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CW Itovuo
The Executioners Capital Punishment.
53
|
Posted - 2015.01.01 05:36:46 -
[2131] - Quote
VonKolroth wrote:
I would like to see a Recon role bonus that would do something to promote hunting/reconnaissance... [list]
Sensors that let it warp to any ships outside of 150km+
Recons would be cool if they could warp to ships INSIDE of 150km. That would be unique. No special module, just align & warp. Or warp short... or even warp long...
But we won't see that.
Next release is less happening in less than 2 weeks. In a couple of days, they'll mirror the test server. People will comment. CCP will go ahead and release it "as is" and never look back.
Sigh. |

Alexis Nightwish
68
|
Posted - 2015.01.01 06:54:47 -
[2132] - Quote
CW Itovuo wrote:*snip* Next release is less happening in less than 2 weeks. In a couple of days, they'll mirror the test server. People will comment. CCP will go ahead and release it "as is" and never look back.
Sigh. So true it hurts 
Power Projection: A Brighter Future
|

VonKolroth
Section 8. Fatal Ascension
48
|
Posted - 2015.01.01 07:58:37 -
[2133] - Quote
Rroff wrote:VonKolroth wrote:I really, really hope that the age of Mega EHP T3's is ending with the T3 balance. This is really the main reason what we see them used for everything, People (gross generalisation) are usually cheap, especially when it means risking things... you have to ask why then that T3s are significantly more prevalent and the simple answer isn't that its due to T3s being OP but that the cheap option is not upto the task.
This is a risk vs. reward game we're all playing, anyone who keeps playing EvE past the first 6 months should have a grasp of that. T3's simply do a close enough job to many misc. specialized roles with monster EHP with the Signature of a cruiser... If they are available, we will use them and only them while other ships are neglected. Only fools will use the other ships out of some misbegotten sense of principle. If they do, they will lose to those who don't. Period.
Sent from my Gallente Erabus Titan on -FA- SRP
|

VonKolroth
Section 8. Fatal Ascension
49
|
Posted - 2015.01.01 08:09:29 -
[2134] - Quote
CW Itovuo wrote:VonKolroth wrote:
I would like to see a Recon role bonus that would do something to promote hunting/reconnaissance... [list]
Sensors that let it warp to any ships outside of 150km+
Recons would be cool if they could warp to ships INSIDE of 150km. That would be unique. No special module, just align & warp. Or warp short... or even warp long... But we won't see that. Next release is less happening in less than 2 weeks. In a couple of days, they'll mirror the test server. People will comment. CCP will go ahead and release it "as is" and never look back. Sigh.
I don't even care if any of the ideas listed are ideal, or even good. I stand by the idea we don't need any more anti-intel or sneaky stuff that makes it more difficult for small gangs and solo players to hunt or engage other players. I do think everyone needs better tools to promote those things. D-SCAN Immunity for recons seems like a missed opportunity to put a tool like that in the hands of a 'reconnaissance' pilot. Instead I think all this change is going to accomplish is us seeing more Combat Recons sitting on bubbles (not particularly fun) and more Combat Recons sitting in Sites (also not fun). CCPlease give us more reasons to not sit in one system all the time.
Sent from my Gallente Erabus Titan on -FA- SRP
|

