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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Weaselior
GoonWaffe Goonswarm Federation
3986
|
Posted - 2012.12.17 16:24:00 -
[241] - Quote
Malphilos wrote:Natsett Amuinn wrote:In fact, you're exactly the kind of person that needs to be ganked repeatedly in high sec. Not null I can see, but why the repeated ganking? people who believe they have a right to perfect safety in eve need to be vigorously and violently disabused of that notion |

Vaerah Vahrokha
Vahrokh Consulting
2313
|
Posted - 2012.12.17 16:28:00 -
[242] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: Who are you going to blame and nerf once thanks to the null buffs, zydrine will be worth 100 ISK pu and Mega 400?.
the magic pink unicorns shooting out of my ass that are equally likely
So unlikely, it's already partially happened. "We didn't want that 3.8k pu megacyte anyway". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.17 16:30:00 -
[243] - Quote
Weaselior wrote:Malphilos wrote:Natsett Amuinn wrote:In fact, you're exactly the kind of person that needs to be ganked repeatedly in high sec. Not null I can see, but why the repeated ganking? people who believe they have a right to perfect safety in eve need to be vigorously and violently disabused of that notion
Why? Their belief doesn't make it any more true, does it? |

corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.17 16:30:00 -
[244] - Quote
Vaerah Vahrokha wrote:Malcanis wrote: In what sense are you a "citizen" of a hi-sec empire? Do you have any obligations? Any penalty for disloyalty? Do you serve them in any way?
No. At best, you're a mercenary who can uproot and work for a different master at any time with no consequences whatsoever.
I don't want to be a Tippia in this, but tbh hi sec empires do impose some stuff on their citizens, almost nothing if you are a new or poor man, and more if you have more possessions: - Being in a empire corp => tax. - Using a POS => requires standings to the empire and pay charters for the permit. - Extracting PI => tax. - Using an office => rent an office and then pay recurring rental fees. - You must behave else you get policed (Concord). - You must carry what's allowed else you get fined (Customs). - You manufacture / research in empire stations => you pay a fee and it's affected by standings with them. - You trade or issue contracts => you pay a fee. I might miss some more but that's quite enough of interactions and obligations with the empires.
A visitor from Japan in the US must obey the laws and pay the appropriate fees and taxes. That doesn't make him a citizen of the US. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Vaerah Vahrokha
Vahrokh Consulting
2313
|
Posted - 2012.12.17 16:34:00 -
[245] - Quote
Malcanis wrote: All the more reason to improve the facilities in 0.0 to support convenience play, so that people who's lives get busy aren't forced to abandon their friends and interests in null.
That was *really* my hope, until CCP decided the reply to those players were WHs.
I also fervently hope you'll get all the facilities pumped up so staying with your friends will be as easy as it can be.
I already self made my fleet from Rorqual to exhumers to carriers to BS, a number of cov ops and blockade runners and a JF just for when (if) CCP will make me able to return in there again.
I think I am not the only one who would just want to *live* in space, not shoot at other guys and ATM only hi and low sec allow for that. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
3989
|
Posted - 2012.12.17 16:38:00 -
[246] - Quote
Vaerah Vahrokha wrote:Weaselior wrote:Vaerah Vahrokha wrote: Who are you going to blame and nerf once thanks to the null buffs, zydrine will be worth 100 ISK pu and Mega 400?.
the magic pink unicorns shooting out of my ass that are equally likely So unlikely, it's already partially happened. "We didn't want that 3.8k pu megacyte anyway".
let us count the ways in which you are wrong
actually lets not that would take forever, let's focus on the simple one:
"look an ice asteroid crushing manhattan this year is very likely, look it has already partially happened *holds up hailstone*" |

Bump Truck
Pator Tech School Minmatar Republic
88
|
Posted - 2012.12.17 16:39:00 -
[247] - Quote
Xavier Hasberin wrote:Bump Truck wrote:[quote=Xavier Hasberin] Italics are mine, of course. My questions are these: 1) If you truly believe that safe places should have lower rewards, then why should places made safe by players have better rewards? Yes, effort is put in. For that effort, however, you get substantial rewards from your company, and now you're demanding industrial capacity equal to the high sec areas that you claim are broken. Surely you can see why people don't look at it as a fair proposition. 2) There's a thread running through all these posts - one that states implicitly that 'high seccers' don't deserve nor should have the best of anything because of their playstyle/choices. However, no one forced you at gunpoint to move to null sec and join an alliance. Turning the question around, why should my game be changed for the worse because you made what you now must perceive to be a bad choice? 3) My rough analogy to lowsec/highsec is, like most people, the Wild West of the 19th Century versus the populated East. Yes, even in the deepest areas of the Wild West, there were relative pockets of tranquility where people could live much more safely than in the wild on their own. None of them, however, had the industrial capabilities of the East. There was no Piedmont or anything like it in most of the West, and even to this day, more than 100 years after settling the West was a done deal, there are large swaths of the country that don't support heavy industry. Why shouldn't EVE mirror that reality?
Thanks for the input
1) Nowehre in null is safe, the goons aren't safe in Deklien, yes IF they continually put out fleets to fend off all attackers then they are safe, but they have to keep defending, always, 23/7.
This mega effort should be well rewarded (and not with top down tech, with farms and fields).
Yeah an area of null is safe when you are policing it but if you get crushed by anohter alliance you lose EVERYTHING. If you had a lot of ships in a station and you lose sov? Gone, all of them. This catastrophic risk is always there and you should get rewarded for taking it.
2) I do think HighSec players shouldn't have the best of anything. It's mad to think they would. It's fine to have a well balanced game that exists in a low risk area, but choosing never to take risks and branding yourself a "highsec player" shouldn't come with some sort of ISK package.
It should be a choice, you want safety? Sure, but you're gonna have to pay someone to make it safe for you. Either a null alliance or the empires in tax.
Or you can risk it and fly around in dangerous places and then everything you earn is yours.
No one wants to stop high sec players playing the game or kick them out or force them into null. All that's required is for null alliances to be able to build a profitable industrial base, that's enough. And because of this risk this is going to have to be more efficient than that which exists in highsec, which, ATM, is by far the most efficient now.
3) I really dislike this analogy. I addressed it in the original post. Null isn't for explorers and adventurers, it's for empire builders. WH fulfills the requirements of a wild west. Null needs industry.
A better analogy is HighSec is europe and Null is the american colonies, why should the colonies not be allowed to build an industrial base if they went through the pain and difficulty of a revolution? (Though I think in general real world analogies should be avoided).
Thanks and I look forward to a reply.
|

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 16:39:00 -
[248] - Quote
corestwo wrote:A visitor from Japan in the US must obey the laws and pay the appropriate fees and taxes. That doesn't make him a citizen of the US.
Since new players start tagged with a NPC corp of a certain empire, many of them come from a NPC school, they are citizens. Thukker might be borderline but all the others are quite established as citizens.
Also, I don't know about the US but where I am moving home to, I will be a visitor just for few days then after I may produce an home rental certificate I will receive a fiscal code and become a full resident. It's not full born citizen ship but it's quite a tight tie. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Bump Truck
Pator Tech School Minmatar Republic
88
|
Posted - 2012.12.17 16:40:00 -
[249] - Quote
Weaselior wrote:Vaerah Vahrokha wrote:Weaselior wrote:Vaerah Vahrokha wrote: Who are you going to blame and nerf once thanks to the null buffs, zydrine will be worth 100 ISK pu and Mega 400?.
the magic pink unicorns shooting out of my ass that are equally likely So unlikely, it's already partially happened. "We didn't want that 3.8k pu megacyte anyway". let us count the ways in which you are wrong actually lets not that would take forever, let's focus on the simple one: "look an ice asteroid crushing manhattan this year is very likely, look it has already partially happened *holds up hailstone*"
Thanks for your contribution to the thread, please stay on topic and post constructive, well though through, arguments.
|

Weaselior
GoonWaffe Goonswarm Federation
3989
|
Posted - 2012.12.17 16:42:00 -
[250] - Quote
to buff highend minerals you change grav anom mining so it doesn't generate a fixed distribution of minerals, and you create superveld and other factors that make lowend mining possible in null so the natural balancing caused by choice in mining opportunities exists instead of bottlenecking |
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Weaselior
GoonWaffe Goonswarm Federation
3989
|
Posted - 2012.12.17 16:43:00 -
[251] - Quote
in other words you fix the crippling issue with null we've been screaming about for years
or you could go with "to save the village, it was necessary to destroy it" or white is black and up is down and buffs are actually nerfs and nerfs are actually buffs, chaos reigns |

Weaselior
GoonWaffe Goonswarm Federation
3989
|
Posted - 2012.12.17 16:45:00 -
[252] - Quote
Vaerah Vahrokha wrote:Since new players start tagged with a NPC corp of a certain empire, many of them come from a NPC school, they are citizens. Thukker might be borderline but all the others are quite established as citizens. no they're not because bloodline and starter npc corp and the rest are completely meaningless fluff that has no impact on the game or your character whatsoever, quite unlike being a citizen of a country |

