
Cambarus
Clearly Compensating
10
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Posted - 2011.10.10 16:43:00 -
[1] - Quote
m0cking bird wrote:300%? Changes to stasis webifier, never effected tracking that severely. The fact that someone pulled out those random figures to substantiate their argument, is a joke. Webs used to slow you down by 90%. Now they slow you down by 60%. You used to be hitting 10% of your top speed when webbed, now you move at 40% of your top speed, which is a 300% increase over what it used to be. His numbers are most certainly not random.
m0cking bird wrote: With all that said. This is a massively multi-player game. Weapon systems that only operate @ short distances are not very viable in real world naval, air and mechanized combat. Why does it make sense in space? The whole concept is flawed. Blasters were not created to fill a niche (solo). They fell into that niche, because blasters are terrible most everywhere else.
This much is true, but then, eve is a game, not real life. The idea of close-range-high-damage weapons may not work well in the real world, but in gaming it makes sense.
Blasters have always been the way they are now since late 2007. Auto-cannons were in fact Superior and gave much better options to a pilot. While blasters were liner and to reliant on one ewar module (stasis webifier). Everything else could have changed, but as long as they had that 90%. It would masked how stagnate the concept of close range pvp is and the inability of the weapon system to adapt to changing game-play environment.
Soldarius wrote: You quit school after 4th grade or something?
.043 + .01 = .053, or a 23.26% increase. Learn math. Damn, that's not even algebra. Barely prealgebra. Decimals and percentages along with a bit of division.
They still need some more damage, maybe somewhere in the realm of 10-15%. Also, just throwing this out there, but when CCP buffed pulses (directly, not referring to the fact that they shifted the metagame over to heavily favour pulses) they upped their tracking by 25%. Asking for a 23% buff to blaster tracking, when they're the guns with the highest need for tracking in the game, is an insult.
Also I approve of what grimpack said, we need blasters that melt faces at close ranges but can't do anything past web range (more damage less falloff kthanks) |