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baltec1
79
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Posted - 2011.10.05 17:50:00 -
[1] - Quote
We have our own team and everything.  |

Zhilia Mann
Tide Way Out Productions
28
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Posted - 2011.10.05 18:17:00 -
[2] - Quote
If they can cram all that into a single expansion coming out in less than three months I'll be . |

Archare
SKEET ELITE
0
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Posted - 2011.10.05 18:37:00 -
[3] - Quote
WOO PEW PEW PEW! |

Handsome Hussein
18
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Posted - 2011.10.05 18:58:00 -
[4] - Quote
w00t!
Not like I'm going to stop training projectile turrets now, but at least the hybrid turret skills won't feel wasted. Who knows, may actually go back and get T2 medium hybrids trained if this pans out nicely. Leaves only the fresh scent of pine. |

Khanh'rhh
Sudden Buggery Situation: Normal
59
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Posted - 2011.10.05 19:29:00 -
[5] - Quote
Archare wrote:WOO PEW PEW PEW! If you're talking Neutrons, I believe you meant chanananantt!!!!!111 chanananantt!!!!!11 chanananantt!!!!1 - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Wacktopia
Sicarius. Legion of The Damned.
0
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Posted - 2011.10.05 22:21:00 -
[6] - Quote
Nice.  |

Gypsio III
Dirty Filthy Perverts
8
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Posted - 2011.10.06 07:58:00 -
[7] - Quote
What's the betting that all they do is make them into an inferior AC clone that gets mounted on inferior hulls?
I'm a bit worried that all they'll do is boost hybrid stats a bit, when I feel that a lot of the problem comes from ACs and AC-ships encroaching into blasters' and blasterboats' roles.
Still, I can worry about that later.  |

Khanh'rhh
Sudden Buggery Situation: Normal
62
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Posted - 2011.10.06 08:32:00 -
[8] - Quote
They've at least admitted they are going to try to fix it- which probably means they've been thinking it over a while and have a solution near ready already.
You'd hope. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Grimpak
Midnight Elites Echelon Rising
64
|
Posted - 2011.10.06 12:45:00 -
[9] - Quote
Gypsio III wrote:What's the betting that all they do is make them into an inferior AC clone that gets mounted on inferior hulls? I'm a bit worried that all they'll do is boost hybrid stats a bit, when I feel that a lot of the problem comes from ACs and AC-ships encroaching into blasters' and blasterboats' roles. Still, I can worry about that later. 
and pulses, don't forget pulses.
but yes, worry about that later [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Crellion
Parental Control Merciless.
0
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Posted - 2011.10.06 13:19:00 -
[10] - Quote
Grimpak wrote:Gypsio III wrote:What's the betting that all they do is make them into an inferior AC clone that gets mounted on inferior hulls? I'm a bit worried that all they'll do is boost hybrid stats a bit, when I feel that a lot of the problem comes from ACs and AC-ships encroaching into blasters' and blasterboats' roles. Still, I can worry about that later.  and pulses, don't forget pulses. but yes, worry about that later 
Aha ha ha ah i c moar and moar of us crawling out of the woowork ... what d ya think is the actual chance of them not dropping it by mid November due to 'complexity'?
|

steave435
Sniggerdly Pandemic Legion
2
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Posted - 2011.10.06 13:28:00 -
[11] - Quote
Crellion wrote:Grimpak wrote:Gypsio III wrote:What's the betting that all they do is make them into an inferior AC clone that gets mounted on inferior hulls? I'm a bit worried that all they'll do is boost hybrid stats a bit, when I feel that a lot of the problem comes from ACs and AC-ships encroaching into blasters' and blasterboats' roles. Still, I can worry about that later.  and pulses, don't forget pulses. but yes, worry about that later  Aha ha ha ah i c moar and moar of us crawling out of the woowork ... what d ya think is the actual chance of them not dropping it by mid November due to 'complexity'? 1% roughly. Yeah, I know I'm an optimist. |

Anikan Fernardo
CAPTAIN BLACKS ORE BRAGADE
0
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Posted - 2011.10.06 14:27:00 -
[12] - Quote
Yay, my 9 mil skills in gunnery with nothing but hybrids and support skills trained will finally be useful! |

