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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
Keko Khaan
Center for Advanced Studies Gallente Federation
31
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Posted - 2012.12.07 11:46:00 -
[901] - Quote
This is big issue for me thats why i post it here. Hoping it get fixed way it was pre retribution.
I havent used carrier since retribution went live. But i keep hearing that someone removed divisions from carriers corp hangar. And if its so that sux very much. And im very disapointed to hear that eve has taken HUGE step back and gone in worse direction with this weird change. Like wth im supposed to do with stuff in my carrier? i have loot and salvage, i have specified ship fittings, I have special expensive mods, i have ammo, i have cans and stuff, i have minerals, ozone and stuff, i even might have my corp mates stuff, also i have my alts stuff that cant be mixed to my stuff. No way im going to sort that stuff every single time i use my carrier.
So please fix this crap and give divisions back. Or should i buy 10 carriers to replace divisions? Niddy for alts stuff, archon for minerals, thanny for ship fittings etc u get the idea.. Oh but then id need 10 accounts to bring them in...
-1 for this change. And thats polite from me..
And before you start talking about cans. First mods can not be moved from can which is in carriers cha while in space. Which means i cant put stuff in POS CHA from my carriers CHA's container. Also if i get like 3x3k m3 cans with 1513m3 in each (cans dont get full because theyre only to separate modules from each others). That means 9k m3 get filled with 4,6k m3 stuff. Bad bad very bad.. |
Tharkunn
Luv You Long Time
2
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Posted - 2012.12.07 12:04:00 -
[902] - Quote
Grey Stormshadow wrote:01d Man wrote:Merouk Baas wrote:Also, 1.02 Patch Notes wrote:In some cases skills implants were not being applied directly after clone jumping.This has now been fixed. I beg to differ 2 of my toons Clone Jumped from +2 to +4 clones and there skill training queues increased instead of decreased. This is NOT repeat NOT fixed at all. Both toons have petitions in. Can confirm that this has not been fixed. I just clone jumped and every time I apply new skill to training, the training time increases. Also the skill what I had in training before jump took lest than day. After jump with same implants it take few hours over day. Petition filed. CCP Paradox wrote: We are investigating into this. The skill effects in some circumstances from a jump via jump clone are not applied correctly. The solution is to simply log off and then back into the game. The skill effects will be correct on logging back in.
Instead of being simple log off/log in you also need to pause the training and start it again after the relog for this to work. If you don't do that, implants will not be applied to skill currently in training. But yes this seems to be workaround.
Hi guys I can confirm that you have to pause your training queue and log off and back in the restart your training. I have still lost 24 hrs worth of skill points -- ccp must refund these to players who have petitioned this issue. |
Cyno Kidd
School of Applied Knowledge Caldari State
15
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Posted - 2012.12.07 12:19:00 -
[903] - Quote
Here's what happened last night :
My pregnant girlfriend went to sleep so I knew I have a couple of hours for myself ! I started to log my miners, made the fleet and warped to the mining anomaly.
I jettisoned the cargos...that's where all began...Jettison sounds like a atomic bomb and also very loud compared to other ingame sounds.
My girlfriend woke up screaming when she heard those scary "bombs". I told her that's nothing to be worried about, it's just a bug in the game. She stared at me, rolled her eyes and faded out. Somehow she grabbed the tablecloth while she was falling and the knives there got below her and stuck in her belly. I took Suzy to the hospital right away.
Doctors came after a while and said that my unborn child is dead, the knives slaughtered him...They tried to save my girlfriend but she couldn't make it. I was devastated ! After I came to my senses, I called her parents. They rushed to hospital but had a car crash and both died in seconds.
My parents got to the hospital. When my mother saw my future wife lying in a pool of blood, had a stroke. Nobody could do anything to save her. My father started to scream and shortly had a heart attack. Died as well.
CCP, please fix that jettison sound before other families are harmed !!! I still love you tho....
P.S. Any girl out there wanna date a single guy ? |
BugraT WarheaD
48
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Posted - 2012.12.07 12:22:00 -
[904] - Quote
Shienaran wrote:BugraT WarheaD wrote:Okay cool another Patch :) Keep up the good work CCP :)
-º BUT -º
I haven't heard a thing about the Neocom Groups bug that aren't saved after logging off and reset to default at each new logging. This is quite frustrating, losing my custom neocom groups time and again only to lose it by switching characters. I'm Auto-quoting myself (and some gentleman :D) 'cause we haven't heard any news about this broken feature ... |
Lysa Riay
Pator Tech School Minmatar Republic
5
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Posted - 2012.12.07 12:30:00 -
[905] - Quote
Just repaired my Thrasher, undocked to a 2/3 Shield & armour display WTF?
