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Thread Statistics | Show CCP posts - 7 post(s) |

Rammix
Red Federation RvB - RED Federation
17
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Posted - 2012.12.11 22:32:00 -
[1] - Quote
Tracking camera is awful. And totally unusable when you stop just looking and try using it in combat.
1: It forcedly places my ship out of the center of the screen, not allowing to adjust it so that (my) ship would be centered and enemy vessel would be a bit higher to the left. Just try if you don't believe. "Tracking" checkbox in d-scan window solves nothing in this case, because your own ship is still not centered.
2 (I hate this most): It resets camera zoom to some fixed unchangeable range. For example, I fly interceptor and wish to see objects in 30km radius from my ship but with camera tracking it's just impossible - every switch between targets resets camera zoom to much closer distance than I need. Or activate camera tracking and try to observe the sphere with 70+ km radius actively switching targets. OpenSUSE 12.2, wine 1.5 |

Bienator II
madmen of the skies
1212
|
Posted - 2012.12.11 22:40:00 -
[2] - Quote
i don't think its designed to be used in fights. alone the fact that its almost impossible to fly manually while its on a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Xercodo
Xovoni Directorate
1568
|
Posted - 2012.12.11 22:43:00 -
[3] - Quote
Rammix wrote:Tracking camera is awful. And totally unusable when you stop just looking and try using it in combat.
1: It forcedly places my ship out of the center of the screen, not allowing to adjust it so that (my) ship would be centered and enemy vessel would be a bit higher to the left. Just try if you don't believe. "Tracking" checkbox in d-scan window solves nothing in this case, because your own ship is still not centered.
2 (I hate this most): It resets camera zoom to some fixed unchangeable range. For example, I fly interceptor and wish to see objects in 30km radius from my ship but with camera tracking it's just impossible - every switch between targets resets camera zoom to much closer distance than I need. Or activate tracking camera and try to observe the sphere with 70+ km radius actively switching targets.
For number 1, essentially what it does is position itself a few km from the ship and use your ship as an anchor and then moves to keep the target at the same relative position to your ship all the time.
I think what the check box in the dscan thing does is to make the dscan use the tracking camera as the perspective instead of the dscan camera relative to the ship.
If you want the ship to stay centered you're going to have to change the perspective so that the relative camera focus is on your ship, in which case you'll never see your target as your ship covers it up. The Drake is a Lie |

Reicine Ceer
Phoenix of the Black Sun Wrong Hole.
124
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Posted - 2012.12.11 22:43:00 -
[4] - Quote
Conversely, if you use it to scan a system using D-Scan, it is an absolute godsend.
Working as intended. In fact, probably better than intended. Use the right tool for the right job matey; if you need a knife, use a knife. If you don't need to track with the camera, turn the function off. |

Johan Civire
Dirty Curse inc.
227
|
Posted - 2012.12.11 22:44:00 -
[5] - Quote
Rammix wrote:Tracking camera is awful. And totally unusable when you stop just looking and try using it in combat.
1: It forcedly places my ship out of the center of the screen, not allowing to adjust it so that (my) ship would be centered and enemy vessel would be a bit higher to the left. Just try if you don't believe. "Tracking" checkbox in d-scan window solves nothing in this case, because your own ship is still not centered.
2 (I hate this most): It resets camera zoom to some fixed unchangeable range. For example, I fly interceptor and wish to see objects in 30km radius from my ship but with camera tracking it's just impossible - every switch between targets resets camera zoom to much closer distance than I need. Or activate tracking camera and try to observe the sphere with 70+ km radius actively switching targets.
Press c (FIXS)
end of discussion
/c |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
41
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Posted - 2012.12.11 22:56:00 -
[6] - Quote
It is off by default for a reason. It is mostly meant to be used while using the directional scanner, for PvE/traveling atmospherics or for video making, etc.
It is NOT what i would use for a PvP engagement. There you should simply zoom out as always. |
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CCP Orion
C C P C C P Alliance
80

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Posted - 2012.12.11 23:01:00 -
[7] - Quote
Rammix wrote:Tracking camera is awful. And totally unusable when you stop just looking and try using it in combat.
1: It forcedly places my ship out of the center of the screen, not allowing to adjust it so that (my) ship would be centered and enemy vessel would be a bit higher to the left. Just try if you don't believe. "Tracking" checkbox in d-scan window solves nothing in this case, because your own ship is still not centered.
2 (I hate this most): It resets camera zoom to some fixed unchangeable range. For example, I fly interceptor and wish to see objects in 30km radius from my ship but with camera tracking it's just impossible - every switch between targets resets camera zoom to much closer distance than I need. Or activate tracking camera and try to observe the sphere with 70+ km radius actively switching targets.
Thanks for the feedback, i have been reading most if not all of the player feedback, and it's been of great value.
The preference is set to keeping the target in a fixed position( to be able to interact with it), and your ship towards the center. The only way to keep the player ship stationary would be to dynamically zoom in and out , i made some experiments with that but the movement was too (drastic).
I kind of agree on point 2, i'll look into it. Currently the tracking disengages, but stays active, once you zoom out more that 150 ship radii. If you select a new target, the camera zooms in to said limit and tracks it. Perhaps it should just stay disengaged until you zoom in again, or keep tracking no matter how far you zoom out.
Cheers, Senior Programmer - Team Pony Express EVE Online, CCP Games |
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Rose Hips
Zero Dot Zero
306
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Posted - 2012.12.11 23:05:00 -
[8] - Quote
Try targeting a drone in combat.... wow what a (unwanted) rush!!!! Forum signature removed by Empress Jamyl as instructed by God Tò+püä jamyl sarum tÜçsÉÄpâ¬péñpâû |
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CCP Orion
C C P C C P Alliance
80

