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Thread Statistics | Show CCP posts - 2 post(s) |

Turelus
Caldari Independent Navy Reserve The Fourth District
69
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Posted - 2012.12.05 18:49:00 -
[31] - Quote
Thank you Jenn "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
2
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Posted - 2012.12.05 20:55:00 -
[32] - Quote
I fly an apoc navy issue (usually pulse fit with tracking comp x1 and enhancer x1 all going fine until i met beast lord/savage lord spawn, couldnt touch them for **** tried several different ammo types including radio and couldnt hit them at all at point blank range,
today i decided to refit my apoc to beam fit with radio ammo still cant hit them with the hacked disrupters
also i read alot of dominix players are having troubles losing drones so I decided to try and get them to aggress my drones giving me some leeway to shoot them, did it work for the turret pilot, NO |

Sheynan
Lighting the blight
153
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Posted - 2012.12.05 21:03:00 -
[33] - Quote
It doesn't seem to be much worse than sensor damps or ECM to be fair. |

Kiteo Hatto
Equanimity Order
316
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Posted - 2012.12.05 21:07:00 -
[34] - Quote
Having a hell of a hard time with sansha/angels now. Running Paladin with TE, 2 TC and 5% tracking imp
vs Sansha Tachs can still hit those battleships that orbit at 44km(if you use optimal and ultraviolet) but cant do anything about closer range cruisers(even with gleam) Pulses can hit those closer cruisers but cant reach those 44km battleships.
vs Angels Why even bother, dps is just **** and you get the full room aggro on warp in.
Also got a Vargur with 2 TE and 2 TC using AC 800s and i just can't do the angel 2nd pocket in WC, too much dps(even with my deadspace fit)
Lets see here.....I've got 12.2m SP in gunnery and marauders at 5.
WC is going to be a suicide for anyone with t1 battleships...... "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

vlad0821 Artwik
The Konvergent League Sev3rance
2
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Posted - 2012.12.05 22:00:00 -
[35] - Quote
Nicolai Xperte wrote:Even pre-patch any turreted ship (exception Auto-Cannons) was hard to over-come the bombardment of TD's from some Sansha Missions. Even with a Meta4 Tachyon Beam with Navy Radio on Blockade I was gimped down to measly 20km but my Fall-Off remained at its normal range. I can run Blockade in my Sleipner using T2 425's with Barrage and get the orgy of TD's but I would still be hitting them at max dmg within my fall-off range. I just think if they have buffed the TD's (NPC) given that Beams/Pulses have horrible tracking speed the sheer effect of that alone just makes any non-ac turret just useless, imho.
even with autocanons you will have a hard time, the tracking disruptors does really afect them. i was manually keeping my transversal and barely hitting battleships at close range, guess sansha space, especially provi is even more worthless now, no moons, no good neg sec status (sanctums, havens) and now no rats to shoot couse you can hit them, guess now we will maybe become good at pvp couse rating is now a waste of time \o/ ohh wait i can try mining also :p but seriusly TD needs a fix |

Karash Amerius
Sutoka
69
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Posted - 2012.12.05 22:25:00 -
[36] - Quote
Just a quick note: I still don't know why pilots cling to their transversal like its some sort of religion. When fighting TD's, even in PVP, you need speed to close the new range gap (MWD), and you have to keep your angular velocity down to a minimum. That means you actually have to...you know...maneuver your ship optimally.
After you are disrupted, you need to show info on your guns...if your tracking is greater than your angular velocity then that equals fun times (provided you are in range obviously). Most still fail to realize this...even now.
Transversal is good for showing your own defensive profile in relation to that ship/object...but if you are worried about actually hitting stuff, you need to know how your angular velocity matches up with the tracking of your guns. Karash Amerius Operative, Sutoka |

Averyia
Black Label Mafia Axiomatic Dominion
37
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Posted - 2012.12.06 18:46:00 -
[37] - Quote
I imagine i'll have to switch to a raven or tengu now. Or i'll switch from a battleship to a t2/t3 cruiser and use close range setups. All warfare is based on deception and logistics. Battles and soldiers are secondary priorities. |

