Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Rammix
Red Federation RvB - RED Federation
17
|
Posted - 2012.12.11 22:32:00 -
[1] - Quote
Tracking camera is awful. And totally unusable when you stop just looking and try using it in combat.
1: It forcedly places my ship out of the center of the screen, not allowing to adjust it so that (my) ship would be centered and enemy vessel would be a bit higher to the left. Just try if you don't believe. "Tracking" checkbox in d-scan window solves nothing in this case, because your own ship is still not centered.
2 (I hate this most): It resets camera zoom to some fixed unchangeable range. For example, I fly interceptor and wish to see objects in 30km radius from my ship but with camera tracking it's just impossible - every switch between targets resets camera zoom to much closer distance than I need. Or activate camera tracking and try to observe the sphere with 70+ km radius actively switching targets. OpenSUSE 12.2, wine 1.5 |

Bienator II
madmen of the skies
1212
|
Posted - 2012.12.11 22:40:00 -
[2] - Quote
i don't think its designed to be used in fights. alone the fact that its almost impossible to fly manually while its on a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Xercodo
Xovoni Directorate
1568
|
Posted - 2012.12.11 22:43:00 -
[3] - Quote
Rammix wrote:Tracking camera is awful. And totally unusable when you stop just looking and try using it in combat.
1: It forcedly places my ship out of the center of the screen, not allowing to adjust it so that (my) ship would be centered and enemy vessel would be a bit higher to the left. Just try if you don't believe. "Tracking" checkbox in d-scan window solves nothing in this case, because your own ship is still not centered.
2 (I hate this most): It resets camera zoom to some fixed unchangeable range. For example, I fly interceptor and wish to see objects in 30km radius from my ship but with camera tracking it's just impossible - every switch between targets resets camera zoom to much closer distance than I need. Or activate tracking camera and try to observe the sphere with 70+ km radius actively switching targets.
For number 1, essentially what it does is position itself a few km from the ship and use your ship as an anchor and then moves to keep the target at the same relative position to your ship all the time.
I think what the check box in the dscan thing does is to make the dscan use the tracking camera as the perspective instead of the dscan camera relative to the ship.
If you want the ship to stay centered you're going to have to change the perspective so that the relative camera focus is on your ship, in which case you'll never see your target as your ship covers it up. The Drake is a Lie |

Reicine Ceer
Phoenix of the Black Sun Wrong Hole.
124
|
Posted - 2012.12.11 22:43:00 -
[4] - Quote
Conversely, if you use it to scan a system using D-Scan, it is an absolute godsend.
Working as intended. In fact, probably better than intended. Use the right tool for the right job matey; if you need a knife, use a knife. If you don't need to track with the camera, turn the function off. |

Johan Civire
Dirty Curse inc.
227
|
Posted - 2012.12.11 22:44:00 -
[5] - Quote
Rammix wrote:Tracking camera is awful. And totally unusable when you stop just looking and try using it in combat.
1: It forcedly places my ship out of the center of the screen, not allowing to adjust it so that (my) ship would be centered and enemy vessel would be a bit higher to the left. Just try if you don't believe. "Tracking" checkbox in d-scan window solves nothing in this case, because your own ship is still not centered.
2 (I hate this most): It resets camera zoom to some fixed unchangeable range. For example, I fly interceptor and wish to see objects in 30km radius from my ship but with camera tracking it's just impossible - every switch between targets resets camera zoom to much closer distance than I need. Or activate tracking camera and try to observe the sphere with 70+ km radius actively switching targets.
Press c (FIXS)
end of discussion
/c |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
41
|
Posted - 2012.12.11 22:56:00 -
[6] - Quote
It is off by default for a reason. It is mostly meant to be used while using the directional scanner, for PvE/traveling atmospherics or for video making, etc.
It is NOT what i would use for a PvP engagement. There you should simply zoom out as always. |
|

CCP Orion
C C P C C P Alliance
80

|
Posted - 2012.12.11 23:01:00 -
[7] - Quote
Rammix wrote:Tracking camera is awful. And totally unusable when you stop just looking and try using it in combat.
1: It forcedly places my ship out of the center of the screen, not allowing to adjust it so that (my) ship would be centered and enemy vessel would be a bit higher to the left. Just try if you don't believe. "Tracking" checkbox in d-scan window solves nothing in this case, because your own ship is still not centered.
2 (I hate this most): It resets camera zoom to some fixed unchangeable range. For example, I fly interceptor and wish to see objects in 30km radius from my ship but with camera tracking it's just impossible - every switch between targets resets camera zoom to much closer distance than I need. Or activate tracking camera and try to observe the sphere with 70+ km radius actively switching targets.
Thanks for the feedback, i have been reading most if not all of the player feedback, and it's been of great value.
The preference is set to keeping the target in a fixed position( to be able to interact with it), and your ship towards the center. The only way to keep the player ship stationary would be to dynamically zoom in and out , i made some experiments with that but the movement was too (drastic).
I kind of agree on point 2, i'll look into it. Currently the tracking disengages, but stays active, once you zoom out more that 150 ship radii. If you select a new target, the camera zooms in to said limit and tracks it. Perhaps it should just stay disengaged until you zoom in again, or keep tracking no matter how far you zoom out.
Cheers, Senior Programmer - Team Pony Express EVE Online, CCP Games |
|

