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gromara
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Posted - 2005.05.22 05:59:00 -
[1]
Is it any useful for PVP? I've tried running missions on it and it isnt bad, except it cant repair effectively, so i thought i'll try it in PVP (it has that remote damp bonus - is it any good?). ANY help appreciated.
P.S. Any other uses for this ship that i missed?
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Hamatitio
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Posted - 2005.05.22 06:53:00 -
[2]
lol --
Director of Ganking: Death Row Inc. |

Roba
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Posted - 2005.05.22 07:30:00 -
[3]
ummmmmmm yah. Its as effective as a blackbird. Fit 4 damps, train the skill for efficency, gallente crusier to 5, and u can get your damps to almost -100% each.
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Alex Harumichi
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Posted - 2005.05.22 12:57:00 -
[4]
Originally by: gromara Is it any useful for PVP? I've tried running missions on it and it isnt bad, except it cant repair effectively, so i thought i'll try it in PVP (it has that remote damp bonus - is it any good?). ANY help appreciated.
P.S. Any other uses for this ship that i missed?
I have very little practical PVP experience, but with the new damping bonuses I can actually see the Celestis being useful - it used to be in the "mostly useless" category. With good skills, this thing should be able to damp pretty much anything within targeting range. And hey, it's cheap, if it goes boom it's no huge loss.
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Noriath
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Posted - 2005.05.22 13:32:00 -
[5]
Only still that little matter of dampers having lower range then most of the ships that will be able to kill you in a single volley... 
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Rod Blaine
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Posted - 2005.05.22 13:42:00 -
[6]
Originally by: Noriath Only still that little matter of dampers having lower range then most of the ships that will be able to kill you in a single volley... 
Duh, thats the idea...
det in close -> lock and damp -> problem fixed since target now has a locking range shorter then your dampening range. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

slothe
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Posted - 2005.05.22 13:45:00 -
[7]
with average skills a celestis can lock a bs down to less than 20km range with 3 damps, so it can be useful.
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

Alex Harumichi
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Posted - 2005.05.22 13:47:00 -
[8]
Originally by: Noriath Only still that little matter of dampers having lower range then most of the ships that will be able to kill you in a single volley... 
Well, actually the only limiting factor is the target range of the Celestis. With skills, you can damp anything you can target (90-100km range). Anything further out than that, you avoid. Useless for solo work, but in a group might be very useful.
No idea if if would work, but probably worth a shot.
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Noriath
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Posted - 2005.05.22 14:44:00 -
[9]
Still don't like the fact that stuff that acctually kills you has an easier time reaching out and touching the enemy then stuff that just messes up your targeting... 
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Alex Harumichi
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Posted - 2005.05.23 08:24:00 -
[10]
Originally by: slothe with average skills a celestis can lock a bs down to less than 20km range with 3 damps, so it can be useful.
Tried a Celestis out on a fleet op yesterday, wasn't bad. Four dampers reduced a gangmate's Dominix target range to around 5km, and I was using midrange (cheap) dampers - would have probably gone down to 3-4km with the best named. With a targeting range of 93km and a pretty fast lock time on bs's, it made for a not half bad support ship. Damper optimal was around 40km with a long falloff, so it should give ok results even at the full 93km.
Nice to see an ignored ship become at least moderately useful.
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Namelesz
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Posted - 2005.05.23 15:49:00 -
[11]
/emote takes the tarp off the Celestis that has been in hangar since last year.
-Namelesz
"I never run away. I merely advance in the opposite direction." -Judicator "She was so dumb, the smartest thing to ever come out of her mouth was my *****." |

