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AnJuan Jackson
SHUN THE NON BELIEVER Li3 Federation
6
|
Posted - 2012.12.07 23:48:00 -
[31] - Quote
I'll take these one by one I suppose.
Gizznitt Malikite wrote:AnJuan Jackson wrote:I still think your average battleship will take an Orca down in aprox. 40-55 seconds. Meaning, protection is moot coming from anyone in your corp who would only have to lightly tank the BS to kill it. This statement makes no sense.... While the time to down an Orca (40-60s) is reasonable, given a gank fit BS and a completely untanked (no dcu) Orca. I don't understand what is moot? I realize that understanding what is happening and reacting takes a few seconds, but getting a corp mate to uncloak in a falcon and jam a BS, getting a corpmate to switch to the griffin and jam that ship doesn't take 40 seconds... (unless you are afk). I think I understand now... for some reason you think you need to kill the BS to save the Orca... this is not the case, you only need to Jam the BS so the orca can get away....
This tactic is a possibility, Albeit a remote possibility. You are suggesting that upon seeing a Battleship warp into our asteroid field (or on top of us if they merit a fleet invite), we will have time to switch ships? I find it unlikely, considering they are piloting freaking mining barges, it will take them at least 20 seconds to get back to a station. If we kept them inside the Orca, this would involve ejecting from their ships and trying to switch as quickly as possible to the already drowning Orca. Even if they respond immediately to this, which is unlikely high sec miners will be adrenaline pumped and watching every second with their hands on the ejection button ready to go, I still doubt this plan will work.
I'll go further more, I have never seen Orcas use in such a way, ever. Small scale or large. Doesn't seem like a realistic job for an abuse that will only occur a -very- small percentage of the time.
Perhaps already having a ECM boat there for the soul purpose of ratting and guarding could be, but I doubt a small operation would merit the loyalty or attention of such a guard, and would most likely get a BS to do the plan he was supposed to prevent. In all honesty, why shouldn't we? We need him there to prevent this from happening, admitting he is the only thing stopping anyone in Corp from doing this... why wouldn't he do it himself again?
Gizznitt Malikite wrote:AnJuan Jackson wrote:I still maintain there is no way to effectively stop people from abusing it. Even if he pays with his ship, he's still going to get an Orca kill. And that assumes a bunch of miners even have the skills to take him on with the "protection" they'll be flying. He'll probably just shoot all of them down too. Miner's don't need to take out the BS first and foremost.... They could all release EC drones (the orca too) and have them jam out the BS.... You only need to initially get away and then you can regroup and decide how to deal with the "rotten apple". As ShahFluffers pointed out, that should be your strategy....
ECM drones are a better option and likely to be held by the Orca pilot as well as potentially other miners. I approve of this option and will implement it on the off chance I ever get in this situation. They aren't going to be 100% effective, but its better than nothing.
Gizznitt Malikite wrote: You know, you first asked: "Perhaps someone can explain why this is perfectly acceptable or how one might avoid this kind of abuse." I posted several reasons why it is useful... which you completely ignored.... I posted several ways you can protect yourself... which you completely ignored... I then asked you extremely pertinent questions as to "why this should be changed"....
And your only response was essentially: EvE laws, and hence it's mechanics, should enforce morally and economically fair behavior... which is a fluff answer... You haven't presented a compelling argument as to why it's a problem. Sure, you've posted that some people have suffered losses do to this mechanic... but so what.... but people suffer losses do to Scamming, Corp Thievery, Suicide Ganking, Piracy, Extortion, and much and more... and CCP has a long history of not only allowing that behavior, but promote it in their game.
And look, Shah Fluffers just posted another reason to allow in-corp aggresssion...
So, why don't you take a step back and focus: Explain how the situation is unmanageable? And more precisely, explain why the ways you can currently protect yourself are inadequate.
If I am ignoring these suggestions it is because they:
- Don't justify the need to continue working around a mechanic that serves no one. There are a lot of ways to get revenge in the galaxy, Corp killing doesn't need to be one of them. - Are not realistic or defeat having the system. Having multiple Corporations to maintain safety? The system should not be so terrible I need to have multiple corporations. The fact anyone does this is a cry for reform. - Convey that despite all the other ways pilots can expect loss in the universe, this one should be kept too.
I am not crying that the universe is a harsh place, I expect it to be. However this mechanic in Corporations is one that does not need to exist and easily rectified. There must be countless other ways to "get back" at a corporation you hated. Maybe join another one, try to take it down any other way. But allowing free kills on Industrials just before getting kicked from Corp is stupid.
You will keep listing them I'm sure but I think everything said so far comes down to "Well.. we like it that way. Hasn't hurt us so far. Learn to live with it."
I'm speaking up for those that don't want to keep working around this for little reason. |

