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Zack Korth
The Deneveh Collective High Rollers
28
|
Posted - 2012.12.08 01:31:00 -
[1] - Quote
Try this, it works and not a glitch or anything.
If you're fighting the rats from a distance, wait till the frigs are on you (i know it feels so wrong) and then deploy the drones. Take out as many as you can while they approach, and continue removing all frigs if you can at close range. Once they are dead, the drones are pretty much safe to peck on BS', they don't get that aggro cause (assuming you're in a BS) you'll be more of a threat to them than the drones. |

Sentamon
329
|
Posted - 2012.12.08 02:30:00 -
[2] - Quote
you sir are offering advice to post patch forum complainers ... it's like stepping into traffic ~ Professional Forum Alt -á~ |

Remiel Pollard
Devlin Security Devlin Alliance
292
|
Posted - 2012.12.08 02:32:00 -
[3] - Quote
See this guy? He's solving problems. I like that. +1  You don't scare me. I've been to Jita. |

Caviar Liberta
Moira. Villore Accords
30
|
Posted - 2012.12.08 02:36:00 -
[4] - Quote
This is a good idea but I still like snipper killing npc frigs and destroyers at about 30k. |

raskonalkov
Tie Fighters Inc
0
|
Posted - 2012.12.08 02:40:00 -
[5] - Quote
I just AFK ice mine to avoid the new drones and missions.
People in this forum just need to learn how to deal with problems. |

Katran Luftschreck
Royal Ammatar Engineering Corps
185
|
Posted - 2012.12.08 02:47:00 -
[6] - Quote
Problem with this theory about "removing frigates at close range" is "HOW?"
You're in a drone boat. Unless it's one of the new destroyers, your guns aren't fit to track frigates at point blank. In larger ships, drones were put there specifically for dealing with little frigates that got up their grill & their big guns couldn't track.
Ironically, those frigates are now exactly the ships you can no longer use drones against. EvE Forum Bingo |

Aziesta
Sathainn Braithrean Cartel Apocalypse Now.
189
|
Posted - 2012.12.08 03:40:00 -
[7] - Quote
Katran Luftschreck wrote:Problem with this theory about "removing frigates at close range" is "HOW?" Rightclick -> launch drones. Rightclick -> attack target. When they take a large amount of damage, Rightclick->return to drone bay. Honestly, if I can do it without drone hp or damage bonuses on my ship, I'll bet you can do it too. It might require some extra clicking and, god forbid, paying attention. |

Katran Luftschreck
Royal Ammatar Engineering Corps
187
|
Posted - 2012.12.08 05:18:00 -
[8] - Quote
Tried that, it didn't work. When you've got 30+ rats on your screen and all of them decide to alpha your drones at once, the drones die. First salvo. The end. And that's exactly what happens, by the way.
As people have pointed out, Sleeper AI works in sleeper sights because you're only facing 5 or 6 ships at once (or so I'm told). But when you plug that same AI into 30+ ships at once it turns into the dysfunctional mess we have now.
What's really pathetic is that it's obvious that CCP removed things like "lock on time" from NPC ships, at least in regard to drones. You can deploy a flight of light drones - the smallest sig - and enemy battleships will be shooting at them in under a second. Have you ever tried to target a drone in a player ship? It takes forever. The tiny sigs come into play when we try to target drones. The NPCs? Not even part of the equation.
And because sig is no longer part of the equation the drones are now getting hit far more often than before. See, rats have always been able to target drones. The question was "Could they hit them?" Little light drones had few HP but we good at dodging fire. Big drones had lots of HP but were easier for NPCs to hit. But now that mechanic has gone out the window and NPCs hitting drones has become automatic. If they're in range, they hit. Drone signature radius has obviously been removed from all NPC calculations. EvE Forum Bingo |

