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Bump Truck
Pator Tech School Minmatar Republic
55
|
Posted - 2012.12.16 12:26:00 -
[1] - Quote
In an effort to fix the risk reward balance in EVE it is possible CCP may need to apply a nerf to high sec, here are the most common arguments people use to say that idea is GÇ£impossibleGÇ¥, I donGÇÖt think any of them are reasonable and I think a Highsec Nerf needs to be on the table.
1)If you nerf high sec I wonGÇÖt be able to play anymore!
-A nerf doesnGÇÖt mean taking away any activities, it simply means making them less profitable. If missions paid 1% less they would still be worth it, what if it was 10% or 15%? You can still mine if the roids yield 8% less ore per cycle. You can do everything you can do now, just for less profit.
2)"Null players" just want to kill us all, thatGÇÖs the only reason they bring up a nerf.
-Many players who live in null are involved in trade and industry, many of them have allies and friends, they donGÇÖt just shoot everyone they see for no reason. A High Sec nerf is about the risk reward balance of the game and itGÇÖs long term health, not PVP.
- There's no such thing as a "Null Player", they're just players, they go where they want.
3)Null is too dangerous, anyone who goes there getGÇÖs shot immediately.
-Maybe if you wander in unannounced. Many players live in null quite happily, itGÇÖs a case of knowing how to survive there and making some friends and itGÇÖs really not too hard.
4)Null is too safe, itGÇÖs just a sea of blues and I canGÇÖt get access to it.
-The safety of some regions of null is the result of the great efforts of many well organised, dedicated players. The fact their space is safe is a result of their hard work. Many alliances now recruit new players, this would be more common if industry were more viable in null.
5)Nobody could ever mine/mission in low, they would be instantly killed by pirates.
-Again a solo retriever is a tempting target but a combined fleet of PVPers and miners/PVEers with warp core stabilisers and scouts would be much harder to take down. Again itGÇÖs feasible; it just requires some skill and some friends.
6)I pay my subscription so I should be able to play however I want, itGÇÖs a SANDBOX.
-This is not the meaning of a sandbox, I pay my sub too, can I have a ship that respawns? No, because it would be too damaging to industry. In the same way a super safe High Sec with massive rewards is too damaging to the rest of the game and overall balance.
7)If High Sec were nerfed ship costs would increase massively and that is bad.
-The absolute price of ships doesnGÇÖt really matter, what matters is how much effort it takes to get set up with a ship that can compete, whether a battleship or a mining barge. With a more dynamic eco-system outside High Sec the barriers to entry for all professions would be lower and so the fact that an individual ship costs more would not matter.
8)High Sec is the empire and null is the wildlands, so the industry should be in High.
-Actually there are very stable empires in null built by the hard work of many people and yet they cannot sustain a fraction of the industry that is handed, for free, to High Sec. This is a great detriment to the game and a bad message to future players, GÇ£donGÇÖt work hard, you canGÇÖt do better than staying in the system you started inGÇ¥.
-For Risk and Reward to balance an area that is safe should be low value, and a dangerous area should be high value, having a high value safe area distorts everything and spoils a fundamental mechanic of the game, no wonder 71% of people live in High Sec.
9)I enjoy the game the way it is, why change it?
-The fact that 71% of toons live in High Sec is a clear indication that it is too good and may be in need of a Nerf. High Sec is the perfect storm, it has great mining, all the trade hubs, the vast majority of the manufacturing slots and really great high level missions, all while being protected and safe. The rewards easily outbalance the risks and so it needs rebalancing. ItGÇÖs not really a personality clash between players, itGÇÖs a case of keeping the game true to itGÇÖs guiding principles.
10)Leave the industrialists alone, they donGÇÖt want anything to do with anyone else.
-Industrialists donGÇÖt want big piles of ore and ships, they want to sell them for ISK, the people who buy them are the ones who had ships destroyed because they took a risk and were unlucky. So the whole industrial market is the players, PVPers and PVEers everywhere. Asking to be left alone makes no sense, weGÇÖre all in this together.
11)Everyone who wants a High Sec nerf is an alt of James 315, who himself is an alt of the mittani.
-You got me! Everyone in low and null is the mittani, heGÇÖs the only one there.
12)I donGÇÖt want to join a corp, I just want to play solo and that sounds hard in low and null.
-If youGÇÖre dead set on it itGÇÖs not impossible to play solo in low and null, moreover if you really want to play alone what is the attraction of an MMO?
13)This is just about some players trying to force everyone to play like them.
-It really isnGÇÖt, diversity in the game is obviously really important, the vast majority of players specialise and that is a good thing. This is about balancing the regions of the game.
14)You broke null and now you want to break highsec too, go away!
-No player caused the problems null is now facing. HighSec produces goods so cheap and in such great supply itGÇÖs not worth doing industry in null. If you do itGÇÖs an unnecessary hassle and you open yourself to attack by your enemies. This causes the majority of moneymaking to be done in highsec, making things worse.
15)You just hate high sec players, you hate freedom!
-This isnGÇÖt an emotional argument itGÇÖs about balancing game dynamics. There are trolls and griefers in EVE, thatGÇÖs part of it, this isnGÇÖt by or about them.
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Bump Truck
Pator Tech School Minmatar Republic
55
|
Posted - 2012.12.16 12:26:00 -
[2] - Quote
Finally my favourite, 16)IGÇÖll quit if you nerf High Sec, so will many others, the game will crash and CCP will go bankrupt!
-Firstly if you are a person who will rage quit when they donGÇÖt get what they want how long will you stay in the game for anyway? YouGÇÖre probably not a legacy player.
-Secondly people subscribe to EVE because it is awesome, and itGÇÖs gameplay makes it into the gaming press because of itGÇÖs awesomeness. This is what CCP need to protect for the long term health of the game and overall profitability, not pandering to an irrational few.
I think this is most of the arguments, though IGÇÖve probably missed a few.
TL;DR, High Sec may need to be nerfed in the future, as it is too rewarding for how risky it is. The evidence of this is that 71% of players choose to live there when it is 1/7th of the space in the game. The arguments that this is impossible arenGÇÖt very strong.
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Taria Katelo
South West Trading
1
|
Posted - 2012.12.16 12:34:00 -
[3] - Quote
didnt read the huge wall of text you posted because if someone needs so many words to explain his opinion, then he is wrong anyways. now to your TL;DR. if you give stats, at least post from where you made them up. because 71% of players in highsec can just as well mean that most people just have their alts stationed in highsec.
and just because many ppl live in highsec it doesnt mean that something is wrong with highsec. you maybe should think the other way around. if there are so few ppl in nullsec although there are a ton of systems, then maybe something is wrong with nullsec. like being able to control huge a amount of systems just with supers while noone has to even live there. power projection in 0.0 is the problem. |

