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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Naomi Anthar
No Tax So Relax.
31
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Posted - 2013.02.07 08:50:00 -
[241] - Quote
The sole main reason and purpose of tracking disruption being buffed is to make sure you cannot do high sansha DED in any other ship than tengu or ishtar. Why you still talking about this ? I though it's obvious ... Same goes for missions - yup jump into raven. |

Sae Eto
State War Academy Caldari State
0
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Posted - 2013.02.08 00:55:00 -
[242] - Quote
Naomi Anthar wrote:The sole main reason and purpose of tracking disruption being buffed is to make sure you cannot do high sansha DED in any other ship than tengu or ishtar. Why you still talking about this ? I though it's obvious ... Same goes for missions - yup jump into raven.
Why are CCP considering making tracking disruptors affect missiles too then? |

Carniflex
StarHunt
30
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Posted - 2013.02.08 12:55:00 -
[243] - Quote
Sae Eto wrote:Naomi Anthar wrote:The sole main reason and purpose of tracking disruption being buffed is to make sure you cannot do high sansha DED in any other ship than tengu or ishtar. Why you still talking about this ? I though it's obvious ... Same goes for missions - yup jump into raven. Why are CCP considering making tracking disruptors affect missiles too then?
To leave drones as only viable route ? .. err.. wait a sec .. new NPC AI shoots them. Well not the sentries fortunately. At least not a lot ;)
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Jayson Kassis
Carbon Industries
26
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Posted - 2013.02.08 14:00:00 -
[244] - Quote
Why hasn't this been fixed yet? |

Lamboux
Quagaars
1
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Posted - 2013.02.08 15:42:00 -
[245] - Quote
Confirming being TD'd with no icon showing up a couple of nights ago (Nightmare, Navy Tachs, 2TE 1TC).
Still didn't keep those naughty Sansha alive though :) |

amurder Hakomairos
Fellowship Of Lost Souls Rebel Alliance of New Eden
18
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Posted - 2013.02.08 23:12:00 -
[246] - Quote
Jayson Kassis wrote:Why hasn't this been fixed yet?
Too busy with dust? Your subscription dollars at work |

Inkarr Hashur
Sine Nobilitatis
179
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Posted - 2013.02.09 20:48:00 -
[247] - Quote
Hey CCP TDs are still not turning off, and also not showing up on the overview, kind of makes certain missions utterly absurd if you don't manage to target the perpetrators when you get the chance. And spend the rest of the mission with 6 km scorch trying to figure out which ******* to blow up. |

Harasz Sledge
Eldric Inc.
0
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Posted - 2013.02.13 19:05:00 -
[248] - Quote
Im real tired of your **** ccp.
You had 3 -three- months to fix this,yet nothing happened. |

Turelus
Caldari Independent Navy Reserve The Fourth District
262
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Posted - 2013.02.14 11:21:00 -
[249] - Quote
Harasz Sledge wrote:Im real tired of your **** ccp.
You had 3 -three- months to fix this,yet nothing happened. It took them a year to fix NPC ECM when they broke it, so this isn't shocking. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Gergorii Borozin
Dark Star Alliance
0
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Posted - 2013.02.17 23:54:00 -
[250] - Quote
So it leaves us only rocket based ships for mission running, huh?
Cannot do lvl 2 blockade mission as I'm barely able to score even a few hits. Unreasonably frustrating. |
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AngelMx
Fornax Chemica Zaibatsu Mercantile
0
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Posted - 2013.02.19 03:00:00 -
[251] - Quote
Hello CCP!!
i live in provi and the bug still on ,the NPC BS stop TD me and the effect still on, with 4 TC all loaded with optimal scrip my optimal is really realy bad!!! fix that pls!!! |

Turelus
Caldari Independent Navy Reserve The Fourth District
264
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Posted - 2013.02.19 08:19:00 -
[252] - Quote
No fixes in 1.1
Here is to hoping we them in the summer expansion!  "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

CausticS0da
Viziam Amarr Empire
170
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Posted - 2013.02.19 08:42:00 -
[253] - Quote
Turelus wrote:No fixes in 1.1 Here is to hoping we them in the summer expansion! 
Pathetic that CCP can't properly respond to this. |

Kraven90
Toxic Subprime Assets Inc. Yulai Federation
5
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Posted - 2013.02.19 11:24:00 -
[254] - Quote
and here i was hoping to see a fix in patch 1.1, shame on you ccp, you are starting to get lazy and this won't do you any good. |

Jayson Kassis
Carbon Industries
32
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Posted - 2013.02.19 16:17:00 -
[255] - Quote
I guess I shouldn't be surprised. Lazy and uncaring seems to be the only way one can describe this neglect. TD is everywhere in my missions and have made them unbearable. |

Mike Mulder
Royal Amarr Institute Amarr Empire
3
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Posted - 2013.02.19 20:47:00 -
[256] - Quote
Seems it's not just TD but also webs and scram. I was doing a combat site this past weekend and I had 3 ships all web/scram me, and I remained webbed/scrammed for a good period of time after even after destroying all 3 ships. I double checked to make sure no new tackler had spawned and they hadn't. I'm just glad I survived the fight because I would have been pretty pissed if I couldn't warp out even after I destroyed the tacklers. |

Jexx Destromath
Madz Legion
0
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Posted - 2013.02.21 01:55:00 -
[257] - Quote
I just spent 30 minutes trying to kill 3 TD sansha battleships at 50 kms out. Tracking computer with a optimal range script loaded, and large beams with microwave crystals got me 20 km optimal. This is ridiculous. |

MadMuppet
Three Fish In A Box
858
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Posted - 2013.02.22 03:17:00 -
[258] - Quote
Didn't catch that this was a major issue, so I had started another thread....
Tried to do 'The Assault' L4 in a B/C faction fit Machariel.... was a waste of time...
OK, yeah, I PVE a lot, yeah, I have a Machariel, yeah, most level 4s are cakewalks when you have all 4s and 5s in all relevant skills, we all need beer and ammo money right? But seriously, Sansha Assault Level 4.... WTF happened?
Even with 'keep at distance' with 800mm T2 ACs at 3000m from a Mach with three tracking enhancers 2s and four Gyros 2s.... how the hell can you still miss over a dozen volleys? I swear incursions are easier to hit than this! After an hour nothing was dying except the trigger ships(battleships), at 3000m, because I literally couldn't hit anything else.
That is it! Enough! I'm going back to LULsec! Where the hell did I leave all those Ruptures I built a while back?
TLDR: I actually am pissed that 'The assault' is literally unplayable in a faction fit (granted, cheap faction fit) Machariel, but maybe this is the point where I say F-it and go back to low-sec. CCP, can you check what is up with NPC tracking disruption ECM, because I think it is F-ed up right now.
*Note, the author of this post 'gets it' in regards to ECCM and such, but he seriously thinks something is broken with tracking disruption in PVE.
I'll just add this here. WTF? I mine in EVE because I'm too drunk to fish in WoW.-á |

Chi'Nane T'Kal
Interminatus Aeterna Anima
44
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Posted - 2013.02.22 09:27:00 -
[259] - Quote
I really don't know what's so hard about giving diminishing returns to NPC eWar as well.
The code is obviously already there for PvP, so where's the problem? |

Turelus
Caldari Independent Navy Reserve The Fourth District
266
|
Posted - 2013.02.22 10:30:00 -
[260] - Quote
Chi'Nane T'Kal wrote:I really don't know what's so hard about giving diminishing returns to NPC eWar as well.
The code is obviously already there for PvP, so where's the problem? I think that combine with much less likely chances or longer breaks in the EWAR. ATM it's a permanent effect which is just horrible, ECM being chance based at least means when an NPC tries to use EWAR it might not work, other EWAR works as soon as the NPC tries (which is about 99% of the time) "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |
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Musca Sklir
Pator Tech School Minmatar Republic
1
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Posted - 2013.02.22 20:57:00 -
[261] - Quote
seriously got to work and fix the ******* npc ewar ****. if you want us to earn less isk through pve rework missions to include less rats. this ewar overdose is stupid. way to go to make a gaming annoying. who came up with the grandiose idea of making pve content like pvp? whats up with that garbage idea. pve should not try to mimik pvp. point. and while ewar has a point in pvp, if you are facing superiour numbers, how does that work for pve? where you are facing multitude of ships for player ships. that doesn't work. stop dumbing down the game and making things behave the same, where is difference in play styles? pve != pvp. kinda the same is tru for the grandiose tiericide. yeah lets streamline ships to be rather the same... great stuff there.  |

Estella Osoka
Deep Void Merc Syndicate Villore Accords
61
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Posted - 2013.02.24 16:59:00 -
[262] - Quote
Well, one workaround for facing Sansha that I found:
I was using a Macherial, switched from 800s to 1400s, fit a MJD and mods for sniping at over 100km, fit an AB, used the MJD to get range, AB kept me at range, blapped Sanshas. The Sanshas were not TDing me as I was out of range. Your mileage may vary, but it seems a sniping BS may work. The only draw back to this is that you have no active tank. Buffer tank and range are the only things keeping you alive, so if you don't watch how close the NPCs are getting u may end up dying.
It also works a little against Serpentis damping, but not toally. |