Zack Korth
The Deneveh Collective High Rollers
35
|
Posted - 2012.12.08 06:25:00 -
[9] - Quote
Katran Luftschreck wrote:Tried that, it didn't work. When you've got 30+ rats on your screen and all of them decide to alpha your drones at once, the drones die. First salvo. The end. And that's exactly what happens, by the way.
As people have pointed out, Sleeper AI works in sleeper sights because you're only facing 5 or 6 ships at once (or so I'm told). But when you plug that same AI into 30+ ships at once it turns into the dysfunctional mess we have now.
What's really pathetic is that it's obvious that CCP removed things like "lock on time" from NPC ships, at least in regard to drones. You can deploy a flight of light drones - the smallest sig - and enemy battleships will be shooting at them in under a second. Have you ever tried to target a drone in a player ship? It takes forever. The tiny sigs come into play when we try to target drones. The NPCs? Not even part of the equation.
And because sig is no longer part of the equation the drones are now getting hit far more often than before. See, rats have always been able to target drones. The question was "Could they hit them?" Little light drones had few HP but we good at dodging fire. Big drones had lots of HP but were easier for NPCs to hit. But now that mechanic has gone out the window and NPCs hitting drones has become automatic. If they're in range, they hit. Drone signature radius has obviously been removed from all NPC calculations.
Read the original post, drones aren't getting insta popped, they also aren't stealing the aggro of an entire room unless your running complexes in a rifter. I play the game too, I know better.
|

Ocih
Space Mermaids Somethin Awfull Forums
337
|
Posted - 2012.12.08 06:30:00 -
[10] - Quote
The trouble with your "solutions" CCP is EVE is a gear grinder and ISK is how we are competitive. Nerf income, you nerf a players ability to compete. You shouldn't be nerfing income faucets. Any income faucets. You should be addressing the monopolies and bottlenecks that create ISK mountains.
No player in this game should be a trillionaire.
For those with tunnel vision, this is related to the drone nerf. The drone nerf was a PvE nerf, the same is the HML nerf was a PvE nerf, the opposite of the over powered Artillery never getting nerfed because Artillery for PvE are fail.
The problem is not that a level 4 mission runner makes too much ISK. It's that most of that ISK is being sent to other players who have no reason to take it out of the game. That's why ISK volumes rise. You know this though. |

Zack Korth
The Deneveh Collective High Rollers
35
|
Posted - 2012.12.08 06:43:00 -
[11] - Quote
Ocih wrote:The trouble with your "solutions" CCP is EVE is a gear grinder and ISK is how we are competitive. Nerf income, you nerf a players ability to compete. You shouldn't be nerfing income faucets. Any income faucets. You should be addressing the monopolies and bottlenecks that create ISK mountains.
No player in this game should be a trillionaire.
For those with tunnel vision, this is related to the drone nerf. The drone nerf was a PvE nerf, the same is the HML nerf was a PvE nerf, the opposite of the over powered Artillery never getting nerfed because Artillery for PvE are fail.
The problem is not that a level 4 mission runner makes too much ISK. It's that most of that ISK is being sent to other players who have no reason to take it out of the game. That's why ISK volumes rise. You know this though.
moon goo nerf is only solution.
|

Ocih
Space Mermaids Somethin Awfull Forums
337
|
Posted - 2012.12.08 06:58:00 -
[12] - Quote
Zack Korth wrote:Ocih wrote:The trouble with your "solutions" CCP is EVE is a gear grinder and ISK is how we are competitive. Nerf income, you nerf a players ability to compete. You shouldn't be nerfing income faucets. Any income faucets. You should be addressing the monopolies and bottlenecks that create ISK mountains.
No player in this game should be a trillionaire.
For those with tunnel vision, this is related to the drone nerf. The drone nerf was a PvE nerf, the same is the HML nerf was a PvE nerf, the opposite of the over powered Artillery never getting nerfed because Artillery for PvE are fail.
The problem is not that a level 4 mission runner makes too much ISK. It's that most of that ISK is being sent to other players who have no reason to take it out of the game. That's why ISK volumes rise. You know this though. moon goo nerf is only solution.
I don't agree. Moon mats aren't the problem. Being able to hold moons with pure Tech 1 fleets .aka caps/ super caps is an issue but that's another thread.
Most players are in High Sec. That's the case because most Null won't support high populations. The incomes are unsustainable when there are 50 people in every null system. So most people are forced to be in high sec. They don't have anything null people want. So money goes in and never comes out. it isn't that a Null alliance makes too much from their moon ISK, they have no motive to part with their ISK.
Trade is a two way street. We don't have trade in EVE. We have hoarding. |

