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Buzzy Warstl
The Strontium Asylum
230
|
Posted - 2012.12.17 19:53:00 -
[361] - Quote
Weaselior wrote:Buzzy Warstl wrote: The risk is the risk of not being able to play for whatever reason. The reward is getting to play the game.
this is useless filibustering nonsense You should know from useless.
On the other hand, I personally watched a fine game die because the game designers didn't deal with the question "what do you play while you are waiting for your team to come together so you can play this one?"
The point of the game is in the playing of it.
If you want to blow other people's ships up, anything that gets more targets where you can find them quickly is convenient. You get your reward (blowing ships up) with very little risk of not being able to find a target. The busier portions of nullsec are very nice for this.
Highsec mission running is very nearly risk free in this respect (log in, talk to agent, go to mission location, blow up red +'s). You might get in over your head if you are doing missions that you aren't fully prepared for, or if another player comes in and decides to shoot you, but those risks are manageable and rarely result in any long term disruption. The fundamental risk of logging in and not being able to play the game in the way you had planned is very low.
In nullsec the corresponding risk is *much* greater. You can log in to discover that your POS was reinforced while you were sleeping, or you had to go away for the weekend and log in to an unfamiliar highsec station when you get back. These things can totally mess up your access to the parts of the game you want to play.
If you couldn't understand this from the more concise version you quoted above, that's your problem. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 19:53:00 -
[362] - Quote
Shylari Avada wrote: I'm not sure if you're just stupid or attempting to troll (badly, albeit) but what is the point of importing low ends to nullsec, to use in outposts at a less efficient rate than in High Sec; when it can simply be done in High Sec for less overhead/risk.
he is trying to argue that you can just basically prevent people from importing and presto problem solved
he is, of course, furiously ignoring the reason I already blew that out of the water in favor of "well technically, you HAVE options besides importing from highsec" but its key not to allow him to derail the argument because he knows he's lost and is struggling to throw up enough chaff so its not obvious
basically: 0.0 requires a certain amount of import capability period, and that cannot be eliminated. period. |

Malphilos
State War Academy Caldari State
236
|
Posted - 2012.12.17 20:06:00 -
[363] - Quote
Weaselior wrote:Malphilos wrote: But that's all in null, correct? The fact that you/yours don't control all the materials you want is something all together different. In short, you aren't forced to import them from higsec.
I believe controlling resources is supposed to be one of the drivers of conflict in null. No?
you're poorly weaseling around things again this came from a discussion on transport costs. each region must import 3/4ths of its fuel even if it mines all of the "on-race" fuel locally, and 3/4ths of its r8s/r32s
Specifically import from highsec, which you've weaseled (name source? naw, too easy) into "Well, you have to import from somewhere". Nonetheless it's looking more and more like it is too easy to import from high, especially when you say things like,
Weaselior wrote:... if you import from other null regions (where you have theoretically conquered parts of each quadrant): they must be laborously moved from across the map (and it will be significantly harder/more expensive to do this than from jita).
emphasis added.
But that whole idea, in spite of the fact that you quite obviously agree, seems to have really set you off.
I'll say it again: because of the (now agreed at the very least relative) ease of transport from highsec, nerfing high will not achieve the ends you claim to desire, short of destroying highsec entirely. |

Buzzy Warstl
The Strontium Asylum
230
|
Posted - 2012.12.17 20:06:00 -
[364] - Quote
So, because you want the ability to run Gallente towers in Caldari-ish space, and don't want to mine low ores locally, you *need* to trade with highsec to operate in nullsec?
I'll grant that it is more efficient and profitable to do so, but that supply line could get cut off tomorrow and your region-appropriate towers would still be fuelable, and you still could get all the minerals you needed (even if less efficiently).