Justice Bringer
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Posted - 2005.10.12 08:59:00 -
[12]
Originally by: Alex Harumichi
Originally by: slothe with average skills a celestis can lock a bs down to less than 20km range with 3 damps, so it can be useful.
Tried a Celestis out on a fleet op yesterday, wasn't bad. Four dampers reduced a gangmate's Dominix target range to around 5km, and I was using midrange (cheap) dampers - would have probably gone down to 3-4km with the best named. With a targeting range of 93km and a pretty fast lock time on bs's, it made for a not half bad support ship. Damper optimal was around 40km with a long falloff, so it should give ok results even at the full 93km.
Nice to see an ignored ship become at least moderately useful.
Bump 
Dusted mine off and decided to give it a new fitting:
Setup 1 High: 3 x dual 150 scouts, 2 x Advanced Limos (Thunderbolt and Havoc) Med: AB II, 3 x kapteyn sensor array inhibitor I Lo: Med Repper II, 2 x cpr
Setup 2
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Justice Bringer
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Posted - 2005.10.12 09:09:00 -
[13]
Originally by: Alex Harumichi
Originally by: slothe with average skills a celestis can lock a bs down to less than 20km range with 3 damps, so it can be useful.
Tried a Celestis out on a fleet op yesterday, wasn't bad. Four dampers reduced a gangmate's Dominix target range to around 5km, and I was using midrange (cheap) dampers - would have probably gone down to 3-4km with the best named. With a targeting range of 93km and a pretty fast lock time on bs's, it made for a not half bad support ship. Damper optimal was around 40km with a long falloff, so it should give ok results even at the full 93km.
Nice to see an ignored ship become at least moderately useful.
Bump 
Dusted mine off and decided to give it a new fitting:
Setup 1 High: 3 x dual 150 scouts, 2 x Advanced Limos Heavy(Thunderbolt and Havoc) Med: AB II, 3 x kapteyn sensor array inhibitor I Lo: Med Repper II, 2 x cpr (could change 1 cpr for a 400 Tungsten)
Setup 2 High: 3 x 200 scout, 2 x Advanced Limos Heavy Med: Same as above Lo: Small repper II, 800 plate, cpr
I have Gallente Cruiser at lvl 5 and all Mechanic skills at lvl 5 (Mechanic, Hull, Repair) so putting a plate in the low is a good idea as it at least doubles my armor.
If the Devs are going to remove a high slot and add it to the med slot then that will be even better, so long as they leave the 2 launcher slots there.
Now what would i put there, a Sensor Booster or another dampner? 
Celestis rocks, but they need to change the old tracking bonus description now 
Justcie
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Ab Initio
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Posted - 2005.10.13 02:00:00 -
[14]
The Celestis is one of the most underated ships in the game.. Half the people I mention it too, dont even know what it is.. I have had alot of success using this ship in combat, both for EW, and for killing smaller ships (inties and the like).
Being able to fit an MWD, 2 x Webs, and a 7.5k scram, as well as the ability to launch 8 medium drones means death for smaller ships. You can also fit a 1600mm plate and some other goodies at the same time..
Have a play around.
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Stro3der
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Posted - 2005.10.13 08:51:00 -
[15]
Isnt this going to get a 5th mid slot in the MKII upgrades ? 5 dampeners makes me shiver 
Combat: Your Large Spirits Bottle II strikes Sanshas Pointy Cruiser perfectly, opening a can of whoopass for wtfomg*hic*burp*pwned damage ! |

DrakeZakharov
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Posted - 2005.10.13 10:41:00 -
[16]
I love the celestis for group work. I normally use 3 sensor damps and a sensror booster though , since locking quickly is of paramount importance if dealing with BSes. You can slap anyones sensor range down to pathetic proportions, and even if they can get in range it'll take them nearly a minute to lock you.
I still think it performs better than conventional ECM , since theres no chance based factor in it, and you don't have to worry about fitting the right racials to make it work. Oh and theres nothing better than fitting a pair of sensor boosters and damping a gate sniper before he targets you :)
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ZelRox
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Posted - 2005.10.13 10:58:00 -
[17]
Celestis got another mid slot in mk2 project. ----------------------
I wanna tuc tuc .. |

