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1. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
It's,.. full of structures.
- by VonKolroth - at 2015.03.21 15:50:05
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2. Why does a ships orbit still change when we turn a prop mod on or of... - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: It has to do with the ships agility, I order to maintain the proper orbit distance you have to throttle back your velocity or increase the distance at which you orbit. That's not what I'm talking about,.. I mean th...
- by VonKolroth - at 2015.01.24 21:10:17
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3. Why does a ships orbit still change when we turn a prop mod on or of... - in Player Features and Ideas Discussion [original thread]
This seems like a 'little thing' that should have been changed by now.
- by VonKolroth - at 2015.01.24 20:59:38
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4. [SOV 0.0] [PVP] [INDY] [SUICIDE GANKING] [ALCOHOLIC] S8. - in Alliance and Corporation Recruitment Center [original thread]
Homo Sapiens Only We build, we fleet, and occasional singing on comms. We're a corp made up mostly of middle aged players. Members have a good degree of independence and are allowed to find their own way in EvE with plenty of experienced players ...
- by VonKolroth - at 2015.01.15 07:47:44
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5. Sticky:[Phoebe] Higgs Anchor Rigs - in Player Features and Ideas Discussion [original thread]
Solj RichPopolous wrote: WHY? No more modules that help people run pls thanx! Need more sneeky to put on my cloaky, non-d-scannable, instawarping ratting Curse. Can I get probe immunity?
- by VonKolroth - at 2015.01.08 01:35:35
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6. Ishtar: a different approach... - in Player Features and Ideas Discussion [original thread]
scorchlikeshiswhiskey wrote: ...it does seem reasonable at first glance to reduce bandwidth to disallow the 5th sentry, or even to disallow sentries below BC's or even BS's. I'm not so sure the problem with sentries resides with the amount ...
- by VonKolroth - at 2015.01.08 01:18:30
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7. Ishtar: a different approach... - in Player Features and Ideas Discussion [original thread]
Soldarius wrote: The fact that it can field 3 full sets of BS-sized drones (sentries) is OP. Reduce available bandwidth and you reduce the ability to field so many sentries/heavies at once. Its a HAC. Not a Rattlesnake. At this point, may as we...
- by VonKolroth - at 2015.01.08 01:00:30
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8. Ishtar: a different approach... - in Player Features and Ideas Discussion [original thread]
Altirius Saldiaro wrote: Allow EWAR hitting a ship to affect the drones. Sensor Damp an Ishtar, result is Drones Target Range and Scan Resolution get affected. ECM an Ishtar, result is the drones cannot lock targets. Tracking Disrupt an Ishta...
- by VonKolroth - at 2015.01.08 00:33:56
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9. [Idea] Player Construable Monuments in Nullsec. - in Player Features and Ideas Discussion [original thread]
So there was a thread in our alliance calling for ideas on what to rename a specific station. The thread became rather active and there were more then a few ideas suggested and voted upon that were popular. The idea one corp leader put forward ref...
- by VonKolroth - at 2015.01.08 00:29:13
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10. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CW Itovuo wrote: VonKolroth wrote: I would like to see a Recon role bonus that would do something to promote hunting/reconnaissance... [list] Sensors that let it warp to any ships outside of 150km+
Recons would be cool if they could...
- by VonKolroth - at 2015.01.01 08:09:29
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11. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Rroff wrote: VonKolroth wrote: I really, really hope that the age of Mega EHP T3's is ending with the T3 balance. This is really the main reason what we see them used for everything, People (gross generalisation) are usually cheap, especi...
- by VonKolroth - at 2015.01.01 07:58:37
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12. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
I really, really hope that the age of Mega EHP T3's is ending with the T3 balance. This is really the main reason what we see them used for everything, They are good enough at EWAR, they are good enough at fleet boosts, good enough at projecting d...
- by VonKolroth - at 2015.01.01 01:15:33
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13. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
Dangeresque Too wrote: One of the things I'm not quite liking with this trend, and was hoping would be corrected after the first set of module changes: Why do all these modules have to have short sentences for names? Really what is the point o...
- by VonKolroth - at 2014.12.23 20:35:58
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14. Sticky:Dev Blog - A new look for EVEGÇÖs UI GÇô feedback needed! - in EVE Information Portal [original thread]
I like it, I'd like it even more if I could move the neocom to the top or the bottom of the screen. Or if it tucked away like the new notification panel.
- by VonKolroth - at 2014.11.07 16:06:10
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15. SECTION 8 AMAZING SPACE INTEGRITY - in Alliance and Corporation Recruitment Center [original thread]
Promotional Video that show's how we do things in Section8.
- by VonKolroth - at 2014.10.20 20:48:00
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16. SECTION 8 AMAZING SPACE INTEGRITY - in Alliance and Corporation Recruitment Center [original thread]
More corpies for the corp throne!
- by VonKolroth - at 2014.10.20 18:39:00
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17. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Have a combination key to divide a stack of an item into multiple even stacks. (Exp: Alt+Drag to a location, specify the number of items for the new stacks, then the single stack is split into multiple stacks of the specified amount wi...
- by VonKolroth - at 2013.07.12 14:36:00
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18. Sticky:Dev Blog: In the Navy: Changes to Navy Ships in Odyssey - in EVE Information Portal [original thread]
CCP Fozzie wrote: I was leading team Myrm but I'm also super excited to fly the Navy Brutix. Also don't let the looks fool you, under its skin the future Eos is going to be the T2 Myrm you guys have always wanted. What is that shuddering in ...
- by VonKolroth - at 2013.04.11 03:51:00
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19. Sticky:Dev Blog: In the Navy: Changes to Navy Ships in Odyssey - in EVE Information Portal [original thread]
Logging into the forums for the first time in a long time only to ask why we will never have another myrm?
- by VonKolroth - at 2013.04.11 03:48:00
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20. EVE Terrorism - in Crime and Punishment [original thread]
Operative Sidney Reilly wrote: Terrorism is defined as: the systematic use of terror especially as a means of coercion. If aspects of a video game manages to induce actual terror in a person, that person should just stop playing that game, j...
- by VonKolroth - at 2013.01.13 10:36:00
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