Grimpak
Midnight Elites Echelon Rising
64
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Posted - 2011.10.06 14:39:00 -
[13] - Quote
Crellion wrote:Grimpak wrote:Gypsio III wrote:What's the betting that all they do is make them into an inferior AC clone that gets mounted on inferior hulls? I'm a bit worried that all they'll do is boost hybrid stats a bit, when I feel that a lot of the problem comes from ACs and AC-ships encroaching into blasters' and blasterboats' roles. Still, I can worry about that later.  and pulses, don't forget pulses. but yes, worry about that later  Aha ha ha ah i c moar and moar of us crawling out of the woowork ... what d ya think is the actual chance of them not dropping it by mid November due to 'complexity'? tbh hybrid boost is kinda two-pronged (as I said several times already):
- on blasters the issue is compounded by weapons and ships themselves. pretty much simple fixes to several different things that need to be thorougly tested to see if they actually work, so the complexity is on the actual scope of things.
- on rails the issue is actual game mechanics that limit the usability of them: their extreme long range means that they are supposedly to be low dps (old balance rule that the bigger the range, the lower the dps). This would work if it wasn't for locking limits and on-grid warps, making anything that shoots beyond 150km superfulous, and anything that shoots beyond the 249km barrier non-functional (case in point, maxed skilled rohk pilot with 425's + spike). In this case, while the issue is simple, a fix is actually much more complex. simply increasing damage would make them just another beam or another howie, and the only field where a fix is quite evident is on the caldari gunboats that simply cannot fit higher tier rails without sacrificing nearly all their lowslots, and in some cases, their rigslots. the most glaring cases of this are the eagle and its anemic powergrid that can't fit anything else even mildly grid hungry once it fits 250's, and the powergrid sub of the tengu, clearly the sub that pairs up with the turret sub, but has the most pathetic grid of all engineering subs (550mw base). [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Fronkfurter McSheebleton
Center for Advanced Studies Gallente Federation
1
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Posted - 2011.10.06 16:24:00 -
[14] - Quote
Did anyone else assume that re-balancing hybrids would include re-balancing the ships that use them? Seems logical enough to me...? |

Grimpak
Midnight Elites Echelon Rising
65
|
Posted - 2011.10.06 16:32:00 -
[15] - Quote
Fronkfurter McSheebleton wrote:Did anyone else assume that re-balancing hybrids would include re-balancing the ships that use them? Seems logical enough to me...?
depends tbh. rail ships themselves only need grid adjustment. but the blaster ones need a rework yes.
xcept frigate-level hybrid gunships. those are fine. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Muad 'dib
The Imperial Fedaykin
3
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Posted - 2011.10.06 16:50:00 -
[16] - Quote
Zhilia Mann wrote:If they can cram all that into a single expansion coming out in less than three months I'll be  .
Yeah no kidding, froms zero to hero :)
|

Barbelo Valentinian
The Scope Gallente Federation
52
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Posted - 2011.10.06 18:15:00 -
[17] - Quote
Fronkfurter McSheebleton wrote:Did anyone else assume that re-balancing hybrids would include re-balancing the ships that use them? Seems logical enough to me...?
Yes it would seem to be logical but we can't take it for granted.
CCP, the problem is the Gallente (and Caldari that use rails) hulls!!!!!!
|

Grimpak
Midnight Elites Echelon Rising
65
|
Posted - 2011.10.06 18:17:00 -
[18] - Quote
Barbelo Valentinian wrote:Fronkfurter McSheebleton wrote:Did anyone else assume that re-balancing hybrids would include re-balancing the ships that use them? Seems logical enough to me...? Yes it would seem to be logical but we can't take it for granted. CCP, the problem is the Gallente (and Caldari that use rails) hulls!!!!!!
not just hulls in my opinion. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Froz3nEcho Sarain
Blue Republic RvB - BLUE Republic
94
|
Posted - 2011.10.06 19:24:00 -
[19] - Quote
They will prob be a bit better then AC but to balance it out hybrids will still need cap to fire. ~ When everything fades away, an echo is the only sound that will remain ~ -á-á~ Chaos is a name for any order that produces confusion in our minds ~ |

