas" do take a lot more of space than previously, having TWO rows of targets clutters me up to almost 50% of the screen, when in pre-patch, was only about 25-30%. (as well can only fit 6 targets per row instead the 7 pre-patch) Also those "Pizzas" are harder to check what is being targeted there (icons seem to be darker?)
*HUD target "Pizzas" appear in multiple rows when selecting enough targets (like pre-patch), but when selected targets dissapear (after being killed or salvaged), the remaining targets fom lower row do NOT auto-sort back to first row, .. and i end having an empty upper row and a filled lower row of targets. Specilly bothering when salvaging and having 11 targets, that fill half of the screen. Prepatch these autosorted back, now have to do it manually after each wreck is salvaged , to go saving screenspace |
|
|

CCP Punkturis
C C P C C P Alliance
3915

|
Posted - 2012.12.06 11:58:00 -
[791] - Quote
Drago Misharie wrote:NOW.... Activate Button isn't working
Found someone to kill and we were all sent to pounce on them (EVEN THOUGH THE OVERVIEW AND LOCAL STILL DON"T WORK) and the activate button wouldn't do anything.
What the hey?
this should be fixed after today's patch  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Lysa Riay
Pator Tech School Minmatar Republic
2
|
Posted - 2012.12.06 12:00:00 -
[792] - Quote
I notice that the horrid klunks & the pizzas have not yet been fixed, they arnt bad they are terrible!!!
 |
|

CCP Arrow
C C P C C P Alliance
290

|
Posted - 2012.12.06 12:04:00 -
[793] - Quote
Natsett Amuinn wrote:I understand the scroll wheel thing is rather trivial, but no so much for those of us that do science and industry full time, as well as have to update hundreds of market orders on a regular basis.
Do you guys intend to fix it so that I don't have to have the mouse cursor over the input field in order to increase or decrease the number in it with the scroll wheel?
I mean, Eurogamer just published an article about the future of EVE, and Soundwave stated that the point was that you guys want to remove the neededless complexity in the UI; yet, you added one to it with retribution.
I'd be nice to know if it's going to stay the way it is now or if you intend to correct it.
We agree that using the input fields to change values with the scroll wheel is harder after our change to scroll bar functionality. We are releasing a patch today that will address it as follows:
In the case of windows like the Market order window, the focus will be on the input field that is selected by default, and as long as the user has his mouse inside the window itself he can use the scroll wheel to change the value.
This means you don't have to move the mouse inside the input field itself anymore, just inside the window and you don't need to click the input field because the field is already in focus.
If there are more than one input fields in the window, you will need to select the input field you want to modify if it is not the default one and therefore not in focus when you first open the window. Once the input field you want to modify is in focus you can use the scroll wheel while the mouse is within the window itself.
This will make the area you can use for the input field of choice much larger and should eliminate the issue players are having with this specific use case. CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
|

jebar
The Studmuffin's SpaceMonkey's Alliance
0
|
Posted - 2012.12.06 12:06:00 -
[794] - Quote
also cyno generator show up twice in the list of possible jump to points |

Khioshi
Gene Works Gatekeepers Universe
3
|
Posted - 2012.12.06 12:09:00 -
[795] - Quote
Question about the New NPC AI and Bounties on the same.
I have not noticed (In the occational npc's that I see) any raise in bounties for these "rats" . Would it not be fair to the players if the bounties got higher as they now are more difficult to deal with and potentially even take a longer time to kill due to varying challenging tactics from the npc's?
I havent done ratting or missioning in a while but to me it seems like the correct thing to do.
If not then alot of players will be majorly dissappointed at this change.
|

Mao Todako
Native Freshfood Minmatar Republic
0
|
Posted - 2012.12.06 12:11:00 -
[796] - Quote
Since after DT today, I cannot see my "Route" in the top left corner. The words "Route 8 jumps" are there, but not the waypoint icons. |
|

CCP Arrow
C C P C C P Alliance
290

|
Posted - 2012.12.06 12:15:00 -
[797] - Quote
Mao Todako wrote:Since after DT today, I cannot see my "Route" in the top left corner. The words "Route 8 jumps" are there, but not the waypoint icons.
Are you in the Planetary Interaction view? If so it's normal and should revert to the normal mode once you go out of that view. If that is not the case I will have someone take a closer look. CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
|

Mao Todako
Native Freshfood Minmatar Republic
0
|
Posted - 2012.12.06 12:17:00 -
[798] - Quote
CCP Arrow wrote:Mao Todako wrote:Since after DT today, I cannot see my "Route" in the top left corner. The words "Route 8 jumps" are there, but not the waypoint icons. Are you in the Planetary Interaction view? If so it's normal and should revert to the normal mode once you go out of that view. If that is not the case I will have someone take a closer look.
I actually just fixed it.
Right click in space > Configure > "Route" was unticked. Don't know why, but ok. I ticked it and the waypoints re-appeared.
EDIT However, my original problem still persists (from page 25, I believe)
Even with graphics optimized for Quality I still cannot see any of my turrets on my Maelstrom nor explosions of enemy ships. |

Gilbert Intaki
Empire Tax Revenue Service
19
|
Posted - 2012.12.06 12:21:00 -
[799] - Quote
Gilbert Intaki wrote: Update on issue relating to random client hangs/crashes immediately after character selection.
I have performed a clean re-install of the EVE client, and guess what: The problem persists! (Thanks CCP...............)
It can happen to the first client I open, or it can happen to the 2nd or 3rd or whichever number you pick. It is utterly random. The client hangs and dies just after I have pressed the character I want to enter the game with, and the only thing I can do it to keep restarting the client, until magically all of a sudden, I can log on as normal.
What's even more weird, is that I can actually SEE my spaceship appearing in space (using another client already logged in), but for the offending client that hangs - well, it just sits there at the 'Entering game as XXXXX' screen, and never budges until it eventually crashes or I kill it. Ace coding boys....!
Intel i920, nVidia GTX 590. 12GB RAM.
Go figure......
Yet another update.
Having reinstalled the client (to no effect), I have also tried installing several different version of graphics card drivers including the latest for my card (306 .97). Still the problem persists. Client hangs and crashes after character selection, but the ship enters space for everyone to shoot at (verified with other accounts). Brilliant!
|

Lysa Riay
Pator Tech School Minmatar Republic
3
|
Posted - 2012.12.06 12:26:00 -
[800] - Quote
Ore Hold (Retriever) doesnt remain open when docking
All container (holds , cans etc.) dont remember where I had them open last & which view I was using... |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
563
|
Posted - 2012.12.06 12:36:00 -
[801] - Quote
CCP Arrow wrote:Natsett Amuinn wrote:I understand the scroll wheel thing is rather trivial, but no so much for those of us that do science and industry full time, as well as have to update hundreds of market orders on a regular basis.
Do you guys intend to fix it so that I don't have to have the mouse cursor over the input field in order to increase or decrease the number in it with the scroll wheel?
I mean, Eurogamer just published an article about the future of EVE, and Soundwave stated that the point was that you guys want to remove the neededless complexity in the UI; yet, you added one to it with retribution.
I'd be nice to know if it's going to stay the way it is now or if you intend to correct it. We agree that using the input fields to change values with the scroll wheel is harder after our change to scroll bar functionality. We are releasing a patch today that will address it as follows: In the case of windows like the Market order window, the focus will be on the input field that is selected by default, and as long as the user has his mouse inside the window itself he can use the scroll wheel to change the value. This means you don't have to move the mouse inside the input field itself anymore, just inside the window and you don't need to click the input field because the field is already in focus. If there are more than one input fields in the window, you will need to select the input field you want to modify if it is not the default one and therefore not in focus when you first open the window. Once the input field you want to modify is in focus you can use the scroll wheel while the mouse is within the window itself. This will make the area you can use for the input field of choice much larger and should eliminate the issue players are having with this specific use case. Thank you.
I just hopped in this morning and saw it's been fixed. My nerves are rejoicing.
You guys are doing a fantastic job shoring up little issues with the expansion, it's very much appreciated. |

Khioshi
Gene Works Gatekeepers Universe
3
|
Posted - 2012.12.06 13:04:00 -
[802] - Quote
The popup information tip when you hover the mouse over your stripminer shows incorrect m3/cycle
My test was 2 hulks and a covetor All 3 were mining Bistot All 3 have T2 mining laser upgrades the best hulk has T2 strip miners with t1 bistot crystals and the rest are using T1 strip miners
Covetor mines 249 Bistot per cycle of 3 strip miners (low skill miner) Tooltip shows 1328 m3/cycle/strip miner
Hulk2 mines 276 Bistot per cycle of 3 strip miners (lesser skilled pilot with T1 strip miners) Tooltip shows 1485 m3/cycle/strip miner
Hulk1 mines 309 Bistot per cycle of 3 strip miners (High skill miner) Tooltip shows 1016 m3/cycle/strip miner
All tooltips shows 2 minutes 10 seconds on cycle time.
So something doesnt add up. The best skilled pilot shows having the lowest m3/cycle and the rest is just a mess. The fact that the ships get more but show less should be information enough that something is not working properly.
Also Fleet boost modules activated or not has no impact on the tooltip. |

GiveMeATry
School of Applied Knowledge Caldari State
1
|
Posted - 2012.12.06 13:22:00 -
[803] - Quote
Messoroz wrote:Wormhole collapsing animations have disappeared/no longer play. Their sound effects are also borked.
I can confirmed this, also when multi client the jump sound for wormholes doesn't always play. Very troublesome glitch they have for us wormhole people.
|

Tangsu
State War Academy Caldari State
5
|
Posted - 2012.12.06 13:31:00 -
[804] - Quote
Velarra wrote:Adria Origin wrote:Velarra wrote:I'd like to point out that the loss of the jukebox is really, really irritating. In-game i'd like control over which music plays when & where.
What is it with CCP REMOVING features that were great? ... Like automated ship spinning & now the juke box?! :/ EVE has sound? -- Ok seriously though, mute in game sound, open this. Fix'd. That's a kludge fix for a CCP MISTAKE :/ I actually enjoy the sound of space, ships, guns/missiles/drones, in conjunction with music i choose, in the order i select it within the client. A valuable feature and aspect of the game that existed yet was incredulously stripped away.
They apparently learned nothing from the ship spinning debacle. Even worse, this was an actual USEFUL feature they removed.
|

Viola Wolf
Royal Amarr Institute Amarr Empire
2
|
Posted - 2012.12.06 13:46:00 -
[805] - Quote
None of the character tags seem to be displaying properly. All I see are little black boxes next to most of the ships in space and in the overview. Some are flashing and some arenGÇÖt, but none have any type of icon. TheyGÇÖre just black.
I guess it could be an issue with the order of my list, but they shouldnGÇÖt be just black with no icon. Anyone else seeing this, or have suggestions?
TodayGÇÖs patch: The change to the cursor location for using the scroll wheel is great!! ItGÇÖs much easier to update orders now.
|

Daniel Plain
Science and Trade Institute Caldari State
476
|
Posted - 2012.12.06 14:03:00 -
[806] - Quote
FaithJr wrote:tiny tiny tiny thing, when locking a target, sometimes the LOCKED writing in the circle, flashes continously i noticed this, too. not really important but it's a bug all right.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Scrapyard Bob
EVE University Ivy League
1181
|
Posted - 2012.12.06 14:12:00 -
[807] - Quote
CCP Arrow wrote: We agree that using the input fields to change values with the scroll wheel is harder after our change to scroll bar functionality. We are releasing a patch today that will address it as follows:
In the case of windows like the Market order window, the focus will be on the input field that is selected by default, and as long as the user has his mouse inside the window itself he can use the scroll wheel to change the value.
This means you don't have to move the mouse inside the input field itself anymore, just inside the window and you don't need to click the input field because the field is already in focus.
If there are more than one input fields in the window, you will need to select the input field you want to modify if it is not the default one and therefore not in focus when you first open the window. Once the input field you want to modify is in focus you can use the scroll wheel while the mouse is within the window itself.
This will make the area you can use for the input field of choice much larger and should eliminate the issue players are having with this specific use case.
Thank you, CCP Arrow. That works very nicely for the market modify-order window. |

Rommiee
Mercury Inc.
511
|
Posted - 2012.12.06 14:21:00 -
[808] - Quote
CCP.... Things to do:
1. Reduce the size of the pizzaGÇÖs around the target. Why the hell did you make them so large ? There is absolutely no need for the damage bars to be displayed there, thatGÇÖs what your locked target icons are for. Or better still, give an option to remove it. Oh wait, cancel that as CCP donGÇÖt give options. 2. Fix all the sound issues. I wonGÇÖt list them here, they have been mentioned so many times. 3. Make the Security rating you have chosen persistent. Why the hell would we want to have to reset it every time we log in. 4. Make the Neocom remember the buttons you have added/removed, and their positions. 5. Reimburse lost skill points for those who Jump Cloned after the patch and their skill queue increased.
kthxbye |

Tomytronic
GoonWaffe Goonswarm Federation
238
|
Posted - 2012.12.06 14:55:00 -
[809] - Quote
"Visuals on cyno jump in & out can now be toggled on/off in the effects options"
I see no option. |

Piquet Raddei
Royal Amarr Institute Amarr Empire
27
|
Posted - 2012.12.06 15:11:00 -
[810] - Quote
Through 40+ pages of threads there have been several complaints on the fact that the salvage drones are effectively worthless because they only salvage one wreck, and that the "engage" hotkey does not work.
Yet, zero responses from dev's.
What's the point of an "issues" thread if the issues aren't being read, recognized and responded to?
*dink dink dink* Wake up, guys. |
|

FaithJr
Blackstar Privateer Consortium Enigma Project
1
|
Posted - 2012.12.06 15:20:00 -
[811] - Quote
Daniel Plain wrote:FaithJr wrote:tiny tiny tiny thing, when locking a target, sometimes the LOCKED writing in the circle, flashes continously i noticed this, too. not really important but it's a bug all right.
its was supposed to be fixed this downtime, but i can still see it happening. |
|

CCP Paradox
629

|
Posted - 2012.12.06 15:29:00 -
[812] - Quote
Piquet Raddei wrote:Through 40+ pages of threads there have been several complaints on the fact that the salvage drones are effectively worthless because they only salvage one wreck, and that the "engage" hotkey does not work.
Yet, zero responses from dev's.
What's the point of an "issues" thread if the issues aren't being read, recognized and responded to?
*dink dink dink* Wake up, guys.
See my posts in this thread, they should be relevant to you. https://forums.eveonline.com/default.aspx?g=posts&t=178974&find=unread CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

Derek Hayward
The Konvergent League Sev3rance
0
|
Posted - 2012.12.06 15:51:00 -
[813] - Quote
Hi Guys !
Ever since the update for Retribution was releaced im now having trouble entering the Captains Quarters, it just keeps showing Loading, Loading but nothing happens excpt that after awhile i enter Ship Hanger wiew instead, & thats all I can do in station is enter ship hanger view.
Thanks so much Derek. |

Dionysus Caldoron
Open University of Celestial Hardship Art of War Alliance
52
|
Posted - 2012.12.06 15:52:00 -
[814] - Quote
L.S.
Was wondering if anyone else experienced jumpclone issues. Wednesday right after patch I jumped from a JC with a set of standard learning implants into another clone with the exact same set of standard learning implants.
My skill que went up from 8 ish to 10 ish days. Needless to say i was not amused.
Ofcourse I filed a petition. Also, clearning cache file did not resolve this issue. |

GeekWarrior
S0utherN Comfort
2
|
Posted - 2012.12.06 15:55:00 -
[815] - Quote
I tried my salvager drones on multiple characters/ships. They will only salvage the first wreck I tell them to and then return instead of continuing to salvage all wrecks in range. |

Jinn Kyo
strippers and coke
0
|
Posted - 2012.12.06 16:25:00 -
[816] - Quote
having issues with the character sheet occasionally going blank. Docking/ undocking did not fix it, not able to see kill rights, skills etc... Restarting client seemed to work. |

Vlad Dracian
e X i l e Initiative Mercenaries
0
|
Posted - 2012.12.06 16:42:00 -
[817] - Quote
Dionysus Caldoron wrote:L.S.
Was wondering if anyone else experienced jumpclone issues. Wednesday right after patch I jumped from a JC with a set of standard learning implants into another clone with the exact same set of standard learning implants.
My skill que went up from 8 ish to 10 ish days. Needless to say i was not amused.
Ofcourse I filed a petition. Also, clearning cache file did not resolve this issue.
Same issue only I went from a clone without implants to one with, patch notes say the bug was fixed in 1.0.2 so I felt secure enough to clone jump after down time to get some books only to find the issue hasn't been resolved. |

Bislustan
Phoenix of the Black Sun Wrong Hole.
1
|
Posted - 2012.12.06 17:10:00 -
[818] - Quote
I was disconnected 5 times in a row today in a space of 30 minutes. |

MajorHavocus
Mining and Orbital Manufacturing
2
|
Posted - 2012.12.06 17:25:00 -
[819] - Quote
My only real concern pre-expansion was the new rule allowing bounties to be placed on anyone regardless of security status. My concern was mixed however as too many pilots hide behind corpmate's, or second account, disposable alts to comit crimes and or enable suspect situations where the intended victim feels relatively safe in retaliating only to have the true criminal in sheeps clothing warp in and lay waste to them. It seemed that while i would have preferred that the real culprits of these crimes receive the security status hit, this would at least allow some retribution against these types of pikots.
On the other hand I worried that too many "I hate what you said in chat" bounties would become prevelant. While, to the seasoned player, it was/is obvious that the bounty did not make them an "open" target of opportunity for anyone anytime, too many people are unsure/confused about this. It is creating an obnoxiuos amount of erroneous lockups and msstaken attacks against pilots who for no other reason than expressing their opinion are receiving bounties.
It is my opinion that the minimum amount for the bounty is too low and should have been left where it was originally going to be, or perhaps even higher in order to discourage this frivilous type of abuse of the new bounty system.
just my $.02 |
|

CCP Paradox
632

|
Posted - 2012.12.06 17:39:00 -
[820] - Quote
Vlad Dracian wrote:Dionysus Caldoron wrote:L.S.
Was wondering if anyone else experienced jumpclone issues. Wednesday right after patch I jumped from a JC with a set of standard learning implants into another clone with the exact same set of standard learning implants.
My skill que went up from 8 ish to 10 ish days. Needless to say i was not amused.
Ofcourse I filed a petition. Also, clearning cache file did not resolve this issue. Same issue only I went from a clone without implants to one with, patch notes say the bug was fixed in 1.0.2 so I felt secure enough to clone jump after down time to get some books only to find the issue hasn't been resolved.
We are investigating into this. The skill effects in some circumstances from a jump via jump clone are not applied correctly. The solution is to simply log off and then back into the game. The skill effects will be correct on logging back in. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|
|

Lyron-Baktos
Selective Pressure Rote Kapelle
344
|
Posted - 2012.12.06 17:46:00 -
[821] - Quote
anyone else having issues with keyboard shortcuts barely working on warping/jumping? They never were 100% reliable but now it's very bad . |

Tejat Nuuhatei
Die 10. Legion
0
|
Posted - 2012.12.06 17:46:00 -
[822] - Quote
Viola Wolf wrote:None of the character tags seem to be displaying properly. All I see are little black boxes next to most of the ships in space and in the overview. Some are flashing and some arenGÇÖt, but none have any type of icon. TheyGÇÖre just black.
I guess it could be an issue with the order of my list, but they shouldnGÇÖt be just black with no icon. Anyone else seeing this, or have suggestions?
Same here. Color of the Boxes seems ok (Tested with Corp-Mates), but no icons. When i uncheck the 'Use small Colortags' Option in the Overview Settings (Appearance-Tab) the icons are displaying properly. |

Kaivaja
State War Academy Caldari State
11
|
Posted - 2012.12.06 18:05:00 -
[823] - Quote
Missile change Dev Blog said that the missile range reduction from missile acceleration shouldn't be an issue any more. I just tested Rage torpedoes against a large POS. And it seems that the missile acceleration delay is an bad as it ever was.
I used Raven with one T1 missile velocity rig. Tool tip showed torpedo range 29 km. Charge info from the fitting screen showed:
3234.38 m/s * 9 s = 29109.42 meters torpedo range
I was hugging the force field, about 26.5-27 km away from the tower. I fired 5 salvos. Only one salvo connected.
So in this case 29.1 km supposed range is not enough to reliably hit to 26.5 km. Missile acceleration delay effect is still surpsingly strong. Is this by design? Should the range reduction really be this bad? |

Dionysus Caldoron
Open University of Celestial Hardship Art of War Alliance
52
|
Posted - 2012.12.06 18:07:00 -
[824] - Quote
CCP Paradox wrote:Dionysus Caldoron wrote:Also, clearning cache file did not resolve this issue. We are investigating into this. The skill effects in some circumstances from a jump via jump clone are not applied correctly. The solution is to simply log off and then back into the game. The skill effects will be correct on logging back in.
Clearing cache needs you to relog... The suggested solution is therefore not the answer to this problem since the problem still exists. i.e. my skill que is still showing a larger que after jumping clones than it did before I jumped. |

Deimos Ovaert
Center for Advanced Studies Gallente Federation
2
|
Posted - 2012.12.06 18:08:00 -
[825] - Quote
Lyron-Baktos wrote:anyone else having issues with keyboard shortcuts barely working on warping/jumping? They never were 100% reliable but now it's very bad I'm glad it is not just me. I had to go to the mouse or I was consistently the last person to make a fleet gate jump, if I made it at all. |

Vlad Kuha
The 0rigin The Paganism Alliance
0
|
Posted - 2012.12.06 18:20:00 -
[826] - Quote
Sansha Tracking Disruptors have become incredibly effective. Tried "Sansha Vigil" in Harbinger with Tracking Computer and medium pulse lasers......was disrupted by 3 NPCs and was unable to hit a battlecruiser at 5km range with no transversal.
As it stands turrets are now uselss against TD sanshas,
|

Zin Saraki
1st Galactic Empire
0
|
Posted - 2012.12.06 18:21:00 -
[827] - Quote
issue with serious fps drop before expansion i was around 75 fps with min settings.
after current patch fps down to below
clouds sun warping or bright lights make it even lower approx 2 to 6 fps
running athalon II x2 3.2 ghz
8 gig ram
geforce 9200
cleaned comp and did full reinstall
all drivers up to date |

wyde19
Ethernal Void Nightmare
0
|
Posted - 2012.12.06 18:35:00 -
[828] - Quote
Graphic issue - when i start EvE my screen looks like this http://i.imgur.com/VwB9J.jpg
it fixes only on restart
win8 intel HD 4000
eve works fine if i alt-tab to it |

Deimos Ovaert
Center for Advanced Studies Gallente Federation
2
|
Posted - 2012.12.06 18:39:00 -
[829] - Quote
wyde19 wrote:Graphic issue - when i start EvE my screen looks like this http://i.imgur.com/VwB9J.jpgit fixes only on restart win8 intel HD 4000 eve works fine if i alt-tab to it That screen shot looks like the "post a message" window here on the forums. Either that's a really bizarre EVE startup or you have the wrong screenie.
|

Divine Infinity
Square Dimensions Quantum Cookies
1
|
Posted - 2012.12.06 18:45:00 -
[830] - Quote
It seems that the last opened corp tab isn't remembered any longer after the new patches. Before it remembered also for other labs which tab you opened. |
|

wyde19
Ethernal Void Nightmare
0
|
Posted - 2012.12.06 18:55:00 -
[831] - Quote
Deimos Ovaert wrote:wyde19 wrote:Graphic issue - when i start EvE my screen looks like this http://i.imgur.com/VwB9J.jpgit fixes only on restart win8 intel HD 4000 eve works fine if i alt-tab to it That screen shot looks like the "post a message" window here on the forums. Either that's a really bizarre EVE startup or you have the wrong screenie.
so it seems i should screen it with photo and it's a driver conflict level cuz it was hard to even type those msg
and i did here you go: http://i.imgur.com/9jNVY.jpg
it certainly looks like the old games vga-incompatibility, but only in red-yellow tones |

Rollaz
AirHogs Zulu People
7
|
Posted - 2012.12.06 19:06:00 -
[832] - Quote
There is significant lag in jita with trade windows, scammers are using this lag to change the prices of a trade to "steal" the items.
This is an exploit of retribution, and should be dealt with appropriately.
CCP fixed the swap items scam in trade windows and has effectively broken it again with this patch. |

Maltar Thiesant
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.06 19:07:00 -
[833] - Quote
The tool tip for 'strip miners II' only shows the base yield of the turret not the specialized yield with crystals installed in turret
|

vice vortex
Kiith Paktu Curatores Veritatis Alliance
4
|
Posted - 2012.12.06 19:09:00 -
[834] - Quote
guna fix tracking disruption? |

Doublewhopper
The Revelation Crew DarkStorm Enterprises
8
|
Posted - 2012.12.06 19:23:00 -
[835] - Quote
The new targeting system is not moving the targets into a new location when a target is killed/mined. They seem to stay where they were first created. This is really annoying when mining.
EDIT: It seems to work for the first row of targets, but if you have trained multitasking and have two rows of targets, only the first row seems to get updated. The second row is never touched and moved, when the first row has an additional spot open for an item to switch from the second row to the first one.
Also the new circular targets take up far more space on small resolutions as before. This is also very annoying if you can target many objects, the whole screen will get filled with them. |

awg1
Imperial Dreams Curatores Veritatis Alliance
3
|
Posted - 2012.12.06 19:29:00 -
[836] - Quote
I don't know if this was intended or a bug, but when a POS shoots at you first you get a Suspect flag and sec status drop when you shoot back.
Also there's no way to understand the standings of a suspect in LOCAL since the suspect flashing icon replaces the standings one. Could it be changed to flashing background or something else? |

Rommiee
Mercury Inc.
511
|
Posted - 2012.12.06 19:30:00 -
[837] - Quote
The issue with the skill queue extending afer a Clone Jump is still happening.
I paused the queue and restarted it, and the time reverted to what it should be.
I then cloned back to my original character and the queue time was extended again.
The fix implemented today did not work.
Just to emphasise, IT IS NOT fixed in todays patch. |

Caliban Sharpe
Acerbus Vindictum Stealth Wear Inc.
0
|
Posted - 2012.12.06 19:48:00 -
[838] - Quote
Issue where hovering the mouse over a Modulated Strip Miner II will display the yield as it would be without mining crystal. |

Wong Wing
Perkone Caldari State
0
|
Posted - 2012.12.06 20:10:00 -
[839] - Quote
im getting multiple socket closed messages and disconnections, had about 4 in the space of half an hour . |

No Alibi
Sometimes Here
0
|
Posted - 2012.12.06 20:15:00 -
[840] - Quote
Now the tracking camera spinns around several times after a jump or warping to a safe when you click the screen. I fly by the seat of my pants, No wonder my-áass is always on fire! |
|

Florian Kuehne
Tech3 Company
0
|
Posted - 2012.12.06 20:26:00 -
[841] - Quote
I want to give some feedback as a industrial player to the new expansion as i tested and worked a bit.
--- 1) I dont know if its already known but the client doesnt save the last corp-division at the pos. Its annoying to select the right division over and over. It always starts with the first division.
2) I still have low fps while working at the pos. (not tested pvp or pve so far)
3) Randomly giving bounty on persons is not that good like before. I even can give bounty to myself?!
4) It still take way to long to open my corphangar at station. He just open some divisions! I have tons of bpc's behind that divisions yes, but not directly behind the corphangar. I have to klick several times and to wait to open this one corphangar. If u have to open it a lot, it really annoys you.
5) i just tried to look at the corphangars on the right side, not at the left side. Is this not possible? If i click on the arrow +name then the list of division pops out. Better is: Click on arrow, corphangar pops out. Click on whole name: Divisions shon on the left side as well. Just some hints...
+++ 1) Good thing is that the range to the other modules is shown now. It really helps.
2) Moving items to other containers and stuff is quit fast now, good!
3) New Hardener Icons are a nice idea, but you can set the colors better. Look at the passive and active Shield Hardener or the armor ones, its not that perfect i think.
So far, keep going! |

Eric Agerwal
Cryosoft
3
|
Posted - 2012.12.06 20:29:00 -
[842] - Quote
1) Not sure - but SPAM charges seem to be applied even though a friend of mine has me as a contact in his address book. I had him remove the spam charges all together so we can chat..
2) UI is borked. I have Inventory - Cargohold tab in same tab group as overview.. Since new release every session change the Inventory tab jumps to the foreground and I have to fight UI to bring overview back into focus..
|

Oraac Ensor
School of Applied Knowledge Caldari State
90
|
Posted - 2012.12.06 20:43:00 -
[843] - Quote
Adria Origin wrote:Velarra wrote:I'd like to point out that the loss of the jukebox is really, really irritating. In-game i'd like control over which music plays when & where.
What is it with CCP REMOVING features that were great? ... Like automated ship spinning & now the juke box?! :/ EVE has sound? -- Ok seriously though, mute in game sound, open this. Fix'd. Not fixed at all if you like the login music. |

Doublewhopper
The Revelation Crew DarkStorm Enterprises
8
|
Posted - 2012.12.06 21:02:00 -
[844] - Quote
Oraac Ensor wrote:Adria Origin wrote:[quote=Velarra] Ok seriously though, mute in game sound, open this. Fix'd. Not fixed at all if you like the login music.
Did you even bother to follow the link?
The login music is right there...was even the first item for me |

Pakel Yvormes
EVE University Ivy League
1
|
Posted - 2012.12.06 21:22:00 -
[845] - Quote
The solar system map won't auto-center on selected objects as before, i.e. celestials, signatures, etc.
Although this doesn't break anything, it makes scanning a bit more tedious. After gleaning the patch notes, I don't see any changes that would affect this. Hopefully, it's a bug and not a new feature. |

PunchBug2142
KA POW POW Inc Late Night Alliance
0
|
Posted - 2012.12.06 21:41:00 -
[846] - Quote
I am having an issue when I get to the log on screen. Instead of it updating to the server and the number of people online it just says checking status. I've tried clearing my cache, reset my router, and I still can't connect. Does anybody have any idea how to fix this? |

OY0
War Machine Syndicate
0
|
Posted - 2012.12.06 21:44:00 -
[847] - Quote
Not sure if anyone has reported this yet but the game crashes almost every single time I try and open the map.
Problem signature: Problem Event Name:APPCRASH Application Name:ExeFile.exe Application Version:2012.12.45.7575 Application Timestamp:50be2c58 Fault Module Name:igdumdx32.dll Fault Module Version:8.15.10.2119 Fault Module Timestamp:4bcf3ea4 Exception Code:c0000005 Exception Offset:00013839 OS Version:6.1.7600.2.0.0.768.3 Locale ID:1033 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409
If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt
|

Pakel Yvormes
EVE University Ivy League
1
|
Posted - 2012.12.06 21:55:00 -
[848] - Quote
Lyron-Baktos wrote:anyone else having issues with keyboard shortcuts barely working on warping/jumping? They never were 100% reliable but now it's very bad
They have always been reliable for me. The trick is to either select the overview window before hitting the shortcut, or have no window selected at all (click in space), hold your shortcut, then click your target. Try it out. |

Akhury
Phoenix. Tactical Narcotics Team
2
|
Posted - 2012.12.06 22:03:00 -
[849] - Quote
Zin Saraki wrote:issue with serious fps drop before expansion i was around 75 fps with min settings.
after current patch fps down to below
clouds sun warping or bright lights make it even lower approx 2 to 6 fps
running athalon II x2 3.2 ghz
8 gig ram
geforce 9200
cleaned comp and did full reinstall
all drivers up to date
Bump Clouds bugged. |

Jhorlian Langstrom
IPC Corporation
0
|
Posted - 2012.12.06 22:06:00 -
[850] - Quote
issues PC: --------= Scan screen probes keep randomly jumping up and down the sceen different places in list, this causes the location to move in space even though it is not....
example .... probe 1 location p x1 y1 z1 scans x1x1 y1x 1 z 1x1 /2 location p x2 y2 z2 scans x2x2 y2x 2 z 2x2 /3 location x3 y3 z3 scans x3x3 y3x 3 z 3x3 /4 location probe 4 x4 y4 z4 scans x4x4 y4x4 z 4x4
now location swappes w location 4 etc and the probe misreades the info on return making the scanned location move in space phenominally ie
1 location 4 x4 y4 z4 scans x4x4 y4x4 z 4x4 /2 location p x2 y2 z2 scans x2x2 y2x 2 z 2x2 /3 location x3 y3 z3 scans x3x3 y3x 3 z 3x3 /4 location probe p x1 y1 z1 scans x1x1 y1x 1 z 1x1
if probe 4 thinks its probe 1 and gives back a location that is in error makes it difficult to find actual location ( draw 4 locations on a table and label each one and save the location, now swap the names of the locations only and give correct locations of each one in doing so you give name = location = original = error simply because it is not the same spot that you are trying to report back from)
launchers LG and small you have successfully nullified large launchers as w no items /rigs to enhance range of missles the range of small missles are exactly the same as a large missle....
the damage calculation is still erronous this is an issue from years ago.. the calculation is (damage times amount of bays) instead of (damage + damage + (until amount of bays) )
i bring this up simply because of the new calculation on the missles make the damage of the large missles the exact same as the small missles making the large missle completely worthless ---- |
|

Saernjinn
Twa Ingin Pehs
2
|
Posted - 2012.12.06 22:07:00 -
[851] - Quote
There's a problem with cargo containers and I cannot quite put my finger on it.... |

Archa4 Badasaz
Viziam Amarr Empire
16
|
Posted - 2012.12.06 22:09:00 -
[852] - Quote
So, today I did first mission after Retribution kicked in, and I've encountered few issues. To better explain them - pls see the Images. 1-st image: Retribution Issue 1 1) The notification are drawn over the modules, that are active on targets. In the image under "1" you can see there is a missile launcher, but It's under a notification. Solution - allow people to move those notifications. 2) Can't see the range, and again, cause - notifications. The new target icons have few problems (may be you don't experience them, but I, playing on 1024x768, do): 3) On my resolution, 6 targets fit in the first row and CNR can lock 7 of them. Before Retribution, if I would kill any of the first locked 6 targets, the 7-th would jump from the 2-nd row to the first, and there wouldn't be any problems like this.
2-nd image: Retribution Issue 2 The target Icons are displayed above the information about this system, but the info on that target is below. Wouldn't hurt to give targets info some backgrounf and move it to front, so I could see it.
3-rd image: Retribution Issue 3 Look, what a cool target layout I have! Oh wait, that is a bug... Same problem as in the 1. image 3. point, but amplified by Noctis ability to target 10 targets.
Another small issue - it seems, that when i salvage a wreck, and then try to open the remains to "Loot all", it opens slower then it used to. Sometimes upward to 0.5-1 sec. And it is a problem in a mission like this, when there are many wrecks to loot.
About drones: ok, so I didn't had big problems, cause the bug is still not fixed for return to bay and redeploy again, but when in the last room there were 3 frigates 30 km away. I get an aggro from them. Send my drones to kill them and start watching overview to see if my drones get targeted. As soon as indicator on frig turned yellow I recalled them. But by the time they got back, one of them was already bleeding into structure. By that time frigs were 23km away. So I ask you - what is the point of having 45km work range for drones, if they can get shot to pieces at 25 km? And that was a T2 hobgoblin, with good drone skills. OK, if you don't wanna adjust the aggro on NPC's, then buff drones. Something like twice the HP and twice the speed would give players, that don't AFK missions, ability to save those drones (most of the time). But current situation, after the redeploy bug will be fixed, is very, very unpleasant. Especially for those who are dedicated, legit drone boat pilots. |

Flipke07
Finaka Industrial Group Ouroboros Group
0
|
Posted - 2012.12.06 22:22:00 -
[853] - Quote
retrebution 1.0.2 problem:
I'm running a nvidia quadro 140m graphical card and i lag when i look at astroids. I did not had this problem before. just now with retrebution. |

Bardiok
Drangwaesche
0
|
Posted - 2012.12.06 22:47:00 -
[854] - Quote
Wurde die rechtsklickoption "Kurs setzen" bei Wissenschaft & Industrie (alt-s) bei den laufenden Blueprint Forschungsauftr+ñgen entfernt oder nur versteckt und ich find sie jetzt nicht mehr?
F++r englisch ---> http://translate.google.de/ |

ShaDooGa
First Medical Aid Industry Evolution SOLAR WING
0
|
Posted - 2012.12.06 23:10:00 -
[855] - Quote
1. Drones are not replying to "engage" button in "selected item" window  2. Camera starts spinning around chaotically wen coming out of "Tracking Camera" mode  |

Epsilon Bathana
EPS Kings
1
|
Posted - 2012.12.06 23:27:00 -
[856] - Quote
Salvage drones should be included in Loaded default "Drones" of Overview |

No Alibi
Sometimes Here
0
|
Posted - 2012.12.06 23:56:00 -
[857] - Quote
What happened to the red glow over saftied weapons? Cleared cache and not tracking cam is working properly.
I fly by the seat of my pants, No wonder my-áass is always on fire! |

Not Politically Correct
Veerhouven Ventures
0
|
Posted - 2012.12.07 00:17:00 -
[858] - Quote
Several really irritating problems.
Everything was fine when I was in Solitude. I played up there for about 12 hours since the patch. No problems. Then . . .
Problem 1. I JCed back to main and bought an expensive set of implants for my JC. My completion time for Industry V went from 2 days to 17. Well I can live with that.
Problem 2. I was flying a Vigilant in Solitude. Seven targets. About 700 damage per salvo. No problem with launching 5 drones at a time.
Well, I bought a Vigilant in Jita and fitted it the same way.
Guess what I have now?
Max of two targets. Can't launch a single drone. 15 DP per salvo.
I thought, "Oh, well. Just a glitch." So I restarted the client and was able to finish the mission with pretty much normal capabilities.
So I took another mission.
When I started the engagement, same thing. Can't launch ANY drones. Max of 2 targets. 15 DP per salvo.
I'm really not comfortable taking a 300 mil ISK ship out of station with these attributes.
|

Not Politically Correct
Veerhouven Ventures
0
|
Posted - 2012.12.07 00:36:00 -
[859] - Quote
CCP Paradox wrote:
We are investigating into this. The skill effects in some circumstances from a jump via jump clone are not applied correctly. The solution is to simply log off and then back into the game. The skill effects will be correct on logging back in.
This is not true. See my post Above.
Edirt 2. I should have mentioned that the time remaining for Industry Level 5 never changed from 17 days. |

Tharkunn
Luv You Long Time
2
|
Posted - 2012.12.07 00:44:00 -
[860] - Quote
Just clone jumped on my alt from a +2 implant set with 19 days left on advanced weapon upgrade 5 -- 19 days left --- i jumped into a plus4 (slot 1-5) implants --- now the training time is 22 days 12 hrs? -- so instead of decreasing the training time it has increased it by 3 days 12 hrs. Anyone else experinced this and can the devs fix this. I have petitioned this.
Negative loggin in and out doesnt work, |
|

Not Politically Correct
Veerhouven Ventures
0
|
Posted - 2012.12.07 00:56:00 -
[861] - Quote
Tharkunn wrote:Just clone jumped on my alt from a +2 implant set with 19 days left on advanced weapon upgrade 5 -- 19 days left --- i jumped into a plus4 (slot 1-5) implants --- now the training time is 22 days 12 hrs? -- so instead of decreasing the training time it has increased it by 3 days 12 hrs. can the devs fix this. I have petitioned this. I will expect all the missing skill points to be returned.
Negative loggin in and out doesnt work, Ive logged out and back in three times -- so your advice is false
I meant to say that it should have been two days. Not 17.
Also, this website seems to be dieing a slow and horrible death.
|

Merouk Baas
53
|
Posted - 2012.12.07 00:57:00 -
[862] - Quote
Also,
1.02 Patch Notes wrote:In some cases skills implants were not being applied directly after clone jumping. This has now been fixed. |

Not Politically Correct
Veerhouven Ventures
0
|
Posted - 2012.12.07 01:01:00 -
[863] - Quote
Merouk Baas wrote:Also, 1.02 Patch Notes wrote:In some cases skills implants were not being applied directly after clone jumping. This has now been fixed.
Hey, Merouk. Not sure what you are saying. Is your stuff working correct? If so, we should all be allowed to change our names to 'Merouk'. :) |

01d Man
4S Corporation RAZOR Alliance
0
|
Posted - 2012.12.07 01:10:00 -
[864] - Quote
Merouk Baas wrote:Also, 1.02 Patch Notes wrote:In some cases skills implants were not being applied directly after clone jumping.This has now been fixed. I beg to differ 2 of my toons Clone Jumped from +2 to +4 clones and there skill training queues increased instead of decreased.
This is NOT repeat NOT fixed at all.
Both toons have petitions in. |

Janaga
Enumyria Enterprises
0
|
Posted - 2012.12.07 01:16:00 -
[865] - Quote
I keep getting "CCP ExeFile has stopped working" when trying to open a new client. Restarting my computer fixes this temporarily, but the problem returns. Never happened before retribution. I close the launcher and try to launch a new client, but it still crashes. Anyone else running into this? |

Layna Altol
EVE University Ivy League
0
|
Posted - 2012.12.07 01:22:00 -
[866] - Quote
Ran into an issue after today's update - when standing in Captain's Quarters my character will rapidly flicker and look like they're spinning in a circle around the base of her feet, the circle will get bigger until she's off the screen. This then causes movement to work, but stutter. Eventually the issue can correct itself, but happens again a minute or so later. |

Not Politically Correct
Veerhouven Ventures
0
|
Posted - 2012.12.07 01:48:00 -
[867] - Quote
Any response on the jump clone disaster yet? |

Merouk Baas
54
|
Posted - 2012.12.07 01:53:00 -
[868] - Quote
No, stuff's broken, the part about being fixed is false. I was just pointing out that they have a typo, it's implants that aren't being applied properly, not skills. Skills are injected already. |

Akturous
Immortalis Inc. Shadow Cartel
37
|
Posted - 2012.12.07 01:58:00 -
[869] - Quote
I have an ATI 6870 and post patch, I can't open more than one client without my frame rate dropping to 1-2fps, before 3 maxed settings clients was fine (except in gas clouds, man I hate those).
I tried beta drivers, rolling back drivers, uninstalling catalyst control centre, still terribad. Card performs fine in other games. This has pretty well stopped me playing the game I'm paying three accounts for, so expediency on my petition response would be appreciated.
I've sent in a petition, but no reply yet. |