Aiyshimin
Shiva Furnace
290
|
Posted - 2015.01.01 08:54:42 -
[2135] - Quote
DR BiCarbonate wrote:Hey rise,
like the changes mostly, Guess eve is gonna change to Curse + ishtar online.
Speaking of the ishtar, the last "nerf" (lol) you did months ago didnt do ****. you mentioned it might be to easy on it. Its time for a change. Nerf that thing out of the game. its extremely unhealthy for the balance of the game. so ******* boring. pretty much all i ever see is the ishtar.
People have had their fun. It's time. Nerf the **** out of the ishtar.
Pretty much all you ever see is the Ishtar, but it's not even in your corp's top 10 ships, you don't seem to lose ships against Ishtars or kill them on any kind of frequency?
Less than 30% of your all time HAC mails are Ishtars. HAC mails are 1.2% of your all mails.
But yeah guess it's easier to jump on the forum whiner bandwagon than sticking to reality. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
594
|
Posted - 2015.01.01 09:05:54 -
[2136] - Quote
Aiyshimin wrote:DR BiCarbonate wrote:Hey rise,
like the changes mostly, Guess eve is gonna change to Curse + ishtar online.
Speaking of the ishtar, the last "nerf" (lol) you did months ago didnt do ****. you mentioned it might be to easy on it. Its time for a change. Nerf that thing out of the game. its extremely unhealthy for the balance of the game. so ******* boring. pretty much all i ever see is the ishtar.
People have had their fun. It's time. Nerf the **** out of the ishtar. Pretty much all you ever see is the Ishtar, but it's not even in your corp's top 10 ships, you don't seem to lose ships against Ishtars or kill them on any kind of frequency? Less than 30% of your all time HAC mails are Ishtars. HAC mails are 1.2% of your all mails. But yeah guess it's easier to jump on the forum whiner bandwagon than sticking to reality.
Perhaps it's because they don't like to fly ishtars because it's boring. And because they don't like to fly them and because the Ishtar is the only HAC that can go toe to toe with the Ishtar they simply don't engage them.
Right now. If you're not using an Ishtar you're doing it wrong. If you can't see how overpowered the Ishtar is you're delusional. And this is from me who abuses the nutmeg out of how overpowered the Ishtar is.
|

Aiyshimin
Shiva Furnace
290
|
Posted - 2015.01.01 10:15:08 -
[2137] - Quote
Spugg Galdon wrote: Perhaps it's because they don't like to fly ishtars because it's boring. And because they don't like to fly them and because the Ishtar is the only HAC that can go toe to toe with the Ishtar they simply don't engage them.
Right now. If you're not using an Ishtar you're doing it wrong. If you can't see how overpowered the Ishtar is you're delusional. And this is from me who abuses the nutmeg out of how overpowered the Ishtar is.
You missed the point, in reality Ishtar has minimal effect on the poster.
Most people seem to be doing it wrong then. Why the naive hyperbole and unbacked claims?
Could sentry drone tracking be toned down? Yes, but Ishtar as a ship is just like all other hacs. |

Jaysen Larrisen
Agony Unleashed Agony Empire
55
|
Posted - 2015.01.01 15:19:21 -
[2138] - Quote
I wonder if CCP Rise & team would consider something like simply swapping some bonuses around for the Caldari ships.
1) Take the spilt range / intensity bonus to ECM from the Blackbird and put it on the Falcon. The Falcon has the thinnest tank; uses range and stealth for survivability and should be the furthest away from direct combat if possible. With the small hull buffs noted in Rise's OP it will be in excellent shape.
2) Take the intensity bonus from the Falcon and put that on the Blackbird. Very solid ECM capability and T1 cruiser hull performance.
3) Keep the current Rook bonus but beef up the eHP to legit T2 levels but not to current HAC levels... I would say roughly 90% of HAC level. I don't like the kinetic dmg lock-in but they could consider upping the proposed kinetic damage bonus of 7.5% per level to 10% per level or perhaps a slight buff to drone bandwidth and bay (25 / 25 up to 30 / 30). I don't think the D-scan immunity is going to be overpowered in conjunction with these ships. You also have two very specific hard counters you can bring to the table in the form of ECCM and kinetic dmg resist mods.
I think this gets you value and equally important differentiation for each of the ships in this chain from T1 to Combat Recon to Force Recon.
Either way...as noted earlier in the thread I assume the final numbers will be coming out in a week or so and we'll see what's up.
"Endless money forms the sinews of War" - Cicero
Biomassed - Dust & EVE Podcast
Twitter - @JaysynLarrissen
|

