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Maxdamage
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Posted - 2005.05.12 16:54:00 -
[1]
Hi I'm new to lvl 4 missions and was wondering if anyone could suggest the right missiles/hardners to use in the rouge drone mission?
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Rackham LeRouge
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Posted - 2005.05.12 16:58:00 -
[2]
Done this mission a few times : I use 2 thermal and one kin on my raven. Torps : inferno works pretty good on all drones , except supreme parasites which need bane.
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Maxdamage
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Posted - 2005.05.12 16:59:00 -
[3]
k cause the supreme is kicking my butt. So I can use more than 1 hardner at a time? Cool !!
Thanks
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Sarmaul
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Posted - 2005.05.12 17:14:00 -
[4]
You mean to tell me you've been running missions with a single hardener... 
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Maxdamage
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Posted - 2005.05.12 17:16:00 -
[5]
Ya. LOL
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Maxdamage
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Posted - 2005.05.12 17:18:00 -
[6]
Been using too many extenders, and have no slot left really...
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MutationZ
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Posted - 2005.05.12 17:43:00 -
[7]
Hardners beat extenders hands down.
5000 shield points with good resistances kicks the butt of "more" shield hitpoints with poor resistances.
Read the ships and modules section. Theres good advice on how to fit out your ships there.
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Maxdamage
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Posted - 2005.05.12 17:47:00 -
[8]
Ok I will, Thanks
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Valerien
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Posted - 2005.05.12 17:55:00 -
[9]
Edited by: Valerien on 12/05/2005 17:56:19 supreme drone does not need bane. Just use inferno for him too. The fact is the shields on the parasite are not the problem, it's the armor and his super uber armor tanking ability. This armor has 77% resist to ALL damage types. The shield on the other hand has a slight advantage to EM, but in the end you may only save like 3 or 4 torpedoes so whats the point? Just take a full load of inferno for convenience.
Anyway, I found it best for the second stage to immediately fly towards the supreme drones and try to stick as close to them as possible. They tend to do less damage close up. Also, when I get close enough (like 4-5 km) I start to orbit a little bit. This results in them missing a good number of times which really can make a big difference. I've never been able to tank both of them before I can kill one until I starting doing those tactics.
come to think of it, maybe I'll try just immediately orbitting... even though they will be able to then get to their optimal range if i just orbit right away it might turn out ok? Hmm something to try next time
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X'Alor
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Posted - 2005.05.12 18:08:00 -
[10]
When will people stop assuming that the parasite drone has all the same resistances on armor.
IT DOES NOT NO MATTER WHAT EVE-I SAYS
And it really isn't very hard to test.
And yes I only use one EM hardner and one Kin hardner but use two shield boost amplifiers. I'd rather have the second amp than a tiny increase one resistance.
Kind nice when a C5l with two amps rips 760+ damage
To test Armor resistances use one of each type torp and make sure to stagger the launching of them so that you get to physically see the damage totals of each type in your log. Aint hard to check it for yourselves.
With torps 5 on parasite drone armor.
Banes do about 270 damage.
Jugs do about 230 damage.
Infernos do about 150 damage.
Mjol's do about 115 damage.
So if they had the same resistances then how do the torps do different damage totals per type of damage.
Simple cuz they are not the same resistances.
Parasites are EM thermal strong and Explosive kinetic weak.
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Maxdamage
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Posted - 2005.05.12 18:55:00 -
[11]
How would you guys rate this mission in difficulty compared to the other combat lvl 4 missions available?
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X'Alor
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Posted - 2005.05.12 19:15:00 -
[12]
If the warp in point of "silence the informant" lvl 4 first stage is considered an 9.0 difficulty out of 10 " solo "
I'd grade this one about a 7.5 to 8.0.
Make sure to watch your overview and only taget the drones(or ships in ship missions) that are flashing at instant aggro jump in points. Those are the only ones that are aggressive to you and those are the only ones you need to concern yourself with at first. once those are gone you can calmly position and pilot your ship safely through rest of mission.
And the above comments about approaching the parasite drones are also true.
Not sure what guns the parasite uses but they really like to hang around 55 km to 65 km. They definitely prefer long range. Their guns fail real close.