Bump Truck
Pator Tech School Minmatar Republic
55
|
Posted - 2012.12.16 12:39:00 -
[4] - Quote
Taria Katelo wrote:didnt read the huge wall of text you posted because if someone needs so many words to explain his opinion, then he is wrong anyways.
lol, ok that's absurd, but to respond to the point you made
Taria Katelo wrote: now to your TL;DR. if you give stats, at least post from where you made them up. because 71% of players in highsec can just as well mean that most people just have their alts stationed in highsec.
It's from the fanfest 2012 state of the economy video which can be found here. You are right, maybe it would be fair to say "toons" rather than "players" when referring to where people live. However every toon has a player behind it, even if that player has many toons. |

SegaPhoenix
BREAKING-POINT Primal Force
44
|
Posted - 2012.12.16 12:41:00 -
[5] - Quote
Rather than a nerf to high-sec I would rather see a black market in lowsec and a buff in null.
Most of null space is borderline useless and should really be no less profitable than the best system in highsec.
Lowsec could use more signatures and anomalies even if they are mid-range at best.
|

Captain Death1
Hedion University Amarr Empire
3
|
Posted - 2012.12.16 12:47:00 -
[6] - Quote
TO (op) no not going to pay for that because i don't have to old game too easy to put it down and play diff game for few months
if you want the money from players like me are you don't nothing to it
if you feel so strong about this cut ccp open check to make up for the lost subs i am sure they will take care of it for you  money talks not forum post that are free |

