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Turelus
Caldari Independent Navy Reserve The Fourth District
63
|
Posted - 2012.12.04 17:27:00 -
[1] - Quote
Living in Providence all of my PVE is done vs Sansha NPCs so it didn't take long to notice the new TD changes.
The patch notes readQuote: Fix Tracking Disruption on NPCs so that it is now correctly applied to your ship.
My first attempt at PVE was running a Forsaken Rallypoint in my Nightmare. With two BS NPCs using TDs on me I was not able to land a single hit at 10km using Mega-Pulse II's and Navy Multifrequency crystals.
Another member of my corp. tried the same site and noticed the the optimal range of the guns was being heavy disrupted.
More tests have show that a single TD from a Sansha BS can reduce Scorch cyrtsal range down to 22 KM.
More cases and feedback can be found in this GD thread. LINK
I was hoping to get more feedback from others fighting Sansha NPCs, I'm very interested to know how people are doing with missions like The Blockade where there are very high numbers of TD ships. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Arcosian
EntroPrelatial Industria EntroPraetorian Aegis
41
|
Posted - 2012.12.04 17:32:00 -
[2] - Quote
Was reduced to a 8km optimal on my Tach Paladin with 2TC with scripts while running a hub. Was perma TD by 4 elite cruisers and thanks to the drone aggro couldn't kill them with drones either. Looks like nullsec sansha space will become a no man's land pretty soon for anoms.
As for L4 sansha blockade that will be impossible now since there is a spawn with 6 TD elite cruisers. |

dexington
Push button receive bacon
191
|
Posted - 2012.12.04 17:38:00 -
[3] - Quote
It was the same last time they changed NPC e-war, and it took something like 1-2 weeks of forum whining before they got around to fixing it. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Kara Books
Deal with IT.
237
|
Posted - 2012.12.04 17:40:00 -
[4] - Quote
Marauders need a buff, because I swear its the most annoying thing getting ECM'd in a pally, so easy to jam it, Make it stop! |

Turelus
Caldari Independent Navy Reserve The Fourth District
63
|
Posted - 2012.12.04 17:46:00 -
[5] - Quote
dexington wrote:It was the same last time they changed NPC e-war, and it took something like 1-2 weeks of forum whining before they got around to fixing it. I remember the horror that was the NPC ECM buff. I'm somewhat hopping this will be the same where they didn't realise how bad it would be. I'm hoping we can get enough examples and feedback to convince them though.
Kara Books wrote:Marauders need a buff, because I swear its the most annoying thing getting ECM'd in a pally, so easy to jam it, Make it stop! This topic is to talk about Tracking Disruption though. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
65
|
Posted - 2012.12.05 06:46:00 -
[6] - Quote
Any more updates on this?
I find it hard to believe no one else is suffering the issues that have been had, "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

JitaPriceChecker2
State War Academy Caldari State
187
|
Posted - 2012.12.05 07:01:00 -
[7] - Quote
Turelus wrote:Any more updates on this?
I find it hard to believe no one else is suffering the issues that have been had,
Stop whining - adopt, brainless computer program is beating you , what does it say about you ? |

Nicolai Xperte
No Fracks Givin Inc
6
|
Posted - 2012.12.05 07:07:00 -
[8] - Quote
Even pre-patch any turreted ship (exception Auto-Cannons) was hard to over-come the bombardment of TD's from some Sansha Missions. Even with a Meta4 Tachyon Beam with Navy Radio on Blockade I was gimped down to measly 20km but my Fall-Off remained at its normal range. I can run Blockade in my Sleipner using T2 425's with Barrage and get the orgy of TD's but I would still be hitting them at max dmg within my fall-off range. I just think if they have buffed the TD's (NPC) given that Beams/Pulses have horrible tracking speed the sheer effect of that alone just makes any non-ac turret just useless, imho. I don't always bring out my Absolution.
But when I do it makes the Blue's rage, lol. |

Turelus
Caldari Independent Navy Reserve The Fourth District
65
|
Posted - 2012.12.05 07:08:00 -
[9] - Quote
JitaPriceChecker2 wrote:Turelus wrote:Any more updates on this?
I find it hard to believe no one else is suffering the issues that have been had, Stop whining - adopt, brainless computer program is beating you , what does it say about you ? There is little one can do to adapt to this change other than move over to missile ships.
The screenshot shows three NPC ships Disrupting an optimal range of 50km down to 9km, with 11km falloff. There have been situations where this has happened and the NPCs will orbit you at 40km meaning you CAN'T hit them with lasers using the longest range ammo.
There have been worse cases reported. Currently the only way to "adapt" is to never use gun ships when flying solo against Sansha NPCs
While I am sure you just wanted to make a nice little snipe, I will thank you for the free bump.
Nicolai Xperte wrote:Even pre-patch any turreted ship (exception Auto-Cannons) was hard to over-come the bombardment of TD's from some Sansha Missions. Even with a Meta4 Tachyon Beam with Navy Radio on Blockade I was gimped down to measly 20km but my Fall-Off remained at its normal range. I can run Blockade in my Sleipner using T2 425's with Barrage and get the orgy of TD's but I would still be hitting them at max dmg within my fall-off range. I just think if they have buffed the TD's (NPC) given that Beams/Pulses have horrible tracking speed the sheer effect of that alone just makes any non-ac turret just useless, imho.
This is pretty much how it is going, there is little to no chance of scoring a hit using lasers verses NPC Tracking Disruption. Which is somewhat amusing considering they would be the favoured weapon for fighting them normally.
I am not asking CCP for a complete rollback but I do believe they need to look at just how strong they currently are and how they're stacking. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Nicolai Xperte
No Fracks Givin Inc
6
|
Posted - 2012.12.05 07:25:00 -
[10] - Quote
Nicolai Xperte wrote:Even pre-patch any turreted ship (exception Auto-Cannons) was hard to over-come the bombardment of TD's from some Sansha Missions. Even with a Meta4 Tachyon Beam with Navy Radio on Blockade I was gimped down to measly 20km but my Fall-Off remained at its normal range. I can run Blockade in my Sleipner using T2 425's with Barrage and get the orgy of TD's but I would still be hitting them at max dmg within my fall-off range. I just think if they have buffed the TD's (NPC) given that Beams/Pulses have horrible tracking speed the sheer effect of that alone just makes any non-ac turret just useless, imho.
This is pretty much how it is going, there is little to no chance of scoring a hit using lasers verses NPC Tracking Disruption. Which is somewhat amusing considering they would be the favoured weapon for fighting them normally.
I am not asking CCP for a complete rollback but I do believe they need to look at just how strong they currently are and how they're stacking.[/quote]
Ya, I know that feel bro  I can understand maybe a few TD's at intervals or at certain durations but sometimes they just perma run the TD's and that sucks. Idk if you remember that they had looked into TD's also affecting missiles so I bet if they had started affecting the 1000's of CNR/Golem pilots there would be alot more rage about it but since it doesn't they don't have anything to say about it. BTW an unscripted TD module does affect All 3 aspects of a turret Tracking Speed, Optimal Range, and Falloff but yet NPC only 2 out of 3 which is weird, lol. I don't always bring out my Absolution.
But when I do it makes the Blue's rage, lol. |

dexington
Push button receive bacon
191
|
Posted - 2012.12.05 08:05:00 -
[11] - Quote
Have anyone tried training the new anti-ewar skills?, i know it's a long shot... but it might help. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Turelus
Caldari Independent Navy Reserve The Fourth District
65
|
Posted - 2012.12.05 08:16:00 -
[12] - Quote
dexington wrote:Have anyone tried training the new anti-ewar skills?, i know it's a long shot... but it might help. Doesn't help vs Tracking Disruption only ECM. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Nicolai Xperte
No Fracks Givin Inc
6
|
Posted - 2012.12.05 09:25:00 -
[13] - Quote
dexington wrote:Have anyone tried training the new anti-ewar skills?, i know it's a long shot... but it might help.
New? Please explain. I don't always bring out my Absolution.
But when I do it makes the Blue's rage, lol. |

Daniel Plain
Science and Trade Institute Caldari State
472
|
Posted - 2012.12.05 09:30:00 -
[14] - Quote
did sansha version of pi today in a nightmare. got TDed by two BSs. had to burn into ~20k range to start doing damage.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Turelus
Caldari Independent Navy Reserve The Fourth District
65
|
Posted - 2012.12.05 09:43:00 -
[15] - Quote
Nicolai Xperte wrote:dexington wrote:Have anyone tried training the new anti-ewar skills?, i know it's a long shot... but it might help. New? Please explain. New skills to defend against ECM.
Patch Notes wrote: Radar Sensor Compensation, Gravimetric Sensor Compensation, Magnetometric Sensor Compensation and Ladar Sensor Compensation skills have been added to the market for 180000 ISK each
These increase their specific sensor strength by 4% per level All rank 2 Electronics Level IV prerequisite Primary attribute is intelligence, with memory as secondary
Other than that please try and stay on topic about TDs "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Sturmwolke
308
|
Posted - 2012.12.05 10:00:00 -
[16] - Quote
I don't get it. Sansha TDs have always been crippling for L4s - meaning pulse lasers are almost next to useless. That's why beams/tachs are always recommended as they can still do dmg with their extended falloff (which aren't affected by NPC TDs).
So you're telling us Sansha plex/0.0 rats have ineffective TDs before Retribution? About time they fixed it 
|

hmskrecik
TransMine Group German Information Network Alliance
33
|
Posted - 2012.12.05 11:08:00 -
[17] - Quote
dexington wrote:It was the same last time they changed NPC e-war, and it took something like 1-2 weeks of forum whining before they got around to fixing it. Excuse me, what did they actually fix? Just yesterday I've run Serpentis Blockade and upon second spawn I was permanently reduced to 15-20km locking range until I killed but last EWAR cruiser. |

dexington
Push button receive bacon
191
|
Posted - 2012.12.05 11:20:00 -
[18] - Quote
hmskrecik wrote:dexington wrote:It was the same last time they changed NPC e-war, and it took something like 1-2 weeks of forum whining before they got around to fixing it. Excuse me, what did they actually fix? Just yesterday I've run Serpentis Blockade and upon second spawn I was permanently reduced to 15-20km locking range until I killed but last EWAR cruiser.
I was referring to the npc ewar changes that was part of the Incursion patch, in caldari space you would be permanently jammed if there was 3 or more ewar ships on grid. What got fixed/rebalanced, and if there is a problem with the sansha TD's, it's going to get fixed as well. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Turelus
Caldari Independent Navy Reserve The Fourth District
65
|
Posted - 2012.12.05 11:23:00 -
[19] - Quote
hmskrecik wrote:dexington wrote:It was the same last time they changed NPC e-war, and it took something like 1-2 weeks of forum whining before they got around to fixing it. Excuse me, what did they actually fix? Just yesterday I've run Serpentis Blockade and upon second spawn I was permanently reduced to 15-20km locking range until I killed but last EWAR cruiser. Tracking Disruptor's were changed (Sansha NPCs) not all EWAR. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

hmskrecik
TransMine Group German Information Network Alliance
33
|
Posted - 2012.12.05 11:27:00 -
[20] - Quote
dexington wrote:hmskrecik wrote:dexington wrote:It was the same last time they changed NPC e-war, and it took something like 1-2 weeks of forum whining before they got around to fixing it. Excuse me, what did they actually fix? Just yesterday I've run Serpentis Blockade and upon second spawn I was permanently reduced to 15-20km locking range until I killed but last EWAR cruiser. I was referring to the npc ewar changes that was part of the Incursion patch, in caldari space you would be permanently jammed if there was 3 or more ewar ships on grid. What got fixed/rebalanced, and if there is a problem with the sansha TD's, it's going to get fixed as well. OK, if jammers are less PITA then more power to you. What I was referring to is that dampeners are still major problem both before and after Retribution. If tracking disruptors are already brought in line with them, then I'm afraid it will take earthquake to move CCP from their position. But I'd love to be proven wrong. |

Snoodaard Thrasy
Yulai Guard Fleet Yards Yulai Federation
8
|
Posted - 2012.12.05 13:41:00 -
[21] - Quote
There are of course ways to get around the new TD effects. Go missiles, go fast ships to get to 0. What I wonder though is if it was CCP's intention to make the Marauders (and any other non speed based turret boat) totally useless against Sansha. There are some instances where you can manage killing off some of the TD rats before they get out of (in the case of the optimal of my guns with scorch) 7km range, but in most cases you're totally screwed.
Bottom line is that it's now impossible to rat in most turret based ships against Sansha solo. If this is CCP's intention, I suppose I can live with it and work around it, if not: fix it. |

Daniel Plain
Science and Trade Institute Caldari State
472
|
Posted - 2012.12.05 13:58:00 -
[22] - Quote
the only annoying thing about this whole ordeal is that angels (the same faction that aligns perfectly with the strengths of the strongest mission boat) do not have any ewar to speak of. frankly, i do not see any reason to mission anywhere other than minmatar space any more, which is a pity.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Lugalzagezi666
71
|
Posted - 2012.12.05 14:03:00 -
[23] - Quote
Get cnr/golem or move to minmatar space (lolpainters). But yeah, turret ships are now complete joke against tds. |

Kraven90
Toxic Subprime Assets Inc. Yulai Federation
0
|
Posted - 2012.12.05 14:36:00 -
[24] - Quote
i live in providence as well and the new tracking disruption has become a major issue for my abaddon now, since i don't have any missile skills my only options are to use 2 tracking computer with cap booster on the abaddon or use a nightmare.
i don't like both options and i think the new tracking disruption has to be looked into. The change for PVE is too drastic in my opinion.
|

Turelus
Caldari Independent Navy Reserve The Fourth District
67
|
Posted - 2012.12.05 14:42:00 -
[25] - Quote
Kraven90 wrote:i live in providence as well and the new tracking disruption has become a major issue for my abaddon now, since i don't have any missile skills my only options are to use 2 tracking computer with cap booster on the abaddon or use a nightmare.
i don't like both options and i think the new tracking disruption has to be looked into. The change for PVE is too drastic in my opinion.
I'm using a nightmare right now and it doesn't solve the issue. From the information I have had from other people living in Provi no turret ships are having luck without major changes to fits for tracking.
I don't mind a harder time but the changes have gone from almost nothing to crippling in a single patch, half the strength of them now might be fine, though I am not sure what level it was at before. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Jenn aSide
STK Scientific Initiative Mercenaries
491
|
Posted - 2012.12.05 17:31:00 -
[26] - Quote
I use mach + rattlesnake in Blood Raider Space, the only real problem I have is when small npcs get too close i sometimes lose small drones killing them. Because it's a mach (autocannons) the TDing has less of an effect on me, also I have like 9 entries deployed between the 2 ships (for the most part the mach with a target painter holds the aggro off the sentry drones).
its a bad situation, but I suggest trying losing a tracking comp for a target painter and try avoiding using light drones all together. My mach/'snake set up is having fewer problems with blood raiders even getting neuted at TD'd.
for a single ship i don't know what to suggest, perhaps my dual boxing makes it easier. CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Turelus
Caldari Independent Navy Reserve The Fourth District
69
|
Posted - 2012.12.05 17:40:00 -
[27] - Quote
Jenn aSide wrote: its a bad situation, but I suggest trying losing a tracking comp for a target painter and try avoiding using light drones all together. My mach/'snake set up is having fewer problems with blood raiders even getting neuted at TD'd.
for a single ship i don't know what to suggest, perhaps my dual boxing makes it easier.
Not sure how a Target Painter will help when the optimal range and falloff of the guns is below their orbit. Issue's seem to be that more than the tracking itself.
Second point is true, but I shouldn't have to pay for a second account in EVE just to run PVE content on my own. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Jenn aSide
STK Scientific Initiative Mercenaries
492
|
Posted - 2012.12.05 17:43:00 -
[28] - Quote
Turelus wrote:Jenn aSide wrote: its a bad situation, but I suggest trying losing a tracking comp for a target painter and try avoiding using light drones all together. My mach/'snake set up is having fewer problems with blood raiders even getting neuted at TD'd.
for a single ship i don't know what to suggest, perhaps my dual boxing makes it easier.
Not sure how a Target Painter will help when the optimal range and falloff of the guns is below their orbit. Issue's seem to be that more than the tracking itself. Second point is true, but I shouldn't have to pay for a second account in EVE just to run PVE content on my own.
The target painter is EWAR, it's main use is to increase the amount of threat your ship is doing in hope of getting the npcs to ignore your drones when you have them out. That's the new system, threat management, soif you can manage the amount of threat you put out, at least you can let your drones out to kill tacking npc frigs.
Other than that, the TP doesn't help, TPing a battleship is useless unless you are shooting capital ship guns at it.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Pyrex Bandur
The Eden Trading International Corporation Curatores Veritatis Alliance
0
|
Posted - 2012.12.05 18:03:00 -
[29] - Quote
Jenn aSide wrote:Turelus wrote:Jenn aSide wrote: its a bad situation, but I suggest trying losing a tracking comp for a target painter and try avoiding using light drones all together. My mach/'snake set up is having fewer problems with blood raiders even getting neuted at TD'd.
for a single ship i don't know what to suggest, perhaps my dual boxing makes it easier.
Not sure how a Target Painter will help when the optimal range and falloff of the guns is below their orbit. Issue's seem to be that more than the tracking itself. Second point is true, but I shouldn't have to pay for a second account in EVE just to run PVE content on my own. The target painter is EWAR, it's main use is to increase the amount of threat your ship is doing in hope of getting the npcs to ignore your drones when you have them out. That's the new system, threat management, soif you can manage the amount of threat you put out, at least you can let your drones out to kill tacking npc frigs. Other than that, the TP doesn't help, TPing a battleship is useless unless you are shooting capital ship guns at it.
But the main problem are the BS or elite cruiser/BC who TD and killing them with drones only on a turret-based not drone based ship takes forever if they can even break their tank. |

Jenn aSide
STK Scientific Initiative Mercenaries
493
|
Posted - 2012.12.05 18:39:00 -
[30] - Quote
From the feed back thread:
CCP Ytterbium wrote:Quickly coming here to let you guys know the reports mentioning NPCs using tracking disruption too often are being looked at.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Turelus
Caldari Independent Navy Reserve The Fourth District
69
|
Posted - 2012.12.05 18:49:00 -
[31] - Quote
Thank you Jenn "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
2
|
Posted - 2012.12.05 20:55:00 -
[32] - Quote
I fly an apoc navy issue (usually pulse fit with tracking comp x1 and enhancer x1 all going fine until i met beast lord/savage lord spawn, couldnt touch them for **** tried several different ammo types including radio and couldnt hit them at all at point blank range,
today i decided to refit my apoc to beam fit with radio ammo still cant hit them with the hacked disrupters
also i read alot of dominix players are having troubles losing drones so I decided to try and get them to aggress my drones giving me some leeway to shoot them, did it work for the turret pilot, NO |

Sheynan
Lighting the blight
153
|
Posted - 2012.12.05 21:03:00 -
[33] - Quote
It doesn't seem to be much worse than sensor damps or ECM to be fair. |

Kiteo Hatto
Equanimity Order
316
|
Posted - 2012.12.05 21:07:00 -
[34] - Quote
Having a hell of a hard time with sansha/angels now. Running Paladin with TE, 2 TC and 5% tracking imp
vs Sansha Tachs can still hit those battleships that orbit at 44km(if you use optimal and ultraviolet) but cant do anything about closer range cruisers(even with gleam) Pulses can hit those closer cruisers but cant reach those 44km battleships.
vs Angels Why even bother, dps is just **** and you get the full room aggro on warp in.
Also got a Vargur with 2 TE and 2 TC using AC 800s and i just can't do the angel 2nd pocket in WC, too much dps(even with my deadspace fit)
Lets see here.....I've got 12.2m SP in gunnery and marauders at 5.
WC is going to be a suicide for anyone with t1 battleships...... "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

vlad0821 Artwik
The Konvergent League Sev3rance
2
|
Posted - 2012.12.05 22:00:00 -
[35] - Quote
Nicolai Xperte wrote:Even pre-patch any turreted ship (exception Auto-Cannons) was hard to over-come the bombardment of TD's from some Sansha Missions. Even with a Meta4 Tachyon Beam with Navy Radio on Blockade I was gimped down to measly 20km but my Fall-Off remained at its normal range. I can run Blockade in my Sleipner using T2 425's with Barrage and get the orgy of TD's but I would still be hitting them at max dmg within my fall-off range. I just think if they have buffed the TD's (NPC) given that Beams/Pulses have horrible tracking speed the sheer effect of that alone just makes any non-ac turret just useless, imho.
even with autocanons you will have a hard time, the tracking disruptors does really afect them. i was manually keeping my transversal and barely hitting battleships at close range, guess sansha space, especially provi is even more worthless now, no moons, no good neg sec status (sanctums, havens) and now no rats to shoot couse you can hit them, guess now we will maybe become good at pvp couse rating is now a waste of time \o/ ohh wait i can try mining also :p but seriusly TD needs a fix |

Karash Amerius
Sutoka
69
|
Posted - 2012.12.05 22:25:00 -
[36] - Quote
Just a quick note: I still don't know why pilots cling to their transversal like its some sort of religion. When fighting TD's, even in PVP, you need speed to close the new range gap (MWD), and you have to keep your angular velocity down to a minimum. That means you actually have to...you know...maneuver your ship optimally.
After you are disrupted, you need to show info on your guns...if your tracking is greater than your angular velocity then that equals fun times (provided you are in range obviously). Most still fail to realize this...even now.
Transversal is good for showing your own defensive profile in relation to that ship/object...but if you are worried about actually hitting stuff, you need to know how your angular velocity matches up with the tracking of your guns. Karash Amerius Operative, Sutoka |

Averyia
Black Label Mafia Axiomatic Dominion
37
|
Posted - 2012.12.06 18:46:00 -
[37] - Quote
I imagine i'll have to switch to a raven or tengu now. Or i'll switch from a battleship to a t2/t3 cruiser and use close range setups. All warfare is based on deception and logistics. Battles and soldiers are secondary priorities. |

Larloch TheAncient
Alpha Arms and Manufacturing What Alliance
13
|
Posted - 2012.12.06 18:57:00 -
[38] - Quote
Last night we ran some mag sites and 1 sansha fortress.
My hurricane (4x Gyro/2x TE) was Disrupted to 200M optimal and 1.5km falloff.
Was going to invest in a loki to solo run these plexes (AB/Arty fit) but with TD's the way they are there's not really a point.
I don't see how anything other than a very careful Sentry drone user could do anything in the Sansha plexes (especially if Missiles are affected by TD's soon)
The tengu is still the king in stain. |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
4
|
Posted - 2012.12.06 19:42:00 -
[39] - Quote
we shoould be able to fly ships we trained for and not be forced to fly tengus n **** i want my sp back! |

Jessica Danikov
Ubuntu Inc. Varangon Tagma
9
|
Posted - 2012.12.06 19:42:00 -
[40] - Quote
My corp lives in Providence and we're having the exact same issues. Some of our more junior pilots can't even rat in the belts because of the excessive Tracking Disruption.
The problem isn't 'oh, fit more tracking enchancers+computers and better ammo'. It's 'even if you're using the best ammo and maximum tracking enhancement, you're still boned'- it's broken, plain and simple. Pilots with max skills in gunnery and related support skills are having just as much trouble as newbs.
The only options around this issue, currently, are non-tracking based weapons- drones and missiles. All turreted ships are ineffective against tracking disruption NPCs to the point of being useless. |

Nicolai Xperte
No Fracks Givin Inc
6
|
Posted - 2012.12.06 20:14:00 -
[41] - Quote
wish a dev would post something it saying whether or not it's working as intended or what not I don't always bring out my Absolution.
But when I do it makes the Blue's rage, lol. |