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Posted - 2012.12.11 23:22:00 -
[9] - Quote
Rose Hips wrote:Try targeting a drone in combat.... wow what a (unwanted) rush!!!! the camera should no longer track drones since this morning. But you can hitch a ride with a combat drone with lookat and track your target from there, that's quite fun, tracking works from any object to any object (except the player ship alas, since it's non select-able as is) Senior Programmer - Team Pony Express EVE Online, CCP Games |
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Cannibal Kane
Umkhonto We Sizwe
823
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Posted - 2012.12.12 00:08:00 -
[10] - Quote
Is there a Tick Box where you can disable it.
It start to do it's thing at the most in-opportune times during combat when i click on ships in space. I'm not a Pirate, I'm a Terrorist.
The Crazy Space Poor South African.
*Hair done by LGÇÖOr+¬al, because I'm worth it. |
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Rek Seven
Probe Patrol Project Wildfire
503
|
Posted - 2012.12.12 00:19:00 -
[11] - Quote
CCP Orion wrote:
I kind of agree on point 2, i'll look into it. Currently the tracking disengages, but stays active, once you zoom out more that 150 ship radii. If you select a new target, the camera zooms in to said limit and tracks it. Perhaps it should just stay disengaged until you zoom in again, or keep tracking no matter how far you zoom out.
Cheers,
Or maybe it could just maintain the range the user set it to?
I think the tracking camera is a great addition but i hope you tweek it a little and maybe add a couple new features/settings to it. For example, why does the "in space camera setting" option work independantly form the new tracking camera? They see me trolling, they hating... |
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ISD Suvetar
ISD Community Communications Liaisons
1214

|
Posted - 2012.12.12 00:41:00 -
[12] - Quote
CCP Orion wrote:The preference is set to keeping the target in a fixed position( to be able to interact with it), and your ship towards the center. The only way to keep the player ship stationary would be to dynamically zoom in and out
Would changing from Euler rotations and adopting a 6DOF Quaternion camera make things better or worse ? As well as losing the horrible gymbal lock, I find Quaternion transitions to be smoother... ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Orion
C C P C C P Alliance
81

|
Posted - 2012.12.12 00:58:00 -
[13] - Quote
ISD Suvetar wrote:CCP Orion wrote:The preference is set to keeping the target in a fixed position( to be able to interact with it), and your ship towards the center. The only way to keep the player ship stationary would be to dynamically zoom in and out Would changing from Euler rotations and adopting a 6DOF Quaternion camera make things better or worse ? As well as losing the horrible gymbal lock, I find Quaternion transitions to be smoother...
using a totally free floating camera for tracking would make the transition back to normal mode more troublesome, that being said the camera has lot's of potential for improvement. Senior Programmer - Team Pony Express EVE Online, CCP Games |
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Diesel47
painkiller.
323
|
Posted - 2012.12.12 01:05:00 -
[14] - Quote
I think its fine. |

Zoe Athame
Aliastra Gallente Federation
153
|
Posted - 2012.12.12 01:10:00 -
[15] - Quote
I'm not sure why lack of control over an automated camera is making you angry. If you don't want it to automate everything just use the manual camera... |
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ISD Suvetar
ISD Community Communications Liaisons
1214

|
Posted - 2012.12.12 01:11:00 -
[16] - Quote
CCP Orion wrote:
using a totally free floating camera for tracking would make the transition back to normal mode more troublesome, that being said the camera has lot's of potential for improvement.
Colour me intrigued 
What about using a totally free camera ... full-stop; or would upside-down ships be too weird ? ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Mistress Lilu
Science and Trade Institute Caldari State
134
|
Posted - 2012.12.12 01:20:00 -
[17] - Quote
This new camera option can be good for recording pvp. There are several problems though. Instead of only having the option to track a selected item, there should also be the option, i dont know if its possible, but to track an item that is locked and currently engaged. |

Rammix
Red Federation RvB - RED Federation
17
|
Posted - 2012.12.12 01:21:00 -
[18] - Quote
I'd like this :
CCP Orion wrote: keep tracking no matter how far you zoom out.
At least, isn't there some way to automatically zoom out so that all your locked targets would be visible on the screen? I mean, you've locked some targets, you press a hotkey and your camera - just one time - zooms out to embrace all targets simultaneously, but a bit excessively (to zoom far enough to put targets closer to center). OpenSUSE 12.2, wine 1.5 |

Mars Theran
Tribal Liberation Force Minmatar Republic
507
|
Posted - 2012.12.12 01:38:00 -
[19] - Quote
I like it myself, and I've used it in PvE combat flying both a Rifter and an Algos. Just click on the target you want to focus on, or a target in that group if you just want to keep track of there visual range, grouping, and distance. I find it's actually somewhat cloder to first person perspective flight than the original camera, (which wasn't anything like).
I haven't tried it for D-scan yet though. Could be interesting. Very nice for navigation too, as you can jump a gate and click on potential destinations and automatically see them without having to rotate your camera and mouse-over which was always a pain.
Haven't used it a lot yet, but I like it.  zubzubzubzubzubzubzubzub |