Teiko Louhinen
Dogs Of War Inc.
2
|
Posted - 2012.12.07 02:05:00 -
[870] - Quote
CCP Paradox]
We are investigating into this. The skill effects in some circumstances from a jump via jump clone are not applied correctly. The solution is to simply log off and then back into the game. The skill effects will be correct on logging back in.
Need a little advice here CCP Paradox if you are still following this. Given that this is not fixed do we need to submit a petition or can we expect that CCP will be able to fix once for all of us without a flood of individual petitions for each toon?
|
|

Not Politically Correct
Veerhouven Ventures
0
|
Posted - 2012.12.07 02:11:00 -
[871] - Quote
Merouk Baas wrote:No, stuff's broken, the part about being fixed is false. I was just pointing out that they have a typo, it's implants that aren't being applied properly, not skills. Skills are injected already.
I'm sorry, Merouk. I remember you from a long time ago and I trust you. I thought that was what you meant.
However, for me, skills aren't working either. I SHOULD be able to handle 7 targets and 5 T2 drones. I could in Solitude earlier today. Now, in Korama, I can handle 2 targets and 0 drones. DPS is nearly 0.
Now, what does that remind you of? A first day player. :)
|

Jhorlian Langstrom
IPC Corporation
0
|
Posted - 2012.12.07 02:14:00 -
[872] - Quote
PinkKnife wrote:Just want to say that the new targeting reticles are a giant step backwards. They take up more space, make it harder to see the icon of what your shooting, and vastly looks just messy and sloppy. I would favor the old bars over this, but my original hope was what we saw in the WIP screenshots. I know you guys dislike giving people options due to having to maintain multiple portions of code, however, this, I feel might be something best given an option to players.
A lot of other MMO's have the ability to customize the UI to some degree...just saying...
if they were about 1/2 the size they would be ideal... imo |

Coyote Reach
State Protectorate Caldari State
3
|
Posted - 2012.12.07 02:23:00 -
[873] - Quote
Some things that annoy me. There have been many things good in this patch dont get me wrong. Keep in mind i dont care what you think about what i think and why im wrong- this is what i think face value and it matters because im a big deal.
Mission AI : This is not a new and "refreshingly clever turn of events" Its easy to get around -to not get my fighters and drones kilt using EW but at the same time it is a pain in the d1ck because thats how easy it is. Follow?
Sounds: Theres some good things here, but i cant think of one to list. The explosion sound...no. You spent some time making new ship explosions why a clanky explosion now when the one before was generic and no complaints? Warp sounds....why? Weird alarms sounds ive not figured out yet- Its been several days since patch and i still dont know.
Safety button : There needs to be a way to permanently put this in the position you want. If you forget to turn this dammn thing on or off you can be in some serious trouble. Ive gotten warnings when repping my alt fighting fw targets in the same corp. Why? it makes the reps late getting there. Myself and thousands of other players understanding mechanics never had an issue with aggression before and logging off because we edumacated ourselves and took advantage of those who didnt. The ones who didnt learned.
Client freezing : My client freezes every time i change grid or begin to (hitting warp button then attempting to hit cloak off gate) When i undock and the client freezes for 3 seconds and i find myself 1.8k off an undock from station its a serious issue. I don't live in highsec, it smells there.
Crimewatch : Ill admit im not expert on the mechanics of this yet but this seems to be a bit over the top as to selling killrights and the ease to which you can buy them when sitting on the same gate as some other guy with rights up for grabs.
|

Not Politically Correct
Veerhouven Ventures
0
|
Posted - 2012.12.07 02:30:00 -
[874] - Quote
Look, CCP, if you are doing something about the jump clone disaster, I think there are several people who like to know.
I, for one, would like to have an idea when I can safely log in again. |

Jhorlian Langstrom
IPC Corporation
0
|
Posted - 2012.12.07 02:35:00 -
[875] - Quote
Melina Lin wrote:
Click the striped square thing next to your modules. There is an option to configure the audio alerts.
im thinking every one means the oppositions noises the clanks and bangs coming back at them, like w the noctis when the ship is salvaged there is a really freaking annoying and high pitched nock that really needs to be removed.
or when a ship dies there is a clunk that needs to go.... |

Brock Annages
Matsuya Heavy Industries Care Factor
0
|
Posted - 2012.12.07 02:49:00 -
[876] - Quote
Running on Mac OSX 10.8.2 have had several issues with game crashing already, 3 times, usually when a target is blowing up, or when docking in station...not sure what the issue is here. |

ISquishWorms
177
|
Posted - 2012.12.07 02:55:00 -
[877] - Quote
Are standings no longer shared when mission rewards are split between the fleet? Was this something I missed in the patch notes?
On and the change where the quantity is highlighted so no a backspace is no longer needed, could this not also be implemented when creating a bookmark for it's name? Dear Santa, all I would like for-áChristmas 2013-áare some snowballs and something to fire them from please, thank you. |

Rengerel en Distel
Amarr Science and Industry
578
|
Posted - 2012.12.07 02:57:00 -
[878] - Quote
Not Politically Correct wrote:Look, CCP, if you are doing something about the jump clone disaster, I think there are several people who would like to know.
I, for one, would like to have an idea when I can safely log in again.
They said relogging will fix the timer part. If it's something else, i'm not sure they're going to do anything before the next DT, so go read a book or something?
|

Not Politically Correct
Veerhouven Ventures
0
|
Posted - 2012.12.07 03:08:00 -
[879] - Quote
Rengerel en Distel wrote:Not Politically Correct wrote:Look, CCP, if you are doing something about the jump clone disaster, I think there are several people who would like to know.
I, for one, would like to have an idea when I can safely log in again. They said relogging will fix the timer part. If it's something else, i'm not sure they're going to do anything before the next DT, so go read a book or something?
TYVM. I decided to watch Netflix instead.
But I haven't seen any acknowledgement that there is still a problem, from CCP. |

KowKow
Science and Trade Institute Caldari State
1
|
Posted - 2012.12.07 04:00:00 -
[880] - Quote
New Wormhole Issues
Every time I open a ship hanger, it automatically opens the top tab in the list instead of opening my tab like it used to - ie pvp, mining, ect...
|
|

Paul Maken
The Rising Stars Initiative Mercenaries
5
|
Posted - 2012.12.07 04:20:00 -
[881] - Quote
I'm having an issue with the 1.02 patch. Previous patches have been signed, and the binary that I'm getting (evepremiumpatch458396.exe) is not. |

Oberdan Ven'Krue
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.12.07 04:25:00 -
[882] - Quote
I use the PC platform.
Issue: Auto-Lock isn't functioning properly. I have enough [Targeting] skill trained to auto-lock up to 3 extra targets that start targeting me. I can manually target them fine.
These are not the higher end rats that use target jammers. I'm talking about .08 space 4K bounty pirates. I've never had an issue with auto targeting functioning before the patch. It's still properly set in my UI settings, and it 'tries' to target the enemy back only once, for only one target. There's no sound, no failure indication. It starts the targeting countdown for less than a second, then stops.
I've turned off the target return and can manually target the mobs just fine, on the first attempt. So I'm not being jammed, or that would have failed too. Turn it back on, two or three rats spawn right on top of me (3 to 4 thousand meters away, so really close and not a range issue) and the auto lock fails to target them back. I have to manually target the pirates for a lock before my protection drones will even work.
That's issue two. My drones are set to agressive, but they won't attack the enemy rats unless I manually target them. This is in my new Venture mining ship. I don't know if it's just me, or anyone else, because I see miners run off as they don't have protection drones, they use mining drones. My drones are two Hobgoblins, and remember, set to aggressive. The drones cheerfully orbit me until I lock on target manually.
I don't AFK mine, but sometimes I do need to use the bathroom. It would be nice to leave my ship drilling for a couple of minutes instead of starbase parking him so the 7K bounty rats that use missiles don't blow me up. Which they did once, while I was um, busy in the bathroom. My drones were still partnered in space, drifting aimlessly next to my pod, upon my return and I thought I got ganked. Nope, no gankers. Just a missle pirate with a 7K bounty giggling at me. I killed em easily upon return with another ship and looted my stuff, but then, my auto defenses, set to aggressive and auto-lock, all failed to function. I had to manually do it.
Please look into it. Thanks. |

Not Politically Correct
Veerhouven Ventures
0
|
Posted - 2012.12.07 04:35:00 -
[883] - Quote
I FIND THIS VERY INTERESTING.
I have been complaining about the JC disaster. Suddenly I find that one of my original posts has been altered.
Original post said my completion time for Industry 5 changed from 2+ days, to 17 days. If you look at it now, it says, to me, that it changed from 19 days, to 19 days.
Now I have to say, that is one possible solution to the problem for CCP, but it is not the one I recommend.
Please help me watch that post. If it changes again, I'd like to know. |

Not Politically Correct
Veerhouven Ventures
0
|
Posted - 2012.12.07 04:58:00 -
[884] - Quote
Oberdan Ven'Krue wrote:I use the PC platform.
I don't AFK mine, but sometimes I do need to use the bathroom. It would be nice to leave my ship drilling for a couple of minutes instead of starbase parking him so the 7K bounty rats that use missiles don't blow me up. Which they did once, while I was um, busy in the bathroom. My drones were still partnered in space, drifting aimlessly next to my pod, upon my return and I thought I got ganked. Nope, no gankers. Just a missle pirate with a 7K bounty giggling at me. I killed em easily upon return with another ship and looted my stuff, but then, my auto defenses, set to aggressive and auto-lock, all failed to function. I had to manually do it.
Please look into it. Thanks.
No flak, but, when I have to answer the call of nature, I log the Orca and the mining ship out. After retrieving the drones. It's a pain in the butt, especially since I take water pills for a heart condition, but it's better than a nasty surprise.
|

Oberdan Ven'Krue
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.12.07 05:21:00 -
[885] - Quote
Not Politically Correct wrote:Oberdan Ven'Krue wrote:I use the PC platform.
I don't AFK mine, but sometimes I do need to use the bathroom. It would be nice to leave my ship drilling for a couple of minutes instead of starbase parking him so the 7K bounty rats that use missiles don't blow me up. Which they did once, while I was um, busy in the bathroom. My drones were still partnered in space, drifting aimlessly next to my pod, upon my return and I thought I got ganked. Nope, no gankers. Just a missle pirate with a 7K bounty giggling at me. I killed em easily upon return with another ship and looted my stuff, but then, my auto defenses, set to aggressive and auto-lock, all failed to function. I had to manually do it.
Please look into it. Thanks. No flak, but, when I have to answer the call of nature, I log the Orca and the mining ship out. After retrieving the drones. It's a pain in the butt, especially since I take water pills for a heart condition, but it's better than a nasty surprise.
No flak taken. ^_^
At first I thought I got ganked... which can happen even if one doesn't go AFK. When I realized that's not the issue, then I also realized the true nature of the problem. I should have had a dead pirate floating around, not the remains of a mining Ventrue, if the auto stuff worked. Now if I had an Orca, or high ISK ship, yeah, logging out in a station is a must for a bio break. I agree with that. |

illusive industries
United Killers D0GS OF WAR
0
|
Posted - 2012.12.07 05:21:00 -
[886] - Quote
I just clone jumped from a +3 clone to a +4 and a 24 day skill is now 28 days ?
I think when you clone jump, it now adds the time on rather than take it away when you goto higher attribute clone.
Even the training bar ingame on the skillsheet was showing t the left outside the box, as if it was a minus. |

Lolar55
Titan Core
20
|
Posted - 2012.12.07 05:34:00 -
[887] - Quote
Fps issues fixed with 1.02. Issue1:When you jump sometimes you get the message the item is no longer in your possesion message. Issue2: Industry>get jobs> right click on a job> pop up menu> location instead of add waypoint option you get show info. |

Beliar Gray
Caldari Provisions Caldari State
6
|
Posted - 2012.12.07 05:58:00 -
[888] - Quote
My GTX 560 Ti Gigabyte is heating to 70 C on one eve client with graphics turned down to minimum, while I know 70 C is nothing it didnt even reach 35 C before...
Hint, eve makes my GPU heat up same as Far cry 3 does on high settings...
NO that is not normal!
Fix it, I don't like my fan noise. |

Stare Dog
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.12.07 06:32:00 -
[889] - Quote
Lots of active cyno fields (specifically pos cyno generator modules) are missing from the world map's display of them. I opened a bug already.
Also the capital navigation window shows every cyno beacon twice. |

BIASEDTHUNDER
Austudy The Welfare State
1
|
Posted - 2012.12.07 06:35:00 -
[890] - Quote
This may be a small issue, and of no consiquence however I have noticed that after this expansion my beam/pulse lasers are no longer in sync.
I.e. If I shoot a NPC in 0.5 space (Zealot will one shot them) the NPC explodes seconds before the visual effect and sound effect.
It is a little difficult to get a screenshot of this but it has been doing it from the time of the deployment of this expansion.
Regards,
BiasedThunder
P.S. I'm running PC version. |
|

GiveMeATry
School of Applied Knowledge Caldari State
1
|
Posted - 2012.12.07 06:41:00 -
[891] - Quote
Is it true you can not Bio mass if you have bounty on your head? Bug or feature? |

Ecoskii
Penal Servitude
0
|
Posted - 2012.12.07 08:18:00 -
[892] - Quote
Patcher is failing with following error - same error if logged in as admin:
Exception during UpdaterModule.Update Traceback (most recent call last): File "lib\update.pyc", line 764, in Update File "lib\update.pyc", line 873, in _Update File "lib\update.pyc", line 535, in Run File "zsync\zsync.pyc", line 1290, in CreatePatch File "zsync\zsync.pyc", line 1155, in GetPatchCalculations File "zsync\fileSync.pyc", line 124, in IsComplete File "zsync\fileSync.pyc", line 107, in GetFoundRanges File "zsync\fileSync.pyc", line 176, in _UpdateRanges File "zsync\fileSync.pyc", line 275, in _DataChunkRecognized File "zsync\fileSync.pyc", line 223, in _UpdateCurrentData File "zsync\fileSync.pyc", line 233, in _ReadChunk IOError: [Errno 13] Permission denied Locals by frame, innermost last: Frame __bootstrap in threading.pyc at line 503:
Tried repair tool - no joy, same issue
(1/7) Downloading index: Initializing ... (1/7) Downloading index: 100.0%, 651.52 KB/651.52 KB, 109.36 KB/s, 00m01s (2/7) Hashing files: Initializing ... Warning: Traceback (most recent call last): File "zsync\zsync.pyc", line 726, in ChecksumFiles File "checksum.pyc", line 357, in GetSum File "checksum.pyc", line 199, in ChecksumFile File "checksum.pyc", line 210, in ChecksumFileObject File "core_utils.pyc", line 242, in ReadToCallback IOError: [Errno 13] Permission denied (3/7) Downloading recipes: Initializing ... (3/7) Downloading recipes: 100.0%, 3.46 MB/3.46 MB, 480.48 KB/s, 00m05s (4/7) Calculating patch: Initializing ... Traceback (most recent call last): File "repairTool\progressPanel.pyc", line 82, in _TaskRun File "repairTool\repairUI.pyc", line 97, in Start File "repairTool\repairLogic.pyc", line 199, in Repair File "repairTool\repairLogic.pyc", line 359, in Restore File "zsync\zsync.pyc", line 393, in RestoreFolder File "zsync\zsync.pyc", line 582, in GetFileRestorers File "zsync\fileSync.pyc", line 124, in IsComplete File "zsync\fileSync.pyc", line 107, in GetFoundRanges File "zsync\fileSync.pyc", line 176, in _UpdateRanges File "zsync\fileSync.pyc", line 275, in _DataChunkRecognized File "zsync\fileSync.pyc", line 223, in _UpdateCurrentData File "zsync\fileSync.pyc", line 233, in _ReadChunk IOError: [Errno 13] Permission denied Total Runtime: 0h04m12s
|

Mara Tessidar
Bat Country Goonswarm Federation
673
|
Posted - 2012.12.07 08:48:00 -
[893] - Quote
Salvaging drones will not salvage corpmates' wrecks, even if explicitly told. This is especially annoying if you, for example, dualbox. EveO is a circus train that is for bafflingly unclear reasons also carrying tanks of chlorine gas,-ácrashing and exploding in the middle of a small midwestern town. -áCalling it a mere train wreck gives neither the entertainment nor the horror it offers its proper due. |

Grey Stormshadow
Fistful of Finns Nulli Secunda
1479
|
Posted - 2012.12.07 10:09:00 -
[894] - Quote
01d Man wrote:Merouk Baas wrote:Also, 1.02 Patch Notes wrote:In some cases skills implants were not being applied directly after clone jumping.This has now been fixed. I beg to differ 2 of my toons Clone Jumped from +2 to +4 clones and there skill training queues increased instead of decreased. This is NOT repeat NOT fixed at all. Both toons have petitions in. Can confirm that this has not been fixed. I just clone jumped and every time I apply new skill to raining, the training time increases. Also the skill what I had in training before jump took lest than day. After jump with same implants it take few hours over day.
Get |

Gilbert Intaki
Empire Tax Revenue Service
19
|
Posted - 2012.12.07 10:52:00 -
[895] - Quote
Gilbert Intaki wrote:Gilbert Intaki wrote: Update on issue relating to random client hangs/crashes immediately after character selection.
I have performed a clean re-install of the EVE client, and guess what: The problem persists! (Thanks CCP...............)
It can happen to the first client I open, or it can happen to the 2nd or 3rd or whichever number you pick. It is utterly random. The client hangs and dies just after I have pressed the character I want to enter the game with, and the only thing I can do it to keep restarting the client, until magically all of a sudden, I can log on as normal.
What's even more weird, is that I can actually SEE my spaceship appearing in space (using another client already logged in), but for the offending client that hangs - well, it just sits there at the 'Entering game as XXXXX' screen, and never budges until it eventually crashes or I kill it. Ace coding boys....!
Intel i920, nVidia GTX 590. 12GB RAM.
Go figure......
Another update:This morning I have been able to log on 3 times, out of a total number of attempts of 26 so far. The vast majority of times the client hangs immediately after selecting character and then crashes, but the ship the character is in actually appears in space!!!! (verified but other logged-in account). Honestly - I don't know how you people manage to stay in business with this level of coding (in)competence......... P.S. BOOT.INI
Patch 1.02 reveals that this issues has received no attention, as the problem persists. Good job! 5 out of 22 attempts to log in today have been successful. The rest results in the client hanging/crashing immediately after character selection. Is this getting any attention??
|

Stormbringer999s
Mining Exploits Dominatus Atrum Mortis
0
|
Posted - 2012.12.07 10:58:00 -
[896] - Quote
I undock, armour, hull and shields have all taken a 25% hit, I redock, leave ship, return to ship, undock, all is good, just a pain in the butt. |
|

CCP Highlander
C C P C C P Alliance
1

|
Posted - 2012.12.07 11:12:00 -
[897] - Quote
wyde19 wrote:Deimos Ovaert wrote:wyde19 wrote:Graphic issue - when i start EvE my screen looks like this http://i.imgur.com/VwB9J.jpgit fixes only on restart win8 intel HD 4000 eve works fine if i alt-tab to it That screen shot looks like the "post a message" window here on the forums. Either that's a really bizarre EVE startup or you have the wrong screenie. so it seems i should screen it with photo and it's a driver conflict level cuz it was hard to even type those msg and i did here you go: http://i.imgur.com/9jNVY.jpgit certainly looks like the old games vga-incompatibility, but only in red-yellow tones ps: i shoulda say - its a non-eve trouble in the game meaning. eve works just fine. But other programs, if i alt-tab from eve, even if i close it, looks like this. Its totally not worth it :C
You can fix this by switching off desktop composition... right click your Eve desktop shortcut, select the Compatibility tab and tick the Disable desktop composition checkbox. |
|

Sirens Blaze Keikira
Celestial Serenity Incorporated
0
|
Posted - 2012.12.07 11:22:00 -
[898] - Quote
Noticed I can still select Toon's Ships in my overview while warping (From last location, i.e. Station warping to Gate, in warp There are toons still selectable in my Overview) |

Velocifero
Unforeseen Consequences. The Unthinkables
3
|
Posted - 2012.12.07 11:27:00 -
[899] - Quote
2nd patch does not appear to have solved the issue with some locked targets still displaying the flashing LOCKED in the reticule. A small one, but just thought you should know. |

Kaj'Schak
Liga Freier Terraner Easily Offended
0
|
Posted - 2012.12.07 11:28:00 -
[900] - Quote
Yo CCP. I just had a decent fight with a Dragoon against a Moa. It was going good and as long as that Moa couldn't come close, I could just kill his drones and stay out of his Blaster Range.
He then turned on his overheated MWD and came slowly closer. I also first pressed overheat on my screen to pull range but it didn't help. I started my neutralizer with it's great range bonus and tried to turn the overheat on via hotkey what also didn't work. He came to place a scram on me and thus turning of my MWD. The Neutralizer did it's work and I was able to fly away with 5% Structure left.
But I couldn't put my module overheated while it was running. Turning it off first and then again turning it on overheat would have been my safe death.
Please fix :) |
|

Keko Khaan
Center for Advanced Studies Gallente Federation
31
|
Posted - 2012.12.07 11:46:00 -
[901] - Quote
This is big issue for me thats why i post it here. Hoping it get fixed way it was pre retribution.
I havent used carrier since retribution went live. But i keep hearing that someone removed divisions from carriers corp hangar. And if its so that sux very much. And im very disapointed to hear that eve has taken HUGE step back and gone in worse direction with this weird change. Like wth im supposed to do with stuff in my carrier? i have loot and salvage, i have specified ship fittings, I have special expensive mods, i have ammo, i have cans and stuff, i have minerals, ozone and stuff, i even might have my corp mates stuff, also i have my alts stuff that cant be mixed to my stuff. No way im going to sort that stuff every single time i use my carrier.
So please fix this crap and give divisions back. Or should i buy 10 carriers to replace divisions? Niddy for alts stuff, archon for minerals, thanny for ship fittings etc u get the idea.. Oh but then id need 10 accounts to bring them in...
-1 for this change. And thats polite from me..
And before you start talking about cans. First mods can not be moved from can which is in carriers cha while in space. Which means i cant put stuff in POS CHA from my carriers CHA's container. Also if i get like 3x3k m3 cans with 1513m3 in each (cans dont get full because theyre only to separate modules from each others). That means 9k m3 get filled with 4,6k m3 stuff. Bad bad very bad.. |

Tharkunn
Luv You Long Time
2
|
Posted - 2012.12.07 12:04:00 -
[902] - Quote
Grey Stormshadow wrote:01d Man wrote:Merouk Baas wrote:Also, 1.02 Patch Notes wrote:In some cases skills implants were not being applied directly after clone jumping.This has now been fixed. I beg to differ 2 of my toons Clone Jumped from +2 to +4 clones and there skill training queues increased instead of decreased. This is NOT repeat NOT fixed at all. Both toons have petitions in. Can confirm that this has not been fixed. I just clone jumped and every time I apply new skill to training, the training time increases. Also the skill what I had in training before jump took lest than day. After jump with same implants it take few hours over day. Petition filed. CCP Paradox wrote: We are investigating into this. The skill effects in some circumstances from a jump via jump clone are not applied correctly. The solution is to simply log off and then back into the game. The skill effects will be correct on logging back in.
Instead of being simple log off/log in you also need to pause the training and start it again after the relog for this to work. If you don't do that, implants will not be applied to skill currently in training. But yes this seems to be workaround.
Hi guys I can confirm that you have to pause your training queue and log off and back in the restart your training. I have still lost 24 hrs worth of skill points -- ccp must refund these to players who have petitioned this issue. |

Cyno Kidd
School of Applied Knowledge Caldari State
15
|
Posted - 2012.12.07 12:19:00 -
[903] - Quote
Here's what happened last night :
My pregnant girlfriend went to sleep so I knew I have a couple of hours for myself ! I started to log my miners, made the fleet and warped to the mining anomaly.
I jettisoned the cargos...that's where all began...Jettison sounds like a atomic bomb and also very loud compared to other ingame sounds.
My girlfriend woke up screaming when she heard those scary "bombs". I told her that's nothing to be worried about, it's just a bug in the game. She stared at me, rolled her eyes and faded out. Somehow she grabbed the tablecloth while she was falling and the knives there got below her and stuck in her belly. I took Suzy to the hospital right away.
Doctors came after a while and said that my unborn child is dead, the knives slaughtered him...They tried to save my girlfriend but she couldn't make it. I was devastated ! After I came to my senses, I called her parents. They rushed to hospital but had a car crash and both died in seconds.
My parents got to the hospital. When my mother saw my future wife lying in a pool of blood, had a stroke. Nobody could do anything to save her. My father started to scream and shortly had a heart attack. Died as well.
CCP, please fix that jettison sound before other families are harmed !!! I still love you tho....
P.S. Any girl out there wanna date a single guy ? |

BugraT WarheaD
48
|
Posted - 2012.12.07 12:22:00 -
[904] - Quote
Shienaran wrote:BugraT WarheaD wrote:Okay cool another Patch :) Keep up the good work CCP :)
-º BUT -º
I haven't heard a thing about the Neocom Groups bug that aren't saved after logging off and reset to default at each new logging. This is quite frustrating, losing my custom neocom groups time and again only to lose it by switching characters. I'm Auto-quoting myself (and some gentleman :D) 'cause we haven't heard any news about this broken feature ... |

Lysa Riay
Pator Tech School Minmatar Republic
5
|
Posted - 2012.12.07 12:30:00 -
[905] - Quote
Just repaired my Thrasher, undocked to a 2/3 Shield & armour display WTF?
Where is QA? Opps its CCP there is no QA  |

Steijn
Quay Industries CAStabouts
201
|
Posted - 2012.12.07 12:47:00 -
[906] - Quote
Quote:An issue has been fixed that caused locked targets to display the 'Locked' label blinking after the lock process had been completed.
this is still happening occasionally. |

Shienaran
Lords 0f Justice Fidelas Constans
2
|
Posted - 2012.12.07 13:04:00 -
[907] - Quote
Issue: When pausing skilling (mandatory prior to a clone jump with full +4s) my skilling time is dropping anywhere from 3-4 hours to as much as a 2-3 DAYS.
Currently one of my alts is training Cap Ship V, went from 35 days to 30 when I paused. Commenced clone jump from a full +4 implant clone to another +4 clone. Started training, skilling time goes back to 35 days. Pause again for testing, time once more drops to 30 days.
Which is the legit number CCP, cause as far as I can tell, you did nothing to the code to MAKE these wild variations start appearing during a pause/commence skilling order.
And yes I know I could be tracking this with EVEmon, and I generally do, however I am asking this to ensure that I don't get set back 1 or more days in skilling, from some "error code" in a week or four. |

Rengerel en Distel
Amarr Science and Industry
578
|
Posted - 2012.12.07 14:35:00 -
[908] - Quote
Lysa Riay wrote:Just repaired my Thrasher, undocked to a 2/3 Shield & armour display WTF? Where is QA? Opps its CCP there is no QA 
They have already said it's just a display bug. You know if you click the blue dev flag, it jumps through the dev posts, right? Believe this was answered like 30 pages ago.
|

Kithran
21
|
Posted - 2012.12.07 14:39:00 -
[909] - Quote
Why has the skill to use salvage drones been given the same name as an existing skill that was a collectors item - this change was not flagged up in advance.
I was under the impression that CCP had stated that collectors items would not be rendered worthless by being re-released - imagine the outcry if they suddenly seeded frekis, vangels or imperial apocs?
Why was this particular collectors item targetted when the new skill could easily have been given a different name such as salvage drone interfacing?
Kithran |

Grey Stormshadow
Fistful of Finns Nulli Secunda
1479
|
Posted - 2012.12.07 15:12:00 -
[910] - Quote
Shienaran wrote:Issue: When pausing skilling (mandatory prior to a clone jump with full +4s) my skilling time is dropping anywhere from 3-4 hours to as much as a 2-3 DAYS.
Currently one of my alts is training Cap Ship V, went from 35 days to 30 when I paused. Commenced clone jump from a full +4 implant clone to another +4 clone. Started training, skilling time goes back to 35 days. Pause again for testing, time once more drops to 30 days.
Which is the legit number CCP, cause as far as I can tell, you did nothing to the code to MAKE these wild variations start appearing during a pause/commence skilling order.
And yes I know I could be tracking this with EVEmon, and I generally do, however I am asking this to ensure that I don't get set back 1 or more days in skilling, from some "error code" in a week or four. Relog and then pause and apply the training again. That is the workaround to get around this issue at the moment.
Get |
|

Skouttaaja
Most Enjoyable Ninjas
0
|
Posted - 2012.12.07 15:28:00 -
[911] - Quote
Player generated cynosural fields dont show up on the map |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
259
|
Posted - 2012.12.07 15:43:00 -
[912] - Quote
New Non-Persistant Inventory....seriously?
This new version is less persistent than the old version while in space. Using the current version at a tower is brain bashingly annoying (unless you only work out of the first division, and only in single array).
"Persistent" windows for both station corp hangers and corp hanger arrays at towers always open up in 1st division. No matter which one you were last using.
All array windows at a tower just open up ontop of the previously opened window...no matter where they were left previously. Also, all arrays open in 1st Division, every, single, time. This is a step backwards in "persistence"....
Seriously, what happened to the very nice system that was on Bucky for the last couple weeks? Why is that not what we currently have on TQ? Everything i open in space places itself over the last inventory window i used...regardless of where i might move any of them to. Also getting very tired of opening any of my arrays only to have to continuously switch it back to the hanger i was just using the last time i accessed that array. That is the functional persistence that WAS there on Bucky, where did it go? And why was it removed?
Also, enough with all the little sounds for anything that might change...a new "you've changed grid" sound? Thats the only thing i can think of that might be causing the latest one that has started becoming annoying.
Ship explosion sounds? (the large repetitive CLANG!!!!'s heard in Jita the entirety of yesterday, from anywhere on grid) They are terrible, and the fact they are not range specific might make me just turn off sound alltogether. (also seem to be used for like 20 other things, please just delete the horrid sound)
http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Not Politically Correct
Veerhouven Ventures
0
|
Posted - 2012.12.07 16:24:00 -
[913] - Quote
Grey Stormshadow wrote: Relog and then pause and apply the training again. That is the workaround to get around this issue at the moment.
A BIG "Thank you." to Grey Stormshadow for this. 
|

GuidoCom
Eve Defence Force Fatal Ascension
19
|
Posted - 2012.12.07 16:31:00 -
[914] - Quote
Issue on multi-monitor systems, using Camera-centering off to one side, the new Target-Camera feature, animates view to the center everytime, requring dragging anywhere to snap-back.
great great work so far guys |

Dersen Lowery
Laurentson INC StructureDamage
194
|
Posted - 2012.12.07 16:34:00 -
[915] - Quote
Lysa Riay wrote:Just repaired my Thrasher, undocked to a 2/3 Shield & armour display WTF? Where is QA? Opps its CCP there is no QA 
FYI to CCP: This has happened to me for a second or so every time I undock, going back to my first venture into space at the tail end of Incarna. After a tick, it resets to full. Maybe that will help track the problem down.
Mac client, running on OS X 10.6 - 10.7 Mid-2007 24" iMac, 2.8GHz C2D Extreme ATI Radeon HD 2600 PRO (256MB) 4GB RAM |

Not Politically Correct
Veerhouven Ventures
0
|
Posted - 2012.12.07 16:38:00 -
[916] - Quote
Lysa Riay wrote:Just repaired my Thrasher, undocked to a 2/3 Shield & armour display WTF?
I had this happen once when I was parked at a Customs station in a Bestower. I closed the planet view and thoght I was being attacked. Not very funny. Every thing was fine when I flew out to the Customs station. |

Lyron-Baktos
Selective Pressure Rote Kapelle
345
|
Posted - 2012.12.07 18:10:00 -
[917] - Quote
Implant Bug?
Just jump cloned, both clones with the same implants, and my time left to train went from 17 hours to 20 hours. When I pause the training, it goes back down to 17 hours but when I un-pause it, right back to 20 hours How the **** do you remove a signature? |

Buzzy Warstl
The Strontium Asylum
209
|
Posted - 2012.12.07 18:12:00 -
[918] - Quote
There may be an issue with disappearing bounties. I can't confirm it myself right now, but it should be checked into. |

Lyron-Baktos
Selective Pressure Rote Kapelle
345
|
Posted - 2012.12.07 18:15:00 -
[919] - Quote
Lyron-Baktos wrote:Implant Bug?
Just jump cloned, both clones with the same implants, and my time left to train went from 17 hours to 20 hours. When I pause the training, it goes back down to 17 hours but when I un-pause it, right back to 20 hours
seems to have sort itself out
How the **** do you remove a signature? |

E6o5
Tyler Durden Demolitions
27
|
Posted - 2012.12.07 18:25:00 -
[920] - Quote
After clonejumping (idk if its related to that) i can lock at most 2 targets, with targeting 5 in a battleship ... https://bugs.eveonline.com/mybugreports.asp?Action=View&ID=148239 |
|

Sturmwolke
310
|
Posted - 2012.12.07 19:25:00 -
[921] - Quote
Docking is STILL failing for alt-tabbed/minimized client for both manual and auto-pilot. Are you going to finally admit that this bug is becoming a feature with all that pandering? ( hmmm .... now where have I heard of that before)
|

Onion Ring
Black-Wing
0
|
Posted - 2012.12.07 21:28:00 -
[922] - Quote
Targeting is not working correctly. Targets in the second row are not advanced if you are finished with previous targets. |

Roger Dew
Simply Enterprises
1
|
Posted - 2012.12.07 21:32:00 -
[923] - Quote
I have a strange issue when I jump clone and restart my training queue it ignores implants, I have to log out and back in before it will work. |

Mao Todako
Native Freshfood Minmatar Republic
1
|
Posted - 2012.12.07 21:35:00 -
[924] - Quote
Mao Todako wrote:CCP Arrow wrote:Mao Todako wrote:Since after DT today, I cannot see my "Route" in the top left corner. The words "Route 8 jumps" are there, but not the waypoint icons. Are you in the Planetary Interaction view? If so it's normal and should revert to the normal mode once you go out of that view. If that is not the case I will have someone take a closer look. I actually just fixed it. Right click in space > Configure > "Route" was unticked. Don't know why, but ok. I ticked it and the waypoints re-appeared. EDIT However, my original problem still persists (from page 25, I believe)
Even with graphics optimized for Quality I still cannot see any of my turrets on my Maelstrom nor explosions of enemy ships. As highlighted in bold, I still cannot see my guns on my ship, nor explosions or projectile ammo. I can; however, see missiles. |

Dersen Lowery
Laurentson INC StructureDamage
194
|
Posted - 2012.12.07 21:38:00 -
[925] - Quote
Onion Ring wrote:Targeting is not working correctly. Targets in the second row are not advanced if you are finished with previous targets.
That's intended as a feature. You can drag targets into new rows to segregate them (for example, if you're in an RR fleet, or piloting a logi with combat drones), and the rows persist so that you don't have hostiles and friendlies all mashed together. |

Archa4 Badasaz
Viziam Amarr Empire
16
|
Posted - 2012.12.07 21:52:00 -
[926] - Quote
Dersen Lowery wrote:Onion Ring wrote:Targeting is not working correctly. Targets in the second row are not advanced if you are finished with previous targets. That's intended as a feature. You can drag targets into new rows to segregate them (for example, if you're in an RR fleet, or piloting a logi with combat drones), and the rows persist so that you don't have hostiles and friendlies all mashed together.
And if I don't want that? I can lock 7 targets, and the 7-th always jumps to the second row. I kill 6 targets and try to warp through gate, but then "Oh wait, forgot there is one more" crap happens. |

Onion Ring
Black-Wing
0
|
Posted - 2012.12.07 21:53:00 -
[927] - Quote
Dersen Lowery wrote:Onion Ring wrote:Targeting is not working correctly. Targets in the second row are not advanced if you are finished with previous targets. That's intended as a feature. You can drag targets into new rows to segregate them (for example, if you're in an RR fleet, or piloting a logi with combat drones), and the rows persist so that you don't have hostiles and friendlies all mashed together.
Can you point me to the source of this?
As i can not differentiate between hostile and friendly veldspar during mining, the usability of the targeting system is broken in this use case, as the sequence of targeted and to be mined asteroids gets lost, which is important in fleets. |

Eoin Donovan
The Soul Society Pax Romana Alliance
10
|
Posted - 2012.12.07 22:29:00 -
[928] - Quote
My client will not work after updating, i cant even get into the log in screen, eve starts and then immediatly goes unresponsive, i tried repair tool, same problem, I eventually did a complete uninstall and now whenever i try to install againi get "Archive Extraction Failed: 3" and a link to the files for seperate download.
I have now tried multiple times through both the installer and the full download and neither one is working, i continue to get Archive Extraction Failed: 3
What is this and how do i fix it?
EDIT: Im not the only one https://forums.eveonline.com/default.aspx?g=posts&m=2269781#post2269781 |

Cassni Northru
Omnicorp Unlimited
0
|
Posted - 2012.12.07 23:58:00 -
[929] - Quote
Balder Verdandi wrote:The crazy electronic whistling noise while in space ......
Please, turn it off. I can't wear a headset now and use TS3 because that noise is shot directly into my head. I sit near a facility UPS at work that makes a similar sound, and now I can't hear a damned thing over that maddeningly insane noise.
^^^^ Agreed - it sounds like a low speed fan with the bearings starting to rub... It is annoying as hell. You have to zoom away from the ship to get the sound to stop.... |

GiveMeATry
School of Applied Knowledge Caldari State
1
|
Posted - 2012.12.08 01:07:00 -
[930] - Quote
0.7 NPC Belt rats can lock you at 300km.
Also, I don't know if you realize it but heavy missiles have no range... please fix ASAP. |
|

Zore Daverse
The Four Minute Men
2
|
Posted - 2012.12.08 01:38:00 -
[931] - Quote
Just as a suggestion, have the music turn off completely when Music Volume is set to 0 not still playing in the background just with the volume muted so the resource is not being used, or a switch to turn music off completely. Never have liked EvE music much... |

Rory Ian
AirHogs Zulu People
0
|
Posted - 2012.12.08 02:35:00 -
[932] - Quote
FaithJr wrote:CCP Veritas wrote:Steijn wrote:Could you give a timescale of when missions will be returned to normal? By this I mean that the rooms will go back to the staged aggro instead of full room which started after yesterdays patch. As it is, with the drone nerf, certain missions are simply not worth doing as its almost guaranteed suicide.
Before the moaners start, this is nothing to do with creeping into the 'aggro bubble' either manually or via warping, or via drones doing the same thing, this is a bug that was introduced yesterday. I don't have any estimates but this has been noticed and is being investigated. Be careful out there. thank you ... its just nice to know this has been noted and is being looked into, rather than not knowing if this is how things are now and some lvl4's are just incredibly tough.
Just some more confirmation on this. Lost Love - Wei Tadaki 2/3 is full room aggroing in all rooms instead of the documented last 2. My buddy and I just got a bit of a kicking. |

Zore Daverse
The Four Minute Men
2
|
Posted - 2012.12.08 02:58:00 -
[933] - Quote
You guys might also want to consider replacing the switch to remove the crosshairs, the animated target iris is more than enough, and the lines all over the screen on 6 or more targets at a time really does diminish the over all beauty of the game. |

E6o5
Tyler Durden Demolitions
27
|
Posted - 2012.12.08 04:58:00 -
[934] - Quote
It would be nice to update the known issues list in the first post. I reported a bug about skills not being applied after clonejumping just to get informed that this is a known issue ... |

Pat0chan
Fake World
33
|
Posted - 2012.12.08 05:11:00 -
[935] - Quote
Hi CCP, Don't know if issue been mentionned or fixed, but when on scanner view the camera seems to be fix on "when you are" instead of "what you want to scan". The click on signature doesnt work/dont follow anymore. Makes the whole scanning a real pain. Thanks |

Furtiva
Eternal Frontier The-Machine
4
|
Posted - 2012.12.08 05:50:00 -
[936] - Quote
Pakel Yvormes wrote:The solar system map won't auto-center on selected objects as before, i.e. celestials, signatures, etc.
Although this doesn't break anything, it makes scanning a bit more tedious. After gleaning the patch notes, I don't see any changes that would affect this. Hopefully, it's a bug and not a new feature.
This!
This is a HUGE pain in the ass.
I can put up with all the other annoyances, but if this doesn't get fixed very soon, I will probably find a different game to play.
|

Glaxay Z
SC-2557 Sexy Alliance
0
|
Posted - 2012.12.08 05:54:00 -
[937] - Quote
Tracking Camera Really noising, everytime after tracking some item then if click mouse and move, the lens will disordered sway, make me feel sick, even worse after I cancel the Tracking Camera, it automate tracking on again. Doesn't it a bug. Please fix it give me peace back. My head is sicking by the blind lens swaypÇépÇépÇépÇépÇé   |

Gilbert Intaki
Empire Tax Revenue Service
19
|
Posted - 2012.12.08 06:38:00 -
[938] - Quote
Gilbert Intaki wrote:Gilbert Intaki wrote:Gilbert Intaki wrote: Update on issue relating to random client hangs/crashes immediately after character selection.
I have performed a clean re-install of the EVE client, and guess what: The problem persists! (Thanks CCP...............)
It can happen to the first client I open, or it can happen to the 2nd or 3rd or whichever number you pick. It is utterly random. The client hangs and dies just after I have pressed the character I want to enter the game with, and the only thing I can do it to keep restarting the client, until magically all of a sudden, I can log on as normal.
What's even more weird, is that I can actually SEE my spaceship appearing in space (using another client already logged in), but for the offending client that hangs - well, it just sits there at the 'Entering game as XXXXX' screen, and never budges until it eventually crashes or I kill it. Ace coding boys....!
Intel i920, nVidia GTX 590. 12GB RAM.
Go figure......
Another update:This morning I have been able to log on 3 times, out of a total number of attempts of 26 so far. The vast majority of times the client hangs immediately after selecting character and then crashes, but the ship the character is in actually appears in space!!!! (verified but other logged-in account). Honestly - I don't know how you people manage to stay in business with this level of coding (in)competence......... P.S. BOOT.INI Patch 1.02 reveals that this issues has received no attention, as the problem persists. Good job! 5 out of 22 attempts to log in today have been successful. The rest results in the client hanging/crashing immediately after character selection. Is this getting any attention?? Can I at least get an acknowledgement of this issue? Failing that - at least do the decent thing and tell me to f*ck off, if that is how you want to deal with this.......  (To reiterate: This issue has only ever existed after the Retribution patch).
Sooooo.........
This morning's result: managed to log in 3 accounts using about 30 attempts. I have filed a bug report, but since I am unable to attach screenshots to bug reports, I have included two here that demonstrates how this immensely efficient time waster of a bug unfolds:
Hang at character selction
Crash.....
Imagine getting this 30 times in a row, and you begin to grasp how completely infuriating this is!! |