Turelus
Caldari Independent Navy Reserve The Fourth District
74
|
Posted - 2012.12.06 20:18:00 -
[42] - Quote
Nicolai Xperte wrote:wish a dev would post something it saying whether or not it's working as intended or what not They're looking into it at least, guess we will have to wait for feedback on what they think. Though I can't imagine it was their plan to cripple all turret ships in EVE when fighting Sansha and Angel's "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
4
|
Posted - 2012.12.06 20:20:00 -
[43] - Quote
I would feel alot more at ease if this was confirmed to, but of course... |

Bussan
Kabukicho
1
|
Posted - 2012.12.06 23:46:00 -
[44] - Quote
Today tried The Blockade, Blood Raiders, and had the same problems... Used an Apoc. First wave was fine, no problems... then in the 2nd it became impossible. Managed to kill 1-2 elite cruise/bc at the beginning, then around 60-70km they started using TD making impossible to hit them. Was using scorch and tracking comp, but still they were too far... so moved closer, but they started to drain my cap. Then when one of them was under 10km became impossible to hit because of the tracking. Tanking was not that bad, so moved away from the warp point as much as possible moving with 0 cap all the time, then warped out... recharge... warp again with all the ships far away, and managed to kill another BS before they got in range and TDed me again, then drain... Used drones, but both a fleet of hob and one of hammer couldn't hit hard enough to destroy them... shield went down, but armor was impossible, the rep was too much. Just to give a try joined my Apoc with an alt using an oneiros, to see if I could at least last longer... but he got drained in few seconds, and had to warp out.
It was not the first lvl4 I did after the patch... some were more or less the same as before, maybe a bit harder, but doable even if in some of them the normal groups aggro was screwed and all the room was running after me. But Blockade was impossible...
And for drones too, it's not always the same... sometimes they pop in 1 sec as soon as you deploy them, sometimes they are completely ignored. Or I was hitting a ship for a while, almost killed... then attack it with drones too, and it started hitting my drones instead of the big BS hitting him since long before. Or sometimes I hit a ship, send the drones to another ship, and this last one keep hitting me and ignore the drones...
I don't see why they have to get a broken ai from another content and use it for something that was not meant for. If you wanna make npc smarter, at least make it from scratches, create a new decent AI, keeping in mind that in missions there are no sleepers, and that people doing missions usually don't have the same skills/equipment of people going to WH.
Or wanna make missions harder for big guys? then make another tier or missions, don't break the ones that should be used by new players to step up and keep a decent learning curve, preaparing them for other more difficult and remunerative content... |

Threshner
22
|
Posted - 2012.12.07 00:20:00 -
[45] - Quote
Ratting in sansha space doing a forsaken hub. Whenever i get to a ship that tracking disrupts i just warp away. There is no adapting to that unless they truly want everyone to move to missile ships.
I understand the need to buff them but make them stop TD your ship you after like 3 or 4 cycles or something.
Right now it feels very broken. |

Vir Mihir
Genco Fatal Ascension
1
|
Posted - 2012.12.07 03:34:00 -
[46] - Quote
Getting back to the point of this topic.....MISSILE NEED A BUFF! |

Spc One
The Chodak Void Alliance
143
|
Posted - 2012.12.07 03:51:00 -
[47] - Quote
Turelus wrote:I'm looking for feedback from other players who are doing PVE against Sansha NPCS and how the Tracking Disruptor changes have effected them. I would like to hear from players doing missions with large numbers of Sansha ships (such as The Blockade) and how hard the effects are. Paladin with radio (60km range) gets reduced to 2km optimal and 1.4km falloff which is insane. Also npc tracking disruption now affects optimal range and falloff instead of just optimal range like in pre-patch. I think CCP should make it the way it was pre-patch so that npc's only affect optimal range and that you don't get disrupted 100% of the time.
 |

Nicolai Xperte
No Fracks Givin Inc
6
|
Posted - 2012.12.07 07:04:00 -
[48] - Quote
if it doesn't destroy my PC i'll try and make a video with the tracking disruption so everyone can see my pally flail about like a fish out of water *flop* *flop**flop* I don't always bring out my Absolution.
But when I do it makes the Blue's rage, lol. |

Kiteo Hatto
Equanimity Order
334
|
Posted - 2012.12.07 07:13:00 -
[49] - Quote
Nicolai Xperte wrote:if it doesn't destroy my PC i'll try and make a video with the tracking disruption so everyone can see my pally flail about like a fish out of water *flop* *flop**flop* I know that feel bro, especially since we are in the same place :p
Now you NEED tachs with ultraviolet to kill 2 tding sanshas at 44km, you'll need aurora/radio for more atwhich point you wont break their tank with your bc sized dps. "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
4
|
Posted - 2012.12.07 07:32:00 -
[50] - Quote
its idiotic to say the least and tachs dont work to well since it affects tracking also, meaning even with the spawn landing at <10km they still get out of tach/radio range due to the **** tracking and then the TD is in effect as I have less than 20km range with optimal + falloff... this is with tracking comps and tracking enhancers.. I agree maybe it should effect fall off to but not by this much...most of the other ewar is counterable by modules but not this... |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
4
|
Posted - 2012.12.07 08:02:00 -
[51] - Quote
update, decided to try something else with my normal fit and went belt ratting yayyyy
i run into a spawn of 2 cruisers and 2 loyal cruisers(td)
Both loyals TD me
radio large with mega modulated pulse energy beam- 10km optimal 12km falloff o.oo74 tracking rat is 7km away from me cannot touch him |

Spc One
The Chodak Void Alliance
144
|
Posted - 2012.12.07 10:53:00 -
[52] - Quote
vice vortex wrote:update, decided to try something else with my normal fit and went belt ratting yayyyy
i run into a spawn of 2 cruisers and 2 loyal cruisers(td)
Both loyals TD me
radio large with mega modulated pulse energy beam- 10km optimal 12km falloff o.oo74 tracking rat is 7km away from me cannot touch him of course not, your tracking is way to slow even if you web that target down. You need 2 webs + pulse lasers to kill a frig.
|

Mastin Dragonfly
Proposition Thirteen The Third Rail
6
|
Posted - 2012.12.07 11:04:00 -
[53] - Quote
I wonder why everyone here is pondering on solutions and nobody is suggesting not doing missions alone? Yes, I too have run lvl 4s alone for forever, cause we all know there was simply no need and no benefit of not doing them alone. But I was in a corp for a while that ran them together and it was actually quite fun, though completely overpowered at that time. Maybe CCP wants the PvE part of EVE to be more of a multiplayer thing.
It says a lot that when CCP introduces target switching for NPCs we only worry about our drones... |

Spc One
The Chodak Void Alliance
144
|
Posted - 2012.12.07 11:14:00 -
[54] - Quote
Missions were intended for solo work, because if your corp mates are all offline you can still go and do some missions. Incursions and wh's were made for fleet so that you need a fleet and people to be online.
Why would someone do missions when incursions give more isk and are easier than missions now ?
|

vice vortex
Kiith Paktu Curatores Veritatis Alliance
5
|
Posted - 2012.12.07 11:52:00 -
[55] - Quote
Spc One wrote:vice vortex wrote:update, decided to try something else with my normal fit and went belt ratting yayyyy
i run into a spawn of 2 cruisers and 2 loyal cruisers(td)
Both loyals TD me
radio large with mega modulated pulse energy beam- 10km optimal 12km falloff o.oo74 tracking rat is 7km away from me cannot touch him of course not, your tracking is way to slow even if you web that target down. You need 2 webs + pulse lasers to kill a frig. thats with pulse guns though and since my 2 utility slots are taken by tracking comps I cant fit any webs, not to mention im still never going to hit with radio since my optimal is blown away and what 200 dps i have with radio will do nothing anyway,,,it needs fixing bigtime, and of course there is the possibility of running anoms/missions with others, but im not keen on half reward systems |

Kurt Ruthven
Scapenet Corp
0
|
Posted - 2012.12.07 13:13:00 -
[56] - Quote
I'm running Lvl 3 Amarr missions at the moment for standing.
Admittedly, I'm fairly low skilled but I was happily running through them with Harbinger with heavy pulse till the patch.
Wow sansha blockade is now really tough! TDs took my range and tracking down to less than 1k with IN radio. Weirdly though after I'd warped out and back again a couple of times they stopped TDing even though I hadn't killed all the TD ships. I'm only using Tech 1 drones so not that bothered about losing them. What I've found is that I lose the first flight but a second flight doesn't get hit at all. Might just be me though.
This isn't a complaint btw, I'm not bothered about missions at all. I'm only doing them or standing, and I'm only doing security because courier missions were making me lose the will to live. I don't want to even talk about doing 3 sets of noob missions.... |

Kiteo Hatto
Equanimity Order
339
|
Posted - 2012.12.07 13:31:00 -
[57] - Quote
Kurt Ruthven wrote:I'm running Lvl 3 Amarr missions at the moment for standing.
Admittedly, I'm fairly low skilled but I was happily running through them with Harbinger with heavy pulse till the patch.
Wow, sansha blockade is now really tough! TDs took my range and tracking down to less than 1k with IN radio. Weirdly though after I'd warped out and back again a couple of times they stopped TDing even though I hadn't killed all the TD ships. I'm only using Tech 1 drones so not that bothered about losing them. What I've found is that I lose the first flight but a second flight doesn't get hit at all. Might just be me though.
This isn't a complaint btw, I'm not bothered about missions at all. I'm only doing them or standing, and I'm only doing security because courier missions were making me lose the will to live. I don't want to even talk about doing 3 sets of noob missions....
Do some cosmos agents for standing :), bit more expensive if you buy the tags but a lot less trouble. "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

Kurt Ruthven
Scapenet Corp
0
|
Posted - 2012.12.07 13:50:00 -
[58] - Quote
I've already bought all the COSMOS data centre agents. |

hmskrecik
TransMine Group German Information Network Alliance
35
|
Posted - 2012.12.07 15:04:00 -
[59] - Quote
Mastin Dragonfly wrote:I wonder why everyone here is pondering on solutions and nobody is suggesting not doing missions alone? Yes, I too have run lvl 4s alone for forever, cause we all know there was simply no need and no benefit of not doing them alone. But I was in a corp for a while that ran them together and it was actually quite fun, though completely overpowered at that time. Maybe CCP wants the PvE part of EVE to be more of a multiplayer thing.
It says a lot that when CCP introduces target switching for NPCs we only worry about our drones... I would reverse your question: if missions are taken away, what else involving shooting one can do alone to make ISK?
As for doing missions together, yes, I found it fun too to fly with corp mates. But even then you not always have someone else to tag along. Plus for reasons I don't quite understand it turns out the most effective way of doing missions is solo. At least to me. |

Snoodaard Thrasy
Yulai Guard Fleet Yards Yulai Federation
8
|
Posted - 2012.12.07 16:55:00 -
[60] - Quote
So I tried fitting a Legion with t2 tracking and optimal rigs, tracking computers and an AB to get into range. Tried some random anoms, like a Hidden Hub. TD is insane. 7+ rats perma tracking disrupting you to optimals of about 3 km. Getting into range with the Legion is no issue, but you even then it takes forever to kill off even the battleships because your tracking is totally wasted. The slightest movement makes it even an issue to hit the battleships. This doesn't work CCP, fix it. |
|

CCP Ytterbium
C C P C C P Alliance
1355

|
Posted - 2012.12.07 17:24:00 -
[61] - Quote
Oink! |
|

Liandri Jenquai
State War Academy Caldari State
5
|
Posted - 2012.12.07 17:27:00 -
[62] - Quote
JitaPriceChecker2 wrote:Turelus wrote:Any more updates on this?
I find it hard to believe no one else is suffering the issues that have been had, Stop whining - adopt, brainless computer program is beating you , what does it say about you ?
Stop whining about whiners. Do you have nothing better to do? |

Nicolai Xperte
No Fracks Givin Inc
6
|
Posted - 2012.12.07 18:48:00 -
[63] - Quote
we got DEV'd our voices have been heard now for the live results show next week  I don't always bring out my Absolution.
But when I do it makes the Blue's rage, lol. |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
6
|
Posted - 2012.12.07 22:45:00 -
[64] - Quote
Nicolai Xperte wrote:we got DEV'd our voices have been heard now for the live results show next week 
this is good news! lets hope they fix it and test it for themselves this time :( |

Schroeder Karloff
State War Academy Caldari State
0
|
Posted - 2012.12.08 07:32:00 -
[65] - Quote
Will be interesting to see what (if any) changes are made - completely happy with them buffing TD's since for projectiles they were a bit of a non-entity before in l4's imho (although I appreciate lasers are a different kettle of fish!), but was kinda surprised how hefty they were post patch - am fortunate enough to be running ac mach w. snakes and can just about deal with em ok, but not sure how many mission runners run boats with 2.6km/s for rapid closure and 3 TE's!
TD's plus whole room aggro in first pocket of Vengeance made me clench a bit :) Glad to see some changes though to toughen up l4's, relieves the mission running monotony a bit but I guess that's personal preference :)
BTW I loved:
Quote:Turelus wrote:Any more updates on this?
I find it hard to believe no one else is suffering the issues that have been had, Stop whining - adopt, brainless computer program is beating you , what does it say about you ?
I fail to see how pulling off a Madonna is going to resolve the issue. |

hmskrecik
TransMine Group German Information Network Alliance
36
|
Posted - 2012.12.08 18:32:00 -
[66] - Quote
While you are at it, please evaluate sensor damps too. |

Turelus
Caldari Independent Navy Reserve The Fourth District
78
|
Posted - 2012.12.08 18:46:00 -
[67] - Quote
hmskrecik wrote:While you are at it, please evaluate sensor damps too.
TBH a complete look at NPCs in general and the way they work, the power of their EWAR, range of their weapons (80km torps) would be nice.
I would love to see the day when NPCs are smart and challenging though not hard to kill still, there needs to be a nice balance in the challenge of PVE and the ease of ISK. Most scrubs in EVE don't have nice moons to buy them everything and have to grind for hours for their ISK. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

hmskrecik
TransMine Group German Information Network Alliance
37
|
Posted - 2012.12.08 18:54:00 -
[68] - Quote
Turelus wrote: TBH a complete look at NPCs in general and the way they work, the power of their EWAR, range of their weapons (80km torps) would be nice.
I would love to see the day when NPCs are smart and challenging though not hard to kill still, there needs to be a nice balance in the challenge of PVE and the ease of ISK. Most scrubs in EVE don't have nice moons to buy them everything and have to grind for hours for their ISK.
I agree. That's why I don't complain about this new AI, even though it costed me dozen T2 drones so far. But this pimped up EWAR is prohibitive. In fun killing sense prohibitive. |

Xavier Linx
Omni Research The Methodical Alliance
5
|
Posted - 2012.12.08 18:59:00 -
[69] - Quote
Turelus wrote:There is little one can do to adapt to this change other than move over to missile ships.
Nice summary but just one thing: All missile ships worth running lv 4s with need light and/or medium drones to function properly. |

Josefine Etrange
Federal Navy Academy Gallente Federation
4
|
Posted - 2012.12.09 04:07:00 -
[70] - Quote
Turelus wrote:JitaPriceChecker2 wrote:Turelus wrote:Any more updates on this?
I find it hard to believe no one else is suffering the issues that have been had, Stop whining - adopt, brainless computer program is beating you , what does it say about you ? There is little one can do to adapt to this change other than move over to missile ships. The screenshot shows three NPC ships Disrupting an optimal range of 50km down to 9km, with 11km falloff. There have been situations where this has happened and the NPCs will orbit you at 40km meaning you CAN'T hit them with lasers using the longest range ammo. There have been worse cases reported. Currently the only way to "adapt" is to never use gun ships when flying solo against Sansha NPCs
Really? You are playing a a space station? Cool story bro, but maybe you should try a laser space ship with an engine and close that distance to kill the pest of ecm ships. |

Akuma Tsukai
24th Imperial Crusade Amarr Empire
19
|
Posted - 2012.12.09 06:03:00 -
[71] - Quote
Xavier Linx wrote:
Nice summary but just one thing: All missile ships worth running lv 4s with need light and/or medium drones to function properly.
Actually raven have 2 free slots for small turrets and heavies are still good enough vs frigs. Raven with 3 sentries, god what the **** am i flying now  |

Jose Montalvo
TSOE Po1ice TSOE Consortium
0
|
Posted - 2012.12.09 07:33:00 -
[72] - Quote
Any new developments on this matter Dev's....?? From what i been reading on the forums the problem is not only with TD but all different types of ECM aswell. Drones is another matter too, the aggro is insane in some cases, for example missions that involve killing scram/web frigs in some cases more than 12 frigs and as soon you deploy the drones they start dying in less that 10secs. I'm sure new players nor vets are happy with this, missioning has become almost imposible regardless of the level. Please keep us posted on this, many players are awaiting a good balanced result. Thx |

Tetsuko Yorimasa
Kiith Paktu Curatores Veritatis Alliance
0
|
Posted - 2012.12.09 12:50:00 -
[73] - Quote
When you connect to the game occasionaly like me, that TD increase become a real problem, . I can't relax myself alone for a few minutes in a mission or in anomalies, the game became totally useless for me. CCP is pushing me outside the game, and I don't have only one account.
|

Turelus
Caldari Independent Navy Reserve The Fourth District
84
|
Posted - 2012.12.09 21:39:00 -
[74] - Quote
Tetsuko Yorimasa wrote:When you connect to the game occasionaly like me, that TD increase become a real problem, . I can't relax myself alone for a few minutes in a mission or in anomalies, the game became totally useless for me. CCP is pushing me outside the game, and I don't have only one account.
I have hardly been playing and PVE since the patch, I think I spent two days just sitting on the Jita undock shooting flashy people because Providence became so worthless. I'm normally playing and doing PVE when everyone else works or sleeps so I don't have much choice but to play alone.
It's being looked into all we can hope for is a fix this week, otherwise I am pretty sure any one living in Sansha/Angel space will be spending a lot less time playing. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Byron Squared
FCI Solvents
2
|
Posted - 2012.12.10 03:09:00 -
[75] - Quote
There used to be four ways to deal with TD heavy senarios.
1) Use drones - the AI makes this MUCH harder since the elite cruisers take mediums to kill and they move too slow
2) Fight in Falloff - The change that is killing people is not the number or ewar ships or the change in the frequency of their TDs hitting. The change is that the TD now effect falloff which is where most of us used to fight Sansha whether we meant to or not. The long falloff on projectiles and tachyons with long range ammo were key. This doesn't work any more....
3) Missiles - but they require drones for the smaller ships which are much harder to manage now.....
4) Bring friends. That is really what is left. Was this intended to make level IVs/anomalies a 2-3 man fleet activity? Would have been nice to just say this up front....... |

BearonKeila
Fat boy hauler service SQUEE.
0
|
Posted - 2012.12.10 06:14:00 -
[76] - Quote
Well, OP, you're not alone obviously. I haven't been able to finish an anomoly since patchday. I've tried fitting my abaddon numerous ways to help. furthermore, I sacrificed a perfectly good legion in an effort to make it happen.
Tl;dr it needs fixed bad. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
72
|
Posted - 2012.12.10 11:51:00 -
[77] - Quote
Well I found my self disrupted none stop.
So I stoped using 100% Gunnery ships. I know use Drone boats like Dominix/Rattlesnake. Or missile ships.
Works wonders. |

Gerard Hareka
State Protectorate Caldari State
0
|
Posted - 2012.12.10 14:40:00 -
[78] - Quote
Yes keep holding players by hand instead of letting them adapt - for example as fitting long range guns and use new module that you introduced tha gets you 100k away , and i dont know outsmarting stupid ai instead of whining.
|

dexington
Push button receive bacon
260
|
Posted - 2012.12.10 14:54:00 -
[79] - Quote
Gerard Hareka wrote:Yes keep holding players by hand instead of letting them adapt - for example as fitting long range guns and use new module that you introduced tha gets you 100k away , and i dont know outsmarting stupid ai instead of whining.
I was thinking about trying the micro jump drive myself, but i'm not sure if they work with anything else then battleships. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
7
|
Posted - 2012.12.10 18:31:00 -
[80] - Quote
still no new news on this i dont want to adapt i want to fly the ship ive been training for....I like how yalll say this **** until an update comes out which affects you |

Antillie Sa'Kan
Forging Industries Silent Infinity
2
|
Posted - 2012.12.10 19:18:00 -
[81] - Quote
I live in Providence as well and I agree that it is now totally impossible to rat in a turret based ship. Even with perfect gunnery skills you just can't. You don't have the tracking to hit them up close and you don't the range to hit them far off, permanently. It's not that the TDs are any stronger than before, the NPCs just leave the on 100% of the time now. This is what the patch notes meant by "The effect is now correctly applied to your ship." You used to be able to wait 45-60 seconds for the TDs to turn off and then go to town with your guns. This is no longer the case. The Sansha TDs were always stupidly overpowered, but since they were bugged so that the NPCs forgot to turn them on about 80% of the time it worked out to be pretty balanced.
You know what I did? I got out of my laser BS and hopped into a (newly buffed) non-pimp-fit HAM legion. Problem solved. I imagine that a Tengu would work just as well.
It does about the same DPS as my non-pimp-fit T1 BS once you account for the fact that the HAMs are pure EM damage and not an EM/Therm split against the Sansha resist profile and even more tank once you account for being able to speed tank the BSs. Even webbed by NPC frigs it still tanks the BS's more than long enough to kill the frigs and start speed tanking. The small amount of time I spend chasing down the few BSs that like to orbit far out is made up for by the fact that I no longer have to wait for the TDs to "wear off" like I did in my turret ship. Is it as good as the old turret BS? No, it uses ammo and it just won't ever kill quite as fast as 8 BS sized guns. But you know what? It works.
However not everyone has the ISK and SP to just hop into a fully skilled and properly fitted T3 cruiser at the drop of a hat. So yeah this is certainty a big problem for most of the people who live out here. |

Snoodaard Thrasy
Yulai Guard Fleet Yards Yulai Federation
11
|
Posted - 2012.12.10 22:46:00 -
[82] - Quote
Antillie Sa'Kan wrote:This is what the patch notes meant by "The effect is now correctly applied to your ship." You used to be able to wait 45-60 seconds for the TDs to turn off and then go to town with your guns. This is no longer the case. The Sansha TDs were always stupidly overpowered, but since they were bugged so that the NPCs forgot to turn them on about 80% of the time it worked out to be pretty balanced.
Actually I understood that the "fix" applied to the fact that the tracking disruptors from rats would reduce optimal but not falloff. This has indeed been fixed with the Retribution patch. Now your gun optimal gets reduced as well as falloff. It seems to me what wasn't the intention was the permadisruption which makes turret based ratting (the weapon type of 3 out of 4 ships) impossible. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
72
|
Posted - 2012.12.10 23:21:00 -
[83] - Quote
Gerard Hareka wrote:Yes keep holding players by hand instead of letting them adapt - for example as fitting long range guns and use new module that you introduced tha gets you 100k away , and i dont know outsmarting stupid ai instead of whining. I dont realy know how long range guns is going to hellp you with TD? |

R0cky Marciano
Federal Navy Academy Gallente Federation
11
|
Posted - 2012.12.11 12:54:00 -
[84] - Quote
why only Sansha have so strong e-war, that against turret and apply dps generally.
for example, Angel's at all not have e-war against turret, target painter.... hahaha :/ |

Schmell
Russian Thunder Squad Against ALL Authorities
20
|
Posted - 2012.12.11 13:13:00 -
[85] - Quote
Im really interested if other races ewar was changed in the same fashion. I mean the fact, that tracking disruption is constant even from battleships. Do the dampeners from serpentis and ecm from guristas work the same way now?
Angel painters seem to be still chance based from my expirience. |