It might not be efficient enough to hold the space against someone who did have a highsec supply line, but nullsec isn't actually *lacking* any necessary resource. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 20:19:00 -
[365] - Quote
Malphilos wrote:
Specifically import from highsec, which you've weaseled (name source? naw, too easy) into "Well, you have to import from somewhere". Nonetheless it's looking more and more like it is too easy to import from high, especially when you say things like,
But that whole idea, in spite of the fact that you quite obviously agree, seems to have really set you off.
I'll say it again: because of the (now agreed at the very least relative) ease of transport from highsec, nerfing high will not achieve the ends you claim to desire, short of destroying highsec entirely.
the annoyance is that your entire arguing strategy is throw up chaff
transport costs are important for a very specific reason. i elaborated on that reason and how it affected 0.0. from there, after you challenged it and were proven wrong, you have attempted to insert random new require you attempted to pretend they were not through claiming you could get them elsewhere in 0.0, ignoring that you would have to transport it there
this is not the complete argument which I have laid out in full elsewhere I am merely crushing your claims that you can deal with this through transport costs. you cannot and i have completely disproven that, because you cannot have 0.0 without a specific minimum ability to import things. you have gone "but you could import from elsewhere in 0.0!" and this is dumb and irrelevant. it's still transportation cost. because a certain level transportation is an absolute necessity for a functional 0.0 it simply cannot be nerfed beyond a specific point, and that point makes certain parts of 0.0 industry still absolutely inferior to buying in jita and importing. as a result, your "nerf transportation" solution is not viable and must be discarded.
now, there are further reasons why highsec needs to be nerfed that play into this but given your difficulty with the simple concept of transportation it seems pointless to get into those. suffice to say your lack of understanding on transportation is merely one of the stars in the constellation of your wrongness, and it alone is not intended to complete the shining WRONG message written in the heavens to mark your wrongitude. should you wish the complete picture you need merely read some of the articles written on it |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 20:21:00 -
[366] - Quote
Buzzy Warstl wrote:So, because you want the ability to run Gallente towers in Caldari-ish space, and don't want to mine low ores locally, you *need* to trade with highsec to operate in nullsec?
I'll grant that it is more efficient and profitable to do so, but that supply line could get cut off tomorrow and your region-appropriate towers would still be fuelable, and you still could get all the minerals you needed (even if less efficiently).
It might not be efficient enough to hold the space against someone who did have a highsec supply line, but nullsec isn't actually *lacking* any necessary resource. capital ships, t2 ships, is there is no end to your wrongitude (you cannot make racial t2 ships out of only your racial r32)
plus racial towers are deliberately designed to have specific bonuses for specific tasks and you are not intended to use one tower for all tower uses
basically were we to change 0.0 so t2 ships did not exist and you created uniracial empires at cap level and above and decided that you should not be able to use multiple tower types, in that game transportation would not be needed
fortunately we do not play that dumb game |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 20:26:00 -
[367] - Quote
also once we're at the level of saying "well we could make each 0.0 region an autarky where you cannot import anything ever" we have basically thrown out everything good about the economic side of the game so if you're reduced to that in order to defend not nerfing highsec, case closed |

Pretty GuyYeah
63
|
Posted - 2012.12.17 20:29:00 -
[368] - Quote
Natsett Amuinn wrote:Pretty GuyYeah wrote:
Wrong. I'm sorry, but.. wrong.
In hisec you have four empires of which you're a 'citizen'.
In nullsec you have huge alliances of pirates who kill you as soon they have the option to do so. This is not an empire. An empire doesn't do that. It's a clutch of priates and nothing else. If they actually want people to live in their empire they should provide the content for it; not kill everyone.
You wouldn't find many people living in high sec either if CONCORD consistently tried to kill you, rendering everything you do in hisec impossible.
Same goes for nullsec alliances.
Your logic is flawed and bad, and you should feel bad.
You're just ranting about why you won't go to null, and it's entirely because someone can shoot you. You're not the kind of person null isn't supposed to be attracting, you're obviously afraid of the risks inolved. In fact, you're exactly the kind of person that needs to be ganked repeatedly in high sec.
