| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

gromara
|
Posted - 2005.05.22 05:59:00 -
[1]
Is it any useful for PVP? I've tried running missions on it and it isnt bad, except it cant repair effectively, so i thought i'll try it in PVP (it has that remote damp bonus - is it any good?). ANY help appreciated.
P.S. Any other uses for this ship that i missed?
|

Hamatitio
|
Posted - 2005.05.22 06:53:00 -
[2]
lol --
Director of Ganking: Death Row Inc. |

Roba
|
Posted - 2005.05.22 07:30:00 -
[3]
ummmmmmm yah. Its as effective as a blackbird. Fit 4 damps, train the skill for efficency, gallente crusier to 5, and u can get your damps to almost -100% each.
|

Alex Harumichi
|
Posted - 2005.05.22 12:57:00 -
[4]
Originally by: gromara Is it any useful for PVP? I've tried running missions on it and it isnt bad, except it cant repair effectively, so i thought i'll try it in PVP (it has that remote damp bonus - is it any good?). ANY help appreciated.
P.S. Any other uses for this ship that i missed?
I have very little practical PVP experience, but with the new damping bonuses I can actually see the Celestis being useful - it used to be in the "mostly useless" category. With good skills, this thing should be able to damp pretty much anything within targeting range. And hey, it's cheap, if it goes boom it's no huge loss.
|

Noriath
|
Posted - 2005.05.22 13:32:00 -
[5]
Only still that little matter of dampers having lower range then most of the ships that will be able to kill you in a single volley... 
|

Rod Blaine
|
Posted - 2005.05.22 13:42:00 -
[6]
Originally by: Noriath Only still that little matter of dampers having lower range then most of the ships that will be able to kill you in a single volley... 
Duh, thats the idea...
det in close -> lock and damp -> problem fixed since target now has a locking range shorter then your dampening range. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

slothe
|
Posted - 2005.05.22 13:45:00 -
[7]
with average skills a celestis can lock a bs down to less than 20km range with 3 damps, so it can be useful.
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

Alex Harumichi
|
Posted - 2005.05.22 13:47:00 -
[8]
Originally by: Noriath Only still that little matter of dampers having lower range then most of the ships that will be able to kill you in a single volley... 
Well, actually the only limiting factor is the target range of the Celestis. With skills, you can damp anything you can target (90-100km range). Anything further out than that, you avoid. Useless for solo work, but in a group might be very useful.
No idea if if would work, but probably worth a shot.
|

Noriath
|
Posted - 2005.05.22 14:44:00 -
[9]
Still don't like the fact that stuff that acctually kills you has an easier time reaching out and touching the enemy then stuff that just messes up your targeting... 
|

Alex Harumichi
|
Posted - 2005.05.23 08:24:00 -
[10]
Originally by: slothe with average skills a celestis can lock a bs down to less than 20km range with 3 damps, so it can be useful.
Tried a Celestis out on a fleet op yesterday, wasn't bad. Four dampers reduced a gangmate's Dominix target range to around 5km, and I was using midrange (cheap) dampers - would have probably gone down to 3-4km with the best named. With a targeting range of 93km and a pretty fast lock time on bs's, it made for a not half bad support ship. Damper optimal was around 40km with a long falloff, so it should give ok results even at the full 93km.
Nice to see an ignored ship become at least moderately useful.
|

Namelesz
|
Posted - 2005.05.23 15:49:00 -
[11]
/emote takes the tarp off the Celestis that has been in hangar since last year.
-Namelesz
"I never run away. I merely advance in the opposite direction." -Judicator "She was so dumb, the smartest thing to ever come out of her mouth was my *****." |

Justice Bringer
|
Posted - 2005.10.12 08:59:00 -
[12]
Originally by: Alex Harumichi
Originally by: slothe with average skills a celestis can lock a bs down to less than 20km range with 3 damps, so it can be useful.
Tried a Celestis out on a fleet op yesterday, wasn't bad. Four dampers reduced a gangmate's Dominix target range to around 5km, and I was using midrange (cheap) dampers - would have probably gone down to 3-4km with the best named. With a targeting range of 93km and a pretty fast lock time on bs's, it made for a not half bad support ship. Damper optimal was around 40km with a long falloff, so it should give ok results even at the full 93km.
Nice to see an ignored ship become at least moderately useful.
Bump 
Dusted mine off and decided to give it a new fitting:
Setup 1 High: 3 x dual 150 scouts, 2 x Advanced Limos (Thunderbolt and Havoc) Med: AB II, 3 x kapteyn sensor array inhibitor I Lo: Med Repper II, 2 x cpr
Setup 2
|