Morrigan LeSante
The Lost and Forgotten Troopers
101
|
Posted - 2012.12.11 13:41:00 -
[86] - Quote
Schmell wrote:Im really interested if other races ewar was changed in the same fashion. I mean the fact, that tracking disruption is constant even from battleships. Do the dampeners from serpentis and ecm from guristas work the same way now?
Angel painters seem to be still chance based from my expirience.
Confirming damps are madness.
Not ran into ECM users yet (they didnt use it in WC) |

Jessica Danikov
Ubuntu Inc. Varangon Tagma
11
|
Posted - 2012.12.11 16:04:00 -
[87] - Quote
There are a few popular theories in my corp.
The best one is that the insta-locking and extra strong EWAR was introduced to counter-act the poor AI. Now that it's been fixed, the fudge is now breaking things- dumb NPC with big guns is manageable. Clever(er) AI with big guns is now a nightmare.
|

Terazul
The Scope Gallente Federation
68
|
Posted - 2012.12.11 20:34:00 -
[88] - Quote
Should just take out the E-War entirely.
It's hard enough to deal with scramming frigates that target your drones while tanking 2k+ DPS simultaneously. Don't need to be unable to target a damn thing in addition to that. |

Lugalzagezi666
77
|
Posted - 2012.12.11 21:18:00 -
[89] - Quote
Terazul wrote:Should just take out the E-War entirely.
It's hard enough to deal with scramming frigates that target your drones while tanking 2k+ DPS simultaneously. Don't need to be unable to target a damn thing in addition to that.
Go do some minmatar missions, angel ewar is utter joke compared to tds, damps and ecm. Not to mention unlike these it actually isnt even broken so angel rats dont permaspam you with tps like seprpentis do with damps, guristas with ecm and sanshas with tds. |

Snoodaard Thrasy
Yulai Guard Fleet Yards Yulai Federation
11
|
Posted - 2012.12.12 13:42:00 -
[90] - Quote
Patch notes: "Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship."
So I assumed things would be back to "normal".
The only thing that has changed is that the tracking disrupting rats stop for 3-4 seconds and then start a new disruption cycle. So now you get disrupted by 90% of the rats permanently in stead of 100%.
Useless!
Turret based ratting is still impossible. |

Turelus
Caldari Independent Navy Reserve The Fourth District
89
|
Posted - 2012.12.12 16:06:00 -
[91] - Quote
Playing in some anomalies now and it is better I can actually fire from time to time, I think there is still room for improvement with how the stack and how strong they are though.
Again more feedback is welcome from others, I'm hoping CCP will continue to work on tweaks for TD (and all NPC EWAR) to make it an annoyance but not crippling.
"Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Maximille Biagge
The Eden Trading International Corporation Curatores Veritatis Alliance
68
|
Posted - 2012.12.12 16:22:00 -
[92] - Quote
I just attempted a forsaken hub again after todays patch and noticed that in the short periods of time where the NPCs stopped tracking disrupting me (icons and bar dissapeared) The effects were still beign applied ot my ship.
So I was still feeling the effects of tracking disruption even though the NPCs appeared ot have stopped disrupting my ship? |

Tildah
InterSun Freelance Moon Warriors
0
|
Posted - 2012.12.12 16:38:00 -
[93] - Quote
Maximille Biagge wrote:I just attempted a forsaken hub again after todays patch and noticed that in the short periods of time where the NPCs stopped tracking disrupting me (icons and bar dissapeared) The effects were still beign applied ot my ship.
So I was still feeling the effects of tracking disruption even though the NPCs appeared ot have stopped disrupting my ship?
I experience the same issue, receive tracking disruption from 1 to 4 ships but once apply it never went away even if only 1 ship was applying the disruption the effect of 4 was still affecting my .
The Blockade Sansha level IV
Tildah |

Marc McIntyre Crendraven
The Knights of Retribution
0
|
Posted - 2012.12.12 17:01:00 -
[94] - Quote
Has anyone else noticed the TD effects last even after they are no longer disrupting? |

Jose Montalvo
TSOE Po1ice TSOE Consortium
0
|
Posted - 2012.12.12 18:24:00 -
[95] - Quote
CCP Devs the EWAR of the rats regarless of the regions and factions needs more tweaking, right now in regions like Providence and Catch ratting with turret based weapons is still almost impossible, the new patch only gives us 3-5 secs before the a new EWAR cycle starts. Can you please restore the former cycle time before the expansion but keep the other features of the new AI like target switch and all that, I understand you wanted to make it a challenge but damn this is too much. Even if we sacrifice tank to counter the TD with enhancers and computers we still get disrupted to the point of not been able to kill nothing unless you use missiles and not everybody in EVE is Caldarian and even so they had to adapt to the nerf to the heavys too, so please help us so we can help you. THX |

Bussan
Kabukicho
1
|
Posted - 2012.12.12 18:48:00 -
[96] - Quote
Even if you warp out, the effect still remains, and fades after a while... every ship's TD stacks, so I noticed my range coming back bit by bit while I was recharging my cap from the crazy drain... |

Nicolai Xperte
No Fracks Givin Inc
7
|
Posted - 2012.12.12 19:51:00 -
[97] - Quote
Wednesday Patch Notes
Looks like they patched the NPC's to behave, lol. Can anyone confirm this is now working as intended?
I don't always bring out my Absolution.
But when I do it makes the Blue's rage, lol. |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
7
|
Posted - 2012.12.12 20:39:00 -
[98] - Quote
Confirming after patch that even when npcs stop disrupting the effects still remain and it remains a problem... |

Gabriel Santagalos
EVE University Ivy League
0
|
Posted - 2012.12.12 22:27:00 -
[99] - Quote
Just tried to do the 5th Mission of the Amarr Epic arc, Cowardly Commander. Got Perma-TDd by 3 battleships, Optimals went down from 90km to 10km. *shakes head* NPC Ecm is just madness since the patch. MIssioning was boring before, now it is boring and downright frustrating. I sure hope that CCP will look into this, and consider some redesign of the NPC Ecm. |

Snoodaard Thrasy
Yulai Guard Fleet Yards Yulai Federation
15
|
Posted - 2012.12.13 00:14:00 -
[100] - Quote
Marc McIntyre Crendraven wrote:Has anyone else noticed the TD effects last even after they are no longer disrupting?
(aha, i see im not the only one)
Actually I did also notice that. Tried a belt, optimal went down to 8.6 km and it didnt go up when one of the two rats paused disruption. |

Barrogh Habalu
Imperial Shipment Amarr Empire
60
|
Posted - 2012.12.13 05:41:00 -
[101] - Quote
Snoodaard Thrasy wrote:Patch notes: "Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship."
So I assumed things would be back to "normal".
The only thing that has changed is that the tracking disrupting rats stop for 3-4 seconds and then start a new disruption cycle. So now you get disrupted by 90% of the rats permanently in stead of 100%.
Useless!
Turret based ratting is still impossible. Well, from my pre-retri experience, you were eating at least 4 TDs all the time in Blockade (you know that wave). It didn't matter much though because NPC TDs didn't affect falloff and even lasers (well, beams; pulses were ruined) could do the trick if you warp in to 70km or so and just shoot with Standard or something compareable.
Now that TDs are presumably brough back to pre-retri chances, they still affect falloff big time apparently, so the problem stays it seems. |

Turelus
Caldari Independent Navy Reserve The Fourth District
89
|
Posted - 2012.12.13 07:10:00 -
[102] - Quote
Marc McIntyre Crendraven wrote:Has anyone else noticed the TD effects last even after they are no longer disrupting?
(aha, i see im not the only one)
Now you have pointed this out yes.
Once the EWAR timer is over you're still under the effects of the TD. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
89
|
Posted - 2012.12.13 16:51:00 -
[103] - Quote
Bumping to see if there is any more feedback.
While running anomalies has become a little more viable in Providence again there still seems to be some issues with the Sansha TDs.
Firstly as stated above when they stop using them you sometimes still seem to be under the full effect of them.
Second that in numbers of two or more they don't seems to have a penalty for applying them (unless I can't see it) and you will be crippled from it. I just spent five mins trying to kill three battleships that had burnt to 30KM while they would cycle their TDs on me (the whole time I was stuck at 9optimal 10 falloff even when only one used its TD) eventually giving up and logging off EVE again.
This has pretty much got the the point where I am not logging in now because I can't make any ISK alone before friends and corp mates get online from work. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

QuantaXtreme
Pilots of Epic Silent Infinity
0
|
Posted - 2012.12.13 18:50:00 -
[104] - Quote
Jenn aSide wrote:Turelus wrote:Jenn aSide wrote: its a bad situation, but I suggest trying losing a tracking comp for a target painter and try avoiding using light drones all together. My mach/'snake set up is having fewer problems with blood raiders even getting neuted at TD'd.
for a single ship i don't know what to suggest, perhaps my dual boxing makes it easier.
Not sure how a Target Painter will help when the optimal range and falloff of the guns is below their orbit. Issue's seem to be that more than the tracking itself. Second point is true, but I shouldn't have to pay for a second account in EVE just to run PVE content on my own. The target painter is EWAR, it's main use is to increase the amount of threat your ship is doing in hope of getting the npcs to ignore your drones when you have them out. That's the new system, threat management, soif you can manage the amount of threat you put out, at least you can let your drones out to kill tacking npc frigs. Other than that, the TP doesn't help, TPing a battleship is useless unless you are shooting capital ship guns at it.
Someone correct me if I'm wrong (seriously, correct me), but the comment that TPing a BS is useless seems odd off. Let's say that a Sansha battleship has a signature radius of 350, and my pulse lasers have a signature of 400. By painting the battleship, I've just increased my damage output by 14.3%, right? I can't think of a single gunnery skill that can give that kind of return in short order. Personally, I fit 2x TPs on my anomaly-running Paladin so that I can switch targets quickly without waiting on the TP to finish cycling. Especially in the case that you're a new player, I can't think of a better way to get your damage up so quickly. |

Zor'katar
Matari Recreation
17
|
Posted - 2012.12.13 19:16:00 -
[105] - Quote
QuantaXtreme wrote:Someone correct me if I'm wrong (seriously, correct me), but the comment that TPing a BS is useless seems odd off. Let's say that a Sansha battleship has a signature radius of 350, and my pulse lasers have a signature of 400. By painting the battleship, I've just increased my damage output by 14.3%, right? I can't think of a single gunnery skill that can give that kind of return in short order. Personally, I fit 2x TPs on my anomaly-running Paladin so that I can switch targets quickly without waiting on the TP to finish cycling. Especially in the case that you're a new player, I can't think of a better way to get your damage up so quickly. That's not really how it works. You'd have to come up with an average angular velocity figure for the target ship, use that to calculate chance-to-hit with its original sig radius and TP-modified sig radius, convert those to DPS, and then compare. Chances are, you're not having enough trouble hitting BS-sized targets for the TP to make a big effect. |

Katherine Pond
Hermetic Enterprises
0
|
Posted - 2012.12.13 19:30:00 -
[106] - Quote
Has anyone looked into this?
Because I would like to point out that as a semicasual and newbieish player, this was the single thing that turned me off the most from this game.
I played a year ago on a caldari ship, and eventually got into a Raven, and had a blast! The targetting lock thingy that their rats did was annoying but ultimately it would drop off and you could go on your way pumping them full of missiles.
Tracking disruption is a different beast. Never have I been more stressed out and frustrated by a game mechanic.
I don't think this makes the game harder in anyway, just really really confusing.
After asking my long time playing friend what to do, he suggested a few options.
1. Let drones take care of it. I leveled my drones to 5, and pumped drone interfacing and am now trying to get up to tech 2 drones. This works really well, after I took a week off to train for it. Let me emphasize that...I took a week off of level 3 missions just to finish one. I know I could've dumped it after a while, but this sat badly with me and I hope you can understand the frustration here.
My drones eventually could take down elite frigates, and I was happy!
...and then elite cruisers come into play. Light drones no longer do any damage to those, and I'm not skilled enough for sentries yet. Another week of waiting.
2. Tracking computer. For a low skilled pilot as many of you know, getting a cap stable or near cap stable amarr ship is already a nontrivial feat. To have to take out a cap recharger usually means having to skill up (another week...for one mission...) or dropping a heat sink/hardener, or hoping you can kill it before your cap dries. None of which are easy choices.
Compare this to my raven, kestrel, drake, etc. I didn't need to change anything to run any mission at all.
Anyway, it turns out a tracking computer isn't even a fix. As far as I can tell tracking computers on beams is still almost not worth it to try to hit tracking disruption. On max range, I can, on a harbinger with medium beams. However, on an armageddon with large beams, no way at all.
Also, the fact that my range is now almost kaput, means I have to fit low damage crystals to try to hit them, all the while their bship friends are happily pounding away at my hull.
3. Get in close for pulses. Um...I tried this. I fit a tracking computer, mega pulses...and tried to chase down an elite cruiser with it. It turns out my range had been pooped on until it was 14km + 4. On a LARGE GUN. I don't think I need to explain how futile this was.
I'm not a very skilled player, and I conceed I may have gotten in my battleship a bit early. But I will say, that this amarran mission and ship progression, from my omen to my harbinger to my armageddon, tracking disruption would always ruin my day. My friend can attest to the number of emails I sent him cursing and almost quitting the game over how unfair the tracking disruption seems.
Regardless of what happens, i think it needs to be addressed, if not changed, at least give a new player some options to deal with them, other than bum rush them and hope for the best, or wait a week to train up new skills just to deal with ONE thing. Mostly...it was just so depressing to get into a brand new ship, fit it with shiny guns, EFT for an hour or so trying to fit everything, a big smile on your face, and then just get shut down on your first mission.
A suggestion maybe would be to make them not also lower optimal and falloff. Thats just...adding insult to injury.
Or make them have a chance to fall off, or make them not have 1000000000km range, so you can have a chance of sniping them before its all over.
Thanks for your time reading, and I really hope how to deal with this gets addressed! |

Raistlim
Deep Space Supplies Curatores Veritatis Alliance
3
|
Posted - 2012.12.13 21:33:00 -
[107] - Quote
Do i understand this right? CCP just removed the visible timer but didnt change anything else and called it a 'fix'? Wow. |

Threshner
26
|
Posted - 2012.12.13 21:51:00 -
[108] - Quote
Confirming that after the patch even when i am not TDed on screen my guns are still being affected by the tracking the disruption.
They might as well of called this patch The "Switch to missile boat patch". Sure lets promote people using drones to kill off the stuff TDing my guns.... OH WAIT all my drones get instalocked and shot at.
Maybe im the only one who is actually pretty pissed off at how much this one screw up has screwed up my experience in eve.
This is pathetic CCP. |

Kiteo Hatto
Equanimity Order
388
|
Posted - 2012.12.14 09:28:00 -
[109] - Quote
Raistlim wrote:Do i understand this right? CCP just removed the visible timer but didnt change anything else and called it a 'fix'? Wow.
Gah, and here I was looking at running some missions again..... "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

Newt BlackCompany
Metaphysical Utopian Society Explorations
1
|
Posted - 2012.12.14 10:41:00 -
[110] - Quote
TD is definitely insane, and I think the 80-90 km range is too far (perhaps about 50 km?).
However, you can still solo these rooms if you use a MJD and snipe the TD boats from long range.
I managed 3-4 of the Amarr Epic Arc sansha missions yesterday, where there's a lot of these TD boats, and when I used a close-range pulse-laser Abbadon fit, I could hit nothing, but with a long-range Apoc sniper (204 dps at 146 km), they were no problem at all.
Of course, it was much more fun and easier when a friend in a heavy active shield tanked raven took aggro.
|

Snoodaard Thrasy
Yulai Guard Fleet Yards Yulai Federation
15
|
Posted - 2012.12.14 12:58:00 -
[111] - Quote
Newt BlackCompany wrote: but with a long-range Apoc sniper (204 dps at 146 km), they were no problem at all.
There might be instances where the situation allows for such an option, but in most cases even if your range remains at workable levels I think the reduction in tracking speed will make it very difficult to hit - and mwding towards the target with a battleship hampers the tanking ability of the ship to such a degree that its not worth it. The overall reduction in efficiency with setups that can overcome the tracking problem makes it not strictly impossible to kill a target with a turret boat perhaps, but certainly pointless.
|

Kiteo Hatto
Equanimity Order
388
|
Posted - 2012.12.14 14:22:00 -
[112] - Quote
Snoodaard Thrasy wrote:Newt BlackCompany wrote: but with a long-range Apoc sniper (204 dps at 146 km), they were no problem at all.
There might be instances where the situation allows for such an option, but in most cases even if your range remains at workable levels I think the reduction in tracking speed will make it very difficult to hit - and mwding towards the target with a battleship hampers the tanking ability of the ship to such a degree that its not worth it. The overall reduction in efficiency with setups that can overcome the tracking problem makes it not strictly impossible to kill a target with a turret boat perhaps, but certainly pointless.
The bigger the range the less tracking you need....Im more worried about breaking tanks with 204 DPS to be honest. "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

Louis deGuerre
The Dark Tribe Against ALL Authorities
608
|
Posted - 2012.12.14 15:02:00 -
[113] - Quote
Spc One wrote:Missions were intended for solo work, because if your corp mates are all offline you can still go and do some missions. Incursions and wh's were made for fleet so that you need a fleet and people to be online.
Why would someone do missions when incursions give more isk and are easier than missions now ?
This. So much this.
FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

Yabba Addict
Red Shift Enterprises
43
|
Posted - 2012.12.14 16:23:00 -
[114] - Quote
Just did a sansha lvl 4 and while the TD wasn't too bad (after a cycle it did stop, and not just for 5 secs), there is definitely a glitch as far as TD deactivating but still affecting you is concerned. It seemed limited to sansha bs, cruisers would deactivate normally, but the bs wouldn't stop TD'ing me until destroyed, even though it's cycle had finished |

Newt BlackCompany
Metaphysical Utopian Society Explorations
1
|
Posted - 2012.12.14 17:17:00 -
[115] - Quote
Kiteo Hatto wrote:Snoodaard Thrasy wrote:Newt BlackCompany wrote: but with a long-range Apoc sniper (204 dps at 146 km), they were no problem at all.
There might be instances where the situation allows for such an option, but in most cases even if your range remains at workable levels I think the reduction in tracking speed will make it very difficult to hit - and mwding towards the target with a battleship hampers the tanking ability of the ship to such a degree that its not worth it. The overall reduction in efficiency with setups that can overcome the tracking problem makes it not strictly impossible to kill a target with a turret boat perhaps, but certainly pointless. The bigger the range the less tracking you need....Im more worried about breaking tanks with 204 DPS to be honest.
True, the MJD makes the range such that tracking is almost irrelevant. 204 DPS is fine for the frigs. It's ok for the BS's, but takes a while. However, I'm using Meta4 T1 beam lasers. T2 laser will more than double the DPS, according to EFT, so that's what I'm training next.
Also, the TD sometimes stops after one cycle, but sometimes they keep restarting it. At least in the Amarr epic arc missions that I'm doing now...
|

Snoodaard Thrasy
Yulai Guard Fleet Yards Yulai Federation
15
|
Posted - 2012.12.14 18:43:00 -
[116] - Quote
Newt BlackCompany wrote:
True, the MJD makes the range such that tracking is almost irrelevant. 204 DPS is fine for the frigs. It's ok for the BS's, but takes a while. However, I'm using Meta4 T1 beam lasers. T2 laser will more than double the DPS, according to EFT, so that's what I'm training next.
Also, the TD sometimes stops after one cycle, but sometimes they keep restarting it. At least in the Amarr epic arc missions that I'm doing now...
The whole point of this topic is to criticize the PERMANENT tracking disruption. If you have rats that stop disrupting you, then there's absolutely no problem.
Also, if you're talking micro jump drive ranges, 50-100km I suppose, then you're not being disrupted that seriously. If you get a proper spawn with 8-10 ships perma disrupting you, range will always be <20km, at that range hitting rats with Tachyons or Mega Beams is difficult without td, impossible with that amount of tracking disruption. |

Tildah
InterSun Freelance Moon Warriors
0
|
Posted - 2012.12.14 19:03:00 -
[117] - Quote
Well somehow it goes worst now disrupting doesn't stop and instead of 1-4 ship , it is 3-5 disrupting non stop.
Tildah |

Rain6637
Team Evil
5
|
Posted - 2012.12.15 03:28:00 -
[118] - Quote
forgot and undocked a rail vulture for sansha smuggler interception...
left in disgust, docked, and fit heavy missiles to it... still demotivated.
it has been a while since I used a golem. |

Jessica Danikov
Ubuntu Inc. Varangon Tagma
21
|
Posted - 2012.12.16 05:19:00 -
[119] - Quote
OK, it's clear this is broken. CCP should roll back the changes to TD, or turn off NPC TD entirely- whatever that makes for a temporary fix in the meantime, or risk a growing, increasingly subset of annoyed and pissed off players.
Once they've applied a band-aid, they can sit down and re-think exactly what the purpose of NPC EWAR is and how much they want to have and how balanced it will be without leaving a bunch of players to languish with a primary source of income cut off to them. |

Rain6637
Team Evil
6
|
Posted - 2012.12.16 05:31:00 -
[120] - Quote
not cut off completely, i still see the occasional missile from a navy megathron every now and then |

PavlikX
Shadows of the Day HeII Gate Alliance
9
|
Posted - 2012.12.16 08:19:00 -
[121] - Quote
This is screen from my blockade against Sansha. Notice that there are no active TD devices on me, meantime optimal and falloff , well http://imgur.com/NOdHq I am not sure, but looks like single chance to cut off this TD madness is to kill NPC ship, then his TD affect will turn off. |

Turelus
Caldari Independent Navy Reserve The Fourth District
91
|
Posted - 2012.12.16 10:16:00 -
[122] - Quote
Updated my original post to have the new information and issues at the top (for any new comers to the thread) Thanks for all those who have posted with information about the behaviour of the NPC TDs. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Kiteo Hatto
Equanimity Order
390
|
Posted - 2012.12.16 15:52:00 -
[123] - Quote
PavlikX wrote:This is screen from my blockade against Sansha. Notice that there are no active TD devices on me, meantime optimal and falloff , well http://imgur.com/NOdHqI am not sure, but looks like single chance to cut off this TD madness is to kill NPC ship, then his TD affect will turn off.
Wow, can't believe CCP's "Fix". "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

Zwo Zateki
Imperial Dreams Curatores Veritatis Alliance
33
|
Posted - 2012.12.16 16:04:00 -
[124] - Quote
Nightmare + Tachyons + Microwarpdrive = 0 angular velocity = 100% hits even if TD'ed. Problem solved. |

Crash Lander
Imperial Academy Amarr Empire
16
|
Posted - 2012.12.16 16:36:00 -
[125] - Quote
PavlikX wrote:This is screen from my blockade against Sansha. Notice that there are no active TD devices on me, meantime optimal and falloff , well http://imgur.com/NOdHq
Same thing happened to me a few times. On the screen you can see the tracking disruption visual effect from the npc, but no indications of such in the hud. |

Louis deGuerre
The Dark Tribe Against ALL Authorities
615
|
Posted - 2012.12.17 10:30:00 -
[126] - Quote
Did some Sansha missions last night and it really is ridiculous. TD reduces my beam turret range to under 10 km in seconds. With some missions having 8 or more TD-ing ships you are in trouble. In the end I resorted to using a missile ship but I know CCP wants to let TD affect missiles next...I guess Minmatar space will become REALLY crowded soon, altough you have Serpentis with insane dampening there as well...
Terrible not thought out changes. CCP should be ashamed.
FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