Haha. Seems like I hit the nail on its head. Who doesn't like the juicy goon tears. Post with your main.
A legend walks among us, a genius so significant he so dares to degrade himself as camouflage when you dispute. |

Weaselior
GoonWaffe Goonswarm Federation
4002
|
Posted - 2012.12.17 20:34:00 -
[369] - Quote
Pretty GuyYeah wrote: Haha. Seems like I hit the nail on its head. Who doesn't like the juicy goon tears.
well anyone who was expecting them to be in that post |

Buzzy Warstl
The Strontium Asylum
231
|
Posted - 2012.12.17 20:35:00 -
[370] - Quote
Weaselior wrote:Buzzy Warstl wrote:So, because you want the ability to run Gallente towers in Caldari-ish space, and don't want to mine low ores locally, you *need* to trade with highsec to operate in nullsec?
I'll grant that it is more efficient and profitable to do so, but that supply line could get cut off tomorrow and your region-appropriate towers would still be fuelable, and you still could get all the minerals you needed (even if less efficiently).
It might not be efficient enough to hold the space against someone who did have a highsec supply line, but nullsec isn't actually *lacking* any necessary resource. capital ships, t2 ships, is there is no end to your wrongitude (you cannot make racial t2 ships out of only your racial r32) plus racial towers are deliberately designed to have specific bonuses for specific tasks and you are not intended to use one tower for all tower uses basically were we to change 0.0 so t2 ships did not exist and you created uniracial empires at cap level and above and decided that you should not be able to use multiple tower types, in that game transportation would not be needed fortunately we do not play that dumb game Moon goo is weird and broken, yet all you need for that is nullsec trade. The same thing really for ice.
You don't *need* empire at all if you can work out trade arrangements with other nullsec entities.
And I know perfectly well that different towers are optimized for different tasks, that doesn't mean you can't use them "off-label", they are just less efficient. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
783
|
Posted - 2012.12.17 20:35:00 -
[371] - Quote
If you're in a high sec corp, you should want station services nerfed in NPC stations, and PoS's revamped so that you don't need to anchor to a moon.
Industrialists in corps that can not be war decced, and who minimize their the risk their assets face by working out of NPC stations, should not be recieving the benefits as every other industrialists.
Anyone that would argue against a high sec nerf is willfully ignoring the state of industries balance throughout the entire game. It's not just null sec industrialists that are trivialized, high sec industry corps are as well. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1941
|
Posted - 2012.12.17 20:45:00 -
[372] - Quote
Buzzy Warstl wrote:You don't *need* empire at all if you can work out trade arrangements with other nullsec entities. So our blue lists are a good thing for EVE Online?
I thought agreements was the main thing killing eve Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Buzzy Warstl
The Strontium Asylum
231
|
Posted - 2012.12.17 20:50:00 -
[373] - Quote
Alavaria Fera wrote:Buzzy Warstl wrote:You don't *need* empire at all if you can work out trade arrangements with other nullsec entities. So our blue lists are a good thing for EVE Online? I thought agreements was the main thing killing eve WiS is the main thing killing EvE.
There's plenty of fighting in nullsec last I looked, you just have to go to a contested region if you want a lot of it. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Antisocial Malkavian
Antisocial Malkavians
249
|
Posted - 2012.12.18 03:30:00 -
[374] - Quote
Why High sec could be nerfed and it wont matter
In a Mack in high sec:
1275m3/180s so 1275 per 3 min. there are 20 cycles then in an hour, so I should get 25500m3 per hour by the math. Yet, Im looking at 25004.9 in slightly less than a half hour - I think it doesnt count fleet bonuses
9 mil an hour or so depending on how much attention I pay when the strip miners stop running - with one account I have two. I can PLEX one account in 64 hours (or 32 hours with both accounts). I could buy a freighter in 166.6666666666667 hours to buy a freighter or 83.5 hours
mining just veldspar.
So unless you removed all minerals from high sec I can still quite easily PLEX a second (or more actually) mining account living in high sec http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Alavaria Fera
GoonWaffe Goonswarm Federation
1946
|
Posted - 2012.12.18 03:41:00 -
[375] - Quote
Antisocial Malkavian wrote:Why High sec could be nerfed and it wont matter
In a Mack in high sec:
1275m3/180s so 1275 per 3 min. there are 20 cycles then in an hour, so I should get 25500m3 per hour by the math. Yet, Im looking at 25004.9 in slightly less than a half hour - I think it doesnt count fleet bonuses
9 mil an hour or so depending on how much attention I pay when the strip miners stop running - with one account I have two. I can PLEX one account in 64 hours (or 32 hours with both accounts). I could buy a freighter in 166.6666666666667 hours to buy a freighter or 83.5 hours
Theres about 720 hours in a month. Thats of course assuming 23/7 mining which I dont do due to work/sleep/IRL/etc
mining just veldspar.
So unless you removed all minerals from high sec I can still quite easily PLEX a second (or more actually) mining account living in high sec Big bonuses can be had from a skilled up Orca (in highsec) booster with mindlink. I believe you can get nearly up to 20mil, possibly less when you take into account switching crystals, warping about to drop off ore etc etc. Depending on where you are mining in highsec, constantly popping asteroids or even clearing whole belts might be an issue. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Antisocial Malkavian
Antisocial Malkavians
249
|
Posted - 2012.12.18 03:44:00 -
[376] - Quote
Alavaria Fera wrote:Antisocial Malkavian wrote:Why High sec could be nerfed and it wont matter
In a Mack in high sec:
1275m3/180s so 1275 per 3 min. there are 20 cycles then in an hour, so I should get 25500m3 per hour by the math. Yet, Im looking at 25004.9 in slightly less than a half hour - I think it doesnt count fleet bonuses
9 mil an hour or so depending on how much attention I pay when the strip miners stop running - with one account I have two. I can PLEX one account in 64 hours (or 32 hours with both accounts). I could buy a freighter in 166.6666666666667 hours to buy a freighter or 83.5 hours
Theres about 720 hours in a month. Thats of course assuming 23/7 mining which I dont do due to work/sleep/IRL/etc
mining just veldspar.
So unless you removed all minerals from high sec I can still quite easily PLEX a second (or more actually) mining account living in high sec Big bonuses can be had from a skilled up Orca (in highsec) booster with mindlink. I believe you can get nearly up to 20mil, possibly less when you take into account switching crystals, warping about to drop off ore etc etc. Depending on where you are mining in highsec, constantly popping asteroids or even clearing whole belts might be an issue.
Yeah Im not doing it really really hard core, IE said Orca, this is just 2 macks but EVEN just 2 macks you can make this much http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Alavaria Fera
GoonWaffe Goonswarm Federation
1946
|
Posted - 2012.12.18 03:58:00 -
[377] - Quote
Antisocial Malkavian wrote:Yeah Im not doing it really really hard core, IE said Orca, this is just 2 macks but EVEN just 2 macks you can make this much. So they can nerf high sec, they can take the lvl 4s and move em to low/null. Youll just have the ppl mining instead unless you guys get back to full speed ganking and making miners scared again Yes, because the booster needs its own account, without enough miners, it might not be worthwhile to go through the expense and trouble of training that.
Thanks to CCP's buffs, it's pretty hard to make your mackinaw worthwhile to gank. Seems pretty working as intended. I don't know what sort of upper limit you might see on (contiguous) highsec's mineral output. I believe a bunch of outlying (far from Jita) systems are hardly mined, but I don't know, I checked out a few and they were pretty empty - when I was there -. Might have been just cherry picked though, I think not all the ores were there that could have been. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Malphilos
State War Academy Caldari State
237
|
Posted - 2012.12.18 03:59:00 -
[378] - Quote
Weaselior wrote:Malphilos wrote:
Specifically import from highsec, which you've weaseled (name source? naw, too easy) into "Well, you have to import from somewhere". Nonetheless it's looking more and more like it is too easy to import from high, especially when you say things like,
But that whole idea, in spite of the fact that you quite obviously agree, seems to have really set you off.
