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Knownasthatguy
Short Bus Pole Dancers Templis Dragonaors
2
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Posted - 2012.12.06 15:35:00 -
[1] - Quote
What I cannot understand is how, according to base manufacturing requirements, a hurricane (for example) is more expensive to build than it is to buy?
I priced the build cost at roughly 57M Jita market prices are 45M, how can this be?
I have a sense that this game is: A) economy being controlled by large conglomerates (such as the CFC, where the "Union" has about 70K+ players); B) pushing people to buy plexes or gtc (cash cow for ccp); and C) the market is being manipulated (my hunch).
Way back in the day (yes, I've been playing longer than I've been married), there used to be some economics professor that had some weight into the eve economy, what happened to them? What would they say about the markets now?
I can, from my years of observations, say this game has become a "griefers" game where you can't casually play (for those who work 40+hrs a week) and the price to pvp has outpaced what one could earn through mission running. Highsec is lawless (as compared to what it used to be) and loot thieves make it financially improbable to take full advantage of mission running.
I have the sense to think that CCP want's you to buy more than one account, they want you to buy plexes/gtcs to keep up with the inflation of pvp, and there is no motive to change it.
I am absolutely interested in reading an analysis on what the community feels is driving the economy (good or bad); in my opinion in a trajectory that will eventually be unsustainable.
my $.02 worth |
Knownasthatguy
Short Bus Pole Dancers Templis Dragonaors
2
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Posted - 2012.12.06 16:29:00 -
[2] - Quote
as usual, people cant stay on topic; perhaps it's what happens when you spend too much time playing a game. I am specifically interested in the market facts and community theories, not a side bar conversation on missed opportunities and such. |
Knownasthatguy
Short Bus Pole Dancers Templis Dragonaors
2
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Posted - 2012.12.07 05:14:00 -
[3] - Quote
Toroup wrote:So much missing information here (I particularly love the first reply about tears - which is less than worthless).
Mineral requirements for the Hurricane increased with the last patch so what everyone did was run a crap load of prepatch Hurricanes at the lower requirements and flooded the market. The same thing happened with mining barges last patch. I think that Retrievers are still selling for lower than the build value because of the backlog.
If you buy one now and reprocess it, it will reprocess at the original mineral value and not the higher amount - the missing materials are considered "extra" - this was done so that people couldn't make a ton of them prepatach and then make isk reprocessing them.
So, long answer to a short question, building new Hurricanes now will be a loss. The price will increase as the flooded market is bought out but there is no telling how long that will be.
The interesting thing here is being able to clearly identify the intersect on the slope where cost of "pvp" exceeds player income. If it's more expensive to build the ships (buying ore from miners or off market) than buying off the market, then where are the income streams to keep pace with inflation?
Does the game offer income opportunities (missions and such) to keep up with inflation, on an individual basis, or is everyone going to have to be in some large alliance in nullsec or pushed to wh space? Is this game fundamentally being changed into one where the player is required to spend more and more time online to grind isk? I would hate to see this game turn into a "larger fish in the pond" scenario where all the little guys get eaten up.
Does anyone know what CCP brings in on GTCs every month? |
Knownasthatguy
Short Bus Pole Dancers Templis Dragonaors
2
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Posted - 2012.12.08 22:38:00 -
[4] - Quote
Nevryn Takis wrote:I think the OP is confused ..the title asks what is happening to mineral prices but he complains about the build costs of a particular ship..
Based on the trends on the last week mineral prices look like they're starting to come back down to where they were a month or so ago, no that the spike caused by people buying them like crazy to build cruisers pre-patch has burst.
Perhaps the OP should pay more attention to the market.... an analysis would show how many cruisers are now selling at below production cost, and as posted on another thread there are toons out there that have thousands of crusiers, so this situation is likely to remain well into 2014..
Nevryn, Please excuse yourserlf from this conversation if all you have to offer are comments that don't push the conversation forward. Back in 2007 and 2008, Trit had a trend line that floated around 2 - 3 isk/unit. Today it's almost double that. My forum post is to gain insight to a seemingly open markt pushed by game consumers (player base) yielding what seems to be a market trend that outpaces player income (earned thru the game, not GTCs) . Is there truely a larger consumer base for pvp goods than suppliers of said goods? Is the mere fact that someone can spend out of game cash for in game isk making this a suppliers market, because people can and will afford more "shinny ships"?
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Knownasthatguy
Short Bus Pole Dancers Templis Dragonaors
2
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Posted - 2012.12.08 22:39:00 -
[5] - Quote
Vincent Athena wrote:If you put up buy orders for minerals in out of the way systems you can get them for a much lower cost than their value at trade hubs. Build stuff from those minerals and sell, and you can make isk even if it looks like you are selling "under cost".
Is there an eve population density map that shows where most players are at (out of game that is)? |
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