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Thread Statistics | Show CCP posts - 3 post(s) |
Jackson Apollo
Federal Navy Academy Gallente Federation
5
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Posted - 2014.11.05 20:59:45 -
[121] - Quote
Posting here as well as the issue thread
the module states 100 % Mass Reduction. I think that was spose to say Mass Increase unless I greatly misunderstood the devblog
CCP Fozzie wrote: Stats are: 25 Calibration +100% Mass -55% Inertia -75% Max Velocity
Drawback of -10% Warp Speed (reduced by the Astronautics Rigging skill).
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CCP Fozzie
C C P C C P Alliance
11949
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Posted - 2014.11.05 21:03:59 -
[122] - Quote
Yup, the descriptions of the attributes in the show-info window on these rigs are quite misleading. We're rewording them and they should be much clearer after our next fixup patch.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Gerart en Daire
EVE University Ivy League
0
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Posted - 2014.11.05 21:23:20 -
[123] - Quote
Primary This Rifter wrote:Nobody even understands why gravitational mass and inertial mass happen to always be the same value for anything in our universe. It's not completely inconceivable in a science fiction setting that they could be decoupled somehow.
Exactly. You know, even the name "Higgs Anchor" should be enough to point out that, you know, there might be some weird, exotic, science fiction physics going on where the mass is increased but inertia is not (and is even decreased). The Higgs boson was originally hypothesized as a theoretical particle that effectively allows for mass/gravity as concepts/forces to exist, to vastly/incorrectly summarize the theory. |
Serendipity Lost
Repo Industries Chelonaphobia
624
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Posted - 2014.11.06 15:25:15 -
[124] - Quote
I think until we actually achieve warp capability for real I'm going to go w/ whatever CCP decides on all eve physics matters. I always get a chuckle when you physics 'professors' argue over these types of details while warping from gate to gate and not even questioning what you're doing.
If you really want physics reality in eve, then I need to be able to micro warp drive my manticore w/ 4 bombs in hull right into the heart of an archon and 'end it' on the spot. It needs to matter what I ram what with, what it's carrying and where I make contact.
Make it so I really can 'hot dog' a proteus w/ my tempest. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
693
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Posted - 2014.11.06 17:20:26 -
[125] - Quote
I'm a physicist by training and understand the theory behind the Higgs Boson, mass, inertia, etc., yet every time I see this new rig, I think "Hugs Anchor".
Given that I also sail IRL, this presents me with a rather hysterical, and sometimes morbid, mental image.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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Noxisia Arkana
Deadspace Knights Galactic Skyfleet Empire
396
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Posted - 2014.11.06 21:37:14 -
[126] - Quote
Feedback: 1. Yay heavy battleships. 2. Is it intended that a 100MN MWD adds 100ktonnes instead of 50 (like normal?). This leads to a situation in which a raven can hit about 300k, but a scorp hits abou 307k and can't jump... Iguess we can move off of rolling domis for rollingmegas but is annoying. 3. Any thoughts on having a module reduce mass by a small amount similar to a nano, but for mass instead of agility? It would put the domi I know and love back in the hole crushing game with a slot taken for mass.
*from my phone please excuse typos. |
Doddy
Esoteric Operations
905
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Posted - 2014.11.07 00:40:56 -
[127] - Quote
So we are back with pvp avoidance modules again huh. |
Rowells
Unknown Soldiers Fidelas Constans
1619
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Posted - 2014.11.07 01:15:13 -
[128] - Quote
Doddy wrote:So we are back with pvp avoidance modules again huh. maybe you should explain your point there sir. |
13kr1d1
Hedion University Amarr Empire
29
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Posted - 2014.11.07 08:12:42 -
[129] - Quote
could also put armor rigs on to slow yourself down even more.
[quote] So 50 retreivers and 1 ganker walk into a bar, and the ganker turns to all the retreivers and says "I know how to play this game, you're wrong, now give me your money and then let me blow you up". That's the joke. [/quote]
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Serendipity Lost
Repo Industries Chelonaphobia
628
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Posted - 2014.11.07 12:51:38 -
[130] - Quote
Rowells wrote:Doddy wrote:So we are back with pvp avoidance modules again huh. maybe you should explain your point there sir.
It aids in aligning and warping back to the station as soon as someone enters local. It's not really PVP avoidance per say, it's more of a risk minimalization module, which can be translated to pvp avoidence fairly reasonably.
I don't think it will help on gates much, but will be a boon to a farming carrier in your average dead end null theme park. (theme park being a system that is max upgraded for farming). Ganking a farmer isn't pvp to some folks, but it is to others, so I get what he's saying. Any time you tackle some ratting noob in a carrier he shouldn't be in, there is always that hope that folks come to his rescue and you get a little fight out of it.