Suede
Caldari Provisions Caldari State
18
|
Posted - 2015.01.01 17:16:01 -
[2139] - Quote
Jaysen Larrisen wrote:I wonder if CCP Rise & team would consider something like simply swapping some bonuses around for the Caldari ships.
1) Take the spilt range / intensity bonus to ECM from the Blackbird and put it on the Falcon. The Falcon has the thinnest tank; uses range and stealth for survivability and should be the furthest away from direct combat if possible. With the small hull buffs noted in Rise's OP it will be in excellent shape.
2) Take the intensity bonus from the Falcon and put that on the Blackbird. Very solid ECM capability and T1 cruiser hull performance.
3) Keep the current Rook bonus but beef up the eHP to legit T2 levels but not to current HAC levels... I would say roughly 90% of HAC level. I don't like the kinetic dmg lock-in but they could consider upping the proposed kinetic damage bonus of 7.5% per level to 10% per level or perhaps a slight buff to drone bandwidth and bay (25 / 25 up to 30 / 30). I don't think the D-scan immunity is going to be overpowered in conjunction with these ships. You also have two very specific hard counters you can bring to the table in the form of ECCM and kinetic dmg resist mods.
I think this gets you value and equally important differentiation for each of the ships in this chain from T1 to Combat Recon to Force Recon.
Either way...as noted earlier in the thread I assume the final numbers will be coming out in a week or so and we'll see what's up.
All Covert OPS Should also be getting this as well as bonus not just recon ships. will now be permanently undetectable by directional scanners
ships like
Purifier Manticore Nemesis Hound
just silly giving to the recon class ships
Stands to more sence to give to the ship which are set on that path class ships
ccp give the bonus to the right ships type |

Orange Faeces
Sebiestor Tribe Minmatar Republic
41
|
Posted - 2015.01.01 18:52:53 -
[2140] - Quote
I just wanted to add a note from my personal communications --
If Rise had said that all Combat recons would now be able to fit cov-ops cloaks, given them an extra high-slot and the appropriate CPU role bonus, the thread would have been 15 pages, not 106. People are just confused by the d-scan immunity change and think it is somehow game-breaking, when its really just a way to introduce a cloak mechanic with more desirable properties for the long-term.
Using the term 'gimmick' to describe the d-scan change, however, ignores the beneficial properties of this type of long-term transition for certain ships, in spite of the similarities it will have on some aspects of play.
O. Faeces |
|

Iain Cariaba
833
|
Posted - 2015.01.01 23:13:51 -
[2141] - Quote
Anyone want to place bets on how long after combat recons get d-scan immunity it'll be before F&I gets flooded with suggestions on every single other ship size getting the same treatment?
EvE is hard. It's harder if you're stupid.
|

Corraidhin Farsaidh
Farsaidh's Freeborn
881
|
Posted - 2015.01.02 01:53:59 -
[2142] - Quote
Iain Cariaba wrote:Anyone want to place bets on how long after combat recons get d-scan immunity it'll be before F&I gets flooded with suggestions on every single other ship size getting the same treatment?
There's already been at least one suggestion I've seen so far...
|

Cassius Invictus
Thou shalt not kill A Nest of Vipers
118
|
Posted - 2015.01.02 07:33:10 -
[2143] - Quote
DR BiCarbonate wrote:Hey rise,
like the changes mostly, Guess eve is gonna change to Curse + ishtar online.
Speaking of the ishtar, the last "nerf" (lol) you did months ago didnt do ****. you mentioned it might be to easy on it. Its time for a change. Nerf that thing out of the game. its extremely unhealthy for the balance of the game. so ******* boring. pretty much all i ever see is the ishtar.
People have had their fun. It's time. Nerf the **** out of the ishtar.
DonGÇÖt be ridiculous sir! You can also see Vexor Navy quite often . If I see Ishtars in WH space more often than t3, than yes itGÇÖs f**ked up.
|

