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Thread Statistics | Show CCP posts - 7 post(s) |

GetSirrus
Imperial Academy Amarr Empire
11
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Posted - 2012.12.22 01:27:00 -
[1] - Quote
La Nariz wrote: 4. Income per hour is currently the only useful reward measurement we can make so yes reducing income per hour for highsec is what is called for. There are many solutions to this, the one I am fond of is reducing bounties and mission payouts yet increasing LP payouts. This ties their income more to the market like industrialists while making nullsec an attractive option.
Bollocks. isk per hour is a useless standard in a shifting player driven market. The reward for missions is static - yet the value for ammunitions and ship replacement has doubled in twelve months. So a missioner now needs two missions to afford the same items compared to a year ago. So income value has already been nerfed 50%. |

GetSirrus
Imperial Academy Amarr Empire
13
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Posted - 2012.12.26 08:05:00 -
[2] - Quote
La Nariz wrote:The op literally answers every point you made. Nullsec is player made, I know you really hate our amazingly successful diplomatic relations but whining about blues is pointless. We made friends, you can make friends too in fact CCP wants you to make friends. That's what nullsec is for building your own empires and if that includes maintaining inter-empire relations then guess what we're going to have blues. I'd fully support removing local from base nullsec as long as we could install an upgrade that allows us to have local for only blues/alliance/corporation members. It's player made local then in the player made empire section of space.
What CCP intends is: Harvest, Build, Destory. In endless cycle. What happens when everybody is blue (or runs away "we didn't want that space anyway"). Well if you are all friends the third link in the chain does not happen. So, maybe CCP does not intended null to do all friends afterall? Doesn't everybody keep saying this is a PvP game? |

GetSirrus
Imperial Academy Amarr Empire
15
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Posted - 2012.12.29 00:59:00 -
[3] - Quote
Tesal wrote:Tyberius Franklin wrote:Tesal wrote:Frying Doom wrote: Yes it would but at least then the players would be paying for their luxuries and not just being given them super cheap or free when they are not using them, if players have to build and maintain there own POS to be able to compete with regards to refining and manufacturing it makes it vulnerable to attack and means that they are paying for the upkeep of those luxuries. Atm they are getting a massive bonus with little to no cost.
Most corps don't have the standings to launch a POS in empire, mine included. There are a number of individuals who have those standings that would be happy to provide the service to you. You would have to use an alt corp with alts that have zero standings. If you do it in your main corp the standings revert back to what they were.
So many comment in a thread about Industry who appear to not know so little about it?
For the record, Refineries can not be anchored high sec.
Oh here is a challenge question - do Industrialists get fostered inside the big alliances or is it just those interested in weapons, tackling and logisics? There is an admission there is a problem of null industry could part of it be a personel problem. |

GetSirrus
Imperial Academy Amarr Empire
17
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Posted - 2013.01.04 05:49:00 -
[4] - Quote
CONCORD protection
Keep seeing this throughout the thread. Since when does CONCORD protect anything? Have suicide ganks ceased?!
Free Refining
To reduce the tax on refine requires time and effort to earn the reward by grinding the standing with a particular Non-Player Corp. It's about as interesting as grinding security status. And having standing with an Non-Player Corp does not translate to Faction wide refining access. Indeed having raised sufficient standing with a faction locks out two other factions, through negative standing. So refining is not Empire wide either.
wealthy NPC dwelling industrialist
I would be very keen to hear how such a player maintains blueprints. NPC players can not anchor a tower. Without a tower, there is a reliance on public slots. Upto 40days waiting time for a research slot in high-sec? If this is an isk printing machine, then the handle's turning really slowly. And tech2 BPO (done to death already) earn marginal returns.
barge buff
Everybody now flies a Mack. Interesting complaint. Where was this level of concern when everybody flew a hulk? (and the crowd is silent). Indeed lets widen the parameters on this. For some time the top three ships in Eve were Hulk, Drake and Hurricane. (maybe still are - CCP we need more stats). There was the occasional thread about "OP Drake" but it was never taken seriously. So, again not really an issue when one ship is the best to use. (until the missile nerf and following threadnaught) but everybody in a mack is definately imbalanced?!
and all the noise about AFK mining. It is a bannable offence or just a personal distaste? Is it is easy to bump such players out of strip mining range? Suicide gank and pod an AFK? And despite the buff, kill boards still fill with barge/exhumer deaths. Miners still don't tank, don't observe local or d-scan nor do they bother with alignment to warp. Not seeing a problem here which needs CCP intervention.
*=====
As for high sec industry, I figured out sometime ago how to really cripple it. And I am smugly amused that such an obvious solution hasn't been tried or even discovered by players who pride themselves on being complete bastards.
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GetSirrus
Imperial Academy Amarr Empire
17
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Posted - 2013.01.04 10:53:00 -
[5] - Quote
remove auto repeat from strip miners and afking ends. |
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