Kaivaja
State War Academy Caldari State
13
|
Posted - 2012.12.08 08:53:00 -
[939] - Quote
Pat0chan wrote:Hi CCP, Don't know if issue been mentionned or fixed, but when on scanner view the camera seems to be fix on "when you are" instead of "what you want to scan". The click on signature doesnt work/dont follow anymore. Makes the whole scanning a real pain. Thanks What makes you think that all changes would be in the patch notes? Now you can center the solar system map by double clicking objects instead of the old single click.
|

Sgt LoveDragon
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.12.08 09:08:00 -
[940] - Quote
I think by default its set to always be on. Theres a little menu on top left corner of the 'targeted item' window, you can uncheck a box for that camera there. Hopefully that helps didnt quite catch what you were asking for. Was a pita for me tryign to manually fly in combat with that on until someone let me know about it. |
|

BugraT WarheaD
48
|
Posted - 2012.12.08 15:23:00 -
[941] - Quote
Quote:Patchnotes for Retribution 1.0.3 :
User Interfacing : - The Neocoms Groups which could be created to store icons on the sidebars were not saved correctly after loging off and resets to default at each login. This is now fixed and works as intended.
Graphics : - the Hull/Armor/Shield status on the UI after repairing your ships shows 75% of your real Hull/Armor/Shield status when you're going out of the station. This has been fixed.
If only ...  |

Xillxan
Exopause
0
|
Posted - 2012.12.08 15:59:00 -
[942] - Quote
Ok, here are a few things I noticed since retribution 1.0:
-Cannot drag and drop fitted mining crystals directly from the fitting window into the inventory window. Works with ammunition though. -Mouse-over tooltip for strip miners in space doesn't show specialty crystal mining yield. Only the base yield. -2 things about the tracking camera. First one is that, contrary to what the latest update notes said, the transition from tracking on and off is not graceful at all. In fact it's quite annoying. The second is that, when you have a lot of targets, all the spinning around becomes sickening when selecting different items for example from the overview or survey scan results. I think it would be much more convenient to be able to select items without the camera changing focus to them. Or just to only activate the tracking cam by shift-clicking an item. -Not a bug probably, but I feel the warp sound effect isn't quite in sync with the visuals. The main "boom", "bang", or "whoosh" comes way after the visual initiation of warp. Like the sound of thunder being heard after seeing the flash... I don't know, it just feels somehow awkward to me. I hope I'm making some sense here. -And lastly but most importantly, the resource demand of the game has significantly increased for me. I couldn't read the whole thread, so I don't know if it's only me, but especially when I have 2 clients open with both characters in captain's quarters and I alt-tab between them (yes I still have a single monitor), theres a 10 sec lag before I can interact with anything. Which was just a couple before retribution. |

Kirana Jade
Rudel Taktik
0
|
Posted - 2012.12.08 19:32:00 -
[943] - Quote
Bug Report #148385
Skills aren't updating overall SP. |

Sgt LoveDragon
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.12.08 20:08:00 -
[944] - Quote
Typically i run 3 clients at a time. Pre patch i had no issues with framerate or client freezing. Now usually when all 3 are running on undocks /warps my client will freeze for several seconds. Not always with less than 3 but it is frequent. Eve never really was a powerhog. What changed? Ive dropped graphic levels to medium no help there. If this is the new norm i may be dropping sub on one account as this is no good.
Ive opened task manager to watch the memory / CPU usage when undocking or warping. Everything stays within the 50% range for memory and 30-50% on CPU.
Maybe people smarter than i can tell me something else to look at here.
Using a laptop- i7-2630QM cpu 12gb RAM
|

Ame Umida
Occupational Hazzard Get Off My Lawn
5
|
Posted - 2012.12.08 21:39:00 -
[945] - Quote
I have found that Implants are broken. I activated a jump clone with implants from a medical clone with none. I noticed that going from no implants to full implants has absolutely no impact on training time. Can someone please look at this? thanks |

Khioshi
Gene Works Gatekeepers Universe
4
|
Posted - 2012.12.08 23:20:00 -
[946] - Quote
New feature showed up after the patch.
If one jetissones a can , remains still in space but someone else ( fleet member ) tractors the can out of range from the owner of the can (further away than 2500m) .
Then one is not supposed to be able to put stuff in the can anymore, correct?
Well, currently you get a popup saying that the can is too far from your ship so your not able to put stuff in it, but somehow the stuff still goes into the can.
This has been tested more than 10 times by us now.
Ofcourse this feature has no negative impact that I can think of , but hey, someones bound to think of one :) And since its not really a "real" bug , I will not bug report it, you will simply have to read this text to see that it exists.
/Khio
-á--"There are Two Typos of People in This World: Those Who Can Edit and Those Who Can't" |

Miranda Givens
Demented Unity STR8NGE BREW
0
|
Posted - 2012.12.08 23:29:00 -
[947] - Quote
my client freezes up for 15-45 seconds whenever i warp, or dock. |

Sgt LoveDragon
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.12.09 00:05:00 -
[948] - Quote
I noticed also today that in station fitting window i cannot remove a scan resolution script from the module to 'items' It worked once from module to cargo of same ship. |

Velocifero
Unforeseen Consequences. The Unthinkables
3
|
Posted - 2012.12.09 01:29:00 -
[949] - Quote
The focus point for the tracking camera now seems to jump around and not actually correspond to the reticule when you choose the focus point. It's always either a bit above or below the actual point. This seems to have been introduced with patch 1.0.2 |

Keko Khaan
Center for Advanced Studies Gallente Federation
31
|
Posted - 2012.12.09 02:08:00 -
[950] - Quote
Theres a bug with hud prolly u guys allready know about this since it was in bukingham allready. The bug is that shield, armor and hull shows 30% dmg after undocikng. Also ive noticed it doesnt get fixed if you jump trough gates or change ships from control towers SMA. But shield status get fixed if someone shoots you. Prolly same thing with armor and hull but i dont know about that cos im pro like that.
Im sure someone reported it. I didnt because i pay 30Gé¼/month from this game and im not intrested to go fetch some logs and debug raports and dx info etc. I could report that stuff just with sreenshot and text...
Yes i know this other stuff importnant aswell like hardware and software info and stuff. I work with ict stuff myself. Ya i get that all. But im paying customer and if i test something for you why my only change to report is to do stuff i do in work daily and get paid from it... |
|

Huttan Funaila
Terminal Radioactivity Honey Badger Coalition
30
|
Posted - 2012.12.09 06:39:00 -
[951] - Quote
Kraigar wrote:I have a catalyst that, pre-patch, had a drone in the bay. After the patch, no drone bay (expected), no drone (unexpected). The fitting window shows drone bay 5.0/0.0, but does not open to pull out the drone. I asked the ship board computer, all it said was "BURP!" I had this issue as well. Just after I submitted the petition I found that when I undocked and redocked, the drone was placed into the cargohold. |

E6o5
Tyler Durden Demolitions
27
|
Posted - 2012.12.09 07:54:00 -
[952] - Quote
Ame Umida wrote:I have found that Implants are broken. I activated a jump clone with implants from a medical clone with none. I noticed that going from no implants to full implants has absolutely no impact on training time. Can someone please look at this? thanks
I got the same issue, it also shows the wrong training time on the eve gate character selection site. Logging in and out. Changing the skill to train a couple of times at some point fixed this problem for me. |

Turelus
Caldari Independent Navy Reserve The Fourth District
84
|
Posted - 2012.12.09 12:56:00 -
[953] - Quote
Seem to be having standings changed with "Unknown" when killing NPC's in missions.
Quote: This penalty was incurred for attacking Unknown's Pithi Wrecker in Kisogo This penalty was incurred for attacking Unknown's Gistii Raider in Kisogo
"Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Victor LaCruze
EVE University Ivy League
0
|
Posted - 2012.12.09 13:15:00 -
[954] - Quote
Even after the latest patch the camera tracking still ignores my "camera offset" (Esc menu > Display and Graphics > In Space Camera Settings > Camera center. It moves the camera so my ship gets shifted to another place on screen (behind windows!).
The tracking should either (a) NOT "move" my ship around on screen (and just move the camera to show the selected object same as I would manually) or (b) at least respect my camera offset so it's the center point of the scene.
Can this be done please? |

Elena Thiesant
Sun Micro Systems
20
|
Posted - 2012.12.09 13:23:00 -
[955] - Quote
Khioshi wrote:Oh, and please fix the corp-tabs in pos storage units. Currently when players get defaulted to Tab 1, stuff gets missplaced over and over and over and over and over and over and over again. I havent seen any replies regarding this problem yet so please give us a hint that you are aware and working on some solution.
I filed that as a bug report and got back a reply saying they were aware of the issue. Hopefully fixed soon, it's driving me crazy too.
|

Souxie Alduin
Anarchy in the Eve
28
|
Posted - 2012.12.09 17:57:00 -
[956] - Quote
Ame Umida wrote:I have found that Implants are broken. I activated a jump clone with implants from a medical clone with none. I noticed that going from no implants to full implants has absolutely no impact on training time. Can someone please look at this? thanks
Just had the same problem, but with two clones with identical learning implants. Both have +4 Int/Mem implants. I'm training Cybernetics 5, and I had 9 days and 7 hours left. Switched clones, and now it's 10 days and some hours. The strange thing is if I pause the training the time to completion reverts to 9 days 7 hours, but when I hit "apply" again it goes back to 10+ days, so the implants count as long as I don't train anything... |

ZiggyMeister
Raytheon Intergalactic Research S2N Citizens
0
|
Posted - 2012.12.09 19:11:00 -
[957] - Quote
Karolina Corleone wrote:After the patch ESET Smart Securty 5.2 Firewall detects
Communication denied by ruleMY IP:56335( Target ) 239.255.255.250:1900UDPBlock outgoing SSDP (UPNP) requests for svchost.exeC:\Windows\System32\svchost.exe NT AUTHORITY\LOCAL SERVICE
When i enter the login screen. The status is "Checking Status" Everything seems to work after i disable the firewall. There is no rule that was not there before the patch. Also setting the FW in interactive mode solved nothing. I was not prompted to allow the application.
NVM! Fixed by reinstalling ESET.
I have the same issue, but even if reinstalling solves it, the cause must be on EVE side as I had no problem before the patch... |

Miss Linia
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.09 20:38:00 -
[958] - Quote
Never see any cyno's up in the Star Map, except for cyno generators. |

Franz Seraphim
Mr Bones' Wild Rides
0
|
Posted - 2012.12.09 20:56:00 -
[959] - Quote
Since the release of Retribution, I've been having problems getting EVE to run more than a few minutes at a time.
I can usually get into the actual game in a station, but within a few moments I'll either lock up or flat out blue screen from the graphics driver crashing.
I've had this issue with a previous driver that I foolishly didn't bother to remember and the most recent non-beta drivers (306.97).
Also, after clean installing the most recent drivers EVE is no longer detecting the 540M, just the integrated Intel HD , though I've read that it's just a display issue and I've forced the EVE to be run on the 540M.
I've installed 2 beta drivers already, same result.
EVE works perfectly fine when no NVIDIA drivers are installed.
Specs
OS: Windows 7 Professional x64 CPU: i5-2410M - 2.3GHz GPU: NVIDIA GT 540M |

zero2espect
ZERO HEAVY INDUSTRIES 24eme Legion Etrangere
67
|
Posted - 2012.12.09 22:01:00 -
[960] - Quote
New crimewatch is broken.
Corp joins alliance. Alliance is in FW. Corp/Alliance retains required standings to be in FW. Corp info confirms "at war" with opposing factions. After DT (10 hours after) we have first FW skirmish. shooting at valid war target on overview on a gate. sentries take out the 2 corp ships in the fight. receive "suspect" status and take sec status hit. other alliance members not impacted.
petitions are in, but in the 5 weeks between now and when someone looks at petition, it will be all "the logs dont show anything wrong" so thought it best to post.
it's an edge case but still broken and not documented. |
|

Grey Stormshadow
Fistful of Finns Nulli Secunda
1485
|
Posted - 2012.12.10 00:20:00 -
[961] - Quote
Shortcut key to activate salvage drones and mining drones to selected target doesn't work. It works only with combat and electronic warfare drones.
Get |

Grey Stormshadow
Fistful of Finns Nulli Secunda
1485
|
Posted - 2012.12.10 00:27:00 -
[962] - Quote
Outside busy stations or other ways busy places in space right click menu tends to randomly close making it really difficult to select for example instant undock bookmarks. This happens quite often and repeatedly.
This has not happened before retribution. May have something to do with increased gpu/cpu requirements and/or lag spikes where fps drops to 0 for blink of an eye. Client just feels really jerky when more stuff initially appears to overview now.
Get |

Kaivaja
State War Academy Caldari State
13
|
Posted - 2012.12.10 00:47:00 -
[963] - Quote
Grey Stormshadow wrote:Outside busy stations or other ways busy places in space right click menu tends to randomly close making it really difficult to select for example instant undock bookmarks. This happens quite often and repeatedly.. This happens if you have assets window (or maybe some other inventory windows) open. |

Capital Builders
Capital Building and Trading Holdings
11
|
Posted - 2012.12.10 05:41:00 -
[964] - Quote
Pressing F10 (star map) > Statistics > Cyno Fields does not show active cyno fields anymore. |

Semyon Kin
Invincible Avengers
0
|
Posted - 2012.12.10 06:14:00 -
[965] - Quote
After the update is not downloaded EVE. Instead of a window with a login and password evidently box appears only cap in a minimum amount. If the window is stretched, the area in which it should be an image and a login and password to enter the game is white. Before the upgrade everything EVE was normal. What to do? Acer Veriton M2610G (Intel hd graphics 2000 driver 6.14.10.5415 ), Win XP SP3 DirectX9.0 Memory 4Gb |

Keilateau Shakor
Shakor Freight and Mining Service
8
|
Posted - 2012.12.10 09:22:00 -
[966] - Quote
- after changing/reloading ammo (Autocannons, Vargur) the EVE client freezes for several seconds (duration varies; 3-10 seconds). - Salvage Drones are ignoring my request to go off and salvage FLEET-made and BLUE wrecks - running multiple instances of the EVE client is significantly more taxing on the computer resources after Retribution.
(the following are not technical issues per say) - annoying noise count is sky-high, had to switch off sound completely - overview got quite cluttered with the new target icons (1920*1200) - Sh/Ar/St increase/decrease is hard to read at-a-glance
Did I mention the annoying sounds? |

coolzero
The Replicators Li3 Federation
45
|
Posted - 2012.12.10 09:42:00 -
[967] - Quote
anyone else having the problem with ships undocking with part of shield/armor/hulll in the red
havign this since the patch...damn anoying even is its just a visual bugg, |

Grey Stormshadow
Fistful of Finns Nulli Secunda
1485
|
Posted - 2012.12.10 10:39:00 -
[968] - Quote
Kaivaja wrote:Grey Stormshadow wrote:Outside busy stations or other ways busy places in space right click menu tends to randomly close making it really difficult to select for example instant undock bookmarks. This happens quite often and repeatedly.. This happens if you have assets window (or maybe some other inventory windows) open. Thanks - yes could be it. I have assets window open quite often.
Get |

Terrorfrodo
GNADE Inc.
287
|
Posted - 2012.12.10 11:02:00 -
[969] - Quote
I've had problems with the new feature which let's us drag locked targets around to another row. Sometimes it works, most times it doesn't. Seems to be random, I click the target and try to drag it, one time it is dragged then next try nothing happens.
I tested it with rats and structures and such, not in a real fight, but don't see how that should matter. . |

Terje Teinturier
Macabre Votum Against ALL Authorities
3
|
Posted - 2012.12.10 11:25:00 -
[970] - Quote
This might have been reported before.
Before this patch, modifying an existing order would trigger a window in which the price was not selected (but the cursor was place at the end of the price).
After the patch, the price on the modify order window is preselected, which I personally find extremely annoying. |
|

Caldain Morrow
Native Freshfood Minmatar Republic
10
|
Posted - 2012.12.10 11:34:00 -
[971] - Quote
Couple issues I've run into:
1: salvage drones seem to really have an issue with commander wrecks. Salvage drone 3 should get me a 9% chance bonus and the base (according to eve uni) for small commander wrecks is 0% so with 5 drones working on a commander wreck it should eventually go through after (on average) 3 full cycles (9*5=45 on average). I've sat waiting for them to salvage a small commander wreck for 10 minutes (60 cycles) and to no effect. I also noticed that when the drones are out their info says they have a 3% salvage bonus but the correct 9% when they are in the drone bay. Is this related?
2: With Salvage drones there seems to be a bit of a bug with the "drones in space" tab updating. It'll say there are 2 in space at the top but shows 5 returning but only 2 have HP Bars. Collapsing and reopening the stack deals with it but is annoying
3: When the camera is set to track the current object and you try to pan some where the camera momentarily goes completely Ape **** (TM) before it settles back, roughly where you started. It also goes Ape **** (TM) when decloaking at stargates sometimes.
4: on rare occasions, when I'm looting the inventory window will open multiple times instead of just the once.
5: the Inventory window seems to randomly close itself after looting a can... or not. Consistency would be nice. (being able to set it to close again like the old inventory windows did would also rock totally) |

Xillxan
Exopause
0
|
Posted - 2012.12.10 11:36:00 -
[972] - Quote
Grey Stormshadow wrote:Shortcut key to activate salvage drones and mining drones to selected target doesn't work. It works only with combat and electronic warfare drones.
This was always the case. Even before retribution. You always had to right click and select "mine" from the drone control window. There is only a shortcut for "attacking" and it doesn't work for mining or (now) salvaging, which it should imo. |

farkanal
Star Associates S2N Citizens
0
|
Posted - 2012.12.10 11:44:00 -
[973] - Quote
Tirannia wrote: PI -> You can't drop stuff from ship to Custom Office (Corps owned, 0.0) - it always says it's full.
PI now shows empty after transferring off planet to customs office (corp owned ) |

farkanal
Star Associates S2N Citizens
0
|
Posted - 2012.12.10 11:45:00 -
[974] - Quote
farkanal wrote:Tirannia wrote: PI -> You can't drop stuff from ship to Custom Office (Corps owned, 0.0) - it always says it's full.
PI now shows empty after transferring off planet to customs office (corp owned )
RE logged and now see the items in customs office
|

lachrymus
Czerka. The Aslyum
9
|
Posted - 2012.12.10 11:53:00 -
[975] - Quote
Also have the problem with PI items disappearing from the POCO transfer window. |

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
83
|
Posted - 2012.12.10 11:53:00 -
[976] - Quote
CCP Eterne wrote:Retribution 1.0 brings a large amount of improvements
Your definition of "improvements" is questionable at best.
EvE Forum Bingo |

Natasha Arnemen
Le Cercle Fantome
1
|
Posted - 2012.12.10 11:58:00 -
[977] - Quote
Completed work in production line cannot be finished it remains stuck at "Completing job " status |

Thomas Gallant
Choke-Hold
17
|
Posted - 2012.12.10 11:59:00 -
[978] - Quote
as of 1.0.3 I can't seem to finish my copy blueprint jobs, it hangs til I cancel it with Esc.
Natasha Arnemen wrote:Completed work in production line cannot be finished it remains stuck at "Completing job " status 
I was able to finish a manufacturing job, but not the copy research I was doing. what type of production were you doing? |

Snoodaard Thrasy
Yulai Guard Fleet Yards Yulai Federation
10
|
Posted - 2012.12.10 12:05:00 -
[979] - Quote
Natasha Arnemen wrote:Completed work in production line cannot be finished it remains stuck at "Completing job " status 
Same problem!
Edit: perhaps there's a difference between POS and station jobs. My case is nullsec Amarr station manufacturing slots. |

Mal Masters
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.10 12:05:00 -
[980] - Quote
Hi o7. This is my very first post in the forums and its just a small complaint, while salvaging my wrecks from missions an info box keeps popping up saying whether or not my salvage cycle was successful, sometimes it's too large and covers the icons of the targeted wrecks which then makes it impossible to tell which wreck needs a tractor beam to bring it in close. I hope CCP either moves the box lower or gives us the option to remove it entirely. Thank you and fly safe. o7
|
|

Thomas Gallant
Choke-Hold
17
|
Posted - 2012.12.10 12:07:00 -
[981] - Quote
Snoodaard Thrasy wrote:Natasha Arnemen wrote:Completed work in production line cannot be finished it remains stuck at "Completing job " status  Same problem! Edit: perhaps there's a difference between POS and station jobs. My case is nullsec Amarr station manufacturing slots.
I'm doing it in a POS myself, it won't finish.
|

KHAAN DRAKE
Bancor Mercantile Franchise Incorporated
2
|
Posted - 2012.12.10 12:10:00 -
[982] - Quote
Merged with the Retribution issues thread - ISD Suvetar
The new bug is that I can not get my finished jobs out of ME so now I can not start any new ones! STUCK? WHAT THE ****! Did Ms Wilsons third grade reading class write the patch AGAIN!! |

Musashi Date
25TH miss
4
|
Posted - 2012.12.10 12:11:00 -
[983] - Quote
Snoodaard Thrasy wrote:Natasha Arnemen wrote:Completed work in production line cannot be finished it remains stuck at "Completing job " status  Same problem! Edit: perhaps there's a difference between POS and station jobs. My case is nullsec Amarr station manufacturing slots.
Having the same problem, my manufacturing job can't be 'delivered'.. progress bar gets stuck loading. |

szega
Minmatar Expeditions ltd.
0
|
Posted - 2012.12.10 12:12:00 -
[984] - Quote
Natasha Arnemen wrote:Completed work in production line cannot be finished it remains stuck at "Completing job " status 
Same here. Started two Manufacturing jobs in HS station, they are ready, but I cannot finish them either. Stucks at 'Completing job'. |

shaun 27
NanoTech Innovations
0
|
Posted - 2012.12.10 12:16:00 -
[985] - Quote
Can confirm its happening to me also cant complete jobs, just sticks, then you have to press esc otherwise it freezes your client. been petitioned so |

Atlanti IV
Bioco Industries
0
|
Posted - 2012.12.10 12:19:00 -
[986] - Quote
Cannot complete a copy job at my POS. It seems to be stuck in "Completing Job" Status... |

Tarvos Telesto
Blood Fanatics
132
|
Posted - 2012.12.10 12:22:00 -
[987] - Quote
Same sound while using Amarr shutle, like OP mention this is horrible. EvE isn't game, its style of living. |

Reid Lutman
Lions Of Judah Intrepid Crossing
2
|
Posted - 2012.12.10 12:24:00 -
[988] - Quote
Can you check the hauler/faction spawns are working properly in the drones regions. I know they're supposed to be rare but this is worse than any other region i've been in. I haven't heard of anyone in cobalt getting a faction spawn. And the hauler spawns have dropped 1m trit or less.
Also transferring product from a launchpad to an empty customs office makes the product dissapear and does not show as present (or visible) in the customs office.
|

Remiel Pollard
Aliastra Gallente Federation
321
|
Posted - 2012.12.10 12:25:00 -
[989] - Quote
Destination SkillQueue wrote:Then bug report it, post about it in the feedback thread and pray that it gets a high priority. Other than that there really isn't anything you can do.
Already have, the moment I noticed it about ten minutes after Retribution went live. You don't scare me. I've been to Jita. |

Prootje
LazyBoyz Band of Recreational Flyers Intrepid Crossing
0
|
Posted - 2012.12.10 12:26:00 -
[990] - Quote
if you drag PI from a launchpad to the Customs office and the Customs office is empty, it disappears.
had it happen twice now, both with empty customs offices, on the customs offices in which there were other materials, the transfer went ok. |
|

Tara Tyrael
Adaptive Industry
11
|
Posted - 2012.12.10 12:27:00 -
[991] - Quote
Caldain Morrow wrote: Salvage drone 3 should get me a 9% chance bonus and the base (according to eve uni) for small commander wrecks is 0% so with 5 drones working on a commander wreck it should eventually go through after (on average) 3 full cycles (9*5=45 on average).
You haven't pass statistics I assume. If each of them has 9% chance you can't just add it up for 45%.
|

DuckHerder
Orbital Horizons University Peregrine Nation
0
|
Posted - 2012.12.10 12:31:00 -
[992] - Quote
Hi,
Noticed this when trying to edit inventory filters.
I have a filter setup for projectile ammo that I set up like this:
"Group" - "Is" - "Charge" - "Projectile Ammo"
however, when editing the filter again it shows like this:
"Group" - "Is" - "Charge" - "All"
The filter still works fine, it just displays incorrectly when editing. This is mainly a problem when trying to edit filters with multiple lines. This occurs with all of my filters which are set up as "Group" "Is" type filters. Easy to replicate - just open inventory -> right-click filter -> click edit
Screenshot
Loving the rebalanced ships,
Duck |

Caldain Morrow
Native Freshfood Minmatar Republic
10
|
Posted - 2012.12.10 12:52:00 -
[993] - Quote
Tara Tyrael wrote:Caldain Morrow wrote: Salvage drone 3 should get me a 9% chance bonus and the base (according to eve uni) for small commander wrecks is 0% so with 5 drones working on a commander wreck it should eventually go through after (on average) 3 full cycles (9*5=45 on average).
You haven't pass statistics I assume. If each of them has 9% chance you can't just add it up for 45%.
coincidentally, no. My math is probably wrong and I'll admit it. Still if you have 60 cycles per drone and 5 drones that's effectively 300 chances to get a 9% chance. I should also note that I have yet to salvage a commander wreck with drones and even with luck like mine I should have had one success. I'm only quoting the one time that I timed how long i had the drones active on the wreck to test my the pattern I was noticing. |

Yeta Lias
Projekt Erzengel Against ALL Anomalies
0
|
Posted - 2012.12.10 12:52:00 -
[994] - Quote
Error acured: 10.12.2012 aftter Downtime
Error description: Transfer items from planet launchpad (right side of customs office) to the custom office in orbit (left side of custom office). After moving, and hitting transfer, the items vanish. Used Items T1 PI products eg Biomass, Silicon and Industrial fibers. Each about 10.000 up to 19.000 each, 100% vanished. Planet types accordingly temperate, lava & oceanic.
Tested on three custom offices, error was accuring always 3 different customs offices 0sec and 2 different systems.
Yours Yeta |

Xillxan
Exopause
0
|
Posted - 2012.12.10 12:57:00 -
[995] - Quote
Prootje wrote:if you drag PI from a launchpad to the Customs office and the Customs office is empty, it disappears.
had it happen twice now, both with empty customs offices, on the customs offices in which there were other materials, the transfer went ok.
^This. The transfered material appears in the customs office after a re-login. And not only from launchpads, also happens when transfering items from ship cargoholds. |

Roman Fuego
Science and Trade Institute Caldari State
1
|
Posted - 2012.12.10 13:04:00 -
[996] - Quote
I just started on 1.0.3 and I cannot complete any industry jobs. I've tried the following:
1) Complete a batch remotely 2) Complete a single one remotely 3) Fly to station and try to complete locally
In all cases... no joy... |

Telthea
Caldari Provisions Caldari State
0
|
Posted - 2012.12.10 13:11:00 -
[997] - Quote
"Natasha Arnemen" wrote: Completed work in production line cannot be finished it remains stuck at "Completing job " status
Same problem here, stuck on Delivering Job. Cleared cashes and still the same. |

Ognigoa Aogingo
Blueshift Entropy STR8NGE BREW
0
|
Posted - 2012.12.10 13:12:00 -
[998] - Quote
I am at my corp POS trying complete a research job. I selected the job that is ready, pressed the deliver button, and watched the Completing Jobs status bar go. Once the status bar his complete it stops doing anything and locks up at that point. The job is never completed, and I have to hit the escape button to be able to get out of this frozen mess. I am running Windows 7 on a PC. I have attempted to complete the job multiple times with two different accounts. |

Joshua Calverteen
Science and Trade Institute Caldari State
0
|
Posted - 2012.12.10 13:12:00 -
[999] - Quote
spent every isk i have creating an industry job while setting up my first planetary command post. My industry job wont deliver and my command post loses its contents after extracting. these bugs suck :-( I cant play properly now until i get some more isk and industry is working again. i subscribed after being 2 days into my trial but starting to reconsider now i think :( what can i do? |

kevs5678
Open University of Celestial Hardship Art of War Alliance
1
|
Posted - 2012.12.10 13:14:00 -
[1000] - Quote
Telthea wrote:"Natasha Arnemen" wrote: Completed work in production line cannot be finished it remains stuck at "Completing job " status Same problem here, stuck on Delivering Job. Cleared cashes and still the same.
Same here also, Have petitioned it |
|

have s0me
Unscoped No Big Deal.
0
|
Posted - 2012.12.10 13:23:00 -
[1001] - Quote
Prootje wrote:if you drag PI from a launchpad to the Customs office and the Customs office is empty, it disappears.
had it happen twice now, both with empty customs offices, on the customs offices in which there were other materials, the transfer went ok.
same issue just lost 2 big PI jobs - not happy items have just vanished |

Crynsos Cealion
Matari Munitions The Fendahlian Collective
1
|
Posted - 2012.12.10 13:35:00 -
[1002] - Quote
The Retribution bug that previously for certain users crashed the client to desktop upon login everytime (temp solution being to start the exefile as admin) is now instead calling the message that client data is corrupted and that repairs will be attempted by starting it via the launcher.
Starting via the launcher after this message has no effect and just triggers it again, effectively still preventing logging into the game without starting it as administrator. |

Xillxan
Exopause
0
|
Posted - 2012.12.10 13:46:00 -
[1003] - Quote
have s0me wrote:Prootje wrote:if you drag PI from a launchpad to the Customs office and the Customs office is empty, it disappears.
had it happen twice now, both with empty customs offices, on the customs offices in which there were other materials, the transfer went ok. same issue just lost 2 big PI jobs - not happy items have just vanished
Transferred items appear inside the customs office after you re-login. They don't get lost forever. |

Bloph
Lamarr Industries Rock Ridge Alliance
13
|
Posted - 2012.12.10 13:48:00 -
[1004] - Quote
Ognigoa Aogingo wrote:I am at my corp POS trying complete a research job. I selected the job that is ready, pressed the deliver button, and watched the Completing Jobs status bar go. Once the status bar his complete it stops doing anything and locks up at that point. The job is never completed, and I have to hit the escape button to be able to get out of this frozen mess. I am running Windows 7 on a PC. I have attempted to complete the job multiple times with two different accounts.
Same problem here - have sent a bug report. Hopefully they will fix it asap! |

Kaivaja
State War Academy Caldari State
14
|
Posted - 2012.12.10 13:52:00 -
[1005] - Quote
Ship cargo hold being open is not persistent. I had my ship cargo hold open when I logged out. I would like it to be open when I log back in. A few expansions back it was. |

moro legend
Deviance Inc
0
|
Posted - 2012.12.10 13:57:00 -
[1006] - Quote
Alright let's get some thing straight here..
To be quite honest i didn't expect this expansion will fail so much that actually we will be doing more waiting than actually playing and sending tons of petitions to get reimbursed for the losses. If i knew this would happen i would definitely recommend you guys to extend the inferno and stick to it ! The quality of the game is not same and i'm starting to wonder if CCP sold the game to jagex...
- everyday is a new bug.. - disconnecting problems and the new systems that make sure you die to NPCs ... lost 2 tengus while running sites and a Proteus during a fight. -Where is the creativity that we used to enjoy in the other expansions ? - Slow response to fixing the issues (now we have to wait till the other DT). my petition still waiting since the 5th. In the end we are looking for quality and not quantity so if one expansion per year will bring so much good than harm i'm fine with it...
consider this as a constructive critic.
Sincerely |

Lolar55
Titan Core
20
|
Posted - 2012.12.10 14:04:00 -
[1007] - Quote
Rejoice ccp this is my thanks to you for fixing the pop menu in corp industry job now it finally has set destination working again.Thanks for fixing this fast, you are one of the companies that actually fixes problems fast. |

Croesus Athonille
Pedell and Scorpion Industries
1
|
Posted - 2012.12.10 14:14:00 -
[1008] - Quote
Xillxan wrote:have s0me wrote:Prootje wrote:if you drag PI from a launchpad to the Customs office and the Customs office is empty, it disappears.
had it happen twice now, both with empty customs offices, on the customs offices in which there were other materials, the transfer went ok. same issue just lost 2 big PI jobs - not happy items have just vanished Transferred items appear inside the customs office after you re-login. They don't get lost forever.
Mine haven't. Plus the stuff I imported out of my cargo hold to the customs office (which didn't actually appear there at all) has apparently just gone. Not back in my cargo hold, and not in the customs office
Plus, what's worse, is that all my PI has now ground to a halt as I can't shuffle stuff about to make expensive items....losing a fortune  |

Natsett Amuinn
GoonWaffe Goonswarm Federation
645
|
Posted - 2012.12.10 14:16:00 -
[1009] - Quote
Has there been any word about when we can expect the job delivery issue to be resolved.
I can't really play EVE since todays patch. |

Ethrilia Ambraelle
EVE University Ivy League
0
|
Posted - 2012.12.10 14:18:00 -
[1010] - Quote
Hi ! I like to point 2 things that i found! Don't know if others have point them before but i will again anyway since there were 3 patch fixes and didn't seem to fix them!
1) Please change the splash screen of the game to RETRIBUTION splash screen. It still says INFERNO. It doesn't affect something but it is weird and surely u can't say that u didn't see it since it is there every time u open the game.
2) First of great job to the new module tooltips at space but i found out that the info they show is wrong sometimes. Especialy at mining they show the base yeld of the modulated strip miners II and not the full amount with the crystals installed which is somehow confusing. Or at least put both parameters at the tooltip. Maybe this happens to other parameters also. Can u check it and see if it works ok ?
Tnx |
|

Tana Aldora
Military Refinancing
0
|
Posted - 2012.12.10 14:21:00 -
[1011] - Quote
Natasha Arnemen wrote:Completed work in production line cannot be finished it remains stuck at "Completing job " status 
Same here, can-¦t complete any Jobs  |

Professor Khan
RennTech Heretic Nation
0
|
Posted - 2012.12.10 14:30:00 -
[1012] - Quote
Natsett Amuinn wrote:Has there been any word about when we can expect the job delivery issue to be resolved.
I can't really play EVE since todays patch.
This is costing me a lot... we need status please |

Witchking Angmar
Perkele.
36
|
Posted - 2012.12.10 14:31:00 -
[1013] - Quote
As of Retribution 1.0.3 the safety has still not been fixed and resets every time you relog. |

Hugh Jorrgan
Bobby's Mobile Disco
1
|
Posted - 2012.12.10 14:51:00 -
[1014] - Quote
Prootje wrote:if you drag PI from a launchpad to the Customs office and the Customs office is empty, it disappears.
had it happen twice now, both with empty customs offices, on the customs offices in which there were other materials, the transfer went ok.
i just had this today, dropped 500,000 (approx) felsic magma into a customs office and it dissappeared, then i split a stack of complex organisms so i had a nice small stack of 10, tryed dropping this into the customs office and this also dissappeared.
o7
|

Keko Khaan
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.12.10 15:09:00 -
[1015] - Quote
Reid Lutman wrote:Can you check the hauler/faction spawns are working properly in the drones regions. I know they're supposed to be rare but this is worse than any other region i've been in. I haven't heard of anyone in cobalt getting a faction spawn. And the hauler spawns have dropped 1m trit or less.
Also transferring product from a launchpad to an empty customs office makes the product dissapear and does not show as present (or visible) in the customs office.
I havent seen faction spawn in angel null after retribution went live. I used to get them every few or three days prepatch (was looking them around 6hrs daily). Im sure it got something to do with the thing ccp said "downtimes cannot anymore be abused to find factionspawns". But the funny thing is i usually got my faction spawns after 00:00 eve time. Not after downtime... |

Khioshi
Gene Works Gatekeepers Universe
4
|
Posted - 2012.12.10 15:20:00 -
[1016] - Quote
Salvager drones production in POS'es.
Many have complained at the fact that you can't produce salvager drones in a drone assembly array, and this is correct (probably a miss by CCP)
However, they are producable in the small assembly array at current state.
I hope that helps atleast someone.
/Me -á--"There are Two Typos of People in This World: Those Who Can Edit and Those Who Can't" |

Faraboot
BALKAN EXPRESS
1
|
Posted - 2012.12.10 15:24:00 -
[1017] - Quote
When transfering material(s) from planet to custom office, materials dissapear from custom office. Need to restart the client to be able to see them. Happened first time today after the last patch update (1.0.3) Not sure if this has been reported, if it has I'm sorry. |

kevs5678
Open University of Celestial Hardship Art of War Alliance
1
|
Posted - 2012.12.10 15:26:00 -
[1018] - Quote
Professor Khan wrote:Natsett Amuinn wrote:Has there been any word about when we can expect the job delivery issue to be resolved.
I can't really play EVE since todays patch. This is costing me a lot... we need status please
Fixed for me now  |

Keko Khaan
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.12.10 15:31:00 -
[1019] - Quote
coolzero wrote:anyone else having the problem with ships undocking with part of shield/armor/hulll in the red
havign this since the patch...damn anoying even is its just a visual bugg,
Yes its a bug that has been on buckingham for quite awhile.
|

Kithran
21
|
Posted - 2012.12.10 15:47:00 -
[1020] - Quote
Keko Khaan wrote:Reid Lutman wrote:Can you check the hauler/faction spawns are working properly in the drones regions. I know they're supposed to be rare but this is worse than any other region i've been in. I haven't heard of anyone in cobalt getting a faction spawn. And the hauler spawns have dropped 1m trit or less.
Also transferring product from a launchpad to an empty customs office makes the product dissapear and does not show as present (or visible) in the customs office.
I havent seen faction spawn in angel null after retribution went live. I used to get them every few or three days prepatch (was looking them around 6hrs daily). Im sure it got something to do with the thing ccp said "downtimes cannot anymore be abused to find factionspawns". But the funny thing is i usually got my faction spawns after 00:00 eve time. Not after downtime...
I saw a domination spawn in a high sec belt this morning before DT.
Don't know if that is relevant but it shows that belts spawns are working at least partially correctly.
|
|

Erendiel Duskmere
Demonic. Dominatus Atrum Mortis
1
|
Posted - 2012.12.10 15:53:00 -
[1021] - Quote
Don't know if its been reported, but the myself and a couple of others have encountered that only one person in a fleet group can click on his salvage drones and tell them to automatically salvage. Anyone else gets and error stating no salvageable wrecks. We assumed since in both instances the only person able to salvage was the person with the mission, that maybe it was a privilege thing, so we abandoned the wrecks to each other and still no success. |

Proddy Scun
Renfield Inc
1
|
Posted - 2012.12.10 16:36:00 -
[1022] - Quote
Asset search no longer has drop down list of command line options such as "metalevel:4" etc
UI drop down assistance or help button for this tab seems advisable
few players have this info memorized and we really should not have to search ever changing forums for syntax |

Eidric
Shadows of HyperSpace Wormhole Holders
51
|
Posted - 2012.12.10 16:45:00 -
[1023] - Quote
The sound of ship being destroyed/pod ejecting from ship does not scale with distance and as such completely overshadows any other sounds during combat. Especially since it it rather loud compared to other environmental effects. |

Zam Zumah
Es and Whizz Hedonistic Imperative
2
|
Posted - 2012.12.10 17:05:00 -
[1024] - Quote
Currently the Venture, unlike the other ORE Industrials, such as Noctis doesn't seem to want to go in a Rorqual Ship Maintenance Bay. |

Sergei Keys
Advanced Education and Exploration Centre
0
|
Posted - 2012.12.10 17:05:00 -
[1025] - Quote
Hello!
There is a mistake in description of the Depleted Uranium projectile ammo. It says "20% REDUCED tracking speed" The correct text is - "20% INCREASED tracking speed" (there is 1.2 mod.)
Thank you!
|

Lust Eternis
Jaegermeisters The Barking Nexus Chommy Alliance
0
|
Posted - 2012.12.10 17:07:00 -
[1026] - Quote
same problem with two pis transfer to custom office both disappeared. |

No Alibi
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.12.10 17:23:00 -
[1027] - Quote
First off, Great Expansion, Having lots of fun. Two things. 1. The tracking camere does a 360 spin when you jump, reset from a selected target, or anytime you click in space. To fix this, I have cleared cache. It worked for several days, then freaked out again last night. Clearing cache fixs it.... but for how long? Not a good thing to happen in battle. 2. Is the safety system supposed to work? What happened to the RED glow over weapons when on safe? It doesn't seem to matter if it is green or red, works the same for me. I have multible toon with + sec stats. (hehe,not this one ), And it is the same on all. Not a big thing, just pointing it out. I fly by the seat of my pants, No wonder my-áass is always on fire! |

KIller Wabbit
The Scope Gallente Federation
142
|
Posted - 2012.12.10 17:40:00 -
[1028] - Quote
I think my post was eaten - can't find it in search and otherwise... 
Can you no longer cancel a self-destruct? CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
129
|
Posted - 2012.12.10 18:15:00 -
[1029] - Quote
Dusty Meg wrote:Missing engine textures on the Loki, with the Hardpoint Efficiency Configuration. The side engines. On the pc
Got an even better one. I have 2 Loki's one is using the old model and another is using the new model...consistently.  |

Trosh Aumer
Sovereign Front
0
|
Posted - 2012.12.10 18:57:00 -
[1030] - Quote
My drones don't seem to be showing up in space, they are there and do damage, but I can't see them or their icons flying around. |
|

