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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Jessica Danikov
Ubuntu Inc. The Fourth District
59
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Posted - 2012.12.31 15:21:00 -
[181] - Quote
I know the Devs said they were aware of the problem, but they put in a 'fix' that really wasn't a fix and maybe they just think it's no longer a problem now? Kind of a shame how little communication there is on a fairly significant and vocal issue. |
Saint Spark
Viziam Amarr Empire
1
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Posted - 2012.12.31 15:41:00 -
[182] - Quote
Track Disruptors are killing my solo PvE expirience Recon 4lvl, Blockade 4lvl and etc - It's... I don't know, I just don't want to play the game, after 6-7 years of playing. Great Exspansion, GREAT bug fixes - everything is just G R E A T |
PavlikX
Shadows of the Day HeII Gate Alliance
35
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Posted - 2012.12.31 17:44:00 -
[183] - Quote
Sad but true. Dear developers, if you can not handle resolving the problem, just turn it off damn it!!! After this you can freely investigate and resolve until next end of Maja calendar. PS Happy new year. |
Ginger Barbarella
Caldari Provisions Caldari State
1049
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Posted - 2012.12.31 22:12:00 -
[184] - Quote
atestpilot013 wrote:It's really bad in 'The Blockade' with Sansha, my guns are completely useless unless I switch to beams and fill my ship with tracking mods, and the bug where the TD still affects even after the icon is gone is still there. I'm throwing together a Domi for all of my Sansha missions at least until the bug is gone.
I was wondering if I was the only one seeing this. No icons, no little icon on the HUD, yet I could seem my range falling as I stared at it.
Like I said before, I wish Santa had brought us bug fixes instead of fireworks. "Blow it all on Quafe and strippers." -á --- Sorlac |
Ryo Ishikawa
Flying Bags Inc. Bulgarian Space Federation
1
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Posted - 2013.01.01 07:52:00 -
[185] - Quote
It's the same in low-level missions. Good guns skills, destroyers@5 and I still can't hit a single thing in a level 2 blockade mission. Rather pathetic. |
Andromeda Cesaille
Federal Navy Academy Gallente Federation
1
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Posted - 2013.01.01 21:41:00 -
[186] - Quote
Dampening etc can be countered with 1-3 mods. Two tracking computers and two tracking enhancers versus EVEN ONE tracking disruptor = failure. Sansha missions with TD:ing are 100% broken right now. It needs to be toned down by a HUGE amount to the same level as the rest of the ewar.
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Shinzhi Xadi
Royal Amarr Institute Amarr Empire
8
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Posted - 2013.01.02 11:20:00 -
[187] - Quote
PavlikX wrote:Sad but true. Dear developers, if you can not handle resolving the problem, just turn it off damn it!!! After this you can freely investigate and resolve until next end of Maja calendar. PS Happy new year.
I agree here, if CCP can't figure out how to fix the TD/Ewar problem, they should just disable it completely until they know what to do about it. |
dexington
Caldari Provisions Caldari State
507
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Posted - 2013.01.02 11:59:00 -
[188] - Quote
Jessica Danikov wrote:Kind of a shame how little communication there is on a fairly significant and vocal issue.
It's so ******* annoying...
The information release pre-patch and the experience post-patch does not match, the combination of ai/drone changes and e-war has been a huge nerf to the weapon system and ships i'm able to use, which have forced me to train for new weapons and ships...
You get no skill refunds, you are forced to live with the choices you make, while i'm perfectly fine with that. It just only work if you have some idea what is going to happen in the future, i'm cross training into caldari now, and i have no idea if CCP is planing to rebalance e-war, drone aggro or ship composition in mission and exploration sites.
GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |
Katran Luftschreck
Royal Ammatar Engineering Corps
671
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Posted - 2013.01.02 16:01:00 -
[189] - Quote
This where the drone captains laugh and tell you all to adapt and HTFU. Ah, sweet revenge! EvE Forum Bingo |
dexington
Caldari Provisions Caldari State
510
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Posted - 2013.01.02 22:22:00 -
[190] - Quote
Katran Luftschreck wrote:This where the drone captains laugh and tell you all to adapt and HTFU. Ah, sweet revenge!