Brooks Puuntai
Brutor Tribe Minmatar Republic
894
|
Posted - 2012.12.16 12:51:00 -
[7] - Quote
Nerfing HighSec more will only cause an exodus from the game. Might be good for some, but not so much for CCPs accountants. The ideology that nerfing one area to promote another hasn't worked, doing so even more still won't work.
|

cynthia greythorne
Twilight Labs Unsung Voices
3
|
Posted - 2012.12.16 12:53:00 -
[8] - Quote
'High Sec may need to be nerfed in the future, as it is too rewarding for how risky it is.'
Define 'too', please. |

Dheeradj Nurgle
Dreddit Test Alliance Please Ignore
33
|
Posted - 2012.12.16 12:54:00 -
[9] - Quote
The call isn't to nerf Highsec, the call is to make most of Nullsec actually worth a damn. |

Seven Koskanaiken
Deep Core Mining Inc. Caldari State
13
|
Posted - 2012.12.16 12:58:00 -
[10] - Quote
Dheeradj Nurgle wrote:The call isn't to nerf Highsec, the call is to make most of Nullsec actually worth a damn.
soooo what is your grand council of null poobahs doing with their free iceland trips every year? obviously ccp are not listening to them why are they going to listen to a forum?
|

Bump Truck
Pator Tech School Minmatar Republic
55
|
Posted - 2012.12.16 12:59:00 -
[11] - Quote
Brooks Puuntai wrote:Nerfing HighSec more will only cause an exodus from the game. Might be good for some, but not so much for CCPs accountants. The ideology that nerfing one area to promote another hasn't worked, doing so even more still won't work.
This is a 16, I've already responded to it.
Define 'too'? From google, "To a higher degree than is desirable, permissible, or possible; excessively: "he was driving too fast".".
As an example take mining, it pays about the same in High and Low and Null but in High it's much easier and less risky, this makes it "too rewarding" for the amount of risk you are taking. If you double the risk you should double the reward, if you want a risk reward balance.
Yes I agree Null industry needs fixing, this post is about the possibility that High Sec will need nerfing aswell. |

Tippia
Sunshine and Lollipops
10679
|
Posted - 2012.12.16 13:03:00 -
[12] - Quote
Bump Truck wrote:It's from the fanfest 2012 state of the economy video which can be found here. You are right, maybe it would be fair to say "toons" rather than "players" when referring to where people live. However every toon has a player behind it, even if that player has many toons. GǪin fact, it would be completely unfair and incorrect to refer to them as players, rather than characters. Yes, every character has a player behind them, but that does not mean that 1 character Gëí 1 player. Quite the opposite. On average, each account has just over two characters, and while there is no hard and reliable data for it, people have historically estimated 1GÇô2 accounts per player. That would mean on average 3 characters per player GÇö a character is, at best, Gàô of a player.
What matters is distribution of those characters, and we have no data for that. Anecdotal evidence suggests an average of maybe 1 character per player in highsec for every 1 character that same player has outside of highsec. So Taria's proposal is not only possible, but actually very plausible: that the 71% (or 66% depending on which data you use) characters in highsec stat is fairly likely to mean that only 30GÇô40% of the players are actual highseccers.
SegaPhoenix wrote:Most of null space is borderline useless and should really be no less profitable than the best system in highsec. The problem is that, to solve that, you have to nerf highsec. Simply buffing low and null so that, at worst, they are as good as the best highsec systems would wreak havoc with the economy GÇö there is such a thing as GÇ£too goodGÇ¥, and highsec itself already creates problems. If all other space was even better than the 14% highsec space the game offers, you've suddenly increased that problem sevenfold.
So to make null always at least as good as highsec, you have to lower that bar (a lot) before you can start using it as a benchmark for GÇ£the worst nullGÇ¥.
Brooks Puuntai wrote:Nerfing HighSec more will only cause an exodus from the game. GÇ£MoreGÇ¥? In relation to what?
Quote:The ideology that nerfing one area to promote another hasn't worked, doing so even more still won't work. As luck would have it, that is not the ideology. The idea is to nerf highsec so that other areas can at the same time be made relatively more attractive without breaking things. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Brooks Puuntai
Brutor Tribe Minmatar Republic
895
|
Posted - 2012.12.16 13:04:00 -
[13] - Quote
Dheeradj Nurgle wrote:The call isn't to nerf Highsec, the call is to make most of Nullsec actually worth a damn.
Exactly.
Revert the anomaly nerf Add 0.0 only Ice Grav sites. Expand 0.0 station production lines massively Allow the markets to be controlled by the station owner Improve corporation/alliance controls to allow more flexibility w/o all the risk. Make POSs not **** -Remove the drawbacks of adv.production arrays while anchored in null. etc.
|