Yeovilty
Chemdyne Megatrends
0
|
Posted - 2012.12.10 19:39:00 -
[1031] - Quote
Just before loading the client, the splash screen still displays "INFERNO".
Not so much an issue, but just thought I'd report it here... |

Knalldari Testpilot
25
|
Posted - 2012.12.10 19:40:00 -
[1032] - Quote
Lolar55 wrote:Eve uses more memory now its really alot slower than before. this! |

Dyvim Slorm
Coven of the Morrigan
63
|
Posted - 2012.12.10 19:52:00 -
[1033] - Quote
Lust Eternis wrote:same problem with two pis transfer to custom office both disappeared.
Just had the same thing happen
|

Blade Ripley
Hydra Squadron
17
|
Posted - 2012.12.10 19:58:00 -
[1034] - Quote
This may have been adressed earlier, but I cant reposition the camera in scanning mode anymore (centering at the signature or a close obejct), which makes scanning a real nightmare right now. |

Bernin
Infinite Covenant Tribal Band
0
|
Posted - 2012.12.10 20:06:00 -
[1035] - Quote
i dont know if anyone reported this
but in the LOG interface
b4 Retribution. we had a COPY option after rigth click the line we wanted or the entire log. 100 lines or 1000 lines
now the popup menu from the rigth click its gone and we only can copy line by line with "ctrl+c"
|

Sgt LoveDragon
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.12.10 20:30:00 -
[1036] - Quote
Just had another issue related to my previous post about not being able to unfit loaded charges (crystals/scripts etc) from fittign window while docked in station.
Today was attempting to fit another web to my thorax, slot was empty. Stated i could not do that as something was already there. Ok , so undock (right in the middle of fleet fight too across system ofc) When i undock it shows i have all 4 modules used. So i redock open fitting window. Fitting window still shows an empty module slot for mid. Undock again- still shows all 4 used. Redock and it shows up. After that i'm ready to go just a few minutes late. Which happens to translate to years in pvp. |

Steijn
Quay Industries CAStabouts
201
|
Posted - 2012.12.10 20:50:00 -
[1037] - Quote
not sure if this is an issue, or working as intended.
2 players in fleet, both from different corps. Player A kills mission rats. Player B tries shooting a wreck, but cant because safety is on. He then tries blowing wreck up with drone, succeeds, and gets concorded. Why? Shouldnt safety stop this? or is this meant to happen?
The loss wasnt anything, i was just trying it out in noob ships after hearing someone lost an orca because of it, and not believing how it happened. Surely when the drone was activated, shouldnt there be some kind of warning given if safety is on and the above is meant to happen? |

Yves Peltier
Stainless Steel Ratters Co-Operative GPS Conglomerate
0
|
Posted - 2012.12.10 21:10:00 -
[1038] - Quote
RE: Disappearing items in custom houses.
I am experiencing the same problem with items being transferred from the launchpad to the custom house not appearing in the custom house hangar.
They will re-appear however if you log out and back in, or if you jump to another system and back. Less than ideal of course but it will allow you to do any emergency PI you need to until CCP fixes this.
Cheers. |

Salmonhunter Kado
Four Empires Trading Co. The Order of Pandora
0
|
Posted - 2012.12.10 22:49:00 -
[1039] - Quote
Since this expansion has came out, the game is crashing more then 4 times a day. And just today alone the game has crashed 8 times. I am stuck in Juda and when I try to leave the game just crashes.
I have uninstalled the game and reinstalled to see if that fixes the problem and still not runing as smooth as before the expansion. |

Ashade Grey
Kaon Industries Ltd
0
|
Posted - 2012.12.10 22:52:00 -
[1040] - Quote
Yves Peltier wrote:RE: Disappearing items in custom houses.
I am experiencing the same problem with items being transferred from the launchpad to the custom house not appearing in the custom house hangar.
They will re-appear however if you log out and back in, or if you jump to another system and back. Less than ideal of course but it will allow you to do any emergency PI you need to until CCP fixes this.
Cheers.
I can confirm this problem, came as quite a shock to have all that stuff vanish |
|

Adam Winnchester
Arkhon Industries Mineral Excavations and Combat Innovations
0
|
Posted - 2012.12.10 22:54:00 -
[1041] - Quote
I experienced an issue earlier today with the fitting window. I opened the fitting window to put a module on my Badger. After I had done this I switched to my Raven using the inventory window without first closing the fitting window to remove a module from the Raven. Upon going back to the Badger it appeared as though I had not fit the module on it. Relogging fixed this for me but I'm not sure what's going on with it. A few members of my corporation are also reporting the same issue after performing similar steps. |

Whitebird Orelenard
Red Horse mining and Salvage Universal Consortium
0
|
Posted - 2012.12.10 23:02:00 -
[1042] - Quote
Yves Peltier wrote:RE: Disappearing items in custom houses.
I am experiencing the same problem with items being transferred from the launchpad to the custom house not appearing in the custom house hangar.
They will re-appear however if you log out and back in, or if you jump to another system and back. Less than ideal of course but it will allow you to do any emergency PI you need to until CCP fixes this.
Cheers.
I too have experienced this issue. Dropping stuff at the custom's office and it just disappears. Transfer from planet to custom's office and it just disappears. Scary.
WB |

Ysabell Stohelit
Smart Buffaloes
0
|
Posted - 2012.12.10 23:19:00 -
[1043] - Quote
Same here... Just lost a bit more than 110 Polytextiles...  |

Guerney Harkonnen
University of Caille Gallente Federation
0
|
Posted - 2012.12.10 23:34:00 -
[1044] - Quote
When doing L4 missions every room draws full room aggro every time it makes a lot of missions impossible to complete if there is a lot of Ewar in them as well... |

Stormbringer999s
Mining Exploits Dominatus Atrum Mortis
0
|
Posted - 2012.12.11 01:51:00 -
[1045] - Quote
+1 for PI and Custom Offices transfer issues, items disappear, re-logging resolves issue |

Brother Slim
Synister Industries GloboTech Trade Federation
0
|
Posted - 2012.12.11 02:08:00 -
[1046] - Quote
Every time I log in I get a connection failed socket was closed message. I close it then log in and immediately connected. Reinstalled Eve twice. |

GSimon
Vanguard Frontiers Intrepid Crossing
3
|
Posted - 2012.12.11 02:09:00 -
[1047] - Quote
Stormbringer999s wrote:+1 for PI and Custom Offices transfer issues, items disappear, re-logging resolves issue
Same here |

Caumoum
Viral Infections
1
|
Posted - 2012.12.11 02:12:00 -
[1048] - Quote
GSimon wrote:Stormbringer999s wrote:+1 for PI and Custom Offices transfer issues, items disappear, re-logging resolves issue Same here
+1
|

Pyfintlyn Lukqplm
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.12.11 02:23:00 -
[1049] - Quote
Mac seems to be running hotter than ever! Also, have had system fully lock up twice. Have you heard this from anyone else? Otherwise an excellent expansion. Thank you |

luna1102
Perkone Caldari State
0
|
Posted - 2012.12.11 02:43:00 -
[1050] - Quote
during fitting, some slots are displayed as empty, but they are still used. had this one time today. unfit of the module is not possible (slot empty), but also not possible to fit of another module (slot already used).
workaround: relog solves the issue.
The same problem was reported by another guy in the help channel. |
|

Erredent
Fire f0r Effect
0
|
Posted - 2012.12.11 03:33:00 -
[1051] - Quote
Swapping ships between an alt and myself and moving items from an orca fleet hangar to a corp hangar in a pos leaves ghost containers in the orca. Relog solves it, seems to be similar to the POCO problems.
i.e. orca alt ejects, main gets in and moves stuff from orca fleet hangar to corp hangar at pos then ejects, orca alt gets back in and still sees the transferred stuff in the orca fleet hangar but the stuff "cannot be accessed" |

Harrakin Stadden
Gaspra Manufacturing
0
|
Posted - 2012.12.11 03:51:00 -
[1052] - Quote
Planetary transfers are not appearing in the customs office when transfered off planet. (have to log to be able to see them)
The Orcas hold takes 2 or 3 stacks to stack properly
The 25% shield warning sound randomly sounds for half a second scaring the pants off me |

Mabrick
Hiigaran Bounty Hunters Inc. Astraeaus
1
|
Posted - 2012.12.11 04:05:00 -
[1053] - Quote
No Alibi wrote:First off, Great Expansion, Having lots of fun. Two things. 1. The tracking camere does a 360 spin when you jump, reset from a selected target, or anytime you click in space. To fix this, I have cleared cache. It worked for several days, then freaked out again last night. Clearing cache fixs it.... but for how long? Not a good thing to happen in battle.  2. Is the safety system supposed to work? What happened to the RED glow over weapons when on safe? It doesn't seem to matter if it is green or red, works the same for me. I have multible toon with + sec stats. (hehe,not this one  ), And it is the same on all. Not a big thing, just pointing it out.
I will second (for me) and third (for corp-mate having same problem) the wildly spinning tracking camera bug. It's enough to cause motion sickness. I'll try the cache clearing procedure but a perma-fix sure would be nice. I love the tracking feature. Just tighten it up a bit more and it'd be awesome!
Thanks. |

Krabacho Atruin
Republic Military School Minmatar Republic
0
|
Posted - 2012.12.11 04:17:00 -
[1054] - Quote
Seems to be an issue with skill training time when jumping to a clone. Once i jumped to a clone(with better implants) it wasn't applying the implant bonuses. I had to log off, log back in, pause the skill and hit apply again. Is this normal? |

Ytamii Arval
Khan Exploration Society
28
|
Posted - 2012.12.11 05:48:00 -
[1055] - Quote
After 1.0.3 install:
HUD forgets Overview column widths; on every login they reset to defaults. Yes, I run as Admin. Yes, I bug reported this. Didn't have this problem before Retribution.
In-station Ships and Items tabs don't remember view settings.
HUD lag is terrible, especially in combat where it spends more time frozen than not. I only target one ship at a time BTW with new super-sized HUD. That produces much worse lag than having six targets did before Retribution. Of all these problems, this is by far the most important.
Tree view in default size and position is seen in UI the first time I open the hold for a new ship, even though my setting for all other things is tree closed and open in own window.
Sometimes see fitting slots which shouldn't exist.
Session changes are taking much longer.
Non-combat (mining) drones are prioritized as targets by AI even over combat drones. Launching mining drones instantly triggers aggrod rat spawns. Seems wacky to me. PvP-like, not. I know, I know--someday the AI will target based on dps. Personally, I play in the now, not the future. Right now, it's laughable.
Guns randomly reload before empty, usually around the half-full point. Haven't reported this yet, but it's a huge problem.
On the plus side, no problems with track cam. Nope, the movement doesn't bother me at all. |

Lone Gunman
Forhotea Corporation
23
|
Posted - 2012.12.11 07:02:00 -
[1056] - Quote
Caumoum wrote:GSimon wrote:Stormbringer999s wrote:+1 for PI and Custom Offices transfer issues, items disappear, re-logging resolves issue Same here +1
+1
And a related issue that has been around forever is using a decrypter for invention. You have to put the decrypter in the lab Before you select the invention slot or the invention window doesn't see it, unless you log off or log back on. Data Cores and Data interfaces don't have this problem. |

Ragnar STS
Minmatar Ship Construction Services Ushra'Khan
50
|
Posted - 2012.12.11 07:46:00 -
[1057] - Quote
+1 on removing the ridiculously overpowered sound of ships exploding. It is ok when actually fighting...though it does overpower actual fleet commander speech sometimes since it is sooo loud. Besides that, when semi-afk and mining, all the extra noises, especially the explosions of belt rats while mining....really pisses a guy off. If I zoom the camera way out...it is for a reason. I don't want to hear it like I'm right in the action.
+1 on making the safety feature remember last setting used per character. Seriously messing with life when I click my modules repeatedly to make them go and they don't go because of something stupid I had just set ... crashed ... then have to set again.
+1 on crashes...though these are probably not eve related and happened before retribution came out. Using a radeon card, with newest, crashing 1-2 times per day randomly, and almost every single time when changing channels/servers with teamspeak.
|

Mara Tessidar
Bat Country Goonswarm Federation
684
|
Posted - 2012.12.11 07:56:00 -
[1058] - Quote
Ship explosion noises are horrendous. Vastly louder than everything else, and the noise itself just sucks. Doesn't sound explodey. Sounds like a car door getting closed in a parking garage. EveO is a circus train that is for bafflingly unclear reasons also carrying tanks of chlorine gas,-ácrashing and exploding in the middle of a small midwestern town. -áCalling it a mere train wreck gives neither the entertainment nor the horror it offers its proper due. |

Mallak Azaria
GoonWaffe Goonswarm Federation
1390
|
Posted - 2012.12.11 08:12:00 -
[1059] - Quote
New sounds. They are terrible. All of them. It's about time CCP stops catering to the lazy players with this sense of entitlement for fear of losing money. These aren't the people making the game better, these are the people wanting you to turn EVE in to a game that is like most other MMO's. |

Tion Barton
Order of the Phoenix Gentlemen's Agreement
0
|
Posted - 2012.12.11 08:12:00 -
[1060] - Quote
Hats off once again to the UI team. I thoroughly enjoy the new batch of bugs and code failures. If someone turned it into a drinking game there would be many deaths due to alcohol poisoning.
What I'm really looking forward to is way you will start talking about the things you're planning for the next expansion before you finish fixing what you broke with this expansion. But hey, targeting reticles are circular now, so totally worth it. |
|

octahexx Charante
Morior Invictus. Ethereal Dawn
25
|
Posted - 2012.12.11 08:22:00 -
[1061] - Quote
remove the ship explosion sound aka slamming metal door shut in empty warehouse sound. it gives me a headache is probably the worst ound in a game ive ever heard.
the lasers sound like the fireballs going up and down in the lava in supermario.
the skilltraining is bugged,session change does not fix it anymore,players are losing sp and that is pretty serious ****.
u already owe me several hours of sp.
|

SwissChris1
Stimulus Rote Kapelle
15
|
Posted - 2012.12.11 09:02:00 -
[1062] - Quote
Please reduce the +2 warp strength bonus on the Venture down to +1....people mining at belts at 0km and getting away in structure is very very annoying....you are rewarding lazyness and plain stupidity instead of punishing it 
+1 is enough because it means they still have a fair chance of getting away at gates (long point) |

Kano Tranker
Zebra Corp Gentlemen's Agreement
0
|
Posted - 2012.12.11 09:21:00 -
[1063] - Quote
Krabacho Atruin wrote:Seems to be an issue with skill training time when jumping to a clone. Once i jumped to a clone(with better implants) it wasn't applying the implant bonuses. I had to log off, log back in, pause the skill and hit apply again. Is this normal?
I have lost time on training because of the implant glitch (please add this to known items list at front of thread). Seems like you need to relog, stop and start for new implants to take effect. This is important when the main game driver is the real tiem associated with training.
Kano |

Draumrkopa
Universalis Imperium Tactical Narcotics Team
0
|
Posted - 2012.12.11 10:30:00 -
[1064] - Quote
I to am having problems with the jump clone implant math stuff. Just jumped myself today to a clone with the same +4 implants. It was murder to get the training timer fixed. many re logging and start/stop training to get it to normal. When you guys have the time to fix it I would be happy as hell... only have 10m skill points so its not like every sec counts. (<-- sarcasm)
Also I would love for the salvage drones to work. For me that was all this patch had to offer was those drones. But they like to salvage when they want to. Do not auto salvage even if its your wrecks. And most important they ignore the shortcut key. Just get the message " Drones engaging wreck" but they never move.
I don't mean to sound ungrateful for this patch but I just don't understand... wasn't this beta tested? Is the Beta that different from our world? Can we roll back the patch until things are fixed? I know you guys work hard to keep this game going, but with all the problems I see and been reading who wants to play?
p.s. When installing the code on the servers did someone click the "OK" button when it asked... "Computer Over! Virus = Very YES!" |

Balder Verdandi
Czerka. The Aslyum
83
|
Posted - 2012.12.11 10:44:00 -
[1065] - Quote
The in space whistling noise.
Please remove it!!! I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

GKFC
Rionnag Alba Northern Coalition.
2
|
Posted - 2012.12.11 10:54:00 -
[1066] - Quote
The EvE Launcher still shows an Inferno splash screen... |

Tinkai
Uncharted Corporation
0
|
Posted - 2012.12.11 11:31:00 -
[1067] - Quote
Hi
"Features" encountered so far after update:
Using several turrets on a target makes turret 1 autofire and other turrets singlefire and turning of automatically - exciting fights! cannot se if it apply when grouping turrets. (encountered random regardless of shiptype and turret type)
When damaged in fight and docking up and undocking after rearming your shield says 100%, shows red damage and takes damage from where the red shows as if not repaired on station (encountered x2 in drake)
Sometimes rats and npc seems to get immune to dmg in fights, like u tear them apart and then suddenly for some time u cant damage anything and then it gets "normal" again, no lag encountered meanwhile in and out of EVE.
with kind retards
|

Karsa Egivand
Sebiestor Tribe Minmatar Republic
30
|
Posted - 2012.12.11 11:48:00 -
[1068] - Quote
Salmonhunter Kado wrote:Since this expansion has came out, the game is crashing more then 4 times a day. And just today alone the game has crashed 8 times. I am stuck in Juda and when I try to leave the game just crashes.
I have uninstalled the game and reinstalled to see if that fixes the problem and still not runing as smooth as before the expansion.
Did you try their repair option? I've found that it works better than a complete install/uninstall. |

Dareth Astrar
Astrar Logistics and Engineering
1
|
Posted - 2012.12.11 11:49:00 -
[1069] - Quote
Shortcuts > General > Print Screen
This option is no longer set to the Print Screen button on the keyboard, and because it is locked, it cannot be assigned to!
Please please please give back the ability to take screenshots!  |

Darkblad
Terran Hyperspace Cruisers Ev0ke
0
|
Posted - 2012.12.11 12:15:00 -
[1070] - Quote
After loggin into 1.0.4, I checked for some bugs. The ones still there are:
- "BANG" Sound effect after e.g. popping NPC ships (scaled down by lowering UI Sound ) like here: http://www.youtube.com/watch?v=AvTeIdjk978
- Faction entry for "Unknown" (modified by aggressing at least Rogue Drone/Mercenary NPC) like here: http://www.schildwall.info/2012-12-11_12-29-18.png
|
|

prayed chiwanba
KOG Mining Co
0
|
Posted - 2012.12.11 12:19:00 -
[1071] - Quote
Havein problems with gas cloud mining streams, there sort of not there anymore. |

Witchking Angmar
Perkele.
36
|
Posted - 2012.12.11 13:02:00 -
[1072] - Quote
As of Retribution 1.0.4 the safety has still not been fixed and resets when relogging. |

Uncas Pathfinder
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.12.11 13:21:00 -
[1073] - Quote
today when i am scanning the same systems as yesterday using the PC client, the scan results are the same as yesterday but the bookmarks that i made yesterday are not connected to the scan results..so i have to scan them down again...they are in the same places as the bookmarks but the scanner doesn't recognise them as already being bookmarked..is this a patch issue ? |

Nautilus Erkkinen
Tactical Soldiers Academy
0
|
Posted - 2012.12.11 13:23:00 -
[1074] - Quote
I was unable to login any more after patch 1.0.4 taday, and it was working for the entire morning before the patch. Normally it was a doule socket close error or a black screen. |

Dex Tera
Clann Fian Transmission Lost
59
|
Posted - 2012.12.11 13:28:00 -
[1075] - Quote
cloak sensor re-calibration time is affecting the deployment of interdiction bubble in hics          please fix this naow!!!!!!! |

DEFIER ORILIS
DEFIANCE FRENETIC REGIMENT
18
|
Posted - 2012.12.11 13:58:00 -
[1076] - Quote
Hello Pilots,
Let's say, you search for an item such as Insignia In the Market BROWSE window... You decide to buy one, the BUY popup window comes up and you buy it. No problem here. The list of Insignia reset itself to the first listed item in the Market Browser.
As it used to be, it should stay on the correct selected item in the Market browser. The Market Data window is fine. It is just the BROWSE Market window that get reset every time you buy something... making it hard to recall where you are in the browser list to select the next item market data.
I created a quick YouTube video showing in game steps: http://www.youtube.com/watch?v=nbF2F5RuzX8&list=PLrNGwMuj2RNcQHFDAI5ThI3jNKCoV1F34
(If this was already reported, just add my post to it)
Thx, DEFIER |

Keko Khaan
Center for Advanced Studies Gallente Federation
36
|
Posted - 2012.12.11 13:58:00 -
[1077] - Quote
chuckfinleyrocks wrote: and the ice miner modules still have an issue where both ice miners will complete a cycle but only 1 ice is put in the cargo. the other ice just disappears somewhere. not too annoying, can live with that. the drone issue definitely needs fixing asap!
Seen this happening few times aswell and tought i just failed to cycle harvesters or somethign. But yea it must been a bug..
|

Almox
Black Thorne Corporation Black Thorne Alliance
16
|
Posted - 2012.12.11 14:13:00 -
[1078] - Quote
had a quick search and checked the last couple pages,
Cyno Effect - the cap ship jumping to a cyno - what happened? it just beeps (no effect) at me when i jump to.. and waits a couple seconds then appears in the target system with normal effect.
working as intended?? sorry if this has already been said |

Everseeker
Northgate
11
|
Posted - 2012.12.11 15:07:00 -
[1079] - Quote
Looking for the top post to be an accurate summary of the previous 55 pages. That being the case, This is going to be "New"
Test Case:
User, 55 Million Skill Points (Me) Clone 1: Bare Clone 2: Full Set, +5 and +4 implants
In Clone 1. Training a skill... shows 14 days, 10 hours to complete. % complete is 5% Exit Ship, Pause skill training, Jump to Clone 2 Open Skill tree, "Apply" training again.
Skill shows 10 days, 1...... blink
:Error Condition: Skill shows 14 days, 10 hours... % complete is now 0% (the skill, with implants, should take 11 days... Since you have 14 days to go, you've done 0%)
swap in a new, untrained skill.... All numbers are correct
The skill that was swapped out... you can see the "correct" time and % complete in the list of trainable skills. However, whenever you try to swap it in, it "Adjusts" to the incorrect values
:Recovery: Log off/In
Skill Sub System now works correctly. |

hungrymanbreakfast
Repercussus RAZOR Alliance
7
|
Posted - 2012.12.11 15:22:00 -
[1080] - Quote
Safety selection not saving after logging off. |
|

hungrymanbreakfast
Repercussus RAZOR Alliance
7
|
Posted - 2012.12.11 15:23:00 -
[1081] - Quote
SwissChris1 wrote:Please reduce the +2 warp strength bonus on the Venture down to +1....people mining at belts at 0km and getting away in structure is very very annoying....you are rewarding lazyness and plain stupidity instead of punishing it  +1 is enough because it means they still have a fair chance of getting away at gates (long point)
I like having people mining in lowsec and such now. They dont have a huge yeild but who cares they are people to try and hunt down :D |

Corben Arctus
EVE University Ivy League
4
|
Posted - 2012.12.11 15:41:00 -
[1082] - Quote
Mission and complex aggro is still broken, you always get full room aggro even though the triggers/aggro range was supposed to be unchanged even with the new AI. |

Tho Og
Native Freshfood Minmatar Republic
0
|
Posted - 2012.12.11 15:42:00 -
[1083] - Quote
Good morning,
Great patch and thank you so very much for fixing the ship inventory filter thingy from popping up everytime I undocked!!! New targeting system works nicely, for me.
Only a couple concerns from most annoying to least.
1) Salvaging Success Noise - OUCH! Sounds like somebody beating my head with a basball bat after a night of heavy drinking! 2) Ship Explosion Noice - OUCH! Sounds like somebody beating my head, well you get it... (( At least a slider to allow us to reduce these noises without removing other ship sound effects ))
3) An option to resize the targeting bubbles would be nice. 4) Random HUD Graphic anomaly. 33% of shield/armor/hull are red but numbers are accurate and showing 100%. Redock fixes.
Thank You,
Og |

Sentamon
350
|
Posted - 2012.12.11 15:44:00 -
[1084] - Quote
hungrymanbreakfast wrote:SwissChris1 wrote:Please reduce the +2 warp strength bonus on the Venture down to +1....people mining at belts at 0km and getting away in structure is very very annoying....you are rewarding lazyness and plain stupidity instead of punishing it  +1 is enough because it means they still have a fair chance of getting away at gates (long point) I like having people mining in lowsec and such now. They are only out mining in dangerous areas BECAUSE of the warp strength. They dont have a huge yeild but who cares they are people to try and hunt down :D
Yeah I agree. +2 is perfect. ~ Professional Forum Alt -á~ |

Sentamon
350
|
Posted - 2012.12.11 16:05:00 -
[1085] - Quote
post 1.04 patch - the jetcan steel-door-slamming-in-an-empty-hallway sound is still around every time you kill a frigate rat  ~ Professional Forum Alt -á~ |

Scrapyard Bob
EVE University Ivy League
1186
|
Posted - 2012.12.11 16:13:00 -
[1086] - Quote
When running multiple EVE clients using the Windows junction method (Win7 64bit), the EVE client keeps crashing at after the character select screen.
The repair.exe tool did not fix the issue for me. |

Lysa Riay
Pator Tech School Minmatar Republic
9
|
Posted - 2012.12.11 16:52:00 -
[1087] - Quote
Klang Pizzas
Random display bugs with the Ships Hull/Armor/Shields Random camera tracking issues Random Installation selection issues, sometimes its "Current Blueprint Location" sometimes its current station Random container UI locations
QA??? |

Skex Relbore
Space Exploitation Inc Get Off My Lawn
202
|
Posted - 2012.12.11 17:08:00 -
[1088] - Quote
SwissChris1 wrote:Please reduce the +2 warp strength bonus on the Venture down to +1....people mining at belts at 0km and getting away in structure is very very annoying....you are rewarding lazyness and plain stupidity instead of punishing it  +1 is enough because it means they still have a fair chance of getting away at gates (long point)
Always love the unintentional irony of this sort of post.
You know those ships have a +2 warp strength so why aren't you planning for that rather than coming here and asking CCP to change the game to compensate for your laziness and plain stupidity?
IOW fit 2 scrams and stop crying. |

Jhorlian Langstrom
IPC Corporation
1
|
Posted - 2012.12.11 19:11:00 -
[1089] - Quote
still having probe location report errors ....
new to patch 12/11
refused mission 2 x first time my faction w giver went from 5.9 to 5.1 second time it went from 5.1 to 4.3 i have lvl 2 skills in faction modification. but this should not have an effect w refusal?
missions refused were 2 jumps into null sec repeatedly to the same place would have requested another but my faction dropped erronously.
completed a single mission and faction went from 4.3 to 4.5 .............. |

Kathtrine
Wandering Lost
2
|
Posted - 2012.12.11 19:33:00 -
[1090] - Quote
hungrymanbreakfast wrote:Safety selection not saving after logging off.
This is working as expected... see the patch notes. If your griefing about EvE online and still paying for it, your hooked and CCP has done thier job.
Now go blow somebodies ship up and stop whining about whatever your are lacking. |
|

Callous Gaterau
Butterfly Collection
0
|
Posted - 2012.12.11 20:34:00 -
[1091] - Quote
I ran into a glitch today. I probed down a Serpentis Watch site in Allamotte / Essence. After clearing the first room I jumped into the second. When I got to the point of shooting structures, I shot the star gate once and every "wave" of ships spawned at that instant. I've read that the groups should only have spawned as I shot the various structures, so it looks like the trigger for spawns is not working right. |

Rengerel en Distel
Amarr Science and Industry
594
|
Posted - 2012.12.11 20:43:00 -
[1092] - Quote
Jhorlian Langstrom wrote:still having probe location report errors ....
new to patch 12/11
refused mission 2 x first time my faction w giver went from 5.9 to 5.1 second time it went from 5.1 to 4.3 i have lvl 2 skills in faction modification. but this should not have an effect w refusal?
missions refused were 2 jumps into null sec repeatedly to the same place would have requested another but my faction dropped erronously.
completed a single mission and faction went from 4.3 to 4.5 ..............
wut?
|

Cygnet Lythanea
World Welfare Works Association Independent Faction
192
|
Posted - 2012.12.11 21:49:00 -
[1093] - Quote
Salvage drones still not working as advertised on some commander wrecks. I reported this a while ago.
Still have not re-added jukebox, rioting will continue.
The Most Interesting Player In Eve. |

Sky avio
Caldari Provisions Caldari State
0
|
Posted - 2012.12.11 21:56:00 -
[1094] - Quote
Not 100% sure if this is related but I'll post it anyway.
After launch day (10 dec) I lost connection to tranquility and I haven't been able to log back in. It keeps saying connection error, no matter what. Repeair.exe doesn't work, neither does reinstalling the game. Cache didn't work, checked my firewall and everything. Eve Worked just fine before 10 dec too, though the minute it got patched it broke down and nothing helps anymore.
Someone please help I'm burning through my subscription whilst doing nothing  |

Winedup Merchant
Pator Tech School Minmatar Republic
0
|
Posted - 2012.12.11 22:13:00 -
[1095] - Quote
Installed 1.04 patch, Win7 x64 machine is now unbootable. Error message refers to
file: \boot\bcd
also
"C:\boot\bootstat.dat is corrupt"
The only change to my system has been the 1.04 update. |

Rose Hips
Zero Dot Zero
306
|
Posted - 2012.12.11 23:11:00 -
[1096] - Quote
Ship Explodes = Slamming metal door sound
Container Pops = Same slamming metal door sound
--- Ships should have a big-badda-boom explosion sound.
Workaround: Turn all sound sliders to off.
Eve and sound??? Please fix. We have a beauty of space but your sound guys... Hire me for your folio work. Forum signature removed by Empress Jamyl as instructed by God Tò+püä jamyl sarum tÜçsÉÄpâ¬péñpâû |

Adimas Kuran
EVE University Ivy League
2
|
Posted - 2012.12.11 23:30:00 -
[1097] - Quote
Rose Hips wrote:Ship Explodes = Slamming metal door sound
Container Pops = Same slamming metal door sound
--- Ships should have a big-badda-boom explosion sound. .....
I've just noticed that when up close to a ship exploding, I hear the metal door "KLOOOOONG" sound at an appropriate sound level for the distance as well as a second metal door sound a moment after at max volume so it seems to be playing correctly AND incorrectly as well.
Belive it or not, when it plays correctly it sounds like a accompanyment sound to the origional explosion sound, very soft and gratifying, but loud and annoying every time on grid:
- Any ship at any distance explodes.
- When someone drop a space turd... I mean.... can.
- Some successfully salvages.
When I find that little space leprechaun banging on that metal door I'm gonna kill it!!! Killrights or not.
KLOOOOOOOOOOOOONG |

BigSticky Nuggets
11
|
Posted - 2012.12.12 00:22:00 -
[1098] - Quote
Still no word on full room aggro in missions???
Here for something else. Not sure if this is a retribution issue, but it's going here.
Shortly before downtime, with under 5 minutes remaining until cluster shutdown I docked up and manually reloaded my sisters core scanner (dragged the probes from the inventory into the moduly) I had 3 in the launcher 5 in my inventory, it reloaded fine. However when the server came back up I had 3 in the launcher, 0 in my inventory, 0 in station, 0 in any of the systems nearby I recently explored (which was only 3) I did reconnect to lost probes in each no luck. They just disappeared...What happened here? |

GaiusAlexander
Abacus House
10
|
Posted - 2012.12.12 02:20:00 -
[1099] - Quote
I still cannot get the salvage drones to auto salvage missions that belong to my mission alt. We are fleeted together, we both share in the killing, but clicking on each wrack and telling the drones to grab it is not how these things were advertised to work. It has been mentioned several times, but it still isn't on the "known issues" list. |

AnzacPaul
Invictus Australis
109
|
Posted - 2012.12.12 02:43:00 -
[1100] - Quote
The war dec mechanic is STILL broken. We are still declaring war on people today, some 2 weeks after leaving our last alliance. We are still unable to join a new alliance because of this.
Can you please fix this "issue". |
|

Rylos Cenaturi
Caldari Provisions Caldari State
0
|
Posted - 2012.12.12 02:52:00 -
[1101] - Quote
When I quit the game my sound card (ASUS Xonar Essence STX) develops a loud stuttering sound which will not go away until I reboot.
|

Jen Herator
Perkone Caldari State
0
|
Posted - 2012.12.12 03:52:00 -
[1102] - Quote
I just resubscribed to the game last night and installed it for the first time in about a year. The map worked fine last night before the patch, and after the patch installed today, I have to restart my 2008 macbook pro each time the map bugs out(with 2.8ghz core 2 duo processor and a 9600mGT.) If I can't use the map, I can't play properly, correct? Will we get a fix soon? If you broke the map coding, I assume you could repair it as well. If my game is broken for the full 2 months, I won't be able to navigate in my space game, and I won't resubscribe. I might ask for my money back if this bug is here to stay.
Yes, this bug happens while docked.
2008 Macbook Pro 9600mGT video card 2.8GHz Core 2 Duo Processor 4g of RAM Mac OS X 10.6.8 |

Schwarzschild Metric
O C C U P Y Test Alliance Please Ignore
0
|
Posted - 2012.12.12 04:01:00 -
[1103] - Quote
Since the update I've been unable to enter an asteroid field without the game severely diminishing in playability. This was not the case before this update.
I'm operating on a Radeon HD 6470M and I have the computer set to High Performance, while the graphics options are set to Low. The game itself is also set to all lows, in order to try and maximize performance, but to no avail.
Game grinds to a halt over time, but seems to be less of an issue if I zoom really close to or really far away from my ship. |

Lightening Bug
Aberrance
0
|
Posted - 2012.12.12 04:13:00 -
[1104] - Quote
Assisting drones no longer works. Cannot find any reference material stating there are conditions I need to be aware of that they will not work; have tested with various offensive modules.
Test was in 0.4 security status system.
Garde II's were launched by character A and set to assist Character B. Character B launched their own drones. Character C jumped into system at gate. Character B engaged Character C with 2 warp disruptors and took sentry fire while their personal drones attacked. Character C's Garde II drones never engaged; ship had to lock and fire itself manually to enage them. All drones were confirmed on Aggressive mode with Focus Fire.
Further direct testing involved shooting an alt in newbie ship with: Hurricane aggressing with Web and Autocannons. Procurer agressing with Warp Disruptors and it's own drones. Assisted drones tested includes Warrior II's and Garde II's from Dominix, and Warrior II's from Hurricane and Procurer. Tested with and without Focus Fire on on drones. Tested in Passive and Agressive mode on drones. Scooped drones, docked, undocked, launched, an set assist to proper player between each test case.
In all tests, the assisting drones never aggressed.
Something's rotten in Dronemark. |

KIller Wabbit
The Scope Gallente Federation
146
|
Posted - 2012.12.12 04:47:00 -
[1105] - Quote
Maybe CCP Marketing got it right this time. Force all the Retribution comment threads to two obscure threads and then ignore same.
That's statue is looking more and more like it needs assaulting.
There are a lot of points that have been posed that just need explanations - not necessarily a fix. Feedback soon - PLEASE?!
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

KIller Wabbit
The Scope Gallente Federation
146
|
Posted - 2012.12.12 05:04:00 -
[1106] - Quote
Oh great! A new bug. Undocked - black screen. Hmmm.. just lag. Select warp to target figuring that the server would catch up. Nope. Warp 20 AU, still black. Warp back to station BM, still black. Fudge - can't select station to dock since I can't see it AND my Overview is screwed up as well. Quit game, log back in, every thing fine.
Are we going forwards or backwards on these patches? CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Brother Slim
Synister Industries GloboTech Trade Federation
0
|
Posted - 2012.12.12 05:31:00 -
[1107] - Quote
I have two more issues or bugs to present, both after the .4 patch.
1. In space my view changes from left side of the screen to right and back. 2. Eve online launcher no longer works. Completed a repair and still a no go. |

Enslaved Mistress
TwoTenX LEGIO ASTARTES ARCANUM
2
|
Posted - 2012.12.12 06:25:00 -
[1108] - Quote
I am using a PC.
The issue I have is with the Loki with the Loki Offensive - Hard point efficiency configuration.
With this subsystem on you are able to look through the engines into space. These are the 2 engines on the side that you only get with that subsystem. You only see through them when you look from be hide through to the front.
Thank you for your time.
~Thadd |

M'telle Arran
World Domination Inc Templis Dragonaors
0
|
Posted - 2012.12.12 07:18:00 -
[1109] - Quote
I've looked through most of the pages to try and find if someone is having the same problem, but haven't been successful in my quest. Everything is working fine in game, but when docking anywhere, the captains quarters will load only once. Usually at startup the captains quarters is fine and everything runs smoothly with no lag, but if I am to leave and come back, the quarters will not load. It freezes on the loading screen and after about 2-3 minutes of waiting it defaults to the ship hangar. Every time after that it will not even attempt to load the quarters and goes straight to the hangar.
To avoid lag, I've just turned off the load docking whatever all together. It doesn't affect game play too much, but I do miss the captains quarters.
And yes this problem did not happen until the first installment of retribution.
Specs: PC I7 3770k GTX 560 Win 7 32bit (yes I know *hangs head in shame*) |

Qaidan Alenko
State War Academy Caldari State
1008
|
Posted - 2012.12.12 09:00:00 -
[1110] - Quote
Issue:
When setting up a Research (ME/PE) or Manufature job and I hit the "Choose Instalation" button, I end up with nothing but a black bar for the Instalations window. This is while doing it for a POS. Go ahead,,,, Get your Wham on!!!
|
|

mybeter
Red Federation RvB - RED Federation
3
|
Posted - 2012.12.12 10:21:00 -
[1111] - Quote
I can report two bugs.
First thing is when I fly a Stabber it shows that i have only about 75% Shield/Armor/Structure. Then semicircle are white to about 75% the rest is red. When I take Damage the line turns to a proper view meaning the circle turns full - the amount of damage I got.
The second bug is really annoying. I usually have my -5 standing shown as flashy orange (Blue Rep Members :P). Since Retribution they always show as flashy red when I log in so i have to set it back to flashy orange and this is seriously annoying.
P.S. I searched with the forums search if this bugs were already reported but i didn't find anything like that, so if this is a repost pls forgive me ;) |

Fettle
ANZAC ALLIANCE Executive Outcomes
0
|
Posted - 2012.12.12 10:52:00 -
[1112] - Quote
Greetings,
After several patch updates, my Mac client's are still freezing up when multiboxing. This never used to occur prior to retribution patch.
|

geduld
Roving Guns Inc. RAZOR Alliance
2
|
Posted - 2012.12.12 11:06:00 -
[1113] - Quote
can someone check the jump clone bug also? i have sent a petition 2 days ago and noone answered I jumped from a clone with no implants in a clone with implants and and the training skill show me much more time to train that skill. yesterday jumped back in the clone with no implants and is show me less time to train than the clone with implants.
|

Velocifero
Unforeseen Consequences. The Unthinkables
3
|
Posted - 2012.12.12 13:20:00 -
[1114] - Quote
Fettle wrote:Greetings,
After several patch updates, my Mac client's are still freezing up when multiboxing. This never used to occur prior to retribution patch.
^^ same
Happened twice in a row last night very shortly after started playing. Began with Retribution. |

KIller Wabbit
The Scope Gallente Federation
146
|
Posted - 2012.12.12 13:42:00 -
[1115] - Quote
geduld wrote:can someone check the jump clone bug also? i have sent a petition 2 days ago and noone answered I jumped from a clone with no implants in a clone with implants and and the training skill show me much more time to train that skill. yesterday jumped back in the clone with no implants and is show me less time to train than the clone with implants.
Check your account mail (out of game). CCP has a fix today and will be reimbursing SP for those who were hit by this.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Aethlyn
EVE University Ivy League
166
|
Posted - 2012.12.12 13:45:00 -
[1116] - Quote
Lightening Bug wrote:Assisting drones no longer works. Cannot find any reference material stating there are conditions I need to be aware of that they will not work; have tested with various offensive modules.
Test was in 0.4 security status system.
Garde II's were launched by character A and set to assist Character B. Character B launched their own drones. Character C jumped into system at gate. Character B engaged Character C with 2 warp disruptors and took sentry fire while their personal drones attacked. Character C's Garde II drones never engaged; ship had to lock and fire itself manually to enage them. All drones were confirmed on Aggressive mode with Focus Fire.
Further direct testing involved shooting an alt in newbie ship with: Hurricane aggressing with Web and Autocannons. Procurer agressing with Warp Disruptors and it's own drones. Assisted drones tested includes Warrior II's and Garde II's from Dominix, and Warrior II's from Hurricane and Procurer. Tested with and without Focus Fire on on drones. Tested in Passive and Agressive mode on drones. Scooped drones, docked, undocked, launched, an set assist to proper player between each test case.
In all tests, the assisting drones never aggressed.
Something's rotten in Dronemark. So you went suspect (i.e. former GCC) and Character A's drones did not assist? Maybe Character A still had his security on green, which would prevent his drones from doing anything getting him flagged? Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
43
|
Posted - 2012.12.12 14:21:00 -
[1117] - Quote
BigSticky Nuggets wrote:Still no word on full room aggro in missions??? If people were actually paying attention... CCP response to full room aggro and promise to fix it
That was 3 days ago, mind you. |

Everseeker
Northgate
11
|
Posted - 2012.12.12 14:55:00 -
[1118] - Quote
Everseeker wrote:Looking for the top post to be an accurate summary of the previous 55 pages. That being the case, This is going to be "New"
Test Case:
User, 55 Million Skill Points (Me) Clone 1: Bare Clone 2: Full Set, +5 and +4 implants
In Clone 1. Training a skill... shows 14 days, 10 hours to complete. % complete is 5% Exit Ship, Pause skill training, Jump to Clone 2 Open Skill tree, "Apply" training again.
Skill shows 10 days, 1...... blink
:Error Condition: Skill shows 14 days, 10 hours... % complete is now 0% (the skill, with implants, should take 11 days... Since you have 14 days to go, you've done 0%)
swap in a new, untrained skill.... All numbers are correct
The skill that was swapped out... you can see the "correct" time and % complete in the list of trainable skills. However, whenever you try to swap it in, it "Adjusts" to the incorrect values
:Recovery: Log off/In
Skill Sub System now works correctly.
Wow, Quick action... From the above post, to http://community.eveonline.com/news/newsFromEve.asp?newsTitle=skill-reimbursement-for-jump-clone-issue in what.... a day? |