Jack Miton
Aperture Harmonics K162
953
|
Posted - 2012.12.12 01:51:00 -
[20] - Quote
Turn it off? |
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Sobaan Tali
Caldari Quick Reaction Force
89
|
Posted - 2012.12.12 03:20:00 -
[21] - Quote
Guess it sucks that you can't just turn the damn thing off since it's so buggy...oh, wait...
We keep bitching about the few things we get a on/off switch for like this and CCP will have less an incentive to make on/pff switches. |

Sean McVanders
xTESLAx
0
|
Posted - 2012.12.12 04:02:00 -
[22] - Quote
What about an option to set both ship position AND tracking position? |

Rammix
Red Federation RvB - RED Federation
17
|
Posted - 2012.12.12 04:14:00 -
[23] - Quote
Please stop this usesell talk about switching off. It's a feature and all features must work as smoothly as possible, instead of making you switch them off. OpenSUSE 12.2, wine 1.5 |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1637
|
Posted - 2012.12.12 05:26:00 -
[24] - Quote
While I do love the new tracking camera feature (it added a nice eyecandy feature to the game), I still don't get what was it developed for, what was the purpose? whom was the target users?
for pvp, it practically disables manual piloting, which is probably one of the dumbest thing anyone could've done in combat and even without any need for manual flight, it's still pretty much useless because it drastically reduces your tactical/environmental awareness.
for pve, well, it looks pretty, but that's it.
In the end, honestly, the tracking camera is a quite welcome addition to the game, but I'm still curious as to what was CCP's intention for adding the feature in the first place, aside from handing out a new camera toggle for those movie makers of course. How to : Playing Eve 100% Risk and Conflict FREE! |

Mildew Wolf
52
|
Posted - 2012.12.12 05:35:00 -
[25] - Quote
Sarah Schneider wrote:While I do love the new tracking camera feature (it added a nice eyecandy feature to the game), I still don't get what was it developed for, what was the purpose? whom was the target users?
for pvp, it practically disables manual piloting, which is probably one of the dumbest thing anyone could've done in combat and even without any need for manual flight, it's still pretty much useless because it drastically reduces your tactical/environmental awareness.
for pve, well, it looks pretty, but that's it.
In the end, honestly, the tracking camera is a quite welcome addition to the game, but I'm still curious as to what was CCP's intention for adding the feature in the first place, aside from handing out a new camera toggle for those movie makers of course.
dscan |

Inxentas Ultramar
Ultramar Independent Contracting
149
|
Posted - 2012.12.12 09:44:00 -
[26] - Quote
I'm pretty sure yesterday's patch introduced some fixes. I no longer have the "camera unwind" bug. Loving the new cam features! |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2226
|
Posted - 2012.12.12 10:10:00 -
[27] - Quote
Sean McVanders wrote:What about an option to set both ship position AND tracking position?
^ This!
I'd also love to have the tracking camera stick to whatever zoom level I've prescribed. Some times I need to zoom out (okay most of the time) simply due to my computer having a cardiac arrest when attempting to render my ship in too much detail. When I have tracking camera on (which I really like to do), clicking a new target has the unfortunate side effect of zooming in to CCP's predetermined zoom level, resulting in the game being non-interactable for several seconds while my CPU and GPU have heart attacks and then proceed to perform mutual CPR on each other.
So please, use the zoom level that I have set when the camera changes tracking target.
Incidentally it would be nice to be able to specify the "default" zoom level achieved through "reset camera" or any other mechanism. My systems just can not handle being zoomed in too close, especially with the new funky targeting UI.
Day 0 advice for new players: Day 0 Advice for New Players |

Sister Lumi
Federal Navy Academy Gallente Federation
43
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Posted - 2012.12.12 10:11:00 -
[28] - Quote
This is a great addition to the game and I love how simple it is to disable or enable as needed.
Good job, Orion!
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Marcus Harikari
Guitar Players of EVE
114
|
Posted - 2012.12.12 10:19:00 -
[29] - Quote
works well for me :) GREAT for dscan |

Johan Civire
Dirty Curse inc.
228
|
Posted - 2012.12.12 10:28:00 -
[30] - Quote
Why are people still trolling here press the damn C in game this will fixs the issue with it.
Explanation is if you press the C in game the auto focus is off or on depend on the stand.
The addition is use for video or great filming in battle only and its not use for pvp/pve but you can make great video shots with it. So stop complaining this, its is already not for "the normal guy eve player" if you like it thats good if not just turn it off by pressing the C bottum on your keyboard. |
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Mr Pragmatic
170
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Posted - 2012.12.12 10:59:00 -
[31] - Quote
I actually really like the tracking camera.
When I am doing a mission or just flying around it adds a new dynamic to the visual aspect to eve.
At first it was hard to get used too, but now I enjoy it. Thanks. Vote for me in the next CSM Elections. I will fight for the interest of all Hi-sec dwellers. No longer will you be cast aside and disparaged.-á |
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CCP Sisyphus
C C P C C P Alliance
191