Larloch TheAncient
Alpha Arms and Manufacturing What Alliance
13
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Posted - 2012.12.06 18:57:00 -
[38] - Quote
Last night we ran some mag sites and 1 sansha fortress.
My hurricane (4x Gyro/2x TE) was Disrupted to 200M optimal and 1.5km falloff.
Was going to invest in a loki to solo run these plexes (AB/Arty fit) but with TD's the way they are there's not really a point.
I don't see how anything other than a very careful Sentry drone user could do anything in the Sansha plexes (especially if Missiles are affected by TD's soon)
The tengu is still the king in stain. |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
4
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Posted - 2012.12.06 19:42:00 -
[39] - Quote
we shoould be able to fly ships we trained for and not be forced to fly tengus n **** i want my sp back! |

Jessica Danikov
Ubuntu Inc. Varangon Tagma
9
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Posted - 2012.12.06 19:42:00 -
[40] - Quote
My corp lives in Providence and we're having the exact same issues. Some of our more junior pilots can't even rat in the belts because of the excessive Tracking Disruption.
The problem isn't 'oh, fit more tracking enchancers+computers and better ammo'. It's 'even if you're using the best ammo and maximum tracking enhancement, you're still boned'- it's broken, plain and simple. Pilots with max skills in gunnery and related support skills are having just as much trouble as newbs.
The only options around this issue, currently, are non-tracking based weapons- drones and missiles. All turreted ships are ineffective against tracking disruption NPCs to the point of being useless. |
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Nicolai Xperte
No Fracks Givin Inc
6
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Posted - 2012.12.06 20:14:00 -
[41] - Quote
wish a dev would post something it saying whether or not it's working as intended or what not I don't always bring out my Absolution.
But when I do it makes the Blue's rage, lol. |

Turelus
Caldari Independent Navy Reserve The Fourth District
74
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Posted - 2012.12.06 20:18:00 -
[42] - Quote
Nicolai Xperte wrote:wish a dev would post something it saying whether or not it's working as intended or what not They're looking into it at least, guess we will have to wait for feedback on what they think. Though I can't imagine it was their plan to cripple all turret ships in EVE when fighting Sansha and Angel's "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
4
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Posted - 2012.12.06 20:20:00 -
[43] - Quote
I would feel alot more at ease if this was confirmed to, but of course... |

Bussan
Kabukicho
1
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Posted - 2012.12.06 23:46:00 -
[44] - Quote
Today tried The Blockade, Blood Raiders, and had the same problems... Used an Apoc. First wave was fine, no problems... then in the 2nd it became impossible. Managed to kill 1-2 elite cruise/bc at the beginning, then around 60-70km they started using TD making impossible to hit them. Was using scorch and tracking comp, but still they were too far... so moved closer, but they started to drain my cap. Then when one of them was under 10km became impossible to hit because of the tracking. Tanking was not that bad, so moved away from the warp point as much as possible moving with 0 cap all the time, then warped out... recharge... warp again with all the ships far away, and managed to kill another BS before they got in range and TDed me again, then drain... Used drones, but both a fleet of hob and one of hammer couldn't hit hard enough to destroy them... shield went down, but armor was impossible, the rep was too much. Just to give a try joined my Apoc with an alt using an oneiros, to see if I could at least last longer... but he got drained in few seconds, and had to warp out.
It was not the first lvl4 I did after the patch... some were more or less the same as before, maybe a bit harder, but doable even if in some of them the normal groups aggro was screwed and all the room was running after me. But Blockade was impossible...
And for drones too, it's not always the same... sometimes they pop in 1 sec as soon as you deploy them, sometimes they are completely ignored. Or I was hitting a ship for a while, almost killed... then attack it with drones too, and it started hitting my drones instead of the big BS hitting him since long before. Or sometimes I hit a ship, send the drones to another ship, and this last one keep hitting me and ignore the drones...
I don't see why they have to get a broken ai from another content and use it for something that was not meant for. If you wanna make npc smarter, at least make it from scratches, create a new decent AI, keeping in mind that in missions there are no sleepers, and that people doing missions usually don't have the same skills/equipment of people going to WH.
Or wanna make missions harder for big guys? then make another tier or missions, don't break the ones that should be used by new players to step up and keep a decent learning curve, preaparing them for other more difficult and remunerative content... |

Threshner
22
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Posted - 2012.12.07 00:20:00 -
[45] - Quote
Ratting in sansha space doing a forsaken hub. Whenever i get to a ship that tracking disrupts i just warp away. There is no adapting to that unless they truly want everyone to move to missile ships.
I understand the need to buff them but make them stop TD your ship you after like 3 or 4 cycles or something.
Right now it feels very broken. |