Faren Shalni
Future Corps Sleeper Social Club
109
|
Posted - 2015.01.02 08:40:31 -
[2144] - Quote
Cassius Invictus wrote:DR BiCarbonate wrote:Hey rise,
like the changes mostly, Guess eve is gonna change to Curse + ishtar online.
Speaking of the ishtar, the last "nerf" (lol) you did months ago didnt do ****. you mentioned it might be to easy on it. Its time for a change. Nerf that thing out of the game. its extremely unhealthy for the balance of the game. so ******* boring. pretty much all i ever see is the ishtar.
People have had their fun. It's time. Nerf the **** out of the ishtar. DonGÇÖt be ridiculous sir! You can also see Vexor Navy quite often  . If I see Ishtars in WH space more often than t3, than yes itGÇÖs f**ked up.
While I cant say for other corps I do know our corp uses the Ishtar on a daily basis, in fact I have gone without flying my T3 in WH combat for weeks at a time.
Null Roam - Ishtar Pulsar - Consider the Ishtar Black hole - Ishtar Fight at 0m on a WH in any of the above - T3 (But often someone will bring an Ishtar)
So Much Space
|

Cassius Invictus
Thou shalt not kill A Nest of Vipers
118
|
Posted - 2015.01.02 08:50:33 -
[2145] - Quote
Faren Shalni wrote:
While I cant say for other corps I do know our corp uses the Ishtar on a daily basis, in fact I have gone without flying my T3 in WH combat for weeks at a time.
Null Roam - Ishtar Pulsar - Consider the Ishtar Black hole - Ishtar Fight at 0m on a WH in any of the above - T3 (But often someone will bring an Ishtar)
While I can't be sure I think that Ishtar is not getting nerfed because of the null lobby - it's their primary farming ship (ab orbit, deploy heavy drones to kill rats, go afk) and nerfing it would force them to actually play the game and farm with more expensive, easier to catch battleships.
But now we will have curse + ishtar so i guess it's a sign of progress . |

BallsOfSteel TheKings
Wings of Evil
0
|
Posted - 2015.01.02 10:28:10 -
[2146] - Quote
Arbitrary bonuses sound like something out of korean fantasy grind fest rather a sci-fi game. Risk/reward radio is way off with this one, will encourage to stay in high sec more people who plex. |

Iebi Vyethar
24th Imperial Crusade Amarr Empire
1
|
Posted - 2015.01.02 10:42:08 -
[2147] - Quote
Funny how CCP gradually makes life unbearable for people with thin wallets who live in lowsec, while vets literally swim in hundreds of billions. This change may look appealing and maybe fun to some, because it's totally unfair - but in return all it will achieve will be the opposite. Repeated changes of this kind make the game boring and linear in the end. Players will never surrender to the game and choose to lose ships because the game was made this way, but find other ways instead, or simply do something else (perhaps just play another game).
I may sound controvesial now, but how am I supposed to farm isk - what if I want to pirate ? Why was ship insurance introduced ? No sentry jamming ? Warp to zero where ever I go ? The Risk- Averse players are people who often have thin wallets, and the ship they undock is often a good part of their total wealth. That is their playstyle. Feel free to judge them but keep in mind that the best excuse for this ''rebalance'' joke is the Risk Averse pvp-er, how people love to call it. This guy will now have to sweat even more to be able to afford what he wants to fly because of a change made for changes' sake, pushed by people who farm moons and blob since the dawn of time, and have long forgotten what this game has to, or might have to offer |

Mary Jane Moonbeam
Shiva Furnace
4
|
Posted - 2015.01.02 11:34:09 -
[2148] - Quote
Iebi Vyethar wrote:Funny how CCP gradually makes life unbearable for people with thin wallets who live in lowsec, while vets literally swim in hundreds of billions. This change may look appealing and maybe fun to some, because it's totally unfair - but in return all it will achieve will be the opposite. Repeated changes of this kind make the game boring and linear in the end. Players will never surrender to the game and choose to lose ships because the game was made this way, but find other ways instead, or simply do something else (perhaps just play another game).
I may sound controvesial now, but how am I supposed to farm isk - what if I want to pirate ? Why was ship insurance introduced ? No sentry jamming ? Warp to zero where ever I go ? The Risk- Averse players are people who often have thin wallets, and the ship they undock is often a good part of their total wealth. That is their playstyle. Feel free to judge them but keep in mind that the best excuse for this ''rebalance'' joke is the Risk Averse pvp-er, how people love to call it. This guy will now have to sweat even more to be able to afford what he wants to fly because of a change made for changes' sake, pushed by people who farm moons and blob since the dawn of time, and have long forgotten what this game has to, or might have to offer
Erm, what?
|

Zx00F
True Capsuleers
1
|
Posted - 2015.01.02 12:12:19 -
[2149] - Quote
Rook:
Caldari Cruiser Bonuses: 7.5% bonus to kinetic missile damage
Why? This is a bad idea... Give us all dmg types. Dmg lockin is bad mkay?
|

Wynta
State War Academy Caldari State
6
|
Posted - 2015.01.02 13:05:20 -
[2150] - Quote
Jaysen Larrisen wrote:I wonder if CCP Rise & team would consider something like simply swapping some bonuses around for the Caldari ships.
1) Take the spilt range / intensity bonus to ECM from the Blackbird and put it on the Falcon. The Falcon has the thinnest tank; uses range and stealth for survivability and should be the furthest away from direct combat if possible. With the small hull buffs noted in Rise's OP it will be in excellent shape.
2) Take the intensity bonus from the Falcon and put that on the Blackbird. Very solid ECM capability and T1 cruiser hull performance.
3) Keep the current Rook bonus but beef up the eHP to legit T2 levels but not to current HAC levels... I would say roughly 90% of HAC level. I don't like the kinetic dmg lock-in but they could consider upping the proposed kinetic damage bonus of 7.5% per level to 10% per level or perhaps a slight buff to drone bandwidth and bay (25 / 25 up to 30 / 30). I don't think the D-scan immunity is going to be overpowered in conjunction with these ships. You also have two very specific hard counters you can bring to the table in the form of ECCM and kinetic dmg resist mods.
I think this gets you value and equally important differentiation for each of the ships in this chain from T1 to Combat Recon to Force Recon.
Either way...as noted earlier in the thread I assume the final numbers will be coming out in a week or so and we'll see what's up.
I think it is safe to say that if someone is going to invest time into learning Recon Ships, there should be some benefit to doing so. If Recons are going to be balanced as the best in class at EWAR then it cannot be outclassed by a T1. The Force Recon's home is in BLOP fleets and as such is perfectly balanced for them with minimal tank and the briefness of those fights. Force Recon damage blows and it should blow because it is a utility and support ship. Take off the Racial Cruiser bonus that goes to damage and put a range bonus on them. While the Force Recon is a designed for small hit and run fights, the Combat Recon's are for full blown fleet fights. Make their bonuses revolve around EWAR and surviving. And if you are giving them damage bonuses, for heavens sake, don't restrict the damage type, are already unpopular. |
|

