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Thread Statistics | Show CCP posts - 2 post(s) |

Turelus
Caldari Independent Navy Reserve The Fourth District
63
|
Posted - 2012.12.04 17:27:00 -
[1] - Quote
Living in Providence all of my PVE is done vs Sansha NPCs so it didn't take long to notice the new TD changes.
The patch notes readQuote: Fix Tracking Disruption on NPCs so that it is now correctly applied to your ship.
My first attempt at PVE was running a Forsaken Rallypoint in my Nightmare. With two BS NPCs using TDs on me I was not able to land a single hit at 10km using Mega-Pulse II's and Navy Multifrequency crystals.
Another member of my corp. tried the same site and noticed the the optimal range of the guns was being heavy disrupted.
More tests have show that a single TD from a Sansha BS can reduce Scorch cyrtsal range down to 22 KM.
More cases and feedback can be found in this GD thread. LINK
I was hoping to get more feedback from others fighting Sansha NPCs, I'm very interested to know how people are doing with missions like The Blockade where there are very high numbers of TD ships. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
63
|
Posted - 2012.12.04 17:46:00 -
[2] - Quote
dexington wrote:It was the same last time they changed NPC e-war, and it took something like 1-2 weeks of forum whining before they got around to fixing it. I remember the horror that was the NPC ECM buff. I'm somewhat hopping this will be the same where they didn't realise how bad it would be. I'm hoping we can get enough examples and feedback to convince them though.
Kara Books wrote:Marauders need a buff, because I swear its the most annoying thing getting ECM'd in a pally, so easy to jam it, Make it stop! This topic is to talk about Tracking Disruption though. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
65
|
Posted - 2012.12.05 06:46:00 -
[3] - Quote
Any more updates on this?
I find it hard to believe no one else is suffering the issues that have been had, "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
65
|
Posted - 2012.12.05 07:08:00 -
[4] - Quote
JitaPriceChecker2 wrote:Turelus wrote:Any more updates on this?
I find it hard to believe no one else is suffering the issues that have been had, Stop whining - adopt, brainless computer program is beating you , what does it say about you ? There is little one can do to adapt to this change other than move over to missile ships.
The screenshot shows three NPC ships Disrupting an optimal range of 50km down to 9km, with 11km falloff. There have been situations where this has happened and the NPCs will orbit you at 40km meaning you CAN'T hit them with lasers using the longest range ammo.
There have been worse cases reported. Currently the only way to "adapt" is to never use gun ships when flying solo against Sansha NPCs
While I am sure you just wanted to make a nice little snipe, I will thank you for the free bump.
Nicolai Xperte wrote:Even pre-patch any turreted ship (exception Auto-Cannons) was hard to over-come the bombardment of TD's from some Sansha Missions. Even with a Meta4 Tachyon Beam with Navy Radio on Blockade I was gimped down to measly 20km but my Fall-Off remained at its normal range. I can run Blockade in my Sleipner using T2 425's with Barrage and get the orgy of TD's but I would still be hitting them at max dmg within my fall-off range. I just think if they have buffed the TD's (NPC) given that Beams/Pulses have horrible tracking speed the sheer effect of that alone just makes any non-ac turret just useless, imho.
This is pretty much how it is going, there is little to no chance of scoring a hit using lasers verses NPC Tracking Disruption. Which is somewhat amusing considering they would be the favoured weapon for fighting them normally.
I am not asking CCP for a complete rollback but I do believe they need to look at just how strong they currently are and how they're stacking. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
65
|
Posted - 2012.12.05 08:16:00 -
[5] - Quote
dexington wrote:Have anyone tried training the new anti-ewar skills?, i know it's a long shot... but it might help. Doesn't help vs Tracking Disruption only ECM. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
65
|
Posted - 2012.12.05 09:43:00 -
[6] - Quote
Nicolai Xperte wrote:dexington wrote:Have anyone tried training the new anti-ewar skills?, i know it's a long shot... but it might help. New? Please explain. New skills to defend against ECM.