Wylee Coyote
Imperial Academy Amarr Empire
6
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Posted - 2011.10.06 19:33:00 -
[20] - Quote
Froz3nEcho Sarain wrote:They will prob be a bit better then AC but to balance it out hybrids will still need cap to fire.
Really? They already take up more pg than anything but lasers and cpu than anything but missile launchers and more ammo space than any other turrets AND about as much cap as cap bonused amarr boats as is, and you want to compound one of those preexisting problems?
I do agree that there should be a counterbalance to an buff, but with so many problems already apearent and no idea what the dev's plans are, I would not jump into a speculative counterbalance opinion yet. |

e eek'd
EVIL PLANKTON
0
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Posted - 2011.10.06 20:11:00 -
[21] - Quote
baltec1 wrote:We have our own team and everything. 
Zulu said "hybrids" not blasters |

baltec1
79
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Posted - 2011.10.06 20:37:00 -
[22] - Quote
e eek'd wrote:baltec1 wrote:We have our own team and everything.  Zulu said "hybrids" not blasters
How dare you doubt me. |

Ruah Piskonit
PIE Inc.
1
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Posted - 2011.10.06 20:55:00 -
[23] - Quote
The solution would involve nurfing projectiles a little too (the TE buff makes them too good and really only benefits Minis) - so a flat buff would actually just start the buff cycle over again.
Overall, Mini ships should have top speed and gal ships having the best agility allowing them to catch things in a short time but not run them down.
but hay, a hybrid buff is much needed. |

Grimpak
Midnight Elites Echelon Rising
66
|
Posted - 2011.10.06 21:20:00 -
[24] - Quote
Ruah Piskonit wrote:The solution would involve nurfing projectiles a little too (the TE buff makes them too good and really only benefits Minis) - so a flat buff would actually just start the buff cycle over again.
Overall, Mini ships should have top speed and gal ships having the best agility allowing them to catch things in a short time but not run them down.
but hay, a hybrid buff is much needed.
no need to nerf projectiles tbh. just let them being flexible while blasters are damage kings (atm they just do a bit more damage) [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Gypsio III
Dirty Filthy Perverts
8
|
Posted - 2011.10.06 22:36:00 -
[25] - Quote
Grimpak wrote:Ruah Piskonit wrote:The solution would involve nurfing projectiles a little too (the TE buff makes them too good and really only benefits Minis) - so a flat buff would actually just start the buff cycle over again.
Overall, Mini ships should have top speed and gal ships having the best agility allowing them to catch things in a short time but not run them down.
but hay, a hybrid buff is much needed. no need to nerf projectiles tbh. just let them being flexible while blasters are damage kings (atm they just do a bit more damage)
I think ACs track too well, even before the inevitable TEs. They're supposed to be used in falloff, they don't need or deserve blaster-like tracking. |

Grimpak
Midnight Elites Echelon Rising
67
|
Posted - 2011.10.07 00:20:00 -
[26] - Quote
Gypsio III wrote:Grimpak wrote:Ruah Piskonit wrote:The solution would involve nurfing projectiles a little too (the TE buff makes them too good and really only benefits Minis) - so a flat buff would actually just start the buff cycle over again.
Overall, Mini ships should have top speed and gal ships having the best agility allowing them to catch things in a short time but not run them down.
but hay, a hybrid buff is much needed. no need to nerf projectiles tbh. just let them being flexible while blasters are damage kings (atm they just do a bit more damage) I think ACs track too well, even before the inevitable TEs. They're supposed to be used in falloff, they don't need or deserve blaster-like tracking.
if ACs track too well, then we also need to nerf pulses. they track too well too 
jokes aside, it's not that ACs track too well, it's just that blasters have bad tracking.
also since times immemorial I remember AC's having the best tracking of all short-range weapons. the 125mm AC was for a long time (and still is?) the best tracking weapon ingame. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Julius Foederatus
Hyper-Nova
0
|
Posted - 2011.10.07 04:02:00 -
[27] - Quote
Ruah Piskonit wrote:The solution would involve nurfing projectiles a little too (the TE buff makes them too good and really only benefits Minis) - so a flat buff would actually just start the buff cycle over again.
Overall, Mini ships should have top speed and gal ships having the best agility allowing them to catch things in a short time but not run them down.
but hay, a hybrid buff is much needed.
Other way around, Gallente need to be the marathon runners, minnies need to be the sprinters. Having the shortest range guns on anything but the fastest ships makes absolutely no sense. |

