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Turelus
Caldari Independent Navy Reserve The Fourth District
63
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Posted - 2012.12.04 17:27:00 -
[1] - Quote
Living in Providence all of my PVE is done vs Sansha NPCs so it didn't take long to notice the new TD changes.
The patch notes readQuote: Fix Tracking Disruption on NPCs so that it is now correctly applied to your ship.
My first attempt at PVE was running a Forsaken Rallypoint in my Nightmare. With two BS NPCs using TDs on me I was not able to land a single hit at 10km using Mega-Pulse II's and Navy Multifrequency crystals.
Another member of my corp. tried the same site and noticed the the optimal range of the guns was being heavy disrupted.
More tests have show that a single TD from a Sansha BS can reduce Scorch cyrtsal range down to 22 KM.
More cases and feedback can be found in this GD thread. LINK
I was hoping to get more feedback from others fighting Sansha NPCs, I'm very interested to know how people are doing with missions like The Blockade where there are very high numbers of TD ships. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Arcosian
EntroPrelatial Industria EntroPraetorian Aegis
41
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Posted - 2012.12.04 17:32:00 -
[2] - Quote
Was reduced to a 8km optimal on my Tach Paladin with 2TC with scripts while running a hub. Was perma TD by 4 elite cruisers and thanks to the drone aggro couldn't kill them with drones either. Looks like nullsec sansha space will become a no man's land pretty soon for anoms.
As for L4 sansha blockade that will be impossible now since there is a spawn with 6 TD elite cruisers. |

dexington
Push button receive bacon
191
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Posted - 2012.12.04 17:38:00 -
[3] - Quote
It was the same last time they changed NPC e-war, and it took something like 1-2 weeks of forum whining before they got around to fixing it. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Kara Books
Deal with IT.
237
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Posted - 2012.12.04 17:40:00 -
[4] - Quote
Marauders need a buff, because I swear its the most annoying thing getting ECM'd in a pally, so easy to jam it, Make it stop! |

Turelus
Caldari Independent Navy Reserve The Fourth District
63
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Posted - 2012.12.04 17:46:00 -
[5] - Quote
dexington wrote:It was the same last time they changed NPC e-war, and it took something like 1-2 weeks of forum whining before they got around to fixing it. I remember the horror that was the NPC ECM buff. I'm somewhat hopping this will be the same where they didn't realise how bad it would be. I'm hoping we can get enough examples and feedback to convince them though.
Kara Books wrote:Marauders need a buff, because I swear its the most annoying thing getting ECM'd in a pally, so easy to jam it, Make it stop! This topic is to talk about Tracking Disruption though. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
65
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Posted - 2012.12.05 06:46:00 -
[6] - Quote
Any more updates on this?
I find it hard to believe no one else is suffering the issues that have been had, "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

JitaPriceChecker2
State War Academy Caldari State
187
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Posted - 2012.12.05 07:01:00 -
[7] - Quote
Turelus wrote:Any more updates on this?
I find it hard to believe no one else is suffering the issues that have been had,
Stop whining - adopt, brainless computer program is beating you , what does it say about you ? |

Nicolai Xperte
No Fracks Givin Inc
6
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Posted - 2012.12.05 07:07:00 -
[8] - Quote
Even pre-patch any turreted ship (exception Auto-Cannons) was hard to over-come the bombardment of TD's from some Sansha Missions. Even with a Meta4 Tachyon Beam with Navy Radio on Blockade I was gimped down to measly 20km but my Fall-Off remained at its normal range. I can run Blockade in my Sleipner using T2 425's with Barrage and get the orgy of TD's but I would still be hitting them at max dmg within my fall-off range. I just think if they have buffed the TD's (NPC) given that Beams/Pulses have horrible tracking speed the sheer effect of that alone just makes any non-ac turret just useless, imho. I don't always bring out my Absolution.
But when I do it makes the Blue's rage, lol. |