Jaysen Larrisen
Agony Unleashed Agony Empire
60
|
Posted - 2015.01.02 13:40:41 -
[2151] - Quote
Wynta wrote:Jaysen Larrisen wrote:I wonder if CCP Rise & team would consider something like simply swapping some bonuses around for the Caldari ships.
1) Take the spilt range / intensity bonus to ECM from the Blackbird and put it on the Falcon. The Falcon has the thinnest tank; uses range and stealth for survivability and should be the furthest away from direct combat if possible. With the small hull buffs noted in Rise's OP it will be in excellent shape.
2) Take the intensity bonus from the Falcon and put that on the Blackbird. Very solid ECM capability and T1 cruiser hull performance.
3) Keep the current Rook bonus but beef up the eHP to legit T2 levels but not to current HAC levels... I would say roughly 90% of HAC level. I don't like the kinetic dmg lock-in but they could consider upping the proposed kinetic damage bonus of 7.5% per level to 10% per level or perhaps a slight buff to drone bandwidth and bay (25 / 25 up to 30 / 30). I don't think the D-scan immunity is going to be overpowered in conjunction with these ships. You also have two very specific hard counters you can bring to the table in the form of ECCM and kinetic dmg resist mods.
I think this gets you value and equally important differentiation for each of the ships in this chain from T1 to Combat Recon to Force Recon.
Either way...as noted earlier in the thread I assume the final numbers will be coming out in a week or so and we'll see what's up. I think it is safe to say that if someone is going to invest time into learning Recon Ships, there should be some benefit to doing so. If Recons are going to be balanced as the best in class at EWAR then it cannot be outclassed by a T1. The Force Recon's home is in BLOP fleets and as such is perfectly balanced for them with minimal tank and the briefness of those fights. Force Recon damage blows and it should blow because it is a utility and support ship. Take off the Racial Cruiser bonus that goes to damage and put a range bonus on them. While the Force Recon is a designed for small hit and run fights, the Combat Recon's are for full blown fleet fights. Make their bonuses revolve around EWAR and surviving. And if you are giving them damage bonuses, for heavens sake, don't restrict the damage type, are already unpopular.
I do think we are on the same page with this.
Upon further review, I think swapping the Blackbird EWAR bonus to the Rook might actually be better. Force Recons and T1's will need less of a range advantage from my perspective. The Rook could use the range bonus to increase it's survivability quite a bit.
As for the damage bonus things...i'm not a fan of the kinetic lock in and the options I'm offering in that regard to simply iterate on what Rise put out to make the change more palatable. That said, I would actually prefer the old RoF bonus, however, I would really like to increase the drone bay and bandwidth to 30 / 30. This allows you to put out 3 medium EWAR or utility drones for fleet support or a little extra dmg drones for self defense.
"Endless money forms the sinews of War" - Cicero
Biomassed - Dust & EVE Podcast
Twitter - @JaysynLarrissen
|

Soldarius
Deadman W0nderland The 99 Percent
1005
|
Posted - 2015.01.02 15:05:54 -
[2152] - Quote
On kinetic damage bnous; let's look at T2 resists profiles, shall we?
- Amarr: Primary resist type: Explosive. Secondary: Kinetic
- Minmatar: Primary: EM. Secondary: Thermal.
- Caldari: Primary: Thermal. Secondary: Kinetic.
- Gallente: Primary: Kinetic. Secondary: Thermal.
Kinetic and Thermal are the most resisted damage types for T2 ships. So giving a kinetic bonus to anything is a slap in the face. Do you ever see Gallente ships with thermal bonuses? Only on a Stealth Bomber, same as every other race.
http://youtu.be/YVkUvmDQ3HY
|

rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
25
|
Posted - 2015.01.02 16:20:27 -
[2153] - Quote
Soldarius wrote:On kinetic damage bnous; let's look at T2 resists profiles, shall we?
- Amarr: Primary resist type: Explosive. Secondary: Kinetic
- Minmatar: Primary: EM. Secondary: Thermal.
- Caldari: Primary: Thermal. Secondary: Kinetic.
- Gallente: Primary: Kinetic. Secondary: Thermal.
Kinetic and Thermal are the most resisted damage types for T2 ships. So giving a kinetic bonus to anything is a slap in the face. Do you ever see Gallente ships with thermal bonuses? Only on a Stealth Bomber, same as every other race.
Gime ma EM damage hybrid ammo! |

Jaysen Larrisen
Agony Unleashed Agony Empire
60
|
Posted - 2015.01.02 16:40:58 -
[2154] - Quote
Soldarius wrote:On kinetic damage bnous; let's look at T2 resists profiles, shall we?
- Amarr: Primary resist type: Explosive. Secondary: Kinetic
- Minmatar: Primary: EM. Secondary: Thermal.
- Caldari: Primary: Thermal. Secondary: Kinetic.
- Gallente: Primary: Kinetic. Secondary: Thermal.
Kinetic and Thermal are the most resisted damage types for T2 ships. So giving a kinetic bonus to anything is a slap in the face. Do you ever see Gallente ships with thermal bonuses? Only on a Stealth Bomber, same as every other race.
Thats a pretty good point. You highlight why they should go with either a much higher kinetic damage buff or go back to DPS application buffs that allow for damage type selection.
"Endless money forms the sinews of War" - Cicero
Biomassed - Dust & EVE Podcast
Twitter - @JaysynLarrissen
|