Cyprus Black
Perkone Caldari State
412
|
Posted - 2012.12.08 02:51:00 -
[32] - Quote
AnJuan Jackson wrote:I would like anyone who has thoughts on how Corporation members killing another Corp members Orca or other high priced industry ship is "Combat mechanics working as intended." I understand corporation members allowed to engage in combat, perhaps for practice or what have you. But A disgruntled corporation members getting a free Orca kill or taking out a mining fleet? And nothing you can do except hold the memory hard in your heart and never talk to other players? This type of behavior kills relationships with other players.
Though I have never lost an Orca, I have seen examples of this kind of abuse and find it disturbing that there is nothing to really be done except forget about recruiting for corporations. Perhaps someone can explain why this is perfectly acceptable or how one might avoid this kind of abuse.
And yes, it is abuse. Scoring free kills because of a "Lolz, you let me in your corp" gets around the mystical ever watchful eye of CONCORD.
I would think CONCORD would respond to non-combat vessels in distress... or why bother having them in the first place?
Edit: I might add, with the new safety feature, the excuse of friendly fire accidently Concording them shouldn't be a problem anymore. As a pilot who actively ganks corpmate orcas and other ships, I disagree with any change to the current system.
Everytime I gank a corpmate, it's always in highsec and their ships always have little or no defenses. No corpmates standing by in combat ships, no offensive drones, no ewar, no reps, no logistics. Nothing. Your ships are fitted and designed to yield maximum mining efficiency and minimal defense.
You highsec miners just assume you're safe in highsec so you neglect even the most basic precautions. An Orca fitted with an ECM module or ECM drones would've haulted my assault easily. Offensive drones could have driven me away in sufficient quantity.
Inviting a brand new corp member to a mining fleet with multiple Orcas on the field is a bad call. In several instances I was even told which pilots were in Orcas and which ones to warp to zero. New members should be on a probationary status. You shouldn't straight up invite new members to your fleet within the first ten seconds of them joining.
Run background checks. I make little attempt to hide my intentions and actions. A simple 5 minute check would've reveled to any CEO what shenanigans I'm up to. Even as I write this, I'm looking for another naive highsec mining corp to join, gank and hold hostage. If you're a CEO of a highsec mining corp I'm trying to join and you somehow miss this posting, then you deserve to get ganked.
There was only one case where my attempts to gank a mining fleet were thwarted. Multiple hulks and Orcas were in the belt, but there was also a PvP fitted Domi. The Domi was there to take care of belt rats, offer remote reps, salvage, and most importantly deploy combat drones. His T2 heavies tore my hurricane to shreds and I escaped at 20% hull.
TL;DR - You're not safe in highsec and you're not safe from your own corpmates. Prepare accordingly. Insert Witty Signature Here |