Rengerel en Distel
Amarr Science and Industry
595
|
Posted - 2012.12.12 15:50:00 -
[1119] - Quote
Perhaps he means "new" word ... and that was 5 days ago for some people.
|

Steijn
Quay Industries CAStabouts
202
|
Posted - 2012.12.12 15:51:00 -
[1120] - Quote
Aethlyn wrote:Lightening Bug wrote:Assisting drones no longer works. Cannot find any reference material stating there are conditions I need to be aware of that they will not work; have tested with various offensive modules.
Test was in 0.4 security status system.
Garde II's were launched by character A and set to assist Character B. Character B launched their own drones. Character C jumped into system at gate. Character B engaged Character C with 2 warp disruptors and took sentry fire while their personal drones attacked. Character C's Garde II drones never engaged; ship had to lock and fire itself manually to enage them. All drones were confirmed on Aggressive mode with Focus Fire.
Further direct testing involved shooting an alt in newbie ship with: Hurricane aggressing with Web and Autocannons. Procurer agressing with Warp Disruptors and it's own drones. Assisted drones tested includes Warrior II's and Garde II's from Dominix, and Warrior II's from Hurricane and Procurer. Tested with and without Focus Fire on on drones. Tested in Passive and Agressive mode on drones. Scooped drones, docked, undocked, launched, an set assist to proper player between each test case.
In all tests, the assisting drones never aggressed.
Something's rotten in Dronemark. So you went suspect (i.e. former GCC) and Character A's drones did not assist? Maybe Character A still had his security on green, which would prevent his drones from doing anything getting him flagged?
Safety doesnt affect drones, tried, tested, and concorded  |
|

Lightening Bug
Aberrance
1
|
Posted - 2012.12.12 16:30:00 -
[1121] - Quote
Aethlyn wrote:Lightening Bug wrote:Assisting drones no longer works. Cannot find any reference material stating there are conditions I need to be aware of that they will not work; have tested with various offensive modules.
Test was in 0.4 security status system.
Garde II's were launched by character A and set to assist Character B. Character B launched their own drones. Character C jumped into system at gate. Character B engaged Character C with 2 warp disruptors and took sentry fire while their personal drones attacked. Character C's Garde II drones never engaged; ship had to lock and fire itself manually to enage them. All drones were confirmed on Aggressive mode with Focus Fire.
Further direct testing involved shooting an alt in newbie ship with: Hurricane aggressing with Web and Autocannons. Procurer agressing with Warp Disruptors and it's own drones. Assisted drones tested includes Warrior II's and Garde II's from Dominix, and Warrior II's from Hurricane and Procurer. Tested with and without Focus Fire on on drones. Tested in Passive and Agressive mode on drones. Scooped drones, docked, undocked, launched, an set assist to proper player between each test case.
In all tests, the assisting drones never aggressed.
Something's rotten in Dronemark. So you went suspect (i.e. former GCC) and Character A's drones did not assist? Maybe Character A still had his security on green, which would prevent his drones from doing anything getting him flagged?
Safeties were disengaged (red) on all involed, except initial condition where all my character were and the target was not under my control (and should not have mattered). Updated original post to include this condition.
I've used Drone Assist for a loooooooooooong time. It's borked unless they added undocumented conditions to it's usage; which is a very bad and lame thing to do in a PvP game with real ship loss, and a re-imbursement policy to not return all your stuff even when they admit it's their fault. Lukcily, I didn't lose anything to this bug/stealth feature.
|

Lightening Bug
Aberrance
1
|
Posted - 2012.12.12 16:33:00 -
[1122] - Quote
Steijn wrote:Aethlyn wrote:Lightening Bug wrote:Assisting drones no longer works. Cannot find any reference material stating there are conditions I need to be aware of that they will not work; have tested with various offensive modules.
Test was in 0.4 security status system.
Garde II's were launched by character A and set to assist Character B. Character B launched their own drones. Character C jumped into system at gate. Character B engaged Character C with 2 warp disruptors and took sentry fire while their personal drones attacked. Character C's Garde II drones never engaged; ship had to lock and fire itself manually to enage them. All drones were confirmed on Aggressive mode with Focus Fire.
Further direct testing involved shooting an alt in newbie ship with: Hurricane aggressing with Web and Autocannons. Procurer agressing with Warp Disruptors and it's own drones. Assisted drones tested includes Warrior II's and Garde II's from Dominix, and Warrior II's from Hurricane and Procurer. Tested with and without Focus Fire on on drones. Tested in Passive and Agressive mode on drones. Scooped drones, docked, undocked, launched, an set assist to proper player between each test case.
In all tests, the assisting drones never aggressed.
Something's rotten in Dronemark. So you went suspect (i.e. former GCC) and Character A's drones did not assist? Maybe Character A still had his security on green, which would prevent his drones from doing anything getting him flagged? Safety doesnt affect drones, tried, tested, and concorded  In .4 space, my first carrier undock resulted in safeties being on and my fighters not attacking when I did an "Engage Target" command on them; I noticed it had a flashy yellow symbol like the Suspect flag beside it in the context menu. No feedback when I clicked the button, and the fighters just did not engage the target. (Safety was on GREEN; fulle safeties engaged)
Kind of silly to just "do nothing" and not give any feedback of the condition. Regardless, it affected fighters for me. Can't say I tested drones.
Silly. I foresee I am going to start using that word alot. |

Godsauce Sploojor
Deep Space Holdings Consortium
0
|
Posted - 2012.12.12 17:08:00 -
[1123] - Quote
i have a missing texture for my Drake's image in my ship hangar
|

Thalen Draganos
Thunderwaffe Goonswarm Federation
6
|
Posted - 2012.12.12 17:18:00 -
[1124] - Quote
The Jumping animations for bridges and caps doesn't seem to be working at all. |

KIller Wabbit
The Scope Gallente Federation
148
|
Posted - 2012.12.12 17:38:00 -
[1125] - Quote
Everseeker wrote:Everseeker wrote:Looking for the top post to be an accurate summary of the previous 55 pages. That being the case, This is going to be "New"
Test Case:
User, 55 Million Skill Points (Me) Clone 1: Bare Clone 2: Full Set, +5 and +4 implants
In Clone 1. Training a skill... shows 14 days, 10 hours to complete. % complete is 5% Exit Ship, Pause skill training, Jump to Clone 2 Open Skill tree, "Apply" training again.
Skill shows 10 days, 1...... blink
:Error Condition: Skill shows 14 days, 10 hours... % complete is now 0% (the skill, with implants, should take 11 days... Since you have 14 days to go, you've done 0%)
swap in a new, untrained skill.... All numbers are correct
The skill that was swapped out... you can see the "correct" time and % complete in the list of trainable skills. However, whenever you try to swap it in, it "Adjusts" to the incorrect values
:Recovery: Log off/In
Skill Sub System now works correctly. Wow, Quick action... From the above post, to http://community.eveonline.com/news/newsFromEve.asp?newsTitle=skill-reimbursement-for-jump-clone-issuein what.... a day?
Do try to keep up. Problem noted looooong before your analysis.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Brovader
Sigillum Militum Xpisti Fatal Ascension
1
|
Posted - 2012.12.12 18:26:00 -
[1126] - Quote
computer type: PC
Problem: Since the patch I have had client crash. If I am running one client and if i am running multi clients it makes no difference. It seems to crash when i start activitity on the clients. It crashed today opening a mail. It also crashed when i tryed to move stront out of my corp hanger on my carrier in the station. This really did start after the patch, I have never had a problem with crashes on this PC before the latest patch. |

Dex Tera
Clann Fian Transmission Lost
59
|
Posted - 2012.12.12 18:46:00 -
[1127] - Quote
holy **** fix hic bubbels / cloak delay already                                                                                                                 
| 
Thellorms Nor'Fein
Federal Bounty Services Yulai Federation
0
|
Posted - 2012.12.12 18:53:00 -
[1128] - Quote
Remiel Pollard wrote:Edit - Merged with the Retribution Issues thread - ISD Suvetar Dear CCP
PLEASE for the love of all that is holy, please on the next patch can you get rid of that GOD AWFUL high pitched squealing noise coming from the Caldari shuttle. It has been there ever since Retribution went live, unpatched and ignored. It hurts. Any of the other sound features, as good or bad as they might be, are nothing in comparison to this.
And don't move this to the "workarounds" section please, obviously this issue needs exposure because nothing has been done about it. This is not a little bug, it is one that actually gives me a headache.
I have no idea whats been said about this since but this is the reason I'm replaying in this feedback post. This is one large issue for me as well as I travel using shuttles often to get around and minimalize isk risk. This problem is not exclusive to the Caldari Shuttle in my experience so far but in fact exsists across all the racial shuttles.
I really enjoy the ambient sounds that now come from the ships when they idle, but this one if particular, if it is indeed intentional (I hope not) is HORRIBLE.
This issue aside, I'm really enjoying the new content and look forward to more in the future. One thing I would like to suggest to CCP is this. It is nice being able to move the target focus around for the new cinematic camera, but it would also be nice to move where the player's ship is as well while tracking a target. Reason being for this is that even with the screen shifted (via options) far to the left, the player's ship always goes to the right of the screen, and more often than not, behind any windows that a player would have there. This isnt likely a big deal with those with huge monitor resolutions, but for those of us like myself running on 1440x900 or around there, the option would be beneficial to place where our ship is tracked as well.
And before anyone here tells me to get a new monitor, it's a laptop. And no, I wont buy a new laptop (soon). |

Yankunytjatjara
Blue Republic RvB - BLUE Republic
40
|
Posted - 2012.12.12 18:55:00 -
[1129] - Quote
Since retribution, PODs inherit the ship's weapon timer when a ship is destroyed.
A pod has no weapons, it shouldn't inherit the ship's weapon timer. This only makes podding easier. This was not the case before... Why were pods nerfed  tactical overview option for solo/small gangs: Ship Velocity Vectors - https://forums.eveonline.com/default.aspx?g=posts&m=599319 |

VonWilko
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
0
|
Posted - 2012.12.12 20:18:00 -
[1130] - Quote
I seem to get a "connection lost - the socket was closed" (two windows that say restart or quit) around every 10-15 mins. I use a macbook pro with os x mountain lion operating system. I have tried just about everything on my end. Internet connection issues, restarting and reseting routers. I just don't know what the issue is. If i recall, I didn't recieve any of this connection trouble until the retribution patch. Inferno seemed to be fine. Can CCP or someone that has the same issue help me with resolving this issue? |
|

Lord Leftfield
The Society Calyxes
63
|
Posted - 2012.12.12 20:50:00 -
[1131] - Quote
I was sitting and mining, when i thought using the map was a great idea. I wanted to see how many where in a spesiffic system. Problem is, the map never loaded. And then my client crashed  |

Gama Friwest
Black Star Trading
0
|
Posted - 2012.12.12 22:11:00 -
[1132] - Quote
Hello CCP and all others,
I can't log in. Today the Launcher started with downloading a new patch, and when this was done I pressed 'Play'. The launcher disappeared and nothing happened.
I opened the task manager and found an ExeFile.exe which was using about 50Megs of RAM, but absolutely static, no change. I killed that task after a while and started the launcher again, resulting in an ExeFile.exe which uses 2Megs of RAM, but again - nothing happened, unable to play
My System is running Win Vista Business 64bit
Best Regards, Gama |

Jared Tobin
Bloodstone Industries B.S.I.
200
|
Posted - 2012.12.12 22:42:00 -
[1133] - Quote
Issue:
The Retribution Upgrade patchnotes state:
"Inventories of corporate hangars will persist individually per station with an office"
Problem: They don't.
Example to recreate problem:
- At my corp's HQ, I have the Corporate Hangar window open to a specific hangar. - I undock (for whatever reason). - I dock at the same station. - Corporate hangar UI window opens.... - BUT it ALWAYS resets itself to the Corporation's first hangar (not the one I had open and set).
All the time. Every time. Even when I log in.
Windows 7 Pro 64-bit AMD Phenom II x2 545 (2 CPUs ~3.0GHz), 8G RAM NVIDIA GeForce 9600 GSO |

Kayron Madevary
Ideal Mechanisms The Ideal Machine
0
|
Posted - 2012.12.12 23:07:00 -
[1134] - Quote
So for days now I have been unable to log in more than two accounts at a time. I use others for mining and such. This is since 1.0.4... I have tried different beta drivers/legacy drivers and am the same results. Any help with this please, I miss my EvE and doesnt have the same feel with only 2 active at a time. I have them all for roles in the game. Im running Windows 7, DirectX 9.0(whatever included with eve), GTX 660, i7-3770. Up until 1.0.3 I had no problems running 5 accounts for example. Now after I get the 3rd character logged in, within the next 2 minutes all clients crash. Sometimes I can get all 5 accounts actually logged in before it crashes all clients. Up to two clients no problems at all doing anything. Any suggestions? |

Tinkai
Uncharted Corporation
0
|
Posted - 2012.12.12 23:15:00 -
[1135] - Quote
New "features" with todays patch:
Cant reload turrets when in fight - not optimal CCP!! Ammo splits up in portions fitting for each turret in cargo bay and turrets stucks in loading mode and freezes up. Relogging does not solve the problem.
regards |

Tinkai
Uncharted Corporation
0
|
Posted - 2012.12.12 23:21:00 -
[1136] - Quote
Tinkai wrote:New "features" with todays patch:
Cant reload turrets when in fight - not optimal CCP!! Ammo splits up in portions fitting for each turret in cargo bay and turrets stucks in loading mode and freezes up. Relogging does not solve the problem. Changing ship doesnt solve the problem. Hitting table shouting kicking seems to do the same - nothing.
Windows 7 - 64bit, Nvidia 580, Recon3D sound, I7-980X and 12Gigs ram.
Have tried a repair game - no effect
regards
|

Bashfulmerc
Sigma-Six Aegis Solaris
1
|
Posted - 2012.12.12 23:26:00 -
[1137] - Quote
There is a distance problem with Mackinaw
15 km is not the available range only 7952 m
I am preparing a bug report at this time.
Bashfulmerc
|

Chuk Ormand
Renzler Industries
0
|
Posted - 2012.12.12 23:52:00 -
[1138] - Quote
I close my inventory window when docked. When i undock it opens again. just annoying................... |

Sol epoch
Chaos From Order Manifest Destiny.
0
|
Posted - 2012.12.13 00:20:00 -
[1139] - Quote
Small issue that when I exit the game the game exits but the screen stays , Any workaround for that from anybody? |

Arienyaee
Sky-High Enterprises The Lost Accord
0
|
Posted - 2012.12.13 01:12:00 -
[1140] - Quote
I would like to make a suggestion about Salvage Drones. I have found that my alt's Salvage Drones will not continually salvage on any wreck that I have killed, even if they were in my fleet at the time. I have to click on every single wreck and manually tell the drones to savage each and every wreck... which, IMHO, negates the idea of the "automatic" feature of these drones.
Is there any way to allow Salvage Drones to automatically salvage fleet wrecks?
Please forgive me if this was already suggested... I may have missed the post. Thank you... btw, great update! |
|

Saltee
Arafura Mining and Logistics Apocalypse Now.
0
|
Posted - 2012.12.13 01:37:00 -
[1141] - Quote
Retribution Issues... I can live with (workaround & hope CCP fixes/changes) Oversize targeting reticules No controls on sound settings to silence annoying sound effects Inventory controls like rubber navigating through syrup Too much agro on drones (I'm losing ISK buying drones & had to go back to lvl 2's from 3's)
BUT , since patch the extra demand on system resources has made it impractical to multibox any more & this was after CCP encouraged me to do so. (Dell I3 4 gig 1gig vid) Also , having WANTED slapped on my portrait by unknown people for no good reason is NOT ON
Therefore ... I am in the process of closing 2 of my 3 accounts & will leave EVE entirely unless these 2 major issues are addressed.
In the end I PAY TO PLAY EVE so I'm the one who decides HOW I PLAY not CCP or griefers eh ? I've been playing for about 9 months and love the game. o/ |

Dex Tera
Clann Fian Transmission Lost
59
|
Posted - 2012.12.13 02:01:00 -
[1142] - Quote
drones getting agro is bullshit ccp another isk sink to fill your pockets with you greedy fucks why would you need to do this for what reson other then to **** over all your drone pilots no point in buying any drone higher than t2 now i and every other pilot who use drones is extreamly pissed off right now FUCKYOU |

Saltee
Arafura Mining and Logistics Apocalypse Now.
0
|
Posted - 2012.12.13 02:15:00 -
[1143] - Quote
Looks to me like the drone agro problem is an unintended consequence of CCP's attempt to combat botting ... |

MiltGyver
Cypronic Development Army of Dark Shadows
25
|
Posted - 2012.12.13 03:23:00 -
[1144] - Quote
In the log you can't right click and copy anymore |

Stormbringer999s
Mining Exploits Dominatus Atrum Mortis
0
|
Posted - 2012.12.13 04:17:00 -
[1145] - Quote
My Eve Client has froze on me a couple of times, not my PC, my Eve client just to be clear on this. since Retribution, without any losses until now. Petition filed. Mission runners with expensive fits be warned! |

Rabin Jade
Native Freshfood Minmatar Republic
0
|
Posted - 2012.12.13 04:58:00 -
[1146] - Quote
Sometimes when I go to open cargo on a wreak it tells me i'm too close although I'm on top of it. I close the inventory window and then again click Open cargo. This fixes it.
|

Johannes Kastaja
Imperial Pharmacy
0
|
Posted - 2012.12.13 05:42:00 -
[1147] - Quote
Ladel Teravada wrote: Heya,
So I just had a report from a corpy of sansha tracking disruptors being boosted. Didnt believe him as I had read there would be no changes to ewar and went to do a Forsaken Rally Point.
1. Spawns were moved. Boohoo =( 2. Got slapped by TDs. 3. Couldn't hit a BS at 20km with my tracking enhanced topskilled megapulse Nightmare.
So.. Apparently first of all they range disrupt a lot more now. Had two TDs on me which meant that I had less than half my normal range on guns. Switched to Scorch which could hit at 20 but couldn't hit due to the tracking. On a BS. So I waited for the TDs to drop.. which they didnt.
Now I just warped out in disgust as I couldn't kill anything... But imagine if this was a harder plex.. maybe with tacklers in it. You'd get hit by say... 5-6 TDs and tackled. Couldn't hit **** that wasn't moving straight towards you and you'd be murdered eventually.
Is this supposed to be like that or a mixup in code?
I have the same issue! My brother told me that its rather difficult now, cause in Sansha Forsaken Hub 4th wave those battles are using TD:s again and again. First i told him that i had this issue in earlier patch as well and i could handle it easily. Yesterday i took this anomaly with my beloved Paladin with best possible skills on it. When the 4th wave came in i took battles ahead like i normally do. And OMG!!! I couldnt even take out that first tagged battleship!!! Whatta hell is going on!? So i thought that they eventually stop it and waited and waited...NO! Ships indicator tells me that theres none of Tracking Distruption going on, but there is! I had to ask my brother to help me out and i havent ever needed any help with this Anomaly, so now i had. This is BULLSHIT!
If u guys need more money for more games to develope, TELL US STRAIGHT!!! Dont make game unplayable with some cheap means like this distinct issue is. First you tryed fix this money issue with rising PLEX prices like hell! It didnt work, cause it was rather easy make 1,2B ISK (i got 2 accos) with just doing this Sanhsa Forsaken Hub Anomaly in 0.0 security. So you made this then! IT WORKS!!! Moneymaking is difficult. Its too damn difficult for me.
I believe that i quit this beautifull game, cause you guys in CCP became greedy! You loose this matter. I tell you. We are the power and we make this game work. NOT YOU!!! Find your fuckn money somewhere else and leave us alone! I have payed my game with real money in the beginning. You can see that yourself. When you can actually make ISK so much, that you can handle PLEX:s with ISK, you should have that possibility. Its just fair, isn-¦t it?
If this TD issue is bug, then FIX THE GOD DAMN ISSUE NOW!!!. If it was intentionally made, then i quit the game. Sorry, but im not gonna pay real money anymore for you, cause you become greedy.
Over and Out!
|

Beliar Gray
Caldari Provisions Caldari State
7
|
Posted - 2012.12.13 07:04:00 -
[1148] - Quote
Johannes Kastaja wrote:Ladel Teravada wrote: Heya,
So I just had a report from a corpy of sansha tracking disruptors being boosted. Didnt believe him as I had read there would be no changes to ewar and went to do a Forsaken Rally Point.
1. Spawns were moved. Boohoo =( 2. Got slapped by TDs. 3. Couldn't hit a BS at 20km with my tracking enhanced topskilled megapulse Nightmare.
So.. Apparently first of all they range disrupt a lot more now. Had two TDs on me which meant that I had less than half my normal range on guns. Switched to Scorch which could hit at 20 but couldn't hit due to the tracking. On a BS. So I waited for the TDs to drop.. which they didnt.
Now I just warped out in disgust as I couldn't kill anything... But imagine if this was a harder plex.. maybe with tacklers in it. You'd get hit by say... 5-6 TDs and tackled. Couldn't hit **** that wasn't moving straight towards you and you'd be murdered eventually.
Is this supposed to be like that or a mixup in code?
I have the same issue! My brother told me that its rather difficult now, cause in Sansha Forsaken Hub 4th wave those battles are using TD:s again and again. First i told him that i had this issue in earlier patch as well and i could handle it easily. Yesterday i took this anomaly with my beloved Paladin with best possible skills on it. When the 4th wave came in i took battles ahead like i normally do. And OMG!!! I couldnt even take out that first tagged battleship!!! Whatta hell is going on!? So i thought that they eventually stop it and waited and waited...NO! Ships indicator tells me that theres none of Tracking Distruption going on, but there is! I had to ask my brother to help me out and i havent ever needed any help with this Anomaly, so now i had. This is BULLSHIT! If u guys need more money for more games to develope, TELL US STRAIGHT!!! Dont make game unplayable with some cheap means like this distinct issue is. First you tryed fix this money issue with rising PLEX prices like hell! It didnt work, cause it was rather easy make 1,2B ISK (i got 2 accos) with just doing this Sanhsa Forsaken Hub Anomaly in 0.0 security. So you made this then! IT WORKS!!! Moneymaking is difficult. Its too damn difficult for me. I believe that i quit this beautifull game, cause you guys in CCP became greedy! You loose this matter. I tell you. We are the power and we make this game work. NOT YOU!!! Find your fuckn money somewhere else and leave us alone! I have payed my game with real money in the beginning. You can see that yourself. When you can actually make ISK so much, that you can handle PLEX:s with ISK, you should have that possibility. Its just fair, isn-¦t it? If this TD issue is bug, then FIX THE GOD DAMN ISSUE NOW!!!. If it was intentionally made, then i quit the game. Sorry, but im not gonna pay real money anymore for you, cause you become greedy. Over and Out!
Lol carebears |

Maelle LuzArdiden
University of Caille Gallente Federation
13
|
Posted - 2012.12.13 07:25:00 -
[1149] - Quote
Ok, after a week of playing I've found these issues:
- wormhole shrinking & collapsing animations and sounds have disappeared - engaging a wormhole results in an NPC logoff timer (no comments :D )
- storing a ship in SMA in pos (thus becoming a pod) results in the dreaded steel door -explosion sound
- the new explosion aka steel door seems to behave weirdly in relation to distance, it always sounds like it's right in your ear
- solar system map updates poorly when warping with tactical overlay (choppy movement) - solar system map (still, old issue) prevents from world sounds from updating correctly (world sounds present in the last location persists when map is opened until it's closed)
- overall performance is a bit worse, running multiple clients results in more heat than before patch (Nvidia) - drones seem to react slower to commands, and like modules simply don't react at all
- safety defaults to "on" for some reason? Please change it to default to "off"
Thanks!
|

Chal82
Capital Gents Persona Non Gratis
5
|
Posted - 2012.12.13 09:48:00 -
[1150] - Quote
I set skills training last night after putting implants in, started queue again (was training the new sensor compensation skills up) i wake this morning and found my queue inactive, the first sensor compensation skill completed after i logged at around 22:30 but it seems the following skill did not start training meaning i lost about 7hrs of training time.
I've petitioned it and by moving a different skill into the queue got it started again, but as soon as i put a sensor compensation one in it refuses top restart training,  |
|

Turelus
Caldari Independent Navy Reserve The Fourth District
89
|
Posted - 2012.12.13 11:21:00 -
[1151] - Quote
NPC Tracking Disruption effects seem to remain even when they're not actively using them. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Hulasikali Walla
Never Mind the Bollocks
15
|
Posted - 2012.12.13 11:53:00 -
[1152] - Quote
My "Isthar "and my "Domi navy " will stay in the hangar to rust I guess. 
Will there be a refund of drones skill points ???
 |

Kaivaja
State War Academy Caldari State
16
|
Posted - 2012.12.13 15:55:00 -
[1153] - Quote
Rylos Cenaturi wrote:When I quit the game my sound card (ASUS Xonar Essence STX) develops a loud stuttering sound which will not go away until I reboot.
There is a good chance that disabling GTX mode from Xonar control panel will fix this issue. GTX mode is buggy as hell. |

Bugsy VanHalen
Society of lost Souls
299
|
Posted - 2012.12.13 17:07:00 -
[1154] - Quote
New containers do not have any info on structure hp. The old Giant Secure Containers have 500,000 structure points so take a bit to pop. the new containers do not show structure points in the show info.
Does this mean they can be insta poped by frigates like the jetcans can? Being able to jetison freight containers from freighters and use them in space in a nice feture, but if they have no structure points they can be destroyed by grievers in free noob ships.
Is this an oversight? Or are they intended to be so fragile? |

Dex Tera
Clann Fian Transmission Lost
60
|
Posted - 2012.12.13 17:30:00 -
[1155] - Quote
PLEASE FIXE THE HIC BUBBLE/CLOAK DELAY BUG PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE |

Adimas Kuran
EVE University Ivy League
2
|
Posted - 2012.12.13 17:36:00 -
[1156] - Quote
Maelle LuzArdiden wrote:Ok, after a week of playing I've found these issues: - the new explosion aka steel door seems to behave weirdly in relation to distance, it always sounds like it's right in your ear
The forsaken 'Klong', and it's still in effect in the 1.0.5 patch. The thing is, it's plays correctly based on range AND it plays again a moment later at max volume.... and when you dump a can, etc etc....
Quote: - safety defaults to "on" for some reason? Please change it to default to "off"
Unfortunately, this is the intended behaviour.
|

Csquared Issier
The Vendunari End of Life
5
|
Posted - 2012.12.13 17:51:00 -
[1157] - Quote
Sorry not bothered to read 58 pages of issues to see if this has been posted before.
I just logged in with my character in Umokka X - Moon 4 - Caldari Navy Testing Facilities. Stopped my training, exited my ship and jumped to my PVE clone (that I think was based in Fricoure VIII - Moon 2 - Federation Navy Assembly Plant).
Anyway I after jumping (yes it did jump - the countdown restarted at 24 hours and I am now in my PVE clone) I found myself still in the same station. It does not seem to have killed my other clone which it now says is also in the same station!
I didn't have the same issue yesterday |

Gama Friwest
Black Star Trading
0
|
Posted - 2012.12.13 17:59:00 -
[1158] - Quote
Gama Friwest wrote:Hello CCP and all others,
I can't log in. Today the Launcher started with downloading a new patch, and when this was done I pressed 'Play'. The launcher disappeared and nothing happened.
I opened the task manager and found an ExeFile.exe which was using about 50Megs of RAM, but absolutely static, no change. I killed that task after a while and started the launcher again, resulting in an ExeFile.exe which uses 2Megs of RAM, but again - nothing happened, unable to play
My System is running Win Vista Business 64bit
Best Regards, Gama Today, after installing the new patch, it works again. Thanks :)
Regards, Gama |

Aladar Dangerface
Romex Inc. Dustm3n
0
|
Posted - 2012.12.13 18:13:00 -
[1159] - Quote
My ishkur has only 25m3 drone space but i have assault ships trained to 3 |

Merdaneth
Angel Wing.
146
|
Posted - 2012.12.13 18:56:00 -
[1160] - Quote
I'm having issues with target locks.
Since the Retribution my locks often fail to complete for an unknown reason. The locking sequence starts, my modules are flashing ready to activate, then the locking just stops.
I've noticed this usually happens when either I exit warp, or my target is just exiting a warp. At first your lock just fails normally (due to target still being in warp), but then it starts counting down as you would expect, but silently fails.
Example from logs:
[ 2012.12.13 18:37:09 ] (notify) Interference from the warp you are doing is preventing your sensors from getting a target lock on Thrasher.
This message is completely normal and excpected.
[ 2012.12.13 18:37:12 ] (notify) Your attempt to target Thrasher failed.
But this second message isn't. I've never gotten this before. I'm doing a lot of solo PvP, and the 4-5 second delay brought about by this issue is often lethal for me. Either you miss getting a scram and web on, or you are simple out-dps'ed because the hostile has a 1500 dps lead on you.
|
|

Krixtal Icefluxor
The Scope Gallente Federation
1163
|
Posted - 2012.12.13 19:07:00 -
[1161] - Quote
I finally ran my first Level 4 Mission since release last week, and there are a few issues.
First of all, I ran a fairly easy Level 4 (Pirate Invasion) and still took just about the least amount of damage I have ever received in a mission. I'm not complaining, but my fit is the same as always, and the difference was noticeable. I'm not sure if this was intended or not.
Second, drones are getting too much agro from NPC's. I had to leave the site 3 times to grab replacement Large Drones (Praetor's specifically). The Mission consumed 7 of them. Pulling them back after damage has begun is useless. This may be great for Drone manufacturer's, but has made a tedious grind even more time-consuming and tedious-er.
Third, the SOUND. OMG. That high pitched 'beep' is uninformative, distracting, and uselss. Please take it away. And the ship explosion sound, which soulds more like a large hangar door slamming shut, is also used when a salvaged wreck container is looted and it pops. Same sound. And it's a bad innapropriate sound. Really really weird.
I'll just leave it at these 3 things for now, thanks. -á"I am not young enough to know everything." - Oscar Wilde |

Xillifel Nihility
Caldari Provisions Caldari State
0
|
Posted - 2012.12.13 19:22:00 -
[1162] - Quote
Im now getting log in issues, something I've never had before. 99% of the time I now get a status: Unknown reading on the log in screen which means I cant log in. attempting any way tells me I might not be connected to the net or some setting is wrong.
Now, I had an older client (6 months ago) and decided to come back to the game. I updated the client and was able to log in once... then I got this error then on, even just logging out back to the log in screen to change character and suddenly the status switches to unknown.
After dealing with this problem for 24 hours, attempting to check my internet settings etc... I cant find anything wrong. Just incase, I cleared cache, reset setting on the client etc and nothing has helped. Its strange because the patcher shows that the status is online. I even went to my firewall to double check the exe is allowed through which it is.
So getting annoyed and assuming the patch went buggy I just uninstalled eve and downloaded the newest installer to see if a clean install would work.
Same problem, I was able to log in once then trying to switch character, Im now hit with status unknown and am unable to log in.... I just renewed two accounts and swapped a character from one to another, if I cant even log in, then it will all have been a waste of money.
Any fix? |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
1
|
Posted - 2012.12.13 21:05:00 -
[1163] - Quote
Dunno if it was posted already, but i think something is not going right here: http://i.imgur.com/xhUE1.png
You fixed TD but it seems you haven't checked other ECMs. Did Serpentis Assault (lucky me - after full aggro fix) and was unlucky enough to get 8 permanent sensor dampeners (77km lock range > ~10-12km, ~30 sec to lock battleship on a Machariel). Afaik NPCs apply unscripted variant of SD which means maximum of 62% reduction in lock range/resolution should be applied instead of 85% that i got there: i used 8 unscripted T2 SDs from all5 Lachesis to emulate this situation/effect in EFT. 74% with 8 unscripted T2 SDs from rigged all5 Lachesis with perfect Proteus fleet booster. |

GaiusAlexander
Abacus House
10
|
Posted - 2012.12.13 21:17:00 -
[1164] - Quote
Ran WC last night for the first time since Retribution. Was looking forward to a challenge with entire room attacking at once, but that didn't happen. As a matter of fact, with the exception of the initial argo, no-one else attacked me at all until I shot at their ship (not group, ship) first. By the time They returned fire they were down to hull. Their group mates ignored me until I attacked each ship. My passive shield tank never dropped below 97%. Like shooting Galante in their sleep. Entertaining, but not much challenge.
I don't know if the AI is still being tweaked or not, but just wanted to let y'all know that something heinky was going on in that mission. Will run it again tonight and see if the same thing happens or if was a random quirk. |

Tekalan
Freightliner Express
0
|
Posted - 2012.12.14 02:27:00 -
[1165] - Quote
When trying to use the Agent Finder while inspace I noticed that after a jump through a stargate the window would reset to page 1 no matter what page you were on. Very frustration browsing while traveling. |

Texty
State War Academy Caldari State
28
|
Posted - 2012.12.14 07:16:00 -
[1166] - Quote
Just skimmed the blue posts in this thread so sorry if this has already been addressed by someone else.
CCP Arrow in Dev Blog "inventory improvements (2012 Nov. 20)" wrote:we created a mechanic that checks if the player has the index tree expanded or not. If it is expanded, we add the wreck to the index tree and do not open up a separate wreck cargo window. If the index tree is collapsed, however, we open it in a new window.
I double click on the wreck cargos around me hoping they will all appear in the first window's index tree, but all I get is a bunch of separate windows each of them with an expanded index tree.
At first (post-retribution), when I opened several containers at once, they were all showing up in the first window's index tree. Nice. Then I decided to check out the other behavior so I collapsed the index tree and opened some containers. They now open up in separate windows. Cool. I liked the tree thing better so I open a container, expand the index tree then open other containers but now they wont go back to the index tree.
I'm not sure if this is a bug. It might be that I'm just missing a checkbox setting or something or simply misunderstanding the dev blog. |

Random Woman
Federal Navy Academy Gallente Federation
1
|
Posted - 2012.12.14 12:02:00 -
[1167] - Quote
When will the wormhole closing animation return, it got ninja patched out with retribution.
Also corp hangars used to remember what the last tab was you were using, not anymore. |

Lysa Riay
Pator Tech School Minmatar Republic
11
|
Posted - 2012.12.14 12:49:00 -
[1168] - Quote
When are you going to fix the "Klang" & Pizzas
At the very least how long does it take to open the sound file - decease the volume 80-95% and resave it? Could Klang take the (now rotting) pizzas out as they leave the building plz. |

Khioshi
Gene Works Gatekeepers Universe
4
|
Posted - 2012.12.14 14:02:00 -
[1169] - Quote
Johannes Kastaja wrote:Ladel Teravada wrote: Heya,
So I just had a report from a corpy of sansha tracking disruptors being boosted. Didnt believe him as I had read there would be no changes to ewar and went to do a Forsaken Rally Point.
1. Spawns were moved. Boohoo =( 2. Got slapped by TDs. 3. Couldn't hit a BS at 20km with my tracking enhanced topskilled megapulse Nightmare.
So.. Apparently first of all they range disrupt a lot more now. Had two TDs on me which meant that I had less than half my normal range on guns. Switched to Scorch which could hit at 20 but couldn't hit due to the tracking. On a BS. So I waited for the TDs to drop.. which they didnt.
Now I just warped out in disgust as I couldn't kill anything... But imagine if this was a harder plex.. maybe with tacklers in it. You'd get hit by say... 5-6 TDs and tackled. Couldn't hit **** that wasn't moving straight towards you and you'd be murdered eventually.
Is this supposed to be like that or a mixup in code?
I have the same issue! My brother told me that its rather difficult now, cause in Sansha Forsaken Hub 4th wave those battles are using TD:s again and again. First i told him that i had this issue in earlier patch as well and i could handle it easily. Yesterday i took this anomaly with my beloved Paladin with best possible skills on it. When the 4th wave came in i took battles ahead like i normally do. And OMG!!! I couldnt even take out that first tagged battleship!!! Whatta hell is going on!? So i thought that they eventually stop it and waited and waited...NO! Ships indicator tells me that theres none of Tracking Distruption going on, but there is! I had to ask my brother to help me out and i havent ever needed any help with this Anomaly, so now i had. This is BULLSHIT! If u guys need more money for more games to develope, TELL US STRAIGHT!!! Dont make game unplayable with some cheap means like this distinct issue is. First you tryed fix this money issue with rising PLEX prices like hell! It didnt work, cause it was rather easy make 1,2B ISK (i got 2 accos) with just doing this Sanhsa Forsaken Hub Anomaly in 0.0 security. So you made this then! IT WORKS!!! Moneymaking is difficult. Its too damn difficult for me. I believe that i quit this beautifull game, cause you guys in CCP became greedy! You loose this matter. I tell you. We are the power and we make this game work. NOT YOU!!! Find your fuckn money somewhere else and leave us alone! I have payed my game with real money in the beginning. You can see that yourself. When you can actually make ISK so much, that you can handle PLEX:s with ISK, you should have that possibility. Its just fair, isn-¦t it? If this TD issue is bug, then FIX THE GOD DAMN ISSUE NOW!!!. If it was intentionally made, then i quit the game. Sorry, but im not gonna pay real money anymore for you, cause you become greedy. Over and Out!
I agree,CCP: I suppose that IF the bounties on the npc's were raised overall to match the difficulty then this change would simply introduce a possibillity to face bigger challanges than before and get rewarded for your effort, but without either looking over the current situation or raising the bounties then you are really telling players that you dont want them to do missions anymore.
Also, current state makes me regret all the time I spent on drone warfare skills. Which also is kind of bad, noone should have to regret time spent on a game.
Aside from these complaints , you have made an awesome game.
/Me -á--"There are Two Typos of People in This World: Those Who Can Edit and Those Who Can't" |

Random MonDistinct
Alternative Innovations Unknown and Beyond
8
|
Posted - 2012.12.14 14:31:00 -
[1170] - Quote
Hello.
For some reason neutral logistic used by our war targets in HighSec (proved, by video feed if needed):
- can not be attacked from our side.
- not indicated by any tag in overview .
Please advice: In which section we must file a petition then we notice it again ?
I'm sure they are using other assist modules from neutral pilots but it is not so easy to notice & prove. |
|

Ranen Sol
Tax Dodge Corp
0
|
Posted - 2012.12.14 15:25:00 -
[1171] - Quote
Krixtal Icefluxor wrote:I finally ran my first Level 4 Mission since release last week, and there are a few issues.
First of all, I ran a fairly easy Level 4 (Pirate Invasion) and still took just about the least amount of damage I have ever received in a mission. I'm not complaining, but my fit is the same as always, and the difference was noticeable. I'm not sure if this was intended or not.
Second, drones are getting too much agro from NPC's. I had to leave the site 3 times to grab replacement Large Drones (Praetor's specifically). The Mission consumed 7 of them. Pulling them back after damage has begun is useless. This may be great for Drone manufacturer's, but has made a tedious grind even more time-consuming and tedious-er.
Third, the SOUND. OMG. That high pitched 'beep' is uninformative, distracting, and uselss. Please take it away. And the ship explosion sound, which soulds more like a large hangar door slamming shut, is also used when a salvaged wreck container is looted and it pops. Same sound. And it's a bad innapropriate sound. Really really weird.
I'll just leave it at these 3 things for now, thanks.
Can't vouch for No. 1, but i just bought a RattleSnake for lvl 4's last night after spending a bit of time training and a lot of time in EFT, and i'm now going to have to sell the ship... (and presumably join the CNR masses)
I fully understand the reasoning/thought behind the new AI changes, but seriously!? I simply couldn't use my drones at all... The moment they started inflicting damage they were targeted and destroyed before they could make it back to the drone bay, even when recalled the moment they started getting attacked. And please, for all the gimps out their screaming "Use sentries!" and "Whassup slacker? having to work for your ISK instead of going AFK!?", go troll somewhere else. I've just spent 500mil on a ship i fully expected to improve my missioning times WITHOUT going afk, and it's totally and utterly useless, and with a max 42km range on Sentries, no they are not an option either. If the idea of simply removing "Aggressive Mode" as an option for drones to stop AFK'ers doesn't appeal, and you're set on making the AI more realistic, then you're going to have to accept that you're making a good chunk of ships redundant, which is both as ridiculous as it is sad for the game. You made a big point about the changes implemented for Frigates and Cruisers to make them more varied and viable, and then destroy drone boats in the same update...
Agree with 3 as well, what the hell that high pitched screech is all about god alone knows... and how it got past the devs AND testers...
|

Ranen Sol
Tax Dodge Corp
0
|
Posted - 2012.12.14 15:36:00 -
[1172] - Quote
GaiusAlexander wrote:Ran WC last night for the first time since Retribution. Was looking forward to a challenge with entire room attacking at once, but that didn't happen. As a matter of fact, with the exception of the initial argo, no-one else attacked me at all until I shot at their ship (not group, ship) first. By the time They returned fire they were down to hull. Their group mates ignored me until I attacked each ship. My passive shield tank never dropped below 97%. Like shooting Galante in their sleep. Entertaining, but not much challenge.
I don't know if the AI is still being tweaked or not, but just wanted to let y'all know that something heinky was going on in that mission. Will run it again tonight and see if the same thing happens or if was a random quirk.
I also saw something similar to this actually. For me though, every time i recalled my drones (or what was left of them) and they entered the drone bay, the NPC's just sat there. It wasn't until i started firing on them that some of them decided i might be a threat after all and starting attacking again, but it certainly wasn't the whole room, or ever the whole spawn (i.e. when a room is split into left, middle, right spawns etc). |

Server Marcune
Marcune Sentinels of Sukanan Alliance
4
|
Posted - 2012.12.14 16:12:00 -
[1173] - Quote
59 pages and i havent read them all.
But what i did noticed that there is no mention about roles. Compare the current roles to the (Here) (here
and many more on the search about the POS roles. |