I'll say it again: because of the (now agreed at the very least relative) ease of transport from highsec, nerfing high will not achieve the ends you claim to desire, short of destroying highsec entirely.
the annoyance is that your entire arguing strategy is throw up chaff
The fact that you have to pull out the bit where you (in a moment of distraction I'm sure) actually agreed with my point, suggests you know it's not just chaff.
Import and transport is fine, the relative ease of import from highsec which you pointed out is what I'm driving at.
Nobody mines veld because there's more money to be made doing something else and importing from Jita or wherever is too easy to make a difference. Were it less easy, local production would be more valuable. That's basic.
Weaselior wrote: ...because a certain level transportation is an absolute necessity for a functional 0.0 it simply cannot be nerfed beyond a specific point, and that point makes certain parts of 0.0 industry still absolutely inferior to buying in jita and importing.
In much the same vein, it is not possible to nerf highsec to the point where it will have the desired impact on null. (see above) The meat robots (or whatever the cool kids are calling them this week) will still sit and stare a rocks. All day, everyday.
|

Antisocial Malkavian
Antisocial Malkavians
249
|
Posted - 2012.12.18 04:06:00 -
[379] - Quote
and my math was wrong because the mouse over info isnt taking my t2 crystals into account.
so 9,000,000 x 1.75 or 15,750,000 per hour
or something... stupid maths http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Alavaria Fera
GoonWaffe Goonswarm Federation
1946
|
Posted - 2012.12.18 04:09:00 -
[380] - Quote
Antisocial Malkavian wrote:and my math was wrong because the mouse over info isnt taking my t2 crystals into account.
so 9,000,000 x 1.75 or 15,750,000 per hour
or something... stupid maths Ah, that's a lot closer to what I was seeing. That is without boosts, right? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Antisocial Malkavian
Antisocial Malkavians
249
|
Posted - 2012.12.18 04:25:00 -
[381] - Quote
Alavaria Fera wrote:Antisocial Malkavian wrote:and my math was wrong because the mouse over info isnt taking my t2 crystals into account.
so 9,000,000 x 1.75 or 15,750,000 per hour
or something... stupid maths Ah, that's a lot closer to what I was seeing. That is without boosts, right?
Only boosts I have is mining foreman 5 and Director 3 but no mining links and no orca
so the volume might be slightly higher with the mining foreman boost as Im fleeted with the second account http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Alavaria Fera
GoonWaffe Goonswarm Federation
1951
|
Posted - 2012.12.18 04:28:00 -
[382] - Quote
Antisocial Malkavian wrote:Alavaria Fera wrote:Antisocial Malkavian wrote:and my math was wrong because the mouse over info isnt taking my t2 crystals into account.
so 9,000,000 x 1.75 or 15,750,000 per hour
or something... stupid maths Ah, that's a lot closer to what I was seeing. That is without boosts, right? Only boosts I have is mining foreman 5 and Director 3 but no mining links and no orca so the volume might be slightly higher with the mining foreman boost as Im fleeted with the second account Yeah, I think if you add maxed out orca links, that will get you close to the 20mil I was seeing.
It's about 750mil for the orca, another 1 bil for the implant, and of course a good bit of time to get the booster all trained up to Mining Director V, Cybernetics V and Industrial Command Ships V. The Orca is pretty hard to gank as long as you also get Mechanics and Hull Upgrades up to fit DCII and reinforced bulkheads in the lows. At least you don't have to use it for anything else, you could train for pvp alt on the account afterwards.