Faren Shalni
Future Corps Sleeper Social Club
109
|
Posted - 2015.01.02 16:58:55 -
[2155] - Quote
Jaysen Larrisen wrote:Soldarius wrote:On kinetic damage bnous; let's look at T2 resists profiles, shall we?
- Amarr: Primary resist type: Explosive. Secondary: Kinetic
- Minmatar: Primary: EM. Secondary: Thermal.
- Caldari: Primary: Thermal. Secondary: Kinetic.
- Gallente: Primary: Kinetic. Secondary: Thermal.
Kinetic and Thermal are the most resisted damage types for T2 ships. So giving a kinetic bonus to anything is a slap in the face. Do you ever see Gallente ships with thermal bonuses? Only on a Stealth Bomber, same as every other race. Thats a pretty good point. You highlight why they should go with either a much higher kinetic damage buff or go back to DPS application buffs that allow for damage type selection.
Or just a general Damage bonus would do
Hell i would even settle for a 5% to all damage types with a 7.5% to kinetic. at least you get options rather than the current lots of kinetic damage with pathetic Em, therm &explosive damage
So Much Space
|

baltec1
Bat Country Goonswarm Federation
14415
|
Posted - 2015.01.02 18:23:45 -
[2156] - Quote
Soldarius wrote:On kinetic damage bnous; let's look at T2 resists profiles, shall we?
- Amarr: Primary resist type: Explosive. Secondary: Kinetic
- Minmatar: Primary: EM. Secondary: Thermal.
- Caldari: Primary: Thermal. Secondary: Kinetic.
- Gallente: Primary: Kinetic. Secondary: Thermal.
Kinetic and Thermal are the most resisted damage types for T2 ships. So giving a kinetic bonus to anything is a slap in the face. Do you ever see Gallente ships with thermal bonuses? Only on a Stealth Bomber, same as every other race.
Every single T2 ship in the game has a resistance to hybrid ammo. Rook will manage just fine.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Nevyn Auscent
Broke Sauce
1855
|
Posted - 2015.01.02 23:07:51 -
[2157] - Quote
Soldarius wrote:On kinetic damage bnous; let's look at T2 resists profiles, shall we?
- Amarr: Primary resist type: Explosive. Secondary: Kinetic
- Minmatar: Primary: EM. Secondary: Thermal.
- Caldari: Primary: Thermal. Secondary: Kinetic.
- Gallente: Primary: Kinetic. Secondary: Thermal.
Kinetic and Thermal are the most resisted damage types for T2 ships. So giving a kinetic bonus to anything is a slap in the face. Do you ever see Gallente ships with thermal bonuses? Only on a Stealth Bomber, same as every other race. It's almost like T2 Ship resist profiles are designed specifically to resist their opposite races primary damage profile. So of course you see Kinetic a lot when lots of Kinetic damage is done.
Thermal is just as common a resist for T2's btw. Only EM & Explosive don't feature much on T2's, and that's because nowhere near as much does EM or Explosive damage.
And of course, this is ONLY T2 ships. There are more than just T2 ships in the game, and Resist != Immunity. |

Tsra
H.E.L.P.e.R Astraeaus
0
|
Posted - 2015.01.03 02:10:07 -
[2158] - Quote
Totally in favor of these changes, should shake things up a bit.
Gonna make my WH thug lyfe even more interesting.
I would love to see you swap the slot layouts for the lachesis and the huginn however.
The huginn gets bonuses to two mid slot modules, so if you want to run both (plus another slot for a point, assuming small gang or solo pvp), plus a prop mod, you're left with only 2 mid slots which means any shield tank will be pretty thin. The new low slot should open up armor fits but that feels pretty weird on a ship designed for speed and agility.
The lachesis gets bonuses to two mid slot mods as well, but one of them is a point which you should have already. Assuming you want to run both damps and a point for the bonuses plus a prop mod you have 4 mid slots left for a shield tank.
It just seems like if you want to fly the ships for their bonuses and in the intended style, the lachesis has a 2 slot advantage over the huginn.
Probably wont matter anyway though with all the nano curses running around  |