Ikonia
Royal Amarr Expeditions
37
|
Posted - 2012.12.17 11:33:00 -
[127] - Quote
Am flying plexes in hi-, low and null sec. One toon on t3, one on hac, both set to omni.
After i did the first plexes and was hit by TD and ewar while they changed target my only and still remaining thought was - and still is: "Cool. They change target now, hehe! Like in wormholes ..."
Makes it a bit harder. Take care if you use drones. Have adapted tactics. Told a friend about, who does the same like me, but with only 1 account. His answer? "They change target? Hmm, not that i have noticed it."
Ok, what have i changed?
Ping Pong Maneuver brought in. 2 snipers, good distance to each other, bring NPCs between them. You wont see any AI once you found out how to make them change the target. This then is like target practicing. Thye try to reach one, but dont get him, while the other takes out 1 after 1 after 1 after 1 until they change and try again to fly to the other target and the while the second takes out 1 after 1 after 1 after 1. Naming this "AI" is ridiculous.
Triangle set defensive warp strategy. Set a warp point of the grid of a plex gate. Then warp into the plex. Once they target the false ship warp with it to there. Warp to gate. Warp in. Repeat. Time lost in comparison to before? 30 secs, so in all maybe 2 minutes? Just where is the I in the AI?
Kiting while hiding. Time the "AI" interactions. Youll be laughing. One ship (tank) kites the NPCs in a circle around his buddy while he snipers the targets from far distance. 1 taken out - activate cloak. Decloak - take 1 out - cloak. Never laughed that much before over "AI".
And there are like dozens of more simple tactics that disarm this kind of .. "AI". In fact it needs a bit of adapting, but once done it is far more easy than ever before. |

Snoodaard Thrasy
Yulai Guard Fleet Yards Yulai Federation
15
|
Posted - 2012.12.17 11:43:00 -
[128] - Quote
Zwo Zateki wrote:Nightmare + Tachyons + Microwarpdrive = 0 angular velocity = 100% hits even if TD'ed. Problem solved.
I do not believe for a second that a Tachyon fitted Nightmare, tracking disrupted by say 8 Sansha cruisers, has no problem hitting those cruisers with its range reduced to ~15km and its tracking several times worse than it already was base. |

hmskrecik
TransMine Group German Information Network Alliance
42
|
Posted - 2012.12.17 11:48:00 -
[129] - Quote
@Ikonia: personally I don't regard this new "Sleeper AI" a problem and in fact, this thread is not really dedicated to it. It's about NPC EWAR, being overpowered like hell. Here discussed is the matter of Tracking Disruptors which render gun ships useless while my personal peeve are Sensor Dampeners which are not far behind. |

Ikonia
Royal Amarr Expeditions
37
|
Posted - 2012.12.17 12:00:00 -
[130] - Quote
hmskrecik wrote:@Ikonia: personally I don't regard this new "Sleeper AI" a problem and in fact, this thread is not really dedicated to it. It's about NPC EWAR, being overpowered like hell. Here discussed is the matter of Tracking Disruptors which render gun ships useless while my personal peeve are Sensor Dampeners which are not far behind.
Copy. But unchaining the ewar from the newly implemented AI i see literally the wrong way. Even IF TD renders a gunship useless, then you have to give them a new threat - thats all. If that is another toon, or some friends that came with you, or some drone(s) is the issue that needs to be adapted.
And it isnt "overpowered" by any meanings. All that was brought into the game was "agro mechanics" about which you have to learn and in which the solution is hidden. This appears overpowered until you find a solution to soften the result of what ever it is. And agro mechanics have been missing in Eve always. Now they are here. Adapt. :) |

Morrigan LeSante
The Lost and Forgotten Troopers
102
|
Posted - 2012.12.17 12:57:00 -
[131] - Quote
Bringing multiple people to a solo activity really isn't any kind of sensible long term solution. |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
9
|
Posted - 2012.12.17 19:44:00 -
[132] - Quote
is this fixed yet? |

Turelus
Caldari Independent Navy Reserve The Fourth District
92
|
Posted - 2012.12.17 20:56:00 -
[133] - Quote
vice vortex wrote:is this fixed yet? Nothing from CCP since the last fix, I assume they know as it's been reported in the feedback thread. Let's hope for a BS fix at least, more tweaks on the stacking and power would be nice though. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Kraven90
Toxic Subprime Assets Inc. Yulai Federation
0
|
Posted - 2012.12.17 21:38:00 -
[134] - Quote
friendly bump since every time i try to solo sansha anomalies my rage meter goes sky high. |

Assonyo
Unorthodox Operations Yulai Federation
0
|
Posted - 2012.12.17 22:13:00 -
[135] - Quote
Same here, they pulled my maelstrom's falloff below 8km just yesterday, 4 Sancha BS. "It works 60% of the time EVERY time." |

Kheirozen
White Cross Militia
2
|
Posted - 2012.12.18 03:50:00 -
[136] - Quote
I fly a Paladin with T2 Heavy Beams , all related gunnry skills to L5.
I have a 84km Opt/104km Fall off.
I did The Blockade lvl 4 against Sansha, i got to 6/10km Falloff with only 4 of them TD me.
And yes, even when they do stop to TD the effect stays unless you kill the ship.
I'm all about a bit of challenge, but that's just overkill for high sec NPC's. |

Jessica Danikov
Ubuntu Inc. Varangon Tagma
24
|
Posted - 2012.12.18 05:24:00 -
[137] - Quote
I live in Providence, ratting/anoms with turreted ships on Sansha rats is something I'm heavily invested in and is my primary source of income.
I haven't been able to even go near the belts for 2 weeks, now... this bug is really starting to hurt. |

Semvar
A Posteriori Eventus
0
|
Posted - 2012.12.18 06:22:00 -
[138] - Quote
This is absolutely ridiculous. I had a Sansha BS in a level 4 mission burning away from me at 40K and ZERO transversal with a single TD on me and I couldn't hit him and it could easily tank my drone damage (granted I don't have Amarr drone spec 5). As of this evening, the TD's are still being permanently applied, even when the module isn't turned on (can even still see the debuff visual effect while no TD being reported to the UI).
I don't care what the excuse is. A single TD should not be enough to completely disable a turret ship and completely mitigate the DPS of that ship permanently. At least before this, I could do about half damage with scorch at range with a single TD on me. Two and I was useless. |

Crash Lander
Imperial Academy Amarr Empire
16
|
Posted - 2012.12.18 15:14:00 -
[139] - Quote
Step1) Try to solo the Amarr epic post patch. Step 2) Pull your hair out as you can't hit jack most of the time Step 3) Wait for 30 minutes until the NPCs stop TDing. Kill one of them. Step 4) NPCs turn TD back on. Step 5) Goto step 2
Then wonder to yourself how this was tested. Then realize it wasn't. You know what, a hard mission is actually fun. This is not hard, it's just dull, boring and annoying as ... . |

Maximille Biagge
The Eden Trading International Corporation Curatores Veritatis Alliance
68
|
Posted - 2012.12.19 00:02:00 -
[140] - Quote
So i've been playing around with fits and found I can just about get through a Forsaken hub with an Apoc with scorch and 1 tracking enhancer (amarr Battleship V, sharpshooter V and so on).
Anything less and if you get a 4 TDing BS spawn you will most likely not take down a BS before they get out of range. Scorch only hits to 16 km then.
|

Larloch TheAncient
Alpha Arms and Manufacturing What Alliance
17
|
Posted - 2012.12.20 15:23:00 -
[141] - Quote
While I almost HATE to admit it, the recent path (where they "worked" on the percentages helped alot.
TD'ing still cripples your Isk/H capability and is very very difficult to run plexes.
However this is a vast improvement over what it was when it first was introduced in which it was litterally "impossible" to run them with "only turrent" dps. |

Inkarr Hashur
Sine Nobilitatis Mildly Sober
11
|
Posted - 2012.12.20 15:24:00 -
[142] - Quote
Semvar wrote:This is absolutely ridiculous. I had a Sansha BS in a level 4 mission burning away from me at 40K and ZERO transversal with a single TD on me and I couldn't hit him and it could easily tank my drone damage (granted I don't have Amarr drone spec 5). As of this evening, the TD's are still being permanently applied, even when the module isn't turned on (can even still see the debuff visual effect while no TD being reported to the UI).
I don't care what the excuse is. A single TD should not be enough to completely disable a turret ship and completely mitigate the DPS of that ship permanently. At least before this, I could do about half damage with scorch at range with a single TD on me. Two and I was useless. Amarr drone spec 5 wouldn't help. |

Da Grim Reaper
Royal Amarr Institute Amarr Empire
7
|
Posted - 2012.12.20 17:48:00 -
[143] - Quote
Did Blockade against Sansha, took me 2 hours, due to lack of tracking in Arty ship. Did blockade against Angels, took me less than 1 hour in same ship.
I had no worry of being popped, I just had to slowly eat down the disrupting ships with Tech 1 drones because my guns just would not hit.
1 disruptor was not so bad, 2 was still doable, but with 3 on me I could do nothing but gain range and then when out of decent disruptor range, send them a long range greeting. (or wait for my drones if they were not being shot)
Mission is doable, but very long. |

Alayna Le'line
Battery Acid Skinny Dippers
42
|
Posted - 2012.12.22 14:24:00 -
[144] - Quote
I still got permadamped down to like 15km range in Recon 1/3 against Serpentis, by the time I was actually able to start DOING something all ships had already spawned and were hammering me from THEIR optimal and I actually had to warp out. Wouldn't be too bad if there wasn't always at least one that stays at 50km range or I'd bring in a Blasterthron, but nooo, then I have to chase one that stays 50km out or redock and change ships/guns to get that last one down.
Between the nerf to mission income, the stealth nerf to salvage, the new drone AI and these ridiculous EWAR situations missions just aren't viable to sustain any sort of playstyle. |

Sodohm
Caldari Provisions Caldari State
0
|
Posted - 2012.12.23 11:31:00 -
[145] - Quote
Alayna Le'line wrote:I still got permadamped down to like 15km range in Recon 1/3 against Serpentis, by the time I was actually able to start DOING something all ships had already spawned and were hammering me from THEIR optimal and I actually had to warp out. Wouldn't be too bad if there wasn't always at least one that stays at 50km range or I'd bring in a Blasterthron, but nooo, then I have to chase one that stays 50km out or redock and change ships/guns to get that last one down.
Between the nerf to mission income, the stealth nerf to salvage, the new drone AI and these ridiculous EWAR situations missions just aren't viable to sustain any sort of playstyle.
You know you're not supposed to fight in recon, right ? |

Rocket D'ni
x Infected x
0
|
Posted - 2012.12.23 13:27:00 -
[146] - Quote
Larloch TheAncient wrote:While I almost HATE to admit it, the recent path (where they "worked" on the percentages helped alot.
TD'ing still cripples your Isk/H capability and is very very difficult to run plexes.
However this is a vast improvement over what it was when it first was introduced in which it was litterally "impossible" to run them with "only turrent" dps.
Lol i cant imagine what it was like before last patch but after the expansion.
As it stands now what i do is not possible for making my iskies in L5's. I never lost the full 4x tracking disruptors that were on field. Thought they'd dimish after the couple minutes I spent killing the 2 scramble frigates with drones i had to deploy no wait pull them in theyre dying. Ok deploy, ah almost got the frigate dead but need to pull them. Ok redeploy killed it this time, move on to next ..no wait better pull that one drone back in.......
|

Alayna Le'line
Battery Acid Skinny Dippers
42
|
Posted - 2012.12.23 13:28:00 -
[147] - Quote
Sodohm wrote:Alayna Le'line wrote:I still got permadamped down to like 15km range in Recon 1/3 against Serpentis, by the time I was actually able to start DOING something all ships had already spawned and were hammering me from THEIR optimal and I actually had to warp out. Wouldn't be too bad if there wasn't always at least one that stays at 50km range or I'd bring in a Blasterthron, but nooo, then I have to chase one that stays 50km out or redock and change ships/guns to get that last one down.
Between the nerf to mission income, the stealth nerf to salvage, the new drone AI and these ridiculous EWAR situations missions just aren't viable to sustain any sort of playstyle. You know you're not supposed to fight in recon, right ?
I know I have the option not to fight in recon, yes. At least, it used to be an option. |

hmskrecik
TransMine Group German Information Network Alliance
42
|
Posted - 2012.12.23 17:39:00 -
[148] - Quote
Sodohm wrote:Alayna Le'line wrote:I still got permadamped down to like 15km range in Recon 1/3 against Serpentis, by the time I was actually able to start DOING something all ships had already spawned and were hammering me from THEIR optimal and I actually had to warp out. Wouldn't be too bad if there wasn't always at least one that stays at 50km range or I'd bring in a Blasterthron, but nooo, then I have to chase one that stays 50km out or redock and change ships/guns to get that last one down.
Between the nerf to mission income, the stealth nerf to salvage, the new drone AI and these ridiculous EWAR situations missions just aren't viable to sustain any sort of playstyle. You know you're not supposed to fight in recon, right ? Bounties on those battleships give some indication on the contrary... |

Tildah
InterSun Freelance Moon Warriors
0
|
Posted - 2012.12.24 02:14:00 -
[149] - Quote
Is this considered "fixed" because if it is might as well dump all sansha missions in the garbage.
Tildah
|

Zoltan Lazar
17
|
Posted - 2012.12.24 07:29:00 -
[150] - Quote
This doesn't seem fixed to me. I tried to run a CHAIN Mindflood Distribution Base earlier today. My 45km falloff was 8km half the time, and less than 15km most of the time. I had to warp in and out with sensor boosters so I could lock and alpha the TD'ing frigs.
Tracking disruption gives far too much of an advantage to missile boats. It's almost worse than ECM, since you can fit ECCM to mostly get around ECM, and ECM is so clearly impossible to work with that CCP has nerfed to to a manageable level.
The best way to fix tracking disruption is to make NPC have severe stacking penalties, so that multiple TD'ing enemies means that you're simply perma TD'd in an ~30% way, rather than super disrupted half the time and mostly disrupted the rest of the time.
As well, tracking computers should give a direct reduction in TD effectiveness, similar to capacitor batteries and neuts/nos. |

Gibbo5771
AQUILA INC Verge of Collapse
109
|
Posted - 2012.12.24 19:32:00 -
[151] - Quote
Adapt?
Fit an MWD on your Paladin and use the web bonus to hold them rather than bitching like a little ******, at least when you are TD'd you can still bloody fire unlike the holy god mode ECM, goes for both pve and pvp. |

Goat Poker
x Infected x
0
|
Posted - 2012.12.24 22:52:00 -
[152] - Quote
Gibbo5771 wrote:Adapt?
Fit an MWD on your Paladin and use the web bonus to hold them rather than bitching like a little ******, at least when you are TD'd you can still bloody fire unlike the holy god mode ECM, goes for both pve and pvp.
You sound mad. And we all thank you for the useful post. Burn to within 6km of every td'ing ship in a battleship that needs cap to run its reps. Good stuff.
|

Funky Lazers
Shin-Ra Ltd
74
|
Posted - 2012.12.25 00:24:00 -
[153] - Quote
Goat Poker wrote:Gibbo5771 wrote:Adapt?
Fit an MWD on your Paladin and use the web bonus to hold them rather than bitching like a little ******, at least when you are TD'd you can still bloody fire unlike the holy god mode ECM, goes for both pve and pvp. You sound mad. And we all thank you for the useful post. Burn to within 6km of every td'ing ship in a battleship that needs cap to run its reps. Good stuff.
You also forgot to mention the absence of Tracking on the Guns after being TDed. Even if you could get to the 6km range the target must be standing still in order to hit it. Since smaller ships tend to move fast even after being webbed, your chances to hit the target are like 1%.
Also Adapted people usually troll even if they don't want to. So leave him be. "Adapt" - means you have to stop using the ship you like and start flying Drake or Tengu like the rest nullbear newbs. |

Frozen Eddie Johnson
Aliastra Gallente Federation
22
|
Posted - 2012.12.25 04:51:00 -
[154] - Quote
Gibbo5771 wrote:Adapt?
Fit an MWD on your Paladin and use the web bonus to hold them rather than bitching like a little ******, at least when you are TD'd you can still bloody fire unlike the holy god mode ECM, goes for both pve and pvp.
Yep, lets MWD into less than 10KM range using an armor brick of a ship that also has severe cap, powergrid, and tracking issues without said MWD. Lets "Adapt"! I love people giving advice when they clearly have no idea what they're talking about. |

Turelus
Caldari Independent Navy Reserve The Fourth District
104
|
Posted - 2012.12.25 08:08:00 -
[155] - Quote
Sorry for my silence in the thread for a while I have actually been playing SWTOR most of my free time because I can actually enjoy it! (no really, that's the case)
I went to try and run an anomaly last night and got three BS spawn and TD me, I was there for a while plinking away doing nothing, switch to long range ammo and even when they were in range I couldn't track them. With more than one BS you're pretty much relying on luck now that they all stop using their EWAR long enough to kill something, from my experience though this doesn't happen. The three last night would stagger their TDs and only stop using it for a very short time, add the bug where the EWAR effects are still applied when nothing is happening and you're useless.
I'm going to get some fraps footage of this, more screenshot and then try sending CCP more twitters and post in their feedback thread again. I'll do my best to make them aware there are still a lot of problems.
Honestly though I can see them fixing the "EWAR effects while no EWAR" but I get the feeling from their silence and how they only addressed the "NPCs always using EWAR" as the problem last time that CCP are happy with how they work now.
I think what we're all looking for though is
1. Fix to the bug where they keep applying TD effects while not doing it 2. Modified stacking of NPC EWAR so you're not crippled completely.
"Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Gibbo5771
AQUILA INC Verge of Collapse
126
|
Posted - 2012.12.25 11:34:00 -
[156] - Quote
Frozen Eddie Johnson wrote:Gibbo5771 wrote:Adapt?
Fit an MWD on your Paladin and use the web bonus to hold them rather than bitching like a little ******, at least when you are TD'd you can still bloody fire unlike the holy god mode ECM, goes for both pve and pvp. Yep, lets MWD into less than 10KM range using an armor brick of a ship that also has severe cap, powergrid, and tracking issues without said MWD. Lets "Adapt"! I love people giving advice when they clearly have no idea what they're talking about.
I love how carebears complain about cap issues, pg issues and tracking issues when flying a PVE ship. Adapt or **** off, simple as. No wonder half you idiots reside in highsec or farm anoms. |

Sgt LoveDragon
Center for Advanced Studies Gallente Federation
12
|
Posted - 2012.12.25 12:13:00 -
[157] - Quote
Gibbo5771 wrote:Frozen Eddie Johnson wrote:Gibbo5771 wrote:Adapt?
Fit an MWD on your Paladin and use the web bonus to hold them rather than bitching like a little ******, at least when you are TD'd you can still bloody fire unlike the holy god mode ECM, goes for both pve and pvp. Yep, lets MWD into less than 10KM range using an armor brick of a ship that also has severe cap, powergrid, and tracking issues without said MWD. Lets "Adapt"! I love people giving advice when they clearly have no idea what they're talking about. I love how carebears complain about cap issues, pg issues and tracking issues when flying a PVE ship. Adapt or **** off, simple as. No wonder half you idiots reside in highsec or farm anoms.
You still sound so mad. Its christmas m8. |

Frozen Eddie Johnson
Aliastra Gallente Federation
27
|
Posted - 2012.12.25 13:25:00 -
[158] - Quote
Sgt LoveDragon wrote:Gibbo5771 wrote:Frozen Eddie Johnson wrote:Gibbo5771 wrote:Adapt?
Fit an MWD on your Paladin and use the web bonus to hold them rather than bitching like a little ******, at least when you are TD'd you can still bloody fire unlike the holy god mode ECM, goes for both pve and pvp. Yep, lets MWD into less than 10KM range using an armor brick of a ship that also has severe cap, powergrid, and tracking issues without said MWD. Lets "Adapt"! I love people giving advice when they clearly have no idea what they're talking about. I love how carebears complain about cap issues, pg issues and tracking issues when flying a PVE ship. Adapt or **** off, simple as. No wonder half you idiots reside in highsec or farm anoms. You still sound so mad. Its christmas m8.
Yep, he definitely mad still. |

Jose Montalvo
TSOE Po1ice TSOE Consortium
2
|
Posted - 2012.12.25 18:37:00 -
[159] - Quote
CCP Dev's my battleship turrets are still been tracking disrupted even after the rats stop TD you. This is not fix, my tachyon with radio are down to 10km when i encounter a 4 Tracking Disrupt BS's spawn in the anomalies. The only way the effects dissapear is then by somie miracle your drones destroy the ships. Please take a little bit of time and test this properly in a Sansha Forsaken Hub and you will understand the meaning of rage. I know that im not the only one experiencing this kind of problem, the community is speaking and giving feedback to you, use it wisely and properly.
Note: Ohh btw sniper fits are also affected so dont tell me thats a solution, when all the people that try to make isk within regions where Sansha NPC's are the local pirates knows it. |

Spc One
The Chodak Void Alliance
162
|
Posted - 2012.12.25 21:57:00 -
[160] - Quote
10 Friends of mine quit eve because of hard npc changes. So much for new AI.
|

Bjron
501st VF
78
|
Posted - 2012.12.25 22:20:00 -
[161] - Quote
Glad to see I am not the only one with issues regard TD.
Ran into some the other day and again today. Even at 80+ Km in a level 2 I was still TD-ed, tried beams, tired pulses. tired a missile boat as well, all to no effect. (my missile skills are low.)
Even after I got out to 80+ Km, I still was getting effects from the npc TD. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
452
|
Posted - 2012.12.26 00:28:00 -
[162] - Quote
Here's what happens when a fleet of ships put the ewar on you.
Rats/mobs are not real ships/players, but game resource designed to be farmed. You wouldn't expect to live when 20 real players gank you. A NM does 2k dmg to you, a Sansha rat does 20 dmg, or 1%. NPC ewar has to follow the same ratio to be balanced - 1% of real ewar effect. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Ventrethrax
The Konvergent League Sev3rance
0
|
Posted - 2012.12.26 07:37:00 -
[163] - Quote
Was very glad to see I'm not the only one getting angry over this. Sansha anoms were doable, though difficult with the TD in my Navy Geddon before, but now I had to just quite because 3 battleships TDing me and the instalock on the sentries made it impossible to actually kill anything. I mean seriously whats with all the hate on turrets? |

Jose Montalvo
TSOE Po1ice TSOE Consortium
2
|
Posted - 2012.12.26 08:04:00 -
[164] - Quote
Spc One wrote:10 Friends of mine quit eve because of hard npc changes. So much for new AI.
I'm sad to hear that cause I do love this game, the thing is many will follow if CCP don't start addressing this problems that we the community are experiencing the right way. Like you said " So much for the new AI " the thing still bugged and no proper fix in the horizon. |

Ohto Pach
State War Academy Caldari State
4
|
Posted - 2012.12.26 15:38:00 -
[165] - Quote
Confirming that for example Sansha Blockade level 4 is currently virtually impossible to complete in a laser battleship. I don't know if this is intentional or not ( Amarr in general seems to be EVE on hard mode) but it would seem kinda silly if you were forced to crosstrain - especially when Blood raiders and Sansha's nation are the only rat factions laser damage profile is any good against.
There also seems to be a bug that at least occasionally TD is applied as long as the TDing ships are alive even if the TD from the rats should't be active based on the HUD EWAR notifications. This happened in level 4 Sansha Pirate invasion (Centus Slave Lords, I believe). |