Rose Hips
Zero Dot Zero
306
|
Posted - 2012.12.11 23:05:00 -
[8] - Quote
Try targeting a drone in combat.... wow what a (unwanted) rush!!!! Forum signature removed by Empress Jamyl as instructed by God Tò+püä jamyl sarum tÜçsÉÄpâ¬péñpâû |
|

CCP Orion
C C P C C P Alliance
80

|
Posted - 2012.12.11 23:22:00 -
[9] - Quote
Rose Hips wrote:Try targeting a drone in combat.... wow what a (unwanted) rush!!!! the camera should no longer track drones since this morning. But you can hitch a ride with a combat drone with lookat and track your target from there, that's quite fun, tracking works from any object to any object (except the player ship alas, since it's non select-able as is) Senior Programmer - Team Pony Express EVE Online, CCP Games |
|

Cannibal Kane
Umkhonto We Sizwe
823
|
Posted - 2012.12.12 00:08:00 -
[10] - Quote
Is there a Tick Box where you can disable it.
It start to do it's thing at the most in-opportune times during combat when i click on ships in space. I'm not a Pirate, I'm a Terrorist.
The Crazy Space Poor South African.
*Hair done by LGÇÖOr+¬al, because I'm worth it. |
|

Rek Seven
Probe Patrol Project Wildfire
503
|
Posted - 2012.12.12 00:19:00 -
[11] - Quote
CCP Orion wrote:
I kind of agree on point 2, i'll look into it. Currently the tracking disengages, but stays active, once you zoom out more that 150 ship radii. If you select a new target, the camera zooms in to said limit and tracks it. Perhaps it should just stay disengaged until you zoom in again, or keep tracking no matter how far you zoom out.
Cheers,
Or maybe it could just maintain the range the user set it to?
I think the tracking camera is a great addition but i hope you tweek it a little and maybe add a couple new features/settings to it. For example, why does the "in space camera setting" option work independantly form the new tracking camera? They see me trolling, they hating... |
|

ISD Suvetar
ISD Community Communications Liaisons
1214

|
Posted - 2012.12.12 00:41:00 -
[12] - Quote
CCP Orion wrote:The preference is set to keeping the target in a fixed position( to be able to interact with it), and your ship towards the center. The only way to keep the player ship stationary would be to dynamically zoom in and out
Would changing from Euler rotations and adopting a 6DOF Quaternion camera make things better or worse ? As well as losing the horrible gymbal lock, I find Quaternion transitions to be smoother... ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|
|

CCP Orion
C C P C C P Alliance
81

|
Posted - 2012.12.12 00:58:00 -
[13] - Quote
ISD Suvetar wrote:CCP Orion wrote:The preference is set to keeping the target in a fixed position( to be able to interact with it), and your ship towards the center. The only way to keep the player ship stationary would be to dynamically zoom in and out Would changing from Euler rotations and adopting a 6DOF Quaternion camera make things better or worse ? As well as losing the horrible gymbal lock, I find Quaternion transitions to be smoother...
using a totally free floating camera for tracking would make the transition back to normal mode more troublesome, that being said the camera has lot's of potential for improvement. Senior Programmer - Team Pony Express EVE Online, CCP Games |
|

Diesel47
painkiller.
323
|
Posted - 2012.12.12 01:05:00 -
[14] - Quote
I think its fine. |

Zoe Athame
Aliastra Gallente Federation
153
|
Posted - 2012.12.12 01:10:00 -
[15] - Quote
I'm not sure why lack of control over an automated camera is making you angry. If you don't want it to automate everything just use the manual camera... |
|

ISD Suvetar
ISD Community Communications Liaisons
1214

|
Posted - 2012.12.12 01:11:00 -
[16] - Quote
CCP Orion wrote:
using a totally free floating camera for tracking would make the transition back to normal mode more troublesome, that being said the camera has lot's of potential for improvement.
Colour me intrigued 
What about using a totally free camera ... full-stop; or would upside-down ships be too weird ? ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Mistress Lilu
Science and Trade Institute Caldari State
134
|
Posted - 2012.12.12 01:20:00 -
[17] - Quote
This new camera option can be good for recording pvp. There are several problems though. Instead of only having the option to track a selected item, there should also be the option, i dont know if its possible, but to track an item that is locked and currently engaged. |

Rammix
Red Federation RvB - RED Federation
17
|
Posted - 2012.12.12 01:21:00 -
[18] - Quote
I'd like this :
CCP Orion wrote: keep tracking no matter how far you zoom out.
At least, isn't there some way to automatically zoom out so that all your locked targets would be visible on the screen? I mean, you've locked some targets, you press a hotkey and your camera - just one time - zooms out to embrace all targets simultaneously, but a bit excessively (to zoom far enough to put targets closer to center). OpenSUSE 12.2, wine 1.5 |

