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Xzar Fyrarr
Autocannons Anonymous Late Night Alliance
1
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Posted - 2012.12.17 18:26:00 -
[331] - Quote
I'm confused. What exactly is going on here?
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Weaselior
GoonWaffe Goonswarm Federation
4001
|
Posted - 2012.12.17 18:27:00 -
[332] - Quote
Max Godsnottlingson wrote: "High Sec need Fixing" = "I'm a **** poor PvPer and need CCP to force none PvP enabled players to line up so as that I can shoot them"
End of story, admit the truth
there was literally nothing in here except ranting assertions that properly balancing high sec would send costs through the roof
there's not even pretend logic I can knock holes in |

Alavaria Fera
GoonWaffe Goonswarm Federation
1940
|
Posted - 2012.12.17 18:30:00 -
[333] - Quote
Weaselior wrote:Max Godsnottlingson wrote: "High Sec need Fixing" = "I'm a **** poor PvPer and need CCP to force none PvP enabled players to line up so as that I can shoot them"
End of story, admit the truth
there was literally nothing in here except ranting assertions that properly balancing high sec would send costs through the roof there's not even pretend logic I can knock holes in General Discussion, Easy Mode. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 18:30:00 -
[334] - Quote
Weaselior wrote:Vaerah Vahrokha wrote:It might sound strange but "adapt" was exactly what I had to do when told to patrol gates for hours.  you have to adapt correctly: you adapted by trying to replicate perfect safety instead you need to adapt to deal with insecurity through superior force or avoid it through careful scouting, not by guarding the gates when nobody's trying to break in I toodled a freighter around dek the other day, not by having scads of goons orbiting the gates but by scouting the systems and moving it when I could do it safely
I can agree with that. However I was few months old (you know, my risk FEAR brought me to gate camping in low first, null later) and was a grunt. So orders came and I executed them. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Jimmy Gunsmythe
Sebiestor Tribe Minmatar Republic
164
|
Posted - 2012.12.17 18:34:00 -
[335] - Quote
Bump Truck wrote:Finally my favourite, 16)IGÇÖll quit if you nerf High Sec, so will many others, the game will crash and CCP will go bankrupt!
-Firstly if you are a person who will rage quit when they donGÇÖt get what they want how long will you stay in the game for anyway? YouGÇÖre probably not a legacy player.
-Secondly people subscribe to EVE because it is awesome, and itGÇÖs gameplay makes it into the gaming press because of itGÇÖs awesomeness. This is what CCP need to protect for the long term health of the game and overall profitability, not pandering to an irrational few.
I think this is most of the arguments, though IGÇÖve probably missed a few.
TL;DR, High Sec may need to be nerfed in the future, as it is too rewarding for how risky it is. The evidence of this is that 71% of players choose to live there when it is 1/7th of the space in the game. The arguments that this is impossible arenGÇÖt very strong.
So why do the opponents of hisec do the exact same thing then? And what does CCP do? They jump upon the command of their nulsec masters. Eve is awesome, I agree! So why are we diluting it? Why are we taking the legacy that has been laid before it and watering it down because talking heads bandy about the overused and cliched phrase 'Risk vs Reward' like it actually means something in hisec? Furthermore, since hisec is not safe (a fact acknowledged by many) who really decides what is the appropriate reward anyways? Nulsec alliances? Pffft.
The casual players who enjoy hisec activities are the ones being punished, for an archaic term that means absolutely zero in context to a large bloc of space that allows it's denizens the exact same privileges for much larger rewards. Oh, but nulsec is inherently dangerous, yes? So that backwater system that nets the high isk complex that can be farmed ad infinitum with as much danger as any hisec system deserves to be there because it's nulsec? Yes, a coaltion of players made it as such, but to say that an opponent can easily get to said backwater system, far removed from any chance of real conflict, makes you either a liar or just incompetent for not being able to protect what you have. It is the greatest inequality to try to make unequal things equal. |

Dinsdale Pirannha
Pirannha Corp
510
|
Posted - 2012.12.17 18:36:00 -
[336] - Quote
corestwo wrote:Dinsdale Pirannha wrote: Null sec zealots just can't get their heads around the fact that manufacturing caps, supercaps, and other ships is one huge industry.
Less than 5% of total ship production (measured by volume of mineral consumption) so not that huge, sorry. And because of how bad nullsec industry is, doing it is a huge kick in the balls. Supercaps are built in nullsec only because they have to be, caps are only built in nullsec by the most masochistic. Dinsdale Pirannha wrote:Test and goons both have a T1 ship replacement policy, so they can't be having too much difficulty getting ships to their null sec people. Which we import to our space because importing finished hulls is the only viable way to do it, seeing as industry in nullsec sucks. I'm not even going to bother replying to the rest of your crackpot tinfoil.
5% of all mineral consumption huh? A good lawyer never asks a question unless he already knows the answer.
I am not a good lawyer. Can you provide your source of that fact of 5% consumption? |

Weaselior
GoonWaffe Goonswarm Federation
4001
|
Posted - 2012.12.17 18:39:00 -
[337] - Quote
Vaerah Vahrokha wrote:I can agree with that. However I was few months old (you know, my risk FEAR brought me to gate camping in low first, null later) and was a grunt. So orders came and I executed them. Ok, but that still isn't a valid reason to extrapolate how to balance null from this experience. If you don't live in null, you're going to be making your suggestions based on errors like this anyone who lived in null would instantly spot. |

Weaselior
GoonWaffe Goonswarm Federation
4001
|
Posted - 2012.12.17 18:44:00 -
[338] - Quote
Dinsdale Pirannha wrote: 5% of all mineral consumption huh? A good lawyer never asks a question unless he already knows the answer.
I am not a good lawyer. Can you provide your source of that fact of 5% consumption?
lets lay out some groundrules first once he sources it you will admit you were wrong and change your position in a meaningful way rather than just suddenly claim it doesn't matter and you're still right for a different reason, correct? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
781
|
Posted - 2012.12.17 18:49:00 -
[339] - Quote
They won't call it a nerf.
It'll be a PoS, and science and industry overhaul.
And I fully expect it'll involve "nerfs" to high sec, npc corp and station industry.
You should be in a corp, working out of a player owned structure in order to do the most efficient manufacturing.
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Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.17 18:50:00 -
[340] - Quote
Weaselior wrote:Malphilos wrote:Weaselior wrote:nullsec requires huge quantities of materials to be imported and this cannot be avoided: even leaving aside the trit problem you must import non-native fuel and moon products (or their derivitives: t2 ships). fuel and moon minerals are racial and you cannot supply what you need, period Which material is unavailable in null? in addition to fuel and r8/r32 moon minerals which are regional and therefore 3/4ths will be absolutely unavalible, there is no reasonable source of lowend materials in 0.0 now granted, you're going to say something dumb like "but there are veldspar rocks hyuk hyuk" but nobody is going to do that because a)everything else in 0.0 pays better than mining veldspar and b)if you want to mine veldspar you can do it in near-perfect safety in a 1.0 system therefore, nobody will do it. and nobody ever has, in like a decade previously you could live in the drone regions: as the only 0.0 with trit, it was unsuprisingly the only one with significant industry doesn't exist, now nowhere in 0.0 has trit
So all materials are available in null, which was my understanding. Your confident insistence that they weren't suggested that I'd missed something but that turns out not to be the case. Rather it's the fact that while nobody may be producing them in null, that's result of rational choice as opposed to physical impossibility. Do I understand that much correctly?
|

Buzzy Warstl
The Strontium Asylum
230
|
Posted - 2012.12.17 18:51:00 -
[341] - Quote
Weaselior wrote:Vaerah Vahrokha wrote:I can agree with that. However I was few months old (you know, my risk FEAR brought me to gate camping in low first, null later) and was a grunt. So orders came and I executed them. Ok, but that still isn't a valid reason to extrapolate how to balance null from this experience. If you don't live in null, you're going to be making your suggestions based on errors like this anyone who lived in null would instantly spot. AKA, "you don't know me!" http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Dinsdale Pirannha
Pirannha Corp
511
|
Posted - 2012.12.17 18:51:00 -
[342] - Quote
Weaselior wrote:Dinsdale Pirannha wrote: 5% of all mineral consumption huh? A good lawyer never asks a question unless he already knows the answer.
I am not a good lawyer. Can you provide your source of that fact of 5% consumption?
lets lay out some groundrules first once he sources it you will admit you were wrong and change your position in a meaningful way rather than just suddenly claim it doesn't matter and you're still right for a different reason, correct?
Huh?
What is the problem here? You have an opportunity to make one of the champions of high sec defending against the null sec zealotry (OK, more like Don Quixote attacking a windmill, because this fight is already lost, null sec has won), and you want "ground rules"?
Just post your source. |

Max Godsnottlingson
Bitter Veterans
39
|
Posted - 2012.12.17 18:52:00 -
[343] - Quote
Weaselior wrote:Max Godsnottlingson wrote: "High Sec need Fixing" = "I'm a **** poor PvPer and need CCP to force none PvP enabled players to line up so as that I can shoot them"
End of story, admit the truth
there was literally nothing in here except ranting assertions that properly balancing high sec would send costs through the roof there's not even pretend logic I can knock holes in
Yes, it is a rant. It was a rant because this is an argument that comes up with stupid regularity by players who do not understand the High Sec game and as a consequence want CCP to change things in their favour.
Yes, I am a high sec dweller, but not all of the time, I do go into low sec, I do go into nul sec, and WH space. Most times I go and do what I want to do, then get back to high sec. But sometimes I get caught and get 'spanked' hard. The combat PvP side of the game is not for me, but it's an important part of the game, but not the only important part. But you never see me crying that low, or nul sec/WH space sec needs 'ballencing'. I go in do my thing, then come out.
As I said. I am sure that after almost 10 years of Eve, CCP know what needs fixing and rebalencing and they will do so without a blink when they decide it needs fixing, not when some loud mouth spouting off about what they don't realy know about and are only interested in finding ways to break the game for those who don't want to play with him
|

Malcanis
Vanishing Point. The Initiative.
5508
|
Posted - 2012.12.17 18:54:00 -
[344] - Quote
Malphilos wrote:Malcanis wrote:All the more reason to improve the facilities in 0.0 to support convenience play, so that people who's lives get busy aren't forced to abandon their friends and interests in null. Ah, so it's about convenience now. I wondered when risk/reward was going to die.
Risk:reward and convenience are by no means incompatible concepts. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Weaselior
GoonWaffe Goonswarm Federation
4001
|
Posted - 2012.12.17 18:55:00 -
[345] - Quote
Malphilos wrote:So all materials are available in null, which was my understanding. Your confident insistence that they weren't suggested that I'd missed something but that turns out not to be the case. Rather it's the fact that while nobody may be producing them in null, that's result of rational choice as opposed to physical impossibility. Do I understand that much correctly?
so basically you can't read, and are masking you being wrong with weasel phrasing
any perticular region will not have 3/4ths of fuel types and 3/4ths of regional moon mins, giving it an absolute importation need. the fuel and moon mins will not exist period
when it comes to lowends as a practical matter they do not exist in null. this is because they will never be produced under the current system rather than it being absolutely impossible to produce but that's a dumb you put in to avoid dealing with the reality rather than anything people actually looking at the scenario care about |

Malcanis
Vanishing Point. The Initiative.
5508
|
Posted - 2012.12.17 18:55:00 -
[346] - Quote
Dinsdale Pirannha wrote:(OK, more like Don Quixote attacking a windmill, because this fight is already lost, null sec has won).
Wait what? Did something change this weekend? Did a Dev say something?
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 18:58:00 -
[347] - Quote
Dinsdale Pirannha wrote: What is the problem here? You have an opportunity to make one of the champions of high sec defending against the null sec zealotry (OK, more like Don Quixote attacking a windmill, because this fight is already lost, null sec has won), and you want "ground rules"?
Just post your source.
i wish to make it clear you're actually not going to pay any attention to facts or actually force you to pay attention to the facts, because i know there's a 99% chance you asking for the facts is just stalling and you're going to ignore them once produced, so i want you to make that explicit or prevent you from doing it
Max Godsnottlingson wrote: Yes, it is a rant. It was a rant because this is an argument that comes up with stupid regularity by players who do not understand the High Sec game and as a consequence want CCP to change things in their favour.
yeah we've been beating holes in these dumb prohighsec arguments for 17 pages and that's why you're reduced to ranting rather than trying to support them |

Kinis Deren
EVE University Ivy League
90
|
Posted - 2012.12.17 18:59:00 -
[348] - Quote
Huh, going to have to ask you to clarify what you mean here;
Weaselior wrote:
a)everything else in 0.0 pays better than mining veldspar
So mining for trit isn't seen as a means to an end (ie local null sec industry) and the accrual of wealth by mining high end ores is?
Weaselior wrote:
and b)if you want to mine veldspar you can do it in near-perfect safety in a 1.0 systemt
Are you saying you are too risk averse to mine for trit in 0.0?
If so, it seems that the best way to nerf hi sec would be to localize null sec industry/resource gathering and reduce the demand of hi sec trit. |