Turelus
Caldari Independent Navy Reserve The Fourth District
65
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Posted - 2012.12.05 07:08:00 -
[9] - Quote
JitaPriceChecker2 wrote:Turelus wrote:Any more updates on this?
I find it hard to believe no one else is suffering the issues that have been had, Stop whining - adopt, brainless computer program is beating you , what does it say about you ? There is little one can do to adapt to this change other than move over to missile ships.
The screenshot shows three NPC ships Disrupting an optimal range of 50km down to 9km, with 11km falloff. There have been situations where this has happened and the NPCs will orbit you at 40km meaning you CAN'T hit them with lasers using the longest range ammo.
There have been worse cases reported. Currently the only way to "adapt" is to never use gun ships when flying solo against Sansha NPCs
While I am sure you just wanted to make a nice little snipe, I will thank you for the free bump.
Nicolai Xperte wrote:Even pre-patch any turreted ship (exception Auto-Cannons) was hard to over-come the bombardment of TD's from some Sansha Missions. Even with a Meta4 Tachyon Beam with Navy Radio on Blockade I was gimped down to measly 20km but my Fall-Off remained at its normal range. I can run Blockade in my Sleipner using T2 425's with Barrage and get the orgy of TD's but I would still be hitting them at max dmg within my fall-off range. I just think if they have buffed the TD's (NPC) given that Beams/Pulses have horrible tracking speed the sheer effect of that alone just makes any non-ac turret just useless, imho.
This is pretty much how it is going, there is little to no chance of scoring a hit using lasers verses NPC Tracking Disruption. Which is somewhat amusing considering they would be the favoured weapon for fighting them normally.
I am not asking CCP for a complete rollback but I do believe they need to look at just how strong they currently are and how they're stacking. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Nicolai Xperte
No Fracks Givin Inc
6
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Posted - 2012.12.05 07:25:00 -
[10] - Quote
Nicolai Xperte wrote:Even pre-patch any turreted ship (exception Auto-Cannons) was hard to over-come the bombardment of TD's from some Sansha Missions. Even with a Meta4 Tachyon Beam with Navy Radio on Blockade I was gimped down to measly 20km but my Fall-Off remained at its normal range. I can run Blockade in my Sleipner using T2 425's with Barrage and get the orgy of TD's but I would still be hitting them at max dmg within my fall-off range. I just think if they have buffed the TD's (NPC) given that Beams/Pulses have horrible tracking speed the sheer effect of that alone just makes any non-ac turret just useless, imho.
This is pretty much how it is going, there is little to no chance of scoring a hit using lasers verses NPC Tracking Disruption. Which is somewhat amusing considering they would be the favoured weapon for fighting them normally.
I am not asking CCP for a complete rollback but I do believe they need to look at just how strong they currently are and how they're stacking.[/quote]
Ya, I know that feel bro  I can understand maybe a few TD's at intervals or at certain durations but sometimes they just perma run the TD's and that sucks. Idk if you remember that they had looked into TD's also affecting missiles so I bet if they had started affecting the 1000's of CNR/Golem pilots there would be alot more rage about it but since it doesn't they don't have anything to say about it. BTW an unscripted TD module does affect All 3 aspects of a turret Tracking Speed, Optimal Range, and Falloff but yet NPC only 2 out of 3 which is weird, lol. I don't always bring out my Absolution.
But when I do it makes the Blue's rage, lol. |
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dexington
Push button receive bacon
191
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Posted - 2012.12.05 08:05:00 -
[11] - Quote
Have anyone tried training the new anti-ewar skills?, i know it's a long shot... but it might help. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Turelus
Caldari Independent Navy Reserve The Fourth District
65
|
Posted - 2012.12.05 08:16:00 -
[12] - Quote
dexington wrote:Have anyone tried training the new anti-ewar skills?, i know it's a long shot... but it might help. Doesn't help vs Tracking Disruption only ECM. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Nicolai Xperte
No Fracks Givin Inc
6
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Posted - 2012.12.05 09:25:00 -
[13] - Quote
dexington wrote:Have anyone tried training the new anti-ewar skills?, i know it's a long shot... but it might help.
New? Please explain. I don't always bring out my Absolution.
But when I do it makes the Blue's rage, lol. |

Daniel Plain
Science and Trade Institute Caldari State
472
|
Posted - 2012.12.05 09:30:00 -
[14] - Quote
did sansha version of pi today in a nightmare. got TDed by two BSs. had to burn into ~20k range to start doing damage.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Turelus
Caldari Independent Navy Reserve The Fourth District
65
|
Posted - 2012.12.05 09:43:00 -
[15] - Quote
Nicolai Xperte wrote:dexington wrote:Have anyone tried training the new anti-ewar skills?, i know it's a long shot... but it might help. New? Please explain. New skills to defend against ECM.
Patch Notes wrote: Radar Sensor Compensation, Gravimetric Sensor Compensation, Magnetometric Sensor Compensation and Ladar Sensor Compensation skills have been added to the market for 180000 ISK each
These increase their specific sensor strength by 4% per level All rank 2 Electronics Level IV prerequisite Primary attribute is intelligence, with memory as secondary
Other than that please try and stay on topic about TDs "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Sturmwolke
308
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Posted - 2012.12.05 10:00:00 -
[16] - Quote
I don't get it. Sansha TDs have always been crippling for L4s - meaning pulse lasers are almost next to useless. That's why beams/tachs are always recommended as they can still do dmg with their extended falloff (which aren't affected by NPC TDs).
So you're telling us Sansha plex/0.0 rats have ineffective TDs before Retribution? About time they fixed it 
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hmskrecik
TransMine Group German Information Network Alliance
33
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Posted - 2012.12.05 11:08:00 -
[17] - Quote
dexington wrote:It was the same last time they changed NPC e-war, and it took something like 1-2 weeks of forum whining before they got around to fixing it. Excuse me, what did they actually fix? Just yesterday I've run Serpentis Blockade and upon second spawn I was permanently reduced to 15-20km locking range until I killed but last EWAR cruiser. |