Funky Lazers
Shin-Ra Ltd
104
|
Posted - 2012.12.26 16:06:00 -
[166] - Quote
Ohto Pach wrote:Confirming that for example Sansha Blockade level 4 is currently virtually impossible to complete in a laser battleship. I don't know if this is intentional or not ( Amarr in general seems to be EVE on hard mode) but it would seem kinda silly if you were forced to crosstrain - especially when Blood raiders and Sansha's nation are the only rat factions laser damage profile is any good against.
There also seems to be a bug that at least occasionally TD is applied as long as the TDing ships are alive even if the TD from the rats should't be active based on the HUD EWAR notifications. This happened in level 4 Sansha Pirate invasion (Centus Slave Lords, I believe).
You know, the only option is a Drone ship if you want to crosstrain. Missiles are going to be nerfed soon, TDs will be affecting them too. "Adapt" - means you have to stop using the ship you like and start flying Drake or Tengu like the rest nullbear newbs. |

Kraven90
Toxic Subprime Assets Inc. Yulai Federation
2
|
Posted - 2012.12.26 18:45:00 -
[167] - Quote
After retribution hit the only gun boat i am still able to use in anomalies is the legion with 2x tracking computers with tracking scripts.
When the tracking disruption ships spawn i just aproach at 0, web and shoot them down without any problem, but the isk / hour is pretty poor since it doesn't have the same dps output as a battleship and you allways have to move.
The other solution is to use drone boats with sentries.
We could also keep this topic alive with the hope it's going to get fixed for real this time.
|

Funky Lazers
Shin-Ra Ltd
107
|
Posted - 2012.12.26 18:57:00 -
[168] - Quote
Kraven90 wrote:After retribution hit the only gun boat i am still able to use in anomalies is the legion with 2x tracking computers with tracking scripts.
When the tracking disruption ships spawn i just aproach at 0, web and shoot them down without any problem, but the isk / hour is pretty poor since it doesn't have the same dps output as a battleship and you allways have to move.
The other solution is to use drone boats with sentries.
We could also keep this topic alive with the hope it's going to get fixed for real this time.
Ya I actually meant Sentries by saying "Drone ship".
The only thing that bothers me is how a Single TD kills your guns. It doesn't matter if you have 1000 TDs on you or one. "Adapt" - means you have to stop using the ship you like and start flying Drake or Tengu like the rest nullbear newbs. |

March rabbit
Federal Defense Union
327
|
Posted - 2012.12.27 10:19:00 -
[169] - Quote
Gerard Hareka wrote:Yes keep holding players by hand instead of letting them adapt - for example as fitting long range guns and use new module that you introduced tha gets you 100k away , and i dont know outsmarting stupid ai instead of whining. - you do understand that any weapon shooting to 100km has pathetic DPS don't you? - you do understand that TD reduces shooting range don't you? - you do understand that dampeners reduces your targeting range don't you? - you do understand that NPC uses EWAR from crazily far distances? Like serpentis ship can damp you from 70+ kilometers. In serpentis blocade 4 my Hyperion with 2 SeBos (targeting range scripts) was damped from 150 to 16 kilometers sometime.
at result micro WD would help to drone boats (warp away, launch sentry drones, wait for rats come too close, repeat). However gunships will have little help from this silver bullet |

Zen Dad
Solitary Sad Bastard In Space
6
|
Posted - 2012.12.28 23:57:00 -
[170] - Quote
Hi. A bit late in this thread but heres another angle on the new AI. Ive never even run a level 4 mission being a solo pilgrim pilot dont hate me for trying to get you in a signature or mission when the rats are on you . Its my bit part in Eve
The new AI hates TD or Neuts - if i try to jump a stronger ship now and get help from the rats ' the bastards now all turn on me They absolutely hate EWAR and even if they were getting there asses shot off by you, if i jump in and start neuting you they turn their fury on me. E.g. Pilgrim tackles drake that has a few rats on it in a radar site. BOOM. Pilgrim takes 42% drake damage and 52% rat damage in no time. If you think missions are stuffed' youve got to understand that i cant even defend myself with my bonused modules without getting total aggression from any rats in the vicinity
I posted " AI rats attack wrong ship " in the forums a few days ago
The conclusion seems to be that one camp thinks the rats are acting intelligently , the other camp thinks they are totally ****** up.
Gankers and Gankees are in this together. New AI stinks. |

TheUnholyTerror
TalCorp Enterprises Care Factor
0
|
Posted - 2012.12.29 01:58:00 -
[171] - Quote
Also a bit late on the thread, but this Tracking Disruption has caused all Turrets to be completely useless. The only way i can rat at all against sansha is by burning my Tempest to about 7km of a battleship and shooting them. It has become so bad i bought a >Drake<, really the AI before was absolutely perfect, and the current AI needs to be changed. |

Dea della Morte
Red Federation RvB - RED Federation
20
|
Posted - 2012.12.29 04:29:00 -
[172] - Quote
... Yea its pretty bad atm.
New NPC AI vs Drones is nothing to whine about, but i was doing a L3 in a navy caracal (Didn't have an issue with TD here obviously..). whatever its name was, i was up against 11-15 NPC Caracals, and at least 8 of them were TD'ing my ship.
One of them also had a warp dis on me, however it only seemed to cycle once.
The kicker for me is that NPC Jamming is still borked. Was jammed for 3 cycles (60 seconds). After being unable to attack, they went after my drones, which all died. . . This is in a L3 in caldari space, so don't know what its like for others. Quickly warped out and Came back in my navy raven just to be able to tank it and get some statistics:
10 mins in site:
340s-Jammed. (abit over 5.6 mins).... -_- TD the entire time Was disrupted only two cycles, however if i wasn't in an overtanked BS, and was using turrets, this would have ended very poorly
-I'm sorry i don't remember the name to the mission >< all NPCs were Caracals With commander somewhere in the name, mission awarded 1600 LP or something near that
Overall, yea its pretty broken... Pain as well. |

Dea della Morte
Red Federation RvB - RED Federation
20
|
Posted - 2012.12.29 04:34:00 -
[173] - Quote
^----- I really hate complaining on forums >.> |

Grombutz
Treasures Collectors Solar Citizens
45
|
Posted - 2012.12.29 04:48:00 -
[174] - Quote
It's funny that E-War is completely broken for years, and noone ever considered the DR as a solution, lolz. |

Mina Sebiestar
Mactabilis Simplex Cursus
233
|
Posted - 2012.12.30 08:00:00 -
[175] - Quote
So fa every e-war out there can be prevented using single mod,with correct "pulling" of rats.
Damp - faction sensor booster with range script(fleeting noob/alt just to be undocked in same system helps gainn more targeting range too).
Jam - T2 ECCM + that new skill will render 0% chance of you being jamd or one in a mil.
TP - nothing needed
neuts - range
TD - kill asap problem solved alternative use drone dmg bonus ship ,Amarr sentry drones will eat elite cruisers for breakfast.
Because of this missions tend to take more time to finish.
Few notes
IMHO changes are made to make mission more challenging they are,there are always some mission that are tricky because of changes not sure why is that not understand by community as given.
Missile ships got huge pad in the back by CCP by buffing every single missile system in game bar HAM that was OP to amount of ridiculous maybe carry extra flight of light drones but don't we all. "it put ore down in can or it gets the hose again"
Leeloo Dallas Multipass - "Big bada boom"
http://i.imgur.com/1N37t.jpg |

Rain6635
Team Evil
32
|
Posted - 2012.12.30 10:55:00 -
[176] - Quote
Grombutz wrote:It's funny that E-War is completely broken for years, and noone ever considered the DR as a solution, lolz.
what's DR |

Skurga
Cooperative Industries Corium Fission
1
|
Posted - 2012.12.30 12:47:00 -
[177] - Quote
Rain6635 wrote:Grombutz wrote:It's funny that E-War is completely broken for years, and noone ever considered the DR as a solution, lolz. what's DR
Perhaps he means diminishing returns. That certain modules are less effective if they are used frequently within a short period of time.
|

atestpilot013
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.12.31 04:58:00 -
[178] - Quote
It's really bad in 'The Blockade' with Sansha, my guns are completely useless unless I switch to beams and fill my ship with tracking mods, and the bug where the TD still affects even after the icon is gone is still there. I'm throwing together a Domi for all of my Sansha missions at least until the bug is gone. |

Grombutz
Treasures Collectors Solar Citizens
49
|
Posted - 2012.12.31 07:50:00 -
[179] - Quote
Skurga wrote:Rain6635 wrote:Grombutz wrote:It's funny that E-War is completely broken for years, and noone ever considered the DR as a solution, lolz. what's DR Perhaps he means diminishing returns. That certain modules are less effective if they are used frequently within a short period of time.
Yep, this is it.
|

Turelus
Caldari Independent Navy Reserve The Fourth District
194
|
Posted - 2012.12.31 09:31:00 -
[180] - Quote
Rain6635 wrote:Grombutz wrote:It's funny that E-War is completely broken for years, and noone ever considered the DR as a solution, lolz. what's DR Drone Regions I believe, as drones have no EWAR. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Jessica Danikov
Ubuntu Inc. The Fourth District
59
|
Posted - 2012.12.31 15:21:00 -
[181] - Quote
I know the Devs said they were aware of the problem, but they put in a 'fix' that really wasn't a fix and maybe they just think it's no longer a problem now? Kind of a shame how little communication there is on a fairly significant and vocal issue. |

Saint Spark
Viziam Amarr Empire
1
|
Posted - 2012.12.31 15:41:00 -
[182] - Quote
Track Disruptors are killing my solo PvE expirience Recon 4lvl, Blockade 4lvl and etc - It's... I don't know, I just don't want to play the game, after 6-7 years of playing. Great Exspansion, GREAT bug fixes - everything is just G R E A T  |

PavlikX
Shadows of the Day HeII Gate Alliance
35
|
Posted - 2012.12.31 17:44:00 -
[183] - Quote
Sad but true. Dear developers, if you can not handle resolving the problem, just turn it off damn it!!! After this you can freely investigate and resolve until next end of Maja calendar. PS Happy new year. |

Ginger Barbarella
Caldari Provisions Caldari State
1049
|
Posted - 2012.12.31 22:12:00 -
[184] - Quote
atestpilot013 wrote:It's really bad in 'The Blockade' with Sansha, my guns are completely useless unless I switch to beams and fill my ship with tracking mods, and the bug where the TD still affects even after the icon is gone is still there. I'm throwing together a Domi for all of my Sansha missions at least until the bug is gone.
I was wondering if I was the only one seeing this. No icons, no little icon on the HUD, yet I could seem my range falling as I stared at it.
Like I said before, I wish Santa had brought us bug fixes instead of fireworks.  "Blow it all on Quafe and strippers." -á --- Sorlac |

Ryo Ishikawa
Flying Bags Inc. Bulgarian Space Federation
1
|
Posted - 2013.01.01 07:52:00 -
[185] - Quote
It's the same in low-level missions. Good guns skills, destroyers@5 and I still can't hit a single thing in a level 2 blockade mission. Rather pathetic. |

Andromeda Cesaille
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.01.01 21:41:00 -
[186] - Quote
Dampening etc can be countered with 1-3 mods. Two tracking computers and two tracking enhancers versus EVEN ONE tracking disruptor = failure. Sansha missions with TD:ing are 100% broken right now. It needs to be toned down by a HUGE amount to the same level as the rest of the ewar.
|

Shinzhi Xadi
Royal Amarr Institute Amarr Empire
8
|
Posted - 2013.01.02 11:20:00 -
[187] - Quote
PavlikX wrote:Sad but true. Dear developers, if you can not handle resolving the problem, just turn it off damn it!!! After this you can freely investigate and resolve until next end of Maja calendar. PS Happy new year.
I agree here, if CCP can't figure out how to fix the TD/Ewar problem, they should just disable it completely until they know what to do about it. |

dexington
Caldari Provisions Caldari State
507
|
Posted - 2013.01.02 11:59:00 -
[188] - Quote
Jessica Danikov wrote:Kind of a shame how little communication there is on a fairly significant and vocal issue.
It's so ******* annoying...
The information release pre-patch and the experience post-patch does not match, the combination of ai/drone changes and e-war has been a huge nerf to the weapon system and ships i'm able to use, which have forced me to train for new weapons and ships...
You get no skill refunds, you are forced to live with the choices you make, while i'm perfectly fine with that. It just only work if you have some idea what is going to happen in the future, i'm cross training into caldari now, and i have no idea if CCP is planing to rebalance e-war, drone aggro or ship composition in mission and exploration sites.
GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Katran Luftschreck
Royal Ammatar Engineering Corps
671
|
Posted - 2013.01.02 16:01:00 -
[189] - Quote
This where the drone captains laugh and tell you all to adapt and HTFU. Ah, sweet revenge! EvE Forum Bingo |

dexington
Caldari Provisions Caldari State
510
|
Posted - 2013.01.02 22:22:00 -
[190] - Quote
Katran Luftschreck wrote:This where the drone captains laugh and tell you all to adapt and HTFU. Ah, sweet revenge!
You mean the pro hi-sec player doing level 4 missions and the insane 4/10 ded sites... STFU & L2P... GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

calexxa
DOOMSDAY. Axiomatic Dominion
3
|
Posted - 2013.01.03 10:34:00 -
[191] - Quote
I would like to know if there is any other way than switching to rockets (and caldari ships). Even in Legion and short orbit if I have 3x TD I usually do not hit (even I have 1x tracking computer). Rats repair faster than I hit them. If I would be in battleship, there is no way how to kill them because as battleship is slow I could not set short orbit and therefore could not kill them.
Make tracking distruption from NPC with less penalty or set it with some cooldown for which I could shoot down at least one ship or just say that PVE is only for Caldari (rockets). |

dexington
Caldari Provisions Caldari State
512
|
Posted - 2013.01.03 10:42:00 -
[192] - Quote
calexxa wrote:If I would be in battleship, there is no way how to kill them because as battleship is slow I could not set short orbit and therefore could not kill them.
You could try the micro jump drive, the 100Km jump puts you outside the 75km range of tracking disruptors. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Kraven90
Toxic Subprime Assets Inc. Yulai Federation
4
|
Posted - 2013.01.03 13:35:00 -
[193] - Quote
calexxa wrote:I would like to know if there is any other way than switching to rockets (and caldari ships). Even in Legion and short orbit if I have 3x TD I usually do not hit (even I have 1x tracking computer). Rats repair faster than I hit them. If I would be in battleship, there is no way how to kill them because as battleship is slow I could not set short orbit and therefore could not kill them.
Make tracking distruption from NPC with less penalty or set it with some cooldown for which I could shoot down at least one ship or just say that PVE is only for Caldari (rockets).
i'm not sure if you are talking about l4 or 0.0 ratting but anyway in both cases with the legion, when TD you have to aproach the target and not orbit, this will help your tracking a lot but i'm talking about anomalies in 0.0 where you don't get more than 4xTD, not sure how it would work in l4 where you get 12xTD |

calexxa
DOOMSDAY. Axiomatic Dominion
3
|
Posted - 2013.01.03 14:00:00 -
[194] - Quote
Kraven90: I was writing about 0.0 anomalies/DEDs (Sansha space) where if I get 3-4xTD, it is very hard to kill something with legion. I can aproach target and fly manualy but as I was writing before, its annoying and stupid how big penalty TD gives. If I had a tengu instead of legion there would not be any problem :/ |

Kraven90
Toxic Subprime Assets Inc. Yulai Federation
4
|
Posted - 2013.01.03 14:19:00 -
[195] - Quote
calexxa wrote:Kraven90: I was writing about 0.0 anomalies/DEDs (Sansha space) where if I get 3-4xTD, it is very hard to kill something with legion. I can aproach target and fly manualy but as I was writing before, its annoying and stupid how big penalty TD gives. If I had a tengu instead of legion there would not be any problem :/
heh... not even a tengu would solve our problem since missiles will get tracking disrupted as well in the future patches. (rumors)
best bet is to try sentry boats |

dexington
Caldari Provisions Caldari State
515
|
Posted - 2013.01.03 14:35:00 -
[196] - Quote
Kraven90 wrote:calexxa wrote:Kraven90: I was writing about 0.0 anomalies/DEDs (Sansha space) where if I get 3-4xTD, it is very hard to kill something with legion. I can aproach target and fly manualy but as I was writing before, its annoying and stupid how big penalty TD gives. If I had a tengu instead of legion there would not be any problem :/ heh... not even a tengu would solve our problem since missiles will get tracking disrupted as well in the future patches. (rumors) best bet is to try sentry boats
It's not exactly rumors, is was stated in the [Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak post:
Tracking/Range Mods and Ewar Tracking mod and disruptor changes moved out of this release until the first set of changes settles a bit
The changes was just removed from the Retribution expansion do to the other changes to missiles. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Forum Clone 77777
State War Academy Caldari State
43
|
Posted - 2013.01.03 14:56:00 -
[197] - Quote
Haha, null and mission bears, adapt, they wanted pve to resemble pvp abit more, so better fit for that and be able to get some speed and get in close with webs.
Stop crying so much and deal with it instead, its very much possible to come around this new change, having to change/adapt your fit was kinda the idea behind the entire change. |

Kraven90
Toxic Subprime Assets Inc. Yulai Federation
5
|
Posted - 2013.01.03 15:58:00 -
[198] - Quote
Forum Clone 77777 wrote:Haha, null and mission bears, adapt, they wanted pve to resemble pvp abit more, so better fit for that and be able to get some speed and get in close with webs.
Stop crying so much and deal with it instead, its very much possible to come around this new change, having to change/adapt your fit was kinda the idea behind the entire change.
oh look another veteran with "adapt" syndrome, please teach us how to adapt to a broken mechanic instead of complaining about complainers.
|

PavlikX
Shadows of the Day HeII Gate Alliance
35
|
Posted - 2013.01.03 17:58:00 -
[199] - Quote
Do not ask him. Ignore. It's simple (i mean cheap) trolling. |

calexxa
DOOMSDAY. Axiomatic Dominion
4
|
Posted - 2013.01.04 10:12:00 -
[200] - Quote
Forum Clone 77777 wrote:Haha, null and mission bears, adapt, they wanted pve to resemble pvp abit more, so better fit for that and be able to get some speed and get in close with webs.
Problem is that in PVE are those penalties way more higher than you can dream if you use them on your ship in PVP. Why does npc give higher penalties?
PS: there have to be some pve because you must have isk for pvp ;) |

Turelus
Caldari Independent Navy Reserve The Fourth District
210
|
Posted - 2013.01.04 12:39:00 -
[201] - Quote
calexxa wrote:Forum Clone 77777 wrote:Haha, null and mission bears, adapt, they wanted pve to resemble pvp abit more, so better fit for that and be able to get some speed and get in close with webs. Problem is that in PVE are those penalties way more higher than you can dream if you use them on your ship in PVP. Why does npc give higher penalties? PS: there have to be some pve because you must have isk for pvp ;) Player ships still have more TD strength than NPC (I tested this in my orginal tests)
The problem with making PVE a bit more like PVP is that PVP ships generally don't tank PVE sites, so if the idea was to bring logistics support that would make the ISK split at least three ways (1 DPS BS, 2 Logis as they would need to rep each other when they take agro) this pretty much ruins the income of an anomaly.
Anomalies ARE doable, there are a few solutions but those are all major hits to DPS or require duel-boxing, friends. My gripe here is that while these sites are doable it makes Sansha systems somewhat worthless in the ISK/Hour ration compared to other space (even ECM is not this crippling any more)
I'm actually somewhat annoyed at CCP's lack of response to our continuing issues, I have given them the benefit of doubt due to the holidays and many of the staff not being around but I might resort to tweeting them again to see if they're still even looking at this or consider it fixed.
The other option would be to make a tears thread in GD as that seems to be the area where issues actually get noticed when bitched about. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Kreit Mausar
Imperial Academy Amarr Empire
0
|
Posted - 2013.01.07 02:54:00 -
[202] - Quote
I can't believe that CCP can break perfect working things . This **** even happens in level 2-3 missions. Great, Amarr can't kill it's primary enemy... Last time in low reward level 3 mission (Intercept The Saboteurs) I was permanently disrupted by 7-8 ships (plus web and scramble). 39 ships in a pocket and almost every new attacking ship has disruption. Only way for turret ship to complete mission is overtank and good drone skills, because turrets are disabled most times (almost always miss when trying to shoot webbed cruiser...). So Ammar was restricted for Angel and Guristas missions, and after "great" patch they are restricted for Sansha missions too. 3 pirate nations from 4... Tthanks CCP And missile ships can do every mission and require less skills. Nice balance (sarcasm). P.S. I want variety for PvE, not restriction except for Caldary ships. |

Saint Spark
Star way's brotherhood
3
|
Posted - 2013.01.08 10:41:00 -
[203] - Quote
I give up on turret ships, I have all gunnery skills at 5lvl (even capital turrets).
Now I'm flying Tenga at 4lvl mission... Really great balance )) |

Jessica Danikov
Ubuntu Inc. The Fourth District
60
|
Posted - 2013.01.08 15:41:00 -
[204] - Quote
In my experience, the best way to get some attention is bitching in social media and getting some media coverage. The public relations department often is separate from the bug-fixing department and can have much greater pull over the priority of issues. |

Alexander Moliavko
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.01.08 15:53:00 -
[205] - Quote
Lost a tachyon-fitted Apoc to a pack of elite sansha frigs this morning - tracking disruption rendered my turrets useless, "advanced" AI frigates ate away my drones, I've been warp scrambled and eventually reduced to pod. Great experience, what can I say... |

Turelus
Caldari Independent Navy Reserve The Fourth District
211
|
Posted - 2013.01.10 13:33:00 -
[206] - Quote
Here is a nice screenshot showing the bug where Tracking Disruptors are effecting your ship but not being used by the NPCs. (the ranges were from all four ships applying the effects) PICTURE LINK
I just posted in the issues thread again and sent CCP Affinity a message on Twitter.
Still trying to at least get SOMETHING back from CCP about this, I will keep you all informed. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Ikonia
Royal Amarr Expeditions
46
|
Posted - 2013.01.10 14:44:00 -
[207] - Quote
Turelus wrote:Here is a nice screenshot showing the bug where Tracking Disruptors are effecting your ship but not being used by the NPCs. (the ranges were from all four ships applying the effects) PICTURE LINKI just posted in the issues thread again and sent CCP Affinity a message on Twitter. Still trying to at least get SOMETHING back from CCP about this, I will keep you all informed.
I have that nearly in every site with my 2 ships when exploring, but well, not that i find it disturbing or so. On my gunnery toon it is annoying, because then i have to wait until they are close enough to be effective, but as long as i can tank it, it is ok. More annoying is the target painting or energy vampires, because there it happens too. But i have to admit it looks like that the target change is independend from the fighting operation on the NPCs. So it might be, that right after it was activated the AI makes them change target, causing their primary weapons to change target, but ewar stays on former traget until its timer is over.
Regarding the tracking disruption. Whoever named this AI was so wrong, that it is seriously exactly on the opposite side of it. I find it now much easier to get the complexes down i am scanning. You can easily exploit their new behavior by the use of distance changing of your own ships. While before the patch it was not of sense to have any special tactics and just fly in and boom boom you now have to adjust tactics.
My preferred and most simple way: Kite them! Use a quick small ship (ceptor) fly in, take agro, fly far out and wait some time until the NPCs have left the site like 70km or more. then warp in second ship and position it so, that the NPCs are in the middle. Make agro on second ship. and take out some small targets with the ceptor and go back to distance for overtaking agro :) then do that again with the second ship. When you have practised it and found out how to make them change their target you can take out the most difficult plexes with far less tanking than ever before. Before the patch i didnt even try 6/10s with my 2 cruisers, now i think i will even try harder ones, never was so easy to blow them up with nearly no fighting at all. It's like targetting practice on a shooting yard.
But true, you have to adapt. Just once you have adapted, there are like no challenges at all left over. Even WoW has a better agro mechanic, a shame for CCP from my point of view. So, dear CCP, if you want to learn something about agro-mechanics, go play Everquest, the masterclass for those who want to implement agro mechanics in games and you will find out, that this "AI" you have implemented is just an A, but no I around to see or feel. |