It's just small gang fun when something builds up out of nothing. It's what a lot of guys look for. |
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Noxisia Arkana
Deadspace Knights Galactic Skyfleet Empire
396
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Posted - 2014.11.07 16:07:48 -
[131] - Quote
Doddy wrote:So we are back with pvp avoidance modules again huh.
Right, because a raven with 75% reduction in speed and 55% reduction in agility landing 12km from an entrance and burning back with a 120m/s too speed makes it so hard to catch...
I'm just glad I can solo close holes in a reasonable time frame..
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Rowells
Unknown Soldiers Fidelas Constans
1625
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Posted - 2014.11.07 20:17:34 -
[132] - Quote
Serendipity Lost wrote:Rowells wrote:Doddy wrote:So we are back with pvp avoidance modules again huh. maybe you should explain your point there sir. It aids in aligning and warping back to the station as soon as someone enters local. It's not really PVP avoidance per say, it's more of a risk minimalization module, which can be translated to pvp avoidence fairly reasonably. I don't think it will help on gates much, but will be a boon to a farming carrier in your average dead end null theme park. (theme park being a system that is max upgraded for farming). Ganking a farmer isn't pvp to some folks, but it is to others, so I get what he's saying. Any time you tackle some ratting noob in a carrier he shouldn't be in, there is always that hope that folks come to his rescue and you get a little fight out of it. It's just small gang fun when something builds up out of nothing. It's what a lot of guys look for. how is it different from any agility rig or even an istab? Its bonus to agility is less. The only effective differences are a reduction in speed and higher mass to make bumping more difficult. I don't see any avoidance here that doesnt already exist in something else. |
Lady Rift
What Shall We Call It
103
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Posted - 2014.11.07 20:50:38 -
[133] - Quote
Serendipity Lost wrote:Rowells wrote:Doddy wrote:So we are back with pvp avoidance modules again huh. maybe you should explain your point there sir. It aids in aligning and warping back to the station as soon as someone enters local. It's not really PVP avoidance per say, it's more of a risk minimalization module, which can be translated to pvp avoidence fairly reasonably. I don't think it will help on gates much, but will be a boon to a farming carrier in your average dead end null theme park. (theme park being a system that is max upgraded for farming). Ganking a farmer isn't pvp to some folks, but it is to others, so I get what he's saying. Any time you tackle some ratting noob in a carrier he shouldn't be in, there is always that hope that folks come to his rescue and you get a little fight out of it. It's just small gang fun when something builds up out of nothing. It's what a lot of guys look for.
expect this gives worst alignment time then what is currently possible with rigs in game now. |
Noxisia Arkana
Deadspace Knights Galactic Skyfleet Empire
396
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Posted - 2014.11.07 20:54:49 -
[134] - Quote
What in gods name are you guys talking about? It doesn't give you agility or speed. It takes it away. Essentially Amy ship with one of these fit is a giant punching bag (I guess it takes less speed that agility so you could theoretically go to warp faster). This is essentially a free cheap kill in wormhole space. Or a useful way to roll holes with ships that can actually put up a fight instead of having a sacrificial orca.
Of course my rolling mega will be stabbed up and hoping I don't rum into a bubble. |
Noxisia Arkana
Deadspace Knights Galactic Skyfleet Empire
396
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Posted - 2014.11.07 20:56:09 -
[135] - Quote
*posting from my mobile excuse the typos above please. |
Lady Rift
What Shall We Call It
103
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Posted - 2014.11.07 20:59:05 -
[136] - Quote
Noxisia Arkana wrote:What in gods name are you guys talking about? It doesn't give you agility or speed. It takes it away. Essentially Amy ship with one of these fit is a giant punching bag (I guess it takes less speed that agility so you could theoretically go to warp faster). This is essentially a free cheap kill in wormhole space. Or a useful way to roll holes with ships that can actually put up a fight instead of having a sacrificial orca.
Of course my rolling mega will be stabbed up and hoping I don't rum into a bubble.
it decreases time to get into warp. |
Noxisia Arkana
Deadspace Knights Galactic Skyfleet Empire
396
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Posted - 2014.11.07 22:48:38 -
[137] - Quote
Dear lord, so do agility rigs, and they would do a better job than this. The only time this really constitutes PvP avoidance is if people mine or rat aligned, since you could mine for quite a while with reduced speed. The rest of the time it makes no sense.
Can we get some wormhole feedback, since its the obvious purpose instead of the tinfoil PvP avoidance theories?
No, you're right, this rig is obviously designed to thwart your ability to catch battleships and retrievers since they are such hard targets already. |
Rowells
Unknown Soldiers Fidelas Constans
1625
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Posted - 2014.11.07 23:47:28 -
[138] - Quote
Technically PVP avoidance is considered pvp since its a contest between two people playing tag basically. So there's that too. |
Arla Sarain
99
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Posted - 2014.11.08 14:31:29 -
[139] - Quote
The reduced Time-to-warp is marginal in comparison to the majority of existing modules/rigs.
