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Thread Statistics | Show CCP posts - 3 post(s) |

Tom Gerard
Glorious Nation of Kazakhstan
653
|
Posted - 2012.12.06 12:16:00 -
[1] - Quote
-=- Amarr Epic Arc -=- Mission name: Ascending Nobles Agent name: Aralin Jick Mission type: Encounter Incomming DPS estimated at 8,700 @ Warpin.
Golem Fielded a 1750 Active Shield Tank, died within 17 seconds.
After some rough maths, the mission deals EIGHT THOUSAND, SEVEN HUNDRED DAMAGE (per second), at time of warp in.
Pilot was unwilling to do it a second time to get a Youtube video, something about losing a 3b isk ship made him angry, what a baby. (USER WAS BANNED FOR THIS POST) |

Borascus
Red Core Paradigm Shift Alliance
130
|
Posted - 2012.12.06 12:23:00 -
[2] - Quote
Tom Gerard wrote:-=- Amarr Epic Arc -=- Mission name: Ascending Nobles Agent name: Aralin Jick Mission type: Encounter Incomming DPS estimated at 8,700 @ Warpin.
Golem Fielded a 1750 Active Shield Tank, died within 17 seconds.
After some rough maths, the mission deals EIGHT THOUSAND, SEVEN HUNDRED DAMAGE (per second), at time of warp in.
Pilot was unwilling to do it a second time to get a Youtube video, something about losing a 3b isk ship made him angry, what a baby.
I think I see the problem here, your signature is in capitals |

J'Poll
Kings of the Underground Side Effect.
590
|
Posted - 2012.12.06 12:25:00 -
[3] - Quote
Tom Gerard wrote:-=- Amarr Epic Arc -=- Mission name: Ascending Nobles Agent name: Aralin Jick Mission type: Encounter Incomming DPS estimated at 8,700 @ Warpin.
Golem Fielded a 1750 Active Shield Tank, died within 17 seconds.
After some rough maths, the mission deals EIGHT THOUSAND, SEVEN HUNDRED DAMAGE (per second), at time of warp in.
Pilot was unwilling to do it a second time to get a Youtube video, something about losing a 3b isk ship made him angry, what a baby.
Proof or didn't happen. Old look Corporation recruitment thread Corporation Website |

pussnheels
The Fiction Factory
764
|
Posted - 2012.12.06 12:28:00 -
[4] - Quote
trck is to stay atleast 50 k away from that first wave , beyond that range they hardly hit you aslong you keep moving , so doesn't matter how much dps they do did that epic arc plenty of times so a golem isn't the best ship to do that mission I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

JC Anderson
Noir. Noir. Mercenary Group
790
|
Posted - 2012.12.06 12:29:00 -
[5] - Quote
Its been so long since I've done any missions, so I honestly could be wrong about this. But aren't the epic arc missions intended for a gang and not as much for solo completion?
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dexington
Push button receive bacon
235
|
Posted - 2012.12.06 12:35:00 -
[6] - Quote
The damage is easily tankable with a T2 fit drake. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Funky Lazers
Shin-Ra Ltd
23
|
Posted - 2012.12.06 12:55:00 -
[7] - Quote
Tom Gerard wrote:-=- Amarr Epic Arc -=- Mission name: Ascending Nobles Agent name: Aralin Jick Mission type: Encounter Incomming DPS estimated at 8,700 @ Warpin.
Golem Fielded a 1750 Active Shield Tank, died within 17 seconds.
After some rough maths, the mission deals EIGHT THOUSAND, SEVEN HUNDRED DAMAGE (per second), at time of warp in.
Pilot was unwilling to do it a second time to get a Youtube video, something about losing a 3b isk ship made him angry, what a baby.
Not a biggie, Golem is the worst marauder anyway. "Adapt" - means you have to stop using ship you like and start flying Drake or Tengu like the rest nullbear newbs. |

Eugene Kerner
TunDraGon
240
|
Posted - 2012.12.06 12:58:00 -
[8] - Quote
needs 5-6 plexes to rebuy...working as intended
"Also, your boobs " -á CCP Eterne, 2012
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Sexy Cakes
Have A Seat Holdings
130
|
Posted - 2012.12.06 12:59:00 -
[9] - Quote
Slight oversight in bringing sleeper AI to missions...
waiting for confirmation from CCP Not today spaghetti. |

dexington
Push button receive bacon
235
|
Posted - 2012.12.06 13:06:00 -
[10] - Quote
Sexy Cakes wrote:waiting for confirmation from CCP
The devs are carefully going through each and every log entry, and according to the logs everything is working as intended. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |
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CCP Soundwave
C C P C C P Alliance
2265

|
Posted - 2012.12.06 13:53:00 -
[11] - Quote
Sexy Cakes wrote:Slight oversight in bringing sleeper AI to missions...
waiting for confirmation from CCP
I can absolutely confirm that we have not brought sleeper AI into missions. |
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iskflakes
Magnets Inc.
118
|
Posted - 2012.12.06 13:55:00 -
[12] - Quote
Stop crying highsec, nobody cares. Track your wealth with EVEStats - https://ohheck.co.uk/EVEStats/home.php |