Patch Notes wrote: Radar Sensor Compensation, Gravimetric Sensor Compensation, Magnetometric Sensor Compensation and Ladar Sensor Compensation skills have been added to the market for 180000 ISK each
These increase their specific sensor strength by 4% per level All rank 2 Electronics Level IV prerequisite Primary attribute is intelligence, with memory as secondary
Other than that please try and stay on topic about TDs "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
65
|
Posted - 2012.12.05 11:23:00 -
[7] - Quote
hmskrecik wrote:dexington wrote:It was the same last time they changed NPC e-war, and it took something like 1-2 weeks of forum whining before they got around to fixing it. Excuse me, what did they actually fix? Just yesterday I've run Serpentis Blockade and upon second spawn I was permanently reduced to 15-20km locking range until I killed but last EWAR cruiser. Tracking Disruptor's were changed (Sansha NPCs) not all EWAR. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
67
|
Posted - 2012.12.05 14:42:00 -
[8] - Quote
Kraven90 wrote:i live in providence as well and the new tracking disruption has become a major issue for my abaddon now, since i don't have any missile skills my only options are to use 2 tracking computer with cap booster on the abaddon or use a nightmare.
i don't like both options and i think the new tracking disruption has to be looked into. The change for PVE is too drastic in my opinion.
I'm using a nightmare right now and it doesn't solve the issue. From the information I have had from other people living in Provi no turret ships are having luck without major changes to fits for tracking.
I don't mind a harder time but the changes have gone from almost nothing to crippling in a single patch, half the strength of them now might be fine, though I am not sure what level it was at before. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
69
|
Posted - 2012.12.05 17:40:00 -
[9] - Quote
Jenn aSide wrote: its a bad situation, but I suggest trying losing a tracking comp for a target painter and try avoiding using light drones all together. My mach/'snake set up is having fewer problems with blood raiders even getting neuted at TD'd.
for a single ship i don't know what to suggest, perhaps my dual boxing makes it easier.
Not sure how a Target Painter will help when the optimal range and falloff of the guns is below their orbit. Issue's seem to be that more than the tracking itself.
Second point is true, but I shouldn't have to pay for a second account in EVE just to run PVE content on my own. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
69
|
Posted - 2012.12.05 18:49:00 -
[10] - Quote
Thank you Jenn "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |
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Turelus
Caldari Independent Navy Reserve The Fourth District
74
|
Posted - 2012.12.06 20:18:00 -
[11] - Quote
Nicolai Xperte wrote:wish a dev would post something it saying whether or not it's working as intended or what not They're looking into it at least, guess we will have to wait for feedback on what they think. Though I can't imagine it was their plan to cripple all turret ships in EVE when fighting Sansha and Angel's "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
78
|
Posted - 2012.12.08 18:46:00 -
[12] - Quote
hmskrecik wrote:While you are at it, please evaluate sensor damps too.
TBH a complete look at NPCs in general and the way they work, the power of their EWAR, range of their weapons (80km torps) would be nice.
I would love to see the day when NPCs are smart and challenging though not hard to kill still, there needs to be a nice balance in the challenge of PVE and the ease of ISK. Most scrubs in EVE don't have nice moons to buy them everything and have to grind for hours for their ISK. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
84
|
Posted - 2012.12.09 21:39:00 -
[13] - Quote
Tetsuko Yorimasa wrote:When you connect to the game occasionaly like me, that TD increase become a real problem, . I can't relax myself alone for a few minutes in a mission or in anomalies, the game became totally useless for me. CCP is pushing me outside the game, and I don't have only one account.
I have hardly been playing and PVE since the patch, I think I spent two days just sitting on the Jita undock shooting flashy people because Providence became so worthless. I'm normally playing and doing PVE when everyone else works or sleeps so I don't have much choice but to play alone.
It's being looked into all we can hope for is a fix this week, otherwise I am pretty sure any one living in Sansha/Angel space will be spending a lot less time playing. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
89
|
Posted - 2012.12.12 16:06:00 -
[14] - Quote
Playing in some anomalies now and it is better I can actually fire from time to time, I think there is still room for improvement with how the stack and how strong they are though.
Again more feedback is welcome from others, I'm hoping CCP will continue to work on tweaks for TD (and all NPC EWAR) to make it an annoyance but not crippling.
"Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
89
|
Posted - 2012.12.13 07:10:00 -
[15] - Quote
Marc McIntyre Crendraven wrote:Has anyone else noticed the TD effects last even after they are no longer disrupting?
(aha, i see im not the only one)
Now you have pointed this out yes.
Once the EWAR timer is over you're still under the effects of the TD. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
89
|
Posted - 2012.12.13 16:51:00 -
[16] - Quote
Bumping to see if there is any more feedback.
While running anomalies has become a little more viable in Providence again there still seems to be some issues with the Sansha TDs.
Firstly as stated above when they stop using them you sometimes still seem to be under the full effect of them.
Second that in numbers of two or more they don't seems to have a penalty for applying them (unless I can't see it) and you will be crippled from it. I just spent five mins trying to kill three battleships that had burnt to 30KM while they would cycle their TDs on me (the whole time I was stuck at 9optimal 10 falloff even when only one used its TD) eventually giving up and logging off EVE again.