|
Posted - 2012.12.12 11:05:00 -
[32] - Quote
Sarah Schneider wrote: for pvp, it practically disables manual piloting, which is probably one of the dumbest thing anyone could've done in combat and even without any need for manual flight, it's still pretty much useless because it drastically reduces your tactical/environmental awareness.
I'm very curious why you think this? How does it disable manual piloting?? (I can still move the camera around and set course) I would love you to unpack and explain your reasoning a little here. CCP Sisyphus | Team PE |@CCP_Sisyphus |
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Hannott Thanos
Notorious Legion
189
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Posted - 2012.12.12 11:06:00 -
[33] - Quote
CCP Orion wrote:ISD Suvetar wrote:CCP Orion wrote:The preference is set to keeping the target in a fixed position( to be able to interact with it), and your ship towards the center. The only way to keep the player ship stationary would be to dynamically zoom in and out Would changing from Euler rotations and adopting a 6DOF Quaternion camera make things better or worse ? As well as losing the horrible gymbal lock, I find Quaternion transitions to be smoother... using a totally free floating camera for tracking would make the transition back to normal mode more troublesome, that being said the camera has lot's of potential for improvement. Not so much troublesome, rather really "wonky". I like the tracking cam, but gimbal lock is annoying. |

Hannott Thanos
Notorious Legion
189
|
Posted - 2012.12.12 11:08:00 -
[34] - Quote
CCP Sisyphus wrote:Sarah Schneider wrote: for pvp, it practically disables manual piloting, which is probably one of the dumbest thing anyone could've done in combat and even without any need for manual flight, it's still pretty much useless because it drastically reduces your tactical/environmental awareness.
I'm very curious why you think this? How does it disable manual piloting?? (I can still move the camera around and set course) I would love you to unpack and explain your reasoning a little here. Press orbit. Cameratrack target. ???? Receive potato |

James Amril-Kesh
RAZOR Alliance
1457
|
Posted - 2012.12.12 11:41:00 -
[35] - Quote
Hannott Thanos wrote:CCP Sisyphus wrote:Sarah Schneider wrote: for pvp, it practically disables manual piloting, which is probably one of the dumbest thing anyone could've done in combat and even without any need for manual flight, it's still pretty much useless because it drastically reduces your tactical/environmental awareness.
I'm very curious why you think this? How does it disable manual piloting?? (I can still move the camera around and set course) I would love you to unpack and explain your reasoning a little here. Press orbit. Cameratrack target. ???? Receive potato Orbiting is not manual piloting. -áObjects in mirror are redder than they appear. |

Ivan Joukov
The Wings of Maak Defiant Legacy
21
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Posted - 2012.12.12 11:47:00 -
[36] - Quote
Reicine Ceer wrote:Conversely, if you use it to scan a system using D-Scan, it is an absolute godsend.
Cause your dscan skill is low, scanning with track cam is the best way to learn badly how to efficiently scan a system.
-áDavai!
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Doddy
Excidium. Executive Outcomes
422
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Posted - 2012.12.12 12:05:00 -
[37] - Quote
Rammix wrote:Please stop this useless talk about switching off. It's a feature and all features must work as smoothly as possible, instead of making you switch them off. Sean McVanders wrote:What about an option to set both ship position AND tracking position? Yep, that would be good.
Unless you don't want the feature.... Why should you have tracking camera on if you don't want to?
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Nyancat Audeles
Center for Advanced Studies Gallente Federation
49
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Posted - 2012.12.12 13:00:00 -
[38] - Quote
Tracking camera is amazing! Great for dscan and adds a really nice cinematic feel to the game, which was not there before. |

Vihura
Vihura Cor
25
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Posted - 2012.12.12 13:33:00 -
[39] - Quote
Rammix wrote:Tracking camera is awful. And totally unusable when you stop just looking and try using it in combat.
1: It forcedly places my ship out of the center of the screen, not allowing to adjust it so that (my) ship would be centered and enemy vessel would be a bit higher to the left. Just try if you don't believe. "Tracking" checkbox in d-scan window solves nothing in this case, because your own ship is still not centered.
2 (I hate this most): It resets camera zoom to some fixed unchangeable range. For example, I fly interceptor and wish to see objects in 30km radius from my ship but with camera tracking it's just impossible - every switch between targets resets camera zoom to much closer distance than I need. Or activate tracking camera and try to observe the sphere with 70+ km radius actively switching targets.
I love the new camera, help me in pvp, and I found manual piloting easier with it. The best think abaut it is you can zoom in zoom ount, chenge camera angle when tracking target. |

Grey Stormshadow
Fistful of Finns Nulli Secunda
1489
|
Posted - 2012.12.12 13:41:00 -
[40] - Quote
CCP Orion wrote:...or keep tracking no matter how far you zoom out.
Cheers,
This really... No need to zoom in. Player can manually adjust the zoom if they please.
Also would be nice to have key which would not be toggle. Like key which u press down and hold there while clicking target from overview/brackets. Tracking would continue as long the key is down and stop when u release the key.
Tracking camera toggling is more of an pve "option" but not really suitable for fast paced pvp where you mainly use tracking camera to turn your view towards some target/celestial or to briefly follow some target.
Get |
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Santiago Fahahrri
Galactic Geographic
14
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Posted - 2012.12.12 13:50:00 -
[41] - Quote
I really like the new camera option. It's GREAT for dscan, or just looking around when browsing the overview. With good use of the C toggle and overview it's actually handy in PVE.
My camera drones have never been smarter. Thanks for this one. |

