|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
|

CCP Orion
C C P C C P Alliance
80

|
Posted - 2012.12.11 23:01:00 -
[1] - Quote
Rammix wrote:Tracking camera is awful. And totally unusable when you stop just looking and try using it in combat.
1: It forcedly places my ship out of the center of the screen, not allowing to adjust it so that (my) ship would be centered and enemy vessel would be a bit higher to the left. Just try if you don't believe. "Tracking" checkbox in d-scan window solves nothing in this case, because your own ship is still not centered.
2 (I hate this most): It resets camera zoom to some fixed unchangeable range. For example, I fly interceptor and wish to see objects in 30km radius from my ship but with camera tracking it's just impossible - every switch between targets resets camera zoom to much closer distance than I need. Or activate tracking camera and try to observe the sphere with 70+ km radius actively switching targets.
Thanks for the feedback, i have been reading most if not all of the player feedback, and it's been of great value.
The preference is set to keeping the target in a fixed position( to be able to interact with it), and your ship towards the center. The only way to keep the player ship stationary would be to dynamically zoom in and out , i made some experiments with that but the movement was too (drastic).
I kind of agree on point 2, i'll look into it. Currently the tracking disengages, but stays active, once you zoom out more that 150 ship radii. If you select a new target, the camera zooms in to said limit and tracks it. Perhaps it should just stay disengaged until you zoom in again, or keep tracking no matter how far you zoom out.
Cheers, Senior Programmer - Team Pony Express EVE Online, CCP Games |
|
|

CCP Orion
C C P C C P Alliance
80

|
Posted - 2012.12.11 23:22:00 -
[2] - Quote
Rose Hips wrote:Try targeting a drone in combat.... wow what a (unwanted) rush!!!! the camera should no longer track drones since this morning. But you can hitch a ride with a combat drone with lookat and track your target from there, that's quite fun, tracking works from any object to any object (except the player ship alas, since it's non select-able as is) Senior Programmer - Team Pony Express EVE Online, CCP Games |
|
|

ISD Suvetar
ISD Community Communications Liaisons
1214

|
Posted - 2012.12.12 00:41:00 -
[3] - Quote
CCP Orion wrote:The preference is set to keeping the target in a fixed position( to be able to interact with it), and your ship towards the center. The only way to keep the player ship stationary would be to dynamically zoom in and out
Would changing from Euler rotations and adopting a 6DOF Quaternion camera make things better or worse ? As well as losing the horrible gymbal lock, I find Quaternion transitions to be smoother... ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|
|

CCP Orion
C C P C C P Alliance
81

|
Posted - 2012.12.12 00:58:00 -
[4] - Quote
ISD Suvetar wrote:CCP Orion wrote:The preference is set to keeping the target in a fixed position( to be able to interact with it), and your ship towards the center. The only way to keep the player ship stationary would be to dynamically zoom in and out Would changing from Euler rotations and adopting a 6DOF Quaternion camera make things better or worse ? As well as losing the horrible gymbal lock, I find Quaternion transitions to be smoother...
using a totally free floating camera for tracking would make the transition back to normal mode more troublesome, that being said the camera has lot's of potential for improvement. Senior Programmer - Team Pony Express EVE Online, CCP Games |
|
|

ISD Suvetar
ISD Community Communications Liaisons
1214

|
Posted - 2012.12.12 01:11:00 -
[5] - Quote
CCP Orion wrote:
using a totally free floating camera for tracking would make the transition back to normal mode more troublesome, that being said the camera has lot's of potential for improvement.
Colour me intrigued 
What about using a totally free camera ... full-stop; or would upside-down ships be too weird ? ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|
|

CCP Sisyphus
C C P C C P Alliance
191

|
Posted - 2012.12.12 11:05:00 -
[6] - Quote
Sarah Schneider wrote: for pvp, it practically disables manual piloting, which is probably one of the dumbest thing anyone could've done in combat and even without any need for manual flight, it's still pretty much useless because it drastically reduces your tactical/environmental awareness.
I'm very curious why you think this? How does it disable manual piloting?? (I can still move the camera around and set course) I would love you to unpack and explain your reasoning a little here. CCP Sisyphus | Team PE |@CCP_Sisyphus |
|
|

CCP Orion
C C P C C P Alliance
92

|
Posted - 2012.12.20 22:04:00 -
[7] - Quote
Shan'Talasha Mea'Questa wrote:CCP Orion wrote:Rose Hips wrote:Try targeting a drone in combat.... wow what a (unwanted) rush!!!! the camera should no longer track drones since this morning. But you can hitch a ride with a combat drone with lookat and track your target from there, that's quite fun, tracking works from any object to any object (except the player ship alas, since it's non select-able as is) Spider Drones in missions... especially when they are in orbit and still on their MWD-boost. "You spin me right round, baby right round Like a record baby, right round, round round You spin me right round, baby right round Like a record baby, right round, round round"
yup - changed our minds again on drones. Senior Programmer - Team Pony Express EVE Online, CCP Games |
|
|
|
|