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Thread Statistics | Show CCP posts - 2 post(s) |

Tara Tyrael
Aldebaran Foundation Tauri Federation
45
|
Posted - 2013.02.27 10:40:00 -
[271] - Quote
Sentenced 1989 wrote:really??? but really??? http://i.snag.gy/7yxva.jpgAmarr epic arc.... Ok, those didn't perma TD, in last missions I was perma TDed for a bit less but still unable to hit a BS. Original plan was Machariel + Noctis + Siege Booster, in the end I was so much disrupted I replaced for 2 Machariels + Siege booster. Works for now, while they shut down tracking on one mach you blow em with 2nd and rinse and repeat. But now for serious, this kinda tracking you miss battleships with 20 m/s transversall speed making it impossible to finish mission solo with any gunboat. My sentrys did somewhat help by taking out cruisers, but took 3-4 minutes per cruiser and no way of breaking battleship tank. With frigates I can simply burn out to 50 km and snipe em with sentry drones, but all together, really bad job with all this TD. I remember doing this missions before in AC Loki and was no where as near tracking disrupted. This is absurd. Fielding 2 machariels to get 4 battleships and 3 cruisers/frigates down is hilarious. Please FIX IT.
Not to mention 504 optimal + 6834 on mach coupled with 0.00827 tracking, you can't hit a frigate at 5 km orbiting at 50m/s Service: Corp creation (Amarr/Caldari) |

ExcalibursTemplar
Citadel Enterprises
0
|
Posted - 2013.02.27 13:10:00 -
[272] - Quote
Alayna Le'line wrote:Just want to point out it's not just TD, 8 damps in missions are also great fun (Serpentis Blockade), targeting range of like 7km. It just turns not very intersting content (Missions) into a real chore. And drones on aggressive just ends with them killing every goddamn trigger but leaving the damping cruisers alone.
Warping in and out a billion times just to pick off every damper one by one isn't exactly my idea of "fun" add the new drone aggro into the mix and things get entirely horrible in a drone boat. Not hard, but annoying.
I get that with the serpentis assault, its nuts my Scorpion Navy issue goes from a 107km lockon range to under a 20 km lock on range. The 20km lockon range is bad enough but the lockon time is insane. Just locking on to a battleship takes longer than it would for normally locking on to a frigate. That mission is so bad in the first pocket now i don't even try to kill the npc i just use the warpgate and get the hell out of there. |

Mokhiir Semah
Royal Amarr Institute Amarr Empire
1
|
Posted - 2013.02.28 12:47:00 -
[273] - Quote
How long does it take CCP to change something like this, genuinely all they have to do is lower a value or two in some text file/database somewhere that controls NPC's stats, it'd literally take less than 5 minutes to do, it's obvious the NPC EWAR is too harsh and annoying everyone so what are they waiting for...? 
Honestly, if it takes this long to do such a minor change then I'm amazed at how eve has come this far, with this kind of mentality I'm surprised we're not still living in the age when battleships didn't exist. |

amurder Hakomairos
Fellowship Of Lost Souls Rebel Alliance of New Eden
29
|
Posted - 2013.02.28 12:53:00 -
[274] - Quote
Mokhiir Semah wrote:How long does it take CCP to change something like this, genuinely all they have to do is lower a value or two in some text file/database somewhere that controls NPC's stats, it'd literally take less than 5 minutes to do, it's obvious the NPC EWAR is too harsh and annoying everyone so what are they waiting for...? 
Look at all the patch notes from recent releases and check out all the useless things that nobody cares about that CCP prioritizes over fixing a part of the game that is horribly broken. |

dexington
Caldari Provisions Caldari State
583
|
Posted - 2013.02.28 13:04:00 -
[275] - Quote
amurder Hakomairos wrote:Mokhiir Semah wrote:How long does it take CCP to change something like this, genuinely all they have to do is lower a value or two in some text file/database somewhere that controls NPC's stats, it'd literally take less than 5 minutes to do, it's obvious the NPC EWAR is too harsh and annoying everyone so what are they waiting for...?  Look at all the patch notes from recent releases and check out all the useless things that nobody cares about that CCP prioritizes over fixing a part of the game that is horribly broken.
Every time i see the launcher starts downloading a new patch, i always use the download time to check the patch notes, hoping that this will be the time is says e-war has been fixed or missions has been re-balanced. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Five2One
Phonecians
0
|
Posted - 2013.03.02 22:03:00 -
[276] - Quote
I have actually unsubed my alt account due to this issue not being fixed. I don't think ccp understands that the Ewar in its current state is just completely unfun. They will continue to lose money from lost subs that's for sure. |