Vir Mihir
Genco Fatal Ascension
1
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Posted - 2012.12.07 03:34:00 -
[46] - Quote
Getting back to the point of this topic.....MISSILE NEED A BUFF! |

Spc One
The Chodak Void Alliance
143
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Posted - 2012.12.07 03:51:00 -
[47] - Quote
Turelus wrote:I'm looking for feedback from other players who are doing PVE against Sansha NPCS and how the Tracking Disruptor changes have effected them. I would like to hear from players doing missions with large numbers of Sansha ships (such as The Blockade) and how hard the effects are. Paladin with radio (60km range) gets reduced to 2km optimal and 1.4km falloff which is insane. Also npc tracking disruption now affects optimal range and falloff instead of just optimal range like in pre-patch. I think CCP should make it the way it was pre-patch so that npc's only affect optimal range and that you don't get disrupted 100% of the time.
 |

Nicolai Xperte
No Fracks Givin Inc
6
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Posted - 2012.12.07 07:04:00 -
[48] - Quote
if it doesn't destroy my PC i'll try and make a video with the tracking disruption so everyone can see my pally flail about like a fish out of water *flop* *flop**flop* I don't always bring out my Absolution.
But when I do it makes the Blue's rage, lol. |

Kiteo Hatto
Equanimity Order
334
|
Posted - 2012.12.07 07:13:00 -
[49] - Quote
Nicolai Xperte wrote:if it doesn't destroy my PC i'll try and make a video with the tracking disruption so everyone can see my pally flail about like a fish out of water *flop* *flop**flop* I know that feel bro, especially since we are in the same place :p
Now you NEED tachs with ultraviolet to kill 2 tding sanshas at 44km, you'll need aurora/radio for more atwhich point you wont break their tank with your bc sized dps. "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
4
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Posted - 2012.12.07 07:32:00 -
[50] - Quote
its idiotic to say the least and tachs dont work to well since it affects tracking also, meaning even with the spawn landing at <10km they still get out of tach/radio range due to the **** tracking and then the TD is in effect as I have less than 20km range with optimal + falloff... this is with tracking comps and tracking enhancers.. I agree maybe it should effect fall off to but not by this much...most of the other ewar is counterable by modules but not this... |
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vice vortex
Kiith Paktu Curatores Veritatis Alliance
4
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Posted - 2012.12.07 08:02:00 -
[51] - Quote
update, decided to try something else with my normal fit and went belt ratting yayyyy
i run into a spawn of 2 cruisers and 2 loyal cruisers(td)
Both loyals TD me
radio large with mega modulated pulse energy beam- 10km optimal 12km falloff o.oo74 tracking rat is 7km away from me cannot touch him |

Spc One
The Chodak Void Alliance
144
|
Posted - 2012.12.07 10:53:00 -
[52] - Quote
vice vortex wrote:update, decided to try something else with my normal fit and went belt ratting yayyyy
i run into a spawn of 2 cruisers and 2 loyal cruisers(td)
Both loyals TD me
radio large with mega modulated pulse energy beam- 10km optimal 12km falloff o.oo74 tracking rat is 7km away from me cannot touch him of course not, your tracking is way to slow even if you web that target down. You need 2 webs + pulse lasers to kill a frig.
|

Mastin Dragonfly
Proposition Thirteen The Third Rail
6
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Posted - 2012.12.07 11:04:00 -
[53] - Quote
I wonder why everyone here is pondering on solutions and nobody is suggesting not doing missions alone? Yes, I too have run lvl 4s alone for forever, cause we all know there was simply no need and no benefit of not doing them alone. But I was in a corp for a while that ran them together and it was actually quite fun, though completely overpowered at that time. Maybe CCP wants the PvE part of EVE to be more of a multiplayer thing.
It says a lot that when CCP introduces target switching for NPCs we only worry about our drones... |

