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Mavnas
The Scope Gallente Federation
38
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Posted - 2012.12.10 22:00:00 -
[31] - Quote
Oh man... that micro jump drive would be quite interesting on my Tach Apoc. I'm not sure it needs a tank at all anymore? |

Cage Man
Evil Guinea Pigs
34
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Posted - 2012.12.11 00:08:00 -
[32] - Quote
Souxie Alduin wrote: Personally I have had a lot of fun with a Vindicator (Yes, I know it's a loot pinata, and no, I don't fly it with this character  ): 8x 425mm Railgun II (Void for extra oomph. Javelin for extra tracking. Fed Navy AM for everything else.) 100MN experimental AB 3x Cap Recharger II Sensor Booster II w/ scripts Damage Control II 1600 rolled tungsten Fed. Navy Large armor rep 2x Corelum C-type EANM (or similar) 3x Fed. Navy Magnetic Field Stabilizer 4 Sentries 5 light drones 2x Large Cap. Control Ciruit 1x Large Anti-Explosive Pump Dps is about 1100 w/ drones, 850 without Cap lasts 5 minutes with everything running, almost stable w/out (by the time you run out everything should be dead, or you're doing something wrong). Need to be a bit careful with aggro management in some missions, and it's useless in any missions with sensor damps (Rattlesnake or Navy Domi for those).
Not sure why you would want to put a plate on a mission ship, I would just put a mission specific hardner or EANM. Also use a cap booster and use the freed up mids for a web and tracking, same with the cap rigs... I find I barely even have to cap inject, and I run a mwd occasionally.
To the OP.. depends on what skills you have trained at the moment. Raven\CNR\Navy scorp are really good for missioning if you have missile skills.. if you have turret, specifically hybrid skills, I would suggest the vindi or navy mega, never tried the standard mega, but I guess it would work. If you have fairly low skill points just carry on with what you doing.. I used a raven then tengu and stayed with them till I got to round 40mil SP before I cross trained.
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Mike Adoulin
Trans-Aerospace Industries
74
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Posted - 2012.12.11 00:30:00 -
[33] - Quote
My Domi still works for me.....yeah, I lose more t1 lights now...but so what? They are cheap as popcorn. |

Ivar Estidal
Viziam Amarr Empire
0
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Posted - 2012.12.11 10:27:00 -
[34] - Quote
From what I've heard you can PVE with a Rokh, but i wouldn't recommend it. The Raven is apparently a solid mission ship. |

Maeltstome
The Burning Red
142
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Posted - 2012.12.11 13:59:00 -
[35] - Quote
Cambarus wrote:You should still probably link your fit, since it sounds bad and you would benefit from having some more experienced players help you fix it.
He sounds like a troll - surely no CNR pilot is THAT bad? |

Maeltstome
The Burning Red
142
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Posted - 2012.12.11 14:03:00 -
[36] - Quote
Ivar Estidal wrote:From what I've heard you can PVE with a Rokh, but i wouldn't recommend it. The Raven is apparently a solid mission ship.
People constantly underestimate the rokh. it's range bonus gives it unparralelled projection (read: REAL DPS).
Take it out of EFT and into a mission. |

Cambarus
Aliastra Gallente Federation
221
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Posted - 2012.12.11 23:58:00 -
[37] - Quote
Maeltstome wrote:Ivar Estidal wrote:From what I've heard you can PVE with a Rokh, but i wouldn't recommend it. The Raven is apparently a solid mission ship. People constantly underestimate the rokh. it's range bonus gives it unparralelled projection (read: REAL DPS). Take it out of EFT and into a mission. The problem with the rokh in pve is the philosophy of hybrids and how well they don't mesh: The base range on blasters is just too small to really benefit from the 50% bonus(and too much of blaster range comes from falloff) and rails have so much range to begin with you'll rarely ever NEED that range bonus to hit things in missions. To put it clearly: A blaster rokh will not outdamage a blaster / sentry domi, at any range, and one with rails will only do extra damage past ~90km because the domi can't lock that far. The navy domi is pretty much the king of pve for hybrid users (as well as the vindi, though I would argue the domi's higher versatility makes it more useful)
It's also worth noting that pve ships are all about damage projection. You can survive in a l4 mission with a laughably small tank, and the only real way to measure the effectiveness of a pve ship is how much isk it brings in, which is determined mostly by how well it applies damage at the ranges required of it. Basically any kind of mission ship that relies on range to stay alive is going to do poorly, because you trade range for damage, and the conversion rate tends to be much worse than dropping a bit of damage for a little more tank.
I would say that hands down the most common mistake people make in pve is assuming they need more tank than they do. Once you learn how to fly and get the SP/ fits to back it up most lvl 4s can be done with almost no tank at all. |