Dinsdale Pirannha
Pirannha Corp
428
|
Posted - 2012.12.08 07:05:00 -
[13] - Quote
Aziesta wrote:Katran Luftschreck wrote:Problem with this theory about "removing frigates at close range" is "HOW?" Rightclick -> launch drones. Rightclick -> attack target. When they take a large amount of damage, Rightclick->return to drone bay. Honestly, if I can do it without drone hp or damage bonuses on my ship, I'll bet you can do it too. It might require some extra clicking and, god forbid, paying attention.
Perhaps you would be good enough to record a mission and then post it on You Tube so we can all learn your tactics that the rest of we dumb drone users clearly are too dumb to grasp.
Let's see, how about L4 Mordus Headhunters, or the Serp, Angel, or Sansha room from WC 4. Or Buzzkill. Yes, I would love to see a You Tube video of Buzzkill.
|

Zack Korth
The Deneveh Collective High Rollers
35
|
Posted - 2012.12.08 07:06:00 -
[14] - Quote
Ocih wrote:Zack Korth wrote:Ocih wrote:The trouble with your "solutions" CCP is EVE is a gear grinder and ISK is how we are competitive. Nerf income, you nerf a players ability to compete. You shouldn't be nerfing income faucets. Any income faucets. You should be addressing the monopolies and bottlenecks that create ISK mountains.
No player in this game should be a trillionaire.
For those with tunnel vision, this is related to the drone nerf. The drone nerf was a PvE nerf, the same is the HML nerf was a PvE nerf, the opposite of the over powered Artillery never getting nerfed because Artillery for PvE are fail.
The problem is not that a level 4 mission runner makes too much ISK. It's that most of that ISK is being sent to other players who have no reason to take it out of the game. That's why ISK volumes rise. You know this though. moon goo nerf is only solution. I don't agree. Moon mats aren't the problem. Being able to hold moons with pure Tech 1 fleets .aka caps/ super caps is an issue but that's another thread. Most players are in High Sec. That's the case because most Null won't support high populations. The incomes are unsustainable when there are 50 people in every null system. So most people are forced to be in high sec. They don't have anything null people want. So money goes in and never comes out. it isn't that a Null alliance makes too much from their moon ISK, they have no motive to part with their ISK. Trade is a two way street. We don't have trade in EVE. We have hoarding.
No they stay in high sec to minimize losses. There is plenty of space, no one is forced to go anywhere in EVE, you are where you want to be, and people in null do have reason to part with iskies, its called war. War would even out most alliances if certain ones didn't have most of the moon goo, thus having most of the tech 2 mats, thus having the most influence. |

Ocih
Space Mermaids Somethin Awfull Forums
337
|
Posted - 2012.12.08 07:21:00 -
[15] - Quote
Zack Korth wrote:
No they stay in high sec to minimize losses. There is plenty of space, no one is forced to go anywhere in EVE, you are where you want to be, and people in null do have reason to part with iskies, its called war. War would even out most alliances if certain ones didn't have most of the moon goo, thus having most of the tech 2 mats, thus having the most influence.
Again, I don't agree. Yes, there is a loss factor to null sec but it is the PvE side of it. Logistics to establish industry in null sec is too costly to be worth it. Nobody, not in high sec, not in null sec, not in EVE is going to be willing to pay me 400 mill for a Talos built in the region they call home because I was losing 90% of my mineral shipments to gate campers. If risk averse means common sense, I guess we are all risk averse. The wars you mentioned? What wars? EVE null is a NAP train. Look at wars in the past. They are determined by one battle. Where both sides bring their best and one side is wiped. After that it's an Evac order or the other side goes home to lick their wounds, There are no wars. Do you really think any Null alliance is buying their capitals? That is not an ISK transfer. That is a time sink. How long do they need to rebuild that fleet? They will buy maybe 5% of the material they need for that home fleet from high sec. High Sec is a place to go to sell stuff. Not to trade, to sell stuff they don't need. Again, I say that is not trade. it's hoarding. |

baltec1
Bat Country
3101
|
Posted - 2012.12.08 07:33:00 -
[16] - Quote
This topic confirms that a good bulk of mission runners are just as terrible at adapting as miners. |