Gabriel Luis
Applied Creations The Fendahlian Collective
3
|
Posted - 2012.12.14 16:56:00 -
[1174] - Quote
I don't know if its an isolated issue or just a few are reporting this, but every time I hit the "Play" on EVE Launcher, an Inferno banner shows up. It's not a serious issue but I wonder why CCP still letting it there after all these Retribution updates hehe |

Azriell Dukai
Bellum Romana
0
|
Posted - 2012.12.14 18:36:00 -
[1175] - Quote
So I have finally managed to download eve after the last few days when i couldnt get it installed.
And NOW when I start eve it starts and immediatly goes non responsive,
Does anyone else know what this issue is and how to fix it?
I have tried the repair tool, a reinstall and running it as an admin, |

Ranen Sol
Tax Dodge Corp
0
|
Posted - 2012.12.14 21:50:00 -
[1176] - Quote
Ok, so I've now become a clone, bought a CNR and sold my RattleSnake, which is a damn shame as mentioned above.
Things are better in this obviously, but i've just had to use my cruise missiles to deal with the small but annoying Sansha Berserkers in "The Rogue Slave Trader (1 of 2)" (which you could normally have managed blindfolded in a cruiser) because the AI kept deciding they were still a bigger threat...
Yes the AI is right, had i not had to keep calling them back in they would have been the bigger threat.
Congratulations on making mission running even more tedious than it was in the first place.
I for one will be hoping David Brabens new Elite will meet expectations and if so i'll be over there like a f***ing shot. |

Rook Aethelwulf
Krannon of Sherwood Carthage Empires
0
|
Posted - 2012.12.14 22:16:00 -
[1177] - Quote
I haven't been able to complete the patch download. First it tells me the download failed, then it lets me still choose to sign on, but it will only let me sign on one toon at a time. Then every time I have to go through the process of the failing download. I attempted to repair this but the repair didn't work either. Please help... |

Revan Sagitarian
THE THREE SIX MAFIA
0
|
Posted - 2012.12.15 00:10:00 -
[1178] - Quote
Eoin Donovan wrote:My client will not work after updating, i cant even get into the log in screen, eve starts and then immediatly goes unresponsive, i tried repair tool, same problem, I eventually did a complete uninstall and now whenever i try to install againi get "Archive Extraction Failed: 3" and a link to the files for seperate download. I have now tried multiple times through both the installer and the full download and neither one is working, i continue to get Archive Extraction Failed: 3 What is this and how do i fix it? EDIT: Im not the only one https://forums.eveonline.com/default.aspx?g=posts&m=2269781#post2269781
Im having the same issue. Its driving me mad. 4 days wasted. My skill queve has already run out... |

Carlee Darkheart
Dark Sun Defence Solutions
0
|
Posted - 2012.12.15 01:47:00 -
[1179] - Quote
Just noticed that on the PI planetary launches the new jetcan has a little picture of what looks like the Amarr nebula on it. Just a small thing bu5t I thought Id mention it. |

Freighdee Katt
Center for Advanced Studies Gallente Federation
8
|
Posted - 2012.12.15 14:41:00 -
[1180] - Quote
Carlee Darkheart wrote:Just noticed that on the PI planetary launches the new jetcan has a little picture of what looks like the Amarr nebula on it. Just a small thing bu5t I thought Id mention it. There is a separate thread about how all containers are now player made rather than NPC seeded, and the BPOs are made by certain factions only, hence the new logo. Apparently the Amarr are the only race in known space to have successfully mastered the "box with a lock on it" technology. |
|

Ranen Sol
Tax Dodge Corp
0
|
Posted - 2012.12.15 15:16:00 -
[1181] - Quote
Freighdee Katt wrote:Carlee Darkheart wrote:Just noticed that on the PI planetary launches the new jetcan has a little picture of what looks like the Amarr nebula on it. Just a small thing bu5t I thought Id mention it. There is a separate thread about how all containers are now player made rather than NPC seeded, and the BPOs are made by certain factions only, hence the new logo. Apparently the Amarr are the only race in known space to have successfully mastered the "box with a lock on it" technology.
Lmao |

Ranen Sol
Tax Dodge Corp
0
|
Posted - 2012.12.15 15:52:00 -
[1182] - Quote
And now i'm doing "The Assault" L4 and there are Battleships 50km away that are switching to attack my Hammerheads, despite them only being about 25% of the damage i'm inflicting...
4 drones in all I've lost to this one mission (most due to HAC's in room one), so that's 2.8mil wasted on one mission.
Awesome. |

Ranen Sol
Tax Dodge Corp
0
|
Posted - 2012.12.15 16:59:00 -
[1183] - Quote
Another 4 insta-popped by Merc Wingmen in "Stop the Thief", what fun this is. |

Keko Khaan
Center for Advanced Studies Gallente Federation
46
|
Posted - 2012.12.15 17:53:00 -
[1184] - Quote
Ive noticed this new feature that is extremely annoying and it pretty much brokes my overview. When i hover my mouse on top of overview some stupid black info box appears in top of my overview and it blocks my overview so i cant see my overview anymore. I dont even understand idea of that whole info box as it shows same info i allready have in my overview. Huge issue is that it causes me to see only one object at the time from overview cause that info window blocks rest of my overview.. This means that always when im undocked im pissed at that stupid info box and it makes me just want close eve and go play some other game.
Pls fix!! Either remove it totally or make settings where i can remove it myself!!!
Why the heck u guys want change things that havent ever been problem to anyone.. Theres saying "if its not broken dont fix it".
Also i want my carriers corp hangars divisions back asap. You guys managed to make life of capital pilots a horrible nightmare!!!
|

Keko Khaan
Center for Advanced Studies Gallente Federation
46
|
Posted - 2012.12.15 18:11:00 -
[1185] - Quote
Also why autocannons are quiet? i can hear all other weapon sounds but not projectiles. Yes i use quieter turret sounds but still i have no problems hearing hybrid turrets for example. And damage undock bug is still unfixed when some random occasions shield, armor and hull shows 30% damage which is not really damage but it shows red. |

Krixtal Icefluxor
The Scope Gallente Federation
1210
|
Posted - 2012.12.15 22:59:00 -
[1186] - Quote
Posting again about AI Drone aggression.
Please
Fix
This
I had small Acolytes II's out for about 25 seconds in the Vengeance Level 4 (Sansha) Mission and lost 3. Had to fly 4 systems there and back again to get new ones.
An already tedious barely fun activity is now officially more tedious and not fun.
All Drone Compensations (Racial) are at IV as well.
This is insane. -á"I am not young enough to know everything." - Oscar Wilde |

Rbr Slave
Pator Tech School Minmatar Republic
0
|
Posted - 2012.12.15 23:28:00 -
[1187] - Quote
In Mining Misappropriation Lvl4 mission drone aggression is bugged. In 2nd spawn NPC dont aggro ship at all even if its only target in space, but soon as I launch drones - they getting full aggro. In this mission all NPC are battleships size and they never attack players battleship, other spawns seem working fine. Would be great if it gets fixed, please. |

Don Quipunch
Brutor Tribe Minmatar Republic
3
|
Posted - 2012.12.15 23:58:00 -
[1188] - Quote
Is there any reply on the utter uselessness of drones in missions yet? Did I miss it? Does a lack of reply mean that things are working as intended? If that's the case no you can't have my stuff.
|

Dathan Arturis
Central Nomad Mining Engineering Enterprise
0
|
Posted - 2012.12.16 04:37:00 -
[1189] - Quote
while undocing or opening planet interface mining, I've noticed that the shields, amour and structure hit piont's are all showing 1/3 red in the ships Nav Con |

V1triol
Perkone Caldari State
1
|
Posted - 2012.12.16 04:42:00 -
[1190] - Quote
Compared to some, this may be a small issue, but is there anyway this could be addressed?
Target with no modules active
Target with more than 4 modules active
Is it possible for the row of locked targets to stay where they are originally anchored and not shift upwards every time multiple modules are activated? |
|

Kusum Fawn
State War Academy Caldari State
231
|
Posted - 2012.12.16 15:44:00 -
[1191] - Quote
My mail refuses to stay marked as read. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Jared Tobin
Bloodstone Industries B.S.I.
202
|
Posted - 2012.12.16 17:16:00 -
[1192] - Quote
Kusum Fawn wrote:My mail refuses to stay marked as read.
That has also been an issue with me throughout this entire year.
There seems to be no rhyme or reason as to which ones stay "unread" but it gets annoying after a year... and still is an issue currently, as it has happened with an email from a few days ago (personal, corporate, alliance and a mailing list). I've filed bug reports, but no one at CCP has responded with anything other then "we are unable to duplicate".
Gee, I would have never guessed.
Windows 7 Pro 64-bit AMD Phenom II x2 545 (2 CPUs ~3.0GHz), 8G RAM NVIDIA GeForce 9600 GSO
|

KIller Wabbit
The Scope Gallente Federation
149
|
Posted - 2012.12.16 21:12:00 -
[1193] - Quote
Jared Tobin wrote:Kusum Fawn wrote:My mail refuses to stay marked as read. That has also been an issue with me throughout this entire year. There seems to be no rhyme or reason as to which ones stay "unread" but it gets annoying after a year... and still is an issue currently, as it has happened with an email from a few days ago (personal, corporate, alliance and a mailing list). I've filed bug reports, but no one at CCP has responded with anything other then "we are unable to duplicate". Gee, I would have never guessed. Windows 7 Pro 64-bit AMD Phenom II x2 545 (2 CPUs ~3.0GHz), 8G RAM NVIDIA GeForce 9600 GSO
On going problem that's been around for over a year. Sometimes clearing (resetting) mail cache will help - most of the time not. But it's just a polish problem - not a game breaker like so many other bugs. Your best hope - that whatever need you have to keep the offending mail(s) around gets killed and you can delete completely.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Galmas
United System's Commonwealth R.E.P.O.
40
|
Posted - 2012.12.16 21:53:00 -
[1194] - Quote
I red the patch notes but i dont remember having red anything about a change to the mechanics between de-cloaking and bubbling up with a heavy interdictor.
Question:
Is it an intended change to the warp disruption field generator that there now is a delay for activating it after de-cloaking with a hictor? Like 5 secs or so?
Cheers Gal |

Jagus Kyler
Imperial Outlaws
1
|
Posted - 2012.12.17 00:28:00 -
[1195] - Quote
1. The metal door closing sound anytime a ship explodes should be removed. Period. It's is purely idiotic.
2. The medium and large pulse lasers literally sound like a combination between a ray gun from 50's sci fi movie and a wet fart. Horrible! Seriously CCP... please restore this sound to the originals!
3. Anti-Aliasing does not work properly after Retribution patch. My GPU usage rises to 100% in areas of "haze" such as the Amarr stations. Please fix this!! |

Azriell Dukai
Bellum Romana
0
|
Posted - 2012.12.17 02:18:00 -
[1196] - Quote
Revan Sagitarian wrote:Eoin Donovan wrote:My client will not work after updating, i cant even get into the log in screen, eve starts and then immediatly goes unresponsive, i tried repair tool, same problem, I eventually did a complete uninstall and now whenever i try to install againi get "Archive Extraction Failed: 3" and a link to the files for seperate download. I have now tried multiple times through both the installer and the full download and neither one is working, i continue to get Archive Extraction Failed: 3 What is this and how do i fix it? EDIT: Im not the only one https://forums.eveonline.com/default.aspx?g=posts&m=2269781#post2269781 Im having the same issue. Its driving me mad. 4 days wasted. My skill queve has already run out...
https://forums.eveonline.com/default.aspx?g=posts&m=2323189#post2323189
Yet another person who is unable to even start the game.
Are the devs even looking at this forum?
If so there are 2 threads and 3 posts on this thread that are just being ignored!!
You have paying customers who cant use your product, i dont know what sales laws are like in Iceland but where I am that is illegal!!
My sub is coming up soon and I WILL NOT be resubbing for a game i cant even play!!
This is ridiculous!! |

Hulasikali Walla
Never Mind the Bollocks
15
|
Posted - 2012.12.17 10:11:00 -
[1197] - Quote
Dathan Arturis wrote:while undocing or opening planet interface mining, I've noticed that the shields, amour and structure hit piont's are all showing 1/3 red in the ships Nav Con
Same here |

Keko Khaan
Center for Advanced Studies Gallente Federation
47
|
Posted - 2012.12.17 10:59:00 -
[1198] - Quote
Hulasikali Walla wrote:Dathan Arturis wrote:while undocing or opening planet interface mining, I've noticed that the shields, amour and structure hit piont's are all showing 1/3 red in the ships Nav Con Same here
This is random bug btw. It doesnt occur on every undock. |

Wolfpann
Black Hippo Head
0
|
Posted - 2012.12.17 11:15:00 -
[1199] - Quote
Don't know if this has been mentioned before, but before Retribution, you could center the map on a probe when clicking on it, this seems to be gone. Nothing happens when I click on the probe, which makes probing a little more tiresome than it already is. |

Arronicus
Vintas Industries Mistakes Were Made.
7
|
Posted - 2012.12.17 11:33:00 -
[1200] - Quote
Wolfpann wrote:Don't know if this has been mentioned before, but before Retribution, you could center the map on a probe when clicking on it, this seems to be gone. Nothing happens when I click on the probe, which makes probing a little more tiresome than it already is.
Double-click the probe now. |
|

Ivana Twinkle
GoonWaffe Goonswarm Federation
285
|
Posted - 2012.12.17 11:34:00 -
[1201] - Quote
Keko Khaan wrote:Hulasikali Walla wrote:Dathan Arturis wrote:while undocing or opening planet interface mining, I've noticed that the shields, amour and structure hit piont's are all showing 1/3 red in the ships Nav Con Same here This is random bug btw. It doesnt occur on every undock.
It can also happen when jumping systems. |

Joni Hariere
Imperial Outlaws
0
|
Posted - 2012.12.17 11:39:00 -
[1202] - Quote
In faction warfare plexes , friendly rats still attacking my drones. |

wondering darkness
The Suicide Kings Test Alliance Please Ignore
2
|
Posted - 2012.12.17 12:17:00 -
[1203] - Quote
congrats CCP you broke EVE again, Merry Christmas |

kigo Kaundur
Pator Tech School Minmatar Republic
1
|
Posted - 2012.12.17 12:17:00 -
[1204] - Quote
when logging into the server it is taking forever. I'm having this issue after update 1.0.6 |

Emokiller
CTRL-Q Iron Oxide.
1
|
Posted - 2012.12.17 12:19:00 -
[1205] - Quote
i compleated a FW plex and gained no LP from it......
umm i got an iligal proxy notification and i couldnt move.. im guessing thats eve down |

Harasz Sledge
Eldric Inc.
0
|
Posted - 2012.12.17 12:20:00 -
[1206] - Quote
As of 1.0.6
Inventory not showing any item
People&Places not showing any location nor person
Unable to save new locations
Directional scanner not showing anything
|

Lord Nasha
Red Federation RvB - RED Federation
0
|
Posted - 2012.12.17 12:20:00 -
[1207] - Quote
Right clicking anything after patch 1.0.6 does not do anything. Very sluggish behaviour of any user input. Reported that 'warp to' doesn't work either. Placing items in different containers is reported to not get the expected result. |

GuGuS251
Heralds of Vengeance Fade 2 Black
0
|
Posted - 2012.12.17 12:20:00 -
[1208] - Quote
fior my part i got warp problemms showing war 100 and d ont go intoo it lost an expensive ship so and somtimes showing damage on ship sheil armor and hull like 30 % when i dock of it are random errors but i it hapens |

kigo Kaundur
Pator Tech School Minmatar Republic
1
|
Posted - 2012.12.17 12:21:00 -
[1209] - Quote
ohh well I think u guys are taking the server down now. |

lust4blood
Boob Heads Test Alliance Please Ignore
0
|
Posted - 2012.12.17 12:21:00 -
[1210] - Quote
i cant log in ( wtf. |
|

alistair en Tilavine
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.17 12:21:00 -
[1211] - Quote
i can log on |

Rick Grays'Essex
State War Academy Caldari State
0
|
Posted - 2012.12.17 12:21:00 -
[1212] - Quote
The game has gone really buggy I keep getting kicked and the game then wont let me join again. Sound was an issue but seems ok for now. |

Nemulus
Orion's Fist Test Alliance Please Ignore
14
|
Posted - 2012.12.17 12:21:00 -
[1213] - Quote
Server broke :(. |

DoToo Foo
Foo Holdings Free 2 Play
0
|
Posted - 2012.12.17 12:22:00 -
[1214] - Quote
Very laggy; I woke up in a medical bay; but I can't open my kill log; and I am still in my old clone full of implants?
I was flying in highsec  I was tabbed into another screen  I didn't hear any combat 
Maybe the update didn't go so good. |

Tidalius Voidus
Blackgate Foundation Group Five
0
|
Posted - 2012.12.17 12:22:00 -
[1215] - Quote
Yes after latest update seems to be a serious issue: Logged in fine> >Failed to jump (someone else stuck near me) >and now won't log in. Takes forever then client either corrupts or kicks...
|

Daisai
The Riot Formation Unclaimed.
47
|
Posted - 2012.12.17 12:22:00 -
[1216] - Quote
"1.0.6 was successfully deployed"
It seems ccp and probably alot of people have a difference of opinion about the meaning of the word "successfull" |

RacingSOUL
Visoneers
0
|
Posted - 2012.12.17 12:22:00 -
[1217] - Quote
Everything lagged so much, was disconnected afterall. Observing Help channel was funny lol |

GuGuS251
Heralds of Vengeance Fade 2 Black
0
|
Posted - 2012.12.17 12:26:00 -
[1218] - Quote
its like happy buggy chrismas presnts are bugs losts the only one geting presants is ccp lots of plex sold for replace lost ships lol |

Jean-Patrick Abzil
Ministry of War Amarr Empire
0
|
Posted - 2012.12.17 12:28:00 -
[1219] - Quote
Hey CCP. I rejoined EVE after an 18 month hiatus yesterday. Thought it might be fun. Now I just got booted in combat with it and probably will wake up in the medical bay. Refund? |

Enee Ronuken
Shadow.. Core
0
|
Posted - 2012.12.17 12:29:00 -
[1220] - Quote
i was flying my new 500millions ship, i hope he gonna wait for me safely in space  |
|

disasteur
Tellcomtec Incorporated. Preatoriani
178
|
Posted - 2012.12.17 12:31:00 -
[1221] - Quote
well CCP is atleast verry consistent with new crap  |

Neevor Sabezan
Dark Fenix Rising
0
|
Posted - 2012.12.17 12:35:00 -
[1222] - Quote
Enee Ronuken wrote:i was flying my new 500millions ship, i hope he gonna wait for me safely in space 
Similar situation here, had 4 tackling frigs closing when logged off...
|

conradesc3
Eve Engineering Logistics Eve Engineering
0
|
Posted - 2012.12.17 12:40:00 -
[1223] - Quote
just take it down for an indefinite period of time and fix it correctly ... instead of 15mins than , 15mins that .. if i take into account some past updates, the game will be f***ed up anyways for the next days... |

GuGuS251
Heralds of Vengeance Fade 2 Black
1
|
Posted - 2012.12.17 12:40:00 -
[1224] - Quote
its funny lunch scream showing 13936 online same as before crash
|

disasteur
Tellcomtec Incorporated. Preatoriani
178
|
Posted - 2012.12.17 12:42:00 -
[1225] - Quote
conradesc3 wrote:just take it down for an indefinite period of time and fix it correctly ... instead of 15mins than , 15mins that .. if i take into account some past updates, the game will be f***ed up anyways for the next days...
i hope ur not serious about that? cus that would take months hehehe |

EricTBishop
Universal Engineering and Salvage Industries
0
|
Posted - 2012.12.17 12:43:00 -
[1226] - Quote
Does this give us "Snowballing rights" for CCP headquarters? .....This DOES get old after a while. But, like a Kidney Stone, this too shall pass.... |

GuGuS251
Heralds of Vengeance Fade 2 Black
1
|
Posted - 2012.12.17 12:45:00 -
[1227] - Quote
oh seams too work again
|

Gmorch
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
1
|
Posted - 2012.12.17 12:45:00 -
[1228] - Quote
Quote:[...] We expect to have the server up and running no later than 12:35 UTC.
 |

Hairy Blutac
The Office
0
|
Posted - 2012.12.17 12:51:00 -
[1229] - Quote
Gmorch wrote:Quote:[...] We expect to have the server up and running no later than 12:35 UTC. 
It's all about expectation levels... Eve Devs set them, we should all know by now not to believe them  |

Bones Outten
Council of Economic Advisors
0
|
Posted - 2012.12.17 13:01:00 -
[1230] - Quote
After reading what troll means, this may mean me?
Have experienced most of the bugs in retribution since release. Resolved a few myself, turned AA off on the client & stopped multi-boxing, by unsubscribing 4 other clients. Stopped doing most lv4 missions, faction & incursions. Turned mostly to mining in highsec as this has been uber un-nerfed ready to up production for Dust 514 & the inevitable Sony take over.
I do like that I stuck with missile boats not nerfed drone boats (Missile boats to be nerfed in Easter update?). Most of the bugs have been manageable, todays 1.0.6 has stopped client login (probably server down, but still see players connected) np
Love the festival launcher + the mission clone jump points back (after losing so many SP). Both of these make up for a nerfed game.
So no complaints, just the normal upgrade path for a professional gaming company. I don't bug report anymore as the responses are somewhat lacking for the work in reporting them. I don't play on the test server any longer, as clearly it has no relevance to the live server (just for showing off new toys or pretty GFX, before they break the main)
May I suggest egg launchers for Easter (with a load clucking sound that can be heard region wide?), deleting a few more game play options (like collectables), maybe allow capsuleers to zoom in on the Dust514 action, as most of the Eden game-play has been nerfed or will be.
Merry Christmas (or happy holidays, for those types) & a happy New year! I voted with my feet & as above I look forwards to Brabens attempt (again) at relaunching Elite (which is what brought me to Eve) BUT! Being an addicted Eve player I will keep this toon Plex'ed just in case.
All bounties gratefully accepted (I don't use alts) |
|

Zelendub
Russian ICE Bears Unknown and Beyond
1
|
Posted - 2012.12.17 13:13:00 -
[1231] - Quote
Random MonDistinct wrote:Hello. Neutral logistic used by our war targets in HighSec :
- can not be attacked from our side.
- not indicated by any tag in overview .
Please advice: In which section we must file a petition then we notice it again ? I'm sure they are using other assist modules from neutral pilots but it is not so easy to notice & prove.
Please review and fix this. We cannot continue our war ( |

Amun Khonsu
Royal Order of Security Specialists Late Night Alliance
57
|
Posted - 2012.12.17 13:33:00 -
[1232] - Quote
Having serious issues with todays patch.
When I undock and redock my station panel disappears and I cant see items or ships. Then when I undock again, my scanner wont come up when selected. Fight them until turmoil is no more and strike terror into their hearts. |

michael Angelica
Aerospace Innovations SkyTek Security
1
|
Posted - 2012.12.17 14:44:00 -
[1233] - Quote
please ccp fix this drone agro because its getting a little riducilous having the pay more for drones then for ammo* , i lvoe the game but this is getting on my nerves extremely fast and i think im not the only one .. i cant imagine the ship losses because of this... |

Charity Orpha
Fetish Without Lube
0
|
Posted - 2012.12.17 14:50:00 -
[1234] - Quote
After docking for 2nd or 3rd time the Station Services window does not show up, something that I could live with. What I cannot live with is that fitting screen becomes inaccessible at the same time, neither Neocom nor shortcut keys don't let me open it!
D-scan window is iffy at best. Sometimes I can open it only after repeatedly pressing the hotkey combination as the icon beside the capacitor might as well not exist any more.
Could we please have a rollback? |

Anariasis
Gemeinschaft interstellarer Soeldner Ev0ke
3
|
Posted - 2012.12.17 15:35:00 -
[1235] - Quote
Sorry, I didn't go through 60+ pages to check if it has been posted here already, but:
- You can now open a Hictor-Bubble and stop people from warpin in it without getting aggresssion (even if they try warping in it). That's just making an HIC the ultimate camper's weapon. Don't know if limited to t1 or t2 module, can't fly a HIC myself. - Apparently it is possible to dock while being in triage (T2 module only it seems), independently from the triage timer. |

GuGuS251
Heralds of Vengeance Fade 2 Black
1
|
Posted - 2012.12.17 15:49:00 -
[1236] - Quote
orca bug after patch no longer fleet mates can open the fleet hangar daam bug |

Amun Khonsu
Royal Order of Security Specialists Late Night Alliance
57
|
Posted - 2012.12.17 16:38:00 -
[1237] - Quote
Having serious issues with todays patch.
When I undock and redock my station panel disappears and I cant see items or ships. Then when I undock again, my scanner wont come up when selected. Market window wont open either.
Cleared Cache, same problem.
Relog to fix but same problem persists.
OP Sys: Windown 7 64 bit, Core i7 3.40 mhz, 8GB RAM, GForce GT 545 Fight them until turmoil is no more and strike terror into their hearts. |

Mila Zonae
Blue Tridents Yulai Federation
0
|
Posted - 2012.12.17 18:10:00 -
[1238] - Quote
Amun Khonsu wrote:Having serious issues with todays patch.
When I undock and redock my station panel disappears and I cant see items or ships. Then when I undock again, my scanner wont come up when selected. Market window wont open either.
Cleared Cache, same problem.
Relog to fix but same problem persists.
OP Sys: Windown 7 64 bit, Core i7 3.40 mhz, 8GB RAM, GForce GT 545
SAME ISSUE! I took the same trouble shooting steps and the issues persist. It is incredibly annoying! Fix this please |

Sivney Quincannon
22
|
Posted - 2012.12.17 18:18:00 -
[1239] - Quote
Mila Zonae wrote:Amun Khonsu wrote:Having serious issues with todays patch.
When I undock and redock my station panel disappears and I cant see items or ships. Then when I undock again, my scanner wont come up when selected. Market window wont open either.
Cleared Cache, same problem.
Relog to fix but same problem persists.
OP Sys: Windown 7 64 bit, Core i7 3.40 mhz, 8GB RAM, GForce GT 545 SAME ISSUE! I took the same trouble shooting steps and the issues persist. It is incredibly annoying! Fix this please
Station Services disappears. Only way to fix - ESC - change size of icons. Scanner locks up and/or tab is completely blank. Sometimes can be fixed by docking, closing and then undocking. Fleet tab locks up and/or tab is completely blank. Same as above.
Attempted to fix by clearing cache, then resetting buttons, and even reset ALL settings (nightmare). None of these fixed the issues. Issue occured again once I undocked....then docked again. 
EDIT: Peitioned both the Station Service and Scanner issue. Ticket: OPEN |

Archa4 Badasaz
Viziam Amarr Empire
17
|
Posted - 2012.12.17 19:24:00 -
[1240] - Quote
New Issue after todays patch (1.0.6 i think): when i change the price using mouse wheel, is doesn't change by 0.01 isk but by random intervals (0.02, 0.05, 0.07 always random). What gives with this unannounced change in the patch notes? Makes adjusting those market orders that much harder. |
|

Mila Zonae
Blue Tridents Yulai Federation
0
|
Posted - 2012.12.17 19:47:00 -
[1241] - Quote
Sivney Quincannon wrote:Mila Zonae wrote:Amun Khonsu wrote:Having serious issues with todays patch.
When I undock and redock my station panel disappears and I cant see items or ships. Then when I undock again, my scanner wont come up when selected. Market window wont open either.
Cleared Cache, same problem.
Relog to fix but same problem persists.
OP Sys: Windown 7 64 bit, Core i7 3.40 mhz, 8GB RAM, GForce GT 545 SAME ISSUE! I took the same trouble shooting steps and the issues persist. It is incredibly annoying! Fix this please Station Services disappears. Only way to fix - ESC - change size of icons. Scanner locks up and/or tab is completely blank. Sometimes can be fixed by docking, closing and then undocking. Fleet tab locks up and/or tab is completely blank. Same as above. Attempted to fix by clearing cache, then resetting buttons, and even reset ALL settings (nightmare). None of these fixed the issues. Issue occured again once I undocked....then docked again.  EDIT: Peitioned both the Station Service and Scanner issue. Ticket: OPEN
Yeah I discovered the same temporary fix. Not everyone is having this issue but a good amount of people are. Ticket Open as well :( |

GreenSeed
91
|
Posted - 2012.12.17 21:31:00 -
[1242] - Quote
When on a fleet, salvage drones only consider wrecks tagged by the owner, instead of fleet. so if 5 people are on a fleet only one will have auto salvage on drones, the other 4 who don't have wreck ownership are stuck manually savaging even if wrecks are white to them.
abandoning wrecks has no effect, drones still consider them invalid targets for auto salvage.
this really needs to be fixed, if lvl4s cant be soloed as effectively as before, you cant punish the few fleets that form up...
also, if salvaging is not a criminal action/suspect why doesn't auto salvage work only on owned wrecks? if the problem is "afk salvaging at the jita undock" then just make it so salvage drones, when sent to auto-salvage, go in a search cycle, if no wrecks are found at any moment, they should just stop and only restart when manually told to. |

acabtr
DEFCON. The Initiative.
0
|
Posted - 2012.12.17 21:52:00 -
[1243] - Quote
Mila Zonae wrote:Sivney Quincannon wrote:Mila Zonae wrote:Amun Khonsu wrote:Having serious issues with todays patch.
When I undock and redock my station panel disappears and I cant see items or ships. Then when I undock again, my scanner wont come up when selected. Market window wont open either.
Cleared Cache, same problem.
Relog to fix but same problem persists.
OP Sys: Windown 7 64 bit, Core i7 3.40 mhz, 8GB RAM, GForce GT 545 SAME ISSUE! I took the same trouble shooting steps and the issues persist. It is incredibly annoying! Fix this please Station Services disappears. Only way to fix - ESC - change size of icons. Scanner locks up and/or tab is completely blank. Sometimes can be fixed by docking, closing and then undocking. Fleet tab locks up and/or tab is completely blank. Same as above. Attempted to fix by clearing cache, then resetting buttons, and even reset ALL settings (nightmare). None of these fixed the issues. Issue occured again once I undocked....then docked again.  EDIT: Peitioned both the Station Service and Scanner issue. Ticket: OPEN Yeah I discovered the same temporary fix. Not everyone is having this issue but a good amount of people are. Ticket Open as well :( So, i figured out, that it must be an issue with the new "Tracking" Option in D-Scan.
Fix-Bypass:
- If your Station Services-Window is not visible, undock.
- After undocking press ALT-D alot of times, your D-Scan will then show up after some time.
- Deactivate the "Tracking"-Option in D-Scan.
- Dock-Up and the Station-Services will show up. All other windows also work so far, as I have tried that out.
So at least, you should disable the "Tracking"-Option in D-Scan, before you dock up. Hope I could help... |

Deitis Surtic
Sons Of 0din Dark Therapy
50
|
Posted - 2012.12.17 21:53:00 -
[1244] - Quote
Commander Whitford wrote:SHIP EXPLOSION SOUNDS ISSUE
The sound of ship explosions cannot be heard properly as the sound of a jet-can being launched plays over the top of them.
Unlike the explosions, this sound doesn't fade over distance, and completely overrides the ship explosion sound. The jettison sound is also extremely annoying after you've heard it 10,000 times.
I assume the jet-can sound plays as a wreck is created, but the fact that you can barely hear ship explosions is a real issue.
I hope this is a bug, please fix!
Thanks.
This is still an issue, guys. The jettison sound/jet-can/wreck destruction sounds not scaling depending on distance makes dealing with wrecks and salvage a terrifying aural experience.
Please, won't you think of the children? |

Malzuk
Reich Enterprise
0
|
Posted - 2012.12.17 22:01:00 -
[1245] - Quote
while mining with strips and crystals, when you mouse over the module it displays m3/cycle. however, this does not take into the account the crystals you have equipped and only shows your base mining amount with that module so the total is incorrect. |

Coreemo
Republic Exploration And Defense
1
|
Posted - 2012.12.17 22:27:00 -
[1246] - Quote
When I'm in space, and I have my d-scanner up, then go to dock at a station, my station services tab disappears. Help to resolve? Sent this to the petition dept as well. |

Tovh
Fleet of the Damned Happy Endings
0
|
Posted - 2012.12.17 22:36:00 -
[1247] - Quote
I had problems approaching and orbiting a ship in space. I right clicked the name from my watch list and chose approach. My ship sat still. I chose orbit and my ship would not move. I was 50km away from my fleet mate whom I was trying to approach when in my scimitar. There was no Time Dilation and I did not have any lag. All events were happening clearly. There was only 50 ships on the grid. I just happened to be facing the right direction. So I hit the gas so to speak and hit the MWD and plowed everyone over. Please check into this bug. |

phoenix0269
Well Armed Rednecks Malefic Aspects
3
|
Posted - 2012.12.17 22:47:00 -
[1248] - Quote
the new tartget hud looks good but takes up way to much space, and the targets dont cycle up from to the upper tiers automatically anymore. also is there a way to go back to the simple damage notifications oor to move them from the center of the screen |

phoenix0269
Well Armed Rednecks Malefic Aspects
3
|
Posted - 2012.12.17 22:48:00 -
[1249] - Quote
hate the nerf to heavy missiles |

Ame Umida
Occupational Hazzard Get Off My Lawn
6
|
Posted - 2012.12.17 22:55:00 -
[1250] - Quote
Hi there is a new belt issue. Some belts have no ore even after downtime and some that have ore are exploded greater than warping distance from the center. |
|

Jengo Tarou
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.12.17 23:38:00 -
[1251] - Quote
I seem to be getting major UI lag since the latest patch (1.0.6). Things will be fine for a few minutes - and then the UI will become very slow to respond to any mouse action.
Typing things into chat windows doesn't seem to suffer from the same thing - but once it's triggered, activating in game controls via the keyboard is also laggy. |

Bobo Cindekela
Federal Navy Academy Gallente Federation
36
|
Posted - 2012.12.17 23:54:00 -
[1252] - Quote
sometimes for no apparent reason when i re-size a client the tracking goes wonky and the camera starts spinning in some sort of vertigo inducing death spiral
usually indicating to me that the tracking onscreen position is saved somewhere off the edge of the newly downsized client window
its a pain to deal with and a pain to fix
so if you could save the tracking position in relation to the center of the screen and not in relation to the existing window dimension when the position is initially set that would probably allieviate the problem I am having
posted in GD for airtime
Edit: Appreciate the sentiment, but the best place for exposure is the office Retribution Issues thread as it's the one thread we can guarantee is being read by CCP staff. I've merged your post into the right thread for you.
ISD Suvetar You are about to engage in an arguement with a forum alt,-á this is your final warning. |

Michael Kashada
The Angry Celtics Fade 2 Black
3
|
Posted - 2012.12.18 02:05:00 -
[1253] - Quote
Not sure if this bug was always there or just in Retribution. When adding tabs for various functions (Navigation, Loot, Mining) and an item is removed from the view, the tabs lose individuality and become a single instance.
Steps to Repro: Add 2 tabs to the overview Name default tab Navigation and set that to General Name second tab Loot and set that to Loot Name third tab Mining and set that to Mining.
Now go to Navigation tab and remove canisters from the view. Go to Mining and remove cans from the view. Go back to Navigation and it now contains mining info. Change the tab back to General. When you return to mining it is now displays navigation.
Delete the tabs and re-add them -- cans and all -- and you are back to normal but now you are spammed with all those stupid cans in space. (sigh) |

Dorian Ramius
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.12.18 04:28:00 -
[1254] - Quote
Amun Khonsu wrote:Having serious issues with todays patch.
When I undock and redock my station panel disappears and I cant see items or ships. Then when I undock again, my scanner wont come up when selected.
Yeah, me and several fleet mates have this issue as well. |

Adimas Kuran
EVE University Ivy League
2
|
Posted - 2012.12.18 04:46:00 -
[1255] - Quote
Deitis Surtic wrote:Commander Whitford wrote:SHIP EXPLOSION SOUNDS ISSUE
The sound of ship explosions cannot be heard properly as the sound of a jet-can being launched plays over the top of them.
Unlike the explosions, this sound doesn't fade over distance, and completely overrides the ship explosion sound. The jettison sound is also extremely annoying after you've heard it 10,000 times.
I assume the jet-can sound plays as a wreck is created, but the fact that you can barely hear ship explosions is a real issue.
I hope this is a bug, please fix!
Thanks. This is still an issue, guys. The jettison sound/jet-can/wreck destruction sounds not scaling depending on distance makes dealing with wrecks and salvage a terrifying aural experience. Please, won't you think of the children? I actually don't think it's a scaling issue, when the camera is within oh.... 6000m of an exploding ship, I can 'delicately' hear the 'klong' followed almost immedately by the loud one. I think the origional sound effect plays correctly at the correct time AND is playing in 3 other instances when it shouldn't be (again on ship destruction, salvage completin, can jettisoning).
But seriously, how hard is it to fix a sound effect, or maybe they've dumped it down to the bottom of the 'to do' list. |

Sgt LoveDragon
Center for Advanced Studies Gallente Federation
6
|
Posted - 2012.12.18 07:15:00 -
[1256] - Quote
I am still having issue running 3 clients at once post retribution. The one client that is undocked will experience severe freezing for several seconds on grid change, undocking, and warping. Unsubbed 1 :( as i can no longer use them the way i was before the expansion. Ive turned graphics down low and cpu/mem usage are both below 50% when active. I didnt think EvE was that much of a hog anyway, im just not sure what is going on here. |

Farlig Ekorre
Malleus Labiarum Solar Citizens
9
|
Posted - 2012.12.18 09:20:00 -
[1257] - Quote
Has anyone else noticed gate rats in nullsec aggroing before one can align and warp off? And you get the ear piercing beep to remind you followed by the safe cracking ticking time bomb sound effect just in time to reach the next gate. |

Greyd Rhealze
Republic Military School Minmatar Republic
0
|
Posted - 2012.12.18 10:21:00 -
[1258] - Quote
Not sure if this is new or not since I hadn't done any major market work prior to the patch, but I've been getting an error sometimes when I try to Modify one of my Buy Orders. The box pops up saying NOT ENOUGH ISK, and then says I have 2 million isk, and that the transaction will cost 20 thousand isk... Also, am I missing something, or is the number for the Total Change completely miscalculated? Edit: Yes, I was missing something. Total change was not what I thought at first and I feel rather stupid. The error message is completely wrong, and horribly misleading to the cause of the failure, needs to be fixed but not as big an issue as I thought. |

Sinner Slayer
Unseen Academy The Unseen Company
0
|
Posted - 2012.12.18 11:27:00 -
[1259] - Quote
Arienyaee wrote:I would like to make a suggestion about Salvage Drones. I have found that my alt's Salvage Drones will not continually salvage on any wreck that I have killed, even if they were in my fleet at the time. I have to click on every single wreck and manually tell the drones to savage each and every wreck... which, IMHO, negates the idea of the "automatic" feature of these drones.
Is there any way to allow Salvage Drones to automatically salvage fleet wrecks?
Please forgive me if this was already suggested... I may have missed the post. Thank you... btw, great update!
they had to mess with this, because I could swear, that right after the update, salvage drones were aggroing every wreck without any interaction of player. right now you have to lock on and give a manual order.
what else is annoying is that there is NO key to bind to give Salvage order to a drones. "F" key does not work. i have to right click and choose "Engage target" which is VERY annoying if you compare it to utilizing Noctis. |

Vamp Hakuli
Pator Tech School Minmatar Republic
0
|
Posted - 2012.12.18 11:41:00 -
[1260] - Quote
hmm, my drones are working just as they were with salvaging? what i am getting is a white screen sometimes, or just half a white screen? ships are still there, almost like the background is just missing, this is on osx |
|

Amber Coldheart
State War Academy Caldari State
19
|
Posted - 2012.12.18 12:26:00 -
[1261] - Quote
ImportError: No module named email.utils
Is what i get when trying to apply 1.06 *sigh* (the rest of the error message is HTML and cannot be posted.... nor does the petitioning system work).
|

Vexor Zamayid
Union of Russian Space Forces International Space Alliance
0
|
Posted - 2012.12.18 12:26:00 -
[1262] - Quote
Today my warp process freezed after 'warp to' command. Speed meter showed 'warp speed', all others controls worked well. |

Cinderella Atron
Open University of Celestial Hardship Art of War Alliance
0
|
Posted - 2012.12.18 12:32:00 -
[1263] - Quote
I saw this today for the first time:
1. When I docked, the bottom right UI part (guests, agents, offices) had disappeared. I could fix this by re-docking.
2. When I undocked, the scanner UI was missing. Clicking on the scanner icon did nothing. Docking and undocking did nothing. Relogging fixed the problem. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
379
|
Posted - 2012.12.18 13:41:00 -
[1264] - Quote
Amber Coldheart wrote:ImportError: No module named email.utils
Is what i get when trying to apply 1.06 *sigh* (the rest of the error message is HTML and cannot be posted.... nor does the petitioning system work).
Edit : The petitioning system works, they just dont tell you what the problem is when there is a problem (i tried to post the error message, which contains HTML, it didnt like that, but just said "ooops, we have an error".. with no further explanation. Suggestions:
1) Use http://pastebin.com/ and copy > paste there, providing a link here or in a bug report.
2) Take a screen capture (print screen) and post up to http://imgur.com/, providing the link here, etc.
If you write up a bug report, then post the defect # in here for developer reference. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Amber Coldheart
State War Academy Caldari State
19
|
Posted - 2012.12.18 13:48:00 -
[1265] - Quote
Hakaru Ishiwara wrote:Suggestions: 1) Use http://pastebin.com/ and copy > paste there, providing a link here or in a bug report. 2) Take a screen capture (print screen) and post up to http://imgur.com/, providing the link here, etc. If you write up a bug report, then post the defect # in here for developer reference. I took the HTML out of the message body and appended the log file to the petition :) |

E6o5
Tyler Durden Demolitions
27
|
Posted - 2012.12.18 16:18:00 -
[1266] - Quote
now who forgot to feed the hamsters? |