This has pretty much got the the point where I am not logging in now because I can't make any ISK alone before friends and corp mates get online from work. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
91
|
Posted - 2012.12.16 10:16:00 -
[17] - Quote
Updated my original post to have the new information and issues at the top (for any new comers to the thread) Thanks for all those who have posted with information about the behaviour of the NPC TDs. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
92
|
Posted - 2012.12.17 20:56:00 -
[18] - Quote
vice vortex wrote:is this fixed yet? Nothing from CCP since the last fix, I assume they know as it's been reported in the feedback thread. Let's hope for a BS fix at least, more tweaks on the stacking and power would be nice though. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
104
|
Posted - 2012.12.25 08:08:00 -
[19] - Quote
Sorry for my silence in the thread for a while I have actually been playing SWTOR most of my free time because I can actually enjoy it! (no really, that's the case)
I went to try and run an anomaly last night and got three BS spawn and TD me, I was there for a while plinking away doing nothing, switch to long range ammo and even when they were in range I couldn't track them. With more than one BS you're pretty much relying on luck now that they all stop using their EWAR long enough to kill something, from my experience though this doesn't happen. The three last night would stagger their TDs and only stop using it for a very short time, add the bug where the EWAR effects are still applied when nothing is happening and you're useless.
I'm going to get some fraps footage of this, more screenshot and then try sending CCP more twitters and post in their feedback thread again. I'll do my best to make them aware there are still a lot of problems.
Honestly though I can see them fixing the "EWAR effects while no EWAR" but I get the feeling from their silence and how they only addressed the "NPCs always using EWAR" as the problem last time that CCP are happy with how they work now.
I think what we're all looking for though is
1. Fix to the bug where they keep applying TD effects while not doing it 2. Modified stacking of NPC EWAR so you're not crippled completely.
"Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
194
|
Posted - 2012.12.31 09:31:00 -
[20] - Quote
Rain6635 wrote:Grombutz wrote:It's funny that E-War is completely broken for years, and noone ever considered the DR as a solution, lolz. what's DR Drone Regions I believe, as drones have no EWAR. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |
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Turelus
Caldari Independent Navy Reserve The Fourth District
210
|
Posted - 2013.01.04 12:39:00 -
[21] - Quote
calexxa wrote:Forum Clone 77777 wrote:Haha, null and mission bears, adapt, they wanted pve to resemble pvp abit more, so better fit for that and be able to get some speed and get in close with webs. Problem is that in PVE are those penalties way more higher than you can dream if you use them on your ship in PVP. Why does npc give higher penalties? PS: there have to be some pve because you must have isk for pvp ;) Player ships still have more TD strength than NPC (I tested this in my orginal tests)
The problem with making PVE a bit more like PVP is that PVP ships generally don't tank PVE sites, so if the idea was to bring logistics support that would make the ISK split at least three ways (1 DPS BS, 2 Logis as they would need to rep each other when they take agro) this pretty much ruins the income of an anomaly.
Anomalies ARE doable, there are a few solutions but those are all major hits to DPS or require duel-boxing, friends. My gripe here is that while these sites are doable it makes Sansha systems somewhat worthless in the ISK/Hour ration compared to other space (even ECM is not this crippling any more)
I'm actually somewhat annoyed at CCP's lack of response to our continuing issues, I have given them the benefit of doubt due to the holidays and many of the staff not being around but I might resort to tweeting them again to see if they're still even looking at this or consider it fixed.
The other option would be to make a tears thread in GD as that seems to be the area where issues actually get noticed when bitched about. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
211
|
Posted - 2013.01.10 13:33:00 -
[22] - Quote
Here is a nice screenshot showing the bug where Tracking Disruptors are effecting your ship but not being used by the NPCs. (the ranges were from all four ships applying the effects) PICTURE LINK
I just posted in the issues thread again and sent CCP Affinity a message on Twitter.
Still trying to at least get SOMETHING back from CCP about this, I will keep you all informed. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
211
|
Posted - 2013.01.11 14:59:00 -
[23] - Quote
A response from CCP about issues.
https://forums.eveonline.com/default.aspx?g=posts&m=2446102#post2446102
Start submitting bug reports I guess! "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
232
|
Posted - 2013.01.24 11:13:00 -
[24] - Quote
seth Hendar wrote:N4k0 wrote:same here... Sansha Missions like Blockade are like undoable.
TD effect still beeing applied to your ship however npc- module isn't active anymore can be confirmed as well.
Debuffs are only gone, when the target that using it invisibly is destroyed.