Where is QA? Opps its CCP there is no QA |
Steijn
Quay Industries CAStabouts
201
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Posted - 2012.12.07 12:47:00 -
[906] - Quote
Quote:An issue has been fixed that caused locked targets to display the 'Locked' label blinking after the lock process had been completed.
this is still happening occasionally. |
Shienaran
Lords 0f Justice Fidelas Constans
2
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Posted - 2012.12.07 13:04:00 -
[907] - Quote
Issue: When pausing skilling (mandatory prior to a clone jump with full +4s) my skilling time is dropping anywhere from 3-4 hours to as much as a 2-3 DAYS.
Currently one of my alts is training Cap Ship V, went from 35 days to 30 when I paused. Commenced clone jump from a full +4 implant clone to another +4 clone. Started training, skilling time goes back to 35 days. Pause again for testing, time once more drops to 30 days.
Which is the legit number CCP, cause as far as I can tell, you did nothing to the code to MAKE these wild variations start appearing during a pause/commence skilling order.
And yes I know I could be tracking this with EVEmon, and I generally do, however I am asking this to ensure that I don't get set back 1 or more days in skilling, from some "error code" in a week or four. |
Rengerel en Distel
Amarr Science and Industry
578
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Posted - 2012.12.07 14:35:00 -
[908] - Quote
Lysa Riay wrote:Just repaired my Thrasher, undocked to a 2/3 Shield & armour display WTF? Where is QA? Opps its CCP there is no QA
They have already said it's just a display bug. You know if you click the blue dev flag, it jumps through the dev posts, right? Believe this was answered like 30 pages ago.
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Kithran
21
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Posted - 2012.12.07 14:39:00 -
[909] - Quote
Why has the skill to use salvage drones been given the same name as an existing skill that was a collectors item - this change was not flagged up in advance.
I was under the impression that CCP had stated that collectors items would not be rendered worthless by being re-released - imagine the outcry if they suddenly seeded frekis, vangels or imperial apocs?
Why was this particular collectors item targetted when the new skill could easily have been given a different name such as salvage drone interfacing?
Kithran |
Grey Stormshadow
Fistful of Finns Nulli Secunda
1479
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Posted - 2012.12.07 15:12:00 -
[910] - Quote
Shienaran wrote:Issue: When pausing skilling (mandatory prior to a clone jump with full +4s) my skilling time is dropping anywhere from 3-4 hours to as much as a 2-3 DAYS.
Currently one of my alts is training Cap Ship V, went from 35 days to 30 when I paused. Commenced clone jump from a full +4 implant clone to another +4 clone. Started training, skilling time goes back to 35 days. Pause again for testing, time once more drops to 30 days.
Which is the legit number CCP, cause as far as I can tell, you did nothing to the code to MAKE these wild variations start appearing during a pause/commence skilling order.
And yes I know I could be tracking this with EVEmon, and I generally do, however I am asking this to ensure that I don't get set back 1 or more days in skilling, from some "error code" in a week or four. Relog and then pause and apply the training again. That is the workaround to get around this issue at the moment.
Get |
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Skouttaaja
Most Enjoyable Ninjas
0
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Posted - 2012.12.07 15:28:00 -
[911] - Quote
Player generated cynosural fields dont show up on the map |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
259
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Posted - 2012.12.07 15:43:00 -
[912] - Quote
New Non-Persistant Inventory....seriously?
This new version is less persistent than the old version while in space. Using the current version at a tower is brain bashingly annoying (unless you only work out of the first division, and only in single array).
"Persistent" windows for both station corp hangers and corp hanger arrays at towers always open up in 1st division. No matter which one you were last using.
All array windows at a tower just open up ontop of the previously opened window...no matter where they were left previously. Also, all arrays open in 1st Division, every, single, time. This is a step backwards in "persistence"....