Crash Lander
Imperial Academy Amarr Empire
39
|
Posted - 2013.03.03 00:17:00 -
[277] - Quote
Sentenced 1989 wrote:really??? but really??? http://i.snag.gy/7yxva.jpgAmarr epic arc.... Ok, those didn't perma TD, in last missions I was perma TDed for a bit less but still unable to hit a BS. Original plan was Machariel + Noctis + Siege Booster, in the end I was so much disrupted I replaced for 2 Machariels + Siege booster. Works for now, while they shut down tracking on one mach you blow em with 2nd and rinse and repeat. But now for serious, this kinda tracking you miss battleships with 20 m/s transversall speed making it impossible to finish mission solo with any gunboat. My sentrys did somewhat help by taking out cruisers, but took 3-4 minutes per cruiser and no way of breaking battleship tank. With frigates I can simply burn out to 50 km and snipe em with sentry drones, but all together, really bad job with all this TD. I remember doing this missions before in AC Loki and was no where as near tracking disrupted. This is absurd. Fielding 2 machariels to get 4 battleships and 3 cruisers/frigates down is hilarious. Please FIX IT.
FEEEL my pain! Posted about this way back here: https://forums.eveonline.com/default.aspx?g=posts&m=2340719#post2340719
I'm betting another year if we are lucky before CCP pulls their head out of their ass. |

Sarmatiko
935
|
Posted - 2013.03.03 04:42:00 -
[278] - Quote
Guys it's look like CCP made some adjustments to TD strength (decreasing it obviously) on Singularity. I wont say that it has been fixed yet, because I have tested some Blood anomalies yet, but changes are definitely positive. Diff between TQ and current Sisi client http://pastebin.com/ge6RfkNg
|

dexington
Caldari Provisions Caldari State
590
|
Posted - 2013.03.03 09:20:00 -
[279] - Quote
Sarmatiko wrote:Guys it's look like CCP made some adjustments to TD strength on Singularity. I wont say that it has been fixed yet, because there was not enough tests from my side, but changes are definitely positive. With TD from 3 Arch Blood Raider Cruisers on my Sleipnir optimal/fallof decreasing from 19/69 to 12/55 or so, and I'm still able to hit them. Diff between TQ and current Sisi client http://pastebin.com/ge6RfkNgSo I think that anyone interested should log-in on Sisi and leave feedback. Maybe this will help deploy this on TQ faster.
Looks very interesting, good to see they are working on a solution. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Turelus
Caldari Independent Navy Reserve The Fourth District
274
|
Posted - 2013.03.03 13:17:00 -
[280] - Quote
Sarmatiko wrote:Guys it's look like CCP made some adjustments to TD strength on Singularity. I wont say that it has been fixed yet, because there was not enough tests from my side, but changes are definitely positive. With TD from 3 Arch Blood Raider Cruisers on my Sleipnir optimal/fallof decreasing from 19/69 to 12/55 or so, and I'm still able to hit them. Diff between TQ and current Sisi client http://pastebin.com/ge6RfkNgSo I think that anyone interested should log-in on Sisi and leave feedback. Maybe this will help deploy this on TQ faster. Well looks like they're doing something, nice of them to inform us themselves though right? I mean if they say "Hey we want to fix it could you all spare some time to play on Sisi?" I'm pretty sure we all would. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |
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Meghel
SilfMeg Mining and Transportation Co
1
|
Posted - 2013.03.03 13:32:00 -
[281] - Quote
Tracking Disruption in some exploration complexes is insane.
I visited an Blood Raider Intelligence Collection Point (http://wiki.eveonline.com/en/wiki/Blood_Raider_Intelligence_Collection_Point) with my Tengu and found that the Imperial Navy Slicer already in site just could not do much.
Almost every ship did Tracking Disruption!
I stole the site as my missiles were not affected at all but my competitor in his gunship was completely helpless. |