Wylee Coyote
Imperial Academy Amarr Empire
7
|
Posted - 2011.10.07 04:28:00 -
[28] - Quote
Julius Foederatus wrote:Ruah Piskonit wrote:The solution would involve nurfing projectiles a little too (the TE buff makes them too good and really only benefits Minis) - so a flat buff would actually just start the buff cycle over again.
Overall, Mini ships should have top speed and gal ships having the best agility allowing them to catch things in a short time but not run them down.
but hay, a hybrid buff is much needed. Other way around, Gallente need to be the marathon runners, minnies need to be the sprinters. Having the shortest range guns on anything but the fastest ships makes absolutely no sense.
It doesn't makes sense, if you think blasters are the only hybrids and completely ignore using (bonused) drones. If you factor in things like those and (hopefully) light/medium ecm drones (from the new ecm drones hint), suddenly the redone hybrids and new ecm drones would be overpowered on anything but slowboat gallente (and caldari) ships. |

MeBiatch
Republic University Minmatar Republic
29
|
Posted - 2011.10.07 05:39:00 -
[29] - Quote
here are the fixes for hybrids:
blasters:
concept shotguns (short range arties...)
1. Increase base damage by 50% 2. Decrease rate of fire by 30% 3. Increase falloff by 50% 4. increase tracking by 37.5%
railguns: Concept long range auto cannons
1. Increase base damage by 15% 2. Increase rate of fire by 15% 3. decrease activation cost by 40% 4. increase falloff by 50% 5. increase tracking by 37.5%
ammo:
Simular boost that projectile ammo got
concept choice between what damage type you want to do between thermal and Kinetic (i.e. antimater does 80% thermal damage 20% kin damage, uranium does 80% kin damage and 20% thermal damage)
also include a tracking bonus built into the ammo
Caldari boost: remove the optimal range bonus for hybrid turrets and replace with a rate of fire bonus
gallente boost: remove the falloff bonus and tracking bonus and replace with a mass reduction bonus per level
change the internal rep bonus to include a bonus incomming remote rep
General fix: change the speed reduction affect on armor rigs and replace with an agility reduction change reload time from 10 seconds to 5 seconds |

Gypsio III
Dirty Filthy Perverts
8
|
Posted - 2011.10.07 07:51:00 -
[30] - Quote
Grimpak wrote:if ACs track too well, then we also need to nerf pulses. they track too well too  jokes aside, it's not that ACs track too well, it's just that blasters have bad tracking. also since times immemorial I remember AC's having the best tracking of all short-range weapons. the 125mm AC was for a long time (and still is?) the best tracking weapon ingame.
Pulse also tracking too well is a point of view that I'm sympathetic to. The Pulse tracking boost may have been worthwhile in the nano age, but ships have slowed, so I think it could be reverted.
Blasters do need more tracking. A lot more frankly, at least 50%. But AC tracking is a separate issue and, IMO, leads to problems that we can't solve just by changing blaster tracking. My worry is that ACs are simply too good at applying damage in the ranges where blasters should be king, and they still will be too good there even if blasters get, say, 50% more tracking and 10% more raw damage. This is a result of ACs' very high tracking, the selectable damage and the favoured fits of shield AC boats, rammed full of TEs and gyros.
The good mobilities of AC boats make them very good at being blasterboats in principle - they have the ability to get to optimal and apply great DPS. Of course, people normally prefer to kite outside web range, but using a AC boat like a blasterboat is an option, and they do it pretty well. Too well, I think. But we'll have to see what CCP proposes. |
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