Captain Death1
Hedion University Amarr Empire
3
|
Posted - 2012.12.16 13:07:00 -
[14] - Quote
i hope they do nerf high sec in a few months few dev are layed off i will enjoy the roll back when they fix it to get subs back keeping up with forums are free don't need a sub for that last time i left they layed off 15 devs only 16 months that time i took off do 16 months standing on my head so do it i need a good laugh |

Brooks Puuntai
Brutor Tribe Minmatar Republic
895
|
Posted - 2012.12.16 13:19:00 -
[15] - Quote
Tippia wrote:Brooks Puuntai wrote:Nerfing HighSec more will only cause an exodus from the game. Tippia wrote:GÇ£MoreGÇ¥? In relation to what?
In relation to what it's already been through. Continue to hack off pieces and there will be nothing left.
Brooks Puuntai wrote:The ideology that nerfing one area to promote another hasn't worked, doing so even more still won't work. Tippia wrote: As luck would have it, that is not the ideology. The idea is to nerf highsec so that other areas can at the same time be made relatively more attractive without breaking things.
Same idea different wording. Neither has really worked. |

Ptraci
3 R Corporation The Irukandji
752
|
Posted - 2012.12.16 13:24:00 -
[16] - Quote
Bump Truck wrote:Taria Katelo wrote:didnt read the huge wall of text you posted because if someone needs so many words to explain his opinion, then he is wrong anyways. lol, ok that's absurd,
But in this case, he happens to be right.
Nullsec players don't "hate" high sec players. We really couldn't give a damn what you guys get up to, with your silly little "wars" and other tricks. High sec to us is a large pool filled either with potential recruits that are useless until they are trained up, potential spies from other alliances, or players that have failed EVE and have either been kicked out of nullsec by everyone or just can't handle it. |

Tippia
Sunshine and Lollipops
10679
|
Posted - 2012.12.16 13:24:00 -
[17] - Quote
Brooks Puuntai wrote:In relation to what it's already been through. You mean all the buffs it has continued to see? It doesn't really make sense to use the word GÇ¥moreGÇ¥ for nerfs in that case.
Quote:Same idea different wording. No. It's quite a different idea since it's not just carrot or stick. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |
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CCP Falcon
1401

|
Posted - 2012.12.16 13:27:00 -
[18] - Quote
There are a number of threads on this topic that have been locked on this forum.
This one so far as stayed civil, as such I'll leave it open.
Take care when posting, and make sure you keep it within the forum rules.
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á-á@CCP_Falcon -á || -á-á@EVE_LiveEvents
-- Disciple Of The Delicious Tea -- |
|

Harland White
Circle of Fortune
86
|
Posted - 2012.12.16 13:42:00 -
[19] - Quote
Nerf high sec even more, large amounts of players will unsub, CCP will lose money resulting in 1 of 2 things: they start laying people off, which will grind EVE's already slow development to a halt, or they'll reverse the nerfs to high sec.
This entire "nerf highsec" campaign was begun by goons, and is perpetuated by them and their types. Their goal has nothing to do with "fixing" anything; there's nothing to be fixed. Things are fine how they are. Their goal, like it is in all the games they infest, is to "break" the game. To **** it up somehow. And CCP is going right along with it, too. They're gonna unwittingly **** their own game up for the goons (who have already infiltrated CCP via Soundwave). They use the "tinfoil hat" accusation against anyone who sees the obvious **** on the wall.
Scream that the sky is green into a man's ear long enough, and he'll start thinking the sky is green. Scream that highsec is broken long enough, and people will begin thinking it's broken. You scumbags are unfortunately versed in deception, and it's clearly working. We'll see what happens in the future, though. |