Amun Khonsu
Royal Order of Security Specialists Late Night Alliance
58
|
Posted - 2012.12.18 16:21:00 -
[1267] - Quote
acabtr wrote:Mila Zonae wrote:Sivney Quincannon wrote:Mila Zonae wrote:Amun Khonsu wrote:Having serious issues with todays patch.
When I undock and redock my station panel disappears and I cant see items or ships. Then when I undock again, my scanner wont come up when selected. Market window wont open either.
Cleared Cache, same problem.
Relog to fix but same problem persists.
OP Sys: Windown 7 64 bit, Core i7 3.40 mhz, 8GB RAM, GForce GT 545 SAME ISSUE! I took the same trouble shooting steps and the issues persist. It is incredibly annoying! Fix this please Station Services disappears. Only way to fix - ESC - change size of icons. Scanner locks up and/or tab is completely blank. Sometimes can be fixed by docking, closing and then undocking. Fleet tab locks up and/or tab is completely blank. Same as above. Attempted to fix by clearing cache, then resetting buttons, and even reset ALL settings (nightmare). None of these fixed the issues. Issue occured again once I undocked....then docked again.  EDIT: Peitioned both the Station Service and Scanner issue. Ticket: OPEN Yeah I discovered the same temporary fix. Not everyone is having this issue but a good amount of people are. Ticket Open as well :( So, i figured out, that it must be an issue with the new "Tracking" Option in D-Scan. Fix-Bypass:
- If your Station Services-Window is not visible, undock.
- After undocking press ALT-D alot of times, your D-Scan will then show up after some time.
- Deactivate the "Tracking"-Option in D-Scan.
- Dock-Up and the Station-Services will show up. All other windows also work so far, as I have tried that out.
So at least, you should disable the "Tracking"-Option in D-Scan, before you dock up. Hope I could help...
This seems to be a good work around. I havent had the issue since deactivating tracking. Fight them until turmoil is no more and strike terror into their hearts. |

Eramor
Team Shut It Down Covert Intervention
0
|
Posted - 2012.12.18 16:21:00 -
[1268] - Quote
E6o5 wrote:now who forgot to feed the hamsters?
Im guessing you are getting the same connection error I am getting. Some one from DEV needs to run to that little pet store on the corner and pick up some Little Pal Pellets....
WE NEED OUR EVE |

conradesc3
Eve Engineering Logistics Eve Engineering
0
|
Posted - 2012.12.18 16:36:00 -
[1269] - Quote
conradesc3 wrote:just take it down for an indefinite period of time and fix it correctly ... instead of 15mins than , 15mins that .. if i take into account some past updates, the game will be f***ed up anyways for the next days... Posted: 2012.12.17 12:40 .. aw well .. |

Apollo Cochrane
Eve Archaeological Society
5
|
Posted - 2012.12.18 16:48:00 -
[1270] - Quote
I get what you were trying to do with the music in-game, but after a while it starts to drive you crazy. Please CCP, we either need the jukebox back, or at least a Pause button for music in-game, or a separate volume control for the in-game music - I wanna be able to turn off the in-game music without turning off the login screen music (which is bada$$, btw). Maybe an option for "combat music only" so it only kicks-in in a fight? I dunno. Please see what you can do. Thank you. 
|
|

Eleriien Krhaagh
Ministry of War Amarr Empire
0
|
Posted - 2012.12.18 16:55:00 -
[1271] - Quote
I still have this graphics issue with stenciled non-existing ships, missaligned textures or what ever that is.
Screenshot Screenshot
Is this issue still a topic for the DEV's ? I have not heard about this issue anymone in the news these days, but I still have the very same problem with many of the ship in game! |

Quindaster
Infernal laboratory Infernal Octopus
31
|
Posted - 2012.12.18 17:40:00 -
[1272] - Quote
When I change one fitted ship on other in dock, I get empty slots.
And NO modules on ship. No powergrid or CPU No rigs slots and calibration No guns or missile slots and icons No resists or any statistic on right screen
When I try to drop some modules to fit them in ship, modules is gone from hangar and doesn't show up in fitting window. But if I have fitted ship, it says - Something in this slot, and still doesn't show module in fitting window.
Only if I undock - modules show up. After I dock, sometimes it start to work fitting window, but if I change other ship, sometimes it's doesn't work again.
It's very funny if you need to fit very fast your ship, or refit old ship, you cannot do it and your team members is die or you lose ships because you have troubles with this fitting window.
Screen
http://clip2net.com/s/2CqZi |

Emu Meo
Brutor Tribe Minmatar Republic
16
|
Posted - 2012.12.18 22:01:00 -
[1273] - Quote
I have noticed recently that when corp mates are duelling, by repping them with a logi the logi is gaining a suspect flag. This is in wormhole space.
Now, this isn't a major issue in the wormhole, it just means the logistics has to stay in the wormhole for 15 minutes after repping someone, annoying, but not game breaking.
The issue comes when you have a fleet with logistics in low sec. The logistics get a suspect flag and become viable target to EVERYONE. So if a nuetral fleet join in they can kill the logistics and your fleet cannot fight them back without being shot by gate guns and taking a criminal and security hit.
Even more game breaking, if the fleet moves from low sec to high sec then the logistics ship will be a suspect to everyone in high sec. If someone engages the logistics the fleet will be concorded enless they sit back and let everyone kill their logistics ship!?
I was wondering if this is working as intended as it defies any logical or rational reasoning.
Edit - Merged this topc with the Retribution issues thread - ISD Suvetar |

Xercodo
Xovoni Directorate
1610
|
Posted - 2012.12.18 22:10:00 -
[1274] - Quote
http://cdn1.eveonline.com/www/newssystem/media/63443/1/logo2_actions2flags.png
According to that it shouldn't be possible to get suspect from logi in a WH.
For suspect at all for that matter. The Drake is a Lie |

Emu Meo
Brutor Tribe Minmatar Republic
16
|
Posted - 2012.12.18 22:12:00 -
[1275] - Quote
Xercodo wrote:http://cdn1.eveonline.com/www/newssystem/media/63443/1/logo2_actions2flags.png
According to that it shouldn't be possible to get suspect from logi in a WH.
For suspect at all for that matter.
Perhaps this is a bug then because I can confirm logistics ships are getting a suspect flag for repping in a wormhole at the moment.
Also it seems that using reps on someone in low sec still gains the suspect flag. I havent tested the exact mechanics, I guess repping an outlaw would make sense, but simply repping fleet members seems strange.
Can anyone confirm if repping fleet members in low sec gets the suspect flag? |

Karash Amerius
Sutoka
71
|
Posted - 2012.12.18 22:20:00 -
[1276] - Quote
DSCAN window open when docked. Inventory closed.
In station, open inventory. Leave open.
Undock.
No more DSCAN window. Scan button does not work. Karash Amerius Operative, Sutoka |

Ranger 1
Ranger Corp
2866
|
Posted - 2012.12.18 22:27:00 -
[1277] - Quote
My understanding was that the Logi pilot is supposed to gain whatever flags their target has. If their target has no flags then yes there may be a bug at work.
If it is not a bug and there is no way around it for some obscure technical reason we may need to simply put up with it as being well worth the trouble to put an end to neutral logistics. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Emu Meo
Brutor Tribe Minmatar Republic
16
|
Posted - 2012.12.18 22:31:00 -
[1278] - Quote
Ranger 1 wrote:My understanding was that the Logi pilot is supposed to gain whatever flags their target has. If their target has no flags then yes there may be a bug at work.
If it is not a bug and there is no way around it for some obscure technical reason we may need to simply put up with it as being well worth the trouble to put an end to neutral logistics.
Yes, that would make sense. But it seems the logi pilot is getting a suspect flag whereas your fleet simply have the PVP and weapons flag. I just was wondering if this is working as intended or if a possible fix will be on the horizon.
If working as intended it doesn't make sense as the fleet will have to either leave the logistics behind, or be prepared to take a security hit, get fired on by gate guns, and gain suspect flags themselves if anyone in low sec engages the logi. Also jumping into high sec will be a definite no as there is no way to protect the logi without being concorded. |

Ruvin
46
|
Posted - 2012.12.18 22:38:00 -
[1279] - Quote
Emu Meo wrote:Ranger 1 wrote:My understanding was that the Logi pilot is supposed to gain whatever flags their target has. If their target has no flags then yes there may be a bug at work.
If it is not a bug and there is no way around it for some obscure technical reason we may need to simply put up with it as being well worth the trouble to put an end to neutral logistics. Yes, that would make sense. But it seems the logi pilot is getting a suspect flag whereas your fleet simply have the PVP and weapons flag. I just was wondering if this is working as intended or if a possible fix will be on the horizon. If working as intended it doesn't make sense as the fleet will have to either leave the logistics behind, or be prepared to take a security hit, get fired on by gate guns, and gain suspect flags themselves if anyone in low sec engages the logi. Also jumping into high sec will be a definite no as there is no way to protect the logi without being concorded.
Were is the game breaking issue ? i clicked here for nothing ?
Read dev's blog's working as intended . Giving the criminal a "chance" jumping xx on 1 with a logi isnt a chance . The explanation so the target HAS a chance even small to fight back . scenario A : you kill him without logi pilot = gg no need for him to get a S flag scenario B : you CANT kill him without a logi pilot = criminal has a chance , if logi helps you someone can kill it
pretty fair
Limited Engagements
The personal-flags system tidies up a lot of problems with the old system, but still leaves us with a couple of cases that aren't covered. The main one is that a suspect can be freely attacked, but he has no way to defend himself from attack without committing further crimes. We want to ensure that a player always has a right to self-defense, even if he is A Bad Guy. To solve this, we still require a form of A-B flagging. However this will be heavily limited in application, and won't be propagated via assistance chains like the existing aggression flags are. This is where we introduce the concept of a Limited Engagement. An LE is between a pair of characters. (Always characters, not corps, alliances, factions or anything else). An LE gives each party a legal right to attack the other, without triggering any Legal flag. An LE is ACTIVE as long as offensive actions are on-going. Once offensive acts have stopped, it will begin to count down. Resuming hostilities will reset the timer. If the timer expires (probably 15 minutes but still TBC) then the LE is ended. An LE is created when character A attacks character B, and where B is globally-attackable due to being a Suspect, Criminal or Outlaw. This then allows B to defend himself against A. Like Criminal and Suspect flags, An LE is only effective in empire space. Assisting someone who is engaged in an LE will cause the assistor to receive a Suspect flag. This is to prevent NEUTRAL LOGISTICS interfering in ongoing combat without risk to themselves. Opportunities multiply as they are seized. |

Psychotic Monk
Shadewalkers
435
|
Posted - 2012.12.18 22:43:00 -
[1280] - Quote
Confirming that sometimes logi gains a suspect flag when repping during corp-on-corp violence. Not always, just sometimes. Havn't yet narrowed down what's causing it. |
|

Emu Meo
Brutor Tribe Minmatar Republic
16
|
Posted - 2012.12.18 22:44:00 -
[1281] - Quote
Ruvin wrote:Emu Meo wrote:Ranger 1 wrote:My understanding was that the Logi pilot is supposed to gain whatever flags their target has. If their target has no flags then yes there may be a bug at work.
If it is not a bug and there is no way around it for some obscure technical reason we may need to simply put up with it as being well worth the trouble to put an end to neutral logistics. Yes, that would make sense. But it seems the logi pilot is getting a suspect flag whereas your fleet simply have the PVP and weapons flag. I just was wondering if this is working as intended or if a possible fix will be on the horizon. If working as intended it doesn't make sense as the fleet will have to either leave the logistics behind, or be prepared to take a security hit, get fired on by gate guns, and gain suspect flags themselves if anyone in low sec engages the logi. Also jumping into high sec will be a definite no as there is no way to protect the logi without being concorded. Were is the game breaking issue ? i clicked here for nothing ? Read dev's blog's working as intended . Giving the criminal a "chance" jumping xx on 1 with a logi isnt a chance . The explanation so the target HAS a chance even small to fight back . scenario A : you kill him without logi pilot = gg no need for him to get a S flag scenario B : you CANT kill him without a logi pilot = criminal has a chance , if logi helps you someone can kill it pretty fair
Interesting, could you link the dev blog?
Also your scenario involved xx jumping on 1, what if the situation is xx jumping on xx, then xx's friends come from the HS gate and attack the logi. If you try to engage them the gate guns will shoot you and also if you jump into HS after them you cannot shoot them but everyone can shoot at you. |

Emu Meo
Brutor Tribe Minmatar Republic
16
|
Posted - 2012.12.18 22:45:00 -
[1282] - Quote
Psychotic Monk wrote:Confirming that sometimes logi gains a suspect flag when repping during corp-on-corp violence. Not always, just sometimes. Havn't yet narrowed down what's causing it.
Yes, I will see if I can figure this one out also and submit a bug report. Im not familiar with the system but it seems that getting the suspect flag in a wormhole is definitely bugged. |

Ruvin
46
|
Posted - 2012.12.18 22:49:00 -
[1283] - Quote
Emu Meo wrote:Ruvin wrote:Emu Meo wrote:Ranger 1 wrote:My understanding was that the Logi pilot is supposed to gain whatever flags their target has. If their target has no flags then yes there may be a bug at work.
If it is not a bug and there is no way around it for some obscure technical reason we may need to simply put up with it as being well worth the trouble to put an end to neutral logistics. Yes, that would make sense. But it seems the logi pilot is getting a suspect flag whereas your fleet simply have the PVP and weapons flag. I just was wondering if this is working as intended or if a possible fix will be on the horizon. If working as intended it doesn't make sense as the fleet will have to either leave the logistics behind, or be prepared to take a security hit, get fired on by gate guns, and gain suspect flags themselves if anyone in low sec engages the logi. Also jumping into high sec will be a definite no as there is no way to protect the logi without being concorded. Were is the game breaking issue ? i clicked here for nothing ? Read dev's blog's working as intended . Giving the criminal a "chance" jumping xx on 1 with a logi isnt a chance . The explanation so the target HAS a chance even small to fight back . scenario A : you kill him without logi pilot = gg no need for him to get a S flag scenario B : you CANT kill him without a logi pilot = criminal has a chance , if logi helps you someone can kill it pretty fair Interesting, could you link the dev blog? Also your scenario involved xx jumping on 1, what if the situation is xx jumping on xx, then xx's friends come from the HS gate and attack the logi. If you try to engage them the gate guns will shoot you and also if you jump into HS after them you cannot shoot them but everyone can shoot at you.
http://community.eveonline.com/devblog.asp?a=blog&nbid=73443 <---- Blog clickz
Dont use xx for first party and for second ... use different letters xx = xx , but there are 2 parties . So players A attacks players B , B friends come to help , and kill the logi . Thats the right scenario ?
A can be replaced with xx , but let the B be something else like zz or yy :) Opportunities multiply as they are seized. |

Emu Meo
Brutor Tribe Minmatar Republic
16
|
Posted - 2012.12.18 22:50:00 -
[1284] - Quote
Ruvin wrote:Emu Meo wrote:Ruvin wrote:Emu Meo wrote:Ranger 1 wrote:My understanding was that the Logi pilot is supposed to gain whatever flags their target has. If their target has no flags then yes there may be a bug at work.
If it is not a bug and there is no way around it for some obscure technical reason we may need to simply put up with it as being well worth the trouble to put an end to neutral logistics. Yes, that would make sense. But it seems the logi pilot is getting a suspect flag whereas your fleet simply have the PVP and weapons flag. I just was wondering if this is working as intended or if a possible fix will be on the horizon. If working as intended it doesn't make sense as the fleet will have to either leave the logistics behind, or be prepared to take a security hit, get fired on by gate guns, and gain suspect flags themselves if anyone in low sec engages the logi. Also jumping into high sec will be a definite no as there is no way to protect the logi without being concorded. Were is the game breaking issue ? i clicked here for nothing ? Read dev's blog's working as intended . Giving the criminal a "chance" jumping xx on 1 with a logi isnt a chance . The explanation so the target HAS a chance even small to fight back . scenario A : you kill him without logi pilot = gg no need for him to get a S flag scenario B : you CANT kill him without a logi pilot = criminal has a chance , if logi helps you someone can kill it pretty fair Interesting, could you link the dev blog? Also your scenario involved xx jumping on 1, what if the situation is xx jumping on xx, then xx's friends come from the HS gate and attack the logi. If you try to engage them the gate guns will shoot you and also if you jump into HS after them you cannot shoot them but everyone can shoot at you. http://community.eveonline.com/devblog.asp?a=blog&nbid=73443 <---- Blog clickz Dont use xx for first party and for second ... use different letters xx = xx , but there are 2 parties . So players A attacks players B , B friends come to help , and kill the logi . Thats the right scenario ?
Ok thanks. Guess that confirms this is working as intended and will have to work out a way to manage the extra risk, although the issue of getting a suspect flag in the wormhole I will have to do more tests on.
And yes, that is the correct scenario I was describing. Was using XX's to describe a number of 10 or above. |

Emu Meo
Brutor Tribe Minmatar Republic
16
|
Posted - 2012.12.18 23:02:00 -
[1285] - Quote
I read through the blog, and the issue with logistics getting a suspect flag for helping during a limited engagements should only apply to high sec, not to low sec or WH space. I am not sure why this is occurring, and unless CCP has made any changes since the release of that dev blog then this is indeed a bug.
From what I understand the logistics will rightfully get all the flags of the person they are assisting. The exception is in high sec where they will also get a suspect flag. This should not though be occuring in WH space and in low sec according to the Dev blog. |

Ruvin
46
|
Posted - 2012.12.18 23:11:00 -
[1286] - Quote
Emu Meo wrote:I read through the blog, and the issue with logistics getting a suspect flag for helping during a limited engagements should only apply to high sec, not to low sec or WH space. I am not sure why this is occurring, and unless CCP has made any changes since the release of that dev blog then this is indeed a bug.
From what I understand the logistics will rightfully get all the flags of the person they are assisting. The exception is in high sec where they will also get a suspect flag. This should not though be occuring in WH space and in low sec according to the Dev blog.
Special for you :
HIGH SEC = LOW SEC
http://img29.imageshack.us/img29/6435/123iyc.jpg
LOW SEC \= WH <---- 2 different things
WH = NULLS <----- this should be same thing afaik Opportunities multiply as they are seized. |

Psychotic Monk
Shadewalkers
435
|
Posted - 2012.12.18 23:11:00 -
[1287] - Quote
Nobody gets a suspect flag in corp-on-corp violence. Except very occationally neutral rr. For reasons unexplained. |

Lipbite
Express Hauler
288
|
Posted - 2012.12.18 23:12:00 -
[1288] - Quote
It's not only in WH - happens in hi-sec too. Somewhat annoying.
Good news: CONCORD ignore it. Though I'm not sure how is it visible to other players - if logi attack-able or not with this flag? |

Emu Meo
Brutor Tribe Minmatar Republic
16
|
Posted - 2012.12.18 23:15:00 -
[1289] - Quote
Ruvin wrote:Emu Meo wrote:I read through the blog, and the issue with logistics getting a suspect flag for helping during a limited engagements should only apply to high sec, not to low sec or WH space. I am not sure why this is occurring, and unless CCP has made any changes since the release of that dev blog then this is indeed a bug.
From what I understand the logistics will rightfully get all the flags of the person they are assisting. The exception is in high sec where they will also get a suspect flag. This should not though be occuring in WH space and in low sec according to the Dev blog. Special for you : HIGH SEC = LOW SEC http://img29.imageshack.us/img29/6435/123iyc.jpgLOW SEC \= WH <---- 2 different things WH = NULLS <----- this should be same thing afaik
Incorrect. This is quoted according to the dev blog. "An LE is only effective in empire space"
The suspect flag is only given when assisting a limtied engagement, as LE's do not happen in low sec or WH space, no suspect flag should be given. |

Ruvin
46
|
Posted - 2012.12.18 23:17:00 -
[1290] - Quote
Emu Meo wrote:Ruvin wrote:Emu Meo wrote:I read through the blog, and the issue with logistics getting a suspect flag for helping during a limited engagements should only apply to high sec, not to low sec or WH space. I am not sure why this is occurring, and unless CCP has made any changes since the release of that dev blog then this is indeed a bug.
From what I understand the logistics will rightfully get all the flags of the person they are assisting. The exception is in high sec where they will also get a suspect flag. This should not though be occuring in WH space and in low sec according to the Dev blog. Special for you : HIGH SEC = LOW SEC http://img29.imageshack.us/img29/6435/123iyc.jpgLOW SEC \= WH <---- 2 different things WH = NULLS <----- this should be same thing afaik Incorrect. This is quoted according to the dev blog. "An LE is only effective in empire space"
Low sec is still empire space = concord and stuff ... just less of them ... and you even have a graph ... Since when empire is high sec ?
Check even eve trailers ? i think even first one introduction , empire = EMPIRE both high and low ... they get "colored" in trailer with colors when describing each race ......
Empire space, often shortened to "Empire", is the area of space where the four major factions, The Amarr Empire, Minmatar Republic, Caldari State, and Gallente Federation as well as The Khanid Kingdom and Ammatar Mandate, hold sovereignty. Empire space encompasses the space with a positive security rating (from 0.1 to 1.0). As sovereignty is already held by by one of the factions, alliances may not lay claim to sovereignty anywhere in Empire space.
http://lmgtfy.com/?q=eve+empire&l=1 <--- linky Opportunities multiply as they are seized. |
|

Emu Meo
Brutor Tribe Minmatar Republic
16
|
Posted - 2012.12.18 23:20:00 -
[1291] - Quote
Ruvin wrote:Emu Meo wrote:Ruvin wrote:Emu Meo wrote:I read through the blog, and the issue with logistics getting a suspect flag for helping during a limited engagements should only apply to high sec, not to low sec or WH space. I am not sure why this is occurring, and unless CCP has made any changes since the release of that dev blog then this is indeed a bug.
From what I understand the logistics will rightfully get all the flags of the person they are assisting. The exception is in high sec where they will also get a suspect flag. This should not though be occuring in WH space and in low sec according to the Dev blog. Special for you : HIGH SEC = LOW SEC http://img29.imageshack.us/img29/6435/123iyc.jpgLOW SEC \= WH <---- 2 different things WH = NULLS <----- this should be same thing afaik Incorrect. This is quoted according to the dev blog. "An LE is only effective in empire space" Low sec is still empire space = concord and stuff ... just less of them ... and you even have a graph ... Since when empire is high sec ? Check even eve trailers ? i think even first one introduction , empire = EMPIRE both high and low ... they get "colored" in trailer with colors when describing each race ...... Empire space, often shortened to "Empire", is the area of space where the four major factions, The Amarr Empire, Minmatar Republic, Caldari State, and Gallente Federation as well as The Khanid Kingdom and Ammatar Mandate, hold sovereignty. Empire space encompasses the space with a positive security rating (from 0.1 to 1.0). As sovereignty is already held by by one of the factions, alliances may not lay claim to sovereignty anywhere in Empire space.
Ok, low sec may have been referred to as empire space in the dev blog. But that doesn't explain the suspect flag still occuring in WHs also. So still strange behaviour which seems to be not working as intended, at least in the case of WHs. |

Ruvin
46
|
Posted - 2012.12.18 23:23:00 -
[1292] - Quote
its not refered as that in "dev blog" ... its like that everywhere :/
Well we started slowly ... very slowly and removed the problems 1 by 1 .... I hope so.
one one thing we do agree after all ... In WH logi shouldnt get ANY flag . Even dev's agree looking at the graphic . And that ! is not working correctly .
(i wouldnt call a S in wh gamebreaking tho :P ) Opportunities multiply as they are seized. |

Emu Meo
Brutor Tribe Minmatar Republic
16
|
Posted - 2012.12.18 23:27:00 -
[1293] - Quote
Ruvin wrote:its not refered as that in "dev blog" ... its like that everywhere :/
Well we started slowly ... very slowly and removed the problems 1 by 1 .... I hope so.
one one thing we do agree after all ... In WH logi shouldnt get ANY flag . Even dev's agree looking at the graphic . And that ! is not working correctly .
(i wouldnt call a S in wh gamebreaking tho :P )
Well, the issue can be worked around in low sec, although it isn't ideal in my opinion as I believe the logical way would be for the logistics to simply get all of the flags which the person he is assisting has. But if this is working as intended then I guess I will work a way to deal with it.
But like we both agree, it does appear the issue in WHs is not meant to be happening. I will replicate it later and submit a bug report.
Thanks for being helpful and clarifying things. |

MRJXD Inferno
Aegis Coalition Logistics The Paganism Alliance
1
|
Posted - 2012.12.19 02:16:00 -
[1294] - Quote
The explosions sounds MUST be reduced now.. im getting a headache while incursioning.
*PLAAAAAAAAAAAAAAAAAAAA* *PLAAAAAAAAAAAAAAAAAAAA* *PLAAAAAAAAAAAAAAAAAAAA* *PLAAAAAAAAAAAAAAAAAAAA* *PLAAAAAAAAAAAAAAAAAAAA* *PLAAAAAAAAAAAAAAAAAAAA*
So damn loud :( |

Aldori Tesslar
56th Support Unit Secure Arms Trade Coalitions
0
|
Posted - 2012.12.19 10:46:00 -
[1295] - Quote
For info, after resolving issue i had.
I updated eve on my other comp. Ran out of space, update got aborted. I cleared some space, and tried again.
End of story is that i couldn't start eve. If i tried safe mode, i got an error log that ended on:
"ImportError: No module named email.utils"
Repairs, reinstalls, changing locations, nothing helped. After much googling and asking around, i was still stumped.
My solution is not 100% narrowed down, but i can tell ya for me it was either lack of .NET framework update, or DirectX. I updated both before i reinstalled, so i couldn't tell you which one of them it was.
Anywho, just wanted to put it in writing for the few that have the same problem.
|

FlumZ
x13 Whores in space
1
|
Posted - 2012.12.19 11:01:00 -
[1296] - Quote
Now we just need the old ship/item back ! |

Gizan
Hounds Of War WHY so Seri0Us
70
|
Posted - 2012.12.19 11:12:00 -
[1297] - Quote
NPCs will now only target drones in their size category.
Elite frigates and cruisers NPCs will go for small drones and above. Frigates and Cruisers NPCs will go for medium drones and above. Battleship NPCs will go for large drones.
What does this mean for sentry drones? |

Trifle Donier
Sham Rocks Incorporated
0
|
Posted - 2012.12.19 11:19:00 -
[1298] - Quote
Gizan wrote: Elite frigates and cruisers NPCs will go for small drones and above. Frigates and Cruisers NPCs will go for medium drones and above. Battleship NPCs will go for large drones.
Since medium drones are indeed bigger than small drones, are the first 2 lines redundant, or did they make a mistake? Ie, is the only change that battleships don't shoot small and medium ?
|

Gizan
Hounds Of War WHY so Seri0Us
70
|
Posted - 2012.12.19 11:23:00 -
[1299] - Quote
i think it means elite frigs/elite cruisers will shoot smalls and above, and regular frigs/cruisers will go for medium and above, and bs only shoot large, but that goes back to my point:
"what about sentry drones?" |

Duenan Nute
University of Caille Gallente Federation
0
|
Posted - 2012.12.19 11:24:00 -
[1300] - Quote
Can't get the EVE launcher to load after the most recent patch. I get the response:
"ERRORS OCCURED: See the logfile 'C:\Program File (x86)\CCP\EVE\launcher.exe.log' for details.
Details within logfile:
No handlers could be found for logger "overrides" Traceback (most recent call last): File "launcher.py", line 15, in File "zipextimporter.pyc", line 82, in load_module File "lib\ui\launcherApp.pyc", line 10, in File "zipextimporter.pyc", line 82, in load_module File "lib\ui\frame.pyc", line 20, in File "zipextimporter.pyc", line 82, in load_module File "lib\ui\eveSettingsDialog.pyc", line 9, in File "zipextimporter.pyc", line 82, in load_module File "lib\userSettings.pyc", line 8, in File "zipextimporter.pyc", line 82, in load_module File "lib\info.pyc", line 17, in ImportError: No module named email.utils |
|

Jo Inegy
Tetraktys HELL4S
0
|
Posted - 2012.12.19 11:26:00 -
[1301] - Quote
Duenan Nute wrote:Can't get the EVE launcher to load after the most recent patch. I get the response:
"ERRORS OCCURED: See the logfile 'C:\Program File (x86)\CCP\EVE\launcher.exe.log' for details.
Details within logfile:
No handlers could be found for logger "overrides" Traceback (most recent call last): File "launcher.py", line 15, in File "zipextimporter.pyc", line 82, in load_module File "lib\ui\launcherApp.pyc", line 10, in File "zipextimporter.pyc", line 82, in load_module File "lib\ui\frame.pyc", line 20, in File "zipextimporter.pyc", line 82, in load_module File "lib\ui\eveSettingsDialog.pyc", line 9, in File "zipextimporter.pyc", line 82, in load_module File "lib\userSettings.pyc", line 8, in File "zipextimporter.pyc", line 82, in load_module File "lib\info.pyc", line 17, in ImportError: No module named email.utils
I get the same error |

Feer Truelight
16
|
Posted - 2012.12.19 11:26:00 -
[1302] - Quote
Quote:Patch notes for EVE Online: Retribution 1.0.7 To be released on Thursday, December 19, 2012
December 19th is a Wednesday. Killed by Brothel: http://i.imgur.com/WyR1x.png |

Dullmeyr Prodomo
0
|
Posted - 2012.12.19 11:28:00 -
[1303] - Quote
same errors here
repair.exe fixed it.  |

Jo Inegy
Tetraktys HELL4S
0
|
Posted - 2012.12.19 11:38:00 -
[1304] - Quote
Dullmeyr Prodomo wrote:same errors here repair.exe fixed it. 
CONFIRMED. I had to run it twice, but it worked. |

Fluidpunk Unknown
Universal Soldiers of Valhalla True Reign
0
|
Posted - 2012.12.19 11:45:00 -
[1305] - Quote
Repaired 3 times now.. Same error
Warning: Traceback (most recent call last): File "zsync\zsync.pyc", line 732, in ChecksumFiles File "checksum.pyc", line 384, in Sync File "shelve.pyc", line 165, in sync File "shelve.pyc", line 133, in __setitem__ File "bsddb\__init__.pyc", line 279, in __setitem__ File "bsddb\dbutils.pyc", line 68, in DeadlockWrap File "bsddb\__init__.pyc", line 278, in wrapF DBRunRecoveryError: (-30974, 'DB_RUNRECOVERY: Fatal error, run database recovery -- PANIC: Invalid argument') (3/7) Downloading recipes: Initializing ... (3/7) Downloading recipes: 100.0%, 23.47 KB/23.47 KB, 4.69 KB/s, 00m00s (4/7) Calculating patch: Initializing ... (4/7) Calculating patch: 100.0%, 00m00s Complete Total Runtime: 0h01m30s
Can't run EVE Online Launcher, EVE.exe or EVE.exe Safe Mode..
Patch broke my files it seems.. Reinstall game maybe??? |

N0L1m1T
Rise of Tangra GaNg BaNg TeAm
0
|
Posted - 2012.12.19 11:45:00 -
[1306] - Quote
Dullmeyr Prodomo wrote:same errors here repair.exe fixed it. 
Did not work in my case. Started repair.exe about 5 times
WTH FIX THIS GAME FINALY CCP |

Sengier
Praetorian Guard of Honour
4
|
Posted - 2012.12.19 11:45:00 -
[1307] - Quote
Duenan Nute wrote:Can't get the EVE launcher to load after the most recent patch. I get the response:
"ERRORS OCCURED: See the logfile 'C:\Program File (x86)\CCP\EVE\launcher.exe.log' for details.
Details within logfile:
No handlers could be found for logger "overrides" Traceback (most recent call last): File "launcher.py", line 15, in File "zipextimporter.pyc", line 82, in load_module File "lib\ui\launcherApp.pyc", line 10, in File "zipextimporter.pyc", line 82, in load_module File "lib\ui\frame.pyc", line 20, in File "zipextimporter.pyc", line 82, in load_module File "lib\ui\eveSettingsDialog.pyc", line 9, in File "zipextimporter.pyc", line 82, in load_module File "lib\userSettings.pyc", line 8, in File "zipextimporter.pyc", line 82, in load_module File "lib\info.pyc", line 17, in ImportError: No module named email.utils
I get that erorr too and repair.exe seems to do nothing. I ran it 6 times already, still not working.
|

Tomytronic
GoonWaffe Goonswarm Federation
239
|
Posted - 2012.12.19 11:46:00 -
[1308] - Quote
As a workaround you can go into the bin folder and run ExeFile manually. |

Apollo Cochrane
Eve Archaeological Society
5
|
Posted - 2012.12.19 11:57:00 -
[1309] - Quote
The "Actual Color" option on the star map only shows the stars as white. It's been like that since before Retribution though. Not very important, but it just bugs me. 
|

Fillingkillboards
State War Academy Caldari State
2
|
Posted - 2012.12.19 11:59:00 -
[1310] - Quote
Try running the repair as administrator |
|

TheSylance
Enchanted Minds
0
|
Posted - 2012.12.19 11:59:00 -
[1311] - Quote
Sengier wrote:Duenan Nute wrote:Can't get the EVE launcher to load after the most recent patch. I get the response:
"ERRORS OCCURED: See the logfile 'C:\Program File (x86)\CCP\EVE\launcher.exe.log' for details.
Details within logfile:
No handlers could be found for logger "overrides" Traceback (most recent call last): File "launcher.py", line 15, in File "zipextimporter.pyc", line 82, in load_module File "lib\ui\launcherApp.pyc", line 10, in File "zipextimporter.pyc", line 82, in load_module File "lib\ui\frame.pyc", line 20, in File "zipextimporter.pyc", line 82, in load_module File "lib\ui\eveSettingsDialog.pyc", line 9, in File "zipextimporter.pyc", line 82, in load_module File "lib\userSettings.pyc", line 8, in File "zipextimporter.pyc", line 82, in load_module File "lib\info.pyc", line 17, in ImportError: No module named email.utils I get that erorr too and repair.exe seems to do nothing. I ran it 6 times already, still not working.
Yep, same here too. |

Apollo Cochrane
Eve Archaeological Society
5
|
Posted - 2012.12.19 12:00:00 -
[1312] - Quote
Sengier wrote:Duenan Nute wrote:Can't get the EVE launcher to load after the most recent patch. I get the response:
"ERRORS OCCURED: See the logfile 'C:\Program File (x86)\CCP\EVE\launcher.exe.log' for details.
Details within logfile:
No handlers could be found for logger "overrides" Traceback (most recent call last): File "launcher.py", line 15, in File "zipextimporter.pyc", line 82, in load_module File "lib\ui\launcherApp.pyc", line 10, in File "zipextimporter.pyc", line 82, in load_module File "lib\ui\frame.pyc", line 20, in File "zipextimporter.pyc", line 82, in load_module File "lib\ui\eveSettingsDialog.pyc", line 9, in File "zipextimporter.pyc", line 82, in load_module File "lib\userSettings.pyc", line 8, in File "zipextimporter.pyc", line 82, in load_module File "lib\info.pyc", line 17, in ImportError: No module named email.utils I get that erorr too and repair.exe seems to do nothing. I ran it 6 times already, still not working.
Try this at your own risk, but I have found that if you just delete the entire "launcher" folder and then run the repair tool, the launcher will then work fine. 
|

DEFIER ORILIS
DEFIANCE FRENETIC REGIMENT
22
|
Posted - 2012.12.19 12:03:00 -
[1313] - Quote
DANG! What the hell did I do? Did I break my father computer?
I am getting "ERRORS OCCURED: See the logfile 'C:\Program File (x86)\CCP\EVE\launcher.exe.log" as well.
He is going to be so pissed off when he wakes up that EVE won't work anymore. |

TheSylance
Enchanted Minds
0
|
Posted - 2012.12.19 12:04:00 -
[1314] - Quote
DEFIER ORILIS wrote:DANG! What the hell did I do? Did I break my father computer?
I am getting "ERRORS OCCURED: See the logfile 'C:\Program File (x86)\CCP\EVE\launcher.exe.log" as well.
He is going to be so pissed off when he wakes up that EVE won't work anymore.
relax, its a Update Error, not your fault
|

gfldex
584
|
Posted - 2012.12.19 12:05:00 -
[1315] - Quote
Quote:Issues where Factional Warfare militia NPCs were attacking friendly or abandoned drones have been resolved. Militia NPCs will now always aggress according to their militia relation or if they have bad standings toward the particular militia factions.
Overgeneralisation is a *****, isn't it? Ohh, and do you actually test missions before you drop a patch on TQ? If you take all the sand out of the box, only the cat poo will remain. |

TheSylance
Enchanted Minds
0
|
Posted - 2012.12.19 12:06:00 -
[1316] - Quote
Apollo Cochrane wrote:Sengier wrote:Duenan Nute wrote:Can't get the EVE launcher to load after the most recent patch. I get the response:
"ERRORS OCCURED: See the logfile 'C:\Program File (x86)\CCP\EVE\launcher.exe.log' for details.
Details within logfile:
No handlers could be found for logger "overrides" Traceback (most recent call last): File "launcher.py", line 15, in File "zipextimporter.pyc", line 82, in load_module File "lib\ui\launcherApp.pyc", line 10, in File "zipextimporter.pyc", line 82, in load_module File "lib\ui\frame.pyc", line 20, in File "zipextimporter.pyc", line 82, in load_module File "lib\ui\eveSettingsDialog.pyc", line 9, in File "zipextimporter.pyc", line 82, in load_module File "lib\userSettings.pyc", line 8, in File "zipextimporter.pyc", line 82, in load_module File "lib\info.pyc", line 17, in ImportError: No module named email.utils I get that erorr too and repair.exe seems to do nothing. I ran it 6 times already, still not working. Try this at your own risk, but I have found that if you just delete the entire "launcher" folder and then run the repair tool, the launcher will then work fine. 
maybe better rename launcher into Launcher_old...so you've got a backup. But it did not fix the proble for me....
|

Feiryred
Demon-War-Lords Fatal Ascension
4
|
Posted - 2012.12.19 12:15:00 -
[1317] - Quote
Launcher is screwed up for me too-same reasons. Thanks for the workaround tip! I do not spew forth profanities, I enunciate them clearly-like a f*cking lady! |

Charles Javeroux
INTERSTELLAR CREDIT Interstellar Trade Syndicate
27
|
Posted - 2012.12.19 12:19:00 -
[1318] - Quote
Running a x64bit W7 installation here.
After update, the launcher broke down.
Double-run for the repair.exe did not work. Deleting the launcher folder and re-run of repair.exe did not work.
Thank god for ExeFile workaround 
|

Apollo Cochrane
Eve Archaeological Society
5
|
Posted - 2012.12.19 12:27:00 -
[1319] - Quote
Charles Javeroux wrote:Running a x64bit W7 installation here. After update, the launcher broke down. Double-run for the repair.exe did not work. Deleting the launcher folder and re-run of repair.exe did not work. Thank god for ExeFile workaround 
You could also try this if you haven't already, from here.
"...If that still doesn't work you can try getting the Launcher to reapply the patch by deleting to \CCP\EVE\common.ini "
|

TheSylance
Enchanted Minds
0
|
Posted - 2012.12.19 12:37:00 -
[1320] - Quote
Copied the working Eve from my Laptop to the PC. Now everything works... so it is not a Problem with .net or DirextX |
|

Magnus Forester
RED THUNDER BOLT
0
|
Posted - 2012.12.19 13:06:00 -
[1321] - Quote
Tomytronic wrote:As a workaround you can go into the bin folder and run ExeFile manually.
worked good for me. not solving the entire problem, but still can play. a word to CCP: i am not paying money for solving by myself all these stupid issues! it took me 2 precious hours for doing your job.
PS: repair tool couldn't repair. tryed 6-7 times and nothing. PS2: tryed to delete launcher folder, repair tool downloaded 23 MB and same error
|

Isabienij
Ghost Data Eych Four Eks Zero Ahr
19
|
Posted - 2012.12.19 13:41:00 -
[1322] - Quote
PC:
The character information context menu stopped working; i used to be able to click on the lined box left to the "character information" menu bar and get a drop down menu.
Now all i can do is rightclick / close
I remember having lot of options like give bounty / set standings. All gone or, more precisely, left click does nothing on that box anymore.
I'm at 110% UI size if that matters. Tried all UI sizes; no change. The only workaround for me currently is linking the pilot/corp/alliance into a chat window and righclick to get the context menu back.
|

Dr Emile Schauphauzen
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.12.19 14:32:00 -
[1323] - Quote
1.07 patch applied and now i can't play. was working fine 5 minutes before shutdown and patch application.
in station graphics flash bright/dim. moving the mouse causes windows such as fitting, station services, etc to appear, disappear, be jumbled up with weird graphics, etc.
yes, i have the latest video drivers.
Intel integrated HD Graphics 3000 GPU
i realize that is a pretty weak graphic processor for this game, but that's why i did a trial account to see if i could play. it worked fine until the patch.
thanks |

Dr Emile Schauphauzen
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.12.19 14:48:00 -
[1324] - Quote
browsing the thread i saw folks talking about using the repair tool, so i tried that. seems like more of an 'unrepair tool' though since now i can't even log in. |

Charles Javeroux
INTERSTELLAR CREDIT Interstellar Trade Syndicate
27
|
Posted - 2012.12.19 14:57:00 -
[1325] - Quote
Seems that re-installing the whole launcher fixes all problems with the general EVE start-up shortcut. Tried it and it's fixed now.
|

Jed Clampett
The Order Of Viision Brothers of Apocrypha.
9
|
Posted - 2012.12.19 15:29:00 -
[1326] - Quote
For multiple clients fullscreen mode sometimes is changed to windowed on exit.
Especially if taskbar or task manager is used to do final closure.
Not big deal. |

Eva Lawson
11
|
Posted - 2012.12.19 15:32:00 -
[1327] - Quote
Quote:NPCs will now only target drones in their size category.
Elite frigates and cruisers NPCs will go for small drones and above. Frigates and Cruisers NPCs will go for medium drones and above. Battleship NPCs will go for large drones.
Alright, I can live with that, honestly. I don't think I'll see much change in my L4s, but at least now I'm willing to mark that up to my carelessness, and the difficulty of L4s.
My thanks :) I didn't want all my drone skills to be completely wasted.
Quote:The safety level setting is now persisted on the server per character and will be restored when logging on.
Thanks for that, too. <3 |