Schalac
Apocalypse Reign
191
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Posted - 2012.12.12 14:02:00 -
[42] - Quote
I would have to say that this is one of the greatest additions to the game in a long time. SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac |

Ivan Paul Freely
Small Balls and Flying Machines
3
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Posted - 2012.12.12 14:27:00 -
[43] - Quote
CCP Sisyphus wrote:Sarah Schneider wrote: for pvp, it practically disables manual piloting, which is probably one of the dumbest thing anyone could've done in combat and even without any need for manual flight, it's still pretty much useless because it drastically reduces your tactical/environmental awareness.
I'm very curious why you think this? How does it disable manual piloting?? (I can still move the camera around and set course) I would love you to unpack and explain your reasoning a little here.
He's just trolling, ignore and get back to doing a great job. |

BoBoZoBo
MGroup9 Quantum Cafe
126
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Posted - 2012.12.12 14:30:00 -
[44] - Quote
I like it a lot - I think its perfect now that the bugs have been worked out. You always have "C"
Primary Test Subject GÇó SmackTalker Elite |

Rammix
Red Federation RvB - RED Federation
17
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Posted - 2012.12.12 14:43:00 -
[45] - Quote
Johan Civire wrote:Why are people still trolling here press the damn C in game this will fixs the issue with it.
Explanation is if you press the C in game the auto focus is off or on depend on the stand.
I will repeat:
Quote:It's a feature and all features must work as smoothly as possible, instead of making you switch them off.
Hannott Thanos wrote: Press orbit. Cameratrack target. ???? Receive potato
This means that your usual zoom is pretty the same as set by camtracking. And you probably don't fly frigates. Camtracking resets zoom to too close distance - it's bad in general and especially uncomfortable when you fly frigates like interceptor.
About camera centering: to me it is visually uncomfortable to see my ship shifted from the center. And try to turn on your tactical overview while camtracking is active.
BTW, I have strong suspicion that those who find camtracking comfortable - are not regular pvp-ers.
Doddy wrote: Why should you have tracking camera on if you don't want to?
If it were a finished and smoothly working pvp-oriented (wtf for camtracking at npc-hunting?) feature I would gladly use it. OpenSUSE 12.2, wine 1.5 |

Midnight Hope
Pator Tech School Minmatar Republic
58
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Posted - 2012.12.12 16:26:00 -
[46] - Quote
CCP Orion wrote:
I kind of agree on point 2, i'll look into it. Currently the tracking disengages, but stays active, once you zoom out more that 150 ship radii. If you select a new target, the camera zooms in to said limit and tracks it. Perhaps it should just stay disengaged until you zoom in again, or keep tracking no matter how far you zoom out.
Cheers,
+1 on the above.
The zoom reset it does when selecting a new target makes it useless when you are trying to see things from afar...and stay that way. It would be more useful if the tracking kept the current zoom level when it goes to track the new target. In other words, tracking and zoom should not be connected.
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Steve Ronuken
Fuzzwork Enterprises
848
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Posted - 2012.12.12 17:07:00 -
[47] - Quote
Biggest problem I have with the repositioning of the camera is:
It doesn't pay attention to the camera offset. So if you're on dual screen, your ship will be pretty much centred on the break between the screens. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Rammix
Red Federation RvB - RED Federation
17
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Posted - 2012.12.18 23:07:00 -
[48] - Quote
It still resets zoom when switching targets. At least when you zoom-out to 30km and more (tested on a frigate). OpenSUSE 12.2, wine 1.5 |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2258
|
Posted - 2012.12.18 23:12:00 -
[49] - Quote
Yup, feature is useless to me if it keeps resetting the zoom distance. Day 0 advice for new players: Day 0 Advice for New Players |

Angeal MacNova
9th Fleet-Seraphins
50
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Posted - 2012.12.18 23:19:00 -
[50] - Quote
ISD Suvetar wrote:CCP Orion wrote:
using a totally free floating camera for tracking would make the transition back to normal mode more troublesome, that being said the camera has lot's of potential for improvement.
Colour me intrigued  What about using a totally free camera ... full-stop; or would upside-down ships be too weird ?
I've always wondered what EVE would be like if there was no up or down.
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Besina Echerie
Vermona Collective
9
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Posted - 2012.12.18 23:25:00 -
[51] - Quote
Sarah Schneider wrote:for pvp, it practically disables manual piloting, which is probably one of the dumbest thing anyone could've done in combat and even without any need for manual flight, it's still pretty much useless because it drastically reduces your tactical/environmental awareness. really? I'm just learning to fly the ship around for the first time instead of prodding at spreadsheets, and it seems hard to fly in relation to things that are moving without using tracking to me. It's probably because I don't have to learn new habits? I'm not going to rule out "Because you suck at flying, Besina", because i'm still figuring it out.. how steep an angle to approach and stuff like that and how to keep close to things without orbitting when i'm moving really fast... |