Johannes Kastaja
Imperial Pharmacy
2
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Posted - 2013.02.24 19:47:00 -
[263] - Quote
I had to come back for more intel, that i have learned about this new situation with these sansha TD:s.
First of all, i only do null security areas anomaly called Forsaken Hub, which has serious Tracking Distruption in 4th wave. Most trouble gives those Sansha Plague Lords, cause they like to go on 49km from you.
But! I found a solution, which is probably most effective so far. It goes like this: When i enter the hub , i immediately start align to their warping sectors zero point. Best way to be sure take one battle down and make that wreck as your zero point. When you arrive there the 4th wave starts under 3 km from your battleship and those TD:s are uneffective from the start and you have best possible optimal to them. Of course take out those Sansha Plague Lords first and you got best situation further. This action truly works, but you gotta have heavy tank in your ship. If your tank can handle this, then you will be just fine and these bastards pop fast.
I have done it even with pulses and now this seems just simple and mostly the same as before this new situation with these TD:s.
Fly Safe!
-Johannes Kastaja |

seany1212
Interstellar Brotherhood of Gravediggers Get Off My Lawn
209
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Posted - 2013.02.25 08:16:00 -
[264] - Quote
Posting here in support of changing NPC Tracking Disruption.
I've just started back in the game after a 4 month break and have decided to give Level 4 missions a go as i'm stuck with a mobile tethered internet connection (yay for terrible latency). I did a quick look around and for what i could afford i set on a maelstrom with 800mm repeating's. Immediately ending up with sansha blockade... The mission difficulty settings in this setup is extreme, due to the fact that it nerfs the turrets down to about 7000m falloff with 2 tracking enhancers and a range scripted tracking computer. I tried using sentries and drones in order to take care of the cruisers but they shrugged off the damage. Ending result, declined the mission.
If this is the case for all sansha NPC's (which i'm hearing is the case for most) then they've been buffed far greater than any other ecm and unchanged i wonder whether there is any alternative other than drones (haha pop) or missiles? |

Mepica Elbadajo
SPANI Yulai Federation
0
|
Posted - 2013.02.25 12:38:00 -
[265] - Quote
+1 here. I'm living in Providence right now and while it isn't imposible to rat using a minmatar ship (hurricane in my case), if you get more than one tracking disruptor on you it's nearly imposible. I understand that there should be some difficulty to pve, but seeing how your fallout drops down from 15km to 2km is just ridiculous    |

Alayna Le'line
National Liberation Force Nomads.
77
|
Posted - 2013.02.25 15:45:00 -
[266] - Quote
Just want to point out it's not just TD, 8 damps in missions are also great fun (Serpentis Blockade), targeting range of like 7km. It just turns not very intersting content (Missions) into a real chore. And drones on aggressive just ends with them killing every goddamn trigger but leaving the damping cruisers alone.
Warping in and out a billion times just to pick off every damper one by one isn't exactly my idea of "fun" add the new drone aggro into the mix and things get entirely horrible in a drone boat. Not hard, but annoying. |

Inkarr Hashur
Sine Nobilitatis
200
|
Posted - 2013.02.25 17:55:00 -
[267] - Quote
Meanwhile Angels are still a complete joke while guristas can be countered by one ECCM module |

Sobaan Tali
Caldari Quick Reaction Force
147
|
Posted - 2013.02.26 14:28:00 -
[268] - Quote
Confirming TDs are wicked nasty at the moment. I don't roll any Sansha missions (thank God) and only get Blood Raider's missions. But, on the once-in-a-while I get TDs from a Blood's mission, it's bad. Did Blood's Recon 1/2 and ussually (before Retribution) smoke both rooms fine, until 2 TDs (and only 2 TDs) pulled my 50km optimal Pally down to about 6km on top of messing up the tracking speed. It's effectively made some missions ridiculous...I don't run blockade anymore, and I actually use to like that mission a little because it was somewhat challenging with the neuts. |

auraofblade
Kid's Logistics Inc
5
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Posted - 2013.02.26 20:01:00 -
[269] - Quote
It's a bit of a general point with EWar and Missions really. EWar is designed for at the very least group vs. group engagements, with 1v1 situations generally requiring you to sacrifice a good chunk of something to field it. In Missions? You have what is effectively a fleet of battleships with EWar frigates and EWar drones against lonely little you. And since your lone mission ship is also balanced to not be broken OP in PvP, you're rather susceptible to being shut down by 5-10 ships training EWar on you.
Unless they're Angels, in which case you just laugh.
Maybe a potential fix would be to reduce the individual power of NPC EWar, while still fielding the same quantity of ships? |

Sentenced 1989
Quantum Anomaly Corporation
8
|
Posted - 2013.02.27 09:52:00 -
[270] - Quote
really??? but really???
http://i.snag.gy/7yxva.jpg
Amarr epic arc....
Ok, those didn't perma TD, in last missions I was perma TDed for a bit less but still unable to hit a BS.
Original plan was Machariel + Noctis + Siege Booster, in the end I was so much disrupted I replaced for 2 Machariels + Siege booster. Works for now, while they shut down tracking on one mach you blow em with 2nd and rinse and repeat.
But now for serious, this kinda tracking you miss battleships with 20 m/s transversall speed making it impossible to finish mission solo with any gunboat. My sentrys did somewhat help by taking out cruisers, but took 3-4 minutes per cruiser and no way of breaking battleship tank. With frigates I can simply burn out to 50 km and snipe em with sentry drones, but all together, really bad job with all this TD. I remember doing this missions before in AC Loki and was no where as near tracking disrupted. This is absurd. Fielding 2 machariels to get 4 battleships and 3 cruisers/frigates down is hilarious.
Please FIX IT. |
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