Seriously, what happened to the very nice system that was on Bucky for the last couple weeks? Why is that not what we currently have on TQ? Everything i open in space places itself over the last inventory window i used...regardless of where i might move any of them to. Also getting very tired of opening any of my arrays only to have to continuously switch it back to the hanger i was just using the last time i accessed that array. That is the functional persistence that WAS there on Bucky, where did it go? And why was it removed?
Also, enough with all the little sounds for anything that might change...a new "you've changed grid" sound? Thats the only thing i can think of that might be causing the latest one that has started becoming annoying.
Ship explosion sounds? (the large repetitive CLANG!!!!'s heard in Jita the entirety of yesterday, from anywhere on grid) They are terrible, and the fact they are not range specific might make me just turn off sound alltogether. (also seem to be used for like 20 other things, please just delete the horrid sound)
http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Not Politically Correct
Veerhouven Ventures
0
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Posted - 2012.12.07 16:24:00 -
[913] - Quote
Grey Stormshadow wrote: Relog and then pause and apply the training again. That is the workaround to get around this issue at the moment.
A BIG "Thank you." to Grey Stormshadow for this.
|
GuidoCom
Eve Defence Force Fatal Ascension
19
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Posted - 2012.12.07 16:31:00 -
[914] - Quote
Issue on multi-monitor systems, using Camera-centering off to one side, the new Target-Camera feature, animates view to the center everytime, requring dragging anywhere to snap-back.
great great work so far guys |
Dersen Lowery
Laurentson INC StructureDamage
194
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Posted - 2012.12.07 16:34:00 -
[915] - Quote
Lysa Riay wrote:Just repaired my Thrasher, undocked to a 2/3 Shield & armour display WTF? Where is QA? Opps its CCP there is no QA
FYI to CCP: This has happened to me for a second or so every time I undock, going back to my first venture into space at the tail end of Incarna. After a tick, it resets to full. Maybe that will help track the problem down.
Mac client, running on OS X 10.6 - 10.7 Mid-2007 24" iMac, 2.8GHz C2D Extreme ATI Radeon HD 2600 PRO (256MB) 4GB RAM |
Not Politically Correct
Veerhouven Ventures
0
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Posted - 2012.12.07 16:38:00 -
[916] - Quote
Lysa Riay wrote:Just repaired my Thrasher, undocked to a 2/3 Shield & armour display WTF?
I had this happen once when I was parked at a Customs station in a Bestower. I closed the planet view and thoght I was being attacked. Not very funny. Every thing was fine when I flew out to the Customs station. |
Lyron-Baktos
Selective Pressure Rote Kapelle
345
|
Posted - 2012.12.07 18:10:00 -
[917] - Quote
Implant Bug?
Just jump cloned, both clones with the same implants, and my time left to train went from 17 hours to 20 hours. When I pause the training, it goes back down to 17 hours but when I un-pause it, right back to 20 hours How the **** do you remove a signature? |
Buzzy Warstl
The Strontium Asylum
209
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Posted - 2012.12.07 18:12:00 -
[918] - Quote
There may be an issue with disappearing bounties. I can't confirm it myself right now, but it should be checked into. |
Lyron-Baktos
Selective Pressure Rote Kapelle
345
|
Posted - 2012.12.07 18:15:00 -
[919] - Quote
Lyron-Baktos wrote:Implant Bug?