With about four miners, the gains from the orca pays for its own plex a month. With 2, it won't. Of course, having fleet bonuses from just a miner with Foreman V is doable, though the links help a lot with yield, miner range and you can even help your tank via shield links. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Shylari Avada
Amok. Goonswarm Federation
156
|
Posted - 2012.12.18 08:39:00 -
[383] - Quote
Buzzy Warstl wrote:WiS is the main thing killing EvE.
Walking in Station and Ambulation on a whole is such a minor complaint at this point, who really cares?
Most of the people complaining about WiS are the same people that log in, mine ice or do missions in their High Security safety blanket, in their little one man corp with 0% tax rate- doing their part in the choir of people singing "I don't overly enjoy EVE because I have no impact on the game" complaining about literally anything on the forums waiting for their next ice harvester cycle to finish.
The only thing 'killing EVE' is CCP actually listening to those mongoloids. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2256
|
Posted - 2012.12.18 09:12:00 -
[384] - Quote
Alavaria Fera wrote:With about four miners, the gains from the orca pays for its own plex a month. With 2, it won't. Of course, having fleet bonuses from just a miner with Foreman V is doable, though the links help a lot with yield, miner range and you can even help your tank via shield links.
The simple convenience of the flying jetcan and 25km mining laser range makes the orca useful, yield be damned.
Day 0 advice for new players: Day 0 Advice for New Players |

Bump Truck
Pator Tech School Minmatar Republic
93
|
Posted - 2012.12.18 09:50:00 -
[385] - Quote
Antisocial Malkavian wrote:Why High sec could be nerfed and it wont matter
In a Mack in high sec:
1275m3/180s so 1275 per 3 min. there are 20 cycles then in an hour, so I should get 25500m3 per hour by the math. Yet, Im looking at 25004.9 in slightly less than a half hour - I think it doesnt count fleet bonuses
9 mil an hour or so depending on how much attention I pay when the strip miners stop running - with one account I have two. I can PLEX one account in 64 hours (or 32 hours with both accounts). I could buy a freighter in 166.6666666666667 hours to buy a freighter or 83.5 hours
Theres about 720 hours in a month. Thats of course assuming 23/7 mining which I dont do due to work/sleep/IRL/etc
mining just veldspar.
So unless you removed all minerals from high sec I can still quite easily PLEX a second (or more actually) mining account living in high sec
Firstly no one's trying to kill mining, I think as long as the game exists there'll be mining in High Sec.
Of course something your argument assumes is that, as now, there will be an abundance of asteroids in High Sec. If, for example, I'm not proposing this, the number of rocks were cut by 90% then you would fly round the belts and find then stripped and wouldn't be able to mine all the time like you can now.
Also I'm surprised you would do 64 hours of effort for a Plex, that sounds like too much to me, everyone values their time differently, but RL effort pays signifcantly more than that. |

MR DEMOS
Death Knight Legion Whiskey Creek Alliance
11
|
Posted - 2012.12.18 12:38:00 -
[386] - Quote
i don't know if this has been mentioned before or not so i'll restate. If you nerf high sec to much. Those players who plex will have a harder time paying for the plex which in turn makes things less fun if you have to grind for a few weeks to pay for your account. Would you do it? The reason i stay in high sec now is for 2 reasons. 1st my real life is far to busy to be in Null sec becasue of the constant changing of the guard out there. 2nd i really don't like anyone out there... And the times i have been out there it seems there are far more assholes than cool people. I think these 2 points reprsent a larger populas than most relize. Being blobbed and stuck in a station and some of CCPs Massive Fails with PVP in the past have left most of us Skidish to say the least. |

Vaerah Vahrokha
Vahrokh Consulting
2318
|
Posted - 2012.12.18 13:32:00 -
[387] - Quote
Shylari Avada wrote:Buzzy Warstl wrote:WiS is the main thing killing EvE. Walking in Station and Ambulation on a whole is such a minor complaint at this point, who really cares? Most of the people complaining about WiS are the same people that log in, mine ice or do missions in their High Security safety blanket, in their little one man corp with 0% tax rate- doing their part in the choir of people singing "I don't overly enjoy EVE because I have no impact on the game" complaining about literally anything on the forums waiting for their next ice harvester cycle to finish. The only thing 'killing EVE' is CCP actually listening to those mongoloids.