Bump Truck
Pator Tech School Minmatar Republic
88
|
Posted - 2012.12.17 16:45:00 -
[253] - Quote
Aila Garris wrote:Alright, so, here's what I've gotten out of the last few pages of this thread: The issue with high-sec and null-sec seems to largely come down to industry, namely that it's a lot more profitable to set up shop in high-sec than it is in null-sec. And it is. Like Tyberious, I'm going to produce a list of reasons why industry is so much better in high-sec and why you can't do anything about it.
1) Expectations. Industry, for a lot of null alliances, is a dirty word. If you're not out there in the fleet in a PvP ship you're useless deadweight to them.
2) Logistics. High-sec has more people running around in it and has much more solidly-established trade hubs than anywhere else in the game, and to an industrial pilot this is important.
3) Unacceptable Risk. Industry is not the most profitable thing in the game, especially not compared to things like market trading, scamming, incursions, or null-sec anomaly farming. Yet the tools an industrialist needs to set up an empire, namely mining barges, exhumers, freighters, and industrial command ships, are among the most expensive and fragile things in the game.
4) Profit. This is always what it ultimately comes down to. People in null-sec, in my experience, don't like paying a lot more than Jita prices for anything.
And this is a problem you're never going to be able to fix with mechanical nerfs to high-sec. Either you need to make it easier to set up operations in null-sec or lose the stigma against non-PvP pilots and actually help them get set up out there. Otherwise no matter what you do you'll just make industry across all of EVE harder, which raises the prices on everything you have to import while making it no more available than it already is.
1) I disagree, I think all null alliances to industry of some sort of another, even if it is only a logistics core and these pilots are well respected.
2) High sec will always have the trade hubs because they will always be in the safest and best policed area. However a system could be set up where you could be self sufficient in null, only trading 2-3% of your goods, rather than wholesale importing. This would greatly reduce the importance of trade hubs,
3) Null already has expensive, fragile, things in it. If they made a lot of money and were worth having there would be all the equipment needed to build an industrial base. Risk is always paired with reward. I'd happily fly a ship with 1 hit point if it made me a billion isk an hour.
4) The point of any rebalancing is to let people in null make their own stuff, to let them pay for it with time + effort not ISK. They only want Jita + 10% as everything is imported. If they made it themselves for less than the Jita price they would be happy.
The goal of this whole thing isn't to make industry harder, it's to make it easier.
Thanks for your input, I appreciate it. |

Bump Truck
Pator Tech School Minmatar Republic
88
|
Posted - 2012.12.17 16:49:00 -
[254] - Quote
Pretty GuyYeah wrote:Highsec offers citizenship. These bad nullsec alliances do not. They are simply a large group of pirates. If they would actually use their 'empire' for something and create content maybe people would be more easily persuaded into venturing out there. But no. Conquer all of nullsec. Do absolutely nothing with it. Cry about nerfing hisec. Stay classy, nullbears 
I disagree completely. HighSec offers nothing. The empires let you live in their space but they don't fight for you, they won't protect you if you wander off, they don't help you if you get wardecced. They only look out for themselves.
My null corp are my buddies, we live together, we die together. Any problem I have they will help with, you can't wardec me without wardeccing them. They support and help me and I do the same for them.
We are not "pirates", though piracy is super cool, we just choose to live on our own in our own space not in empire.
If you could do something useful for us I'm sure we could set you to blue. |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 16:51:00 -
[255] - Quote
Bump Truck wrote:A better analogy is HighSec is europe and Null is the american colonies, why should the colonies not be allowed to build an industrial base if they went through the pain and difficulty of a revolution? (Though I think in general real world analogies should be avoided).
Thanks and I look forward to a reply.
I think a more fitting analogy would be with Australia, as it's so much secluded and resources rich.
There was another space based nice game, actually it was a lovely Star Wars RTS (including player vs player) where you'd build your own empire (rebels or empire) on new planets, forge new alliances, instill terror, start awesome big space ships fleet battles etc. etc. That was a nice, gradual development model. You'd start on new no upgrades planets, they were inefficient and defenseless, it was your task - using limited resources - to make those planets strongs and bountiful. But they would not become powerhouses, they would "just" become as good as the other planets, including the easily defended ones close to your base.
Imo null sec should *start* like it's now (to simulate a newly arrived population) but then allow progressive empire building, unlock production and research, unlock multiple stations per system and so on.
Heck, I even imagine at a certain point it'd be possible to unlock some NPC guards "SovCord" and finally achieve a true *empire* not just a glorified PvP territory.
If EvE was like this, I'd return to null sec tomorrow. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Bump Truck
Pator Tech School Minmatar Republic
88
|
Posted - 2012.12.17 16:51:00 -
[256] - Quote
Thank you all for the input. I am really glad this thread has stayed civil and I've enjoyed reading all the posts (well most of them).
One thing I would like to point out is in 12 pages there isn't one cogent, well written, argument about why highsec "cannot" be nerfed. I think it has to remain on the table as an option for CCP.
I think a lot of the debate has shifted to how to improve null, and that will require a lot more than a highsec nerf (and that nerf may not even be necessary).
|