Ravnik
Choke-Hold
3553
|
Posted - 2012.12.06 13:57:00 -
[13] - Quote
CCP Soundwave wrote:Sexy Cakes wrote:Slight oversight in bringing sleeper AI to missions...
waiting for confirmation from CCP I can absolutely confirm that we have not brought sleeper AI into missions.
Oh dear. This means the guy just messed up bad then! 
Uh, we had a slight weapons malfunction, but uh... everything's perfectly all right now. We're fine. We're all fine here now, thank you. How are you?....****.. |

Dr Sirius
Clone Arrangers
24
|
Posted - 2012.12.06 14:00:00 -
[14] - Quote
CCP Soundwave wrote:Sexy Cakes wrote:Slight oversight in bringing sleeper AI to missions...
waiting for confirmation from CCP I can absolutely confirm that we have not brought sleeper AI into missions.
How about any other sort of AI? |

iskflakes
Magnets Inc.
118
|
Posted - 2012.12.06 14:02:00 -
[15] - Quote
Dr Sirius wrote:CCP Soundwave wrote:Sexy Cakes wrote:Slight oversight in bringing sleeper AI to missions...
waiting for confirmation from CCP I can absolutely confirm that we have not brought sleeper AI into missions. How about any other sort of AI?
Before they didn't even have AI, they just shot whatever appeared first and waited to die. Now people might actually have to learn to play rather than just being given ISK. Track your wealth with EVEStats - https://ohheck.co.uk/EVEStats/home.php |

Jenn aSide
STK Scientific Initiative Mercenaries
513
|
Posted - 2012.12.06 14:04:00 -
[16] - Quote
CCP Soundwave wrote:Sexy Cakes wrote:Slight oversight in bringing sleeper AI to missions...
waiting for confirmation from CCP I can absolutely confirm that we have not brought sleeper AI into missions.
http://community.eveonline.com/updates/patchnotes.asp
Quote: NPCs
Sleeper AI has been added to mission and belt NPCs.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

MainDrain
7th Deepari Defence Armada The Veyr Collective
16
|
Posted - 2012.12.06 14:12:00 -
[17] - Quote
Jenn aSide wrote:CCP Soundwave wrote:Sexy Cakes wrote:Slight oversight in bringing sleeper AI to missions...
waiting for confirmation from CCP I can absolutely confirm that we have not brought sleeper AI into missions. http://community.eveonline.com/updates/patchnotes.aspQuote: NPCs
Sleeper AI has been added to mission and belt NPCs.
Well thats made the whole issue just more than a little confusing!!
Am i right in noticing NPCs in cosmic anoms are changing crystals to adjust for range? |

MainDrain
7th Deepari Defence Armada The Veyr Collective
16
|
Posted - 2012.12.06 14:13:00 -
[18] - Quote
Tom Gerard wrote:-=- Amarr Epic Arc -=- Mission name: Ascending Nobles Agent name: Aralin Jick Mission type: Encounter Incomming DPS estimated at 8,700 @ Warpin.
Golem Fielded a 1750 Active Shield Tank, died within 17 seconds.
After some rough maths, the mission deals EIGHT THOUSAND, SEVEN HUNDRED DAMAGE (per second), at time of warp in.
Pilot was unwilling to do it a second time to get a Youtube video, something about losing a 3b isk ship made him angry, what a baby.
can we get a copy of the killmail ... from memory it should still be in your combat losses. It could just be a massive case of fail fit, or flying something when you can literally only just sit in it!!! |

Destination SkillQueue
Are We There Yet
3083
|
Posted - 2012.12.06 14:22:00 -
[19] - Quote
MainDrain wrote:Jenn aSide wrote:CCP Soundwave wrote:Sexy Cakes wrote:Slight oversight in bringing sleeper AI to missions...
waiting for confirmation from CCP I can absolutely confirm that we have not brought sleeper AI into missions. http://community.eveonline.com/updates/patchnotes.aspQuote: NPCs
Sleeper AI has been added to mission and belt NPCs.
Well thats made the whole issue just more than a little confusing!! Am i right in noticing NPCs in cosmic anoms are changing crystals to adjust for range?
The different combat AIs are based on the same basic AI, but use different templates, so they act differently. It's the same "sleeper AI" that is also used in incursions, but they all use different templates and will therefore be acting differently. |

Rordan D'Kherr
Imperial Academy Amarr Empire
234
|
Posted - 2012.12.06 14:33:00 -
[20] - Quote
Tom Gerard wrote:-=- Amarr Epic Arc -=- Mission name: Ascending Nobles Agent name: Aralin Jick Mission type: Encounter Incomming DPS estimated at 8,700 @ Warpin.
Golem Fielded a 1750 Active Shield Tank, died within 17 seconds.
After some rough maths, the mission deals EIGHT THOUSAND, SEVEN HUNDRED DAMAGE (per second), at time of warp in.
Pilot was unwilling to do it a second time to get a Youtube video, something about losing a 3b isk ship made him angry, what a baby.
Pretty much looks like someone made something wrong.
Suggestions to adapt:
use another ship, maybe with smaller sig bring a Logi friend / alt re-fit to buffer tank maybe ...
_______________________________________ Don't be scared, because being afk is not a crime. |

Arrs Grazznic
Poena Executive Solutions
92
|
Posted - 2012.12.06 14:42:00 -
[21] - Quote
Isn't this something to do with the full room agro bug introduced with Retribution?
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CCP Soundwave
C C P C C P Alliance
2268

|
Posted - 2012.12.06 15:26:00 -
[22] - Quote
Jenn aSide wrote:CCP Soundwave wrote:Sexy Cakes wrote:Slight oversight in bringing sleeper AI to missions...
waiting for confirmation from CCP I can absolutely confirm that we have not brought sleeper AI into missions. http://community.eveonline.com/updates/patchnotes.aspQuote: NPCs
Sleeper AI has been added to mission and belt NPCs.
Wow, that's a miscommunication on our part, my apologies.
So the sleepers have a certain template that makes them more difficult than other NPCs. We've taken some of those components and applied them as a minimum standard to the rest of the NPCs. Those NPCs however do not; have the full template nor the stats of the sleepers.
To be entirely clear, we've given mission and belt NPCs "a few" AI components, but they're by no means comparable to sleepers.
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J'Poll
Kings of the Underground Side Effect.
592
|
Posted - 2012.12.06 15:28:00 -
[23] - Quote
CCP Soundwave wrote:Jenn aSide wrote:CCP Soundwave wrote:Sexy Cakes wrote:Slight oversight in bringing sleeper AI to missions...
waiting for confirmation from CCP I can absolutely confirm that we have not brought sleeper AI into missions. http://community.eveonline.com/updates/patchnotes.aspQuote: NPCs
Sleeper AI has been added to mission and belt NPCs.
Wow, that's a miscommunication on our part, my apologies. So the sleepers have a certain template that makes them more difficult than other NPCs. We've taken some of those components and applied them as a minimum standard to the rest of the NPCs. Those NPCs however do not; have the full template nor the stats of the sleepers. To be entirely clear, we've given mission and belt NPCs "a few" AI components, but they're by no means comparable to sleepers.
If people did ever read the dev-blogs they would have known that...
New NPC AI has the old stats but they do switch targets. Old look Corporation recruitment thread Corporation Website |
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CCP Soundwave
C C P C C P Alliance
2268

|
Posted - 2012.12.06 15:36:00 -
[24] - Quote
J'Poll wrote:CCP Soundwave wrote:Jenn aSide wrote:CCP Soundwave wrote:Sexy Cakes wrote:Slight oversight in bringing sleeper AI to missions...
waiting for confirmation from CCP I can absolutely confirm that we have not brought sleeper AI into missions. http://community.eveonline.com/updates/patchnotes.aspQuote: NPCs
Sleeper AI has been added to mission and belt NPCs.
Wow, that's a miscommunication on our part, my apologies. So the sleepers have a certain template that makes them more difficult than other NPCs. We've taken some of those components and applied them as a minimum standard to the rest of the NPCs. Those NPCs however do not; have the full template nor the stats of the sleepers. To be entirely clear, we've given mission and belt NPCs "a few" AI components, but they're by no means comparable to sleepers. If people did ever read the dev-blogs they would have known that... New NPC AI has the old stats but they do switch targets.
I'm having the patch notes changed and asking them to link the dev blog in the patch notes!
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iskflakes
Magnets Inc.
127
|
Posted - 2012.12.06 15:46:00 -
[25] - Quote
CCP Soundwave wrote:I'm having the patch notes changed and asking them to link the dev blog in the patch notes!
The carebears won't let little things like facts get in the way of their crying... Track your wealth with EVEStats - https://ohheck.co.uk/EVEStats/home.php |

