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        |  Vashna
 
 
       | Posted - 2005.05.15 14:12:00 -
          [1] 
 I repropose this topic again, just for discuss about that tempest:
 
 
 What about a fitting that allow you to face every enemy? Most Tempest pilot fit the ship for get mega damage, but a closing interceptor or assault ship become a serious treat.
 
 High Slots
 5x 1400mm II
 1x Heavy Energy Neutralizer
 2x Missile Launchers (or 1x 1400mm again)
 
 Med Slots
 1x AfterBurner II
 1x ECM Projector (or another target painter / tracking computer)
 1x Target Painter
 1x Sensor Booster
 1x Shield Hit points module
 
 Low Slot
 2x RCU II
 1x PDS
 2x Gyro II
 1x Medium Armor Repairer
 
 
 
 Now think this: you are the fastest BS... so no BS can get close on you.
 All ship more small than a Battlecruiser will be neutralized by the heavy neutralizer...
 
 Now check this: http://www.ittensohn.ch/eve/eve-tracking.html
 
 1400 do not need truly a tracking computer agains big targets or approaching target... a interceptor that try to close you must approach... this cause his transversal speed go at about 30... so 1400 can hit (and need only 1 shot to******him).
 
 If it come at 25 km, you neutralize him in 1 sec, forcing him to go at normal speed.
 
 Heavy ships like BS are forced to engage you at far distance... where 1400 rule.
 
 You move in the space by warping at 60 km from the point, so you always have the distance from the target.
 
 Now consider a HAS that come close... heavy neutralizer is terrible for her. Except in the case he have cap booster, he die immediately...
 
 Pls comments on this...
 
 
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        |  Vashna
 
 
       | Posted - 2005.05.15 14:47:00 -
          [2] 
 Tempest is very fast... even if a bs can get close, it take time without a MWD... and if he fit a MWD he can reach about 1200 m/s... it mean that he take about 20 / 25 seconds to get close with a +550 signature.. if you look in the tracking uide, it mean that all my 6 1400 hit him well for at least two times... another thing MWD take much capaitor... so rpatically he get close with great damage, low capacitor, and I have also a neutralizer...
 
 And in final... meanhwile he is getting close I can try to outrun him so it take even much time
 
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        |  Vashna
 
 
       | Posted - 2005.05.15 14:52:00 -
          [3] 
 And another thing: if I warp in at 60 km then put immediately a keep at range to the most nearest enemy... actually I get always distance in the beginning of the battlke
 
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        |  Vashna
 
 
       | Posted - 2005.05.15 15:05:00 -
          [4] 
 For warping near me they must already know where I am...
 
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        |  Vashna
 
 
       | Posted - 2005.05.15 19:31:00 -
          [5] 
 
  Originally by: Kaeten emm wrong about the speed, my megathron with my mwd and web says otherwise
  
 
 If you activate a MWD at 60 km from 6 1400mm, probabilty the tempest pilot*****in your face...
 
 WEll... I was talking about the range problem:
 
 1. Warp in at 60 km
 2. Keep in range at 80 km
 
 All big ship are outrunned except they use MWD but if they use MWD you can hit them very hard 3 or 4 times before they get close... and 6 1400 that place well aimed hits are to be considered dangerous...
 
 Small ship that get close are drained by neutralizer...
 A ship that try to jam you: well with an ecm profector... must a skorpin can jam you and it is much probability that you get some shots at it before you are jammed (and you cannot be always jammed)... skorpin have a 115 speed... tempest have 140 speed and a less mass so AB give to you more trust. This actually cause that Skorpion is forced to stay at a not optimal jammer range... meanwhile your 1400 are optimal with +60% projectile.
 
 
 Now, the 80% enemy know where you are:
 
 How can you know in what system a possible treath is? Perphas you can know this if you are going for a official 1vs1... but in a wild contest it is just a random thing... and tendentialy if someone want to start at distance he can start...
 
 Finally: I am not saying that this is the best fitting of the world, capable of do anything and go out from anything, I am saying that probabilty it give you 70% changes agains all odds (consider yet escaping) than 100% agains 1 type of odds and 10% agains others...
 
 
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        |  Vashna
 
 
       | Posted - 2005.05.15 20:20:00 -
          [6] 
 I hate ppl that post replies without read the topic...
 
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        |  Vashna
 
 
       | Posted - 2005.05.16 14:50:00 -
          [7] 
 
  Originally by: Gariuys 1. ECCM projector gives others a boost to their ECCM strength, not yourself.
 2. You will die so fast to anything with more firepower then a noob frigate that you'll be going "hi... OMG... WTF... boom"
 3. Has to approach, yeah they do. A good interceptor pilot will completely ignore your shots, unless you get really really lucky.
 4. Heavy BS are forced to engage you at long range? Are we playing the same game?
 5. Hac can deal with a single large neutralizer in a LOT of cases. Only ship that might have a serious problem is a deimos due it's extreme cap usage while shooting you. But HACs got battleship cap recharge. Not cruiser cap. And they can deal with some serious cap usage.
 6. You warp in at 60km so you always have range. What you're the only that ever uses the 60km warp in? A short ranger that lands 30km from you, with 5x 1400 and only 2 gyros, will completely shred you.
 
 
 
 If I fit 6 1400mm with 6xgyro and 5xtracking computer I totally destroy BS than are far away... but a single interceptor******me... if I fit 6 800mm I******interceptors but far away bs with long range******me... if if if if if...
 
 I was simply trying to find a fitting that allow me NOT TO FACE WELL ANYTHING, but that give me several options agains several treats.
 
 Instead of say: "HAC can deal with one single neutralizer" try to find some changes in the fitting that allow better distribution of strategies (like: 2 neutralizer and 4 1400...)... I ALREADY KNOW THAT THIS IS NOT THE BEST FITTING FOR ANYTHING BUT I AM NOT TRYING TO FIT TEMPEST TO FACE ALL THING WELL, I AM TRYING A FITTING THAT GIVE ME SOME CHANGES AGAINS ALL...
 
 so if you CAN read the topic and talk about it post replies.. if you here for write some faboulous personal opinions find another topic.
 
 --->2. You will die so fast to anything with more firepower then a noob frigate that you'll be going "hi... OMG... WTF... boom"---> do not post topics when you are excited pls.
 
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        |  Vashna
 
 
       | Posted - 2005.05.16 17:58:00 -
          [8] 
 
  Originally by: DoctorGonzo You have two options with the Tempest and it depends on who else you're flying with to what set-up you use.
 
 Solo or small ganking squad
 
 Then go close range, armour tanked with a full rack of 800's or Duel 650's
 
 Medium ganking squad or full out fleet
 
 Then go maximum damage as fast as possible
 
 Just remember the tempest is a gun ship, all it's natural bonuses are for large projectiles.
 
 
 
 
 But with 800mm I do not get the absurd 1400 damage...
 
 check this: http://www.ittensohn.ch/eve/eve-tracking.html
 
 it seem not bad agains big ships with 2 painters...
 
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