AnJuan Jackson
SHUN THE NON BELIEVER Li3 Federation
6
|
Posted - 2012.12.08 03:14:00 -
[33] - Quote
Cyprus Black wrote:AnJuan Jackson wrote:I would like anyone who has thoughts on how Corporation members killing another Corp members Orca or other high priced industry ship is "Combat mechanics working as intended." I understand corporation members allowed to engage in combat, perhaps for practice or what have you. But A disgruntled corporation members getting a free Orca kill or taking out a mining fleet? And nothing you can do except hold the memory hard in your heart and never talk to other players? This type of behavior kills relationships with other players.
Though I have never lost an Orca, I have seen examples of this kind of abuse and find it disturbing that there is nothing to really be done except forget about recruiting for corporations. Perhaps someone can explain why this is perfectly acceptable or how one might avoid this kind of abuse.
And yes, it is abuse. Scoring free kills because of a "Lolz, you let me in your corp" gets around the mystical ever watchful eye of CONCORD.
I would think CONCORD would respond to non-combat vessels in distress... or why bother having them in the first place?
Edit: I might add, with the new safety feature, the excuse of friendly fire accidently Concording them shouldn't be a problem anymore. As a pilot who actively ganks corpmate orcas and other ships, I disagree with any change to the current system. Everytime I gank a corpmate, it's always in highsec and their ships always have little or no defenses. No corpmates standing by in combat ships, no offensive drones, no ewar, no reps, no logistics. Nothing. Your ships are fitted and designed to yield maximum mining efficiency and minimal defense. You highsec miners just assume you're safe in highsec so you neglect even the most basic precautions. An Orca fitted with an ECM module or ECM drones would've haulted my assault easily. Offensive drones could have driven me away in sufficient quantity. Inviting a brand new corp member to a mining fleet with multiple Orcas on the field is a bad call. In several instances I was even told which pilots were in Orcas and which ones to warp to zero. New members should be on a probationary status. You shouldn't straight up invite new members to your fleet within the first ten seconds of them joining. Run background checks. I make little attempt to hide my intentions and actions. A simple 5 minute check would've reveled to any CEO what shenanigans I'm up to. Even as I write this, I'm looking for another naive highsec mining corp to join, gank and hold hostage. If you're a CEO of a highsec mining corp I'm trying to join and you somehow miss this posting, then you deserve to get ganked. There was only one case where my attempts to gank a mining fleet were thwarted. Multiple hulks and Orcas were in the belt, but there was also a PvP fitted Domi. The Domi was there to take care of belt rats, offer remote reps, salvage, and most importantly deploy combat drones. His T2 heavies tore my hurricane to shreds and I escaped at 20% hull. TL;DR - You're not safe in highsec and you're not safe from your own corpmates. Prepare accordingly.
First post all week that's meant anything to me. Thank you for your input.
Though I've never lost an Orca, and I still think the mechanic should be changed, at least someone's experiences might help shape recruitment policy. |

Sephiroth CloneIIV
Vitriol Ventures Tribal Band
142
|
Posted - 2012.12.08 04:02:00 -
[34] - Quote
Maybe corporation members shouldn't be allowed to shoot each-other in highsec, still stands that regardless of where you go risk can happen.
Furthermore if they gunning for you, if you run the corp, boot them, if you not, quit. Play with people you trust, once you got captials period, and don't have a alt account (or lazy, want to save time) and use others cyno chars in corp or alliance it is all trust, if the person I know cynos me into a hostile POS with gank fleet, that is my problem, and not ccps.
Freedom is the name of the game, security and morality are gotten with smart decisions. Personally I only trust people who have been in a corp for a year to 6 months for cynoing. |

Cyprus Black
Perkone Caldari State
414
|
Posted - 2012.12.08 04:10:00 -
[35] - Quote
AnJuan Jackson wrote: First post all week that's meant anything to me. Thank you for your input.
Though I've never lost an Orca, and I still think the mechanic should be changed, at least someone's experiences might help shape recruitment policy.
I disagree with your assessment of the situation, yet am willing to discuss it rationally and without trolling or petty insults.
I can't tell you why every highsec corpmate ganker does it, only why I do it. Their motivations are as many as the bricks in the wall. I do it because it's easy. I tried the lowsec piracy thing and found nobody for weeks. I was lucky to find a viable target, even luckier if I managed to land on the same grid as him. Those instances are extremely rare.
Predators go to where their prey is. They follow their food source. If there's nobody left in lowsec and the prey all moved to highsec, then that's where the predators go.
To further compound things, even after two "revamps", wardec mechanics are still just as broken as when they started. So how do you initiate a fight in highsec? There's can baiting, suicide ganking, wardecs, and there's corpmate on corpmate ganking. That's about it.
-Can baiting is pretty much gone. Sometimes you'll see it happen in mission sites when ninja salvagers steal loot. Jetcan mining is all but completely gone. -Suicide ganking is very prevalent because the cost of your own ship is often outweighed by the cost of your targets ship and/or cargo. -Wardecs are still broken because the aggressed corp simply joins DecShield, sheds off the wardec, quits the alliance and is back to business as usual. It's incredibly difficult and expensive to get a wardec to stick to your opponent when they can so easily evade it.
So what's left? Corpmate violence. It's the one sure method of PvP in highsec that isn't broken. It's becoming ever more common because other methods of highsec PvP are broken or obsolete. It's far cheaper than initiating a wardec over and over. It's cheaper than losing your ship to Concord. The griefer has the element of surprise and knows exactly what he's going up against.
If you really want to cut down the corpmate ganking, CCP would have to revamp the wardec mechanics a third time and this time needs to put someone else in charge. The employee who's in charge of wardec mechanics carries the pre-incarna attitude of thinking he knows everything and doesn't have to listen to anyone.
Then CCP would have to revamp lowsec to bring it purpose. Lowsec as it stands now has almost the same rewards as highsec yet it's risk is far higher. Lowsec is worthless to industry and mining corporations, prime targets for piracy. If the industry/mining corps won't go into lowsec, what reason do pirates have to stay? Insert Witty Signature Here |

AnJuan Jackson
SHUN THE NON BELIEVER Li3 Federation
6
|
Posted - 2012.12.08 04:11:00 -
[36] - Quote
Sephiroth CloneIIV wrote:Maybe corporation members shouldn't be allowed to shoot each-other in highsec, still stands that regardless of where you go risk can happen.
Furthermore if they gunning for you, if you run the corp, boot them, if you not, quit. Play with people you trust, once you got captials period, and don't have a alt account (or lazy, want to save time) and use others cyno chars in corp or alliance it is all trust, if the person I know cynos me into a hostile POS with gank fleet, that is my problem, and not ccps.
Freedom is the name of the game, security and morality are gotten with smart decisions. Personally I only trust people who have been in a corp for a year to 6 months for cynoing.
That was one of my main points, is that this only really comes into play in High Sec anyway. A lot of major Orca losses occur in Null during wars and greedy miners, I'm just trying to improve life for smaller time High-Sec Corps.
But, I'm starting to see that this will have little impact on me. Living in Sov space and any Corporation I manage in the future will most likely be out there.
Keep posting thoughts as people like. Despite my arguments, I'm glad as many people took interest as they have. |

Cyprus Black
Perkone Caldari State
414
|
Posted - 2012.12.08 04:19:00 -
[37] - Quote
To further iterate, Orcas can field some amazing tanking power if the pilot wished to. Before the nerf, I fought against an Orca that used dual ASB's and I could not break his tank. Since his cargohold was massive, I'd run out of ammo long before he ran out of cap charges.
Even with the nerf to ASB's, they can still tank pretty well. It's just that highsec pilots don't feel the need to do so. They're under the delusion that they're safe and untouchable. My autocannons disagree.
An Orca with several ECM modules in the mid slots can easily shut down a corpmate ganker. Hell, even fielding five ECM drones may do the trick. They can keep me off of his back long enough for him to align and warp away or call for aid.
A standard mining fleet of 5 to 20 members can easily tear apart a lone corp ganker if they were all at their keyboard and they all carried combat drones. 20 members each with 5 combat drones equals one hundred drones on one target. Very few ships can withstand that kind of pummeling. Insert Witty Signature Here |

Mallak Azaria
GoonWaffe Goonswarm Federation
1365
|
Posted - 2012.12.08 06:38:00 -
[38] - Quote
The counter to this is more stringent recruiting methods. It's about time CCP stops catering to the lazy players with this sense of entitlement for fear of losing money. These aren't the people making the game better, these are the people wanting you to turn EVE in to a game that is like most other MMO's. |

Humuhumunukunukuapua'a
The Random Tangent
0
|
Posted - 2012.12.08 09:35:00 -
[39] - Quote
Works as intended. Be careful who you trust and who you **** off. Same thng as making a guy a director, then crying if he takes your stuff after you **** him off. You trusted them...your fault, not ccps. |

AnJuan Jackson
SHUN THE NON BELIEVER Li3 Federation
6
|
Posted - 2012.12.08 16:49:00 -
[40] - Quote
Humuhumunukunukuapua'a wrote:Works as intended. Be careful who you trust and who you **** off. Same thng as making a guy a director, then crying if he takes your stuff after you **** him off. You trusted them...your fault, not ccps.
Though true, I was not complaining about all possible trust issues. Just one mechanic that I think should be fixed. |
|