Emeric Jadgoth
Southern Gold Salvage Operations
7
|
Posted - 2012.12.08 07:47:00 -
[17] - Quote
Zack Korth wrote:Katran Luftschreck wrote:Tried that, it didn't work. When you've got 30+ rats on your screen and all of them decide to alpha your drones at once, the drones die. First salvo. The end. And that's exactly what happens, by the way.
As people have pointed out, Sleeper AI works in sleeper sights because you're only facing 5 or 6 ships at once (or so I'm told). But when you plug that same AI into 30+ ships at once it turns into the dysfunctional mess we have now.
What's really pathetic is that it's obvious that CCP removed things like "lock on time" from NPC ships, at least in regard to drones. You can deploy a flight of light drones - the smallest sig - and enemy battleships will be shooting at them in under a second. Have you ever tried to target a drone in a player ship? It takes forever. The tiny sigs come into play when we try to target drones. The NPCs? Not even part of the equation.
And because sig is no longer part of the equation the drones are now getting hit far more often than before. See, rats have always been able to target drones. The question was "Could they hit them?" Little light drones had few HP but we good at dodging fire. Big drones had lots of HP but were easier for NPCs to hit. But now that mechanic has gone out the window and NPCs hitting drones has become automatic. If they're in range, they hit. Drone signature radius has obviously been removed from all NPC calculations. Read the original post, drones aren't getting insta popped, they also aren't stealing the aggro of an entire room unless your running complexes in a rifter. I play the game too, I know better.
Then you're lucky. A lot of us are getting our drones killed before they can do any significant damage to circling frigates. |

baltec1
Bat Country
3104
|
Posted - 2012.12.08 08:03:00 -
[18] - Quote
Emeric Jadgoth wrote: Then you're lucky. A lot of us are getting our drones killed before they can do any significant damage to circling frigates.
How? Are you just launching them and ignoring them untill they start to explode or something because that is the only way I can see this happening. |

Funky Lazers
Shin-Ra Ltd
32
|
Posted - 2012.12.08 08:15:00 -
[19] - Quote
Zack Korth wrote: Read the original post, drones aren't getting insta popped, they also aren't stealing the aggro of an entire room unless your running complexes in a rifter. I play the game too, I know better.
"drones aren't getting insta popped" made me laugh hard! Yes, they are!
Moreover did anyone try new salvaging drones?! I did! The coolest thing about them is rats attack them too. It's not just a neutral groups! The ones that attack you can fire a few shots at them. How the salvager drones make aggro by salvaging?!
Also painters don't help much. Today I did 5 missions for a test. Used Painter, then Drones. Lost 4 drones. Cool stuff. "Adapt" - means you have to stop using the ship you like and start flying Drake or Tengu like the rest nullbear newbs. |

Terazul
The Scope Gallente Federation
58
|
Posted - 2012.12.08 08:23:00 -
[20] - Quote
Dinsdale Pirannha wrote: Perhaps you would be good enough to record a mission and then post it on You Tube so we can all learn your tactics that the rest of we dumb drone users clearly are too dumb to grasp.
Let's see, how about L4 Mordus Headhunters, or the Serp, Angel, or Sansha room from WC 4. Or Buzzkill. Yes, I would love to see a You Tube video of Buzzkill.
Even the first room of The Assault for Serpentis is basically impossible to do now. Between the constant dampening, the instant room aggro and the drone aggro that instantly pops whatever you throw at them, there's nothing you can do without an alt to draw fire.
I have to skip that room every time now. That's incredibly depressing. |

Josef Djugashvilis
Acme Mining Corporation
789
|
Posted - 2012.12.08 08:40:00 -
[21] - Quote
Have drone mission runners become the new 'miners' for the pixel hardmen to pick on? This is not a signature. |
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