Justice Bringer
|
Posted - 2005.10.12 09:09:00 -
[13]
Originally by: Alex Harumichi
Originally by: slothe with average skills a celestis can lock a bs down to less than 20km range with 3 damps, so it can be useful.
Tried a Celestis out on a fleet op yesterday, wasn't bad. Four dampers reduced a gangmate's Dominix target range to around 5km, and I was using midrange (cheap) dampers - would have probably gone down to 3-4km with the best named. With a targeting range of 93km and a pretty fast lock time on bs's, it made for a not half bad support ship. Damper optimal was around 40km with a long falloff, so it should give ok results even at the full 93km.
Nice to see an ignored ship become at least moderately useful.
Bump 
Dusted mine off and decided to give it a new fitting:
Setup 1 High: 3 x dual 150 scouts, 2 x Advanced Limos Heavy(Thunderbolt and Havoc) Med: AB II, 3 x kapteyn sensor array inhibitor I Lo: Med Repper II, 2 x cpr (could change 1 cpr for a 400 Tungsten)
Setup 2 High: 3 x 200 scout, 2 x Advanced Limos Heavy Med: Same as above Lo: Small repper II, 800 plate, cpr
I have Gallente Cruiser at lvl 5 and all Mechanic skills at lvl 5 (Mechanic, Hull, Repair) so putting a plate in the low is a good idea as it at least doubles my armor.
If the Devs are going to remove a high slot and add it to the med slot then that will be even better, so long as they leave the 2 launcher slots there.
Now what would i put there, a Sensor Booster or another dampner? 
Celestis rocks, but they need to change the old tracking bonus description now 
Justcie
|

Ab Initio
|
Posted - 2005.10.13 02:00:00 -
[14]
The Celestis is one of the most underated ships in the game.. Half the people I mention it too, dont even know what it is.. I have had alot of success using this ship in combat, both for EW, and for killing smaller ships (inties and the like).
Being able to fit an MWD, 2 x Webs, and a 7.5k scram, as well as the ability to launch 8 medium drones means death for smaller ships. You can also fit a 1600mm plate and some other goodies at the same time..
Have a play around.
|

Stro3der
|
Posted - 2005.10.13 08:51:00 -
[15]
Isnt this going to get a 5th mid slot in the MKII upgrades ? 5 dampeners makes me shiver 
Combat: Your Large Spirits Bottle II strikes Sanshas Pointy Cruiser perfectly, opening a can of whoopass for wtfomg*hic*burp*pwned damage ! |

DrakeZakharov
|
Posted - 2005.10.13 10:41:00 -
[16]
I love the celestis for group work. I normally use 3 sensor damps and a sensror booster though , since locking quickly is of paramount importance if dealing with BSes. You can slap anyones sensor range down to pathetic proportions, and even if they can get in range it'll take them nearly a minute to lock you.
I still think it performs better than conventional ECM , since theres no chance based factor in it, and you don't have to worry about fitting the right racials to make it work. Oh and theres nothing better than fitting a pair of sensor boosters and damping a gate sniper before he targets you :)
|

ZelRox
|
Posted - 2005.10.13 10:58:00 -
[17]
Celestis got another mid slot in mk2 project. ----------------------
I wanna tuc tuc .. |