Buzzy Warstl
The Strontium Asylum
230
|
Posted - 2012.12.17 18:59:00 -
[349] - Quote
Malcanis wrote:Malphilos wrote:Malcanis wrote:All the more reason to improve the facilities in 0.0 to support convenience play, so that people who's lives get busy aren't forced to abandon their friends and interests in null. Ah, so it's about convenience now. I wondered when risk/reward was going to die. Risk:reward and convenience are by no means incompatible concepts. It's a game.
The risk is the risk of not being able to play for whatever reason. The reward is getting to play the game.
Convenience in this context is having a fair degree of certainty that you will be able to play the game the way you want to without having to do many things you don't want to.
What exactly that means in a game like EvE depends a great deal on which part of the game you want to play today. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Natsett Amuinn
GoonWaffe Goonswarm Federation
781
|
Posted - 2012.12.17 18:59:00 -
[350] - Quote
I too, enjoy throwing my poop. |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 19:03:00 -
[351] - Quote
Kinis Deren wrote:So mining for trit isn't seen as a means to an end (ie local null sec industry) and the accrual of wealth by mining high end ores is? ... Are you saying you are too risk averse to mine for trit in 0.0?  the first question is nonsensical
the second is that risk is a cost and when i don't have to pay the cost naturally i will not; in this case i won't mine for trit anywhere but if i chose to do so i would mine it in a 1.0 system since i'm invulnerable and get the same payment
basically your point boils down to "people in 0.0 should be dumber", while i'm arguing that the game should be structured assuming normal behavior
Buzzy Warstl wrote: The risk is the risk of not being able to play for whatever reason. The reward is getting to play the game.
this is useless filibustering nonsense |

Dinsdale Pirannha
Pirannha Corp
511
|
Posted - 2012.12.17 19:15:00 -
[352] - Quote
Malcanis wrote:Dinsdale Pirannha wrote:(OK, more like Don Quixote attacking a windmill, because this fight is already lost, null sec has won). Wait what? Did something change this weekend? Did a Dev say something?
I will email you. I still owe you that email.
Right now, since the goon propagandist just does not seem willing to provide his source of 5% of all null sec mineral consumption goes into supercaps, I am going to go get my hair cut. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
782
|
Posted - 2012.12.17 19:17:00 -
[353] - Quote
Industrialist that don't leave the npc corps and only work out of high sec npc stations shouldn't be receiving all benefits, while every other industrial gains nothing for assuming more risk and effort.
There's no argument against that. |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 19:31:00 -
[354] - Quote
Dinsdale Pirannha wrote: Right now, since the goon propagandist just does not seem willing to provide his source of 5% of all null sec mineral consumption goes into supercaps, I am going to go get my hair cut.
oh we'll provide it but first we're going to confirm you're going to utterly ignore it, just like all other facts
all it takes to demonstrate you are actually arguing in good faith and not merely stalling by asking for facts is agreeing to what I said, which was hardly unreasonable |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 19:34:00 -
[355] - Quote
"those goons are being so unreasonable by demanding if they make the effort to source facts i don't handwave away facts"
in any case the figures are derived from diagoras tweets and QENs which allow you to work out what percent of minerals get used on what ships, given that Dinsdale Pirannha will ignore them i will point him to diagoras and let him reason out the numbers and wash my hands of him |

Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.17 19:35:00 -
[356] - Quote
Weaselior wrote:Malphilos wrote:So all materials are available in null, which was my understanding. Your confident insistence that they weren't suggested that I'd missed something but that turns out not to be the case. Rather it's the fact that while nobody may be producing them in null, that's result of rational choice as opposed to physical impossibility. Do I understand that much correctly?
so basically you can't read, and are masking you being wrong with weasel phrasing any perticular region will not have 3/4ths of fuel types and 3/4ths of regional moon mins, giving it an absolute importation need. the fuel and moon mins will not exist period
But that's all in null, correct? The fact that you/yours don't control all the materials you want is something all together different. In short, you aren't forced to import them from higsec.
I believe controlling resources is supposed to be one of the drivers of conflict in null. No?
Weaselior wrote:when it comes to lowends as a practical matter they do not exist in null. this is because they will never be produced under the current system rather than it being absolutely impossible to produce but that's a dumb you put in to avoid dealing with the reality rather than anything people actually looking at the scenario care about
Yes, a dumb thing like "as a practical matter". It just once again means that you don't have to import from highsec. That's all.
The ease of obtaining materials from high is at least some small factor in the unwillingness ("practical matter") to extract/produce in null. Yes? I assume so because of the calls to make that production less attractive/profitable, but I figured I'd better check.
|

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 19:42:00 -
[357] - Quote
Malphilos wrote: But that's all in null, correct? The fact that you/yours don't control all the materials you want is something all together different. In short, you aren't forced to import them from higsec.
I believe controlling resources is supposed to be one of the drivers of conflict in null. No?
you're poorly weaseling around things again
this came from a discussion on transport costs. each region must import 3/4ths of its fuel even if it mines all of the "on-race" fuel locally, and 3/4ths of its r8s/r32s
for transport costs it is utterly irrelevant if you import from other null regions (where you have theoretically conquered parts of each quadrant): they must be laborously moved from across the map (and it will be significantly harder/more expensive to do this than from jita). therefore my original point re: minimum necessary transport capability remains untouched and you are still wrong: 0.0 absolutely requires a specific amount of transport capability. period. end of discussion, even if we pretend that mining trit in 0.0 is a thing someone might do. we have conclusively demonstrated you are wrong, and that you cannot avoid the need to import things for 0.0 to function.
basically you are being a dumb trying to avoid actual facts through adding spurious, irrelevant requirements and hoping i cannot recall the actual discussion which is over the absolute necessity of transport capability
best of luck in your future endeavors and i hope they are more successful than this
|

corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.17 19:45:00 -
[358] - Quote
Dinsdale Pirannha wrote:Malcanis wrote:Dinsdale Pirannha wrote:(OK, more like Don Quixote attacking a windmill, because this fight is already lost, null sec has won). Wait what? Did something change this weekend? Did a Dev say something? I will email you. I still owe you that email. Right now, since the goon propagandist just does not seem willing to provide his source of 5% of all null sec mineral consumption goes into supercaps, I am going to go get my hair cut.
Here's your source: https://twitter.com/CCP_Diagoras
He wrote a few devblogs that were helpful too, such as http://community.eveonline.com/devblog.asp?a=blog&nbid=3407
You're welcome to do the legwork yourself, and if you do, you get a more or less complete picture of mineral consumption in Eve around the beginning of this year. Have fun - it took me about six hours to put it all together. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 19:46:00 -
[359] - Quote
Malphilos wrote: Yes, a dumb thing like "as a practical matter". It just once again means that you don't have to import from highsec. That's all.
please see above re: spurious useless requirements you add in to try and disguise the fact you are clearly wrong
Malphilos wrote: The ease of obtaining materials from high is at least some small factor in the unwillingness ("practical matter") to extract/produce in null. Yes? I assume so because of the calls to make that production less attractive/profitable, but I figured I'd better check.
transporting minerals from highsec isn't easy. if it was made impossible nobody would produce in 0.0 because you would need astronomical trit prices to make people mine the stuff, and people would simply base out of empire-0.0 gates or use t2 ships exclusively
if you make it impossible to import ships and compressed mins to vfk we will cease living in vfk and live in torrinos/ec- instead or just use t2 and nothing else in dek because it will make it cost-prohibitive to live in 0.0 and use t1 ships compared to all other options |

Shylari Avada
Amok. Goonswarm Federation
155
|
Posted - 2012.12.17 19:48:00 -
[360] - Quote
Malphilos wrote:
But that's all in null, correct? The fact that you/yours don't control all the materials you want is something all together different. In short, you aren't forced to import them from higsec.
I believe controlling resources is supposed to be one of the drivers of conflict in null. No?
Ask us about Tech Moons, how many our coalition holds vs. how many the public holds.
Malphilos wrote: Yes, a dumb thing like "as a practical matter". It just once again means that you don't have to import from highsec. That's all.
The ease of obtaining materials from high is at least some small factor in the unwillingness ("practical matter") to extract/produce in null. Yes? I assume so because of the calls to make that production less attractive/profitable, but I figured I'd better check.
I'm not sure if you're just stupid or attempting to troll (badly, albeit) but what is the point of importing low ends to nullsec, to use in outposts at a less efficient rate than in High Sec; when it can simply be done in High Sec for less overhead/risk.
Buy Low Ends in Empire. Jump Freighter them into Null (+ Fuel Costs) Build Ships/Mods in Null Sec (+Time) Export back to Empire (+More Fuel Costs) or Sell in Null Market Hubs at inflated rates to compensate for fuel/time.
Nullsec Industry is horribly inefficient, doesn't matter what your counterargument is- you're wrong.
Class dismissed. |
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