You mean the pro hi-sec player doing level 4 missions and the insane 4/10 ded sites... STFU & L2P... GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |
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calexxa
DOOMSDAY. Axiomatic Dominion
3
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Posted - 2013.01.03 10:34:00 -
[191] - Quote
I would like to know if there is any other way than switching to rockets (and caldari ships). Even in Legion and short orbit if I have 3x TD I usually do not hit (even I have 1x tracking computer). Rats repair faster than I hit them. If I would be in battleship, there is no way how to kill them because as battleship is slow I could not set short orbit and therefore could not kill them.
Make tracking distruption from NPC with less penalty or set it with some cooldown for which I could shoot down at least one ship or just say that PVE is only for Caldari (rockets). |
dexington
Caldari Provisions Caldari State
512
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Posted - 2013.01.03 10:42:00 -
[192] - Quote
calexxa wrote:If I would be in battleship, there is no way how to kill them because as battleship is slow I could not set short orbit and therefore could not kill them.
You could try the micro jump drive, the 100Km jump puts you outside the 75km range of tracking disruptors. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |
Kraven90
Toxic Subprime Assets Inc. Yulai Federation
4
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Posted - 2013.01.03 13:35:00 -
[193] - Quote
calexxa wrote:I would like to know if there is any other way than switching to rockets (and caldari ships). Even in Legion and short orbit if I have 3x TD I usually do not hit (even I have 1x tracking computer). Rats repair faster than I hit them. If I would be in battleship, there is no way how to kill them because as battleship is slow I could not set short orbit and therefore could not kill them.
Make tracking distruption from NPC with less penalty or set it with some cooldown for which I could shoot down at least one ship or just say that PVE is only for Caldari (rockets).
i'm not sure if you are talking about l4 or 0.0 ratting but anyway in both cases with the legion, when TD you have to aproach the target and not orbit, this will help your tracking a lot but i'm talking about anomalies in 0.0 where you don't get more than 4xTD, not sure how it would work in l4 where you get 12xTD |
calexxa
DOOMSDAY. Axiomatic Dominion
3
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Posted - 2013.01.03 14:00:00 -
[194] - Quote
Kraven90: I was writing about 0.0 anomalies/DEDs (Sansha space) where if I get 3-4xTD, it is very hard to kill something with legion. I can aproach target and fly manualy but as I was writing before, its annoying and stupid how big penalty TD gives. If I had a tengu instead of legion there would not be any problem :/ |
Kraven90
Toxic Subprime Assets Inc. Yulai Federation
4
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Posted - 2013.01.03 14:19:00 -
[195] - Quote
calexxa wrote:Kraven90: I was writing about 0.0 anomalies/DEDs (Sansha space) where if I get 3-4xTD, it is very hard to kill something with legion. I can aproach target and fly manualy but as I was writing before, its annoying and stupid how big penalty TD gives. If I had a tengu instead of legion there would not be any problem :/
heh... not even a tengu would solve our problem since missiles will get tracking disrupted as well in the future patches. (rumors)
best bet is to try sentry boats |
dexington
Caldari Provisions Caldari State
515
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Posted - 2013.01.03 14:35:00 -
[196] - Quote
Kraven90 wrote:calexxa wrote:Kraven90: I was writing about 0.0 anomalies/DEDs (Sansha space) where if I get 3-4xTD, it is very hard to kill something with legion. I can aproach target and fly manualy but as I was writing before, its annoying and stupid how big penalty TD gives. If I had a tengu instead of legion there would not be any problem :/ heh... not even a tengu would solve our problem since missiles will get tracking disrupted as well in the future patches. (rumors) best bet is to try sentry boats
It's not exactly rumors, is was stated in the [Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak post:
Tracking/Range Mods and Ewar Tracking mod and disruptor changes moved out of this release until the first set of changes settles a bit
The changes was just removed from the Retribution expansion do to the other changes to missiles. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |
Forum Clone 77777
State War Academy Caldari State
43
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Posted - 2013.01.03 14:56:00 -
[197] - Quote
Haha, null and mission bears, adapt, they wanted pve to resemble pvp abit more, so better fit for that and be able to get some speed and get in close with webs.
Stop crying so much and deal with it instead, its very much possible to come around this new change, having to change/adapt your fit was kinda the idea behind the entire change. |
Kraven90
Toxic Subprime Assets Inc. Yulai Federation
5
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Posted - 2013.01.03 15:58:00 -
[198] - Quote
Forum Clone 77777 wrote:Haha, null and mission bears, adapt, they wanted pve to resemble pvp abit more, so better fit for that and be able to get some speed and get in close with webs.