I'm unsure if people who argue that this rig reduces TTW understand the purpose of this rig. It is not to warp out faster.
Mass addition reduces bumping severity. Speed penalty reduces drift. This rig is for pretty much miners alone and nothing else. Fit rig -> mine -> align, reduce speed to 75% of your already 75% lower speed - thats going to be about 38m/s on a procurer. The purpose of the rig is to reduce drift in respect to asteroids when aligning for warpout.
The agility reduction and Mass addition cancel each other out and result in roughly the same acceleration time constant (slightly less, but go to EFT and compare it to existing modules - it's not worth for the warp-out-time). |
Primary This Rifter
4S Corporation Goonswarm Federation
198
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Posted - 2014.11.15 02:14:15 -
[140] - Quote
Why are there so many people thinking that the agility increase is the point of this rig?
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Scheulagh Santorine
The Math Department
20
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Posted - 2014.11.16 20:52:16 -
[141] - Quote
Serendipity Lost wrote:I think until we actually achieve warp capability for real I'm going to go w/ whatever CCP decides on all eve physics matters. I always get a chuckle when you physics 'professors' argue over these types of details while warping from gate to gate and not even questioning what you're doing.
If you really want physics reality in eve, then I need to be able to micro warp drive my manticore w/ 4 bombs in hull right into the heart of an archon and 'end it' on the spot. It needs to matter what I ram what with, what it's carrying and where I make contact.
Make it so I really can 'hot dog' a proteus w/ my tempest.
Ms. Lost,
There is indeed real physics in EVE. Its been there from the beginning (True story, bro). Its true that some of the terms used for motion parameters are misnomers, i.e. 'inertia' is really the reciprocal of a velocity-drag coefficient (Notes from Newton). These label issues, however, do not change the fact that underlying all non-warp ship motion is motion that is fundamentally based on physical systems.
This model also has the benefit that it has sufficient degrees of freedom to make it possible for developers to make motion parameter related choices that make the game-play consistent with their goals without altering the underlying model.
Regards,
S. Santorine
============================== I used to shoot things. Now I do math.
S. Santorine
Writings on some formal methods in EvE-Online: Ship Motion in EVE Online
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Wingmate
Raven's Flight Vanguard.
263
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Posted - 2014.11.17 22:24:07 -
[142] - Quote
Primary This Rifter wrote:Why are there so many people thinking that the agility increase is the point of this rig?
you're expecting plebes to actually consider strategies beyond what's spoonfed to them?
i make spreadsheets for pretty cheap. contact me for more info.
https://forums.eveonline.com/default.aspx?g=posts&t=197433
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RomeStar
BOVRIL bOREers Mining CO-OP Brave Collective
540
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Posted - 2014.11.19 16:29:41 -
[143] - Quote
Oh the code tears are going to flow.
Signatured removed, CCP Phantom
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Square PI
Hedion University Amarr Empire
17
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Posted - 2014.12.10 15:26:04 -
[144] - Quote
Doddy wrote:So we are back with pvp avoidance modules again huh.
Not really. It is, at most, a combat avoidance module, not a PVP avoidance module. It is a really big difference.
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Solj RichPopolous
Mentally Assured Destruction The Pursuit of Happiness
98
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Posted - 2014.12.10 18:54:30 -
[145] - Quote
WHY? No more modules that help people run pls thanx! |
Navigation Boy
Edge of Existence
13
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Posted - 2014.12.17 08:31:36 -
[146] - Quote
Apparently 'by some measures', miners are not doing well in wormhole space.
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Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1725
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Posted - 2015.01.06 19:04:32 -
[147] - Quote
CCP Fozzie wrote:Hey everyone. We announced this new rig at EVE Vegas but I haven't made an official feedback thread yet, so here it is.
Short version is: we're adding a rig that [attempts to make carebears safer from bumping and ganking]. It will also decrease warp speed as a drawback that can be reduced through the Astronautics Rigging skill.
We expect that this will have a few somewhat niche uses right away for miners and residents of wormholes (especially lower-class holes) and that players can come up with more creative ways to use it over time.
Hey Fozzie,
When will the T2 Hello-Kitty variant come out? You know, the one that makes miners 100% safe from ganks, perhaps causing a bumpers ship to simply explode on contact?
All this foreplay is killing me.
F
Would you like to know more?
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VonKolroth
Section 8. Fatal Ascension
50
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Posted - 2015.01.08 01:35:35 -
[148] - Quote
Solj RichPopolous wrote:WHY? No more modules that help people run pls thanx!
Need more sneeky to put on my cloaky, non-d-scannable, instawarping ratting Curse. Can I get probe immunity?
Sent from my Gallente Erabus Titan on -FA- SRP
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