Sarmatiko
939
|
Posted - 2013.03.03 20:36:00 -
[282] - Quote
Turelus wrote:Sarmatiko wrote:Guys it's look like CCP made some adjustments to TD strength on Singularity. I wont say that it has been fixed yet, because there was not enough tests from my side, but changes are definitely positive. With TD from 3 Arch Blood Raider Cruisers on my Sleipnir optimal/fallof decreasing from 19/69 to 12/55 or so, and I'm still able to hit them. Diff between TQ and current Sisi client http://pastebin.com/ge6RfkNgSo I think that anyone interested should log-in on Sisi and leave feedback. Maybe this will help deploy this on TQ faster. Well looks like they're doing something, nice of them to inform us themselves though right? I mean if they say "Hey we want to fix it could you all spare some time to play on Sisi?" I'm pretty sure we all would. Devs not very active on weekends for obvious reasons 
|

Gell Deraison
Omega Encounter The Omega Industries
0
|
Posted - 2013.03.05 07:35:00 -
[283] - Quote
I really hope this is getting fixed. My range gets changed from 130 km fall-off and 97 km optimal range to 43 km fall-off and 32 optimal with only two Plague Lords and I get about four seconds of not being disrupted time before it starts again. And I could barely hit anything within the fall-off zone because the tracking was so bad. The range penalty makes it near impossible before even accounting the new tracking values. :| |

Turelus
Caldari Independent Navy Reserve The Fourth District
275
|
Posted - 2013.03.07 19:12:00 -
[284] - Quote
Back to the first page with you thread!
So any more news on the SISI changes? I logged in yesterday but apparently my nightmare wasn't there an seeing as all the systems in Providence are not upgraded there it's hard to test.  "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Sieg oder Valhalla
The Advent of Faith
0
|
Posted - 2013.03.07 23:22:00 -
[285] - Quote
If CCP's goal was to make missions more challenging and fun with uber-tracking disruption, they failed. It simply means that I know in certain missions I just won't be able to hit anyone and simply decline those missions. |

PavlikX
You are in da lock
48
|
Posted - 2013.03.09 09:33:00 -
[286] - Quote
Well, well. looks ike promise to fix this :censored: in retribution 1.1 failed. Stiil, my old opinion that CCP shuld turn off this bugged feature, polish it, and only after this return it to the game. |

Doctor Ape MD
Imperial Academy Amarr Empire
0
|
Posted - 2013.03.13 18:28:00 -
[287] - Quote
I recently came back from over a 4 year absence (so I'm basically relearning the game again) and decided to run a 'Sansa Watch' exploration site that I found with my Harbinger. The first pocket went fine, but when I flew into the second pocket I was met with 18 cruisers TDing me at the same time. I was basically able to kill one (primarily with drones), warp out, and repeat for a few hours before I could finally function well enough to clear the area. Within seconds of warping in my lasers were completely ineffective.
I know I'm bad (still re-learning, and was never an expert even 4 years ago), but I was thinking to myself that it was just ridiculous that my T2 fitted BC with good gunnery skills was performing so poorly....and then I saw this thread that at least made me feel like it wasn't all just a 'L2P' issue and that something was really amiss with the incredible amount of TD happening. |

Goldlina
Monsters inc mining and industrial corp Initiative Associates
0
|
Posted - 2013.03.15 02:05:00 -
[288] - Quote
I have wasted SOOOO much isk in tryen to get a good ship that will allow me to solo in null sec sansha area. The ONLY way to be able to rat anywhere in this area, is with a missle boat. Drone boats are allmost impossible as they LOVE poping the drones right off the bat. Any ship with turrents gets insta-shut-down. There is no killing rats with a turrent. This is a VERY big Glitch/Break in the game. I fitted 2x TE II's and a Tracking Computer II. NOTHING, i still lost over 75% of my Range and Tracking. This is rediculus CCP. PLEASE do not eliminate the TD from the ships, but instead, reduce that by atleast 50-75% of the current amount. I understand you makeing it to where you will atleast have to equipe a TE or TC with script. So leave it like that. BUT you HAVE to reduce the TD of the NPC's. Wasted money on a NAPOC, Nightmare, Abbadon, and the only ship i found with a decent effectivness is a Harby ft with beams and it gets reduced to 4km Optimal.   REALLY? LOL. I have been reduced down to a BC to even rat in belts. With that said, forget useing it in Hub's and havens ECT.... So CCP you guys are great about listening to your players, which is the way any well-ran MMO should be.
So what i ask: Lower the amount of TD that the NPC's do by atleast 50-75% of current amount. Result: Player will still have to equipe TEs ECT to get there best range/dmg.
Thank you! |