Justice Bringer
|
Posted - 2005.10.13 11:15:00 -
[18]
Originally by: Stro3der Isnt this going to get a 5th mid slot in the MKII upgrades ? 5 dampeners makes me shiver 
Yes I believe so, but i hope they leave the 2 missile slots in place and drop 1 turret.
Last night I went out and did Duo of Death lvl 3. I used the followinf setup:
High: 3 x dual 150 scouts, 2 x Advanced Limos Heavy (Thunder, Havoc) Med: 4 x kapteyn sensor dampners Med Repper II, cpr 400 tungsten plate Drones: 4 x Vlakyrie, 4 x Infiltrator
Trust me when i say my heart was pounding. I had to warp out several times initially because i had an 800 plate and a small repper II fitted. The problem was my tactics were all wrong when i went in the 1st few times. I applied 2 dampners to each rat, but that didn't work very well.
I even went back to get my Blackbird and had even less success .
But I was determined to take out those 2 150K saints. Back I went with my Cele, set 2 of the dampners to auto repeat, to save cap, and then dampend one saint to hell with all 4 at once then proceeded to attack the other one with 5 high and 8 drones.
Success. 
I only needed to take damage from one saint and the other one was 5km from me and couldn't lock or shoot. 
I will need to fit 4 x Indirect scanning dampening unit as they are much better (tech II when i get sensor linking to lvl 4) and plus I have Gallente Cruiser at lvl 5 which should make even more of a difference.
When the new change happens, I will definitely go with 5 dampners if in a group, and 4 damps and a cap recharger/cap booster if solo.
I love my Cele, always did, now it's even better.     
Justice 
|

Razner Cerizo
|
Posted - 2005.10.14 08:57:00 -
[19]
Just got this. Love it.
High slots: 2x heavy launchers loaded with explosive. 2x medium nos. 1x small nos.
Med slots: 10mn AB II. 3 Sensor damps ( I use kapteyns because Its a pvp ship and Ill lose it in a week :D)
Lows: 1x small armor repper II, 2 cap power relays.
Small repper you ask? Its all that fits. The nos offers mild protection from small ships that get close to you, something that should not happen because this is NOT a solo ship - its gang support.
|

Theodox Gotan
|
Posted - 2005.10.15 15:38:00 -
[20]
Is there any way to transform this ship into a level 2 mission running cruiser? I have my heart set on it for the missiles without having to cross-train for caldari ships...
|

Meeko Gloom
|
Posted - 2005.10.15 17:16:00 -
[21]
Edited by: Meeko Gloom on 15/10/2005 17:17:44 dont waste ur time on that s.hit opps i mean ship get a rax
Celestis= bucket of bolts when its solo
|

Justice Bringer
|
Posted - 2005.10.15 17:31:00 -
[22]
Originally by: Theodox Gotan Is there any way to transform this ship into a level 2 mission running cruiser? I have my heart set on it for the missiles without having to cross-train for caldari ships...
What do you mean transform??? 
I can do some lvl 3 missions with my Celestis, so it is tough enough to do all lvl 2 I would say. You need to make sure that your mechanic skills are at least at lvl 4, and you concentrate on the bonuses for the ship which are Galente Cruiser, and Remote Sensor Dampner.
Unfortunately because the Cele has had it's bonus changed (and had a low slot changed to a mid slot since the last big patch) you now have to train 4 or 5 areas to make the ship reasonable, gunnery, missiles, cruiser, drones and electronics. If you just concentrate on one at a time I'm sure you'll have some good results doing lvl 2 missions.
Don't listen to those that say 'Get a Thorax', just do what YOU want to do and have fun ok. 
Cele is a great little ship and long may it be so.
Justice 
|

Justice Bringer
|
Posted - 2005.10.15 17:36:00 -
[23]
Originally by: Meeko Gloom Edited by: Meeko Gloom on 15/10/2005 17:18:02 dont waste ur time on that s.hit opps i mean ship get a rax
Celestis= bucket of bolts when its solo
You go solo against a Cele pilot who knows what they're doing and I guarantee you, you won't get a lock on him, for a LONG LONG TIME......
|

Meeko Gloom
|
Posted - 2005.10.15 17:41:00 -
[24]
Originally by: Justice Bringer
You go solo against a Cele pilot who knows what they're doing and I guarantee you, you won't get a lock on him, for a LONG LONG TIME......[:twisted:
a Vexor or rax will own it to death because once u attack the drones will attack own not to metion if someone uses fof missiles
|

Justice Bringer
|
Posted - 2005.10.15 17:49:00 -
[25]
Originally by: Meeko Gloom
Originally by: Justice Bringer
You go solo against a Cele pilot who knows what they're doing and I guarantee you, you won't get a lock on him, for a LONG LONG TIME......[:twisted:
a Vexor or rax will own it to death because once u attack the drones will attack own not to metion if someone uses fof missiles
If you are jammed, which you will be, and your targetting range is reduced to less than 6km then you will have a headache, I assure you. I tested this agains a corp mate of mine and i reduced his maximum targetting range to under 6 km, and his lock time went up to 180 seconds.
I'm not aware of any Thorax pilots or Vexor pilots also using sensor boosters, but if they do they loose a valuable slot whereas the Celestis doesn't.
I have all gallente cruisers sitting in my hangar all the way up to my Ishtar, so I have a bit of experience and I have never used a sensor booster in my Vexor or Thorax, simply because I need that slot for something else.
Justice 
|

Meeko Gloom
|
Posted - 2005.10.15 17:53:00 -
[26]
Edited by: Meeko Gloom on 15/10/2005 17:54:01 it still doent matter u can jam drones and thats the strength of the rax and verox. and like the blackbird it cant deal enought dam by the time the rax locks. and range is no issue i dont use rails i use blasters
|

Meeko Gloom
|
Posted - 2005.10.15 18:00:00 -
[27]
lets think this out here, even if the rax cant lock 8 orges would finish a cele off, because i dont think u can hold a tank with dampers unless u got nos and if u got nos on u have no guns that is not smart cuz he will lock sometime. same with the verox up to 15 med drones and tank. it just not smart
fleet battles only
GLOOM
|

Justice Bringer
|
Posted - 2005.10.15 18:07:00 -
[28]
Originally by: Meeko Gloom lets think this out here, even if the rax cant lock 8 orges would finish a cele off, because i dont think u can hold a tank with dampers unless u got nos and if u got nos on u have no guns that is not smart cuz he will lock sometime. same with the verox up to 15 med drones and tank. it just not smart
fleet battles only
GLOOM
You'd be surprised what you could achieve with a Celestis, so don't underestimate it.
Anyway, to the original poster just get one for yourself and have fun, cos that's why we're all playing EVE.
Justice 
|

Meeko Gloom
|
Posted - 2005.10.15 19:19:00 -
[29]
well said chap but i still wouldnt go solo is a cele
|

Kai Lae
|
Posted - 2005.10.15 21:18:00 -
[30]
Originally by: Meeko Gloom
Originally by: Justice Bringer
You go solo against a Cele pilot who knows what they're doing and I guarantee you, you won't get a lock on him, for a LONG LONG TIME......[:twisted:
a Vexor or rax will own it to death because once u attack the drones will attack own not to metion if someone uses fof missiles
The drones won't do jack if you don't get a lock and tell them to do so. You can deploy them but in my experience they sit there unagressively when kicked out until given a command. After that they go into FoF mode. As for FoF the celestis has a 80m3 drone bay itself and this is easily countered by light drones. Or you can go mediums and kill his drones while he has them out. I agree it's not a solo type ship due to the fact that you have very little offense normally when set up to damp but it has the ability to kill things by using it's drones.
|

Theodox Gotan
|
Posted - 2005.10.17 17:57:00 -
[31]
I can't fly a cruiser yet but when I can I am interested in using the Celestis for its missile slots. What is a decent mission setup for it? Thanks.
|

Meeko Gloom
|
Posted - 2005.10.18 15:28:00 -
[32]
Edited by: Meeko Gloom on 18/10/2005 15:28:29 I would say a good set up is
High 2 dual 150mm (named) iruduim charges
2 Hvy missile luanchers
1 med Nos (only 1 cuz Powergrid issues)
Mid 2 Sensor Dampers
1 20 km Jammer
and the last slot should go between a sensor damper or a hull repair if u chose to fight more than once
Low Med Armor repair 1 Cap relay maybe a 400 or 800 plate if u got pg or a speed mod if u dont
8 hammerhead drones cuz of thermal damage ________________________________________________
Demons of Razgis
|

Tessa Vaako
|
Posted - 2005.10.18 15:31:00 -
[33]
I've been doing lvl 2 missions in it. I've got an "adequate" setup while I train more skills to equip it better. (only been playing for a couple weeks) Right now I'm lovin' this ship.
3x 150mm scout rails. (change to blasters if the mission has drones in it) 2x named assault launchers med shield, 10mm AB, multi-spec ECM, cap recharger small armour rep, damage mod, <whatever> -- Don't Run. You'll Only Die Tired. |

Meeko Gloom
|
Posted - 2005.10.18 15:35:00 -
[34]
pvp is very much differnt then lvl2 distrbution missions
________________________________________________
Pls Dont Flame Me Cuz I DONT Give A ****
Demons of Razgis
|

HUGO DRAX
|
Posted - 2005.10.19 13:08:00 -
[35]
A Celestis will take down a rax.
|

Dlixx
|
Posted - 2005.10.19 13:53:00 -
[36]
I ran into one yesterday, he had 2 800mm plates on it, and t2 150's
only just managed to kill it with my wolf (with backup from a taranis taking out the drones)
|

Meeko Gloom
|
Posted - 2005.10.19 14:12:00 -
[37]
Originally by: HUGO DRAX A Celestis will take down a rax.
No Way ________________________________________________
Pls Dont Flame Me Cuz I DONT Give A ****
Demons of Razgis
|

Statten
|
Posted - 2005.10.22 21:34:00 -
[38]
I've had success taking down tech2 taranis intys with a Celestis using 2 heavies, 1 200 rail, 2 150 rails, medium drones, and dual webs.
not bad for 3.95 mil.
|

Theodox Gotan
|
Posted - 2005.10.25 19:18:00 -
[39]
Quick question, which drones (medium or otherwise) should I put in my celestis for Gallente Internal Security missions? Thanks alot.
|

Alurexar
|
Posted - 2005.12.26 12:00:00 -
[40]
Tried level 2 missions with Celestis, and the parts 3-5 in the Human Cattle is near to impossible with all the missile boats
|

Davision
|
Posted - 2006.01.01 12:43:00 -
[41]
Originally by: Alurexar Tried level 2 missions with Celestis, and the parts 3-5 in the Human Cattle is near to impossible with all the missile boats
I'm doing level 3 missions at the moment. And only bad tactics will make me to jump out.
I have the following fitting:
High:
- 2x XR-3200 Heavy Missile Launchers
- 1x Small Tractor beam
- 1x Small 'Solace' I Remote Bulwark Reconstruction
Medium:
- 1x Y-S8 Hydrocarbon I Afterburner
- 1x Medium Shield Booster II
- 3x Large Shield Extender II
Low:
- 3x Capacitor Power Relay I
Drones:
Can turn on Shield booster and Afterburner continuously. Have a top speed of 520 m/s, shield of 8,3K and the booster repairing shield 19 each second.
Tractor beam is a major time saver for collecting loot. Remote armor repair is useful for repairing drones or helping armor tanking gang members (gives 20 armor a second).
I know about the bonuses for sensor damping, but I haven't had the time to try it out, but I will (just starting to play in gangs).
|

franny
|
Posted - 2006.01.01 13:08:00 -
[42]
Originally by: Davision
- 1x Y-S8 Hydrocarbon I Afterburner
- 1x Medium Shield Booster II
- 3x Large Shield Extender II
Low:
- 3x Capacitor Power Relay I
wouldn't pdu's be better in lows, so as to not have a huge hit to boost %
|

Davision
|
Posted - 2006.01.01 13:41:00 -
[43]
Originally by: franny
Originally by: Davision
- 3x Capacitor Power Relay I
wouldn't pdu's be better in lows, so as to not have a huge hit to boost %
I'm not so good in Eve abbreviations yet, but I assume that PDU means Power Diagnostic System.
The CPR gives 20% capacitor recharege bonus. So capacitor recharge time is 131 s instead of 320 s. I can turn on afterburner and booster continuously (capacitor stabilize at 30%).
But I will give it a try (in future, need some extra skills). 3x PDU II and I can fit also some other nasty gadgets 
|

Inversa
|
Posted - 2006.01.01 13:51:00 -
[44]
I used a Celestis for NPC Hunting and guarding mining operations. I don't have good skills. But this setup work good against NPC Frigs and cruisers.
High: 2x 250mm Rails (Iridium or Plutonium) 2x Assault launcher (Bloodclaw or Flameburst)
Med: 1x 10mn AB 1x Warp scrambler (I had some Problems with Loot Thiefs) 1x Target Painter 2x Med Shield Extender
Low: 1x Power diagnostic 1x Shield Flux 1x Balistic Control
4x Hammerhead
It is a multi role setup: Anti Frig, Anti Cruiser and Anti Loot-Thief-Frig
|

franny
|
Posted - 2006.01.01 14:28:00 -
[45]
yes, pdu or pds(depending on who you ask) is a power diag system
switching to 3 pdu's would kill the auto repeat shield booster, but you shouldn't need to auto repeat it when the pulse is a good 30% more
|

Davision
|
Posted - 2006.01.01 14:53:00 -
[46]
Originally by: franny switching to 3 pdu's would kill the auto repeat shield booster, but you shouldn't need to auto repeat it when the pulse is a good 30% more
Just started to train Engery Grid Updates from 2 to 4 (1d 19h to go). Then I have to find some cheap PDU II.
Thanx for the help.
|

OldPueblo
|
Posted - 2006.01.14 04:59:00 -
[47]
Originally by: franny yes, pdu or pds(depending on who you ask) is a power diag system
switching to 3 pdu's would kill the auto repeat shield booster, but you shouldn't need to auto repeat it when the pulse is a good 30% more
What do you mean by pulse? I have a Celestis and am lookin' for the tips.
|

Serena Flux
|
Posted - 2006.01.17 21:09:00 -
[48]
Has anyone tried some ECM setups? I put in two white noise generators that do well against Radar (amarr ships) and at about 50km range was getting very good jams. Thinking for a fleet fight, setup 2 ECM modules, 2 dampners. If only ECM drones could go that distance too....
|

Davision
|
Posted - 2006.01.18 22:44:00 -
[49]
Originally by: Serena Flux ...If only ECM drones could go that distance too....
Use Drone Link Augmentors. They give 20km range. And they are stackable .
So Scout Drone L4 and 2 Drone Link Augmentors will give you 80km range.
Btw Electronic Warfare Drone Interfacing gives you an extra 3km each level.
Signature lost in a wormhole. |

Guer
|
Posted - 2006.01.19 06:17:00 -
[50]
by pulse he means each tick of the shield boosters... Yeah diagnostics systems will always hold a special place in my heart.
Yeah... apparently since RMR the celestis has lost a hislot. Tragic.
|

Pierre Louis
|
Posted - 2006.01.27 05:14:00 -
[51]
I'm experimenting with ECM setups too, since I think thay're more useful than the dampners (I might be wrong, though, since the jamming is luck based).
At the moment I use 3 jammers so I can jam 2 ships at the same time, a web and an afterburner on the midslots. I'm using named jammers for ladar now and I can get a jam almost every time on angel rats up to 12k bounty.
My greatest problem is the high slot setup. I wanted to use missiles, but since I have lottle skill in using them they tend to be slow (even though they're a sure hit if in range) and 2 small nosferatus (to keep the cap up and running). I also use 2 pds and an armor repair (just in case).
I found this to be suitable for fighting up to 3 rats at the same time, even fast movers, since they tend to run toward me and then get caught in the web.
Now I'm experimenting with a beam laser and a projectile autocannon, so I can deal EMP damage to get the shield down fast and then explosive damage to blow up the armor. I'm not sure but I have the impression that the results were better.
One problem of this is that I have to be at a very close range, which is difficult against fast movers, even under a web.
Any suggestions? The main objective of all the jamming is not being hit and helping gang members during lvl 3 missions... |

phishstik
|
Posted - 2006.01.28 20:35:00 -
[52]
Originally by: Pierre Louis
My greatest problem is the high slot setup. I wanted to use missiles, but since I have lottle skill in using them they tend to be slow (even though they're a sure hit if in range) and 2 small nosferatus (to keep the cap up and running). I also use 2 pds and an armor repair (just in case).
Any suggestions? The main objective of all the jamming is not being hit and helping gang members during lvl 3 missions...
If your main objective is jamming, then why are you equipping webbers? Stay 40km out, around effective jamming range. I've messed with a bunch of setups on this ship, and have decided its totally useless to shoot at other players, and most NCP. BUT. I have set this ship up, to jam quite well in support role.
high slots - went with 2med 250 rails - lead charges(anitmatter if anythign gets close), regular missile launcher med - large sheild extender - sensor dampenor - 3 ecms depending on NPC or player race low - armor and overdrive for some more speed load with small/expendable ECM drones
This is total support role. warp in 60km out, get into confortable zone, target quick and begin jamming, orbit/keep at distance. Going against Amarr ship? load up 3 slots with white noise generators, click till u get a jam! Replacing the AB with a cap recharger will let you jam all day. Bring toast.
Question - how do you know what type of targetting certain NPC are using???? Those who stand for nothing fall for anything. |

Carnelian Solus
|
Posted - 2006.05.31 02:05:00 -
[53]
Hmmm, My setup as a support and anti-frigate ship
Hi Malkuth Assault Launcher(sabretooth) Limos advanced heavy Missile bay(Havoc/Scourge) X-50 Prototype Energy Vampire 75mm Gatling Rail TII (Javelin ammo) Med X5 Prototype Engine Enervator Baker-Nunn Targetting disruptor Target Painter II Low Frequency RSD Sensor Booster(I forget which one) Lo 800mm armour Med l-a repper WCS
Not a stand alone but it'll jam out to about 120km and kill frigs up close (can fly 5 drones - mix of scout and med)
|

Kaylon Syi
|
Posted - 2006.05.31 03:19:00 -
[54]
Originally by: Meeko Gloom lets think this out here, even if the rax cant lock 8 orges would finish a cele off, because i dont think u can hold a tank with dampers unless u got nos and if u got nos on u have no guns that is not smart cuz he will lock sometime. same with the verox up to 15 med drones and tank. it just not smart
fleet battles only
GLOOM
WTB Thorax with 8 Ogres
----- If I was you... I'd run. |

Christopher Dalran
|
Posted - 2006.05.31 04:05:00 -
[55]
I would HIGHLY reccomend fitting 2x racial ECM's (or multispectral if you dont know what you might come up against) and ONE sensor damper.
This usually makes sure that you can knock any one ship out and keep it out for good. Hit them with the Damper Hit them with one ECM -If- it fails then hit them with the second ecm and IMMEDIATLY turn off the first one.
Now you have 1 ecm running (and one that will turn off if the first failed) allong with a damper on the person. With all luck when the ECM goes off again, if it fail you have the sensor damper on them so it will take them forever and a day to relock. Use this to your advantage, Wait a few seconds thanks to the damper and use the second ecm. If that one works you can turn off the first and save it for another failure.
Even if you get 2 ECM failures in a row the sensor damper will give you enough time for one of the ECM's to go off again provided your ships of a smaller class than your attackers. Even if your of the same class you still have a good fair ammount of time before they can relock.
This is just my personal oppinion but i alwayse find mixing ecm and dampers to be a fair bit better than just chosing one type only.
I also use ECM drones on ships that are a bit harder to jam, meds do -1.5 sensor str per drone. Also if your serious about using ecm and dampers you should get all the skills to increase the range (optimal AND falloff) allong with stronger ECM and damper strengths.
|

Benglada
|
Posted - 2006.05.31 04:10:00 -
[56]
Goddamn thread necros, at the time you could have a thorax with 8 drones. Ogres, to. ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
|

Outa Rileau
|
Posted - 2006.05.31 04:16:00 -
[57]
Edited by: Outa Rileau on 31/05/2006 04:16:15 Not flown it very much, but last time i flew it, in a gang, it had something like:
2 Medium Nos 2 Small nos
1 10mn ab II 1 Sensor booster II 3 Remote sensor dampener(phased or t2)
1 400mm reinforced rolled tungsten plate 1 Explosive hardener 1 MAR II
Originally by: Raem Civrie Minmatar comes from the icelandic term "minni mßttar", which means underdog (or in the context of EVE, "lesser people").
|

Kaylon Syi
|
Posted - 2006.06.01 01:39:00 -
[58]
Originally by: Benglada Goddamn thread necros, at the time you could have a thorax with 8 drones. Ogres, to.
Yeah... didn't realize this was a zombie thread... evil bastages they were!
----- If I was you... I'd run. |

Insanity Plea
|
Posted - 2006.10.23 15:30:00 -
[59]
I know this thread is rather old but here is a great pvp setup for the celestis.
Hi slots 2x 250mm railguns (to take advantage of the excellent locking range of the celestis) 2x Assault launchers (Anti-Frigate Weapons, very useful)
Meds 3x sensor dampers 1x sensor booster 1x Cap Recharger
Lows 1x medium armor repair 1x damage control or energized adaptive nano plating 1x Reactor control unit
Drone bay 8 lights
This setup provides excellent Anti-frigate support, while also maintaing the sensor dampening to the bigger ships in a fleet battle.
Slightly less useful 1 vs 1, but i have repelled an assault ship with this setup before.
|
| |
|
| Pages: 1 2 :: [one page] |