Justice Bringer
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Posted - 2005.10.13 11:15:00 -
[18]
Originally by: Stro3der Isnt this going to get a 5th mid slot in the MKII upgrades ? 5 dampeners makes me shiver 
Yes I believe so, but i hope they leave the 2 missile slots in place and drop 1 turret.
Last night I went out and did Duo of Death lvl 3. I used the followinf setup:
High: 3 x dual 150 scouts, 2 x Advanced Limos Heavy (Thunder, Havoc) Med: 4 x kapteyn sensor dampners Med Repper II, cpr 400 tungsten plate Drones: 4 x Vlakyrie, 4 x Infiltrator
Trust me when i say my heart was pounding. I had to warp out several times initially because i had an 800 plate and a small repper II fitted. The problem was my tactics were all wrong when i went in the 1st few times. I applied 2 dampners to each rat, but that didn't work very well.
I even went back to get my Blackbird and had even less success .
But I was determined to take out those 2 150K saints. Back I went with my Cele, set 2 of the dampners to auto repeat, to save cap, and then dampend one saint to hell with all 4 at once then proceeded to attack the other one with 5 high and 8 drones.
Success. 
I only needed to take damage from one saint and the other one was 5km from me and couldn't lock or shoot. 
I will need to fit 4 x Indirect scanning dampening unit as they are much better (tech II when i get sensor linking to lvl 4) and plus I have Gallente Cruiser at lvl 5 which should make even more of a difference.
When the new change happens, I will definitely go with 5 dampners if in a group, and 4 damps and a cap recharger/cap booster if solo.
I love my Cele, always did, now it's even better.     
Justice 
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Razner Cerizo
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Posted - 2005.10.14 08:57:00 -
[19]
Just got this. Love it.
High slots: 2x heavy launchers loaded with explosive. 2x medium nos. 1x small nos.
Med slots: 10mn AB II. 3 Sensor damps ( I use kapteyns because Its a pvp ship and Ill lose it in a week :D)
Lows: 1x small armor repper II, 2 cap power relays.
Small repper you ask? Its all that fits. The nos offers mild protection from small ships that get close to you, something that should not happen because this is NOT a solo ship - its gang support.
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Theodox Gotan
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Posted - 2005.10.15 15:38:00 -
[20]
Is there any way to transform this ship into a level 2 mission running cruiser? I have my heart set on it for the missiles without having to cross-train for caldari ships...
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Meeko Gloom
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Posted - 2005.10.15 17:16:00 -
[21]
Edited by: Meeko Gloom on 15/10/2005 17:17:44 dont waste ur time on that s.hit opps i mean ship get a rax
Celestis= bucket of bolts when its solo
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Justice Bringer
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Posted - 2005.10.15 17:31:00 -
[22]
Originally by: Theodox Gotan Is there any way to transform this ship into a level 2 mission running cruiser? I have my heart set on it for the missiles without having to cross-train for caldari ships...
What do you mean transform??? 
I can do some lvl 3 missions with my Celestis, so it is tough enough to do all lvl 2 I would say. You need to make sure that your mechanic skills are at least at lvl 4, and you concentrate on the bonuses for the ship which are Galente Cruiser, and Remote Sensor Dampner.
Unfortunately because the Cele has had it's bonus changed (and had a low slot changed to a mid slot since the last big patch) you now have to train 4 or 5 areas to make the ship reasonable, gunnery, missiles, cruiser, drones and electronics. If you just concentrate on one at a time I'm sure you'll have some good results doing lvl 2 missions.
Don't listen to those that say 'Get a Thorax', just do what YOU want to do and have fun ok. 
Cele is a great little ship and long may it be so.
Justice 
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Justice Bringer
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Posted - 2005.10.15 17:36:00 -
[23]
Originally by: Meeko Gloom Edited by: Meeko Gloom on 15/10/2005 17:18:02 dont waste ur time on that s.hit opps i mean ship get a rax
Celestis= bucket of bolts when its solo
You go solo against a Cele pilot who knows what they're doing and I guarantee you, you won't get a lock on him, for a LONG LONG TIME......
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Meeko Gloom
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Posted - 2005.10.15 17:41:00 -
[24]
Originally by: Justice Bringer
You go solo against a Cele pilot who knows what they're doing and I guarantee you, you won't get a lock on him, for a LONG LONG TIME......[:twisted:
a Vexor or rax will own it to death because once u attack the drones will attack own not to metion if someone uses fof missiles
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Justice Bringer
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Posted - 2005.10.15 17:49:00 -
[25]
Originally by: Meeko Gloom
Originally by: Justice Bringer
You go solo against a Cele pilot who knows what they're doing and I guarantee you, you won't get a lock on him, for a LONG LONG TIME......[:twisted:
a Vexor or rax will own it to death because once u attack the drones will attack own not to metion if someone uses fof missiles
If you are jammed, which you will be, and your targetting range is reduced to less than 6km then you will have a headache, I assure you. I tested this agains a corp mate of mine and i reduced his maximum targetting range to under 6 km, and his lock time went up to 180 seconds.
I'm not aware of any Thorax pilots or Vexor pilots also using sensor boosters, but if they do they loose a valuable slot whereas the Celestis doesn't.
I have all gallente cruisers sitting in my hangar all the way up to my Ishtar, so I have a bit of experience and I have never used a sensor booster in my Vexor or Thorax, simply because I need that slot for something else.
Justice 
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Meeko Gloom
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Posted - 2005.10.15 17:53:00 -
[26]
Edited by: Meeko Gloom on 15/10/2005 17:54:01 it still doent matter u can jam drones and thats the strength of the rax and verox. and like the blackbird it cant deal enought dam by the time the rax locks. and range is no issue i dont use rails i use blasters
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Meeko Gloom
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Posted - 2005.10.15 18:00:00 -
[27]
lets think this out here, even if the rax cant lock 8 orges would finish a cele off, because i dont think u can hold a tank with dampers unless u got nos and if u got nos on u have no guns that is not smart cuz he will lock sometime. same with the verox up to 15 med drones and tank. it just not smart
fleet battles only
GLOOM
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Justice Bringer
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Posted - 2005.10.15 18:07:00 -
[28]
Originally by: Meeko Gloom lets think this out here, even if the rax cant lock 8 orges would finish a cele off, because i dont think u can hold a tank with dampers unless u got nos and if u got nos on u have no guns that is not smart cuz he will lock sometime. same with the verox up to 15 med drones and tank. it just not smart
fleet battles only
GLOOM
You'd be surprised what you could achieve with a Celestis, so don't underestimate it.
Anyway, to the original poster just get one for yourself and have fun, cos that's why we're all playing EVE.
Justice 
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Meeko Gloom
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Posted - 2005.10.15 19:19:00 -
[29]
well said chap but i still wouldnt go solo is a cele
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Kai Lae
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Posted - 2005.10.15 21:18:00 -
[30]
Originally by: Meeko Gloom
Originally by: Justice Bringer
You go solo against a Cele pilot who knows what they're doing and I guarantee you, you won't get a lock on him, for a LONG LONG TIME......[:twisted:
a Vexor or rax will own it to death because once u attack the drones will attack own not to metion if someone uses fof missiles
The drones won't do jack if you don't get a lock and tell them to do so. You can deploy them but in my experience they sit there unagressively when kicked out until given a command. After that they go into FoF mode. As for FoF the celestis has a 80m3 drone bay itself and this is easily countered by light drones. Or you can go mediums and kill his drones while he has them out. I agree it's not a solo type ship due to the fact that you have very little offense normally when set up to damp but it has the ability to kill things by using it's drones.
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