Alessia Imchyon
Empirial Mining Inc.
0
|
Posted - 2013.03.15 15:54:00 -
[289] - Quote
Sieg oder Valhalla wrote:If CCP's goal was to make missions more challenging and fun with uber-tracking disruption, they failed. It simply means that I know in certain missions I just won't be able to hit anyone and simply decline those missions. Exactly. Where is the point of having a Paladin when the NPCs with the highest EM-vulnerability are kind of immune from getting hit by its lasers?  |

FapFap McLotionhand
Singularity Productions Rookie Empire
1
|
Posted - 2013.03.16 09:32:00 -
[290] - Quote
Goldlina wrote:I have wasted SOOOO much isk in tryen to get a good ship that will allow me to solo in null sec sansha area. The ONLY way to be able to rat anywhere in this area, is with a missle boat. Drone boats are allmost impossible as they LOVE poping the drones right off the bat. Any ship with turrents gets insta-shut-down. There is no killing rats with a turrent. This is a VERY big Glitch/Break in the game. I fitted 2x TE II's and a Tracking Computer II. NOTHING, i still lost over 75% of my Range and Tracking. This is rediculus CCP.  PLEASE do not eliminate the TD from the ships, but instead, reduce that by atleast 50-75% of the current amount. I understand you makeing it to where you will atleast have to equipe a TE or TC with script. So leave it like that. BUT you HAVE to reduce the TD of the NPC's. Wasted money on a NAPOC, Nightmare, Abbadon, and the only ship i found with a decent effectivness is a Harby ft with beams and it gets reduced to 4km Optimal.    REALLY? LOL. I have been reduced down to a BC to even rat in belts. With that said, forget useing it in Hub's and havens ECT....  So CCP you guys are great about listening to your players, which is the way any well-ran MMO should be. So what i ask: Lower the amount of TD that the NPC's do by atleast 50-75% of current amount. Result: Player will still have to equipe TEs ECT to get there best range/dmg. Thank you!
I rat in a sansha area. I use a drone boat. The only time ships switch aggro is when frigates/cruisers get into their optimal range. The only time you need to worry about battleships hitting sentries is when the wave begins and you are at 0. I personally like to sit at 70km out and kill and i have no issues with the tracking disruption. When doing forsaken hubs there are only 4 tracking disruption rats in each site and they're all in the same wave. I switch to longer range ammo and keep pew pewing then back to antimatter/iridium. |
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Cascade Vandiliere
Desertus Caterva The Interstellar Trade n Terror Alliance
6
|
Posted - 2013.03.16 18:02:00 -
[291] - Quote
So apart from grabbing a few guildies, how does one do The Blockade as a lvl 2 mission? I usually roll through lvl 2s but I just can't hit these when I have 3 TDs on me. Even at 70 km, I'm still TD'd.
I just don't get this, even moving in close to less than 1k and stopping, I'm still missing.
I've played 2 months, and if this is balance, I don't need to bother cause these guys should be able to take over everything.
|

Goldiiee
Superior Ratio High Sec Dropouts
293
|
Posted - 2013.03.17 00:56:00 -
[292] - Quote
Cascade Vandiliere wrote:So apart from grabbing a few guildies, how does one do The Blockade as a lvl 2 mission? I usually roll through lvl 2s but I just can't hit these when I have 3 TDs on me. Even at 70 km, I'm still TD'd.
I just don't get this, even moving in close to less than 1k and stopping, I'm still missing.
I've played 2 months, and if this is balance, I don't need to bother cause these guys should be able to take over everything.
I don't suppose you have tried fitting a web, reducing their Velocity/Angular Velocity should increase your tracking and overcome the tracking disruption enough to compensate. (Note; I haven't tried this I just added a tracking enhancer x 2 and/or Tracking computer x2) Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Zenith Gravit
LionGate Enterprises Care Factor
3
|
Posted - 2013.03.17 04:07:00 -
[293] - Quote
Doctor Ape MD wrote:I recently came back from over a 4 year absence (so I'm basically relearning the game again) and decided to run a 'Sansa Watch' exploration site that I found with my Harbinger. The first pocket went fine, but when I flew into the second pocket I was met with 18 cruisers TDing me at the same time. I was basically able to kill one (primarily with drones), warp out, and repeat for a few hours before I could finally function well enough to clear the area. Within seconds of warping in my lasers were completely ineffective.
I know I'm bad (still re-learning, and was never an expert even 4 years ago), but I was thinking to myself that it was just ridiculous that my T2 fitted BC with good gunnery skills was performing so poorly....and then I saw this thread that at least made me feel like it wasn't all just a 'L2P' issue and that something was really amiss with the incredible amount of TD happening.
I had a similar situating in a complex of the same name. How ever I had the added bonus of the bug where there's no indication of tracking disruption other than looking at the weapon tooltip and missing when I know I should be in range. The range for TD is insane too, I was being disrupted from +50km. Something has to give, it makes turrets all but unusable. |