Mallak Azaria
GoonWaffe Goonswarm Federation
1372
|
Posted - 2012.12.09 03:01:00 -
[41] - Quote
AnJuan Jackson wrote:Humuhumunukunukuapua'a wrote:Works as intended. Be careful who you trust and who you **** off. Same thng as making a guy a director, then crying if he takes your stuff after you **** him off. You trusted them...your fault, not ccps. Though true, I was not complaining about all possible trust issues. Just one mechanic that I think should be fixed.
No need to fix something that isn't broken. It's about time CCP stops catering to the lazy players with this sense of entitlement for fear of losing money. These aren't the people making the game better, these are the people wanting you to turn EVE in to a game that is like most other MMO's. |

Nariya Kentaya
Tartarus Ventures Surely You're Joking
228
|
Posted - 2012.12.09 06:16:00 -
[42] - Quote
Right so this has definetly been mentioned multiple times, but its something that has to be reiterated.
Eve is chaos, you can't just bring random people into your corporation adn trust them, people need to EARN trust, giving trust freely si a weakness quickly exploited. I know many corps have dual-trial periods for members before they can even join, starting with them being blue, but not joined, flying some fleets, then joining a "training corp",a nd eventually after proving themselves trustworthy, get to join the main group.
eve is never meant to be completely safe, from anything, including "friends", it's a agme where survival is based upon solid friendships and proven trust, if someone lacks either of the previous 2, its usually better to not let them have access to your stuff, information channels, or operation dates for your industrial activities.
and as stated before, never send an indy that can't be alpha'd (orcas) on ANY run alone, send jammers/alpha ships to keep it safe. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
265
|
Posted - 2012.12.09 07:14:00 -
[43] - Quote
If you want a stupid RP reason.
Corps have a right to deal with their own members however they like. Noone is forcing that member to be there.
And finally an obligatory L2P |

AnJuan Jackson
SHUN THE NON BELIEVER Li3 Federation
6
|
Posted - 2012.12.09 07:31:00 -
[44] - Quote
If everyone wants to continue to work around this rather than fix it, fine. Seems to be popular opinion (at least of players checking this thread.)
I think its illogical to keep something that's only existence is to make life harder. Doesn't add value to game play and will only cause management issues and headaches.
But why look at it from that point of view?
It's always been this way, better to keep it. |

Emu Meo
Tribal Liberation Force Minmatar Republic
12
|
Posted - 2012.12.09 11:18:00 -
[45] - Quote
Why did you join a corp full of members that would attack you? And now you are blaming CCP for this. . . .You sound like the kind of person that would deserve to get your ships killed. |

AnJuan Jackson
SHUN THE NON BELIEVER Li3 Federation
6
|
Posted - 2012.12.09 14:38:00 -
[46] - Quote
Emu Meo wrote:Why did you join a corp full of members that would attack you? And now you are blaming CCP for this. . . .You sound like the kind of person that would deserve to get your ships killed.
No one is blaming anyone here. I'm simply stating the opinion that this mechanic is outdated and not needed.
The biggest -gameplay- reason for Corp killing to happen was friendly fire concording players for accidently hitting a corpmate.
This is no longer the case, and I feel the only thing it serves now is abuse.
Not a lot of ways to interrupt this... but everyone is going to get upset anyways I suppose. |

Cyprus Black
Perkone Caldari State
439
|
Posted - 2012.12.13 07:57:00 -
[47] - Quote
AnJuan Jackson wrote: I think its illogical to keep something that's only existence is to make life harder. Doesn't add value to game play and will only cause management issues and headaches.
I think it was intended for corpmates to practice PvP amongst themselves without having to resort to can flipping each other. Or so they can test each others tank fittings. Or they can take from each others cans/wrecks without receiving a suspect flag.
Either way, a compromise would be for corporations to have a checkbox if they allow corpmates to shoot each other or not.
If you're looking for an immediate remedy, you can simply keep your Orca pilot out of the corp yet in fleet. Or keep him as a one man corp in an alliance. Insert Witty Signature Here |

Lexar Mundi
DYNAMIC INTERVENTION ORPHANS OF EVE
24
|
Posted - 2012.12.13 22:10:00 -
[48] - Quote
AnJuan Jackson wrote:^ Removing a mechanic that only occurs a percentage of the time and wouldn't effect the game in a negative way for any of the people complaining about this, but improve the game for the people who are affected by it... Yeah I see why I need to explain my proof even further.
The only purpose of the Corporation Kill Mechanic seems to be to allow for abuse. And though players are forced to find ways to deal with it, still doesn't seem to be any evidence that it's existence is good, beneficial, or logical.
The one argument was friendly fire, which Retribution has made moot. So, I ask again, why should this not be revisited? If not across the board, at least where Industrial vessels are concerned.
Taking advantage of this in the past does not mean it should continue for the rest of the game. I don't want to flag myself to ALL of EVE in my freighter just to web myself tyvm....
The "aggression against corp mechanics" is all we have left to web orcas/freighters in high sec |