Harland White
Circle of Fortune
86
|
Posted - 2012.12.16 13:47:00 -
[20] - Quote
CCP Falcon wrote:There are a number of threads on this topic that have been locked on this forum.
This one so far as stayed civil, as such I'll leave it open.
Take care when posting, and make sure you keep it within the forum rules.
Sure. And I wonder how long it would take you to lock a thread detailing the little CCP-goon coalition you've got going on with Soundwave. Or maybe a thread that is ANTI-nerf-highsec.
Probably about 2 minutes, give or take the few seconds you waste knocking over your drink while you frantically scramble for the "lock" button. |

Brooks Puuntai
Brutor Tribe Minmatar Republic
897
|
Posted - 2012.12.16 13:48:00 -
[21] - Quote
Well that ruined this thread, take the tinfoil off. |

Malphilos
State War Academy Caldari State
234
|
Posted - 2012.12.16 13:49:00 -
[22] - Quote
Bump Truck wrote: -A nerf doesnGÇÖt mean taking away any activities, it simply means making them less profitable. If missions paid 1% less they would still be worth it, what if it was 10% or 15%? You can still mine if the roids yield 8% less ore per cycle. You can do everything you can do now, just for less profit.
Isn't that the state null is in now? You can do everything, it's just less profitable. And yet that state is called "broken".
I think that plays directly into the "null is broken so you want to break empire" argument.
|

Tippia
Sunshine and Lollipops
10682
|
Posted - 2012.12.16 13:54:00 -
[23] - Quote
Harland White wrote:This entire "nerf highsec" campaign was begun by goons, and is perpetuated by them and their types. This just in: Goons discover time travel! Predictions for tomorrow: Mt. Rushmore will always have shown four carvings of Lowtax.

Oh, and there's plenty to fix. If you haven't found it yet, it's because you've not been looking or put a blindfold on. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Bump Truck
Pator Tech School Minmatar Republic
57
|
Posted - 2012.12.16 13:55:00 -
[24] - Quote
Malphilos wrote:Bump Truck wrote: -A nerf doesnGÇÖt mean taking away any activities, it simply means making them less profitable. If missions paid 1% less they would still be worth it, what if it was 10% or 15%? You can still mine if the roids yield 8% less ore per cycle. You can do everything you can do now, just for less profit.
Isn't that the state null is in now? You can do everything, it's just less profitable. And yet that state is called "broken". I think that plays directly into the "null is broken so you want to break empire" argument.
Though it is a slightly different topic I think the main problem null faces is that alliances can't build a vertically integrated industrial base where money flows from the bottom to the top for other alliances to attack.
What I mean by this is you want people mining + ratting + manufacturing + trading in null, making everything they need (maybe importing 1-3% of the materials they need) and able to live independently of High Sec if they so choose.
This would give other alliances a great target to attack and would really liven up the game, causing more people to subscribe for *awesome-timez*.
Currently High Sec has such a vast advantage in industry this is not possible, so High Sec may need nerfing to cause this situation to be possible. It's not up to me, it's up to CCP, I enjoy the debate. |

Harland White
Circle of Fortune
86
|
Posted - 2012.12.16 13:56:00 -
[25] - Quote
Tippia wrote:Harland White wrote:This entire "nerf highsec" campaign was begun by goons, and is perpetuated by them and their types. This just in: Goons discover time travel! Predictions for tomorrow: Mt. Rushmore will always have shown four carvings of Lowtax.  Oh, and there's plenty to fix. If you haven't found it yet, it's because you've not been looking or put a blindfold on.
What needs fixing? Give me a detailed list of what needs fixing.
And tell me how much you'd love to nerf highsec more. Give me numbers, too. Let's hear %s. Start talking.
And your sarcastic comments about goons and Mt. Rushmore are typical and expected. |