dexington
Caldari Provisions Caldari State
619
|
Posted - 2013.03.18 14:35:00 -
[294] - Quote
This weekend i worked on getting a jump clone in Amarr space, and ran close to 40 primarily Sansha missions to get my standing to the need 8.0.
Having a drone battleship with sentry drones ready, when you can't decline missions, does make it easier. If you have suboptimal drone skills, or can't use T2 drones you can use navy faction drones for a damage boost, just pop the ewar ships and reship into your standard mission boat. If you have decent drone skills it's probably faster just to complete the mission then reships, taking traveling distance and number of reships into account, remember you might have to reship more then once.
The thing that is the most annoying with the tracking disrupting, is that you can't tell at which range you can apply enough damage to kill a battleship or elite cruiser. The weapon optimal range, displayed in the tool tip i pretty useless with the reduced tracking, and even with a tracking computer running tracking scripts you can't hit a battleship at the optimal range it gives you.
I never found a reliable way to tell at what the optimal range for applying damage was, but it seems to be a lot closer to falloff range then optimal range, even with 30% tracking from tracking computer and shooting at battleships. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Turelus
Caldari Independent Navy Reserve The Fourth District
317
|
Posted - 2013.03.26 11:07:00 -
[295] - Quote
Quote:Some NPCs (mostly Sansha) use their tracking disruptor again less often. The tank of some NPCs is also slightly weaker now. Patch today. I'm out of NullSec today to run some Empire errands if others could give me some feedback before I can test things on my own please post here. [00:18:15] Intex Encapor > THIS NOW IN: TURELUS 5% MORE BITTER THAN INTEX |

Sarmatiko
974
|
Posted - 2013.03.26 13:46:00 -
[296] - Quote
Turelus wrote:Quote:Some NPCs (mostly Sansha) use their tracking disruptor again less often. The tank of some NPCs is also slightly weaker now. Patch today. I'm out of NullSec today to run some Empire errands if others could give me some feedback before I can test things on my own please post here. We should expect proper fix this time. Previous NPC attribute based change (listed in pastbin from Sisi) was canceled, and TD fixed under the hood. https://twitter.com/CCP_Fozzie/status/316545408925040640
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Jexx Destromath
Reckless Abandon Inc.
1
|
Posted - 2013.03.26 14:12:00 -
[297] - Quote
Has the patch been applied yet? Because im still getting perma-TD'd by sansha cruisers as we speak. |

Turelus
Caldari Independent Navy Reserve The Fourth District
317
|
Posted - 2013.03.27 12:43:00 -
[298] - Quote
Just tested the normal sites I would run before TD changes and I have to say I am pretty happy. There is still going to be a need to change or tweak missions and sites which spawn large numbers. [00:18:15] Intex Encapor > THIS NOW IN: TURELUS 5% MORE BITTER THAN INTEX |
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CCP Fozzie
C C P C C P Alliance
4784

|
Posted - 2013.04.02 13:10:00 -
[299] - Quote
Hey guys, like many of you will have noticed the patch last week included a fix for the Tracking disruption issues. NPC tracking disruption should now activate just like it did before Retribution. The fact that it now affects falloff as well as optimal since Retribution is intended and separate from the issue that was causing the constant activation.
I'm interested to hear from as many of you who run Sansha missions as possible. How has the tracking disruption situation been over the last week? Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Novah Soul
Interstellar Ministeries Cold Fusion.
5
|
Posted - 2013.04.02 15:09:00 -
[300] - Quote
CCP Fozzie wrote:Hey guys, as many of you will have noticed the patch last week included a fix for the Tracking disruption issues. NPC tracking disruption should now activate and deactivate just like it did before Retribution. The fact that it now affects falloff as well as optimal since Retribution is intended and separate from the issue that was causing the constant activation.
I'm interested to hear from as many of you who run Sansha missions as possible. How has the tracking disruption situation been over the last week? It definitely seems to have improved the situation thus far. However, I have yet to get the real monster of a mission, Sansha Blockade. I'm sure other's have and would like to see how that has changed. |
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