Stop crying so much and deal with it instead, its very much possible to come around this new change, having to change/adapt your fit was kinda the idea behind the entire change.
oh look another veteran with "adapt" syndrome, please teach us how to adapt to a broken mechanic instead of complaining about complainers.
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PavlikX
Shadows of the Day HeII Gate Alliance
35
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Posted - 2013.01.03 17:58:00 -
[199] - Quote
Do not ask him. Ignore. It's simple (i mean cheap) trolling. |
calexxa
DOOMSDAY. Axiomatic Dominion
4
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Posted - 2013.01.04 10:12:00 -
[200] - Quote
Forum Clone 77777 wrote:Haha, null and mission bears, adapt, they wanted pve to resemble pvp abit more, so better fit for that and be able to get some speed and get in close with webs.
Problem is that in PVE are those penalties way more higher than you can dream if you use them on your ship in PVP. Why does npc give higher penalties?
PS: there have to be some pve because you must have isk for pvp ;) |
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Turelus
Caldari Independent Navy Reserve The Fourth District
210
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Posted - 2013.01.04 12:39:00 -
[201] - Quote
calexxa wrote:Forum Clone 77777 wrote:Haha, null and mission bears, adapt, they wanted pve to resemble pvp abit more, so better fit for that and be able to get some speed and get in close with webs. Problem is that in PVE are those penalties way more higher than you can dream if you use them on your ship in PVP. Why does npc give higher penalties? PS: there have to be some pve because you must have isk for pvp ;) Player ships still have more TD strength than NPC (I tested this in my orginal tests)
The problem with making PVE a bit more like PVP is that PVP ships generally don't tank PVE sites, so if the idea was to bring logistics support that would make the ISK split at least three ways (1 DPS BS, 2 Logis as they would need to rep each other when they take agro) this pretty much ruins the income of an anomaly.
Anomalies ARE doable, there are a few solutions but those are all major hits to DPS or require duel-boxing, friends. My gripe here is that while these sites are doable it makes Sansha systems somewhat worthless in the ISK/Hour ration compared to other space (even ECM is not this crippling any more)
I'm actually somewhat annoyed at CCP's lack of response to our continuing issues, I have given them the benefit of doubt due to the holidays and many of the staff not being around but I might resort to tweeting them again to see if they're still even looking at this or consider it fixed.
The other option would be to make a tears thread in GD as that seems to be the area where issues actually get noticed when bitched about. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |
Kreit Mausar
Imperial Academy Amarr Empire
0
|
Posted - 2013.01.07 02:54:00 -
[202] - Quote
I can't believe that CCP can break perfect working things . This **** even happens in level 2-3 missions. Great, Amarr can't kill it's primary enemy... Last time in low reward level 3 mission (Intercept The Saboteurs) I was permanently disrupted by 7-8 ships (plus web and scramble). 39 ships in a pocket and almost every new attacking ship has disruption. Only way for turret ship to complete mission is overtank and good drone skills, because turrets are disabled most times (almost always miss when trying to shoot webbed cruiser...). So Ammar was restricted for Angel and Guristas missions, and after "great" patch they are restricted for Sansha missions too. 3 pirate nations from 4... Tthanks CCP And missile ships can do every mission and require less skills. Nice balance (sarcasm). P.S. I want variety for PvE, not restriction except for Caldary ships. |
Saint Spark
Star way's brotherhood
3
|
Posted - 2013.01.08 10:41:00 -
[203] - Quote
I give up on turret ships, I have all gunnery skills at 5lvl (even capital turrets).
Now I'm flying Tenga at 4lvl mission... Really great balance )) |
Jessica Danikov
Ubuntu Inc. The Fourth District
60
|
Posted - 2013.01.08 15:41:00 -
[204] - Quote
In my experience, the best way to get some attention is bitching in social media and getting some media coverage. The public relations department often is separate from the bug-fixing department and can have much greater pull over the priority of issues. |
Alexander Moliavko
Royal Amarr Institute Amarr Empire
0
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Posted - 2013.01.08 15:53:00 -
[205] - Quote
Lost a tachyon-fitted Apoc to a pack of elite sansha frigs this morning - tracking disruption rendered my turrets useless, "advanced" AI frigates ate away my drones, I've been warp scrambled and eventually reduced to pod. Great experience, what can I say... |
Turelus
Caldari Independent Navy Reserve The Fourth District
211
|
Posted - 2013.01.10 13:33:00 -
[206] - Quote
Here is a nice screenshot showing the bug where Tracking Disruptors are effecting your ship but not being used by the NPCs. (the ranges were from all four ships applying the effects) PICTURE LINK
I just posted in the issues thread again and sent CCP Affinity a message on Twitter.