Bump Truck
Pator Tech School Minmatar Republic
57
|
Posted - 2012.12.16 13:58:00 -
[26] - Quote
Harland White wrote:Nerf high sec even more, large amounts of players will unsub, CCP will lose money resulting in 1 of 2 things: they start laying people off, which will grind EVE's already slow development to a halt, or they'll reverse the nerfs to high sec.
This entire "nerf highsec" campaign was begun by goons, and is perpetuated by them and their types. Their goal has nothing to do with "fixing" anything; there's nothing to be fixed. Things are fine how they are. Their goal, like it is in all the games they infest, is to "break" the game. To **** it up somehow. And CCP is going right along with it, too. They're gonna unwittingly **** their own game up for the goons (who have already infiltrated CCP via Soundwave). They use the "tinfoil hat" accusation against anyone who sees the obvious **** on the wall.
Scream that the sky is green into a man's ear long enough, and he'll start thinking the sky is green. Scream that highsec is broken long enough, and people will begin thinking it's broken. You scumbags are unfortunately versed in deception, and it's clearly working. We'll see what happens in the future, though.
Please see points 11, 14 and 16 above.
Moreover I disagree if you shout your opinion at someone long enough they will necessarily believe you, they may also start to believe you are irrational and not to be listened to. |

Tippia
Sunshine and Lollipops
10683
|
Posted - 2012.12.16 14:00:00 -
[27] - Quote
Harland White wrote:What needs fixing? The over-abundance of industry facilities. The logistical ease. The (minute to non-existent) cost of living. The ISK injection GÇö both in terms of amount and ease of use GÇö in relation to those costs. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Bump Truck
Pator Tech School Minmatar Republic
57
|
Posted - 2012.12.16 14:01:00 -
[28] - Quote
Harland White wrote:Tippia wrote:Harland White wrote:This entire "nerf highsec" campaign was begun by goons, and is perpetuated by them and their types. This just in: Goons discover time travel! Predictions for tomorrow: Mt. Rushmore will always have shown four carvings of Lowtax.  Oh, and there's plenty to fix. If you haven't found it yet, it's because you've not been looking or put a blindfold on. What needs fixing? Give me a detailed list of what needs fixing. And tell me how much you'd love to nerf highsec more. Give me numbers, too. Let's hear %s. Start talking. And your sarcastic comments about goons and Mt. Rushmore are typical and expected.
If you're interested in the issues affecting nullsec maybe a good place to start is these articles
The Vision Thing
Creation and Destruction
Destroying the Shipyards
Addressing the Tritanium Problem |

Randolph Rothstein
whatever corp.
14
|
Posted - 2012.12.16 14:03:00 -
[29] - Quote
ok ok
i will tell you the secret
if CCP wanted to nerf/buff high sec/low sec they would have already done that
they didnt so its obvious the current model is satisfying
unless you have economic analyses that will prove nerfing huge part of the game will bring more players/money you have nothing
so there  |

Malphilos
State War Academy Caldari State
234
|
Posted - 2012.12.16 14:05:00 -
[30] - Quote
Bump Truck wrote:Malphilos wrote:Bump Truck wrote: -A nerf doesnGÇÖt mean taking away any activities, it simply means making them less profitable. If missions paid 1% less they would still be worth it, what if it was 10% or 15%? You can still mine if the roids yield 8% less ore per cycle. You can do everything you can do now, just for less profit.
Isn't that the state null is in now? You can do everything, it's just less profitable. And yet that state is called "broken". I think that plays directly into the "null is broken so you want to break empire" argument. Though it is a slightly different topic I think the main problem null faces is that alliances can't build a vertically integrated industrial base where money flows from the bottom to the top for other alliances to attack. What I mean by this is you want people mining + ratting + manufacturing + trading in null, making everything they need (maybe importing 1-3% of the materials they need) and able to live independently of High Sec if they so choose.
But the fact that they "can't" do that isn't a restriction of game mechanics. They can, it's just more profitable to do otherwise. Right? |
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