Jed Clampett
The Order Of Viision Brothers of Apocrypha.
9
|
Posted - 2012.12.19 15:35:00 -
[1328] - Quote
PI outer ring indicators (% full or % done) in planet view do not work correctly (not at all or wrong amounts) at times.
Seems connected to Customs Office display being open at same time. On rare occasions neither POCO nor planetary view is correct. Always nice to double click on storage that says empty and have a huge amount of suddenly transfer to station.
Behavior seems to have started with Retribution 1.06 but I wasn't doing PI every day.
Multiple clients. Windows 7 Ultimate. |

Jed Clampett
The Order Of Viision Brothers of Apocrypha.
9
|
Posted - 2012.12.19 16:10:00 -
[1329] - Quote
EXEFILE.EXE*32 fails to close when window/fullscreen graphics output closes. Probably crash reporting system isssue (doesn't detect crash reporting is complete). Windows 7 Ultimate multiple clients.
Exefile.exe memory footprint will have various sizes from big to small (137MB being one favorite size in memory).
Typical cases:
1) User logs out then uses taskbar to close application instances. 2) Something goes wrong during application start and crashes window.
Impact low: typically client updates fail with notice that EVE instances are running and user then goes to task manager. however if no updates or computer reboot occurs old instances can pile up across playing sessions and slow performance.
FYI: There should be a point after which its obvious adequate reporting time has been exceeded. So consider quick and dirty solution of reporting timeout rather than relying solely on ever changing complex logic to check crash reporting is done. TIme being based on system speed and state (30-60 sec to exit sleep mode and 30-60 seconds to report) Not sure if you are currently counting idle cycles since that may be where you are hung up now waiting for disk access etc to resolve.
|

Nyack
GREY COUNCIL Nulli Secunda
0
|
Posted - 2012.12.19 21:47:00 -
[1330] - Quote
Hi
my client keeps crashing after session changes. I get connection is lost even though its not. I can stay logged in station and chat for an hour but as soon as i get into space and start to travel it crashes after a few jumps.
It feels like the same issue as when you use a titan bridge in fleet and crash on the other side but for almost every gate. |
|

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
261
|
Posted - 2012.12.20 03:16:00 -
[1331] - Quote
I've said it before, and i'll say it again, the new 'persistent' inventory windows are still NOT persistent when using any array at a tower, they always open up ontop of the previously opened array, and ALWAYS open on the 1st division, NOT the last previously used division (which is what we used to have, and how it was functioning for a bit on Bucky) This is occuring with the in-station corp 'office' hanger window. It never remembers which division i last used. Again, this was actually 'persistent' while it was on Bucky if memory serves.
Related to this, the station inventories are not remembering which window i used last (items) and still still tries to open straight into my ships cargohold every dock.
I'm am plain done giving feedback, as all my effort to do so seems to go un appreciated as devs skip over it in favor for the posts that ask about the button that already exists that users haven't found yet, or just making dumb 'for fun' comments.
CCP;
Please stop taking away functionality and hoping we don't notice, then ignore us when we do. Good luck with your next expansion, as unless you really start to show that my effort to give you honest feedback is worth the effort, i will not be giving you any help. Its a shame, since in a way i am paying your apparently overinflated salary that adds to your sense of smarter-than-users attitude. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Adimas Kuran
EVE University Ivy League
3
|
Posted - 2012.12.20 06:51:00 -
[1332] - Quote
At least that metal door stoped slamming... |

Duenan Nute
University of Caille Gallente Federation
0
|
Posted - 2012.12.20 07:19:00 -
[1333] - Quote
Charles Javeroux wrote:Seems that re-installing the whole launcher fixes all problems with the general EVE start-up shortcut. Tried it and it's fixed now.
This worked for me. I was using the exe file for Eve since the launcher wasn't working. I should add that I am using Windows 7 x64 Ultimate and have had no issues with patches or the launcher in past updates. If you have any other questions, let me know. |

Ame Umida
Occupational Hazzard Get Off My Lawn
7
|
Posted - 2012.12.20 07:19:00 -
[1334] - Quote
Restart your computer after you do a repair install. It fixed the problem for me.
TheSylance wrote:Apollo Cochrane wrote:Sengier wrote:Duenan Nute wrote:Can't get the EVE launcher to load after the most recent patch. I get the response:
"ERRORS OCCURED: See the logfile 'C:\Program File (x86)\CCP\EVE\launcher.exe.log' for details.
Details within logfile:
No handlers could be found for logger "overrides" Traceback (most recent call last): File "launcher.py", line 15, in File "zipextimporter.pyc", line 82, in load_module File "lib\ui\launcherApp.pyc", line 10, in File "zipextimporter.pyc", line 82, in load_module File "lib\ui\frame.pyc", line 20, in File "zipextimporter.pyc", line 82, in load_module File "lib\ui\eveSettingsDialog.pyc", line 9, in File "zipextimporter.pyc", line 82, in load_module File "lib\userSettings.pyc", line 8, in File "zipextimporter.pyc", line 82, in load_module File "lib\info.pyc", line 17, in ImportError: No module named email.utils I get that erorr too and repair.exe seems to do nothing. I ran it 6 times already, still not working. Try this at your own risk, but I have found that if you just delete the entire "launcher" folder and then run the repair tool, the launcher will then work fine.  maybe better rename launcher into Launcher_old...so you've got a backup. But it did not fix the proble for me....
|

Sinner Slayer
Unseen Academy The Unseen Company
0
|
Posted - 2012.12.20 08:32:00 -
[1335] - Quote
Dear CCP,
I doubt You are reading this thread. Because if You'd do, You wouldn't make some ridiculous ninja-"fixing" for drone aggro system. Yesterday it was so so, but now I have already lost a set of heavy drones, because rats were constantly locking and shooting them completly ignoring me. EVEN AFTER I HAVE GATHERED DRONES TO THE BAY!! And right away re-locking them within 5s after I released them from the bay...
I am a fresh player, but from my point of view I have an opinion, that You have NO idea what You are doing and experimenting on live server waiting on ppl feedback...
If things will go this way, ppl will turn from drone boats and choose gun boasts instead. At least for PvEing...
My 2 cents. |

Aeuron Asgard
Caldari Independent Navy Reserve The Fourth District
0
|
Posted - 2012.12.20 13:40:00 -
[1336] - Quote
Anyone know what fix works to be able to play? As I haven't been able to play since patch. |

Archa4 Badasaz
Viziam Amarr Empire
17
|
Posted - 2012.12.20 14:30:00 -
[1337] - Quote
Yesterdays patch broke the game for me also (Error occured, see the log, bla bla bla...) Now if I try to launch the game through "/Eve Online/Eve.exe" i get the error and the .log. If I try to launch through "/Eve Online/launcher/launcher.exe" i get the error and the .log.
The ONLY way to launch the game for me now is the "/Eve online/bin/ExeFile.exe" This way there are no errors and the game launches perfectly fine... |

DEFIER ORILIS
DEFIANCE FRENETIC REGIMENT
22
|
Posted - 2012.12.20 14:36:00 -
[1338] - Quote
EVE Launcher Log error - "ERRORS OCCURED: See the logfile 'C:\Program File (x86)\CCP\EVE\launcher.exe.log'
This link from CCP worked for me.
http://cdn1.eveonline.com/EveOnlineLauncher/launcherInstaller/EVEOnlineLauncher_1_32_tq.exe |

Marchio
Revenge of the Noobs Tactical Narcotics Team
1
|
Posted - 2012.12.20 15:58:00 -
[1339] - Quote
I think this was already addressed in a previous patch, but as I just undocked from Jita in my Caldari shuttle, the UI shows 33% damage to shield, armor and hull. Mouseover still tells me they're all at 100%. This persists when jumping through gates. Haven't docked again yet. |

Boozer Hoover
Unlawful Unit EntroPraetorian Aegis
2
|
Posted - 2012.12.22 00:31:00 -
[1340] - Quote
yea it almost defeats the purpose of salvage drones if you manually have to send them to every wreck
|
|

Dinsdale Pirannha
Pirannha Corp
518
|
Posted - 2012.12.22 00:56:00 -
[1341] - Quote
Eva Lawson wrote:Quote:NPCs will now only target drones in their size category.
Elite frigates and cruisers NPCs will go for small drones and above. Frigates and Cruisers NPCs will go for medium drones and above. Battleship NPCs will go for large drones.
Alright, I can live with that, honestly. I don't think I'll see much change in my L4s, but at least now I'm willing to mark that up to my carelessness, and the difficulty of L4s. My thanks :) I didn't want all my drone skills to be completely wasted.
Except for the fact that people in BS's, like a Marauder, are finished if the NPC scramming frigs get under the Marauder's guns, and all the small drones the Marauder pilot send out are insta-popped. Or the fact that heavy drones are no longer useable.
Other than that, yeah, sure this was an awesome change. Soundwave stated in his interview with Ten Ton Hammer he wanted to reduce PvE income by 10%. Well, he got his way. There will never be a way to tell how much it has dropped, since CCP does not release monthly PvE income stats anymore, but rest assured, it is far, far more than a 10% hit. |

Balder Verdandi
Deep Core Mining Inc. Caldari State
84
|
Posted - 2012.12.22 05:33:00 -
[1342] - Quote
Seriously, out of the blue I received the same error message. Was working fine one minute and the next .... uber failure.
Thanks for posting the link for the fix.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Sir HyperChrist
Persnickety Pilots
4
|
Posted - 2012.12.23 11:56:00 -
[1343] - Quote
Okay,
-rant-
when are pos hangars particularly, but afaik all hangars going to remember their last position. It worked fine enough before retrib, but whatever memory was there has been gone since retrib.
REMEMBER POS HANGAR POSITION
-end of rant- |

Ytamii Arval
29
|
Posted - 2012.12.25 05:33:00 -
[1344] - Quote
Just bug reported this: Inventory UI still remembers nothing. All of my inventory windows for all characters have reset to default tree view, default size, position, etc. In spite of the fact that lock when pinned is enabled. In spite of the fact that open in individual window is still checked. In spite of the fact that I've changed nothing at all, not even cleared the cache.
I assume this happened when the latest patch was applied. And will happen after every future patch as well, not to mention every time I sneeze or scratch my left foot.
The UI is not one molecule improved from the first time I saw it on the test server. If I hadn't already canceled my sub, I'd be more angry than I could possibly express. As is, I'm merely disgusted. |

Turelus
Caldari Independent Navy Reserve The Fourth District
104
|
Posted - 2012.12.25 08:17:00 -
[1345] - Quote
Going to again post in here letting you know that NPC Tracking Disruptors REALLY could do with more looking at.
The last fix helped but is far from solving the problems people are facing, currently if you're fighting more than one NPC which uses a TD in a turret fit ship you're pretty much screwed. The stacking of the TDs means that as few as two ships can cripple you than even when inside you optimal range (often down to 10km) you can't track even a BS. Many missions and anomalies have a high number of EWAR ships spawning and in the case of Sansha they will orbit you at around 30-50km well outside your new optimal ranges even with long range ammo.
There is also the issue of TD effects still being applied to your ship even when the UI says they're not using them on you.
More information can be found in this thread: https://forums.eveonline.com/default.aspx?g=posts&t=178599&find=unread
There are a lot of unhappy people currently because of the changes, most are fine with making PVE harder but we don't want it to be worthless. I personally use anomalies as my only income to buy ships to do the things I like (PVP) since the patch I have pretty much not had that ability. It's also reached the level now where I am getting so frustrated with trying to make ISK in EVE that I have just been logging off and going to play other games. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Zor'katar
Matari Recreation
22
|
Posted - 2012.12.25 18:19:00 -
[1346] - Quote
Either I'm doing something wrong, or the salvage drone AI/interface is terrible. I released the salvage drones in a mission while I was still killing stuff. I'd tell them to salvage, and they'd happily go salvage one wreck... then return and go idle while there are plenty more wrecks out there. So I command them again, but again they'd only salvage one wreck and go idle. This continued the entire time I was still killing things. After I had killed the rest of the room and commanded them to single wrecks a few more times, they finally got the picture and started looting the room on their own.
I recall reading that drones can be told to salvage one wreck or salvage autonomously, but there's only one salvage command. What determines which order is given? Whether you have a wreck as the active target? Whether you have any wrecks targeted at all?
Also, please give us a Salvage shortcut!
Also also, please give us an option (or default behavior) of having drones spread out among available wrecks when given the auto-salvage command! |

Sgt LoveDragon
Center for Advanced Studies Gallente Federation
12
|
Posted - 2012.12.26 05:55:00 -
[1347] - Quote
Still having issue with low shield armor and struc on undocking.
Fitting window sometimes shows no modules fitted after switching ships. Waiting a few minutes it appears, switching ships again not always.
Cargohold shows empty as well if i try to open it within a few seconds of jumping thru a gate |

VeryLittleGravitas Indeed
Raptus-Regaliter EntroPraetorian Aegis
0
|
Posted - 2012.12.26 08:35:00 -
[1348] - Quote
Would it be possible to display drone shields, armor, and health while they're in the drone bay? Now that I'm spending every second of combat obsessively tracking and recalling drones at the first sight of damage, it'd be a major improvement to know which ones are safe to launch. I'm having a hard time making it through a fight without losing half my complement or more. |

Krox Bosonx
O.B.C. Industries Dark Tide Federation
0
|
Posted - 2012.12.26 13:33:00 -
[1349] - Quote
Hangars:
- When there are items to be stacked, using the "Stack All" option does indeed stack them however the total ISK value amount of the hangar diminishes. Only by using the "Stack All" option again (which is not needed since there is nothing to stack) the hangar shows again the right ISK value. I haven't check if by activating another hangar and back to the one in question brings the value up again. I'll confirm and post if not. In any case seems to be a bug.
In one occasion however I had the impression the value was never recovered but I can't be sure. It is worth checking it though as it would mean the items to be stacked got lost. I'll try to reproduce the situation again and post it if I confirm it.
Other pilots please try it and post if you can reproduce it.
Thank you.
|

Krox Bosonx
O.B.C. Industries Dark Tide Federation
0
|
Posted - 2012.12.26 21:09:00 -
[1350] - Quote
When disabling audio on the config screen and re-enabling it the music never comes back.
Audio hardware: Realtek HD Audio. |
|

Jasmin Fox
Light Years Ahead
5
|
Posted - 2012.12.27 10:22:00 -
[1351] - Quote
Autopilot is broken.
I expierienced that the ship does not jump through the gates on autopilot on some occations. The AP is still active but jumping does not happen. It reaches the gate and hangs then around in space.
|

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
121
|
Posted - 2012.12.28 20:58:00 -
[1352] - Quote
NPC frigs are still instapoping drones you cant recall em fast enough i left station with 12 came back with 5 yet i have drone durability 5 and all my other drone skills to 5
when flying a battleship you need those drones to survive long enough to get the frigs off of you when you are scrammed losing all your drones to aggro is not a option
come on CCP i know you want to make it difficult for botters and what not but this is ridiculous
the isk loss on drones between repair and replace is sometimes over half what the mission is worth in the first place
at the very least you could show percentage of drone damage when they are in the bay too so you can decide which ones still have enough life left to send back out into the fray
launching and recalling drones 15 times a mission to kill 7 frigs and still losing 7 drones is not fun its just annoying
lower the drone damage or give us the ability to rig em so they can tank better
|

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
238
|
Posted - 2012.12.28 23:59:00 -
[1353] - Quote
I ended up loosing 3 hammers and 2 hobgobs
Now I only load up my raven with 15 hobgoblins II, at the end of a tough mission I am lucky to have 8 alive |

OY0
War Machine Syndicate
2
|
Posted - 2012.12.29 00:17:00 -
[1354] - Quote
Still having the game crash whenever i try to open the star map. Solar system works fine. Just reinstalled Eve entirely and that didn't help at all |

Angus MacDoom
Clann Fian Transmission Lost
13
|
Posted - 2012.12.29 13:24:00 -
[1355] - Quote
Balder Verdandi wrote:Seriously, out of the blue I received the same error message. Was working fine one minute and the next .... uber failure. Thanks for posting the link for the fix.
Suddenly experiencing problems after my client crashed, ran the repair tool and ended up with the same problem with the popup directing me to the log file. Tried the fix, hasn't worked. launcher.exe.log file reads:
No handlers could be found for logger "overrides" Traceback (most recent call last): File "launcher.py", line 15, in -module- File "zipextimporter.pyc", line 82, in load_module File "lib\ui\launcherApp.pyc", line 10, in -module- File "zipextimporter.pyc", line 82, in load_module File "lib\ui\frame.pyc", line 20, in -module- File "zipextimporter.pyc", line 82, in load_module File "lib\ui\eveSettingsDialog.pyc", line 9, in -module- File "zipextimporter.pyc", line 82, in load_module File "lib\userSettings.pyc", line 8, in -module- File "zipextimporter.pyc", line 82, in load_module File "lib\info.pyc", line 17, in -module- ImportError: No module named email.utils
|

RawKrung
State Protectorate Caldari State
3
|
Posted - 2012.12.29 21:45:00 -
[1356] - Quote
I've made some investigation and the "camera tracking toggle works only one time" bug is connected to the shortcut " Combat / Lock Target ". When the key is not CTRL, the camera doesn't work as it should.
Is not much annoying because i usually use the target toggle key, but notice that to find the problem I've resetted my settings and this is the really annoying part of the thing.
I hope you'll fix it soon, thanks |

Beldaen Adoudel
Khan Exploration Society
0
|
Posted - 2012.12.30 01:39:00 -
[1357] - Quote
Just bug reported this: can't disable damage notification scroll.
Turned off combat log in options; turned off notifications in overview settings. No dice. |

Beldaen Adoudel
Khan Exploration Society
0
|
Posted - 2012.12.30 02:03:00 -
[1358] - Quote
And another one I just bug reported: did both the Business and Industrial career agent missions and didn't receive Venture with skillbok from either one. I saw someone else report the same thing in some thread very recently, so it's not just me. |

Balder Verdandi
Czerka. The Aslyum
93
|
Posted - 2012.12.30 09:44:00 -
[1359] - Quote
Angus MacDoom wrote:Suddenly experiencing problems after my client crashed, ran the repair tool and ended up with the same problem with the popup directing me to the log file. Tried the fix, hasn't worked. launcher.exe.log file reads:
No handlers could be found for logger "overrides" Traceback (most recent call last): File "launcher.py", line 15, in -module- File "zipextimporter.pyc", line 82, in load_module File "lib\ui\launcherApp.pyc", line 10, in -module- File "zipextimporter.pyc", line 82, in load_module File "lib\ui\frame.pyc", line 20, in -module- File "zipextimporter.pyc", line 82, in load_module File "lib\ui\eveSettingsDialog.pyc", line 9, in -module- File "zipextimporter.pyc", line 82, in load_module File "lib\userSettings.pyc", line 8, in -module- File "zipextimporter.pyc", line 82, in load_module File "lib\info.pyc", line 17, in -module- ImportError: No module named email.utils
If you're using the default for the installer, open Explorer to here:
C:\Program Files (x86)\CCP\EVE\launcher\cache
Scroll to the very bottom and delete the two files that start with "win_launcherinfo*.txt" and then start the launcher again. This is a known fix for this issue.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Angus MacDoom
Clann Fian Transmission Lost
13
|
Posted - 2012.12.30 20:31:00 -
[1360] - Quote
Balder Verdandi wrote:Angus MacDoom wrote:Suddenly experiencing problems after my client crashed, ran the repair tool and ended up with the same problem with the popup directing me to the log file. Tried the fix, hasn't worked. launcher.exe.log file reads:
No handlers could be found for logger "overrides" Traceback (most recent call last): File "launcher.py", line 15, in -module- File "zipextimporter.pyc", line 82, in load_module File "lib\ui\launcherApp.pyc", line 10, in -module- File "zipextimporter.pyc", line 82, in load_module File "lib\ui\frame.pyc", line 20, in -module- File "zipextimporter.pyc", line 82, in load_module File "lib\ui\eveSettingsDialog.pyc", line 9, in -module- File "zipextimporter.pyc", line 82, in load_module File "lib\userSettings.pyc", line 8, in -module- File "zipextimporter.pyc", line 82, in load_module File "lib\info.pyc", line 17, in -module- ImportError: No module named email.utils
If you're using the default for the installer, open Explorer to here: C:\Program Files (x86)\CCP\EVE\launcher\cache Scroll to the very bottom and delete the two files that start with "win_launcherinfo*.txt" and then start the launcher again. This is a known fix for this issue.
There is one file called win_launcherinfoTQ_inc.txt in that location, deleted it and tried to launch, no change, still get the popup saying to check the log file and client does not start. |
|

Balder Verdandi
Czerka. The Aslyum
93
|
Posted - 2012.12.31 11:31:00 -
[1361] - Quote
Try running the repair tool, and if that doesn't help try downloading the launcher again.
It took a quite a few times but it did work.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Urgg Boolean
Center for Advanced Studies Gallente Federation
298
|
Posted - 2012.12.31 18:56:00 -
[1362] - Quote
Opertone wrote:I ended up loosing 3 hammers and 2 hobgobs
Now I only load up my raven with 15 hobgoblins II, at the end of a tough mission I am lucky to have 8 alive Loss of drones is a new "feature" and the costs suck bad / add up fast.
NPC behavior based upon AI changes is not consistent as far as I can tell. I mean, the NPCs switch targets randomly without any regard to who is doing what or when. It does not matter what DPS I deliver, what EWAR I deploy, whatever I do ...
There is simply no consistent behavior that can be used as a basis for an aggro management strategy. The only aggro management at this time is to kill stuff before your tank breaks. And that is not really aggro management.
I really think CCP missed the point of PvE when they stated they wanted to make it less predictable. PvE is all about precision execution, which comes from rehearsing the same scenario until you've optimized all aspects for success. At that point is gets called "farming status". Adding unpredictability throws a monkey wrench into all that. Having complex behavior is cool. Having completely unpredictable behavior is not fun at all.
If I want unpredictability, I'll do PvP. PvE is kind of like playing the same song on your instrument many times. It's still fun, even though you have done it many times and you have memorized it from beginning to end. |

Angus MacDoom
Clann Fian Transmission Lost
13
|
Posted - 2012.12.31 21:01:00 -
[1363] - Quote
Balder Verdandi wrote:Try running the repair tool, and if that doesn't help try downloading the launcher again.
It took a quite a few times but it did work.
Reinstall fixed it, thanks for the help anyway. |

Galmas
United System's Commonwealth R.E.P.O.
81
|
Posted - 2013.01.01 13:05:00 -
[1364] - Quote
Happy New Year!
Can we please have a fix for the broken "double click on probe to center view on probe"?
It was a pain before Retribution already, you had to hover the mouse over a probe's label, wait until the label vanished, move mouse away, wait until label show up again, double click. But then it was at least fixed for a while and you could double click the label right away, it didn't vanish anymore for that set of probes.
Now you have to go through that whole process and than hope you can double click it... sometimes, i think when you close the system map with probes out you cannot double click them at all anymore and need to call the probes and launch new once.
Please get this fixed finally. Or at least make it just as broken as it was before the Retribution expansion.
Once you are done with this then please work on an options menu to turn of the annoying aggression sound that clutters my senses every time a smartbomb cycles or a activate a remote rep or energy transfer or disable a transfer on someone or for a million other reasons i don't care about. Imagine, some of your players live in w-space, we don't give anything about aggression timers, we just don't care but getting spammed with this noise all the time. Please get it sorted finally. It is massively ruining the fun atm. '(beeezzzzzbringblilililililbeeeezzzbringbilililiibrezzzzzzecreeeabrrrreee, thats how my client sounds once i start doing anything, pve or pvp atm, this is so f...ing horrible)
Just as horrible as the new locked targets nightmare. Try using a tool to write stuff that doesn't show the text as line but as semi-circles. You will soon realize that semi-circles are not so very much readable as they might look cool.
There is a new year now, so get going and get some of the stuff fixed you seriously broke or made worse. A lot of your long term subscribers are suffering there.
Thank you. |

Galmas
United System's Commonwealth R.E.P.O.
81
|
Posted - 2013.01.01 13:11:00 -
[1365] - Quote
Urgg Boolean wrote:Opertone wrote:I ended up loosing 3 hammers and 2 hobgobs
Now I only load up my raven with 15 hobgoblins II, at the end of a tough mission I am lucky to have 8 alive Loss of drones is a new "feature" and the costs suck bad / add up fast. NPC behavior based upon AI changes is not consistent as far as I can tell. I mean, the NPCs switch targets randomly without any regard to who is doing what or when. It does not matter what DPS I deliver, what EWAR I deploy, whatever I do ... There is simply no consistent behavior that can be used as a basis for an aggro management strategy. The only aggro management at this time is to kill stuff before your tank breaks. And that is not really aggro management. I really think CCP missed the point of PvE when they stated they wanted to make it less predictable. PvE is all about precision execution, which comes from rehearsing the same scenario until you've optimized all aspects for success. At that point is gets called "farming status". Adding unpredictability throws a monkey wrench into all that. Having complex behavior is cool. Having completely unpredictable behavior is not fun at all. If I want unpredictability, I'll do PvP. PvE is kind of like playing the same song on your instrument many times. It's still fun, even though you have done it many times and you have memorized it from beginning to end.
Man, have your red your post again and thought about it?
NPC randomly switch targets, all the time. They kill your drones, all the time. etc....
What is not predictable about that please? |

Urgg Boolean
Center for Advanced Studies Gallente Federation
305
|
Posted - 2013.01.01 15:48:00 -
[1366] - Quote
Galmas wrote:Urgg Boolean wrote:Opertone wrote:I ended up loosing 3 hammers and 2 hobgobs
Now I only load up my raven with 15 hobgoblins II, at the end of a tough mission I am lucky to have 8 alive Loss of drones is a new "feature" and the costs suck bad / add up fast. NPC behavior based upon AI changes is not consistent as far as I can tell. I mean, the NPCs switch targets randomly without any regard to who is doing what or when. It does not matter what DPS I deliver, what EWAR I deploy, whatever I do ... There is simply no consistent behavior that can be used as a basis for an aggro management strategy. The only aggro management at this time is to kill stuff before your tank breaks. And that is not really aggro management. I really think CCP missed the point of PvE when they stated they wanted to make it less predictable. PvE is all about precision execution, which comes from rehearsing the same scenario until you've optimized all aspects for success. At that point is gets called "farming status". Adding unpredictability throws a monkey wrench into all that. Having complex behavior is cool. Having completely unpredictable behavior is not fun at all. If I want unpredictability, I'll do PvP. PvE is kind of like playing the same song on your instrument many times. It's still fun, even though you have done it many times and you have memorized it from beginning to end. Man, have you red your post again and thought about it? NPC randomly switch targets, all the time. They kill your drones, all the time. etc.... What is not predictable about that please? Galmas: Read the part where I state that there is no consistent NPC behavior, nor is there any way to consistently control aggro.
What is not predictable is controlling which players are targeted by the NPCs, as in tanks tank and healers heal.
Specifically, I have been using a CNR and a HM Tengu after my drone boats have proven to be useless after the patch. At any given time, I cannot predict that my CNR will hold aggro. Sometimes I can leave the drones out for long periods and they will not take aggro. Other times, they get hammered hard and must be pulled in or sacrificed. The unpredictability is in aggro management, in that, there is none. I can do all the things that are supposed to generate high threat (EWAR, high DPS, etc) and it does not matter. The NPCs behavior is seemingly random.
If someone has a formula for consistently predicting NPC behavior, I'd sure like to read it. But as far as I can tell, PvE scenarios are now highly improvisational, and the "farming status" that is the hallmark of repeatable PvE scenarios for ISK gathering are a thing of the past. I'm sure some players are happy with this. I am not. |

Paskis Robinson
Dropbear Preservation Society Test Alliance Please Ignore
9
|
Posted - 2013.01.02 10:07:00 -
[1367] - Quote
Galmas wrote:Happy New Year!
Can we please have a fix for the broken "double click on probe to center view on probe"?
OH GOD PLEASE PLEASE .. I'm a plexer, I would hate to think how the W-Space folk are coping with the current horrible focus problems with probes. Trying to pan/shift the camera without setting focus is nasty.
I can live with the new target icons though they seem like a waste of screen real estate, I prefer the old ones like you do, they were simple and clean and effective. They've now been prettied up but I don't see any benefit.
I'm with you on the 'Bzzzzt' aggression noise. It took me a while to work out WTF it was, because nearly anything triggers it. I'm not actually sure what it is half the time now even. I'd like an off switch for that sound effect.
Finally, one more you didn't mention, the new scrolly damage notifications. In the past I could turn off all damage notifications. Now I'm stuck having a scrolly window listing everything, which I find quite distracting. I can move it - off the screen, which I do. So why not let me just turn the sucker off?
Finally: Obligatory complaint about general NPC AI being annoying. Lots of cool new stuff came in retribution but some of the stuff that got 'fixed' wasn't frickin broken in the first place.
|

Emma Knightly
9
|
Posted - 2013.01.02 11:01:00 -
[1368] - Quote
Paskis Robinson wrote:
Finally, one more you didn't mention, the new scrolly damage notifications. In the past I could turn off all damage notifications. Now I'm stuck having a scrolly window listing everything, which I find quite distracting. I can move it - off the screen, which I do. So why not let me just turn the sucker off?
Don't know if you have already found them but the Damage Notifications have moved to your Overview, [Misc] tab
|

Kandreath
De Re Metallica
52
|
Posted - 2013.01.03 03:31:00 -
[1369] - Quote
Previously I've said that the corp hanger loading was still long but acceptable.
Now I'm finding it is taking too long. Now I don't know if the load time is longer or if now that I've forgotten how long it used to take I have lost the comparison. - In any case I'm frustrated getting into corp hangers and no knowing if it's loading or just looking at me.
For industrialists this is pretty annoying because... guess what we are doing ALL THE TIME! Sure enough it's on the first load and after that I can work with it but please take another look at it. At the very least give me a spinning icon to tell me it's working until you can make a load time under 3 seconds.
Can you please look at improving the load times for corp hangers. It's in the order of 10 seconds.
In the olden days before the unified inventory it was not very long at all - what on earth broke it so badly? |

Tuxedo Catfish
GoonWaffe Goonswarm Federation
3
|
Posted - 2013.01.09 11:29:00 -
[1370] - Quote
Reposting from the general feedback thread since this is apparently the correct place for it:
"Tuxedo Catfish" wrote:"James Amril-Kesh" wrote: The new activation timers are WORSE than they were before.
God, I feel like I'm stabbing myself in the **** every time I activate a module, it's so painfully laggy and jerky. Please, for the love of god, change it back.
I'm having the same experience -- module timers suddenly continuing for 1/3 of an extra cycle or more before deactivating properly when before they synced nearly instantly. I've seen this phenomenon before when I was on a high-latency connection but this time nothing's changed on my end. It makes ratting horribly irrating. |
|

Jessica Danikov
Ubuntu Inc. The Fourth District
60
|
Posted - 2013.01.09 16:54:00 -
[1371] - Quote
Tracking Disruption is still broken on Sansha NPCs, despite a 'fix' that got snuck in. See https://forums.eveonline.com/default.aspx?g=posts&t=178599&p=11 for more details/bitching by various people affected by this. |

Turelus
Caldari Independent Navy Reserve The Fourth District
211
|
Posted - 2013.01.10 13:28:00 -
[1372] - Quote
Here is a picture of the damn "Tracking Disrupted while not disrupted" bug. http://img59.imageshack.us/img59/2923/exefile2013011013204115.png
The effects applied there are from all four ships, yet it only shows one is doing it to me.
I have reported this over and over now CCP as have others, could we please see something back from you about the NPC TD issues. It's really beyond a joke now how worthless Turrets are vs Sansha.
Again here is a thread with all the issues and feedback from the community effected by them. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=178599
"Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

iSupremacy
Blackwater Coalition Forces
8
|
Posted - 2013.01.12 01:18:00 -
[1373] - Quote
Not sure if this is a bug or not.. but my medium blaster firing animation seems to be bugged.. the bolt turns invisible. To be precise, I see the glow at the barrel of the blasters and the graphic of the bolt hitting the target is there, but the no bolt going from turret to target. I recently installed a new videocard because i fried my old one.. not sure if the problem lies there.. everything else works fine.. small blasters animation works like it should too.. but the medium ones have no firing animation.
|

Arch Convivitor
Tempest Freelancers
33
|
Posted - 2013.01.12 18:27:00 -
[1374] - Quote
Well CCP, you lost another one.
Since the Dust integration, I've been experiencing routine game freezes and disconnects on my Mac.
I sent this eve-mail to my corp today:
Quote:Due to recent changes to the Eve client, the game has been rendered essentially unplayable on my computer.
For now, I am handing over control of all corp operations to its directors until such time that a patch or some other development addresses certain connectivity issues.
Hopefully I will be seeing you again soon, if not, I wish you all the best in your gaming endeavors.
Yours, Arch
|

Yeovilty
Scoped. Malefic Aspects
7
|
Posted - 2013.01.12 19:23:00 -
[1375] - Quote
Opertone wrote:I ended up loosing 3 hammers and 2 hobgobs
Now I only load up my raven with 15 hobgoblins II, at the end of a tough mission I am lucky to have 8 alive
You must be doing something wrong... Just pay attention, and pull the drones back in if they get aggro. Since I learnt how much attention I actually have to pay to my drones, I haven't lost a single one. |

Jared Tobin
Bloodstone Industries B.S.I.
202
|
Posted - 2013.01.16 03:21:00 -
[1376] - Quote
Arch Convivitor wrote:Well CCP, you lost another one. Since the Dust integration, I've been experiencing routine game freezes and disconnects on my Mac.
I, too, completely lost the ability to log in - but on a Windows machine:
The launcher is stable, but after you click PLAY, it's a downward spiral from there.
I spent all day today rooting through my machine, trying to figure out event errors, etc, filed am extensive bug report... wasted hours back-tracking by restoring my system to a backed up state about 6 days ago... Same old problems. Inexorably leading to the blue screen of death crash.
I've filed a bug report (#151686)
Recreation is basic: Open EVE Launcher. Click "PLAY". The Login screen appears. Wait for about 2-7 seconds. The screen flashes white, then black, then attempts to "restart and recreate" the screen, but if it is not successful, it will crash as a BLUE screen crash.
Sadly this means any attempt at saving a logserver file or a screen capture simply are not available, as those files are lost when my system reboots from a fatal crash.
I found one in particular that included detailed error information on an "Application Hang":
The program ExeFile.exe version 2012.12.45.7575 stopped interacting with Windows and was closed. Process ID: 1068 Start Time: 01cdf356f0ae0a05 Termination Time: 25 Application Path: C:\Program Files (x86)\CCP\EVE\bin\ExeFile.exe Report Id: 73b2ef51-5f4a-11e2-8e61-0021856397ee
After more testing tonight (10 hours later), Eve simply is not playable, and nothing has been changed with my software or hardware setup since my last successful log in several days ago.
Platform: Windows 7 Professional, 64-bit, 8G RAM Processors: AMD Phenom II X2 545 (2 CPUS), ~3.0GHz Video Card: NVIDIA GeForce 9600 GSO (~4Gb on-card graphics RAM) |

Proddy Scun
Renfield Inc
9
|
Posted - 2013.01.16 19:19:00 -
[1377] - Quote
setting Tracking Camera: Selected Item to OFF does not persist between logons.
Perhaps this setting is tied to the Directional Scan setting? If so they really should be independent as DS setting is not really a camera setting
I won't be particularly surprised to hear this behavior is by design and the end user is not supposed to have choice.
I know Fozzie has STRONG views about turning EVE into a FPS dogfighter style MMO and that CCP thinks doing so will yield marketing gold. However, unless you are wanting a good number of strategic and wideview tactical folk to quit NOW rather than after CCP has time to reinvented EVE as the ideal FPS space dogfighter game...
PLEASE keep our UI viewing options open between close up tactical and wide battlefield. |

DeMichael Crimson
Republic University Minmatar Republic
4997
|
Posted - 2013.01.19 01:47:00 -
[1378] - Quote
Don't know if this issue has been posted already. This thread is too long to check.
UI bug seems to show itself at different times. Happens when undocking from station, or when exiting PI mode.
It doesn't happen all the time, seems random but the bug makes 1/3rd of the UI circle (shield, armor, structure) all red.
http://i265.photobucket.com/albums/ii224/DMC13_photo/Eve%20Screenshots/20130119011646.png
DMC |

Grozen
Titan Core
1
|
Posted - 2013.01.19 16:12:00 -
[1379] - Quote
Since the last patch the default division in module producing arrays is set to 2 instead of 1 this delays a bit and needs to be fixed. |

Ham Sandwiches
Zephyr Corp Black Thorne Alliance
0
|
Posted - 2013.01.20 02:46:00 -
[1380] - Quote
Again, too long a thread to check for the issue, but a simple spelling error-
In the market for fleet assist modules, the heading for skirmish modules is spelled "skrimish". |
|

agil lattisto
Epidemic. Suddenly Spaceships.
0
|
Posted - 2013.01.20 11:04:00 -
[1381] - Quote
Hi Im using a pc with windows 7 My launcher is comepletely unusable since patch. I can however run the game without any issues by starting it with the ExeFile.exe, located in teh bin folder |

Franka Steinberg
Enterprise Allemande 108
1
|
Posted - 2013.01.26 23:29:00 -
[1382] - Quote
1) Why has the old jukebox vanished? Soundcloud is not the same...it was much easier to repeat or switch songs...and it was possible to hide the jukebox in a corner of the EVE-screen. 2) The new "bleep"-sound everytime my mining laser targets a new asteroid SUCKS SUCKS SUCKS. I suppose: whoever came up with this isn't mining a lot.
   "Our birth is but a sleep and a forgetting: The Soul that rises with us, our life's Star, Hath had elsewhere it's setting, And cometh from afar. " (William Wordsworth 1770 - 1850)
|

Cordo Draken
ABOS Industrial Enterprises
46
|
Posted - 2013.01.30 06:06:00 -
[1383] - Quote
Far to long of a thread to skim through, but People can't seem to Assign/give Kill Rights to other people/Corp, as they're supposed to. When you enter in the name of a character or Corp and hit enter... the kill right still just says it's available to "Anyone". So, somethings wrong there... And the receiver of the kill right never gets a mail confirming it's his/hers/theirs to now go hunt.
Along with that, I had a kill right to allow my Corp to hunt, assigned it per the "Allow Corp" but guess what, the kill right target doesn't display properly in local, or even "show info" on the target character.
But, the Target gets a Mail every time the Kill right on him is passed to someone, or disallowed... So he gets to know who's hunting him, but the Person/Corp that apparently gets the rights, gets no notification as to having such... 
So what's up with that CCP? Seems very broken and very backwards even if it did work. Any Planned Fix at least on these issues? I've not read or heard anything on this, so curious... doubt I'm the only one that's noticed this.
Thanks in Advance. eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Wenzhou Satsuma
Frontline Developments
3
|
Posted - 2013.02.02 22:24:00 -
[1384] - Quote
Having an issue with fleet adverts. Before one of the more recent mini patches i wasn't having any problems setting people with positive standings allowing them to see and join fleet using fleet finder.
Recently I've had people added to my contacts unable to see the advert even though they qualify to see it. Likewise, when clicking a link for the fleet they get a message as follows 'You cannot join this fleet. Either you are not eligible for it or it is not registered in the Fleet Finder.' Meanwhile, others who have been on my contacts for a long time have no problems at all, business as usual.
Inviting them manually works fine.
Either a bug was introduced recently or would perhaps the size of my contact list be an issue?
edited to add: experimenting with one pilot, boosting their standing to excellent allowed them to see a fleet with excellent standings as the limit, but they still can't see fleet with good standings as the limit.
further, if same pilot sets up an advert with good as a limit, I can see it fine |

Sgt LoveDragon
Center for Advanced Studies Gallente Federation
44
|
Posted - 2013.02.12 10:01:00 -
[1385] - Quote
I am still continuing to get the missing shields/armor/ etc, missing fittings from fitting window that doesnt seem to be fixable except to wait it out. Both are extremely problematic int he situations i have got to undock right fricking then to kill somebody or save my bff's.
Ive submitted several bug reports - this one happens to be on the forums. |

Overlord101
Hard Ore Corp
0
|
Posted - 2013.02.21 20:32:00 -
[1386] - Quote
From this morning's 7mb patch, it shows offline and 0 players from launcher. But server is online and functional shown from the login screen. |

DeODokktor
Dark Templars The Fonz Presidium
14
|
Posted - 2013.02.22 03:12:00 -
[1387] - Quote
API Error.
"General Error: Scotty the docking manager heard you were talking **** about him behind his back and refuses to service your request."
I know this "error" has been around for a couple of years now, just wondering if it has to do with the patch?
skill in training, and skill queue... all other querys I have tried works. Seems to be tied to my account, as 8 other accounts are all working fine. Access logs dont even show attempts against those pages. |

Cephas Borg
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2013.02.24 04:36:00 -
[1388] - Quote
Since the last patch (yesterday or the day before - 23FEB13) I no longer have any sound. I have multiple sound devices, and regardless of their selection, I get nothing.
Weirdly, yesterday I could hear sound if I selected a particular soundcard, and that persisted over a couple of client restarts. But today, without changing the settings, there's just no sound at all.
This is not a sound slider issue. Disabling the Eve voice option (why is that linked to the sound device selection for environmental and music sounds, exactly?) disables all sound entirely.
For me, as a miner, that makes the game essentially unplayable. I rely on sound alerts and so on as much as visual ones. I'll keep an eye out for the next patch, but right now, I'm just farting around with EVEHQ.
Happy to provide details if needed.
EDIT : I lied. Now the soundcard that didn't work yesterday is the only one that works today. Goodie. Minmatar OutBond Sebiestor Journeyman Real-life Cyborg Part-time Poet Philosophical Sceptic (Will work for food / ISK) |

Xam Beck
Union of Independent Capsuleers
0
|
Posted - 2013.03.04 00:09:00 -
[1389] - Quote
The 1500 unit limit for stations makes running Invention and Copy procedures even worse then they were before. One of each Ship BP for Cal and Gal, plus the max copies, then the same for the modules, now you can not do anything else unless you pack them in conatiners which you can not use while they are inside of the container...
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