Spc One
The Chodak Void Alliance
144
|
Posted - 2012.12.07 11:14:00 -
[54] - Quote
Missions were intended for solo work, because if your corp mates are all offline you can still go and do some missions. Incursions and wh's were made for fleet so that you need a fleet and people to be online.
Why would someone do missions when incursions give more isk and are easier than missions now ?
|

vice vortex
Kiith Paktu Curatores Veritatis Alliance
5
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Posted - 2012.12.07 11:52:00 -
[55] - Quote
Spc One wrote:vice vortex wrote:update, decided to try something else with my normal fit and went belt ratting yayyyy
i run into a spawn of 2 cruisers and 2 loyal cruisers(td)
Both loyals TD me
radio large with mega modulated pulse energy beam- 10km optimal 12km falloff o.oo74 tracking rat is 7km away from me cannot touch him of course not, your tracking is way to slow even if you web that target down. You need 2 webs + pulse lasers to kill a frig. thats with pulse guns though and since my 2 utility slots are taken by tracking comps I cant fit any webs, not to mention im still never going to hit with radio since my optimal is blown away and what 200 dps i have with radio will do nothing anyway,,,it needs fixing bigtime, and of course there is the possibility of running anoms/missions with others, but im not keen on half reward systems |

Kurt Ruthven
Scapenet Corp
0
|
Posted - 2012.12.07 13:13:00 -
[56] - Quote
I'm running Lvl 3 Amarr missions at the moment for standing.
Admittedly, I'm fairly low skilled but I was happily running through them with Harbinger with heavy pulse till the patch.
Wow sansha blockade is now really tough! TDs took my range and tracking down to less than 1k with IN radio. Weirdly though after I'd warped out and back again a couple of times they stopped TDing even though I hadn't killed all the TD ships. I'm only using Tech 1 drones so not that bothered about losing them. What I've found is that I lose the first flight but a second flight doesn't get hit at all. Might just be me though.
This isn't a complaint btw, I'm not bothered about missions at all. I'm only doing them or standing, and I'm only doing security because courier missions were making me lose the will to live. I don't want to even talk about doing 3 sets of noob missions.... |

Kiteo Hatto
Equanimity Order
339
|
Posted - 2012.12.07 13:31:00 -
[57] - Quote
Kurt Ruthven wrote:I'm running Lvl 3 Amarr missions at the moment for standing.
Admittedly, I'm fairly low skilled but I was happily running through them with Harbinger with heavy pulse till the patch.
Wow, sansha blockade is now really tough! TDs took my range and tracking down to less than 1k with IN radio. Weirdly though after I'd warped out and back again a couple of times they stopped TDing even though I hadn't killed all the TD ships. I'm only using Tech 1 drones so not that bothered about losing them. What I've found is that I lose the first flight but a second flight doesn't get hit at all. Might just be me though.
This isn't a complaint btw, I'm not bothered about missions at all. I'm only doing them or standing, and I'm only doing security because courier missions were making me lose the will to live. I don't want to even talk about doing 3 sets of noob missions....
Do some cosmos agents for standing :), bit more expensive if you buy the tags but a lot less trouble. "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

Kurt Ruthven
Scapenet Corp
0
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Posted - 2012.12.07 13:50:00 -
[58] - Quote
I've already bought all the COSMOS data centre agents. |

hmskrecik
TransMine Group German Information Network Alliance
35
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Posted - 2012.12.07 15:04:00 -
[59] - Quote
Mastin Dragonfly wrote:I wonder why everyone here is pondering on solutions and nobody is suggesting not doing missions alone? Yes, I too have run lvl 4s alone for forever, cause we all know there was simply no need and no benefit of not doing them alone. But I was in a corp for a while that ran them together and it was actually quite fun, though completely overpowered at that time. Maybe CCP wants the PvE part of EVE to be more of a multiplayer thing.
It says a lot that when CCP introduces target switching for NPCs we only worry about our drones... I would reverse your question: if missions are taken away, what else involving shooting one can do alone to make ISK?
As for doing missions together, yes, I found it fun too to fly with corp mates. But even then you not always have someone else to tag along. Plus for reasons I don't quite understand it turns out the most effective way of doing missions is solo. At least to me. |

Snoodaard Thrasy
Yulai Guard Fleet Yards Yulai Federation
8
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Posted - 2012.12.07 16:55:00 -
[60] - Quote
So I tried fitting a Legion with t2 tracking and optimal rigs, tracking computers and an AB to get into range. Tried some random anoms, like a Hidden Hub. TD is insane. 7+ rats perma tracking disrupting you to optimals of about 3 km. Getting into range with the Legion is no issue, but you even then it takes forever to kill off even the battleships because your tracking is totally wasted. The slightest movement makes it even an issue to hit the battleships. This doesn't work CCP, fix it. |
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