MainDrain
7th Deepari Defence Armada The Veyr Collective
17
|
Posted - 2012.12.06 15:47:00 -
[26] - Quote
CCP Soundwave wrote:
I'm having the patch notes changed and asking them to link the dev blog in the patch notes!
Copy Paste from the Dev Blog
One of the nice advantages with the Level One AI is we can create different AI templates from it. This is why the sleepers and incursion NPC are so different. We are going to do the same thing again; creating a third template from the Level One AI. We will only be activating specific parts of the new AI for this third template and it will not change how much damage the NPC do, how much damage they take, or generally how strong they are.
After the first round of testing we made some tweaks to the attributes on the NPC, specifically making them hate drones less,
F.A.Q.
Q) Will the NPC's switch targets now? A) Yes, yes they will.
Q) Will the NPC's choose a targets of the same size, so npc frigates will first target player frigs. A) Yes, the NPC will try and pick targets matching their own size.
Q) Will NPC's kill my drones? A) Yes, but they don't hate them nearly as much as sleepers. I ran 9 level 4 missions and lost 2 drones. It does mean you need to pay more attention though. We can adjust their hatred of drones though which is why we are asking for feedback when this hits a test server.
Q) Will NPCs do any new ewar? A) No. Their actual weapons and effects will not be changing.
Q) Does this change things like spawns or range activation? A) No. When the NPC decide to start hating you is still based on the individual mission.
This should pretty much answer all our questions (and proves i should read dev blogs more thoroughly)
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Tom Gerard
Glorious Nation of Kazakhstan
656
|
Posted - 2012.12.06 16:08:00 -
[27] - Quote
Arrs Grazznic wrote:Isn't this something to do with the full room agro bug introduced with Retribution?
I was not the pilot so can't link the Loss, he hasn't logged in since 8am EST when this all went down.
I have done that mission twice, once in a T2 fitted Drake (multiple warp outs, but possible) And a T2 fitted Nighthawk, easily done if you manage triggers and stay at max range (75km at the time, assume this mission is now impossible for a Nighthawk due to range nerf)
The issue seems to be that ALL ships immediately upon player arriving on grid, MWD at maximum speeds to their optimal and unload regardless of which "group" they were previously part of.
I think this is a great change, however CCP needs to reduce the total "on field" DPS as some of these missions become impossible.
Now a fully buffer fit around 200k EHP with two or more shield logis could have tanked it, that isn't really the solution as the rewards are thin pick'ins already. (USER WAS BANNED FOR THIS POST) |

MainDrain
7th Deepari Defence Armada The Veyr Collective
17
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Posted - 2012.12.06 16:10:00 -
[28] - Quote
Tom Gerard wrote:Arrs Grazznic wrote:Isn't this something to do with the full room agro bug introduced with Retribution?
I was not the pilot so can't link the Loss, he hasn't logged in since 8am EST when this all went down. I have done that mission twice, once in a T2 fitted Drake (multiple warp outs, but possible) And a T2 fitted Nighthawk, easily done if you manage triggers. The issue seems to be that ALL ships immediately upon player arriving on grid, MWD at maximum speeds to their optimal and unload regardless of which "group" they were previously part of. I think this is a great change, however CCP needs to reduce the total "on field" DPS as some of these missions become impossible. Now a fully buffer fit around 200k EHP with two or more shield logis could have tanked it, that isn't really the solution as the rewards are thin pick'ins already.
Ill agree that some of the missions might need their DPS reduced. There is the fact that some missions require their DPS increased. Missioning shouldnt be see as a passive form of ISK making |

Ager Agemo
Saturn Reaper
141
|
Posted - 2012.12.06 16:11:00 -
[29] - Quote
CCP Soundwave wrote:Sexy Cakes wrote:Slight oversight in bringing sleeper AI to missions...
waiting for confirmation from CCP I can absolutely confirm that we have not brought sleeper AI into missions.
Uhm... excuse me, but that must be wrong somehow... because right now on every mission I do the NPCs are going all berserk against drones just like sleepers do, and are killing my corp mates that try to fly along with me on said missions. |

Ranger 1
Ranger Corp
2808
|
Posted - 2012.12.06 16:16:00 -
[30] - Quote
Ager Agemo wrote:CCP Soundwave wrote:Sexy Cakes wrote:Slight oversight in bringing sleeper AI to missions...
waiting for confirmation from CCP I can absolutely confirm that we have not brought sleeper AI into missions. Uhm... excuse me, but that must be wrong somehow... because right now on every mission I do the NPCs are going all berserk against drones just like sleepers do, and are killing my corp mates that try to fly along with me on said missions. AI and stats are not the same, they do have the Sleeper AI, just not the Sleeper Weaponry and stats. Read, then post. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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