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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

dexington
Push button receive bacon
191
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Posted - 2012.12.04 17:38:00 -
[1] - Quote
It was the same last time they changed NPC e-war, and it took something like 1-2 weeks of forum whining before they got around to fixing it. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

dexington
Push button receive bacon
191
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Posted - 2012.12.05 08:05:00 -
[2] - Quote
Have anyone tried training the new anti-ewar skills?, i know it's a long shot... but it might help. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

dexington
Push button receive bacon
191
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Posted - 2012.12.05 11:20:00 -
[3] - Quote
hmskrecik wrote:dexington wrote:It was the same last time they changed NPC e-war, and it took something like 1-2 weeks of forum whining before they got around to fixing it. Excuse me, what did they actually fix? Just yesterday I've run Serpentis Blockade and upon second spawn I was permanently reduced to 15-20km locking range until I killed but last EWAR cruiser.
I was referring to the npc ewar changes that was part of the Incursion patch, in caldari space you would be permanently jammed if there was 3 or more ewar ships on grid. What got fixed/rebalanced, and if there is a problem with the sansha TD's, it's going to get fixed as well. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

dexington
Push button receive bacon
260
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Posted - 2012.12.10 14:54:00 -
[4] - Quote
Gerard Hareka wrote:Yes keep holding players by hand instead of letting them adapt - for example as fitting long range guns and use new module that you introduced tha gets you 100k away , and i dont know outsmarting stupid ai instead of whining.
I was thinking about trying the micro jump drive myself, but i'm not sure if they work with anything else then battleships. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

dexington
Caldari Provisions Caldari State
507
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Posted - 2013.01.02 11:59:00 -
[5] - Quote
Jessica Danikov wrote:Kind of a shame how little communication there is on a fairly significant and vocal issue.
It's so ******* annoying...
The information release pre-patch and the experience post-patch does not match, the combination of ai/drone changes and e-war has been a huge nerf to the weapon system and ships i'm able to use, which have forced me to train for new weapons and ships...
You get no skill refunds, you are forced to live with the choices you make, while i'm perfectly fine with that. It just only work if you have some idea what is going to happen in the future, i'm cross training into caldari now, and i have no idea if CCP is planing to rebalance e-war, drone aggro or ship composition in mission and exploration sites.
GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

dexington
Caldari Provisions Caldari State
510
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Posted - 2013.01.02 22:22:00 -
[6] - Quote
Katran Luftschreck wrote:This where the drone captains laugh and tell you all to adapt and HTFU. Ah, sweet revenge!
You mean the pro hi-sec player doing level 4 missions and the insane 4/10 ded sites... STFU & L2P... GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

dexington
Caldari Provisions Caldari State
512
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Posted - 2013.01.03 10:42:00 -
[7] - Quote
calexxa wrote:If I would be in battleship, there is no way how to kill them because as battleship is slow I could not set short orbit and therefore could not kill them.
You could try the micro jump drive, the 100Km jump puts you outside the 75km range of tracking disruptors. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

dexington
Caldari Provisions Caldari State
515
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Posted - 2013.01.03 14:35:00 -
[8] - Quote
Kraven90 wrote:calexxa wrote:Kraven90: I was writing about 0.0 anomalies/DEDs (Sansha space) where if I get 3-4xTD, it is very hard to kill something with legion. I can aproach target and fly manualy but as I was writing before, its annoying and stupid how big penalty TD gives. If I had a tengu instead of legion there would not be any problem :/ heh... not even a tengu would solve our problem since missiles will get tracking disrupted as well in the future patches. (rumors) best bet is to try sentry boats
It's not exactly rumors, is was stated in the [Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak post:
Tracking/Range Mods and Ewar Tracking mod and disruptor changes moved out of this release until the first set of changes settles a bit
The changes was just removed from the Retribution expansion do to the other changes to missiles. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

dexington
Caldari Provisions Caldari State
583
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Posted - 2013.02.28 13:04:00 -
[9] - Quote
amurder Hakomairos wrote:Mokhiir Semah wrote:How long does it take CCP to change something like this, genuinely all they have to do is lower a value or two in some text file/database somewhere that controls NPC's stats, it'd literally take less than 5 minutes to do, it's obvious the NPC EWAR is too harsh and annoying everyone so what are they waiting for...?  Look at all the patch notes from recent releases and check out all the useless things that nobody cares about that CCP prioritizes over fixing a part of the game that is horribly broken.
Every time i see the launcher starts downloading a new patch, i always use the download time to check the patch notes, hoping that this will be the time is says e-war has been fixed or missions has been re-balanced. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

dexington
Caldari Provisions Caldari State
590
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Posted - 2013.03.03 09:20:00 -
[10] - Quote
Sarmatiko wrote:Guys it's look like CCP made some adjustments to TD strength on Singularity. I wont say that it has been fixed yet, because there was not enough tests from my side, but changes are definitely positive. With TD from 3 Arch Blood Raider Cruisers on my Sleipnir optimal/fallof decreasing from 19/69 to 12/55 or so, and I'm still able to hit them. Diff between TQ and current Sisi client http://pastebin.com/ge6RfkNgSo I think that anyone interested should log-in on Sisi and leave feedback. Maybe this will help deploy this on TQ faster.
Looks very interesting, good to see they are working on a solution. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
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dexington
Caldari Provisions Caldari State
619
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Posted - 2013.03.18 14:35:00 -
[11] - Quote
This weekend i worked on getting a jump clone in Amarr space, and ran close to 40 primarily Sansha missions to get my standing to the need 8.0.
Having a drone battleship with sentry drones ready, when you can't decline missions, does make it easier. If you have suboptimal drone skills, or can't use T2 drones you can use navy faction drones for a damage boost, just pop the ewar ships and reship into your standard mission boat. If you have decent drone skills it's probably faster just to complete the mission then reships, taking traveling distance and number of reships into account, remember you might have to reship more then once.
The thing that is the most annoying with the tracking disrupting, is that you can't tell at which range you can apply enough damage to kill a battleship or elite cruiser. The weapon optimal range, displayed in the tool tip i pretty useless with the reduced tracking, and even with a tracking computer running tracking scripts you can't hit a battleship at the optimal range it gives you.
I never found a reliable way to tell at what the optimal range for applying damage was, but it seems to be a lot closer to falloff range then optimal range, even with 30% tracking from tracking computer and shooting at battleships. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
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