Az Tek
Sebiestor Tribe Minmatar Republic
3766
|
Posted - 2012.12.19 03:10:00 -
[52] - Quote
If you do not PVP, or in the least solo PVP, then just turn it off. But if you are constantly on the hunt, maybe a tackler for a gang then it is, as a player said, a god send. It cuts down D-Scan time by a lot. Click --> Track --> scan. Really great for 5Degree scans also. But in general it's an amazing addition to EVE. David Rockefeller, Sept. 23, 1994-á "This present window of opportunity, during which a truly peaceful and interdependent world order might be built, will not be open for too long - We are on the verge of a global transformation. All we need is the right major crisis and the nations will accept the New World Order." |

Rammix
Red Federation RvB - RED Federation
17
|
Posted - 2012.12.19 04:35:00 -
[53] - Quote
Az Tek wrote:If you do not PVP, or in the least solo PVP, then just turn it off. But if you are constantly on the hunt, maybe a tackler for a gang then it is, as a player said, a god send. It cuts down D-Scan time by a lot. Click --> Track --> scan. Really great for 5Degree scans also. But in general it's an amazing addition to EVE. I hope you noticed that it means camtracking is really of some use only when d-scanning. But on the other side, it also makes d-scanning much easier and thus denies new players a large part of scanning experience because they learn to easily use d-scan at clickable objects without learning to scan any point in 'empty' space (often, targets are NOT at clickable objects). And it helps to quickly look at the gate you just came from. That's all illusionary and real benefits for now. Currently, camtracking's usage is very narrow. Would be good to find it useful (I mean really useful, not just in 1-2 cases) in pvp after a month or two. OpenSUSE 12.2, wine 1.5 |

Besina Echerie
Vermona Collective
9
|
Posted - 2012.12.19 05:09:00 -
[54] - Quote
Rammix wrote:For a frigate size tackler (esp-ly an interceptor) it is NOT a god sent.  Because a tackler needs to see at least 30km range in tactical overview. Current camtracking resets zoom to about 5-10 km. Well yes. I have been having trouble with the camera getting too close. Also with tracking falling off while i'm trying to manually pilot! I'm not sure if i'm accidentally clicking on something or what, but it throws me off of my groove every time. things start whooshing off my screen and i'm all "waitwait i'm trying to pay attention to that things' engine trail and wings here!" I'll be keeping range and trying to keep in some sort of orbit and suddenly I lose my frame of reference.
Also, it doesn't seem very responsive for some reason when i'm trying to change what angle i'm wrapping around something. I'm not sure if it's getting "numb" when i'm in close, or if my engine trail isn't telling me much, or if everywhere I try to click at to keep in blaster range is too close for the controls to respond to, or what.
Would it be possible to get some sort of chase mode that puts the camera on the *far side* of the target, assuming it's close enough, looking back at my ship? That way I can flip back and forth depending on whether i'm trying to pounce and get in blaster range, or whether i'm trying to kite the thing out.
Ability to display some distance/velocity info on the reticle would be fantastic, too. That way I won't have to switch my focus to track my range. |

Etherealclams
University of Caille Gallente Federation
1
|
Posted - 2012.12.19 05:18:00 -
[55] - Quote
Mildew Wolf wrote:Sarah Schneider wrote:While I do love the new tracking camera feature (it added a nice eyecandy feature to the game), I still don't get what was it developed for, what was the purpose? whom was the target users?
for pvp, it practically disables manual piloting, which is probably one of the dumbest thing anyone could've done in combat and even without any need for manual flight, it's still pretty much useless because it drastically reduces your tactical/environmental awareness.
for pve, well, it looks pretty, but that's it.
In the end, honestly, the tracking camera is a quite welcome addition to the game, but I'm still curious as to what was CCP's intention for adding the feature in the first place, aside from handing out a new camera toggle for those movie makers of course. dscan
Are you a man.. or a woman..? |

Az Tek
Sebiestor Tribe Minmatar Republic
3766
|
Posted - 2012.12.19 05:59:00 -
[56] - Quote
Rammix wrote:Az Tek wrote:If you do not PVP, or in the least solo PVP, then just turn it off. But if you are constantly on the hunt, maybe a tackler for a gang then it is, as a player said, a god send. It cuts down D-Scan time by a lot. Click --> Track --> scan. Really great for 5Degree scans also. But in general it's an amazing addition to EVE. I hope you noticed that it means camtracking is really of some use only when d-scanning. But on the other side, it also makes d-scanning much easier and thus denies new players a large part of scanning experience because they learn to easily use d-scan at clickable objects without learning to scan any point in 'empty' space (often, targets are NOT at clickable objects). And it helps to quickly look at the gate you just came from. That's all illusionary and real benefits for now. Currently, camtracking's usage is very narrow. Would be good to find it useful (I mean really useful, not just in 1-2 cases) in pvp after a month or two. P.S.: For a frigate size tackler (esp-ly an interceptor) it is NOT a god sent.  Because a tackler needs to see at least 30km range in tactical overview. Current camtracking resets zoom to about 5-10 km.
I'll give you that. For how you put it in terms of newer players who don't already have a good grasp on D-scan mechanics it may limit them the experience they should have gained prior. I am pretty fast with the D-scan. Really good I think. But on my laptop the GPU sucks and sometimes my area surface i use my mouse on sucks as well. So anything 30Degrees + is simple but trying to mouse over something at 5degrees can be tricky. So that's the best time for specifically to use it. So i also see your point in REALLY being useful. I wouldn't say it's awful tho. David Rockefeller, Sept. 23, 1994-á "This present window of opportunity, during which a truly peaceful and interdependent world order might be built, will not be open for too long - We are on the verge of a global transformation. All we need is the right major crisis and the nations will accept the New World Order." |