Ghaustyl Kathix
Rising Thunder
46
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Posted - 2015.01.03 04:49:54 -
[2159] - Quote
I've changed my tune a bit with these changes. I actually don't think the d-scan immunity really does much that covert-ops cloaking doesn't already do. People have brought up a lot of situations that will be "broken" with the d-scan changes.
1): "What if I'm running an anomaly in wormhole-space, this guy can warp straight to me and point me immediately." Covert-ops is better at this. You can have an alt or corp-mate run combat scan probes to see a combat recon. If you're solo, then the combat recon still has a delay while he's finishing warp. You can also move away from the warp-in, so the combat recon has to move to get to you. If you're pointed by sleepers in the anomaly, then a covert-ops cloak would've grabbed you anyway. For signatures, look for combat probes.
2): "I can't get a 1v1 fight against this guy because he could have a combat recon off-grid that I can't see on d-scan." He could also have a covert-ops ship off-grid that you can't see on d-scan. You can turn off your cloak as you land so the calibration delay ends as you finish warp.
3): "A combat recon can land on me as I'm hacking containers and I can't see him on d-scan" You can see the combat probes on d-scan. If you don't see those, you can see (and hear! Love those warp-in/out effects!) the combat recon landing and be out of there before he's locked you, as well. Also, most relic and data sites I've seen have containers pretty far from the warp-in.
4): "These risk-averse carebears can farm their sites risk-free since nobody can see them on d-scan!" Combat recons aren't amazing solo combat ships for sites. Their tanks are a bit weak; they probably wouldn't be able to handle a 4/10. Also, rat wrecks appear on d-scan. If they have the presence of mind to destroy wrecks as soon as they make them (at which point they'll still show up for a second while they lock them), then good. Braindead carebear-ism should die a horrible death, but if people are taking the proper steps to pay attention to reduce risk while they're doing PvE in a dangerous environment (reduce, but they can still never eliminate it) then more power to them.
5): "This makes AFK cloakers better!" How? You can't scan down someone who's cloaked, you can scan down someone who's immune to d-scan.
I am a little concerned about medium FW complexes, though (larges are no problem; they have no acceleration gate, so you can warp a cloaked scout at range, for example). The wiki says that T2 cruisers can enter them, and if that's the case you can't be sure there wouldn't be two or three Curses in there. One solution would be to prevent T2 cruisers from entering mediums. Temporary solution for players is to pick fights in small complexes instead. In other cases, I don't think it's going to be as good as broken or amazing as most think it'll be. I will agree, though, blanket immunity feels like poor design though (I still think bastion mode should have a resistance to EWar effects instead of an immunity to them). |

The Arbiter
Murders and Executions
0
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Posted - 2015.01.03 15:29:33 -
[2160] - Quote
Siobhan MacLeary wrote:Quote:Combat Recons will now be permanently undetectable by directional scanners I'd like to know more about the reason you chose this, of all things. You realize this is going to make them pretty overpowered in wormholes, right? You'll literally never see Combat Recons coming until they appear on grid.
I feel recons getting the dscan change is a small but indirect nerf to T3 viability in the economic sense. Less PVE in wormholes equals less tech 3 cruisers, which then equals higher market value and makes T3's even more painful to lose, at which point you might just use a slightly buffed recon anyway unless you have a nich+¬ use for the T3 that can't be filled by a vastly cheaper ship.
I think this closes the gap nicely without altering too much, and gives wormholes four new cruisers for PVP.
I also agree on the changes suggested for Arazu and Lachesis, since right now they are more about the long point and a lot less about the damp than their predecessor the Celestis.
I suggest giving the Arazu more damping power and drones as bonused weapon system, while the Lachesis can keep being the long point combat machine it is. This allows for a diversity in damp ships, making one more of a support ship and one a pseudo-HAC with longpoint. |
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