Turelus
Caldari Independent Navy Reserve The Fourth District
211
|
Posted - 2013.01.11 14:59:00 -
[208] - Quote
A response from CCP about issues.
https://forums.eveonline.com/default.aspx?g=posts&m=2446102#post2446102
Start submitting bug reports I guess! "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Kreit Mausar
Imperial Academy Amarr Empire
0
|
Posted - 2013.01.18 10:38:00 -
[209] - Quote
This is... meh. CCP ignore my petitions about bugged tracking disruption. And their answer about drones and how they want to make PvE close to PvE is funny. In PvP you don't need to kill 20-30 enemies at once and you can defend against their jamming, disruption, scrambling etc. So what do we get? 3+ bugged disrupting elite frigates which switch aggro and kill drones in few seconds. Or same thing with permanent jamming. One scrambler in this situation and you are dead. People, who made this ****, need to be forced to play 4 level sansha/guristas missions using turret ship. May be after that they will start to test patches before apply them. |

Chicken Pizza
Penumbra Institute Villore Accords
82
|
Posted - 2013.01.19 19:02:00 -
[210] - Quote
Alexander Moliavko wrote:Lost a tachyon-fitted Apoc to a pack of elite sansha frigs this morning - tracking disruption rendered my turrets useless, "advanced" AI frigates ate away my drones, I've been warp scrambled and eventually reduced to pod. Great experience, what can I say...
Why not just warp off when they switched aggro to your drones?
(Free bump) |

Erick Voliffe
Age of Extinction
1
|
Posted - 2013.01.20 02:10:00 -
[211] - Quote
How about some balance ccp? Tired of having to use a missile boat in amarr space. Tried to use a nightmare with two tracking comps and a tracking enhancer even one TD neutered me. Fix this please i want to use lasers!  |

Anize Oramara
Ultimate Inc.
11
|
Posted - 2013.01.20 16:41:00 -
[212] - Quote
Good job CCP, Good job 
http://i.imgur.com/HXVSE1Y.png <-- Beefed up range http://i.imgur.com/VlLZqRh.png <-- 5 seconds after warping in http://forceusereve.imgur.com/all/ <-- Warping out, Notice how the effects stay even though I am IN WARP  |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
53
|
Posted - 2013.01.21 12:55:00 -
[213] - Quote
back again :) this is getting slightly ridiculous now, seems they care more about updating all the newer problems and delaying the older, submitted bug reports with pics etc to bug report thread.. of course the problem is still permanent disruption even when it shows know module against me is in effect there were some lines of log that stood out among the rest which maybe related to this problem, i bug reported this several days ago, petitioned it maybe a month ago??
05:43:52trinity::MainwarningUnable to get valid locator count for 'locator_turret_'. Too many turrets used even with fallback
x8 which is coincidentally the amount of turrets i use.
I'm actually getting tired of logging into eve now simply because its worthless, i cant pvp cos i cant pve and i cant pve cos of ccp.... I made an amarr pilot to fly amarr ships with amarr turrets and NOTHING else, sandbox my arse.
|

Vexy Tube
Viziam Amarr Empire
0
|
Posted - 2013.01.21 15:54:00 -
[214] - Quote
I'm quite a new pilot and just started level 2 missions with my shiny Omen. However after 2 missions I started to get missions with 2-3 ships that use tracking disruptors on me, this takes my weapons from 20-30km to 2-8km + I cannot hit them at that range.
My skills are not good enough for my drones to kill those ships that TD me :(
Had to quit the mission. My tank is fine, but I could not kill/hit them.... |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
56
|
Posted - 2013.01.21 19:15:00 -
[215] - Quote
Vexy Tube wrote:I'm quite a new pilot and just started level 2 missions with my shiny Omen. However after 2 missions I started to get missions with 2-3 ships that use tracking disruptors on me, this takes my weapons from 20-30km to 2-8km + I cannot hit them at that range.
My skills are not good enough for my drones to kill those ships that TD me :(
Had to quit the mission. My tank is fine, but I could not kill/hit them....
welcome to new eden vexy tube, a place that was meant to be newbie friendly :( hope you find a way to resolve this :) |

Vladimir Geter
State War Academy Caldari State
0
|
Posted - 2013.01.21 20:31:00 -
[216] - Quote
Just ran missions the first time since patch last night and it was almost undoable. any word yet if there fixing this? Guess I might have to finally break down and train drake like everyone else.
|

vice vortex
Kiith Paktu Curatores Veritatis Alliance
57
|
Posted - 2013.01.22 12:04:00 -
[217] - Quote
DEVS GIVE US SOME NEWS PLEASEEEEE please feel free to report this post if it gets at least a little feedback |

N4k0
RedOne Division Bueckdich Reloaded
0
|
Posted - 2013.01.23 20:51:00 -
[218] - Quote
same here... Sansha Missions like Blockade are like undoable.
TD effect still beeing applied to your ship however npc- module isn't active anymore can be confirmed as well.
Debuffs are only gone, when the target that using it invisibly is destroyed.
...filling bug report... |

GrymTruth
GRYM LLC
0
|
Posted - 2013.01.24 03:01:00 -
[219] - Quote
I filed a couple of bug reports.
Ive ran into near perma jam and definitely perma tracking disruption.
My bug reports were responded with "We are aware of this issue".
So i invested 3 days in PI skills to make some passive income while i train for missles/caldari ships.
Im really looking around at the moment and wondering if it was a mistake to come back to EVE. Besides graphics the game seems to be moving backward instead of forward. |

PavlikX
You are in da lock
42
|
Posted - 2013.01.24 04:06:00 -
[220] - Quote
Wait. In the dev's answer there are no words about another TD bug - battleships trackdising you constantly, till their death. But i've read only about a chance to be disrupted.  |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
68
|
Posted - 2013.01.24 09:14:00 -
[221] - Quote
GrymTruth wrote:I filed a couple of bug reports.
Ive ran into near perma jam and definitely perma tracking disruption.
My bug reports were responded with "We are aware of this issue".
So i invested 3 days in PI skills to make some passive income while i train for missles/caldari ships.
Im really looking around at the moment and wondering if it was a mistake to come back to EVE. Besides graphics the game seems to be moving backward instead of forward.
thats the exact same thing they said to me! and I've found nothing of an update since then, no dev input, no forum related posts, nothing! really miffs me off. even if they just took a little time, reversed what they did and looked at it properly before applying it again id be happy. do they even test this **** before release? |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
68
|
Posted - 2013.01.24 09:19:00 -
[222] - Quote
pains me to see this has a dev tag with a few measly words weeks ago! should have a tag reading- Quote:devwozhere but now i'm not we working on dust now, fak u lot |

seth Hendar
I love you miners
6
|
Posted - 2013.01.24 11:07:00 -
[223] - Quote
N4k0 wrote:same here... Sansha Missions like Blockade are like undoable.
TD effect still beeing applied to your ship however npc- module isn't active anymore can be confirmed as well.
Debuffs are only gone, when the target that using it invisibly is destroyed.
...filling bug report... just ran 2 sansha blockades (lvl4 in lowsec), one in loki, the 2nd in my machariel, doesn't took longer than usual, just had to be a bit more carefull managing drones since they took aggro more often....
same regarding several anoms (combat ones with sanshas) still being TD but no more effect tan usual
maybe closing in and managing transversal speed could be the answer?
|

Turelus
Caldari Independent Navy Reserve The Fourth District
232
|
Posted - 2013.01.24 11:13:00 -
[224] - Quote
seth Hendar wrote:N4k0 wrote:same here... Sansha Missions like Blockade are like undoable.
TD effect still beeing applied to your ship however npc- module isn't active anymore can be confirmed as well.
Debuffs are only gone, when the target that using it invisibly is destroyed.
...filling bug report... just ran 2 sansha blockades (lvl4 in lowsec), one in loki, the 2nd in my machariel, doesn't took longer than usual, just had to be a bit more carefull managing drones since they took aggro more often.... same regarding several anoms (combat ones with sanshas) still being TD but no more effect tan usual maybe closing in and managing transversal speed could be the answer? I find that interesting, I have a friend who has been using a Vargur and had the exact same issues as me of not even being able to land solid/effective blows on a Sansha BS at 10KM. As many have said closing in and shooting can solve the issue sometimes but the tracking penalties are horrible. With MegaPulse I am having issues getting hits at 10KM with Scorch if there are more than two TDs being applied (which happens often) being a shield tank doesn't give much room for prop mods or tracking computers without lowering tank or spending more ISK on better shield mods. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
68
|
Posted - 2013.01.24 11:29:00 -
[225] - Quote
seth Hendar wrote:N4k0 wrote:same here... Sansha Missions like Blockade are like undoable.
TD effect still beeing applied to your ship however npc- module isn't active anymore can be confirmed as well.
Debuffs are only gone, when the target that using it invisibly is destroyed.
...filling bug report... just ran 2 sansha blockades (lvl4 in lowsec), one in loki, the 2nd in my machariel, doesn't took longer than usual, just had to be a bit more carefull managing drones since they took aggro more often.... same regarding several anoms (combat ones with sanshas) still being TD but no more effect tan usual maybe closing in and managing transversal speed could be the answer? does sansha affect fall off at all if you have noticed? it seems alot of matar players are having no problem at all while us pulse/beam shooters cant hit afor beans |

Turelus
Caldari Independent Navy Reserve The Fourth District
232
|
Posted - 2013.01.24 12:27:00 -
[226] - Quote
vice vortex wrote:seth Hendar wrote:N4k0 wrote:same here... Sansha Missions like Blockade are like undoable.
TD effect still beeing applied to your ship however npc- module isn't active anymore can be confirmed as well.
Debuffs are only gone, when the target that using it invisibly is destroyed.
...filling bug report... just ran 2 sansha blockades (lvl4 in lowsec), one in loki, the 2nd in my machariel, doesn't took longer than usual, just had to be a bit more carefull managing drones since they took aggro more often.... same regarding several anoms (combat ones with sanshas) still being TD but no more effect tan usual maybe closing in and managing transversal speed could be the answer? does sansha affect fall off at all if you have noticed? it seems alot of matar players are having no problem at all while us pulse/beam shooters cant hit afor beans It effects both, and just as badly. There have been screens of the messed up falloff I believe. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

seth Hendar
I love you miners
6
|
Posted - 2013.01.24 13:17:00 -
[227] - Quote
vice vortex wrote:seth Hendar wrote:N4k0 wrote:same here... Sansha Missions like Blockade are like undoable.
TD effect still beeing applied to your ship however npc- module isn't active anymore can be confirmed as well.
Debuffs are only gone, when the target that using it invisibly is destroyed.
...filling bug report... just ran 2 sansha blockades (lvl4 in lowsec), one in loki, the 2nd in my machariel, doesn't took longer than usual, just had to be a bit more carefull managing drones since they took aggro more often.... same regarding several anoms (combat ones with sanshas) still being TD but no more effect tan usual maybe closing in and managing transversal speed could be the answer? does sansha affect fall off at all if you have noticed? it seems alot of matar players are having no problem at all while us pulse/beam shooters cant hit afor beans as far as i can tell, both range and tracking are affected, but i haven't noticed it affecting me as much as some describe here.
i do agree tho that in some occasion, the effect last even when no npc are TDing you tho (easy to notice when you remain TD in an empty room, and this is nothing to do with the cycle cause it last |

Kreit Mausar
Imperial Academy Amarr Empire
1
|
Posted - 2013.01.26 15:13:00 -
[228] - Quote
I've tried some low level Sansha anomalies and TD was fine. Looks like it's broken only in missions. Or it was just luck. |

Deucaliona
Penumbra Institute Villore Accords
7
|
Posted - 2013.01.26 15:41:00 -
[229] - Quote
seth Hendar wrote:vice vortex wrote:seth Hendar wrote:N4k0 wrote:same here... Sansha Missions like Blockade are like undoable.
TD effect still beeing applied to your ship however npc- module isn't active anymore can be confirmed as well.
Debuffs are only gone, when the target that using it invisibly is destroyed.
...filling bug report... just ran 2 sansha blockades (lvl4 in lowsec), one in loki, the 2nd in my machariel, doesn't took longer than usual, just had to be a bit more carefull managing drones since they took aggro more often.... same regarding several anoms (combat ones with sanshas) still being TD but no more effect tan usual maybe closing in and managing transversal speed could be the answer? does sansha affect fall off at all if you have noticed? it seems alot of matar players are having no problem at all while us pulse/beam shooters cant hit afor beans as far as i can tell, both range and tracking are affected, but i haven't noticed it affecting me as much as some describe here. i do agree tho that in some occasion, the effect last even when no npc are TDing you tho (easy to notice when you remain TD in an empty room, and this is nothing to do with the cycle cause it last
Mach in a L5 will run you down to 7km falloff. If you're moving when you get that close you can still miss structures :D
|

Regkar Koskanaiken
Uitraan Diversified Holdings Incorporated
0
|
Posted - 2013.01.27 02:28:00 -
[230] - Quote
Just tried to do "Unauthorized Military Presence" on an alt in Amarr Space, in this case it was Blood Raiders. As soon as I jump in to the room with tracking disruptors and draw aggro my scorch heavy pulses are immediately down to 12 falloff 5 optimal or something, with no sign of stopping. I generally don't run missions so perhaps I'm not aware of certain tricks, but it seems practically insurmountable from my perspective. |

Johannes Kastaja
Imperial Pharmacy
2
|
Posted - 2013.01.27 06:54:00 -
[231] - Quote
Do you guys actually think, that CCP will change this? They simply just want MONEY! If you dont have 2 accos and good ships with good skills in them, YOU CAN-¦T DO lvl4 MISSIONS OR ANOMALYS IN THIS GAME! PERIOD!
So, how to solve this problem? Ok i-¦ll tell you guys. Start another acco and make it do battleship and fast! Laser or whatever you prefer. When you think this other fella is good enuff for fleeting with your current pilot, then go fleet with him and start popping those bastards for good. And remember...you have to buy plexes for this new fella (or both), with real money, if you dont have enuff ISK float to cover these accos. Thats a simple fact of a matter fellas. Deal with it.
Devs just cant get rich, when peoples pay for few months first and then start to use game income to pay for their playing. Mark my words fellas. But if you think that they just simply could take the possibility out from the game to pay your plex with ISK, then youre wrong. That happens to be the main structure of the game in the beginning. So that rules out that issue. They just cant do that. This is how to force players to pay plexes for real money longer period. Aint it beautiful? :D
Well guys. You just have to chew this situation for a while and then make a choice to start another acco or pay your current acco with real money forever. Or stop your career as a space pilot for good. Its your choice dudes. Yours only.
-Johannes Kastaja |

Turelus
Caldari Independent Navy Reserve The Fourth District
242
|
Posted - 2013.01.27 07:16:00 -
[232] - Quote
Johannes Kastaja wrote:Do you guys actually think, that CCP will change this? They simply just want MONEY! If you dont have 2 accos and good ships with good skills in them, YOU CAN-¦T DO lvl4 MISSIONS OR ANOMALYS IN THIS GAME! PERIOD!
So, how to solve this problem? Ok i-¦ll tell you guys. Start another acco and make it do battleship and fast! Laser or whatever you prefer. When you think this other fella is good enuff for fleeting with your current pilot, then go fleet with him and start popping those bastards for good. And remember...you have to buy plexes for this new fella (or both), with real money, if you dont have enuff ISK float to cover these accos. Thats a simple fact of a matter fellas. Deal with it.
Devs just cant get rich, when peoples pay for few months first and then start to use game income to pay for their playing. Mark my words fellas. But if you think that they just simply could take the possibility out from the game to pay your plex with ISK, then youre wrong. That happens to be the main structure of the game in the beginning. So that rules out that issue. They just cant do that. This is how to force players to pay plexes for real money longer period. Aint it beautiful? :D
Well guys. You just have to chew this situation for a while and then make a choice to start another acco or pay your current acco with real money forever. Or stop your career as a space pilot for good. Its your choice dudes. Yours only.
-Johannes Kastaja I think they will change it, I just think it's going to be like the "NPC ECM Fix" we saw a year or two ago and it's going to take them months before it reaches priority. Sure CCP is after money they're a company, but they need to treat their customers well of that money stops coming in (look at the Jita riots)
What worries me is that from all the replies I have seen CCP seem to think this is working as intended and that they already fixed it. The system really needs more work though, NPCs use Tracking Disrupter's way too much and even the short breaks they now have are meaningless if three of them are just staggering the effects (although honestly I normally sit there with them never letting up)
I know my Alliance leaders are starting to get annoyed because of the people leaving NullSec to return to Empire and run missions instead of face Sansha NPC's. Still we can only sit and wait, if there is nothing more by the end of the month I will start bitching on Twitter again, seems to catch their eye when I do that  "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Turelus
Caldari Independent Navy Reserve The Fourth District
251
|
Posted - 2013.01.30 11:29:00 -
[233] - Quote
Haven't heard anything from CCP yet since the last post asking for bug reports.
Anyone had any feedback from the bug reports or are they just taking them in silence? "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Johannes Kastaja
Imperial Pharmacy
2
|
Posted - 2013.02.01 10:38:00 -
[234] - Quote
Like i sayed dude. Mark my words. I have 2 accos, so im okay. Just hope, that others have too.
Safe hunting.
-Johannes Kastaja |

Morrigan LeSante
The Lost and Forgotten Troopers
203
|
Posted - 2013.02.01 19:24:00 -
[235] - Quote
Johannes Kastaja wrote:If you dont have 2 accos and good ships with good skills in them, YOU CAN-¦T DO lvl4 MISSIONS OR ANOMALYS IN THIS GAME! PERIOD!
That's a bit melodramatic....to be kind.
I've far from perfect skills, far from pimped fittings and since full room aggro bug was corrected, missions are perfectly managable.
|

Rhoaden
VC Academy
0
|
Posted - 2013.02.02 14:03:00 -
[236] - Quote
Rhoaden moved to proviance used blaster hyperion 40km with null , then 2 sansha TD's 6km with null..............ok train 2 week's for arty maelstrom 126km range. start anom 3x Sansha TD's 16km with 1400mm cannon's. Can not even hit BS at 16km if they where ever than close please if CCP could explain to me the way of getting around this also was using 2xTE and 2 xTC. |

EEPLURIBUS
Quantum Capitol
0
|
Posted - 2013.02.05 07:35:00 -
[237] - Quote
The issue with tracking disruption seriously needs to be high on the list of things to fix. I used to proudly fly my Apoc into Level 4 missions, but now it looks like the only thing capable of doing almost any Sansha-related Lvl 4 mission is a Raven.
This issue needs more publicity for sure, even though it has already received a good amount. |

Turelus
Caldari Independent Navy Reserve The Fourth District
253
|
Posted - 2013.02.05 12:29:00 -
[238] - Quote
EEPLURIBUS wrote:The issue with tracking disruption seriously needs to be high on the list of things to fix. I used to proudly fly my Apoc into Level 4 missions, but now it looks like the only thing capable of doing almost any Sansha-related Lvl 4 mission is a Raven.
This issue needs more publicity for sure, even though it has already received a good amount. Short of a GD thread or spamming Tweetfleet with complains I doubt you will get much more publicity. Both of those will just end with HTFU, Adapat etc. posts any way, TBH I am very dissapointed in CCP for this, once again they find a group of players to screw, throw them some crumbs of "we know and are looking" then weeks of silence. I don't really want to wait until Summer 2014 or whenever the entire PVE overhaul happens (if it does) just to be able to rat in Providence with a laser ship again.
Still my accounts are on year long subs so little I can do but try and get angry! Also if you're belt ratting EC-300's work nicely if you get 1BS orbing at 40KM and using TD
Elite cruisers and you're pretty ###### though... I spent 10 minuets trying to kill a belt spawn of 2x elite cruiers, 2x ewar cuisers 1x normal cruiser.
Also the being TD'd while not being told is still there, as well as NPCs only letting up maybe once every five cycles for about five seconds. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Shinzhi Xadi
Royal Amarr Institute Amarr Empire
31
|
Posted - 2013.02.05 13:36:00 -
[239] - Quote
Since I'm a closet RPer playing for Amarr, I refuse to reship into another race to do my missions in Amarr space.
I got The Blockade L4 against Sansha last night. I knew the mission might be painful, or impossible due to tracking disruption, but I wanted to try anyway. :P
I tried the mission with a mega pulse Paladin. Using two 90% webs for stopping power to kill frigates without having to use drones.
First wave went down without problems, but the second wave has the group of elite ewar cruisers and they shut down my guns. I used three sentries and webs to kill the ones in range, but it was very slow. Even with drone interfacing 5, it took the navy Curators ages to kill one cruiser. I warped out and switched to navy gardes. Same thing. (I use navy sentries for their large HP boost, less chance to be popped quickly). The fast repping elite cruisers were just barely killable, and only if they were in web range. The problem is 3 of them orbit at like 30km, and my sentries just could not kill them at all. Out of desperation I warped out, and refit my ship with Mega Beam II's and a Micro Jump Drive. Warped back and jumped to 100-120km from the ships. I was then able to snipe them easily and cleared the mission.
I did learn a few things about the ewar cruisers there though. If you jump out of range while your disrupted, the disruption will keep working until it times out normally. Then your free. The first group of ewar cruisers had a range of about 80km. Other ewar ships and the ewar battleships got me from as far as 89km.
So, The Blockade L4 against Sansha is doable with a gunboat, you just have to resort to 100km sniping and Micro Jump Drive tomfoolery. |

Johannes Kastaja
Imperial Pharmacy
2
|
Posted - 2013.02.07 07:30:00 -
[240] - Quote
Shinzhi Xadi wrote:Since I'm a closet RPer playing for Amarr, I refuse to reship into another race to do my missions in Amarr space.
I got The Blockade L4 against Sansha last night. I knew the mission might be painful, or impossible due to tracking disruption, but I wanted to try anyway. :P
I tried the mission with a mega pulse Paladin. Using two 90% webs for stopping power to kill frigates without having to use drones.
First wave went down without problems, but the second wave has the group of elite ewar cruisers and they shut down my guns. I used three sentries and webs to kill the ones in range, but it was very slow. Even with drone interfacing 5, it took the navy Curators ages to kill one cruiser. I warped out and switched to navy gardes. Same thing. (I use navy sentries for their large HP boost, less chance to be popped quickly). The fast repping elite cruisers were just barely killable, and only if they were in web range. The problem is 3 of them orbit at like 30km, and my sentries just could not kill them at all. Out of desperation I warped out, and refit my ship with Mega Beam II's and a Micro Jump Drive. Warped back and jumped to 100-120km from the ships. I was then able to snipe them easily and cleared the mission.
I did learn a few things about the ewar cruisers there though. If you jump out of range while your disrupted, the disruption will keep working until it times out normally. Then your free. The first group of ewar cruisers had a range of about 80km. Other ewar ships and the ewar battleships got me from as far as 89km. My tracking dropped to .004 with megapulse, and as low as .0002 with mega beams. Tracking disruption seems to max out at 90% reduction.
Yeah dear. And it takes so long time, that you have to consider loosing the mission.
So, The Blockade L4 against Sansha is doable with a gunboat, you just have to resort to 100km sniping and Micro Jump Drive tomfoolery.
|

Naomi Anthar
No Tax So Relax.
31
|
Posted - 2013.02.07 08:50:00 -
[241] - Quote
The sole main reason and purpose of tracking disruption being buffed is to make sure you cannot do high sansha DED in any other ship than tengu or ishtar. Why you still talking about this ? I though it's obvious ... Same goes for missions - yup jump into raven. |

Sae Eto
State War Academy Caldari State
0
|
Posted - 2013.02.08 00:55:00 -
[242] - Quote
Naomi Anthar wrote:The sole main reason and purpose of tracking disruption being buffed is to make sure you cannot do high sansha DED in any other ship than tengu or ishtar. Why you still talking about this ? I though it's obvious ... Same goes for missions - yup jump into raven.
Why are CCP considering making tracking disruptors affect missiles too then? |

Carniflex
StarHunt
30
|
Posted - 2013.02.08 12:55:00 -
[243] - Quote
Sae Eto wrote:Naomi Anthar wrote:The sole main reason and purpose of tracking disruption being buffed is to make sure you cannot do high sansha DED in any other ship than tengu or ishtar. Why you still talking about this ? I though it's obvious ... Same goes for missions - yup jump into raven. Why are CCP considering making tracking disruptors affect missiles too then?
To leave drones as only viable route ? .. err.. wait a sec .. new NPC AI shoots them. Well not the sentries fortunately. At least not a lot ;)
|

Jayson Kassis
Carbon Industries
26
|
Posted - 2013.02.08 14:00:00 -
[244] - Quote
Why hasn't this been fixed yet? |

Lamboux
Quagaars
1
|
Posted - 2013.02.08 15:42:00 -
[245] - Quote
Confirming being TD'd with no icon showing up a couple of nights ago (Nightmare, Navy Tachs, 2TE 1TC).
Still didn't keep those naughty Sansha alive though :) |

amurder Hakomairos
Fellowship Of Lost Souls Rebel Alliance of New Eden
18
|
Posted - 2013.02.08 23:12:00 -
[246] - Quote
Jayson Kassis wrote:Why hasn't this been fixed yet?
Too busy with dust? Your subscription dollars at work |

Inkarr Hashur
Sine Nobilitatis
179
|
Posted - 2013.02.09 20:48:00 -
[247] - Quote
Hey CCP TDs are still not turning off, and also not showing up on the overview, kind of makes certain missions utterly absurd if you don't manage to target the perpetrators when you get the chance. And spend the rest of the mission with 6 km scorch trying to figure out which ******* to blow up. |

Harasz Sledge
Eldric Inc.
0
|
Posted - 2013.02.13 19:05:00 -
[248] - Quote
Im real tired of your **** ccp.
You had 3 -three- months to fix this,yet nothing happened. |

Turelus
Caldari Independent Navy Reserve The Fourth District
262
|
Posted - 2013.02.14 11:21:00 -
[249] - Quote
Harasz Sledge wrote:Im real tired of your **** ccp.
You had 3 -three- months to fix this,yet nothing happened. It took them a year to fix NPC ECM when they broke it, so this isn't shocking. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Gergorii Borozin
Dark Star Alliance
0
|
Posted - 2013.02.17 23:54:00 -
[250] - Quote
So it leaves us only rocket based ships for mission running, huh?
Cannot do lvl 2 blockade mission as I'm barely able to score even a few hits. Unreasonably frustrating. |

AngelMx
Fornax Chemica Zaibatsu Mercantile
0
|
Posted - 2013.02.19 03:00:00 -
[251] - Quote
Hello CCP!!
i live in provi and the bug still on ,the NPC BS stop TD me and the effect still on, with 4 TC all loaded with optimal scrip my optimal is really realy bad!!! fix that pls!!! |

Turelus
Caldari Independent Navy Reserve The Fourth District
264
|
Posted - 2013.02.19 08:19:00 -
[252] - Quote
No fixes in 1.1
Here is to hoping we them in the summer expansion!  "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

CausticS0da
Viziam Amarr Empire
170
|
Posted - 2013.02.19 08:42:00 -
[253] - Quote
Turelus wrote:No fixes in 1.1 Here is to hoping we them in the summer expansion! 
Pathetic that CCP can't properly respond to this. |

Kraven90
Toxic Subprime Assets Inc. Yulai Federation
5
|
Posted - 2013.02.19 11:24:00 -
[254] - Quote
and here i was hoping to see a fix in patch 1.1, shame on you ccp, you are starting to get lazy and this won't do you any good. |

Jayson Kassis
Carbon Industries
32
|
Posted - 2013.02.19 16:17:00 -
[255] - Quote
I guess I shouldn't be surprised. Lazy and uncaring seems to be the only way one can describe this neglect. TD is everywhere in my missions and have made them unbearable. |

Mike Mulder
Royal Amarr Institute Amarr Empire
3
|
Posted - 2013.02.19 20:47:00 -
[256] - Quote
Seems it's not just TD but also webs and scram. I was doing a combat site this past weekend and I had 3 ships all web/scram me, and I remained webbed/scrammed for a good period of time after even after destroying all 3 ships. I double checked to make sure no new tackler had spawned and they hadn't. I'm just glad I survived the fight because I would have been pretty pissed if I couldn't warp out even after I destroyed the tacklers. |

Jexx Destromath
Madz Legion
0
|
Posted - 2013.02.21 01:55:00 -
[257] - Quote
I just spent 30 minutes trying to kill 3 TD sansha battleships at 50 kms out. Tracking computer with a optimal range script loaded, and large beams with microwave crystals got me 20 km optimal. This is ridiculous. |

MadMuppet
Three Fish In A Box
858
|
Posted - 2013.02.22 03:17:00 -
[258] - Quote
Didn't catch that this was a major issue, so I had started another thread....
Tried to do 'The Assault' L4 in a B/C faction fit Machariel.... was a waste of time...
OK, yeah, I PVE a lot, yeah, I have a Machariel, yeah, most level 4s are cakewalks when you have all 4s and 5s in all relevant skills, we all need beer and ammo money right? But seriously, Sansha Assault Level 4.... WTF happened?
Even with 'keep at distance' with 800mm T2 ACs at 3000m from a Mach with three tracking enhancers 2s and four Gyros 2s.... how the hell can you still miss over a dozen volleys? I swear incursions are easier to hit than this! After an hour nothing was dying except the trigger ships(battleships), at 3000m, because I literally couldn't hit anything else.
That is it! Enough! I'm going back to LULsec! Where the hell did I leave all those Ruptures I built a while back?
TLDR: I actually am pissed that 'The assault' is literally unplayable in a faction fit (granted, cheap faction fit) Machariel, but maybe this is the point where I say F-it and go back to low-sec. CCP, can you check what is up with NPC tracking disruption ECM, because I think it is F-ed up right now.
*Note, the author of this post 'gets it' in regards to ECCM and such, but he seriously thinks something is broken with tracking disruption in PVE.
I'll just add this here. WTF? I mine in EVE because I'm too drunk to fish in WoW.-á |

Chi'Nane T'Kal
Interminatus Aeterna Anima
44
|
Posted - 2013.02.22 09:27:00 -
[259] - Quote
I really don't know what's so hard about giving diminishing returns to NPC eWar as well.
The code is obviously already there for PvP, so where's the problem? |

Turelus
Caldari Independent Navy Reserve The Fourth District
266
|
Posted - 2013.02.22 10:30:00 -
[260] - Quote
Chi'Nane T'Kal wrote:I really don't know what's so hard about giving diminishing returns to NPC eWar as well.
The code is obviously already there for PvP, so where's the problem? I think that combine with much less likely chances or longer breaks in the EWAR. ATM it's a permanent effect which is just horrible, ECM being chance based at least means when an NPC tries to use EWAR it might not work, other EWAR works as soon as the NPC tries (which is about 99% of the time) "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Musca Sklir
Pator Tech School Minmatar Republic
1
|
Posted - 2013.02.22 20:57:00 -
[261] - Quote
seriously got to work and fix the ******* npc ewar ****. if you want us to earn less isk through pve rework missions to include less rats. this ewar overdose is stupid. way to go to make a gaming annoying. who came up with the grandiose idea of making pve content like pvp? whats up with that garbage idea. pve should not try to mimik pvp. point. and while ewar has a point in pvp, if you are facing superiour numbers, how does that work for pve? where you are facing multitude of ships for player ships. that doesn't work. stop dumbing down the game and making things behave the same, where is difference in play styles? pve != pvp. kinda the same is tru for the grandiose tiericide. yeah lets streamline ships to be rather the same... great stuff there.  |

Estella Osoka
Deep Void Merc Syndicate Villore Accords
61
|
Posted - 2013.02.24 16:59:00 -
[262] - Quote
Well, one workaround for facing Sansha that I found:
I was using a Macherial, switched from 800s to 1400s, fit a MJD and mods for sniping at over 100km, fit an AB, used the MJD to get range, AB kept me at range, blapped Sanshas. The Sanshas were not TDing me as I was out of range. Your mileage may vary, but it seems a sniping BS may work. The only draw back to this is that you have no active tank. Buffer tank and range are the only things keeping you alive, so if you don't watch how close the NPCs are getting u may end up dying.
It also works a little against Serpentis damping, but not toally. |

Johannes Kastaja
Imperial Pharmacy
2
|
Posted - 2013.02.24 19:47:00 -
[263] - Quote
I had to come back for more intel, that i have learned about this new situation with these sansha TD:s.
First of all, i only do null security areas anomaly called Forsaken Hub, which has serious Tracking Distruption in 4th wave. Most trouble gives those Sansha Plague Lords, cause they like to go on 49km from you.
But! I found a solution, which is probably most effective so far. It goes like this: When i enter the hub , i immediately start align to their warping sectors zero point. Best way to be sure take one battle down and make that wreck as your zero point. When you arrive there the 4th wave starts under 3 km from your battleship and those TD:s are uneffective from the start and you have best possible optimal to them. Of course take out those Sansha Plague Lords first and you got best situation further. This action truly works, but you gotta have heavy tank in your ship. If your tank can handle this, then you will be just fine and these bastards pop fast.
I have done it even with pulses and now this seems just simple and mostly the same as before this new situation with these TD:s.
Fly Safe!
-Johannes Kastaja |

seany1212
Interstellar Brotherhood of Gravediggers Get Off My Lawn
209
|
Posted - 2013.02.25 08:16:00 -
[264] - Quote
Posting here in support of changing NPC Tracking Disruption.
I've just started back in the game after a 4 month break and have decided to give Level 4 missions a go as i'm stuck with a mobile tethered internet connection (yay for terrible latency). I did a quick look around and for what i could afford i set on a maelstrom with 800mm repeating's. Immediately ending up with sansha blockade... The mission difficulty settings in this setup is extreme, due to the fact that it nerfs the turrets down to about 7000m falloff with 2 tracking enhancers and a range scripted tracking computer. I tried using sentries and drones in order to take care of the cruisers but they shrugged off the damage. Ending result, declined the mission.
If this is the case for all sansha NPC's (which i'm hearing is the case for most) then they've been buffed far greater than any other ecm and unchanged i wonder whether there is any alternative other than drones (haha pop) or missiles? |

Mepica Elbadajo
SPANI Yulai Federation
0
|
Posted - 2013.02.25 12:38:00 -
[265] - Quote
+1 here. I'm living in Providence right now and while it isn't imposible to rat using a minmatar ship (hurricane in my case), if you get more than one tracking disruptor on you it's nearly imposible. I understand that there should be some difficulty to pve, but seeing how your fallout drops down from 15km to 2km is just ridiculous    |

Alayna Le'line
National Liberation Force Nomads.
77
|
Posted - 2013.02.25 15:45:00 -
[266] - Quote
Just want to point out it's not just TD, 8 damps in missions are also great fun (Serpentis Blockade), targeting range of like 7km. It just turns not very intersting content (Missions) into a real chore. And drones on aggressive just ends with them killing every goddamn trigger but leaving the damping cruisers alone.
Warping in and out a billion times just to pick off every damper one by one isn't exactly my idea of "fun" add the new drone aggro into the mix and things get entirely horrible in a drone boat. Not hard, but annoying. |

Inkarr Hashur
Sine Nobilitatis
200
|
Posted - 2013.02.25 17:55:00 -
[267] - Quote
Meanwhile Angels are still a complete joke while guristas can be countered by one ECCM module |

Sobaan Tali
Caldari Quick Reaction Force
147
|
Posted - 2013.02.26 14:28:00 -
[268] - Quote
Confirming TDs are wicked nasty at the moment. I don't roll any Sansha missions (thank God) and only get Blood Raider's missions. But, on the once-in-a-while I get TDs from a Blood's mission, it's bad. Did Blood's Recon 1/2 and ussually (before Retribution) smoke both rooms fine, until 2 TDs (and only 2 TDs) pulled my 50km optimal Pally down to about 6km on top of messing up the tracking speed. It's effectively made some missions ridiculous...I don't run blockade anymore, and I actually use to like that mission a little because it was somewhat challenging with the neuts. |

auraofblade
Kid's Logistics Inc
5
|
Posted - 2013.02.26 20:01:00 -
[269] - Quote
It's a bit of a general point with EWar and Missions really. EWar is designed for at the very least group vs. group engagements, with 1v1 situations generally requiring you to sacrifice a good chunk of something to field it. In Missions? You have what is effectively a fleet of battleships with EWar frigates and EWar drones against lonely little you. And since your lone mission ship is also balanced to not be broken OP in PvP, you're rather susceptible to being shut down by 5-10 ships training EWar on you.
Unless they're Angels, in which case you just laugh.
Maybe a potential fix would be to reduce the individual power of NPC EWar, while still fielding the same quantity of ships? |

Sentenced 1989
Quantum Anomaly Corporation
8
|
Posted - 2013.02.27 09:52:00 -
[270] - Quote
really??? but really???
http://i.snag.gy/7yxva.jpg
Amarr epic arc....
Ok, those didn't perma TD, in last missions I was perma TDed for a bit less but still unable to hit a BS.
Original plan was Machariel + Noctis + Siege Booster, in the end I was so much disrupted I replaced for 2 Machariels + Siege booster. Works for now, while they shut down tracking on one mach you blow em with 2nd and rinse and repeat.
But now for serious, this kinda tracking you miss battleships with 20 m/s transversall speed making it impossible to finish mission solo with any gunboat. My sentrys did somewhat help by taking out cruisers, but took 3-4 minutes per cruiser and no way of breaking battleship tank. With frigates I can simply burn out to 50 km and snipe em with sentry drones, but all together, really bad job with all this TD. I remember doing this missions before in AC Loki and was no where as near tracking disrupted. This is absurd. Fielding 2 machariels to get 4 battleships and 3 cruisers/frigates down is hilarious.
Please FIX IT. |

Tara Tyrael
Aldebaran Foundation Tauri Federation
45
|
Posted - 2013.02.27 10:40:00 -
[271] - Quote
Sentenced 1989 wrote:really??? but really??? http://i.snag.gy/7yxva.jpgAmarr epic arc.... Ok, those didn't perma TD, in last missions I was perma TDed for a bit less but still unable to hit a BS. Original plan was Machariel + Noctis + Siege Booster, in the end I was so much disrupted I replaced for 2 Machariels + Siege booster. Works for now, while they shut down tracking on one mach you blow em with 2nd and rinse and repeat. But now for serious, this kinda tracking you miss battleships with 20 m/s transversall speed making it impossible to finish mission solo with any gunboat. My sentrys did somewhat help by taking out cruisers, but took 3-4 minutes per cruiser and no way of breaking battleship tank. With frigates I can simply burn out to 50 km and snipe em with sentry drones, but all together, really bad job with all this TD. I remember doing this missions before in AC Loki and was no where as near tracking disrupted. This is absurd. Fielding 2 machariels to get 4 battleships and 3 cruisers/frigates down is hilarious. Please FIX IT.
Not to mention 504 optimal + 6834 on mach coupled with 0.00827 tracking, you can't hit a frigate at 5 km orbiting at 50m/s Service: Corp creation (Amarr/Caldari) |

ExcalibursTemplar
Citadel Enterprises
0
|
Posted - 2013.02.27 13:10:00 -
[272] - Quote
Alayna Le'line wrote:Just want to point out it's not just TD, 8 damps in missions are also great fun (Serpentis Blockade), targeting range of like 7km. It just turns not very intersting content (Missions) into a real chore. And drones on aggressive just ends with them killing every goddamn trigger but leaving the damping cruisers alone.
Warping in and out a billion times just to pick off every damper one by one isn't exactly my idea of "fun" add the new drone aggro into the mix and things get entirely horrible in a drone boat. Not hard, but annoying.
I get that with the serpentis assault, its nuts my Scorpion Navy issue goes from a 107km lockon range to under a 20 km lock on range. The 20km lockon range is bad enough but the lockon time is insane. Just locking on to a battleship takes longer than it would for normally locking on to a frigate. That mission is so bad in the first pocket now i don't even try to kill the npc i just use the warpgate and get the hell out of there. |

Mokhiir Semah
Royal Amarr Institute Amarr Empire
1
|
Posted - 2013.02.28 12:47:00 -
[273] - Quote
How long does it take CCP to change something like this, genuinely all they have to do is lower a value or two in some text file/database somewhere that controls NPC's stats, it'd literally take less than 5 minutes to do, it's obvious the NPC EWAR is too harsh and annoying everyone so what are they waiting for...? 
Honestly, if it takes this long to do such a minor change then I'm amazed at how eve has come this far, with this kind of mentality I'm surprised we're not still living in the age when battleships didn't exist. |

amurder Hakomairos
Fellowship Of Lost Souls Rebel Alliance of New Eden
29
|
Posted - 2013.02.28 12:53:00 -
[274] - Quote
Mokhiir Semah wrote:How long does it take CCP to change something like this, genuinely all they have to do is lower a value or two in some text file/database somewhere that controls NPC's stats, it'd literally take less than 5 minutes to do, it's obvious the NPC EWAR is too harsh and annoying everyone so what are they waiting for...? 
Look at all the patch notes from recent releases and check out all the useless things that nobody cares about that CCP prioritizes over fixing a part of the game that is horribly broken. |

dexington
Caldari Provisions Caldari State
583
|
Posted - 2013.02.28 13:04:00 -
[275] - Quote
amurder Hakomairos wrote:Mokhiir Semah wrote:How long does it take CCP to change something like this, genuinely all they have to do is lower a value or two in some text file/database somewhere that controls NPC's stats, it'd literally take less than 5 minutes to do, it's obvious the NPC EWAR is too harsh and annoying everyone so what are they waiting for...?  Look at all the patch notes from recent releases and check out all the useless things that nobody cares about that CCP prioritizes over fixing a part of the game that is horribly broken.
Every time i see the launcher starts downloading a new patch, i always use the download time to check the patch notes, hoping that this will be the time is says e-war has been fixed or missions has been re-balanced. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Five2One
Phonecians
0
|
Posted - 2013.03.02 22:03:00 -
[276] - Quote
I have actually unsubed my alt account due to this issue not being fixed. I don't think ccp understands that the Ewar in its current state is just completely unfun. They will continue to lose money from lost subs that's for sure. |

Crash Lander
Imperial Academy Amarr Empire
39
|
Posted - 2013.03.03 00:17:00 -
[277] - Quote
Sentenced 1989 wrote:really??? but really??? http://i.snag.gy/7yxva.jpgAmarr epic arc.... Ok, those didn't perma TD, in last missions I was perma TDed for a bit less but still unable to hit a BS. Original plan was Machariel + Noctis + Siege Booster, in the end I was so much disrupted I replaced for 2 Machariels + Siege booster. Works for now, while they shut down tracking on one mach you blow em with 2nd and rinse and repeat. But now for serious, this kinda tracking you miss battleships with 20 m/s transversall speed making it impossible to finish mission solo with any gunboat. My sentrys did somewhat help by taking out cruisers, but took 3-4 minutes per cruiser and no way of breaking battleship tank. With frigates I can simply burn out to 50 km and snipe em with sentry drones, but all together, really bad job with all this TD. I remember doing this missions before in AC Loki and was no where as near tracking disrupted. This is absurd. Fielding 2 machariels to get 4 battleships and 3 cruisers/frigates down is hilarious. Please FIX IT.
FEEEL my pain! Posted about this way back here: https://forums.eveonline.com/default.aspx?g=posts&m=2340719#post2340719
I'm betting another year if we are lucky before CCP pulls their head out of their ass. |

Sarmatiko
935
|
Posted - 2013.03.03 04:42:00 -
[278] - Quote
Guys it's look like CCP made some adjustments to TD strength (decreasing it obviously) on Singularity. I wont say that it has been fixed yet, because I have tested some Blood anomalies yet, but changes are definitely positive. Diff between TQ and current Sisi client http://pastebin.com/ge6RfkNg
|

dexington
Caldari Provisions Caldari State
590
|
Posted - 2013.03.03 09:20:00 -
[279] - Quote
Sarmatiko wrote:Guys it's look like CCP made some adjustments to TD strength on Singularity. I wont say that it has been fixed yet, because there was not enough tests from my side, but changes are definitely positive. With TD from 3 Arch Blood Raider Cruisers on my Sleipnir optimal/fallof decreasing from 19/69 to 12/55 or so, and I'm still able to hit them. Diff between TQ and current Sisi client http://pastebin.com/ge6RfkNgSo I think that anyone interested should log-in on Sisi and leave feedback. Maybe this will help deploy this on TQ faster.
Looks very interesting, good to see they are working on a solution. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Turelus
Caldari Independent Navy Reserve The Fourth District
274
|
Posted - 2013.03.03 13:17:00 -
[280] - Quote
Sarmatiko wrote:Guys it's look like CCP made some adjustments to TD strength on Singularity. I wont say that it has been fixed yet, because there was not enough tests from my side, but changes are definitely positive. With TD from 3 Arch Blood Raider Cruisers on my Sleipnir optimal/fallof decreasing from 19/69 to 12/55 or so, and I'm still able to hit them. Diff between TQ and current Sisi client http://pastebin.com/ge6RfkNgSo I think that anyone interested should log-in on Sisi and leave feedback. Maybe this will help deploy this on TQ faster. Well looks like they're doing something, nice of them to inform us themselves though right? I mean if they say "Hey we want to fix it could you all spare some time to play on Sisi?" I'm pretty sure we all would. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Meghel
SilfMeg Mining and Transportation Co
1
|
Posted - 2013.03.03 13:32:00 -
[281] - Quote
Tracking Disruption in some exploration complexes is insane.
I visited an Blood Raider Intelligence Collection Point (http://wiki.eveonline.com/en/wiki/Blood_Raider_Intelligence_Collection_Point) with my Tengu and found that the Imperial Navy Slicer already in site just could not do much.
Almost every ship did Tracking Disruption!
I stole the site as my missiles were not affected at all but my competitor in his gunship was completely helpless. |

Sarmatiko
939
|
Posted - 2013.03.03 20:36:00 -
[282] - Quote
Turelus wrote:Sarmatiko wrote:Guys it's look like CCP made some adjustments to TD strength on Singularity. I wont say that it has been fixed yet, because there was not enough tests from my side, but changes are definitely positive. With TD from 3 Arch Blood Raider Cruisers on my Sleipnir optimal/fallof decreasing from 19/69 to 12/55 or so, and I'm still able to hit them. Diff between TQ and current Sisi client http://pastebin.com/ge6RfkNgSo I think that anyone interested should log-in on Sisi and leave feedback. Maybe this will help deploy this on TQ faster. Well looks like they're doing something, nice of them to inform us themselves though right? I mean if they say "Hey we want to fix it could you all spare some time to play on Sisi?" I'm pretty sure we all would. Devs not very active on weekends for obvious reasons 
|