dexington
Push button receive bacon
191
|
Posted - 2012.12.05 11:20:00 -
[18] - Quote
hmskrecik wrote:dexington wrote:It was the same last time they changed NPC e-war, and it took something like 1-2 weeks of forum whining before they got around to fixing it. Excuse me, what did they actually fix? Just yesterday I've run Serpentis Blockade and upon second spawn I was permanently reduced to 15-20km locking range until I killed but last EWAR cruiser.
I was referring to the npc ewar changes that was part of the Incursion patch, in caldari space you would be permanently jammed if there was 3 or more ewar ships on grid. What got fixed/rebalanced, and if there is a problem with the sansha TD's, it's going to get fixed as well. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Turelus
Caldari Independent Navy Reserve The Fourth District
65
|
Posted - 2012.12.05 11:23:00 -
[19] - Quote
hmskrecik wrote:dexington wrote:It was the same last time they changed NPC e-war, and it took something like 1-2 weeks of forum whining before they got around to fixing it. Excuse me, what did they actually fix? Just yesterday I've run Serpentis Blockade and upon second spawn I was permanently reduced to 15-20km locking range until I killed but last EWAR cruiser. Tracking Disruptor's were changed (Sansha NPCs) not all EWAR. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

hmskrecik
TransMine Group German Information Network Alliance
33
|
Posted - 2012.12.05 11:27:00 -
[20] - Quote
dexington wrote:hmskrecik wrote:dexington wrote:It was the same last time they changed NPC e-war, and it took something like 1-2 weeks of forum whining before they got around to fixing it. Excuse me, what did they actually fix? Just yesterday I've run Serpentis Blockade and upon second spawn I was permanently reduced to 15-20km locking range until I killed but last EWAR cruiser. I was referring to the npc ewar changes that was part of the Incursion patch, in caldari space you would be permanently jammed if there was 3 or more ewar ships on grid. What got fixed/rebalanced, and if there is a problem with the sansha TD's, it's going to get fixed as well. OK, if jammers are less PITA then more power to you. What I was referring to is that dampeners are still major problem both before and after Retribution. If tracking disruptors are already brought in line with them, then I'm afraid it will take earthquake to move CCP from their position. But I'd love to be proven wrong. |
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Snoodaard Thrasy
Yulai Guard Fleet Yards Yulai Federation
8
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Posted - 2012.12.05 13:41:00 -
[21] - Quote
There are of course ways to get around the new TD effects. Go missiles, go fast ships to get to 0. What I wonder though is if it was CCP's intention to make the Marauders (and any other non speed based turret boat) totally useless against Sansha. There are some instances where you can manage killing off some of the TD rats before they get out of (in the case of the optimal of my guns with scorch) 7km range, but in most cases you're totally screwed.
Bottom line is that it's now impossible to rat in most turret based ships against Sansha solo. If this is CCP's intention, I suppose I can live with it and work around it, if not: fix it. |

Daniel Plain
Science and Trade Institute Caldari State
472
|
Posted - 2012.12.05 13:58:00 -
[22] - Quote
the only annoying thing about this whole ordeal is that angels (the same faction that aligns perfectly with the strengths of the strongest mission boat) do not have any ewar to speak of. frankly, i do not see any reason to mission anywhere other than minmatar space any more, which is a pity.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Lugalzagezi666
71
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Posted - 2012.12.05 14:03:00 -
[23] - Quote
Get cnr/golem or move to minmatar space (lolpainters). But yeah, turret ships are now complete joke against tds. |