Daniel Plain
Science and Trade Institute Caldari State
501
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Posted - 2012.12.12 09:56:00 -
[38] - Quote
Cambarus wrote:Maeltstome wrote:Ivar Estidal wrote:From what I've heard you can PVE with a Rokh, but i wouldn't recommend it. The Raven is apparently a solid mission ship. People constantly underestimate the rokh. it's range bonus gives it unparralelled projection (read: REAL DPS). Take it out of EFT and into a mission. The problem with the rokh in pve is the philosophy of hybrids and how well they don't mesh: The base range on blasters is just too small to really benefit from the 50% bonus(and too much of blaster range comes from falloff) and rails have so much range to begin with you'll rarely ever NEED that range bonus to hit things in missions. To put it clearly: A blaster rokh will not outdamage a blaster / sentry domi, at any range, and one with rails will only do extra damage past ~90km because the domi can't lock that far. The navy domi is pretty much the king of pve for hybrid users (as well as the vindi, though I would argue the domi's higher versatility makes it more useful) It's also worth noting that pve ships are all about damage projection. You can survive in a l4 mission with a laughably small tank, and the only real way to measure the effectiveness of a pve ship is how much isk it brings in, which is determined mostly by how well it applies damage at the ranges required of it. Basically any kind of mission ship that relies on range to stay alive is going to do poorly, because you trade range for damage, and the conversion rate tends to be much worse than dropping a bit of damage for a little more tank. I would say that hands down the most common mistake people make in pve is assuming they need more tank than they do. Once you learn how to fly and get the SP/ fits to back it up most lvl 4s can be done with almost no tank at all.
agreed. especially with the part where blasters have too little range and railguns have 'too much' (as in: it would be better if they had less range but better dps and tracking instead).
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Cambarus
Aliastra Gallente Federation
221
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Posted - 2012.12.12 21:55:00 -
[39] - Quote
Daniel Plain wrote:
agreed. especially with the part where blasters have too little range and railguns have 'too much' (as in: it would be better if they had less range but better dps and tracking instead).
I would say that this is a rokh problem moreso than a hybrid problem, because my rail domi puts out more dps than my pulse nightmare, which is just insane. |

Rain6637
Team Evil
4
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Posted - 2012.12.13 02:27:00 -
[40] - Quote
any battleship you can fly with 1000dps
instant damage is best
nightmare is great, though it's not very tanky(but uses lasers which are virtually ammo-free) 1bil hull rattlesnake is tanky-est but it has low dps and it sucks when npc's eat your drones 550mil hull golem with light drones is nice if you take advantage of the shield boost bonus and run an aggressive repping setup -but- golems should use torps and the range is limited on torps 1 bil hull
i would stay away from armor-- I don't say that just because we are caldari, but because shields regen on their own
those ships--nightmare, rattlesnake, and golem have 7 mid slots |
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Oopsy Bear
Massively Masochistic Machos
23
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Posted - 2012.12.13 05:19:00 -
[41] - Quote
You don't need drones to kill frigates even if you use missiles. Precision cruise missiles in my ship kill frigates just fine. Rig it properly and use multiple target painters (i.e. if you are using the huge set of mid slots in a navy scorpion for tank then you are doing it wrong).
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Hovette
Hedion University Amarr Empire
0
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Posted - 2012.12.13 12:01:00 -
[42] - Quote
Any suggestions on fits for an Amarr BS? I'd prefer to run an Abbaddon just because it's the only one that doesn't look dumb, imo, but it does seem to struggle with cap issues.
I'm coming from L3s in a cap stable, dual rep Harby, so having a large armor rep BS that runs out of cap in 2 minutes seems like a pretty drastic change. |
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