Gell Deraison
Omega Encounter The Omega Industries
0
|
Posted - 2013.03.05 07:35:00 -
[283] - Quote
I really hope this is getting fixed. My range gets changed from 130 km fall-off and 97 km optimal range to 43 km fall-off and 32 optimal with only two Plague Lords and I get about four seconds of not being disrupted time before it starts again. And I could barely hit anything within the fall-off zone because the tracking was so bad. The range penalty makes it near impossible before even accounting the new tracking values. :| |

Turelus
Caldari Independent Navy Reserve The Fourth District
275
|
Posted - 2013.03.07 19:12:00 -
[284] - Quote
Back to the first page with you thread!
So any more news on the SISI changes? I logged in yesterday but apparently my nightmare wasn't there an seeing as all the systems in Providence are not upgraded there it's hard to test.  "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Sieg oder Valhalla
The Advent of Faith
0
|
Posted - 2013.03.07 23:22:00 -
[285] - Quote
If CCP's goal was to make missions more challenging and fun with uber-tracking disruption, they failed. It simply means that I know in certain missions I just won't be able to hit anyone and simply decline those missions. |

PavlikX
You are in da lock
48
|
Posted - 2013.03.09 09:33:00 -
[286] - Quote
Well, well. looks ike promise to fix this :censored: in retribution 1.1 failed. Stiil, my old opinion that CCP shuld turn off this bugged feature, polish it, and only after this return it to the game. |

Doctor Ape MD
Imperial Academy Amarr Empire
0
|
Posted - 2013.03.13 18:28:00 -
[287] - Quote
I recently came back from over a 4 year absence (so I'm basically relearning the game again) and decided to run a 'Sansa Watch' exploration site that I found with my Harbinger. The first pocket went fine, but when I flew into the second pocket I was met with 18 cruisers TDing me at the same time. I was basically able to kill one (primarily with drones), warp out, and repeat for a few hours before I could finally function well enough to clear the area. Within seconds of warping in my lasers were completely ineffective.
I know I'm bad (still re-learning, and was never an expert even 4 years ago), but I was thinking to myself that it was just ridiculous that my T2 fitted BC with good gunnery skills was performing so poorly....and then I saw this thread that at least made me feel like it wasn't all just a 'L2P' issue and that something was really amiss with the incredible amount of TD happening. |

Goldlina
Monsters inc mining and industrial corp Initiative Associates
0
|
Posted - 2013.03.15 02:05:00 -
[288] - Quote
I have wasted SOOOO much isk in tryen to get a good ship that will allow me to solo in null sec sansha area. The ONLY way to be able to rat anywhere in this area, is with a missle boat. Drone boats are allmost impossible as they LOVE poping the drones right off the bat. Any ship with turrents gets insta-shut-down. There is no killing rats with a turrent. This is a VERY big Glitch/Break in the game. I fitted 2x TE II's and a Tracking Computer II. NOTHING, i still lost over 75% of my Range and Tracking. This is rediculus CCP. PLEASE do not eliminate the TD from the ships, but instead, reduce that by atleast 50-75% of the current amount. I understand you makeing it to where you will atleast have to equipe a TE or TC with script. So leave it like that. BUT you HAVE to reduce the TD of the NPC's. Wasted money on a NAPOC, Nightmare, Abbadon, and the only ship i found with a decent effectivness is a Harby ft with beams and it gets reduced to 4km Optimal.   REALLY? LOL. I have been reduced down to a BC to even rat in belts. With that said, forget useing it in Hub's and havens ECT.... So CCP you guys are great about listening to your players, which is the way any well-ran MMO should be.
So what i ask: Lower the amount of TD that the NPC's do by atleast 50-75% of current amount. Result: Player will still have to equipe TEs ECT to get there best range/dmg.
Thank you! |

Alessia Imchyon
Empirial Mining Inc.
0
|
Posted - 2013.03.15 15:54:00 -
[289] - Quote
Sieg oder Valhalla wrote:If CCP's goal was to make missions more challenging and fun with uber-tracking disruption, they failed. It simply means that I know in certain missions I just won't be able to hit anyone and simply decline those missions. Exactly. Where is the point of having a Paladin when the NPCs with the highest EM-vulnerability are kind of immune from getting hit by its lasers?  |

FapFap McLotionhand
Singularity Productions Rookie Empire
1
|
Posted - 2013.03.16 09:32:00 -
[290] - Quote
Goldlina wrote:I have wasted SOOOO much isk in tryen to get a good ship that will allow me to solo in null sec sansha area. The ONLY way to be able to rat anywhere in this area, is with a missle boat. Drone boats are allmost impossible as they LOVE poping the drones right off the bat. Any ship with turrents gets insta-shut-down. There is no killing rats with a turrent. This is a VERY big Glitch/Break in the game. I fitted 2x TE II's and a Tracking Computer II. NOTHING, i still lost over 75% of my Range and Tracking. This is rediculus CCP.  PLEASE do not eliminate the TD from the ships, but instead, reduce that by atleast 50-75% of the current amount. I understand you makeing it to where you will atleast have to equipe a TE or TC with script. So leave it like that. BUT you HAVE to reduce the TD of the NPC's. Wasted money on a NAPOC, Nightmare, Abbadon, and the only ship i found with a decent effectivness is a Harby ft with beams and it gets reduced to 4km Optimal.    REALLY? LOL. I have been reduced down to a BC to even rat in belts. With that said, forget useing it in Hub's and havens ECT....  So CCP you guys are great about listening to your players, which is the way any well-ran MMO should be. So what i ask: Lower the amount of TD that the NPC's do by atleast 50-75% of current amount. Result: Player will still have to equipe TEs ECT to get there best range/dmg. Thank you!
I rat in a sansha area. I use a drone boat. The only time ships switch aggro is when frigates/cruisers get into their optimal range. The only time you need to worry about battleships hitting sentries is when the wave begins and you are at 0. I personally like to sit at 70km out and kill and i have no issues with the tracking disruption. When doing forsaken hubs there are only 4 tracking disruption rats in each site and they're all in the same wave. I switch to longer range ammo and keep pew pewing then back to antimatter/iridium. |

Cascade Vandiliere
Desertus Caterva The Interstellar Trade n Terror Alliance
6
|
Posted - 2013.03.16 18:02:00 -
[291] - Quote
So apart from grabbing a few guildies, how does one do The Blockade as a lvl 2 mission? I usually roll through lvl 2s but I just can't hit these when I have 3 TDs on me. Even at 70 km, I'm still TD'd.
I just don't get this, even moving in close to less than 1k and stopping, I'm still missing.
I've played 2 months, and if this is balance, I don't need to bother cause these guys should be able to take over everything.
|

Goldiiee
Superior Ratio High Sec Dropouts
293
|
Posted - 2013.03.17 00:56:00 -
[292] - Quote
Cascade Vandiliere wrote:So apart from grabbing a few guildies, how does one do The Blockade as a lvl 2 mission? I usually roll through lvl 2s but I just can't hit these when I have 3 TDs on me. Even at 70 km, I'm still TD'd.
I just don't get this, even moving in close to less than 1k and stopping, I'm still missing.
I've played 2 months, and if this is balance, I don't need to bother cause these guys should be able to take over everything.
I don't suppose you have tried fitting a web, reducing their Velocity/Angular Velocity should increase your tracking and overcome the tracking disruption enough to compensate. (Note; I haven't tried this I just added a tracking enhancer x 2 and/or Tracking computer x2) Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Zenith Gravit
LionGate Enterprises Care Factor
3
|
Posted - 2013.03.17 04:07:00 -
[293] - Quote
Doctor Ape MD wrote:I recently came back from over a 4 year absence (so I'm basically relearning the game again) and decided to run a 'Sansa Watch' exploration site that I found with my Harbinger. The first pocket went fine, but when I flew into the second pocket I was met with 18 cruisers TDing me at the same time. I was basically able to kill one (primarily with drones), warp out, and repeat for a few hours before I could finally function well enough to clear the area. Within seconds of warping in my lasers were completely ineffective.
I know I'm bad (still re-learning, and was never an expert even 4 years ago), but I was thinking to myself that it was just ridiculous that my T2 fitted BC with good gunnery skills was performing so poorly....and then I saw this thread that at least made me feel like it wasn't all just a 'L2P' issue and that something was really amiss with the incredible amount of TD happening.
I had a similar situating in a complex of the same name. How ever I had the added bonus of the bug where there's no indication of tracking disruption other than looking at the weapon tooltip and missing when I know I should be in range. The range for TD is insane too, I was being disrupted from +50km. Something has to give, it makes turrets all but unusable. |

dexington
Caldari Provisions Caldari State
619
|
Posted - 2013.03.18 14:35:00 -
[294] - Quote
This weekend i worked on getting a jump clone in Amarr space, and ran close to 40 primarily Sansha missions to get my standing to the need 8.0.
Having a drone battleship with sentry drones ready, when you can't decline missions, does make it easier. If you have suboptimal drone skills, or can't use T2 drones you can use navy faction drones for a damage boost, just pop the ewar ships and reship into your standard mission boat. If you have decent drone skills it's probably faster just to complete the mission then reships, taking traveling distance and number of reships into account, remember you might have to reship more then once.
The thing that is the most annoying with the tracking disrupting, is that you can't tell at which range you can apply enough damage to kill a battleship or elite cruiser. The weapon optimal range, displayed in the tool tip i pretty useless with the reduced tracking, and even with a tracking computer running tracking scripts you can't hit a battleship at the optimal range it gives you.
I never found a reliable way to tell at what the optimal range for applying damage was, but it seems to be a lot closer to falloff range then optimal range, even with 30% tracking from tracking computer and shooting at battleships. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Turelus
Caldari Independent Navy Reserve The Fourth District
317
|
Posted - 2013.03.26 11:07:00 -
[295] - Quote
Quote:Some NPCs (mostly Sansha) use their tracking disruptor again less often. The tank of some NPCs is also slightly weaker now. Patch today. I'm out of NullSec today to run some Empire errands if others could give me some feedback before I can test things on my own please post here. [00:18:15] Intex Encapor > THIS NOW IN: TURELUS 5% MORE BITTER THAN INTEX |

Sarmatiko
974
|
Posted - 2013.03.26 13:46:00 -
[296] - Quote
Turelus wrote:Quote:Some NPCs (mostly Sansha) use their tracking disruptor again less often. The tank of some NPCs is also slightly weaker now. Patch today. I'm out of NullSec today to run some Empire errands if others could give me some feedback before I can test things on my own please post here. We should expect proper fix this time. Previous NPC attribute based change (listed in pastbin from Sisi) was canceled, and TD fixed under the hood. https://twitter.com/CCP_Fozzie/status/316545408925040640
|

Jexx Destromath
Reckless Abandon Inc.
1
|
Posted - 2013.03.26 14:12:00 -
[297] - Quote
Has the patch been applied yet? Because im still getting perma-TD'd by sansha cruisers as we speak. |

Turelus
Caldari Independent Navy Reserve The Fourth District
317
|
Posted - 2013.03.27 12:43:00 -
[298] - Quote
Just tested the normal sites I would run before TD changes and I have to say I am pretty happy. There is still going to be a need to change or tweak missions and sites which spawn large numbers. [00:18:15] Intex Encapor > THIS NOW IN: TURELUS 5% MORE BITTER THAN INTEX |
|

CCP Fozzie
C C P C C P Alliance
4784

|
Posted - 2013.04.02 13:10:00 -
[299] - Quote
Hey guys, like many of you will have noticed the patch last week included a fix for the Tracking disruption issues. NPC tracking disruption should now activate just like it did before Retribution. The fact that it now affects falloff as well as optimal since Retribution is intended and separate from the issue that was causing the constant activation.
I'm interested to hear from as many of you who run Sansha missions as possible. How has the tracking disruption situation been over the last week? Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Novah Soul
Interstellar Ministeries Cold Fusion.
5
|
Posted - 2013.04.02 15:09:00 -
[300] - Quote
CCP Fozzie wrote:Hey guys, as many of you will have noticed the patch last week included a fix for the Tracking disruption issues. NPC tracking disruption should now activate and deactivate just like it did before Retribution. The fact that it now affects falloff as well as optimal since Retribution is intended and separate from the issue that was causing the constant activation.
I'm interested to hear from as many of you who run Sansha missions as possible. How has the tracking disruption situation been over the last week? It definitely seems to have improved the situation thus far. However, I have yet to get the real monster of a mission, Sansha Blockade. I'm sure other's have and would like to see how that has changed. |

Turelus
Caldari Independent Navy Reserve The Fourth District
325
|
Posted - 2013.04.02 15:39:00 -
[301] - Quote
CCP Fozzie wrote:Hey guys, as many of you will have noticed the patch last week included a fix for the Tracking disruption issues. NPC tracking disruption should now activate and deactivate just like it did before Retribution. The fact that it now affects falloff as well as optimal since Retribution is intended and separate from the issue that was causing the constant activation.
I'm interested to hear from as many of you who run Sansha missions as possible. How has the tracking disruption situation been over the last week?
The Asteroid Belts, Anomalies and Complexes I have tested had far less issues but these are limited to only three our four TD ships at once. You will find yourself crippled while they apply the effects but the breaks seem to be long enough that you can kill them (or some of them) before you're crippled again.
Missions like The Blockade could still be a problem due to the number of EWAR ships in them, but I don't have a turret ship in Empire to test with.
[00:18:15] Intex Encapor > THIS NOW IN: TURELUS 5% MORE BITTER THAN INTEX |

Doctor Ape MD
Imperial Academy Amarr Empire
3
|
Posted - 2013.04.02 16:56:00 -
[302] - Quote
CCP Fozzie wrote:Hey guys, as many of you will have noticed the patch last week included a fix for the Tracking disruption issues. NPC tracking disruption should now activate and deactivate just like it did before Retribution. The fact that it now affects falloff as well as optimal since Retribution is intended and separate from the issue that was causing the constant activation.
I'm interested to hear from as many of you who run Sansha missions as possible. How has the tracking disruption situation been over the last week?
I've been mostly doing level 3s but so far, so good. I've noticed the TD effect deactivating when it should, and it seems like there are more numerous 'breaks' where I can actually get a few shots in.
I'll have to try another Sansha Watch if I can ever find one. The second pocket of that unrated complex has 18 TDing cruisers in it and used to make any laser boat I brought in nearly completely useless moments after warp-in. |

Andrea Griffin
322
|
Posted - 2013.04.02 21:42:00 -
[303] - Quote
Turelus wrote:Missions like The Blockade could still be a problem due to the number of EWAR ships in them, but I don't have a turret ship in Empire to test with. L4 The Assault is obnoxious. Regularly having TD applied by 3-4 ships at long ranges, with very short breaks if any. Warping out and back usually gives enough time when you land to blap one of the cruisers. CCP Sreegs is my favorite developer. |

Heavensend
Jianji Gaming
0
|
Posted - 2013.04.05 08:43:00 -
[304] - Quote
Sansha Blockade is still pure horror for me as a player with a turret ship. First reinforcement wave is worst thing in mission at the moment. Up to 8 TD ships on me and it seems NPC TDs have no stacking penalty. 5 km range down from 54 km with Scorch L is more than horrible. Besides tracking speed is on rock bottom too. Its nearly impossible to hit e.g a centum slaughterer in range webified.
That has to be fixed. Perma TD is really no fun to play. I have to skip Blockade cause it takes double the time as the most other missions with that LP and ISK income.
I am doing an AE faster and thats really no fun with a laser ship. |

AlexCA
De Valken BV Orange Alliance
0
|
Posted - 2013.04.05 22:52:00 -
[305] - Quote
So, safe to assume the amarr epic arc is still completely screwed as well? |

Crash Lander
Imperial Academy Amarr Empire
39
|
Posted - 2013.04.06 00:45:00 -
[306] - Quote
AlexCA wrote:So, safe to assume the amarr epic arc is still completely screwed as well? They only changed the frequency of the effect. So If there are more then say 3 TDing ships its still a pretty futile exercise. |

Doctor Ape MD
Imperial Academy Amarr Empire
9
|
Posted - 2013.04.06 02:42:00 -
[307] - Quote
Yes, after doing more Sansha level 4s I've basically come to the conclusion that it's better than before, but it's still way over the top. There just seem to be too many ships using TD in missions making them far more painful than I believe they should be for turret based ships. |

Phytost
Cha Ching LtD Cha Ching PLC
0
|
Posted - 2013.04.06 04:58:00 -
[308] - Quote
Doctor Ape MD wrote:Yes, after doing more Sansha level 4s I've basically come to the conclusion that it's better than before, but it's still way over the top. There just seem to be too many ships using TD in missions making them far more painful than I believe they should be for turret based ships. It's pretty sad that together with the missile nerf and Drakes being on par with other battlecruisers, Sanshas get buffed in a way that turret ships aren't fun anymore and everyone who wants to kill them effectively has to go for missile boats. The moment you get disrupted by 4 ships or more, drones are the only way to kill anything. And by the time your drones finish the last disrupting ship you could have done 2 other missions.
And what's even worse: In nullsec you can't choose your type of enemy freely. In sansha regions you'll find only sansha anos. Warping into a Sansha Sanctum isn't fun at all: 4 Disruptors on you and you won't hit a Battleship 15KMs away using Radio L... |

Etienne Picard
Continuum. Nuclear Confusion
7
|
Posted - 2013.04.06 10:02:00 -
[309] - Quote
I am doing a level 4 (the blockade, sansha) right now and I am perma tracking disrupted by 4 or 5 different ships, making my nightmare pretty useless. Doesn't seem like CCP has fixed anything. |

Funky Lazers
shin-ra ltd
236
|
Posted - 2013.04.06 11:14:00 -
[310] - Quote
Did both Blockades with Sansha/Serpentis. Those two are still impossible to complete.
Switching back to the Rattlesnake in the only option right now. Whatever. |

Doctor Ape MD
Imperial Academy Amarr Empire
9
|
Posted - 2013.04.06 16:22:00 -
[311] - Quote
Etienne Picard wrote:I am doing a level 4 (the blockade, sansha) right now and I am perma tracking disrupted by 4 or 5 different ships, making my nightmare pretty useless. Doesn't seem like CCP has fixed anything.
I think they've fixed the bug where the TD effect lingers well past it's timer (I used to still be under the effects of TD while in warp away from the mission at times), but I don't think it's enough to balance certain Sansha missions vs other factions.
I understand if CCP wants things to be a challenge, but right now there is a huge discrepancy between the difficulty and effectiveness of EWAR between the different factions. For some reason it also seems like a very high percentage of Sansha ships use EWAR compared to other factions. |

Heavensend
Jianji Gaming
2
|
Posted - 2013.04.07 12:37:00 -
[312] - Quote
Recon 1/3 Stage 2.
I know its not necessary to kill ships in recon 1/3 in second pocket. But its however completely useless to try it.
There are 2 TD ships in first Wave at 40-50km they didnt stop to TD for more than 3 mins after that time i decided to warp out and make that drama an end.
I dont know why the game spawns npc rats that nearly nobody in a turret ship will try to kill.
TD horror is also the reason why the amarr epic agent is waiting for my help for weeks. I can handle to fly missions that have more requirements on flying a ship than a normal lvl 4 mission.
But at the moment some Sansha mission are only fun to play with maxed out rockets skill and an equal ship.
Again please fix it or set all my rocket skills to 5  |

Phytost
Cha Ching LtD Cha Ching PLC
0
|
Posted - 2013.04.09 06:17:00 -
[313] - Quote
An idea that came to my mind a minute ago (I don't if it has been mentioned already): What do you think of giving Tracking Enhancers and Tracking Computers some kind of warp stabilizer effect in regards to NPC disrupters. (Not necessarily in PvP but I could imagine that it would work there too) Every TE or TC negates the effect of a sansha TD. That way you could actually fight their perfectly stacking, overpowered and "overnumbered" TDs.
Or just nerf Sanshas... :P
Heavensend wrote:Again please fix it or set all my rocket skills to 5  The former please. I don't want to fly missiles anymore than I do till now (WH-Tengu )  |

Crash Lander
Imperial Academy Amarr Empire
40
|
Posted - 2013.04.10 23:51:00 -
[314] - Quote
So by now I assume you've seen the proposed changes to the Amarr BS lineup.
So the Apoc is losing its cap bonus and gaining a tracking bonus.
I was thinking and it just hit me. This must be CCP's solution to these TD issues with Sansha rats... |

Funky Lazers
shin-ra ltd
241
|
Posted - 2013.04.10 23:59:00 -
[315] - Quote
Crash Lander wrote:So by now I assume you've seen the proposed changes to the Amarr BS lineup. So the Apoc is losing its cap bonus and gaining a tracking bonus. I was thinking and it just hit me. This must be CCP's solution to these TD issues with Sansha rats... 
No, the solution is in introducing Armageddon's new weapon system - drones. They are not affected by TDs so everything will be fine. Whatever. |

Heavensend
Jianji Gaming
2
|
Posted - 2013.04.11 09:34:00 -
[316] - Quote
Funky Lazers wrote:Crash Lander wrote:So by now I assume you've seen the proposed changes to the Amarr BS lineup. So the Apoc is losing its cap bonus and gaining a tracking bonus. I was thinking and it just hit me. This must be CCP's solution to these TD issues with Sansha rats...  No, the solution is in introducing Armageddon's new weapon system - drones. They are not affected by TDs so everything will be fine.
Problem here - if you cant do enough damage with your BS cause of heavy TD your drones will get aggroed immediatly and poped.
Tried that last Blockade dont know exactly if it took 10 or 15 secs after i lost aggro until my med drones were gone to nowhere.
So if using sentrys you will maybe be forced to fit high lots with remote armor reppers and damage without turrets will still be much lower than in any ship that is able to use turrets without TD. Not even the drone bonuses of navy geddon will compensate the missing turret fire power. |

Souless Torment
The Konvergent League Sev3rance
0
|
Posted - 2013.05.16 21:56:00 -
[317] - Quote
This new change is actually fine imho. I use turret bs in provi and do fine. If you are solo ask a friend to help isnt that what eve is about.....come on guys adapt....whinning is just sad |

Tsukino Stareine
EVE University Ivy League
191
|
Posted - 2013.05.16 22:25:00 -
[318] - Quote
Heavensend wrote:Funky Lazers wrote:Crash Lander wrote:So by now I assume you've seen the proposed changes to the Amarr BS lineup. So the Apoc is losing its cap bonus and gaining a tracking bonus. I was thinking and it just hit me. This must be CCP's solution to these TD issues with Sansha rats...  No, the solution is in introducing Armageddon's new weapon system - drones. They are not affected by TDs so everything will be fine. Problem here - if you cant do enough damage with your BS cause of heavy TD your drones will get aggroed immediatly and poped. Tried that last Blockade dont know exactly if it took 10 or 15 secs after i lost aggro until my med drones were gone to nowhere. So if using sentrys you will maybe be forced to fit high lots with remote armor reppers and damage without turrets will still be much lower than in any ship that is able to use turrets without TD. Not even the drone bonuses of navy geddon will compensate the missing turret fire power.
Sentries can tank quite well so you won't really need to worry about that. Plus the new geddon is getting neut range bonuses so turrets are definitely going to be secondary |

Lugalzagezi666
118
|
Posted - 2013.05.16 23:07:00 -
[319] - Quote
The blockade completion time with tach nightmare (1050 gun dps at 47+48k) before td "fix" - 12-13 minutes. After the "fix" - 20-25 minutes (tded by the second spawn to 8+8k).
I always smile little bit when I imagine new amarr player taking his shiny new apoc into sansha blockade thinking he is finally going to make some good isk.
Anyway, thank you ccp that you listened to the playerbase and finally, when there is nothing left in the eve universe that requires attention, you "fixed" that evil npc td bug that was causing massive imbalance in difficulty of missions. |
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