Reppyk
Yarrbear Inc. BricK sQuAD.
222
|
Posted - 2012.12.14 09:51:00 -
[49] - Quote
Lexar Mundi wrote:The "aggression against corp mechanics" is all we have left to web orcas/freighters in high sec You don't need to web an orca... |

DJ P0N-3
Table Flippendeavors
93
|
Posted - 2012.12.14 14:31:00 -
[50] - Quote
AnJuan Jackson wrote:Emu Meo wrote:Why did you join a corp full of members that would attack you? And now you are blaming CCP for this. . . .You sound like the kind of person that would deserve to get your ships killed. No one is blaming anyone here. I'm simply stating the opinion that this mechanic is outdated and not needed. The biggest -gameplay- reason for Corp killing to happen was friendly fire concording players for accidently hitting a corpmate. This is no longer the case, and I feel the only thing it serves now is abuse. Not a lot of ways to interrupt this... but everyone is going to get upset anyways I suppose.
I should think that the biggest gameplay reason was actually to keep player corps subject to sabotage and all those other "ooh darkbad harsh universe ooh" things that CCP likes in EVE.
You need to think carefully about who you recruit and, if you really want to recruit noobs with dubious pasts, protect your assets even from your own corp members. Bring your own alt as a guard, use an alt corp for your valuables, tank your ships, and all those other things that also give you a defense against suicide ganking. That fosters an atmosphere of trust between corp members, because the corp members know that their recruiters are looking out for them and they know that they have ways of keeping themselves safe. That in turn fosters an atmosphere of "if you betray the corporation, everyone else will find you and they will kill you".
This certainly won't completely prevent AWOXing or corp theft or what-have-you, but that will serve you much better on a corporation-wide security scale than "well no one can shoot my orca in a belt, we're safe now". And maybe stop recruiting noobs with dubious pasts. Hold out for the classy scammers who burn years-old alts to ruin your corporation utterly. |
|

Gizznitt Malikite
Agony Unleashed Agony Empire
810
|
Posted - 2012.12.14 16:09:00 -
[51] - Quote
Reppyk wrote:Lexar Mundi wrote:The "aggression against corp mechanics" is all we have left to web orcas/freighters in high sec You don't need to web an orca...
The Web-to-warp function is extremely useful for moving orca's and freighters through suicide gate camps and lowsec.... Not to mention just speeding up otherwise painfully slow logistics.
|

Malo Nova
Good Times Inc Honey Badger Coalition
0
|
Posted - 2012.12.14 17:53:00 -
[52] - Quote
Eve is a dark game where anything is possible, theft, piracy, space prostitution etc
What you are proposing is basically the start of the end in terms of this gameplay philosophy.
Next you will be suggesting that ships should be put back into the station and have to be repaired instead of blowing up and loosing all your stuffs.
Dont get me wrong, its never nice to loose your stuff, especially to someone in your corp but that is eve and its why we love it.
I suggest that if you dont want corpies to blow up your shiney's then be selective in your recruitment and keep expensive ships like boosting orca's in an Alt corp.
Other than than if you really have a problem with guild/corp mates awox'ing or nicking your stuff go and play WoW or some other game where a whiney mail to the GM's will get you your stuff put back
or as we say round by me "Go Hard or Go Yard brah"
PS. U mad bro? |

Lexar Mundi
DYNAMIC INTERVENTION ORPHANS OF EVE
24
|
Posted - 2012.12.14 19:06:00 -
[53] - Quote
Reppyk wrote:Lexar Mundi wrote:The "aggression against corp mechanics" is all we have left to web orcas/freighters in high sec You don't need to web an orca... Yeah tell that to my friends who have saved their orca in a C4 coming from a C2 connector. Orca got the web insta warp, bad guy fleet jumped in as soon as it got off. (granted this wasn't in high sec.)
It still helps the Orca move faster in high sec to web it. |