Had one wreck me for like 600 damage shot at 58km with shield hardners activated. very glad they don't do that regularly.
I always right click orbit at 2500 m on closest parasite instantly and I always take out the parasite support fleet first. It usually works better to kill the ones you can fastest first and try approaching the parasite and tank him till he is solo target aggroed.
Don't try to take the parasite first out of a group solo. by the time it takes you to kill that drone ..... all the other support drones will have surrounded you and will be beating the bag out of you unmercellesly.
Even tho the banes do most damage on the armor I find a variety of torps does better than all banes overall.
Myself i use one of each type if first four launchers and last two launchers i use the two strongest hitting damage types pending my targets. For rogue drones i'd use a fifth bane and a sixth jug.
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Maxdamage
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Posted - 2005.05.12 19:20:00 -
[13]
How do you handle the second part of the mission. Where there a 4 of them?
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Maxdamage
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Posted - 2005.05.12 19:20:00 -
[14]
I just lost me raven on that part. :(
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Valerien
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Posted - 2005.05.12 19:36:00 -
[15]
Originally by: X'Alor When will people stop assuming that the parasite drone has all the same resistances on armor.
IT DOES NOT NO MATTER WHAT EVE-I SAYS
And it really isn't very hard to test.
No kidding? Now I can't wait to face the supreme drone agian to test this out :) Thanks for the heads up
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Joshua Foiritain
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Posted - 2005.05.12 19:46:00 -
[16]
Originally by: Maxdamage How do you handle the second part of the mission. Where there a 4 of them?
Theres 2 of them actually. Warp in, Kill the 2 smaller Drones. Warp out, go the station and fit 2x Thermal and 2x Kinetic hardener.
Go back in, if the drones are within 40 km start heading towards them, if theyre more then 40km away then start going away from them. Spam the first drone with torps until it goes pop and then the 2nd.
At 10 km or 70km they dont do all that much damage. +/-40 km is when they hit the hardest. If youre lucky theyll get stuck on the tiny roids and cant run away.get closer to you.  ---------------------------
[Coreli Corporation Mainframe] |

X'Alor
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Posted - 2005.05.12 19:51:00 -
[17]
Edited by: X'Alor on 12/05/2005 19:55:26 Ya no problem.
Been trying to correct that for quite some time...... the misinformation. I wish people would read Eve-I with a grain of salt and remember that they are not CCP and not all information on the site is current or even correct.
as for the second spawn. Usually has one parasite at range and one close.
Instantly set approach to the closest one and orbit at 2500m
kill the two non parasites 1st. start hammering the closest parasite when they are gone. As long as you kill the close parasite first before you run out of cap your good...... usually.
if you have to warp out cuz the surrounded you. docking resets their location in the mission for attempt two ...... or i should say docking used to reset
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Na'Axin
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Posted - 2005.05.12 22:48:00 -
[18]
actually EVE-I was correct in the beginning, yet CCP changed the stats (and frequency of appearance) of the supremes in a patch (which btw wasn't in the patchnotes as usual)
and we all know EVE-I has problems updating there stats :)
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Maxdamage
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Posted - 2005.05.13 16:21:00 -
[19]
I found a trick that works really well. I send my drones at the Supreme drone and it keeps him busy flying around trying to shoot it. Then I wait a few seconds to make sure there's a good amount of aggro towards my drone, then I pound away with my Bane's. Also this will work for the second part, you just have to warp in and target the 2 supremes and send a drone each at him, He usually will target you first but after you send in the drone, don't attack until he aggros the drone. If this doesn't work, after you send in the drone, warp out. Then warp back as fast as you can because he'll probably be trying to kill the inactive drone, then re target them and send in some more drones. This should keep them busy while you pound on them.
This worked for me. Thanks
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Bleakheart
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Posted - 2005.05.14 00:56:00 -
[20]
Edited by: Bleakheart on 14/05/2005 00:56:58
Originally by: Maxdamage How do you handle the second part of the mission. Where there a 4 of them?
Large SB II, ThermX2, KinX1, Boost Amp, 100mn AB II.
Orbit them at 15km, sic the drones on them (Wasps), and maul their butts. They have trouble tracking you at that range.