Just jump cloned, both clones with the same implants, and my time left to train went from 17 hours to 20 hours. When I pause the training, it goes back down to 17 hours but when I un-pause it, right back to 20 hours
seems to have sort itself out
How the **** do you remove a signature? |
E6o5
Tyler Durden Demolitions
27
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Posted - 2012.12.07 18:25:00 -
[920] - Quote
After clonejumping (idk if its related to that) i can lock at most 2 targets, with targeting 5 in a battleship ... https://bugs.eveonline.com/mybugreports.asp?Action=View&ID=148239 |
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Sturmwolke
310
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Posted - 2012.12.07 19:25:00 -
[921] - Quote
Docking is STILL failing for alt-tabbed/minimized client for both manual and auto-pilot. Are you going to finally admit that this bug is becoming a feature with all that pandering? ( hmmm .... now where have I heard of that before)
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Onion Ring
Black-Wing
0
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Posted - 2012.12.07 21:28:00 -
[922] - Quote
Targeting is not working correctly. Targets in the second row are not advanced if you are finished with previous targets. |
Roger Dew
Simply Enterprises
1
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Posted - 2012.12.07 21:32:00 -
[923] - Quote
I have a strange issue when I jump clone and restart my training queue it ignores implants, I have to log out and back in before it will work. |
Mao Todako
Native Freshfood Minmatar Republic
1
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Posted - 2012.12.07 21:35:00 -
[924] - Quote
Mao Todako wrote:CCP Arrow wrote:Mao Todako wrote:Since after DT today, I cannot see my "Route" in the top left corner. The words "Route 8 jumps" are there, but not the waypoint icons. Are you in the Planetary Interaction view? If so it's normal and should revert to the normal mode once you go out of that view. If that is not the case I will have someone take a closer look. I actually just fixed it. Right click in space > Configure > "Route" was unticked. Don't know why, but ok. I ticked it and the waypoints re-appeared. EDIT However, my original problem still persists (from page 25, I believe)
Even with graphics optimized for Quality I still cannot see any of my turrets on my Maelstrom nor explosions of enemy ships. As highlighted in bold, I still cannot see my guns on my ship, nor explosions or projectile ammo. I can; however, see missiles. |
Dersen Lowery
Laurentson INC StructureDamage
194
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Posted - 2012.12.07 21:38:00 -
[925] - Quote
Onion Ring wrote:Targeting is not working correctly. Targets in the second row are not advanced if you are finished with previous targets.
That's intended as a feature. You can drag targets into new rows to segregate them (for example, if you're in an RR fleet, or piloting a logi with combat drones), and the rows persist so that you don't have hostiles and friendlies all mashed together. |
Archa4 Badasaz
Viziam Amarr Empire
16
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Posted - 2012.12.07 21:52:00 -
[926] - Quote
Dersen Lowery wrote:Onion Ring wrote:Targeting is not working correctly. Targets in the second row are not advanced if you are finished with previous targets. That's intended as a feature. You can drag targets into new rows to segregate them (for example, if you're in an RR fleet, or piloting a logi with combat drones), and the rows persist so that you don't have hostiles and friendlies all mashed together.
And if I don't want that? I can lock 7 targets, and the 7-th always jumps to the second row. I kill 6 targets and try to warp through gate, but then "Oh wait, forgot there is one more" crap happens. |
Onion Ring
Black-Wing
0
|
Posted - 2012.12.07 21:53:00 -
[927] - Quote
Dersen Lowery wrote:Onion Ring wrote:Targeting is not working correctly. Targets in the second row are not advanced if you are finished with previous targets. That's intended as a feature. You can drag targets into new rows to segregate them (for example, if you're in an RR fleet, or piloting a logi with combat drones), and the rows persist so that you don't have hostiles and friendlies all mashed together.
Can you point me to the source of this?
As i can not differentiate between hostile and friendly veldspar during mining, the usability of the targeting system is broken in this use case, as the sequence of targeted and to be mined asteroids gets lost, which is important in fleets. |
Eoin Donovan
The Soul Society Pax Romana Alliance
10
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Posted - 2012.12.07 22:29:00 -
[928] - Quote
My client will not work after updating, i cant even get into the log in screen, eve starts and then immediatly goes unresponsive, i tried repair tool, same problem, I eventually did a complete uninstall and now whenever i try to install againi get "Archive Extraction Failed: 3" and a link to the files for seperate download.
I have now tried multiple times through both the installer and the full download and neither one is working, i continue to get Archive Extraction Failed: 3
What is this and how do i fix it?
EDIT: Im not the only one https://forums.eveonline.com/default.aspx?g=posts&m=2269781#post2269781 |
Cassni Northru
Omnicorp Unlimited
0
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Posted - 2012.12.07 23:58:00 -
[929] - Quote
Balder Verdandi wrote:The crazy electronic whistling noise while in space ......
Please, turn it off. I can't wear a headset now and use TS3 because that noise is shot directly into my head. I sit near a facility UPS at work that makes a similar sound, and now I can't hear a damned thing over that maddeningly insane noise.
^^^^ Agreed - it sounds like a low speed fan with the bearings starting to rub... It is annoying as hell. You have to zoom away from the ship to get the sound to stop.... |
GiveMeATry
School of Applied Knowledge Caldari State
1
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Posted - 2012.12.08 01:07:00 -
[930] - Quote
0.7 NPC Belt rats can lock you at 300km.
Also, I don't know if you realize it but heavy missiles have no range... please fix ASAP. |
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