Besina Echerie
Vermona Collective
9
|
Posted - 2012.12.19 06:18:00 -
[57] - Quote
After flying around an asteroid a bit I can see some annoyance with piloting, but it is based on how deep the "surface" is that I am clicking to know where to target. Projected out to infinity, all I can do is fly into the target, which Ihad been trying to do anyways. It is a bit odd to figure out what angles will result when i'm trying to interact with an object much closer than infinity, when clicking out near the edges; i'm having trouble with depth perception in that regard. If I knew how to make a video it would help. My atron sittingparked aligned to the right, I click well to the right of an asteroid, and I start curving around and end up bouncing off the asteroid. |

Besina Echerie
Vermona Collective
9
|
Posted - 2012.12.19 06:27:00 -
[58] - Quote
Me=B, Asteroid=X, where I click on my screen=O
__________.B__________ _________.____________ ________._____________ _______.__XXX_________ ______.___XXX_________ _____.________________ _O__._________________
As can be seen by the dots, i'm not clicking in the asteroid. I have a lot of distance off to the side. And my velocity is 0, and my ship is actually pointed toward O. So why do I crash into the edge of the asteroid? |

Rammix
Red Federation RvB - RED Federation
17
|
Posted - 2012.12.19 08:09:00 -
[59] - Quote
Besina Echerie wrote:Me=B, Asteroid=X, where I click on my screen=O
__________.B__________ _________.____________ ________._____________ _______.__XXX_________ ______.___XXX_________ _____.________________ _O__._________________
As can be seen by the dots, i'm not clicking in the asteroid. I have a lot of distance off to the side. And my velocity is 0, and my ship is actually pointed toward O. So why do I crash into the edge of the asteroid?
It makes a bit more sense if i'm zoomed in all the way, but then I keep clicking myself and I can't SEE anything. If my ship were to say turn into wireframe and no longer be clickable when I zoomed in too close, it would be a bit more doable, but as it is, it's too many independent points in motion projected on a flat surface. If I understand correctly you just bump at the asteroids. Bumping area around them is too big (they even don't have shields) but it's a totally different problem not connected to tracking. OpenSUSE 12.2, wine 1.5 |

Seleia O'Sinnor
Drop of Honey
278
|
Posted - 2012.12.19 08:24:00 -
[60] - Quote
Yay! Devs caring!
CCP Orion wrote:Rammix wrote:Tracking camera is awful. And totally unusable when you stop just looking and try using it in combat.
1: It forcedly places my ship out of the center of the screen, not allowing to adjust it so that (my) ship would be centered and enemy vessel would be a bit higher to the left. Just try if you don't believe. "Tracking" checkbox in d-scan window solves nothing in this case, because your own ship is still not centered.
2 (I hate this most): It resets camera zoom to some fixed unchangeable range. For example, I fly interceptor and wish to see objects in 30km radius from my ship but with camera tracking it's just impossible - every switch between targets resets camera zoom to much closer distance than I need. Or activate tracking camera and try to observe the sphere with 70+ km radius actively switching targets. Thanks for the feedback, i have been reading most if not all of the player feedback, and it's been of great value. The preference is set to keeping the target in a fixed position( to be able to interact with it), and your ship towards the center. The only way to keep the player ship stationary would be to dynamically zoom in and out , i made some experiments with that but the movement was too ( drastic). I kind of agree on point 2, i'll look into it. Currently the tracking disengages, but stays active, once you zoom out more that 150 ship radii. If you select a new target, the camera zooms in to said limit and tracks it. Perhaps it should just stay disengaged until you zoom in again, or keep tracking no matter how far you zoom out. Cheers,
New inventory: Getting better since version 1.2, but what about back and forward buttons? |
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Besina Echerie
Vermona Collective
9
|
Posted - 2012.12.19 08:44:00 -
[61] - Quote
Quote: __________.B__________ _________.____________ ________._____________ ______T.__#XX_________ ______.___XXX_________ _____.________________ _O__._________________ If I understand correctly you just bump at the asteroids. Bumping area around them is too big (they even don't have shields) but it's a totally different problem not connected to tracking.
Graphically, i'm scraping into # there. I feel like I should be hitting point "T". I'm clicking well outside the asteroid itself. |

Besina Echerie
Vermona Collective
9
|
Posted - 2012.12.19 08:55:00 -
[62] - Quote
Another graphical thingy..
________________ ______________X_ ________________ ______####______ _____##me#______ ______####______ ________________ ________________
I see this on my screen. I click X. I will bounce off the asteroid hard as I crash into it. It just doesn't seem as intuitive as it seems it aught to. |