Glad you are so godlike to know who enjoys EvE or don't and who cares so much about having their penile impact on the game. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Buzzy Warstl
The Strontium Asylum
231
|
Posted - 2012.12.18 13:48:00 -
[388] - Quote
Shylari Avada wrote:Buzzy Warstl wrote:WiS is the main thing killing EvE. Walking in Station and Ambulation on a whole is such a minor complaint at this point, who really cares? Most of the people complaining about WiS are the same people that log in, mine ice or do missions in their High Security safety blanket, in their little one man corp with 0% tax rate- doing their part in the choir of people singing "I don't overly enjoy EVE because I have no impact on the game" complaining about literally anything on the forums waiting for their next ice harvester cycle to finish. The only thing 'killing EVE' is CCP actually listening to those mongoloids. Or perhaps people with horribly broken sarcasm detectors.
EvE has been doing just fine since they started getting serious about improving the whole game. I'm sure WiS will resurface once they think they can do it right and it won't be the abomination it was the first try (after all, sooner or later the Dust 514 graphics team will need a change of pace). http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Seleia O'Sinnor
Drop of Honey
277
|
Posted - 2012.12.18 14:02:00 -
[389] - Quote
Instead of nerfing hisec, why not just boost low/null? Everything is relative, isn't it? So make it worthwhile while risking your butt in low/null. I guess the people have a point that it's not only reward that keeps people in hisec. If people are not moving and rewards a dropped heavily, everything could become just more expensive. Let's see. I won't ragequit and watch the show. Eventually I'll just die a slow death.
EDIT: Remove incursions from the game. New inventory: Getting better since version 1.2, but what about back and forward buttons? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
796
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Posted - 2012.12.18 14:28:00 -
[390] - Quote
WiS really has nothing to do the fact that people who play in the undeccable NPC corps, and use NPC stations that access can't be prevented to, are mose efficient industrialists in the game.
Industry balance is pretty much assbackwards in the way it's balanced as compared to most every other area of the game.
Lvl 1 missions do not pay more than level 5
High sec exploration sites are not more profitable than null ones.
NPC's in high sec pay lower bounties than any other area of the game.
The very fact that no one ever denies that this imbalance exits should be suffient evidence that high sec stations need to nerfed so that every other industrialists, those of us that join corps and play in player owned assets, is actually reward proper for assuming more risk and effort.
High sec, low sec, null sec, whatever. If you're an industrialist that actually takes part in the wider game, and assumes more risk and effort, you should want high sec NPC stations nerfed so that your effort is actually rewarded instead of being a penalty.
And to the guys that like to use the "if you raise prices too much" arguement. When everything stops getting sold at or below mineral value in high sec, you can start complaining about "what people can afford". NO ONE would have trouble paying more for anything in EVE; including the people who use Plex to pay for their subs.
PvE content pays out plenty of ISK for people to afford to spend more. If anything, NPC rats in hgh sec should get beefed up and their bounties incrased, just so that another viable high sec proffesion can exits as a means of generating more ISK. The rats should pose some sort of threat to barges and exhuamers, as well as be something other players don't just want to shoot at but should; instead of being the equivilent of a nat that you squash just because it's annoying the hell out of you.
There are plenty of miners in high sec, already supply more minerals than is actually needed in high sec. Reducing the refine rates in NPC stations is not going to cause them to quit, or have that huge an impact on mineral prices. It would however enourage them to join a player run corp, and work out of player owned structure in order to get 20-25% better refine rates. |
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