...filling bug report... just ran 2 sansha blockades (lvl4 in lowsec), one in loki, the 2nd in my machariel, doesn't took longer than usual, just had to be a bit more carefull managing drones since they took aggro more often.... same regarding several anoms (combat ones with sanshas) still being TD but no more effect tan usual maybe closing in and managing transversal speed could be the answer? I find that interesting, I have a friend who has been using a Vargur and had the exact same issues as me of not even being able to land solid/effective blows on a Sansha BS at 10KM. As many have said closing in and shooting can solve the issue sometimes but the tracking penalties are horrible. With MegaPulse I am having issues getting hits at 10KM with Scorch if there are more than two TDs being applied (which happens often) being a shield tank doesn't give much room for prop mods or tracking computers without lowering tank or spending more ISK on better shield mods. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
232
|
Posted - 2013.01.24 12:27:00 -
[25] - Quote
vice vortex wrote:seth Hendar wrote:N4k0 wrote:same here... Sansha Missions like Blockade are like undoable.
TD effect still beeing applied to your ship however npc- module isn't active anymore can be confirmed as well.
Debuffs are only gone, when the target that using it invisibly is destroyed.
...filling bug report... just ran 2 sansha blockades (lvl4 in lowsec), one in loki, the 2nd in my machariel, doesn't took longer than usual, just had to be a bit more carefull managing drones since they took aggro more often.... same regarding several anoms (combat ones with sanshas) still being TD but no more effect tan usual maybe closing in and managing transversal speed could be the answer? does sansha affect fall off at all if you have noticed? it seems alot of matar players are having no problem at all while us pulse/beam shooters cant hit afor beans It effects both, and just as badly. There have been screens of the messed up falloff I believe. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
242
|
Posted - 2013.01.27 07:16:00 -
[26] - Quote
Johannes Kastaja wrote:Do you guys actually think, that CCP will change this? They simply just want MONEY! If you dont have 2 accos and good ships with good skills in them, YOU CAN-ŠT DO lvl4 MISSIONS OR ANOMALYS IN THIS GAME! PERIOD!
So, how to solve this problem? Ok i-Šll tell you guys. Start another acco and make it do battleship and fast! Laser or whatever you prefer. When you think this other fella is good enuff for fleeting with your current pilot, then go fleet with him and start popping those bastards for good. And remember...you have to buy plexes for this new fella (or both), with real money, if you dont have enuff ISK float to cover these accos. Thats a simple fact of a matter fellas. Deal with it.
Devs just cant get rich, when peoples pay for few months first and then start to use game income to pay for their playing. Mark my words fellas. But if you think that they just simply could take the possibility out from the game to pay your plex with ISK, then youre wrong. That happens to be the main structure of the game in the beginning. So that rules out that issue. They just cant do that. This is how to force players to pay plexes for real money longer period. Aint it beautiful? :D
Well guys. You just have to chew this situation for a while and then make a choice to start another acco or pay your current acco with real money forever. Or stop your career as a space pilot for good. Its your choice dudes. Yours only.
-Johannes Kastaja I think they will change it, I just think it's going to be like the "NPC ECM Fix" we saw a year or two ago and it's going to take them months before it reaches priority. Sure CCP is after money they're a company, but they need to treat their customers well of that money stops coming in (look at the Jita riots)
What worries me is that from all the replies I have seen CCP seem to think this is working as intended and that they already fixed it. The system really needs more work though, NPCs use Tracking Disrupter's way too much and even the short breaks they now have are meaningless if three of them are just staggering the effects (although honestly I normally sit there with them never letting up)
I know my Alliance leaders are starting to get annoyed because of the people leaving NullSec to return to Empire and run missions instead of face Sansha NPC's. Still we can only sit and wait, if there is nothing more by the end of the month I will start bitching on Twitter again, seems to catch their eye when I do that  "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
251
|
Posted - 2013.01.30 11:29:00 -
[27] - Quote
Haven't heard anything from CCP yet since the last post asking for bug reports.
Anyone had any feedback from the bug reports or are they just taking them in silence? "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
253
|
Posted - 2013.02.05 12:29:00 -
[28] - Quote
EEPLURIBUS wrote:The issue with tracking disruption seriously needs to be high on the list of things to fix. I used to proudly fly my Apoc into Level 4 missions, but now it looks like the only thing capable of doing almost any Sansha-related Lvl 4 mission is a Raven.
This issue needs more publicity for sure, even though it has already received a good amount. Short of a GD thread or spamming Tweetfleet with complains I doubt you will get much more publicity. Both of those will just end with HTFU, Adapat etc. posts any way, TBH I am very dissapointed in CCP for this, once again they find a group of players to screw, throw them some crumbs of "we know and are looking" then weeks of silence. I don't really want to wait until Summer 2014 or whenever the entire PVE overhaul happens (if it does) just to be able to rat in Providence with a laser ship again.
Still my accounts are on year long subs so little I can do but try and get angry! Also if you're belt ratting EC-300's work nicely if you get 1BS orbing at 40KM and using TD
Elite cruisers and you're pretty ###### though... I spent 10 minuets trying to kill a belt spawn of 2x elite cruiers, 2x ewar cuisers 1x normal cruiser.
Also the being TD'd while not being told is still there, as well as NPCs only letting up maybe once every five cycles for about five seconds. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
262
|
Posted - 2013.02.14 11:21:00 -
[29] - Quote
Harasz Sledge wrote:Im real tired of your **** ccp.
You had 3 -three- months to fix this,yet nothing happened. It took them a year to fix NPC ECM when they broke it, so this isn't shocking. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
264
|
Posted - 2013.02.19 08:19:00 -
[30] - Quote
No fixes in 1.1
Here is to hoping we them in the summer expansion!  "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |
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Turelus
Caldari Independent Navy Reserve The Fourth District
266
|
Posted - 2013.02.22 10:30:00 -
[31] - Quote
Chi'Nane T'Kal wrote:I really don't know what's so hard about giving diminishing returns to NPC eWar as well.
The code is obviously already there for PvP, so where's the problem? I think that combine with much less likely chances or longer breaks in the EWAR. ATM it's a permanent effect which is just horrible, ECM being chance based at least means when an NPC tries to use EWAR it might not work, other EWAR works as soon as the NPC tries (which is about 99% of the time) "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
274
|
Posted - 2013.03.03 13:17:00 -
[32] - Quote
Sarmatiko wrote:Guys it's look like CCP made some adjustments to TD strength on Singularity. I wont say that it has been fixed yet, because there was not enough tests from my side, but changes are definitely positive. With TD from 3 Arch Blood Raider Cruisers on my Sleipnir optimal/fallof decreasing from 19/69 to 12/55 or so, and I'm still able to hit them. Diff between TQ and current Sisi client http://pastebin.com/ge6RfkNgSo I think that anyone interested should log-in on Sisi and leave feedback. Maybe this will help deploy this on TQ faster. Well looks like they're doing something, nice of them to inform us themselves though right? I mean if they say "Hey we want to fix it could you all spare some time to play on Sisi?" I'm pretty sure we all would. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
275
|
Posted - 2013.03.07 19:12:00 -
[33] - Quote
Back to the first page with you thread!
So any more news on the SISI changes? I logged in yesterday but apparently my nightmare wasn't there an seeing as all the systems in Providence are not upgraded there it's hard to test.  "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
317
|
Posted - 2013.03.26 11:07:00 -
[34] - Quote
Quote:Some NPCs (mostly Sansha) use their tracking disruptor again less often. The tank of some NPCs is also slightly weaker now. Patch today. I'm out of NullSec today to run some Empire errands if others could give me some feedback before I can test things on my own please post here. [00:18:15] Intex Encapor > THIS NOW IN: TURELUS 5% MORE BITTER THAN INTEX |

Turelus
Caldari Independent Navy Reserve The Fourth District
317
|
Posted - 2013.03.27 12:43:00 -
[35] - Quote
Just tested the normal sites I would run before TD changes and I have to say I am pretty happy. There is still going to be a need to change or tweak missions and sites which spawn large numbers. [00:18:15] Intex Encapor > THIS NOW IN: TURELUS 5% MORE BITTER THAN INTEX |

Turelus
Caldari Independent Navy Reserve The Fourth District
325
|
Posted - 2013.04.02 15:39:00 -
[36] - Quote
CCP Fozzie wrote:Hey guys, as many of you will have noticed the patch last week included a fix for the Tracking disruption issues. NPC tracking disruption should now activate and deactivate just like it did before Retribution. The fact that it now affects falloff as well as optimal since Retribution is intended and separate from the issue that was causing the constant activation.
I'm interested to hear from as many of you who run Sansha missions as possible. How has the tracking disruption situation been over the last week?
The Asteroid Belts, Anomalies and Complexes I have tested had far less issues but these are limited to only three our four TD ships at once. You will find yourself crippled while they apply the effects but the breaks seem to be long enough that you can kill them (or some of them) before you're crippled again.
Missions like The Blockade could still be a problem due to the number of EWAR ships in them, but I don't have a turret ship in Empire to test with.
[00:18:15] Intex Encapor > THIS NOW IN: TURELUS 5% MORE BITTER THAN INTEX |
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