Still trying to at least get SOMETHING back from CCP about this, I will keep you all informed. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |
Ikonia
Royal Amarr Expeditions
46
|
Posted - 2013.01.10 14:44:00 -
[207] - Quote
Turelus wrote:Here is a nice screenshot showing the bug where Tracking Disruptors are effecting your ship but not being used by the NPCs. (the ranges were from all four ships applying the effects) PICTURE LINKI just posted in the issues thread again and sent CCP Affinity a message on Twitter. Still trying to at least get SOMETHING back from CCP about this, I will keep you all informed.
I have that nearly in every site with my 2 ships when exploring, but well, not that i find it disturbing or so. On my gunnery toon it is annoying, because then i have to wait until they are close enough to be effective, but as long as i can tank it, it is ok. More annoying is the target painting or energy vampires, because there it happens too. But i have to admit it looks like that the target change is independend from the fighting operation on the NPCs. So it might be, that right after it was activated the AI makes them change target, causing their primary weapons to change target, but ewar stays on former traget until its timer is over.
Regarding the tracking disruption. Whoever named this AI was so wrong, that it is seriously exactly on the opposite side of it. I find it now much easier to get the complexes down i am scanning. You can easily exploit their new behavior by the use of distance changing of your own ships. While before the patch it was not of sense to have any special tactics and just fly in and boom boom you now have to adjust tactics.
My preferred and most simple way: Kite them! Use a quick small ship (ceptor) fly in, take agro, fly far out and wait some time until the NPCs have left the site like 70km or more. then warp in second ship and position it so, that the NPCs are in the middle. Make agro on second ship. and take out some small targets with the ceptor and go back to distance for overtaking agro :) then do that again with the second ship. When you have practised it and found out how to make them change their target you can take out the most difficult plexes with far less tanking than ever before. Before the patch i didnt even try 6/10s with my 2 cruisers, now i think i will even try harder ones, never was so easy to blow them up with nearly no fighting at all. It's like targetting practice on a shooting yard.
But true, you have to adapt. Just once you have adapted, there are like no challenges at all left over. Even WoW has a better agro mechanic, a shame for CCP from my point of view. So, dear CCP, if you want to learn something about agro-mechanics, go play Everquest, the masterclass for those who want to implement agro mechanics in games and you will find out, that this "AI" you have implemented is just an A, but no I around to see or feel. |
Turelus
Caldari Independent Navy Reserve The Fourth District
211
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Posted - 2013.01.11 14:59:00 -
[208] - Quote
A response from CCP about issues.
https://forums.eveonline.com/default.aspx?g=posts&m=2446102#post2446102
Start submitting bug reports I guess! "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |
Kreit Mausar
Imperial Academy Amarr Empire
0
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Posted - 2013.01.18 10:38:00 -
[209] - Quote
This is... meh. CCP ignore my petitions about bugged tracking disruption. And their answer about drones and how they want to make PvE close to PvE is funny. In PvP you don't need to kill 20-30 enemies at once and you can defend against their jamming, disruption, scrambling etc. So what do we get? 3+ bugged disrupting elite frigates which switch aggro and kill drones in few seconds. Or same thing with permanent jamming. One scrambler in this situation and you are dead. People, who made this ****, need to be forced to play 4 level sansha/guristas missions using turret ship. May be after that they will start to test patches before apply them. |
Chicken Pizza
Penumbra Institute Villore Accords
82
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Posted - 2013.01.19 19:02:00 -
[210] - Quote
Alexander Moliavko wrote:Lost a tachyon-fitted Apoc to a pack of elite sansha frigs this morning - tracking disruption rendered my turrets useless, "advanced" AI frigates ate away my drones, I've been warp scrambled and eventually reduced to pod. Great experience, what can I say...
Why not just warp off when they switched aggro to your drones?
(Free bump) |
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