Mars Theran
Tribal Liberation Force Minmatar Republic
507
|
Posted - 2012.12.12 01:38:00 -
[19] - Quote
I like it myself, and I've used it in PvE combat flying both a Rifter and an Algos. Just click on the target you want to focus on, or a target in that group if you just want to keep track of there visual range, grouping, and distance. I find it's actually somewhat cloder to first person perspective flight than the original camera, (which wasn't anything like).
I haven't tried it for D-scan yet though. Could be interesting. Very nice for navigation too, as you can jump a gate and click on potential destinations and automatically see them without having to rotate your camera and mouse-over which was always a pain.
Haven't used it a lot yet, but I like it.  zubzubzubzubzubzubzubzub |

Jack Miton
Aperture Harmonics K162
953
|
Posted - 2012.12.12 01:51:00 -
[20] - Quote
Turn it off? |
|

Sobaan Tali
Caldari Quick Reaction Force
89
|
Posted - 2012.12.12 03:20:00 -
[21] - Quote
Guess it sucks that you can't just turn the damn thing off since it's so buggy...oh, wait...
We keep bitching about the few things we get a on/off switch for like this and CCP will have less an incentive to make on/pff switches. |

Sean McVanders
xTESLAx
0
|
Posted - 2012.12.12 04:02:00 -
[22] - Quote
What about an option to set both ship position AND tracking position? |

Rammix
Red Federation RvB - RED Federation
17
|
Posted - 2012.12.12 04:14:00 -
[23] - Quote
Please stop this usesell talk about switching off. It's a feature and all features must work as smoothly as possible, instead of making you switch them off. OpenSUSE 12.2, wine 1.5 |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1637
|
Posted - 2012.12.12 05:26:00 -
[24] - Quote
While I do love the new tracking camera feature (it added a nice eyecandy feature to the game), I still don't get what was it developed for, what was the purpose? whom was the target users?
for pvp, it practically disables manual piloting, which is probably one of the dumbest thing anyone could've done in combat and even without any need for manual flight, it's still pretty much useless because it drastically reduces your tactical/environmental awareness.
for pve, well, it looks pretty, but that's it.
In the end, honestly, the tracking camera is a quite welcome addition to the game, but I'm still curious as to what was CCP's intention for adding the feature in the first place, aside from handing out a new camera toggle for those movie makers of course. How to : Playing Eve 100% Risk and Conflict FREE! |

Mildew Wolf
52
|
Posted - 2012.12.12 05:35:00 -
[25] - Quote
Sarah Schneider wrote:While I do love the new tracking camera feature (it added a nice eyecandy feature to the game), I still don't get what was it developed for, what was the purpose? whom was the target users?
for pvp, it practically disables manual piloting, which is probably one of the dumbest thing anyone could've done in combat and even without any need for manual flight, it's still pretty much useless because it drastically reduces your tactical/environmental awareness.
for pve, well, it looks pretty, but that's it.
In the end, honestly, the tracking camera is a quite welcome addition to the game, but I'm still curious as to what was CCP's intention for adding the feature in the first place, aside from handing out a new camera toggle for those movie makers of course.
dscan |

Inxentas Ultramar
Ultramar Independent Contracting
149
|
Posted - 2012.12.12 09:44:00 -
[26] - Quote
I'm pretty sure yesterday's patch introduced some fixes. I no longer have the "camera unwind" bug. Loving the new cam features! |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2226
|
Posted - 2012.12.12 10:10:00 -
[27] - Quote
Sean McVanders wrote:What about an option to set both ship position AND tracking position?
^ This!
I'd also love to have the tracking camera stick to whatever zoom level I've prescribed. Some times I need to zoom out (okay most of the time) simply due to my computer having a cardiac arrest when attempting to render my ship in too much detail. When I have tracking camera on (which I really like to do), clicking a new target has the unfortunate side effect of zooming in to CCP's predetermined zoom level, resulting in the game being non-interactable for several seconds while my CPU and GPU have heart attacks and then proceed to perform mutual CPR on each other.
So please, use the zoom level that I have set when the camera changes tracking target.
Incidentally it would be nice to be able to specify the "default" zoom level achieved through "reset camera" or any other mechanism. My systems just can not handle being zoomed in too close, especially with the new funky targeting UI.
Day 0 advice for new players: Day 0 Advice for New Players |

Sister Lumi
Federal Navy Academy Gallente Federation
43
|
Posted - 2012.12.12 10:11:00 -
[28] - Quote
This is a great addition to the game and I love how simple it is to disable or enable as needed.
Good job, Orion!
|

Marcus Harikari
Guitar Players of EVE
114
|
Posted - 2012.12.12 10:19:00 -
[29] - Quote
works well for me :) GREAT for dscan |

Johan Civire
Dirty Curse inc.
228
|
Posted - 2012.12.12 10:28:00 -
[30] - Quote
Why are people still trolling here press the damn C in game this will fixs the issue with it.
Explanation is if you press the C in game the auto focus is off or on depend on the stand.
The addition is use for video or great filming in battle only and its not use for pvp/pve but you can make great video shots with it. So stop complaining this, its is already not for "the normal guy eve player" if you like it thats good if not just turn it off by pressing the C bottum on your keyboard. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |