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Theodox Gotan
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Posted - 2005.10.17 17:57:00 -
[31]
I can't fly a cruiser yet but when I can I am interested in using the Celestis for its missile slots. What is a decent mission setup for it? Thanks.
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Meeko Gloom
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Posted - 2005.10.18 15:28:00 -
[32]
Edited by: Meeko Gloom on 18/10/2005 15:28:29 I would say a good set up is
High 2 dual 150mm (named) iruduim charges
2 Hvy missile luanchers
1 med Nos (only 1 cuz Powergrid issues)
Mid 2 Sensor Dampers
1 20 km Jammer
and the last slot should go between a sensor damper or a hull repair if u chose to fight more than once
Low Med Armor repair 1 Cap relay maybe a 400 or 800 plate if u got pg or a speed mod if u dont
8 hammerhead drones cuz of thermal damage ________________________________________________
Demons of Razgis
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Tessa Vaako
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Posted - 2005.10.18 15:31:00 -
[33]
I've been doing lvl 2 missions in it. I've got an "adequate" setup while I train more skills to equip it better. (only been playing for a couple weeks) Right now I'm lovin' this ship.
3x 150mm scout rails. (change to blasters if the mission has drones in it) 2x named assault launchers med shield, 10mm AB, multi-spec ECM, cap recharger small armour rep, damage mod, <whatever> -- Don't Run. You'll Only Die Tired. |

Meeko Gloom
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Posted - 2005.10.18 15:35:00 -
[34]
pvp is very much differnt then lvl2 distrbution missions
________________________________________________
Pls Dont Flame Me Cuz I DONT Give A ****
Demons of Razgis
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HUGO DRAX
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Posted - 2005.10.19 13:08:00 -
[35]
A Celestis will take down a rax.
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Dlixx
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Posted - 2005.10.19 13:53:00 -
[36]
I ran into one yesterday, he had 2 800mm plates on it, and t2 150's
only just managed to kill it with my wolf (with backup from a taranis taking out the drones)
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Meeko Gloom
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Posted - 2005.10.19 14:12:00 -
[37]
Originally by: HUGO DRAX A Celestis will take down a rax.
No Way ________________________________________________
Pls Dont Flame Me Cuz I DONT Give A ****
Demons of Razgis
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Statten
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Posted - 2005.10.22 21:34:00 -
[38]
I've had success taking down tech2 taranis intys with a Celestis using 2 heavies, 1 200 rail, 2 150 rails, medium drones, and dual webs.
not bad for 3.95 mil.
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Theodox Gotan
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Posted - 2005.10.25 19:18:00 -
[39]
Quick question, which drones (medium or otherwise) should I put in my celestis for Gallente Internal Security missions? Thanks alot.
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Alurexar
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Posted - 2005.12.26 12:00:00 -
[40]
Tried level 2 missions with Celestis, and the parts 3-5 in the Human Cattle is near to impossible with all the missile boats
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Davision
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Posted - 2006.01.01 12:43:00 -
[41]
Originally by: Alurexar Tried level 2 missions with Celestis, and the parts 3-5 in the Human Cattle is near to impossible with all the missile boats
I'm doing level 3 missions at the moment. And only bad tactics will make me to jump out.
I have the following fitting:
High:
- 2x XR-3200 Heavy Missile Launchers
- 1x Small Tractor beam
- 1x Small 'Solace' I Remote Bulwark Reconstruction
Medium:
- 1x Y-S8 Hydrocarbon I Afterburner
- 1x Medium Shield Booster II
- 3x Large Shield Extender II
Low:
- 3x Capacitor Power Relay I
Drones:
Can turn on Shield booster and Afterburner continuously. Have a top speed of 520 m/s, shield of 8,3K and the booster repairing shield 19 each second.
Tractor beam is a major time saver for collecting loot. Remote armor repair is useful for repairing drones or helping armor tanking gang members (gives 20 armor a second).
I know about the bonuses for sensor damping, but I haven't had the time to try it out, but I will (just starting to play in gangs).
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franny
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Posted - 2006.01.01 13:08:00 -
[42]
Originally by: Davision
- 1x Y-S8 Hydrocarbon I Afterburner
- 1x Medium Shield Booster II
- 3x Large Shield Extender II
Low:
- 3x Capacitor Power Relay I
wouldn't pdu's be better in lows, so as to not have a huge hit to boost %
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Davision
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Posted - 2006.01.01 13:41:00 -
[43]
Originally by: franny
Originally by: Davision
- 3x Capacitor Power Relay I
wouldn't pdu's be better in lows, so as to not have a huge hit to boost %
I'm not so good in Eve abbreviations yet, but I assume that PDU means Power Diagnostic System.
The CPR gives 20% capacitor recharege bonus. So capacitor recharge time is 131 s instead of 320 s. I can turn on afterburner and booster continuously (capacitor stabilize at 30%).
But I will give it a try (in future, need some extra skills). 3x PDU II and I can fit also some other nasty gadgets 
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Inversa
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Posted - 2006.01.01 13:51:00 -
[44]
I used a Celestis for NPC Hunting and guarding mining operations. I don't have good skills. But this setup work good against NPC Frigs and cruisers.
High: 2x 250mm Rails (Iridium or Plutonium) 2x Assault launcher (Bloodclaw or Flameburst)
Med: 1x 10mn AB 1x Warp scrambler (I had some Problems with Loot Thiefs) 1x Target Painter 2x Med Shield Extender
Low: 1x Power diagnostic 1x Shield Flux 1x Balistic Control
4x Hammerhead
It is a multi role setup: Anti Frig, Anti Cruiser and Anti Loot-Thief-Frig
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franny
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Posted - 2006.01.01 14:28:00 -
[45]
yes, pdu or pds(depending on who you ask) is a power diag system
switching to 3 pdu's would kill the auto repeat shield booster, but you shouldn't need to auto repeat it when the pulse is a good 30% more
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Davision
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Posted - 2006.01.01 14:53:00 -
[46]
Originally by: franny switching to 3 pdu's would kill the auto repeat shield booster, but you shouldn't need to auto repeat it when the pulse is a good 30% more
Just started to train Engery Grid Updates from 2 to 4 (1d 19h to go). Then I have to find some cheap PDU II.
Thanx for the help.
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OldPueblo
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Posted - 2006.01.14 04:59:00 -
[47]
Originally by: franny yes, pdu or pds(depending on who you ask) is a power diag system
switching to 3 pdu's would kill the auto repeat shield booster, but you shouldn't need to auto repeat it when the pulse is a good 30% more
What do you mean by pulse? I have a Celestis and am lookin' for the tips.
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Serena Flux
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Posted - 2006.01.17 21:09:00 -
[48]
Has anyone tried some ECM setups? I put in two white noise generators that do well against Radar (amarr ships) and at about 50km range was getting very good jams. Thinking for a fleet fight, setup 2 ECM modules, 2 dampners. If only ECM drones could go that distance too....
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Davision
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Posted - 2006.01.18 22:44:00 -
[49]
Originally by: Serena Flux ...If only ECM drones could go that distance too....
Use Drone Link Augmentors. They give 20km range. And they are stackable .
So Scout Drone L4 and 2 Drone Link Augmentors will give you 80km range.
Btw Electronic Warfare Drone Interfacing gives you an extra 3km each level.
Signature lost in a wormhole. |

Guer
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Posted - 2006.01.19 06:17:00 -
[50]
by pulse he means each tick of the shield boosters... Yeah diagnostics systems will always hold a special place in my heart.
Yeah... apparently since RMR the celestis has lost a hislot. Tragic.
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Pierre Louis
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Posted - 2006.01.27 05:14:00 -
[51]
I'm experimenting with ECM setups too, since I think thay're more useful than the dampners (I might be wrong, though, since the jamming is luck based).
At the moment I use 3 jammers so I can jam 2 ships at the same time, a web and an afterburner on the midslots. I'm using named jammers for ladar now and I can get a jam almost every time on angel rats up to 12k bounty.
My greatest problem is the high slot setup. I wanted to use missiles, but since I have lottle skill in using them they tend to be slow (even though they're a sure hit if in range) and 2 small nosferatus (to keep the cap up and running). I also use 2 pds and an armor repair (just in case).
I found this to be suitable for fighting up to 3 rats at the same time, even fast movers, since they tend to run toward me and then get caught in the web.
Now I'm experimenting with a beam laser and a projectile autocannon, so I can deal EMP damage to get the shield down fast and then explosive damage to blow up the armor. I'm not sure but I have the impression that the results were better.
One problem of this is that I have to be at a very close range, which is difficult against fast movers, even under a web.
Any suggestions? The main objective of all the jamming is not being hit and helping gang members during lvl 3 missions... |

phishstik
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Posted - 2006.01.28 20:35:00 -
[52]
Originally by: Pierre Louis
My greatest problem is the high slot setup. I wanted to use missiles, but since I have lottle skill in using them they tend to be slow (even though they're a sure hit if in range) and 2 small nosferatus (to keep the cap up and running). I also use 2 pds and an armor repair (just in case).
Any suggestions? The main objective of all the jamming is not being hit and helping gang members during lvl 3 missions...
If your main objective is jamming, then why are you equipping webbers? Stay 40km out, around effective jamming range. I've messed with a bunch of setups on this ship, and have decided its totally useless to shoot at other players, and most NCP. BUT. I have set this ship up, to jam quite well in support role.
high slots - went with 2med 250 rails - lead charges(anitmatter if anythign gets close), regular missile launcher med - large sheild extender - sensor dampenor - 3 ecms depending on NPC or player race low - armor and overdrive for some more speed load with small/expendable ECM drones
This is total support role. warp in 60km out, get into confortable zone, target quick and begin jamming, orbit/keep at distance. Going against Amarr ship? load up 3 slots with white noise generators, click till u get a jam! Replacing the AB with a cap recharger will let you jam all day. Bring toast.
Question - how do you know what type of targetting certain NPC are using???? Those who stand for nothing fall for anything. |

Carnelian Solus
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Posted - 2006.05.31 02:05:00 -
[53]
Hmmm, My setup as a support and anti-frigate ship
Hi Malkuth Assault Launcher(sabretooth) Limos advanced heavy Missile bay(Havoc/Scourge) X-50 Prototype Energy Vampire 75mm Gatling Rail TII (Javelin ammo) Med X5 Prototype Engine Enervator Baker-Nunn Targetting disruptor Target Painter II Low Frequency RSD Sensor Booster(I forget which one) Lo 800mm armour Med l-a repper WCS
Not a stand alone but it'll jam out to about 120km and kill frigs up close (can fly 5 drones - mix of scout and med)
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Kaylon Syi
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Posted - 2006.05.31 03:19:00 -
[54]
Originally by: Meeko Gloom lets think this out here, even if the rax cant lock 8 orges would finish a cele off, because i dont think u can hold a tank with dampers unless u got nos and if u got nos on u have no guns that is not smart cuz he will lock sometime. same with the verox up to 15 med drones and tank. it just not smart
fleet battles only
GLOOM
WTB Thorax with 8 Ogres
----- If I was you... I'd run. |

Christopher Dalran
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Posted - 2006.05.31 04:05:00 -
[55]
I would HIGHLY reccomend fitting 2x racial ECM's (or multispectral if you dont know what you might come up against) and ONE sensor damper.
This usually makes sure that you can knock any one ship out and keep it out for good. Hit them with the Damper Hit them with one ECM -If- it fails then hit them with the second ecm and IMMEDIATLY turn off the first one.
Now you have 1 ecm running (and one that will turn off if the first failed) allong with a damper on the person. With all luck when the ECM goes off again, if it fail you have the sensor damper on them so it will take them forever and a day to relock. Use this to your advantage, Wait a few seconds thanks to the damper and use the second ecm. If that one works you can turn off the first and save it for another failure.
Even if you get 2 ECM failures in a row the sensor damper will give you enough time for one of the ECM's to go off again provided your ships of a smaller class than your attackers. Even if your of the same class you still have a good fair ammount of time before they can relock.
This is just my personal oppinion but i alwayse find mixing ecm and dampers to be a fair bit better than just chosing one type only.
I also use ECM drones on ships that are a bit harder to jam, meds do -1.5 sensor str per drone. Also if your serious about using ecm and dampers you should get all the skills to increase the range (optimal AND falloff) allong with stronger ECM and damper strengths.
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Benglada
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Posted - 2006.05.31 04:10:00 -
[56]
Goddamn thread necros, at the time you could have a thorax with 8 drones. Ogres, to. ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
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Outa Rileau
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Posted - 2006.05.31 04:16:00 -
[57]
Edited by: Outa Rileau on 31/05/2006 04:16:15 Not flown it very much, but last time i flew it, in a gang, it had something like:
2 Medium Nos 2 Small nos
1 10mn ab II 1 Sensor booster II 3 Remote sensor dampener(phased or t2)
1 400mm reinforced rolled tungsten plate 1 Explosive hardener 1 MAR II
Originally by: Raem Civrie Minmatar comes from the icelandic term "minni mßttar", which means underdog (or in the context of EVE, "lesser people").
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Kaylon Syi
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Posted - 2006.06.01 01:39:00 -
[58]
Originally by: Benglada Goddamn thread necros, at the time you could have a thorax with 8 drones. Ogres, to.
Yeah... didn't realize this was a zombie thread... evil bastages they were!
----- If I was you... I'd run. |

Insanity Plea
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Posted - 2006.10.23 15:30:00 -
[59]
I know this thread is rather old but here is a great pvp setup for the celestis.
Hi slots 2x 250mm railguns (to take advantage of the excellent locking range of the celestis) 2x Assault launchers (Anti-Frigate Weapons, very useful)
Meds 3x sensor dampers 1x sensor booster 1x Cap Recharger
Lows 1x medium armor repair 1x damage control or energized adaptive nano plating 1x Reactor control unit
Drone bay 8 lights
This setup provides excellent Anti-frigate support, while also maintaing the sensor dampening to the bigger ships in a fleet battle.
Slightly less useful 1 vs 1, but i have repelled an assault ship with this setup before.
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