Cyprus Black
The Learning Curve.
475
|
Posted - 2012.12.26 01:26:00 -
[54] - Quote
As a player who semi regularly kills corpmate orcas and other shiny toys, I understand your concern however this is not a game mechanic problem but a lazy CEO problem and a complacent player problem. Residing in highsec is a terrible excuse for not fitting a tank on a ship or taking even the most basic security measures. I wrote a blog post about how to avoid such problems arising:
http://cyprusblack.blogspot.com/2012/12/in-corp-ganking-its-easier-to-avoid.html
It's a basic rundown on how to avoid in-corp ganking, corp theft, and weeding out generally troublesome players. Hyjinx of a Highsec Pirate http://cyprusblack.blogspot.com/ |

Reppyk
Yarrbear Inc. BricK sQuAD.
259
|
Posted - 2012.12.26 16:36:00 -
[55] - Quote
Lexar Mundi wrote:Yeah tell that to my friends who have saved their orca in a C4 coming from a C2 connector. Orca got the web insta warp, bad guy fleet jumped in as soon as it got off. (granted this wasn't in high sec.)
It still helps the Orca move faster in high sec to web it. Still slower than the mwd trick. |

Varius Xeral
Galactic Trade Syndicate
166
|
Posted - 2012.12.26 18:35:00 -
[56] - Quote
AnJuan Jackson wrote:Doesn't add value to game play
False.
|

Asuka Solo
Stark Fujikawa Stark Enterprises
1911
|
Posted - 2012.12.26 18:49:00 -
[57] - Quote
AnJuan Jackson wrote:But A disgruntled corporation members getting a free Orca kill or taking out a mining fleet? And nothing you can do except hold the memory hard in your heart and never talk to other players?
anymore.
The preemptive action you are looking for is called "Kicking member from corp the moment he becomes disgruntled".
Failure to follow this course of action leads to friendly fuqing.
Your failure to kick is working as intended. Eve is about Capital ships, WiS, Boobs, PI and Isk! |

VonKolroth
Dreddit Test Alliance Please Ignore
28
|
Posted - 2013.01.13 09:48:00 -
[58] - Quote
AnJuan Jackson wrote:I still think your average battleship will take an Orca down in aprox. 40-55 seconds. Meaning, protection is moot coming from anyone in your corp who would only have to lightly tank the BS to kill it.
Being entirely honest, someone in a thrasher can easily take down a corp members Orca if he's smart enough... The thing about being in a corp is to develop relationships and working together (good corp members do that) and it's a sign of a good CEO or group of corp admins to Vet the people they let into the corp (Good CEO's/recruiters do that). It's not just about game mechanics, it's about social decisions and that is the key thing that separates EvE from damn near every other game out there. Choices whether they be good or poor have consequences, When CONCORD dictates the terms of every highsec engagement, it's not about the choices players make anymore. |

Zol Interbottom
Nanotrasen Inc
97
|
Posted - 2013.01.13 15:13:00 -
[59] - Quote
are you really suggesting that instead of CEOs and recruiters doing *gasp* actual work and doing background checks on their potential recruits and asking their old corps what they were like and check their API key to make sure they dont train for this exact sort of, thing that corp members should just not be allowed to attack each other
this just screams lazy player getting their **** blasted and deserving it, keep it how it is
also, EVE is something like Ayn Rand but in space, to say looking out for yourself and only yourself is the most important thing would be an understatement (but you should still take the free healthcare if you can, squeeze the system for what its worth) Nivin Sajjad > we fly perpetually networked, neural interfaced spaceships yet can't communicate coordinates to each other without physically passing back and forth little pieces of paper. it's weird |

TheGunslinger42
All Web Investigations
833
|
Posted - 2013.01.14 08:54:00 -
[60] - Quote
AnJuan Jackson wrote:If everyone wants to continue to work around this rather than fix it, fine. Seems to be popular opinion (at least of players checking this thread.)
I think its illogical to keep something that's only existence is to make life harder. Doesn't add value to game play and will only cause management issues and headaches.
But why look at it from that point of view?
It's always been this way, better to keep it.
There is NOTHING to fix, how many times do we have to repeat this? There are a number of legitimate reasons for allowing corpmates to fire upon each other, and no reasons other than butthurt to disallow it |
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