
LordSpock
Vherokior Death Squad
3
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Posted - 2012.12.10 13:02:00 -
[1] - Quote
Just to say my thing too:
CCP great job done. I really like the new expansion. I think you were very punctual in delivering it and really liked the fact that a big portion of CCP employees was present in the first hours Retribution came online.
My feedback on what I've seen so far:
New ships, brilliant. Well done on both mining frig as new destroyers. Corax could use a little extra CPU to be able to fitt a full rack of T2 rocket launchers and rest of T2 mods. It is pretty tight like this. Haven't tried the other dessies yet except selling them :-), but they sure look great. Thanks!
Exploration frig. No comment on them, well done. Now please do the T2 versions asap! They deserve it too.
Tempest and Stabber hull ****ing brilliant. Love the new looks.
The red glowing circles on NPC's are kinda too much if you ask me. The taregeted ships with the circles, looks great but does indeed take a lot space.
Orca/corporate hangar changes. Well I need to get used to it, but ok will do. The scannable part of corporate/fleethangars, not to happy with it, but with a fit making my Orca have more EHP than my Providence I'll manage.
Bounty system, no real opinion other than that it screws your portrait if anyone thought it was funny to place bounty.
T1 logi's, great idea, good they were buffed and given a purpose, but they are not in line with the added training needed for the marginally better T2 versions. They are somewhat overpowered.
Other cruiserchanges, not tested them yet but they look promising, keep the changes/balances coming
Mission/AI changes, not good. I am mainly a missionrunner and I don't like the new changes. I don't mind making missions harder. Some were just too simple. Switching targets? No problem with that either. However: NPC e-war is overdone, too much ewar going on, combined with too much aggro on drones once released. I have been doing a Serpentis mission and was Sensor damped down to 12km locking range. Releasing drones almost makes the NPC's instapop one or two making it needed to pull them back in. TD's same story. Too much trackdisrupting not good in turret boats. In my opinion there shouldn't be one ship favoured that much over the other. And droneboats and turretboats are just being affected too hard by the changes. All missionrunners going to Minmatar space isn't option either. One of my missionrunner is a die-hard Amarr loyalist. She killed many Gallente and Minmatards and doesn't even have acces to Min/Gal regions. Not to mention the fact that she flies Amarr only and TD's just makes missioning pretty tough. Any idea on when the community can expect a fix?
Sounds, most of them I like. Laser sounds? Love them. Some added sounds within the music makes me think too much something is wrong (like an alarm going of).
All in all it is a great new expansion. Love the new logonscreen music as well. |