P.S. Juggs do fine against drones, just like Guristas.
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Pantheon Lea
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Posted - 2005.05.14 06:01:00 -
[21]
> When will people stop assuming that the parasite > drone has all the same resistances on armor.
Never, because it really do have the same resistance on armor.
> IT DOES NOT NO MATTER WHAT EVE-I SAYS
ohhhh...
> And it really isn't very hard to test.
no ?
> Aint hard to check it for yourselves.
Geee, everybody must be kinda stupid, yay...
> With torps 5 on parasite drone armor. > Banes do about 270 damage. > Jugs do about 230 damage. > Infernos do about 150 damage. > Mjol's do about 115 damage.
> So if they had the same resistances then how do the torps do > different damage totals per type of damage.
Magic, i'll explain later...
> Simple cuz they are not the same resistances.
Or even simpler, because torps don't give the same ammount of dammage to shield and armor.
Bane do 180 shield dammage and 405 armor dammage. Jugs do 270 shield dammage and 337 armor dammage. Inferno do 360 shield dammage and 292 armor dammage. Mjolnir do 450 shield dammage and 180 armor dammage.
This is base dammage, add your skills and sub the resistance, then you have your numbers.
> Parasites are EM thermal strong and Explosive kinetic weak.
I has nothing to do with parasites, shoot everything that armor tanks with banes and everything that shield tank with Mjolnir, but do still take resistances into consideration.
How to check, just take info on torps, is written out for the stupid, still not satisfied, try your expirement with cruise missiles, then don't do different dammage to shield and armor.
Pantheon Lea
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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dabster
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Posted - 2005.05.14 09:32:00 -
[22]
When i do this mission in my raven i just sit still after having approached the gate to stage 2. Kill one group at the time it's really easy. When you enter stage 2 there are 2 supremes and 2 smaller, ignore the smaller and start approaching one of the supremes as you pound him with Bane. As soon as he dies start on #2, by now tanking them shouldnt even break a sweat.
Maybe i have been lucky but every single time i do his mission they are within 20-25km away as i enter stage 2, which makes it kinda...too easy with a Raven.. L booster II, amp, 2+2 therm/kin hards, pdu's in low (i dont even have t2 and it's still easy) ___________________________ Chicks dig Brutor's |

MalaMo
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Posted - 2005.05.14 13:04:00 -
[23]
Originally by: dabster When i do this mission in my raven i just sit still after having approached the gate to stage 2. Kill one group at the time it's really easy. When you enter stage 2 there are 2 supremes and 2 smaller, ignore the smaller and start approaching one of the supremes as you pound him with Bane. As soon as he dies start on #2, by now tanking them shouldnt even break a sweat.
Maybe i have been lucky but every single time i do his mission they are within 20-25km away as i enter stage 2, which makes it kinda...too easy with a Raven.. L booster II, amp, 2+2 therm/kin hards, pdu's in low (i dont even have t2 and it's still easy)
I just finished 2 suprems with enyo ... Just couln'd do inaf dmg with megathron and 250 mm II :) Dunno if I would try it one more time. ------------- Tanya Raskov > e stvarno minmatar zidaju brodove tako sto odlome deo fabrike i nakace motore
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Elve Sorrow
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Posted - 2005.05.14 13:59:00 -
[24]
Ehm, Hunnybun.
The 'base damage' values you refer to are nothing more then a character with no skills firing one of those missiles at each race's ship's shield / armor, and taking the average of that.
IE, the reason Banes have a high 'base armor damage' value is because the base armor resistance to armor is 10%. ('base armor damage' for Banes is 405, which happens to be 450 * 0.9) The 'Base damage' values you find in the missile Show Info have NO INFLUENCE WHATSOEVER on the damage dealt. They're just an indication of the damage that will be dealt.
/Elve
New Video out! Watch me!
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Skylar Keenan
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Posted - 2005.05.14 17:08:00 -
[25]
Listen to Elve - He's got it all right 
Well, not really any reason to jog around in it anymore. Base armor/shield damage is just a number based on the basic resistances of t1 ships compared to the missiles damage.
And EVE-I seems to be out of date, so different torps do different damage.
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