Rammix
Red Federation RvB - RED Federation
17
|
Posted - 2012.12.20 04:55:00 -
[63] - Quote
Besina Echerie wrote:Another graphical thingy..
________________ ______________X_ ________________ ______####______ _____##me#______ ______####______ ________________ ________________
I see this on my screen. I click X. I will bounce off the asteroid hard as I crash into it. It just doesn't seem as intuitive as it seems it aught to. It's NOT about tracking camera. As I said it's just a BUMP. It seems you're too new to EVE and just don't know what a bump is. You chose a wrong topic. OpenSUSE 12.2, wine 1.5 |

Besina Echerie
Vermona Collective
9
|
Posted - 2012.12.20 06:20:00 -
[64] - Quote
I know what a bump is. I'm zoomed in pretty close to my ship. I'm less than half the height of my atron away from the surface texture of the asteroid when my ship bounces off of it. I was trying to fly at a point that's one whole asteroid diameter, and the asteroid dwarfs my Atron, away from the thing. I was also noticing this when I was flying around through strip miner beams made by parked stationary miners. No "bump" there, but I still end up passing the beam in a different place than I would expect, and I was trying to correct for the camera distance and had the camera pretty close in actually. |

Rammix
Red Federation RvB - RED Federation
17
|
Posted - 2012.12.20 07:55:00 -
[65] - Quote
Besina Echerie wrote:I know what a bump is. I'm zoomed in pretty close to my ship. I'm less than half the height of my atron away from the surface texture of the asteroid when my ship bounces off of it. I was trying to fly at a point that's one whole asteroid diameter, and the asteroid dwarfs my Atron, away from the thing. I was also noticing this when I was flying around through strip miner beams made by parked stationary miners. No "bump" there, but I still end up passing the beam in a different place than I would expect, and I was trying to correct for the camera distance and had the camera pretty close in actually. Tracking doesn't play any role in aligning and approaching. When tracking is on, your ship is shifted from the center of the screen and you can't normally look "through" your ship. If you don't want to turn tracking off try to stretch an imagenary line from your ship (i.e. its ACTUAL position) to the point you're aiming to. Centre of the screen is not used for setting trajectory for your ship. It's just logical: you fly a ship and not a camera. OpenSUSE 12.2, wine 1.5 |

Eugene Kerner
TunDraGon
263
|
Posted - 2012.12.20 08:50:00 -
[66] - Quote
Rammix wrote:Tracking camera is awful. And totally unusable when you stop just looking and try using it in combat.
1: It forcedly places my ship out of the center of the screen, not allowing to adjust it so that (my) ship would be centered and enemy vessel would be a bit higher to the left. Just try if you don't believe. "Tracking" checkbox in d-scan window solves nothing in this case, because your own ship is still not centered.
2 (I hate this most): It resets camera zoom to some fixed unchangeable range. For example, I fly interceptor and wish to see objects in 30km radius from my ship but with camera tracking it's just impossible - every switch between targets resets camera zoom to much closer distance than I need. Or activate tracking camera and try to observe the sphere with 70+ km radius actively switching targets. Probably you are just to stupid to use it. It works fine for the most part. One of the best parts of the expansion.
"Also, your boobs " -á CCP Eterne, 2012
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Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
20
|
Posted - 2012.12.20 20:58:00 -
[67] - Quote
CCP Orion wrote:Rose Hips wrote:Try targeting a drone in combat.... wow what a (unwanted) rush!!!! the camera should no longer track drones since this morning. But you can hitch a ride with a combat drone with lookat and track your target from there, that's quite fun, tracking works from any object to any object (except the player ship alas, since it's non select-able as is)
Spider Drones in missions... especially when they are in orbit and still on their MWD-boost.
"You spin me right round, baby right round Like a record baby, right round, round round You spin me right round, baby right round Like a record baby, right round, round round" |
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CCP Orion
C C P C C P Alliance
92

|
Posted - 2012.12.20 22:04:00 -
[68] - Quote
Shan'Talasha Mea'Questa wrote:CCP Orion wrote:Rose Hips wrote:Try targeting a drone in combat.... wow what a (unwanted) rush!!!! the camera should no longer track drones since this morning. But you can hitch a ride with a combat drone with lookat and track your target from there, that's quite fun, tracking works from any object to any object (except the player ship alas, since it's non select-able as is) Spider Drones in missions... especially when they are in orbit and still on their MWD-boost. "You spin me right round, baby right round Like a record baby, right round, round round You spin me right round, baby right round Like a record baby, right round, round round"
yup - changed our minds again on drones. Senior Programmer - Team Pony Express EVE Online, CCP Games |
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No Alibi
Shadow Brokers
0
|
Posted - 2012.12.20 22:26:00 -
[69] - Quote
Shan'Talasha Mea'Questa wrote:CCP Orion wrote:Rose Hips wrote:Try targeting a drone in combat.... wow what a (unwanted) rush!!!! the camera should no longer track drones since this morning. But you can hitch a ride with a combat drone with lookat and track your target from there, that's quite fun, tracking works from any object to any object (except the player ship alas, since it's non select-able as is) Spider Drones in missions... especially when they are in orbit and still on their MWD-boost. "You spin me right round, baby right round Like a record baby, right round, round round You spin me right round, baby right round Like a record baby, right round, round round" LOL Try salvage drones.  I fly by the seat of my pants, No wonder my-áass is always on fire! |
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