Dramaticus
Goonswarm Federation
346
|
Posted - 2012.12.17 16:52:00 -
[257] - Quote
Historically the only other non-Goon group to do the vast majority of its living in nullsec was drone region renters. You know, the guys that were ******* swimming in minerals and didn't have industry troubles. bring back images |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 16:52:00 -
[258] - Quote
Bump Truck wrote: I think a lot of the debate has shifted to how to improve null, and that will require a lot more than a highsec nerf (and that nerf may not even be necessary).
the two are inextricably intertwined and cannot be seperated |

Bump Truck
Pator Tech School Minmatar Republic
88
|
Posted - 2012.12.17 16:53:00 -
[259] - Quote
Vaerah Vahrokha wrote:Bump Truck wrote:A better analogy is HighSec is europe and Null is the american colonies, why should the colonies not be allowed to build an industrial base if they went through the pain and difficulty of a revolution? (Though I think in general real world analogies should be avoided).
Thanks and I look forward to a reply.
I think a more fitting analogy would be with Australia, as it's so much secluded and resources rich. There was another space based nice game, actually it was a lovely Star Wars RTS (including player vs player) where you'd build your own empire (rebels or empire) on new planets, forge new alliances, instill terror, start awesome big space ships fleet battles etc. etc. That was a nice, gradual development model. You'd start on new no upgrades planets, they were inefficient and defenseless, it was your task - using limited resources - to make those planets strongs and bountiful. But they would not become powerhouses, they would "just" become as good as the other planets, including the easily defended ones close to your base. Imo null sec should *start* like it's now (to simulate a newly arrived population) but then allow progressive empire building, unlock production and research, unlock multiple stations per system and so on. Heck, I even imagine at a certain point it'd be possible to unlock some NPC guards "SovCord" and finally achieve a true *empire* not just a glorified PvP territory. If EvE was like this, I'd return to null sec tomorrow.
That would be awesome.
"Sovcord" could have a hangar and you could supply the ships and those are the ships that would fly out to attack criminals, sort of like mega-drones.
This is the kind of direction I would love to see CCP taking null. Not leaving it as a bragging rights only territory. |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 16:55:00 -
[260] - Quote
Weaselior wrote:Vaerah Vahrokha wrote:Since new players start tagged with a NPC corp of a certain empire, many of them come from a NPC school, they are citizens. Thukker might be borderline but all the others are quite established as citizens. no they're not because bloodline and starter npc corp and the rest are completely meaningless fluff that has no impact on the game or your character whatsoever, quite unlike being a citizen of a country
Well, now they do, but it was till "recent" times it'd impact on your stats. All those Caldari lab alts were not randomly made.
Also, I have born in a place and got moved at 1 month old, everything was meaningless fluff on me and hand no impact on my life yet I will forever be tagged with that birth nationality. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 16:56:00 -
[261] - Quote
Vaerah Vahrokha wrote: Heck, I even imagine at a certain point it'd be possible to unlock some NPC guards "SovCord" and finally achieve a true *empire* not just a glorified PvP territory.
If EvE was like this, I'd return to null sec tomorrow.
At no point should 0.0 become highsec or have automated npc defenses. The need for being able to upgrade local industry and create genuine empires has been written about at length (by me, and others), but it is about giving players tools to create empires and an industrial base, not allowing them to create highsec. NPC guards would never enter into the equation. |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 17:00:00 -
[262] - Quote
Vaerah Vahrokha wrote: Also, I have born in a place and got moved at 1 month old, everything was meaningless fluff on me and hand no impact on my life yet I will forever be tagged with that birth nationality.
yes because irl citizenship matters and eve citizenship does not exist, merely meaningless fluff, just as we told you and you disputed |

Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.17 17:01:00 -
[263] - Quote
Bump Truck wrote: One thing I would like to point out is in 12 pages there isn't one cogent, well written, argument about why highsec "cannot" be nerfed. I think it has to remain on the table as an option for CCP.
Sure, highsec can be nerfed. But that's not really a meaningful question in the end.
The real question to ask is whether it should be. There are lots of things that can be done, but that doesn't mean they're either necessary, efficient or prudent (see: nullsec industry).
I'm of the opinion that because of a few very basic game factors (immortality, multiple characters, ease of isk transfer) it is not possible to increase nullsec viability through nerfing high without actually crippling highsec. I know there are some folks who wouldn't mind, and in fact may actually support that outcome but it strikes me as being , again, neither necessary nor prudent.
If life in null is now too tough, go ahead and propose a buff. |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 17:03:00 -
[264] - Quote
Malphilos wrote:If life in null is now too tough, go ahead and propose a buff.
those have been proposed ad nauseum, they just all require certain broken features of highsec to be toned down because highsec's brokenness with industry is what breaks null industry |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:05:00 -
[265] - Quote
Bump Truck wrote: Thank you all for the input. I am really glad this thread has stayed civil and I've enjoyed reading all the posts (well most of them).
One thing I would like to point out is in 12 pages there isn't one cogent, well written, argument about why highsec "cannot" be nerfed. I think it has to remain on the table as an option for CCP.
I think a lot of the debate has shifted to how to improve null, and that will require a lot more than a highsec nerf (and that nerf may not even be necessary).
Imo a lot of the defensive postures would go if there'd be a groupthink (including CCP) where a true direction and "model" for player made empires was established.
I mean, if there'd be a plan about creating *true* null sec empires that would allow "civilians" to just drop hi sec and move there like it was hi sec but player managed then there'd be very few resistance against all those rolling nerfs demanded left and right.
Basically a player made empire should be "like" being in hi sec, with the difference that taxes go to those who created the null sec empire and protect it (or made it possible to unlock NPCs to protect it).
At this point, those player made empires would compete between themselves about which allows a best life vs the amount of taxes, a bit like RL does.
But first has to come the PLAN to get there and it has to be CCP official.
Done that, you'll see how hi seccers will have no issue at rebalancing, actually since null sec empires would become more like hi sec empires there'd be an equalization of rewards making most nerfs obsolete and nobody would care anyway.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:07:00 -
[266] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: Heck, I even imagine at a certain point it'd be possible to unlock some NPC guards "SovCord" and finally achieve a true *empire* not just a glorified PvP territory.
If EvE was like this, I'd return to null sec tomorrow.
At no point should 0.0 become highsec or have automated npc defenses. The need for being able to upgrade local industry and create genuine empires has been written about at length (by me, and others), but it is about giving players tools to create empires and an industrial base, not allowing them to create highsec. NPC guards would never enter into the equation.
How do you implement functional 24/7 player guards if you want a "civilized" empire and not just a glorified PvP outpost? I did not really love camping gates for 5-6 hours turns back at the time, and we had just to guard 3-4 entrances to *1-2* systems. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 17:07:00 -
[267] - Quote
Vaerah Vahrokha wrote: Basically a player made empire should be "like" being in hi sec, with the difference that taxes go to those who created the null sec empire and protect it (or made it possible to unlock NPCs to protect it).
absolutely not, and this is why empire carebears terrified of someone being able to blow their stuff up cannot be allowed to have input on design decisions |

corestwo
Goonfleet Investment Banking
1010
|
Posted - 2012.12.17 17:07:00 -
[268] - Quote
it's charmingly naive how you think that sweeping buffs to nullsec won't be regarded as anything but nerfs to highsec by quite a few obnoxiously loud players. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Weaselior
GoonWaffe Goonswarm Federation
3990
|
Posted - 2012.12.17 17:08:00 -
[269] - Quote
Vaerah Vahrokha wrote: How do you implement functional 24/7 player guards if you want a "civilized" empire and not just a glorified PvP outpost? I did not really love camping gates for 5-6 hours turns back at the time, and we had just to guard 3-4 entrances to *1-2* systems.
You don't get to have perfect safety, go play WOW
all of EVE is pvp, 'civilized' has no place here |

Vaerah Vahrokha
Vahrokh Consulting
2314
|
Posted - 2012.12.17 17:10:00 -
[270] - Quote
Weaselior wrote:Vaerah Vahrokha wrote: Also, I have born in a place and got moved at 1 month old, everything was meaningless fluff on me and hand no impact on my life yet I will forever be tagged with that birth nationality.
yes because irl citizenship matters and eve citizenship does not exist, merely meaningless fluff, just as we told you and you disputed
IRL citizenship does not matter beyond some writings on a piece of paper too. A piece of paper you can change these days and pronto! you are now another country citizen and avoid taxes! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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