Kraven90
Toxic Subprime Assets Inc. Yulai Federation
0
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Posted - 2012.12.05 14:36:00 -
[24] - Quote
i live in providence as well and the new tracking disruption has become a major issue for my abaddon now, since i don't have any missile skills my only options are to use 2 tracking computer with cap booster on the abaddon or use a nightmare.
i don't like both options and i think the new tracking disruption has to be looked into. The change for PVE is too drastic in my opinion.
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Turelus
Caldari Independent Navy Reserve The Fourth District
67
|
Posted - 2012.12.05 14:42:00 -
[25] - Quote
Kraven90 wrote:i live in providence as well and the new tracking disruption has become a major issue for my abaddon now, since i don't have any missile skills my only options are to use 2 tracking computer with cap booster on the abaddon or use a nightmare.
i don't like both options and i think the new tracking disruption has to be looked into. The change for PVE is too drastic in my opinion.
I'm using a nightmare right now and it doesn't solve the issue. From the information I have had from other people living in Provi no turret ships are having luck without major changes to fits for tracking.
I don't mind a harder time but the changes have gone from almost nothing to crippling in a single patch, half the strength of them now might be fine, though I am not sure what level it was at before. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Jenn aSide
STK Scientific Initiative Mercenaries
491
|
Posted - 2012.12.05 17:31:00 -
[26] - Quote
I use mach + rattlesnake in Blood Raider Space, the only real problem I have is when small npcs get too close i sometimes lose small drones killing them. Because it's a mach (autocannons) the TDing has less of an effect on me, also I have like 9 entries deployed between the 2 ships (for the most part the mach with a target painter holds the aggro off the sentry drones).
its a bad situation, but I suggest trying losing a tracking comp for a target painter and try avoiding using light drones all together. My mach/'snake set up is having fewer problems with blood raiders even getting neuted at TD'd.
for a single ship i don't know what to suggest, perhaps my dual boxing makes it easier. CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Turelus
Caldari Independent Navy Reserve The Fourth District
69
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Posted - 2012.12.05 17:40:00 -
[27] - Quote
Jenn aSide wrote: its a bad situation, but I suggest trying losing a tracking comp for a target painter and try avoiding using light drones all together. My mach/'snake set up is having fewer problems with blood raiders even getting neuted at TD'd.
for a single ship i don't know what to suggest, perhaps my dual boxing makes it easier.
Not sure how a Target Painter will help when the optimal range and falloff of the guns is below their orbit. Issue's seem to be that more than the tracking itself.
Second point is true, but I shouldn't have to pay for a second account in EVE just to run PVE content on my own. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Jenn aSide
STK Scientific Initiative Mercenaries
492
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Posted - 2012.12.05 17:43:00 -
[28] - Quote
Turelus wrote:Jenn aSide wrote: its a bad situation, but I suggest trying losing a tracking comp for a target painter and try avoiding using light drones all together. My mach/'snake set up is having fewer problems with blood raiders even getting neuted at TD'd.
for a single ship i don't know what to suggest, perhaps my dual boxing makes it easier.
Not sure how a Target Painter will help when the optimal range and falloff of the guns is below their orbit. Issue's seem to be that more than the tracking itself. Second point is true, but I shouldn't have to pay for a second account in EVE just to run PVE content on my own.
The target painter is EWAR, it's main use is to increase the amount of threat your ship is doing in hope of getting the npcs to ignore your drones when you have them out. That's the new system, threat management, soif you can manage the amount of threat you put out, at least you can let your drones out to kill tacking npc frigs.
Other than that, the TP doesn't help, TPing a battleship is useless unless you are shooting capital ship guns at it.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Pyrex Bandur
The Eden Trading International Corporation Curatores Veritatis Alliance
0
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Posted - 2012.12.05 18:03:00 -
[29] - Quote
Jenn aSide wrote:Turelus wrote:Jenn aSide wrote: its a bad situation, but I suggest trying losing a tracking comp for a target painter and try avoiding using light drones all together. My mach/'snake set up is having fewer problems with blood raiders even getting neuted at TD'd.
for a single ship i don't know what to suggest, perhaps my dual boxing makes it easier.
Not sure how a Target Painter will help when the optimal range and falloff of the guns is below their orbit. Issue's seem to be that more than the tracking itself. Second point is true, but I shouldn't have to pay for a second account in EVE just to run PVE content on my own. The target painter is EWAR, it's main use is to increase the amount of threat your ship is doing in hope of getting the npcs to ignore your drones when you have them out. That's the new system, threat management, soif you can manage the amount of threat you put out, at least you can let your drones out to kill tacking npc frigs. Other than that, the TP doesn't help, TPing a battleship is useless unless you are shooting capital ship guns at it.
But the main problem are the BS or elite cruiser/BC who TD and killing them with drones only on a turret-based not drone based ship takes forever if they can even break their tank. |

Jenn aSide
STK Scientific Initiative Mercenaries
493
|
Posted - 2012.12.05 18:39:00 -
[30] - Quote
From the feed back thread:
CCP Ytterbium wrote:Quickly coming here to let you guys know the reports mentioning NPCs using tracking disruption too often are being looked at.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |
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